Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ALL FRAMES
- *Any targeting ability
- Decrease the accuracy window of targeting abilities to fit the outer circle of the reticule, upon casting just snap it to the target who is closest to the exact center of the reticule (more or less like Soul Punch.)
- ASH
- *Teleport
- Allow Ash to target containers and other props to teleport.
- EXCALIBUR
- *Slash Dash
- Give it 100% Slash proc.
- *Super Jump
- Give it the properties of Tail Wind, just limited by the Super Jump's original maneuverability.
- *Radial Javelin
- Either allow it to go through obstacles, bounce off to possibly strike new targets or turn them into a rain of javelins using its existant radius (like Hydroid's Tempest Barrage).
- EMBER
- *Fireball
- Buff the AoE Burn proc to 100%
- *World on Fire
- Give it 100% Burn proc.
- HYDROID
- *Tidal Surge
- Add 100% Slash Proc during the Slash damaging part.
- *Undertow
- Give the player the option to do a timed key press (like the melee button for example) to increase or add more damage to submerged enemies.
- *Tentacle Swarm
- Instead of capturing the enemies make it an area of denial that ragdolls enemies away for the duration of the skill, (optional, hange the name to something less uh... "silly")
- MAG
- *Pull
- Make the enemies ragdoll in MAG's exact location (designed upon casting), instead of her general direction, that is, revert back onto a cone.
- *Bullet Attractor
- Make the explosion useful, so far I haven't seen it damage anyone, alternatively make it an "absorb" explosion.
- *Crush
- Make the targets at the end of casting deal blast damage (or 100% blast proc) on a small radius around them, the visual effect is already there.
- NOVA
- *Null Star
- Give particles a 100% Slash proc.
- NYX
- *Psychic Bolts
- Allow them to go through obstacles and deal 100% Slash or Magnetic proc.
- OBERON
- *Smite
- Increase the speed of all projectiles by at least double, give it 100% Radiation proc.
- *Hallowed Ground
- Give it 100% proc on enemies who enter the AoE.
- RHINO
- *Iron Skin
- Add the option to see a shiny aura instead of iron/golden skin chunks, it will fade with damage as usual.
- SARYN
- *Venom
- Give 100% Viral Proc on the initial target.
- *Contagion
- Additional 100% Toxin proc for melee weapon (original proc rate doesn't change)
- TRINITY
- *Well of Life
- Add healing aura to the target in a similar manner that Energy Vampire works.
- *Blessing
- Turn the DR duration time into a fixed one (like Molecular Primed enemies) and then reduce the recast cooldown inversely proportional to Power Duration, that would allow players to still use it as a reactive skill and make Link more viable.
- VALKYR
- *Hysteria
- Change the energy Furax into Venka Claws instead.
- VAUBAN
- *Bounce
- Enemies take fall damage.
- VOLT
- *Electric Shield
- Give it 100% Electric proc to enemies that come into contact with the shield, turning it into a small Area of Denial skill as well.
- *Overload
- Energy field visual needs to be a little more noticeable, increase the inicial damage by 100% at least.
Advertisement
Add Comment
Please, Sign In to add comment