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Jun 23rd, 2017
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  1. <assets model="w_shotgun">
  2. <anim group="gun@shotgun"/>
  3. <effects>
  4. <muzzle fx="muz_shotgun"/>
  5. <shell fx="weap_ejected_shotgun"/>
  6. </effects>
  7. </assets>
  8. </weapon>
  9.  
  10. <weapon type="BARETTA"><data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="40.0" clipsize="999999" ammomax="999999" timebetweenshots="0.1"><damage base="10" networkplayermod="0.0" networkpedmod="0.0"/><physics force="12.0"/><reload time="2933" fasttime="2933" crouchtime="2933"/><aiming accuracy="0.05"><offset x="0.15" y="1.0" z="0.55"/><crouchedoffset x="0.15" y="1.0" z="0.05"/><reticule standing="1.0" ducked="1.0" scale="0.0"/></aiming><pickup regentime="480000" ammoonstreet="15"/><controller><rumble duration="200" intensity="1.0"/></controller><flags><flag>GUN</flag><flag>CAN_AIM</flag><flag>2HANDED</flag><flag>ANIM_RELOAD</flag><flag>CAN_FREE_AIM</flag><flag>ANIM_CROUCH_FIRE</flag><flag>HIGHER_BREAK_FORCE</flag></flags></data><assets model="w_pumpshot"><anim group="gun@baretta"><rates firerate="4.0" blindfirerate="4.0"/></anim><effects><muzzle fx="muz_shotgun"/><shell fx="weap_ejected_shotgun"/></effects></assets></weapon>
  11.  
  12. <weapon type="MICRO_UZI">
  13. <data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="45.0" weaponrange="50.0" clipsize="99999" ammomax="99999" timebetweenshots="66">
  14. <damage base="20" networkplayermod="2.0" networkpedmod="1.0"/>
  15. <physics force="40.0"/>
  16. <reload time="2266" fasttime="2266" crouchtime="2000"/>
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