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Jan 23rd, 2019
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  1. Paladins boss
  2. - Tanks switches boss and adds on high stacks (9 should be ok on Normal)
  3. - The tank having adds tries to kite the adds away from the yellow beam but they are casters so it may not always be possible. The beam heals them if they get hit by it.
  4. - When boss reaches 100% energy she will deal damage to the raid and make nearby adds do 15% more damage and heal them, there for we tank them apart.
  5. - When boss reaches 100% energy she will also buff an add which has to be nuked.
  6. - Adds needs to be interuppted.
  7.  
  8. Adds:
  9. Crusader
  10. - Casts blinding faith, just turn away until the cast is finished or look on the boss to avoid fear.
  11. - Lays an marked area on the ground which the tank having the adds needs to move the adds out of.
  12.  
  13.  
  14. Grong
  15. - Heavy tank damage
  16. - Robots will spawn and has to be nuked. When they die they push players with 15 yards to them away so meele has to move a bit before they die. After that an orb spawns that will lay for a minute on the ground. Someone picks that up and use it on the boss when called out. (usually when boss is over 50% rage). Players uses defensives after orb has been used and healers a cooldown! (We need a healing rotation for this on higher difficulity)
  17. - Tanks has to notice the combo pattern from Grong. He can do smash or bite. If he does over 3 smashes you die, because you get a debuff that makes you take 500% more damage. The bite gives an dot for 10 seconds that can stack so if that happens the other tank taunts.
  18. - When Grong picks up one of the tanks and throws him towards the marked player everyone has to move away to avoid big AOE damage.
  19. - Best way to defeat the boss is to always be stacked up when possible to avoid fear on a certain ability towards mid-fight.
  20. - Grong slams towards an meele player and leaves behind an effect that will deal damage afterwards, there for we have to set up meele in groups to avoid this.
  21. - Grong targets a ranged player and shoots an missile towards them leaving a marked area with fire that deals heavy damage, just move out of this and it's okay. If the marked ranged player can run away and leave the fire away from the raid, even better.
  22. - MOST IMPORTANT: WE CANT HAVE THE BOSS REACH 100% RAGE.
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