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- if(raz&&!spacja&&inCollision){
- raz=false;
- temp.rotY(x);
- y2=y;
- z2=z;
- }
- if (y2>-0.3){
- y2-=0.01;
- }
- trans5.setTranslation(new Vector3d(0.0f, y2, z2+0.6f));
- trans5.mul(temp, trans5);
- if (spacja&&inCollision) {
- objTrans4.setTransform(trans4);
- }
- else {
- objTrans4.setTransform(trans5);
- }
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