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                - --[[
 - ? -->> Edited by Zrto/PUT YOUR NAME ON LINE 7 WHERE IT SAYS "YOUR NAME HERE"
 - --]]
 - f = Instance.new("Fire")
 - f.Parent = game.Workspace.SixPathsNaruto707.Head
 - f.Color = Color3.new(1,0,0)
 - f.SecondaryColor = Color3.new(1,0,0)
 - f.Size = 3
 - Players = game.Players
 - Workspace = game.Workspace
 - HopperBinName = "Sword"
 - Activated = false
 - Equipped = false
 - Equipping = false
 - Unequipping = false
 - Flaming = false
 - Shielding = false
 - SlimeCharge = false
 - DarkCharge = false
 - Mode = ""
 - Damage = 20
 - ExplosionVictim = ""
 - Name = "Zrto"
 - Me = Players:findFirstChild(Name)
 - if Me == nil then
 - Me = Players:findFirstChild("Player")
 - end
 - Backpack = Me["Backpack"]
 - PlayerGui = Me["PlayerGui"]
 - wait(0.8)
 - ------------------------------------------------------------>
 - --[[
 - ? -->> Load
 - --]]
 - ------------------------------------------------------------>
 - Check = Me.Character:findFirstChild("Loaded")
 - if Check == nil then
 - Gui = Instance.new("ScreenGui")
 - Gui.Parent = PlayerGui
 - Gui.Name = "LoadGui"
 - Background = Instance.new("ImageLabel")
 - Background.Parent = Gui
 - Background.Name = "Background"
 - Background.Size = UDim2.new(0.25, 0, 0.05, 0)
 - Background.BackgroundTransparency = 0.7
 - Background.Position = UDim2.new(0.55, 0, 0, 0)
 - Header = Instance.new("TextLabel")
 - Header.Parent = Background
 - Header.Name = "Header"
 - Header.Size = UDim2.new(0, 0, 0, 0)
 - Header.BackgroundTransparency = 1
 - Header.Position = UDim2.new(0.5, 0, 0.2, 0)
 - Header.Text = "[ Loading : 0 ]"
 - Bar = Instance.new("ImageLabel")
 - Bar.Parent = Background
 - Bar.Size = UDim2.new(0.9, 0, 0.5, 0)
 - Bar.BackgroundTransparency = 0.2
 - Bar.BackgroundColor = BrickColor.new(1224)
 - Bar.Position = UDim2.new(0.05, 0, 0.37, 0)
 - Bar.BorderSizePixel = 0
 - Bar2 = Instance.new("ImageLabel")
 - Bar2.Parent = Bar
 - Bar2.Size = UDim2.new(0, 0, 1, 0)
 - Bar2.BackgroundTransparency = 0.2
 - Bar2.BackgroundColor = BrickColor.new(1010)
 - Bar2.Position = UDim2.new(0, 0, 0, 0)
 - Bar2.BorderSizePixel = 0
 - for i = 1 , 50 do
 - Bar2.Size = Bar2.Size + UDim2.new(0.02, 0, 0, 0)
 - Header.Text = "[ Loading : "..(i*2).." ]"
 - wait()
 - end
 - Header.Text = "[ Loaded Alex's Script ]"
 - wait(1)
 - Loaded = Instance.new("IntValue")
 - Loaded.Parent = Me.Character
 - Loaded.Name = "Loaded"
 - Gui:Remove()
 - end
 - ------------------------------------------------------------>
 - --[[
 - ? -->> Joints
 - --]]
 - ------------------------------------------------------------>
 - LeftShoulder = Me.Character.Torso["Left Shoulder"]
 - RightShoulder = Me.Character.Torso["Right Shoulder"]
 - LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
 - RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
 - OriginalLeftShoulder = LeftShoulder.C0
 - OriginalLeftShoulder2 = LeftShoulder.C1
 - OriginalRightShoulder = RightShoulder.C0
 - OriginalRightShoulder2 = RightShoulder.C1
 - ------------------------------------------------------------>
 - --[[
 - ? -->> HopperBin
 - --]]
 - ------------------------------------------------------------>
 - HopperBin = Instance.new("HopperBin")
 - Test = Backpack:findFirstChild(HopperBinName)
 - if Test ~= nil then
 - Test.Name = "Fake"
 - end
 - Stuff = Me.Character:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "Hat" then
 - Stuff[i]:Remove()
 - end
 - end
 - HopperBin.Parent = Backpack
 - HopperBin.Name = HopperBinName
 - script.Parent = HopperBin
 - wait(1)
 - ------------------------------------------------------------>
 - --[[
 - ? -->> Charge Function
 - --]]
 - ------------------------------------------------------------>
 - function onCharge(Color)
 - Charge = Instance.new("Part")
 - Charge.Parent = Me.Character.Torso
 - Charge.Anchored = true
 - Charge.CanCollide = false
 - Charge.Locked = true
 - Charge.Transparency = 0
 - Charge.BrickColor = BrickColor.new(Color)
 - Charge.formFactor = "Symmetric"
 - Charge.Size = Vector3.new(4, 4, 4)
 - Charge.TopSurface = "Smooth"
 - Charge.BottomSurface = "Smooth"
 - Charge.CFrame = Me.Character.Torso.CFrame
 - ChargeMesh = Instance.new("SpecialMesh")
 - ChargeMesh.Parent = Charge
 - ChargeMesh.MeshType = "Brick"
 - ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5)
 - Sound.SoundId = "http://www.roblox.com/asset/?id=2101137"
 - Sound:play()
 - for i = 1 , 20 do
 - Stuff = Charge:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].Name == "Particle" then
 - Stuff[i].Transparency = Stuff[i].Transparency + 0.05
 - Stuff[i].BodyPosition.position = Me.Character.Torso.Position
 - end
 - end
 - Particle = Instance.new("Part")
 - Particle.Size = Vector3.new(1, 1, 1)
 - Particle.Parent = Charge
 - Particle.Locked = true
 - Particle.CanCollide = false
 - Particle.Shape = "Ball"
 - Particle.BrickColor = BrickColor.new(Color)
 - Particle.TopSurface = "Smooth"
 - Particle.BottomSurface = "Smooth"
 - Particle.Name = "Particle"
 - Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2)
 - ParticleMesh = Instance.new("SpecialMesh")
 - ParticleMesh.Parent = Particle
 - ParticleMesh.MeshType = "Sphere"
 - ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5)
 - BodyPosition = Instance.new("BodyPosition")
 - BodyPosition.Parent = Particle
 - BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
 - BodyPosition.position = Me.Character.Torso.Position
 - Particle:BreakJoints()
 - if i >= 10 then
 - ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
 - end
 - Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
 - Charge.Transparency = Charge.Transparency + 0.05
 - Stuff = Charge:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].Name == "Effect" then
 - Stuff[i]:Remove()
 - end
 - end
 - part = Instance.new("Part")
 - part.Parent = Me.Character
 - part.CFrame = Me.Character.Torso.CFrame
 - Angle = (6.28/7)
 - angle = 0
 - for ii = 1 , 14 do
 - angle = Angle + angle
 - part.CFrame = Me.Character.Torso.CFrame
 - part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0)
 - p = Instance.new("Part")
 - p.Parent = Charge
 - p.Name = "Effect"
 - p.formFactor = "Symmetric"
 - p.Size = Vector3.new(2, 1, 1)
 - p.BrickColor = BrickColor.new(Color)
 - p.Locked = true
 - p.Anchored = true
 - p.CanCollide = false
 - p.TopSurface = "Smooth"
 - p.BottomSurface = "Smooth"
 - p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i)
 - end
 - part:Remove()
 - for i = 1 , 5 do
 - Effect = Instance.new("Part")
 - Effect.Parent = Charge
 - Effect.Anchored = true
 - Effect.CanCollide = false
 - Effect.Locked = true
 - Effect.Name = "Effect"
 - Effect.Transparency = Charge.Transparency
 - Effect.BrickColor = BrickColor.new(Color)
 - Effect.formFactor = "Symmetric"
 - Effect.Size = Vector3.new(1, 1, 1)
 - Effect.TopSurface = "Smooth"
 - Effect.BottomSurface = "Smooth"
 - Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4))
 - Effect.CFrame = CFrame.new(Effect.Position, Charge.Position)
 - EffectMesh = Instance.new("SpecialMesh")
 - EffectMesh.Parent = Effect
 - EffectMesh.MeshType = "Sphere"
 - EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4)
 - end
 - wait(0.05)
 - end
 - Charge:Remove()
 - Sound.SoundId = "http://www.roblox.com/asset/?id=2101148"
 - Sound:play()
 - end
 - ------------------------------------------------------------>
 - --[[
 - ? -->> Charge/Aim Function
 - --]]
 - ------------------------------------------------------------>
 - function onChargeAim(Color, VictimTorso)
 - Charge = Instance.new("Part")
 - Charge.Parent = Me.Character.Torso
 - Charge.Anchored = true
 - Charge.CanCollide = false
 - Charge.Locked = true
 - Charge.Transparency = 0
 - Charge.BrickColor = BrickColor.new(Color)
 - Charge.formFactor = "Symmetric"
 - Charge.Size = Vector3.new(4, 4, 4)
 - Charge.TopSurface = "Smooth"
 - Charge.BottomSurface = "Smooth"
 - Charge.CFrame = Me.Character.Torso.CFrame
 - ChargeMesh = Instance.new("SpecialMesh")
 - ChargeMesh.Parent = Charge
 - ChargeMesh.MeshType = "Brick"
 - ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5)
 - Sound.SoundId = "http://www.roblox.com/asset/?id=2101137"
 - Sound:play()
 - for i = 1 , 20 do
 - Stuff = Charge:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].Name == "Particle" then
 - Stuff[i].Transparency = Stuff[i].Transparency + 0.05
 - Stuff[i].BodyPosition.position = Me.Character.Torso.Position
 - end
 - end
 - Particle = Instance.new("Part")
 - Particle.Size = Vector3.new(1, 1, 1)
 - Particle.Parent = Charge
 - Particle.Locked = true
 - Particle.CanCollide = false
 - Particle.Shape = "Ball"
 - Particle.BrickColor = BrickColor.new(Color)
 - Particle.TopSurface = "Smooth"
 - Particle.BottomSurface = "Smooth"
 - Particle.Name = "Particle"
 - Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2)
 - ParticleMesh = Instance.new("SpecialMesh")
 - ParticleMesh.Parent = Particle
 - ParticleMesh.MeshType = "Sphere"
 - ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5)
 - BodyPosition = Instance.new("BodyPosition")
 - BodyPosition.Parent = Particle
 - BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
 - BodyPosition.position = Me.Character.Torso.Position
 - Particle:BreakJoints()
 - if i >= 10 then
 - ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
 - end
 - Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
 - Charge.Transparency = Charge.Transparency + 0.05
 - Stuff = Charge:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].Name == "Effect" then
 - Stuff[i]:Remove()
 - end
 - end
 - part = Instance.new("Part")
 - part.Parent = Me.Character
 - part.CFrame = Me.Character.Torso.CFrame
 - Angle = (6.28/7)
 - angle = 0
 - for ii = 1 , 14 do
 - angle = Angle + angle
 - part.CFrame = Me.Character.Torso.CFrame
 - part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0)
 - p = Instance.new("Part")
 - p.Parent = Charge
 - p.Name = "Effect"
 - p.formFactor = "Symmetric"
 - p.Size = Vector3.new(2, 1, 1)
 - p.BrickColor = BrickColor.new(Color)
 - p.Locked = true
 - p.Anchored = true
 - p.CanCollide = false
 - p.TopSurface = "Smooth"
 - p.BottomSurface = "Smooth"
 - p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i)
 - end
 - part:Remove()
 - part = Instance.new("Part")
 - part.Parent = Me.Character
 - part.CFrame = Me.Character.Torso.CFrame
 - Angle = (6.28/7)
 - angle = 0
 - for ii = 1 , 14 do
 - angle = Angle + angle
 - part.CFrame = VictimTorso.CFrame
 - part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0)
 - p = Instance.new("Part")
 - p.Parent = Charge
 - p.Name = "Effect"
 - p.formFactor = "Symmetric"
 - p.Size = Vector3.new(2, 1, 1)
 - p.BrickColor = BrickColor.new(Color)
 - p.Locked = true
 - p.Anchored = true
 - p.CanCollide = false
 - p.TopSurface = "Smooth"
 - p.BottomSurface = "Smooth"
 - p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i)
 - end
 - part:Remove()
 - for i = 1 , 5 do
 - Effect = Instance.new("Part")
 - Effect.Parent = Charge
 - Effect.Anchored = true
 - Effect.CanCollide = false
 - Effect.Locked = true
 - Effect.Name = "Effect"
 - Effect.Transparency = Charge.Transparency
 - Effect.BrickColor = BrickColor.new(Color)
 - Effect.formFactor = "Symmetric"
 - Effect.Size = Vector3.new(1, 1, 1)
 - Effect.TopSurface = "Smooth"
 - Effect.BottomSurface = "Smooth"
 - Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4))
 - Effect.CFrame = CFrame.new(Effect.Position, Charge.Position)
 - EffectMesh = Instance.new("SpecialMesh")
 - EffectMesh.Parent = Effect
 - EffectMesh.MeshType = "Sphere"
 - EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4)
 - end
 - wait(0.05)
 - end
 - Charge:Remove()
 - Sound.SoundId = "http://www.roblox.com/asset/?id=2101148"
 - Sound:play()
 - end
 - ------------------------------------------------------------>
 - --[[
 - ? -->> Blade
 - -- The Parts' names are named, "Grip" because I was too lazy to rename them :3
 - --]]
 - ------------------------------------------------------------>
 - wait()
 - Tool = Me.Character:findFirstChild("Sword")
 - if Tool ~= nil then
 - Tool:Remove()
 - end
 - Tool = Instance.new("Model")
 - Tool.Parent = Me.Character
 - Tool.Name = "Sword"
 - Handle = Instance.new("Part")
 - Handle.Parent = Tool
 - Handle.Locked = true
 - Handle.CanCollide = false
 - Handle.TopSurface = "Smooth"
 - Handle.BottomSurface = "Smooth"
 - Handle.Size = Vector3.new(1, 1, 1)
 - Handle.formFactor = "Symmetric"
 - Handle.Transparency = 1
 - Handle.Name = "Handle"
 - Handle.Reflectance = 0
 - Mesh = Instance.new("SpecialMesh")
 - Mesh.Parent = Handle
 - Mesh.MeshType = "Brick"
 - Mesh.Scale = Vector3.new(0, 0, 0)
 - Weld = Instance.new("Weld")
 - Weld.Parent = Me.Character["Torso"]
 - Weld.Part0 = Me.Character["Torso"]
 - Weld.Part1 = Handle
 - Weld.C0 = CFrame.new(1.6, 2.3, 0.6) * CFrame.Angles(0, 0, 2.2)
 - Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
 - Grip1 = Instance.new("Part")
 - Grip1.Parent = Tool
 - Grip1.Locked = true
 - Grip1.BrickColor = BrickColor.new(1003)
 - Grip1.TopSurface = "Smooth"
 - Grip1.BottomSurface = "Smooth"
 - Grip1.Size = Vector3.new(1, 1, 1)
 - Grip1.formFactor = "Symmetric"
 - Grip1.Transparency = 0
 - Grip1.Reflectance = 0
 - Grip1.CanCollide = false
 - Grip1.Name = "Grip1"
 - GripMesh1 = Instance.new("CylinderMesh")
 - GripMesh1.Parent = Grip1
 - GripMesh1.Scale = Vector3.new(0.45, 1.6, 0.45)
 - GripWeld = Instance.new("Weld")
 - GripWeld.Parent = Handle
 - GripWeld.Part0 = Handle
 - GripWeld.Part1 = Grip1
 - GripWeld.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
 - Grip2 = Instance.new("Part")
 - Grip2.Parent = Tool
 - Grip2.Locked = true
 - Grip2.BrickColor = BrickColor.new(1004)
 - Grip2.TopSurface = "Smooth"
 - Grip2.BottomSurface = "Smooth"
 - Grip2.Size = Vector3.new(1, 1, 1)
 - Grip2.formFactor = "Symmetric"
 - Grip2.Transparency = 0
 - Grip2.CanCollide = false
 - Grip2.Name = "Grip2"
 - GripMesh2 = Instance.new("CylinderMesh")
 - GripMesh2.Parent = Grip2
 - GripMesh2.Scale = Vector3.new(0.46, 0.1, 0.46)
 - GripWeld2 = Instance.new("Weld")
 - GripWeld2.Parent = Handle
 - GripWeld2.Part0 = Handle
 - GripWeld2.Part1 = Grip2
 - GripWeld2.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 0, 0)
 - Grip3 = Instance.new("Part")
 - Grip3.Parent = Tool
 - Grip3.Locked = true
 - Grip3.BrickColor = BrickColor.new(1004)
 - Grip3.TopSurface = "Smooth"
 - Grip3.BottomSurface = "Smooth"
 - Grip3.Size = Vector3.new(1, 1, 1)
 - Grip3.formFactor = "Symmetric"
 - Grip3.Transparency = 0
 - Grip3.CanCollide = false
 - Grip3.Name = "Grip3"
 - GripMesh3 = Instance.new("CylinderMesh")
 - GripMesh3.Parent = Grip3
 - GripMesh3.Scale = Vector3.new(0.46, 0.1, 0.46)
 - GripWeld3 = Instance.new("Weld")
 - GripWeld3.Parent = Handle
 - GripWeld3.Part0 = Handle
 - GripWeld3.Part1 = Grip3
 - GripWeld3.C0 = CFrame.new(0, -0.29, 0)*CFrame.Angles(0, 0, 0.05)
 - Grip4 = Instance.new("Part")
 - Grip4.Parent = Tool
 - Grip4.Locked = true
 - Grip4.BrickColor = BrickColor.new(1004)
 - Grip4.TopSurface = "Smooth"
 - Grip4.BottomSurface = "Smooth"
 - Grip4.Size = Vector3.new(1, 1, 1)
 - Grip4.formFactor = "Symmetric"
 - Grip4.Transparency = 0
 - Grip4.CanCollide = false
 - Grip4.Name = "Grip4"
 - GripMesh4 = Instance.new("CylinderMesh")
 - GripMesh4.Parent = Grip4
 - GripMesh4.Scale = Vector3.new(0.46, 0.1, 0.46)
 - GripWeld4 = Instance.new("Weld")
 - GripWeld4.Parent = Handle
 - GripWeld4.Part0 = Handle
 - GripWeld4.Part1 = Grip4
 - GripWeld4.C0 = CFrame.new(0, -0.18, 0)*CFrame.Angles(0, 0, 0)
 - Grip5 = Instance.new("Part")
 - Grip5.Parent = Tool
 - Grip5.Locked = true
 - Grip5.BrickColor = BrickColor.new(1004)
 - Grip5.TopSurface = "Smooth"
 - Grip5.BottomSurface = "Smooth"
 - Grip5.Size = Vector3.new(1, 1, 1)
 - Grip5.formFactor = "Symmetric"
 - Grip5.Transparency = 0
 - Grip5.CanCollide = false
 - Grip5.Name = "Grip5"
 - GripMesh5 = Instance.new("CylinderMesh")
 - GripMesh5.Parent = Grip5
 - GripMesh5.Scale = Vector3.new(0.46, 0.1, 0.46)
 - GripWeld5 = Instance.new("Weld")
 - GripWeld5.Parent = Handle
 - GripWeld5.Part0 = Handle
 - GripWeld5.Part1 = Grip5
 - GripWeld5.C0 = CFrame.new(0, -0.07, 0)*CFrame.Angles(0, 0, 0.03)
 - Grip6 = Instance.new("Part")
 - Grip6.Parent = Tool
 - Grip6.Locked = true
 - Grip6.BrickColor = BrickColor.new(1004)
 - Grip6.TopSurface = "Smooth"
 - Grip6.BottomSurface = "Smooth"
 - Grip6.Size = Vector3.new(1, 1, 1)
 - Grip6.formFactor = "Symmetric"
 - Grip6.Transparency = 0
 - Grip6.CanCollide = false
 - Grip6.Name = "Grip6"
 - GripMesh = Instance.new("CylinderMesh")
 - GripMesh.Parent = Grip6
 - GripMesh.Scale = Vector3.new(0.46, 0.1, 0.46)
 - GripWeld = Instance.new("Weld")
 - GripWeld.Parent = Handle
 - GripWeld.Part0 = Handle
 - GripWeld.Part1 = Grip6
 - GripWeld.C0 = CFrame.new(0, 0.04, 0)*CFrame.Angles(0, 0, -0.05)
 - Grip7 = Instance.new("Part")
 - Grip7.Parent = Tool
 - Grip7.Locked = true
 - Grip7.BrickColor = BrickColor.new(1004)
 - Grip7.TopSurface = "Smooth"
 - Grip7.BottomSurface = "Smooth"
 - Grip7.Size = Vector3.new(1, 1, 1)
 - Grip7.formFactor = "Symmetric"
 - Grip7.Transparency = 0
 - Grip7.CanCollide = false
 - Grip7.Name = "Grip7"
 - GripMesh7 = Instance.new("CylinderMesh")
 - GripMesh7.Parent = Grip7
 - GripMesh7.Scale = Vector3.new(0.46, 0.1, 0.46)
 - GripWeld7 = Instance.new("Weld")
 - GripWeld7.Parent = Handle
 - GripWeld7.Part0 = Handle
 - GripWeld7.Part1 = Grip7
 - GripWeld7.C0 = CFrame.new(0, 0.15, 0)*CFrame.Angles(0, 0, 0)
 - Grip8 = Instance.new("Part")
 - Grip8.Parent = Tool
 - Grip8.Locked = true
 - Grip8.BrickColor = BrickColor.new(1004)
 - Grip8.TopSurface = "Smooth"
 - Grip8.BottomSurface = "Smooth"
 - Grip8.Size = Vector3.new(1, 1, 1)
 - Grip8.formFactor = "Symmetric"
 - Grip8.Transparency = 0
 - Grip8.CanCollide = false
 - Grip8.Name = "Grip8"
 - GripMesh8 = Instance.new("CylinderMesh")
 - GripMesh8.Parent = Grip8
 - GripMesh8.Scale = Vector3.new(0.46, 0.1, 0.46)
 - GripWeld8 = Instance.new("Weld")
 - GripWeld8.Parent = Handle
 - GripWeld8.Part0 = Handle
 - GripWeld8.Part1 = Grip8
 - GripWeld8.C0 = CFrame.new(0, 0.26, 0)*CFrame.Angles(0, 0, 0)
 - Grip9 = Instance.new("Part")
 - Grip9.Parent = Tool
 - Grip9.Locked = true
 - Grip9.BrickColor = BrickColor.new(1004)
 - Grip9.TopSurface = "Smooth"
 - Grip9.BottomSurface = "Smooth"
 - Grip9.Size = Vector3.new(1, 1, 1)
 - Grip9.formFactor = "Symmetric"
 - Grip9.Transparency = 0
 - Grip9.CanCollide = false
 - Grip9.Name = "Grip9"
 - GripMesh9 = Instance.new("CylinderMesh")
 - GripMesh9.Parent = Grip9
 - GripMesh9.Scale = Vector3.new(0.46, 0.1, 0.46)
 - GripWeld9 = Instance.new("Weld")
 - GripWeld9.Parent = Handle
 - GripWeld9.Part0 = Handle
 - GripWeld9.Part1 = Grip9
 - GripWeld9.C0 = CFrame.new(0, 0.37, 0)*CFrame.Angles(0, 0, 0.07)
 - Grip10 = Instance.new("Part")
 - Grip10.Parent = Tool
 - Grip10.Locked = true
 - Grip10.Reflectance = 0
 - Grip10.CanCollide = false
 - Grip10.BrickColor = BrickColor.new(1003)
 - Grip10.TopSurface = "Smooth"
 - Grip10.BottomSurface = "Smooth"
 - Grip10.Size = Vector3.new(1, 1, 1)
 - Grip10.formFactor = "Symmetric"
 - Grip10.Transparency = 0
 - Grip10.Name = "Grip10"
 - GripMesh10 = Instance.new("SpecialMesh")
 - GripMesh10.Parent = Grip10
 - GripMesh10.MeshType = "Sphere"
 - GripMesh10.Scale = Vector3.new(0.6, 0.6, 0.6)
 - GripWeld10 = Instance.new("Weld")
 - GripWeld10.Parent = Handle
 - GripWeld10.Part0 = Handle
 - GripWeld10.Part1 = Grip10
 - GripWeld10.C0 = CFrame.new(0, -0.8, 0)*CFrame.Angles(0, 0, 0)
 - Grip11 = Instance.new("Part")
 - Grip11.Parent = Tool
 - Grip11.Locked = true
 - Grip11.BrickColor = BrickColor.new(1003)
 - Grip11.TopSurface = "Smooth"
 - Grip11.CanCollide = false
 - Grip11.BottomSurface = "Smooth"
 - Grip11.Size = Vector3.new(1, 1, 1)
 - Grip11.formFactor = "Symmetric"
 - Grip11.Transparency = 0
 - Grip11.Name = "Grip11"
 - Grip11.Reflectance = 0
 - GripMesh11 = Instance.new("SpecialMesh")
 - GripMesh11.Parent = Grip11
 - GripMesh11.MeshType = "Brick"
 - GripMesh11.Scale = Vector3.new(0.55, 0.4, 1.4)
 - GripWeld11 = Instance.new("Weld")
 - GripWeld11.Parent = Handle
 - GripWeld11.Part0 = Handle
 - GripWeld11.Part1 = Grip11
 - GripWeld11.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0)
 - Grip12 = Instance.new("Part")
 - Grip12.Parent = Tool
 - Grip12.Locked = true
 - Grip12.CanCollide = false
 - Grip12.BrickColor = BrickColor.new(1003)
 - Grip12.TopSurface = "Smooth"
 - Grip12.BottomSurface = "Smooth"
 - Grip12.Size = Vector3.new(1, 1, 1)
 - Grip12.formFactor = "Symmetric"
 - Grip12.Transparency = 0
 - Grip12.Name = "Grip12"
 - Grip12.Reflectance = 0
 - GripMesh12 = Instance.new("SpecialMesh")
 - GripMesh12.Parent = Grip12
 - GripMesh12.MeshType = "Wedge"
 - GripMesh12.Scale = Vector3.new(0.55, 0.4, 0.9)
 - GripWeld12 = Instance.new("Weld")
 - GripWeld12.Parent = Handle
 - GripWeld12.Part0 = Handle
 - GripWeld12.Part1 = Grip12
 - GripWeld12.C0 = CFrame.new(0, 0.908, 1.1)*CFrame.Angles(3, 0, 0)
 - Grip13 = Instance.new("Part")
 - Grip13.Parent = Tool
 - Grip13.Locked = true
 - Grip13.CanCollide = false
 - Grip13.BrickColor = BrickColor.new(1003)
 - Grip13.TopSurface = "Smooth"
 - Grip13.BottomSurface = "Smooth"
 - Grip13.Size = Vector3.new(1, 1, 1)
 - Grip13.formFactor = "Symmetric"
 - Grip13.Transparency = 0
 - Grip13.Name = "Grip13"
 - Grip13.Reflectance = 0
 - GripMesh13 = Instance.new("SpecialMesh")
 - GripMesh13.Parent = Grip13
 - GripMesh13.MeshType = "Wedge"
 - GripMesh13.Scale = Vector3.new(0.55, 0.4, 0.9)
 - GripWeld13 = Instance.new("Weld")
 - GripWeld13.Parent = Handle
 - GripWeld13.Part0 = Handle
 - GripWeld13.Part1 = Grip13
 - GripWeld13.C0 = CFrame.new(0, 0.908, -1.1)*CFrame.Angles(-3, 3.14, 0)
 - Grip14 = Instance.new("Part")
 - Grip14.Parent = Tool
 - Grip14.Locked = true
 - Grip14.CanCollide = false
 - Grip14.BrickColor = BrickColor.new(1004)
 - Grip14.TopSurface = "Smooth"
 - Grip14.BottomSurface = "Smooth"
 - Grip14.Size = Vector3.new(1, 1, 1)
 - Grip14.formFactor = "Symmetric"
 - Grip14.Transparency = 0.1
 - Grip14.Name = "Grip14"
 - Grip14.Reflectance = 0
 - GripMesh14 = Instance.new("SpecialMesh")
 - GripMesh14.Parent = Grip14
 - GripMesh14.MeshType = "Brick"
 - GripMesh14.Scale = Vector3.new(0.552, 0.15, 1.3)
 - GripWeld14 = Instance.new("Weld")
 - GripWeld14.Parent = Handle
 - GripWeld14.Part0 = Handle
 - GripWeld14.Part1 = Grip14
 - GripWeld14.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0)
 - Grip15 = Instance.new("Part")
 - Grip15.Parent = Tool
 - Grip15.Locked = true
 - Grip15.CanCollide = false
 - Grip15.BrickColor = BrickColor.new(1004)
 - Grip15.TopSurface = "Smooth"
 - Grip15.BottomSurface = "Smooth"
 - Grip15.Size = Vector3.new(1, 1, 1)
 - Grip15.formFactor = "Symmetric"
 - Grip15.Transparency = 0.1
 - Grip15.Name = "Grip15"
 - Grip15.Reflectance = 0
 - GripMesh15 = Instance.new("SpecialMesh")
 - GripMesh15.Parent = Grip15
 - GripMesh15.MeshType = "Sphere"
 - GripMesh15.Scale = Vector3.new(0.6, 0.4, 1.5)
 - GripWeld15 = Instance.new("Weld")
 - GripWeld15.Parent = Handle
 - GripWeld15.Part0 = Handle
 - GripWeld15.Part1 = Grip15
 - GripWeld15.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0)
 - Grip16 = Instance.new("Part")
 - Grip16.Parent = Tool
 - Grip16.Locked = true
 - Grip16.BrickColor = BrickColor.new(1004)
 - Grip16.TopSurface = "Smooth"
 - Grip16.BottomSurface = "Smooth"
 - Grip16.Size = Vector3.new(1, 1, 1)
 - Grip16.formFactor = "Symmetric"
 - Grip16.Transparency = 0
 - Grip16.Name = "Grip16"
 - Grip16.CanCollide = false
 - Grip16.Reflectance = 0
 - GripMesh16 = Instance.new("SpecialMesh")
 - GripMesh16.Parent = Grip16
 - GripMesh16.MeshType = "Brick"
 - GripMesh16.Scale = Vector3.new(0.2, 0.3, 1)
 - GripWeld = Instance.new("Weld")
 - GripWeld.Parent = Handle
 - GripWeld.Part0 = Handle
 - GripWeld.Part1 = Grip16
 - GripWeld.C0 = CFrame.new(0, 1.1, 0)*CFrame.Angles(0, 0, 0)
 - Grip17 = Instance.new("Part")
 - Grip17.Parent = Tool
 - Grip17.Locked = true
 - Grip17.BrickColor = BrickColor.new(1003)
 - Grip17.TopSurface = "Smooth"
 - Grip17.BottomSurface = "Smooth"
 - Grip17.Size = Vector3.new(1, 3, 1)
 - Grip17.formFactor = "Symmetric"
 - Grip17.Transparency = 0
 - Grip17.Name = "Grip17"
 - Grip17.CanCollide = false
 - Grip17.Reflectance = 0
 - GripMesh17 = Instance.new("SpecialMesh")
 - GripMesh17.Parent = Grip17
 - GripMesh17.MeshType = "Brick"
 - GripMesh17.Scale = Vector3.new(0.19, 1, 1)
 - GripWeld17 = Instance.new("Weld")
 - GripWeld17.Parent = Handle
 - GripWeld17.Part0 = Handle
 - GripWeld17.Part1 = Grip17
 - GripWeld17.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0)
 - Grip18 = Instance.new("Part")
 - Grip18.Parent = Tool
 - Grip18.Locked = true
 - Grip18.BrickColor = BrickColor.new(1003)
 - Grip18.TopSurface = "Smooth"
 - Grip18.BottomSurface = "Smooth"
 - Grip18.Size = Vector3.new(1, 3, 1)
 - Grip18.formFactor = "Symmetric"
 - Grip18.Transparency = 0
 - Grip18.Name = "Grip18"
 - Grip18.CanCollide = false
 - Grip18.Reflectance = 0
 - GripMesh18 = Instance.new("SpecialMesh")
 - GripMesh18.Parent = Grip18
 - GripMesh18.MeshType = "Brick"
 - GripMesh18.Scale = Vector3.new(0.19, 1, 1)
 - GripWeld18 = Instance.new("Weld")
 - GripWeld18.Parent = Handle
 - GripWeld18.Part0 = Handle
 - GripWeld18.Part1 = Grip18
 - GripWeld18.C0 = CFrame.new(0, 4.15, -0.155)*CFrame.Angles(0, 0, 0)
 - Grip19 = Instance.new("Part")
 - Grip19.Parent = Tool
 - Grip19.Locked = true
 - Grip19.BrickColor = BrickColor.new(1003)
 - Grip19.TopSurface = "Smooth"
 - Grip19.BottomSurface = "Smooth"
 - Grip19.Size = Vector3.new(1, 3, 1)
 - Grip19.formFactor = "Symmetric"
 - Grip19.Transparency = 0
 - Grip19.CanCollide = false
 - Grip19.Name = "Grip19"
 - Grip19.Reflectance = 0
 - GripMesh19 = Instance.new("SpecialMesh")
 - GripMesh19.Parent = Grip19
 - GripMesh19.MeshType = "Wedge"
 - GripMesh19.Scale = Vector3.new(0.19, 1, 1)
 - GripWeld19 = Instance.new("Weld")
 - GripWeld19.Parent = Handle
 - GripWeld19.Part0 = Handle
 - GripWeld19.Part1 = Grip19
 - GripWeld19.C0 = CFrame.new(0, 6.99, -0.07)*CFrame.Angles(0.08, 0, 0)
 - Grip20 = Instance.new("Part")
 - Grip20.Parent = Tool
 - Grip20.Locked = true
 - Grip20.BrickColor = BrickColor.new(1004)
 - Grip20.TopSurface = "Smooth"
 - Grip20.BottomSurface = "Smooth"
 - Grip20.Size = Vector3.new(1, 3, 1)
 - Grip20.formFactor = "Symmetric"
 - Grip20.Transparency = 0
 - Grip20.Name = "Grip20"
 - Grip20.CanCollide = false
 - Grip20.Reflectance = 0
 - GripMesh20 = Instance.new("SpecialMesh")
 - GripMesh20.Parent = Grip20
 - GripMesh20.MeshType = "Brick"
 - GripMesh20.Scale = Vector3.new(0.193, 1, 0.2)
 - GripWeld20 = Instance.new("Weld")
 - GripWeld20.Parent = Handle
 - GripWeld20.Part0 = Handle
 - GripWeld20.Part1 = Grip20
 - GripWeld20.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0)
 - Grip21 = Instance.new("Part")
 - Grip21.Parent = Tool
 - Grip21.Locked = true
 - Grip21.BrickColor = BrickColor.new(1004)
 - Grip21.TopSurface = "Smooth"
 - Grip21.BottomSurface = "Smooth"
 - Grip21.Size = Vector3.new(1, 1, 1)
 - Grip21.formFactor = "Symmetric"
 - Grip21.Transparency = 0
 - Grip21.Name = "Grip21"
 - Grip21.CanCollide = false
 - Grip21.Reflectance = 0
 - GripMesh21 = Instance.new("SpecialMesh")
 - GripMesh21.Parent = Grip21
 - GripMesh21.MeshType = "Brick"
 - GripMesh21.Scale = Vector3.new(0.193, 1, 0.2)
 - GripWeld21 = Instance.new("Weld")
 - GripWeld21.Parent = Handle
 - GripWeld21.Part0 = Handle
 - GripWeld21.Part1 = Grip21
 - GripWeld21.C0 = CFrame.new(0, 3.7, -0.155)*CFrame.Angles(0, 0, 0)
 - Grip22 = Instance.new("Part")
 - Grip22.Parent = Tool
 - Grip22.Locked = true
 - Grip22.BrickColor = BrickColor.new(1004)
 - Grip22.TopSurface = "Smooth"
 - Grip22.BottomSurface = "Smooth"
 - Grip22.Size = Vector3.new(1, 1, 1)
 - Grip22.formFactor = "Symmetric"
 - Grip22.Transparency = 0
 - Grip22.CanCollide = false
 - Grip22.Name = "Grip22"
 - Grip22.Reflectance = 0
 - GripMesh22 = Instance.new("CylinderMesh")
 - GripMesh22.Parent = Grip22
 - GripMesh22.Scale = Vector3.new(0.6, 0.193, 0.6)
 - GripWeld22 = Instance.new("Weld")
 - GripWeld22.Parent = Handle
 - GripWeld22.Part0 = Handle
 - GripWeld22.Part1 = Grip22
 - GripWeld22.C0 = CFrame.new(0, 4.2, -0.155)*CFrame.Angles(0, 0, 1.57)
 - ------------------------------------------------------------>
 - --[[
 - ? -->> Sounds
 - --]]
 - ------------------------------------------------------------>
 - Sound = Instance.new("Sound")
 - Sound.Parent = Handle
 - Sound.Name = "Sound"
 - Sound.Pitch = 1
 - Sound.SoundId = ""
 - Sound.Volume = 2
 - ------------------------------------------------------------>
 - --[[
 - ? -->> Button1Down
 - --]]
 - ------------------------------------------------------------>
 - function onButton1Down()
 - if Activated then return end
 - if Me.Character.Humanoid.Sit == true or Me.Character.Humanoid.PlatformStand == true then
 - Me.Character.Humanoid.Jump = true
 - Me.Character.Humanoid.PlatformStand = false
 - Me.Character.Humanoid.Sit = false
 - Me.Character.Torso.Velocity = Vector3.new(0, 20, 0)
 - end
 - if Mode == "Swing" then
 - Activated = true
 - if Me.Character.Humanoid.Jump == true then
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0)
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - wait()
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait()
 - end
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0)
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - else
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - wait(0.2)
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait()
 - end
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - end
 - Activated = false
 - end
 - if Mode == "Spin" then
 - Activated = true
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
 - Sound:play()
 - Gyro = Instance.new("BodyGyro")
 - Gyro.Parent = Me.Character.Torso
 - Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
 - Gyro.cframe = Me.Character.Torso.CFrame
 - Gyro.D = 50
 - Wave = Instance.new("Part")
 - Wave.Parent = Me.Character.Torso
 - Wave.Anchored = true
 - Wave.CanCollide = false
 - Wave.Locked = true
 - Wave.Transparency = 0.2
 - Wave.BrickColor = BrickColor.new(1004)
 - Wave.Size = Vector3.new(2, 1, 2)
 - Wave.TopSurface = "Smooth"
 - Wave.BottomSurface = "Smooth"
 - Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
 - WaveMesh = Instance.new("CylinderMesh")
 - WaveMesh.Parent = Wave
 - WaveMesh.Scale = Vector3.new(1, 0.1, 1)
 - for i = 1 , 16 do
 - Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
 - Wave.Transparency = Wave.Transparency + 0.055
 - Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
 - Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
 - wait()
 - end
 - Wave:Remove()
 - Gyro:Remove()
 - wait(0.2)
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait()
 - end
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - Activated = false
 - end
 - if Mode == "Teleport" then
 - if mouse.Target ~= nil then
 - Activated = true
 - MousePosition = mouse.Hit.p
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - Me.Character.Torso.CFrame = CFrame.new(MousePosition+Vector3.new(0, 3, 0))
 - Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
 - Sound:play()
 - Gyro = Instance.new("BodyGyro")
 - Gyro.Parent = Me.Character.Torso
 - Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
 - Gyro.cframe = Me.Character.Torso.CFrame
 - Gyro.D = 50
 - Wave = Instance.new("Part")
 - Wave.Parent = Me.Character.Torso
 - Wave.Anchored = true
 - Wave.CanCollide = false
 - Wave.Locked = true
 - Wave.Transparency = 0.2
 - Wave.BrickColor = BrickColor.new(1004)
 - Wave.Size = Vector3.new(2, 1, 2)
 - Wave.TopSurface = "Smooth"
 - Wave.BottomSurface = "Smooth"
 - Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
 - WaveMesh = Instance.new("CylinderMesh")
 - WaveMesh.Parent = Wave
 - WaveMesh.Scale = Vector3.new(1, 0.1, 1)
 - for i = 1 , 5 do
 - Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
 - Wave.Transparency = Wave.Transparency + 0.055
 - Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
 - Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0)
 - wait()
 - end
 - Wave:Remove()
 - for i = 1 , 15 do
 - Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0)
 - wait()
 - end
 - Gyro:Remove()
 - wait(0.2)
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait()
 - end
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - Activated = false
 - end
 - end
 - if Mode == "Explosion" then
 - Activated = true
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - onCharge(24)
 - Range = 10
 - for i = 1 , 5 do
 - Range = Range + 15
 - Me.Character.Humanoid.WalkSpeed = 0
 - Boom = Instance.new("Explosion")
 - Boom.Parent = Workspace
 - Boom.BlastRadius = Range/2
 - Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, 0)
 - Boom = Instance.new("Explosion")
 - Boom.Parent = Workspace
 - Boom.BlastRadius = Range/2
 - Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, 0)
 - Boom = Instance.new("Explosion")
 - Boom.Parent = Workspace
 - Boom.BlastRadius = Range/2
 - Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, Range)
 - Boom = Instance.new("Explosion")
 - Boom.Parent = Workspace
 - Boom.BlastRadius = Range/2
 - Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, -Range)
 - Boom = Instance.new("Explosion")
 - Boom.Parent = Workspace
 - Boom.BlastRadius = Range/2
 - Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, Range)
 - Boom = Instance.new("Explosion")
 - Boom.Parent = Workspace
 - Boom.BlastRadius = Range/2
 - Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, Range)
 - Boom = Instance.new("Explosion")
 - Boom.Parent = Workspace
 - Boom.BlastRadius = Range/2
 - Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, -Range)
 - Boom = Instance.new("Explosion")
 - Boom.Parent = Workspace
 - Boom.BlastRadius = Range/2
 - Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, -Range)
 - wait(0.05)
 - end
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait()
 - end
 - Activated = false
 - end
 - if Mode == "ExplodeVictim" then
 - if mouse.Target ~= nil then
 - torso = mouse.Target.Parent:findFirstChild("Torso")
 - if torso ~= nil and torso.Parent.Name ~= Me.Name then
 - Activated = true
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - onChargeAim(24, torso)
 - Boom = Instance.new("Explosion")
 - Boom.Parent = Workspace
 - Boom.BlastRadius = 20
 - Boom.Position = torso.Position
 - Stuff = torso.Parent:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "Part" then
 - Stuff[i].Anchored = false
 - Stuff[i]:BreakJoints()
 - Stuff[i].BrickColor = BrickColor.new("Really black")
 - Stuff[i].CanCollide = true
 - end
 - end
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait()
 - end
 - Activated = false
 - end
 - end
 - end
 - if Mode == "Assassinate" then
 - if mouse.Target ~= nil then
 - torso = mouse.Target.Parent:findFirstChild("Torso")
 - if torso ~= nil and torso.Parent.Name ~= Me.Name then
 - Activated = true
 - Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
 - Sound:play()
 - for i = 1 , 8 do
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0)
 - wait()
 - end
 - wait()
 - for i = 1 , 8 do
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19)
 - wait()
 - end
 - FakeLeftShoulder.C0 = OriginalLeftShoulder
 - Weld = Instance.new("Weld")
 - Weld.Parent = Me.Character["Torso"]
 - Weld.Part0 = Me.Character["Torso"]
 - Weld.Part1 = Handle
 - Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
 - Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
 - for i = 1 , 16 do
 - Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
 - end
 - for i = 1 , 16 do
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
 - Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11)
 - wait()
 - end
 - FakeRightShoulder.Parent = Me.Character.Torso
 - FakeRightShoulder.Part0 = Me.Character.Torso
 - FakeRightShoulder.Part1 = Me.Character["Right Arm"]
 - FakeRightShoulder.C0 = OriginalRightShoulder
 - FakeRightShoulder.C1 = OriginalRightShoulder2
 - FakeLeftShoulder.Parent = Me.Character.Torso
 - FakeLeftShoulder.Part0 = Me.Character.Torso
 - FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
 - FakeLeftShoulder.C0 = OriginalLeftShoulder
 - FakeLeftShoulder.C1 = OriginalLeftShoulder2
 - FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.1, 0, 0)
 - FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.1, 0, 0)
 - wait(0.1)
 - FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.2, 0, 0)
 - FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.2, 0, 0)
 - wait(0.1)
 - Blade1 = Instance.new("Part")
 - Blade1.Parent = Me.Character["Right Arm"]
 - Blade1.CanCollide = false
 - Blade1.formFactor = "Symmetric"
 - Blade1.Size = Vector3.new(1, 2, 1)
 - Blade1.TopSurface = "Smooth"
 - Blade1.BottomSurface = "Smooth"
 - Blade1.Locked = true
 - Blade1.BrickColor = BrickColor.new(1003)
 - Blade1.Name = "Blade1"
 - Blade1.CFrame = Me.Character["Right Arm"].CFrame
 - Blade2 = Instance.new("Part")
 - Blade2.Parent = Me.Character["Left Arm"]
 - Blade2.CanCollide = false
 - Blade2.formFactor = "Symmetric"
 - Blade2.Size = Vector3.new(1, 2, 1)
 - Blade2.TopSurface = "Smooth"
 - Blade2.BottomSurface = "Smooth"
 - Blade2.Locked = true
 - Blade2.BrickColor = BrickColor.new(1003)
 - Blade2.Name = "Blade2"
 - Blade2.CFrame = Me.Character["Left Arm"].CFrame
 - Blade1Mesh = Instance.new("SpecialMesh")
 - Blade1Mesh.Parent = Blade1
 - Blade1Mesh.MeshType = "Brick"
 - Blade1Mesh.Scale = Vector3.new(0.2, 1, 0.2)
 - Blade2Mesh = Instance.new("SpecialMesh")
 - Blade2Mesh.Parent = Blade2
 - Blade2Mesh.MeshType = "Brick"
 - Blade2Mesh.Scale = Vector3.new(0.2, 1, 0.2)
 - Blade1Weld = Instance.new("Weld")
 - Blade1Weld.Parent = Me.Character["Right Arm"]
 - Blade1Weld.Part0 = Me.Character["Right Arm"]
 - Blade1Weld.Part1 = Blade1
 - Blade1Weld.C0 = CFrame.new(-0.3, 0, 0)
 - Blade2Weld = Instance.new("Weld")
 - Blade2Weld.Parent = Me.Character["Left Arm"]
 - Blade2Weld.Part0 = Me.Character["Left Arm"]
 - Blade2Weld.Part1 = Blade2
 - Blade2Weld.C0 = CFrame.new(0.3, 0, 0)
 - for i = 1 , 17 do
 - Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, -0.1, 0)
 - Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, -0.1, 0)
 - Me.Character:MoveTo(Me.Character.Torso.Position)
 - wait(0.05)
 - end
 - for i = 1 , 5 do
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.1)
 - wait()
 - end
 - wait(0.5)
 - Me.Character:MoveTo(Me.Character.Torso.Position)
 - BodyPosition = Instance.new("BodyPosition")
 - BodyPosition.Parent = Me.Character.Torso
 - BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
 - BodyPosition.position = torso.Position
 - BodyGyro = Instance.new("BodyGyro")
 - BodyGyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
 - BodyGyro.Parent = Me.Character.Torso
 - BodyGyro.cframe = CFrame.new(Me.Character.Torso.Position, torso.Position)
 - wait(0.8)
 - BodyPosition:Remove()
 - BodyGyro:Remove()
 - Me.Character.Torso.CFrame = torso.CFrame
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.5)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.5)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 1.57)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -1.57)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.785, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.785, 0, 0)
 - KillWeld = Instance.new("Weld")
 - KillWeld.Parent = Me.Character.Torso
 - KillWeld.Part0 = Me.Character.Torso
 - KillWeld.Part1 = torso
 - KillWeld.C0 = CFrame.new(0, 0, -1.6)
 - wait(0.3)
 - for i = 1 , 12 do
 - KillWeld.C0 = KillWeld.C0 * CFrame.new(0, 0.08, 0.02) * CFrame.Angles(0.1, 0, 0)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1)
 - wait(0.1)
 - end
 - wait(0.15)
 - KillWeld:Remove()
 - if torso ~= nil then
 - torso:BreakJoints()
 - end
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.785, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.785, 0, 0)
 - for i = 1 , 3 do
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1)
 - wait()
 - end
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.07)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.07)
 - wait(0.1)
 - for i = 1 , 17 do
 - Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, 0.1, 0)
 - Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, 0.1, 0)
 - wait(0.05)
 - end
 - FakeRightShoulder.C0 = OriginalRightShoulder
 - FakeLeftShoulder.C0 = OriginalLeftShoulder
 - wait()
 - Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
 - Sound:play()
 - FakeRightShoulder.Parent = Me.Character.Torso
 - FakeRightShoulder.Part0 = Me.Character.Torso
 - FakeRightShoulder.Part1 = Me.Character["Right Arm"]
 - FakeRightShoulder.C0 = OriginalRightShoulder
 - FakeRightShoulder.C1 = OriginalRightShoulder2
 - FakeLeftShoulder.Parent = Me.Character.Torso
 - FakeLeftShoulder.Part0 = Me.Character.Torso
 - FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
 - FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45)
 - FakeLeftShoulder.C1 = OriginalLeftShoulder2
 - Weld:Remove()
 - Weld = Instance.new("Weld")
 - Weld.Parent = Me.Character["Torso"]
 - Weld.Part0 = Me.Character["Torso"]
 - Weld.Part1 = Handle
 - Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
 - Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
 - for i = 1 , 16 do
 - FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2))
 - Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
 - wait()
 - end
 - wait()
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - for i = 1 , 8 do
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19)
 - wait()
 - end
 - wait()
 - for i = 1 , 8 do
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0)
 - wait()
 - end
 - wait(0.2)
 - Activated = false
 - end
 - end
 - end
 - if Mode == "Tornado" then
 - Activated = true
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
 - Sound:play()
 - Gyro = Instance.new("BodyGyro")
 - Gyro.Parent = Me.Character.Torso
 - Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
 - Gyro.cframe = Me.Character.Torso.CFrame
 - Gyro.D = 50
 - Part = Instance.new("Part")
 - Part.Transparency = 1
 - Part.CanCollide = false
 - Part.Anchored = true
 - Part.Parent = Me.Character.Torso
 - range = 10
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 80 do
 - range = range + 2
 - Part.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -(range*1.2))
 - p = game.Workspace:GetChildren()
 - for i = 1 , #p do
 - torso = p[i]:findFirstChild("Torso")
 - if torso ~= nil and torso.Parent.Name ~= Me.Name then
 - if (Me.Character.Torso.Position-torso.Position).magnitude <= 200 then
 - humanoid = torso.Parent:findFirstChild("Humanoid")
 - bp = torso:findFirstChild("BodyPosition")
 - if bp == nil then
 - bp = Instance.new("BodyPosition")
 - bp.Parent = torso
 - bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
 - bp.position = Part.Position + Vector3.new(0, range, 0)
 - end
 - if bp ~= nil then
 - bp.position = Part.Position + Vector3.new(0, range, 0)
 - end
 - bg = torso:findFirstChild("BodyGyro")
 - if bg == nil then
 - bg = Instance.new("BodyGyro")
 - bg.Parent = torso
 - bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
 - bg.cframe = CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
 - end
 - if bg ~= nil then
 - bg.cframe = CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
 - end
 - if humanoid ~= nil then
 - humanoid.Sit = true
 - humanoid.MaxHealth = 100
 - humanoid:TakeDamage(2)
 - end
 - end
 - end
 - end
 - Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1.3, 0)
 - wait()
 - end
 - p = game.Workspace:GetChildren()
 - for i = 1 , #p do
 - torso = p[i]:findFirstChild("Torso")
 - if torso ~= nil and torso.Parent.Name ~= Me.Name then
 - humanoid = torso.Parent:findFirstChild("Humanoid")
 - bp = torso:findFirstChild("BodyPosition")
 - if bp ~= nil then
 - bp:Remove()
 - end
 - bg = torso:findFirstChild("BodyGyro")
 - if bg ~= nil then
 - bg:Remove()
 - end
 - if humanoid ~= nil then
 - humanoid.Sit = true
 - torso.Velocity = torso.CFrame.lookVector * 100
 - end
 - end
 - wait()
 - end
 - Stuff = Workspace:GetChildren()
 - for i = 1 , #Stuff do
 - torso = Stuff[i]:findFirstChild("Torso")
 - if torso ~= nil then
 - hax = torso:GetChildren()
 - for i = 1 , #hax do
 - if hax[i].className == "BodyPosition" then
 - hax[i]:Remove()
 - end
 - end
 - end
 - end
 - Gyro:Remove()
 - wait(0.2)
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait()
 - end
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - Activated = false
 - end
 - if Mode == "TripleSlash" then
 - Activated = true
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 4 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.26, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
 - wait()
 - end
 - for i = 1 , 2 do
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
 - wait()
 - end
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 4 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
 - wait()
 - end
 - for i = 1 , 2 do
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
 - wait()
 - end
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 4 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
 - wait()
 - end
 - for i = 1 , 4 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0)
 - wait()
 - end
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - Activated = false
 - end
 - if Mode == "Slashes" then
 - Activated = true
 - f = Instance.new("Fire")
 - f.Parent = Grip17
 - f.Size = 2
 - ff = Instance.new("Fire")
 - ff.Parent = Grip18
 - ff.Size = 2
 - fff = Instance.new("Fire")
 - fff.Parent = Grip18
 - fff.Size = 2
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - Test = FakeLeftShoulder.C0
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-(0.26*4), 0, 0)
 - for i = 1 , 20 do
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 4 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1004)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1004)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1004)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
 - wait()
 - end
 - for i = 1 , 2 do
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
 - wait()
 - end
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 4 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1005)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1005)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1005)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
 - wait()
 - end
 - for i = 1 , 2 do
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
 - wait()
 - end
 - end
 - for i = 1 , 2 do
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
 - end
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 4 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1009)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1009)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1009)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
 - wait()
 - end
 - for i = 1 , 4 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1004)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1004)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1004)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0)
 - FakeLeftShoulder.C0 = Test
 - wait()
 - end
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - Activated = false
 - f:remove()
 - ff:remove()
 - fff:remove()
 - end
 - if Mode == "Wave" then
 - Activated = true
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 4 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
 - wait()
 - end
 - for i = 1 , 2 do
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
 - wait()
 - end
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 4 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
 - wait()
 - end
 - for i = 1 , 2 do
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
 - wait()
 - end
 - Velocity = Instance.new("BodyVelocity")
 - Velocity.Parent = Me.Character.Torso
 - Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
 - Velocity.velocity = Vector3.new(0, 30, 0)
 - Gyro = Instance.new("BodyGyro")
 - Gyro.Parent = Me.Character.Torso
 - Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
 - Gyro.cframe = Me.Character.Torso.CFrame
 - Gyro.D = 50
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.31, 0, 0)
 - Gyro.cframe = Gyro.cframe * CFrame.Angles(0, (0.785*2), 0)
 - wait()
 - end
 - Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
 - Velocity.velocity = Vector3.new(0, 0, 0)
 - for i = 1 , 2 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(1.24, 0, 0)
 - wait()
 - end
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - for i = 1 , 4 do
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
 - wait()
 - end
 - wait(0.2)
 - for i = 1 , 8 do
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.4)
 - wait()
 - end
 - Wave = Instance.new("Part")
 - Wave.Parent = Me.Character.Torso
 - Wave.Anchored = true
 - Wave.CanCollide = false
 - Wave.Locked = true
 - Wave.Transparency = 0.2
 - Wave.Size = Vector3.new(2, 1, 2)
 - Wave.TopSurface = "Smooth"
 - Wave.BrickColor = BrickColor.new(1004)
 - Wave.BottomSurface = "Smooth"
 - Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
 - WaveMesh = Instance.new("CylinderMesh")
 - WaveMesh.Parent = Wave
 - WaveMesh.Scale = Vector3.new(1, 0.3, 1)
 - for i = 1 , 32 do
 - Wave.Size = Wave.Size + Vector3.new(3, 0, 3)
 - Wave.Transparency = Wave.Transparency + (0.8/32)
 - Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
 - Stuff = Workspace:GetChildren()
 - for i = 1 , #Stuff do
 - Torso = Stuff[i]:findFirstChild("Torso")
 - if Torso ~= nil then
 - if (Me.Character.Torso.Position-Torso.Position).magnitude <= (Wave.Size.X/2) then
 - if Torso.Parent.Name ~= Me.Name then
 - Humanoid = Torso.Parent:findFirstChild("Humanoid")
 - if Humanoid ~= nil then
 - Humanoid.MaxHealth = 100
 - Humanoid:TakeDamage(Damage)
 - end
 - end
 - end
 - end
 - end
 - wait()
 - end
 - for i = 1 , 4 do
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4)
 - wait()
 - end
 - wait(0.4)
 - Gyro:Remove()
 - Velocity:Remove()
 - Activated = false
 - end
 - if Mode == "ForwardSpin" then
 - Activated = true
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
 - Sound:play()
 - Velocity = Instance.new("BodyVelocity")
 - Velocity.Parent = Me.Character.Torso
 - Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
 - Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 200
 - Gyro = Instance.new("BodyGyro")
 - Gyro.Parent = Me.Character.Torso
 - Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
 - Gyro.cframe = Me.Character.Torso.CFrame
 - Gyro.D = 50
 - Wave = Instance.new("Part")
 - Wave.Parent = Me.Character.Torso
 - Wave.Anchored = true
 - Wave.CanCollide = false
 - Wave.Locked = true
 - Wave.Transparency = 0.2
 - Wave.BrickColor = BrickColor.new(1004)
 - Wave.Size = Vector3.new(2, 1, 2)
 - Wave.TopSurface = "Smooth"
 - Wave.BottomSurface = "Smooth"
 - Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
 - WaveMesh = Instance.new("CylinderMesh")
 - WaveMesh.Parent = Wave
 - WaveMesh.Scale = Vector3.new(1, 0.1, 1)
 - for i = 1 , 16 do
 - Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
 - Wave.Transparency = Wave.Transparency + 0.055
 - Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
 - Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
 - wait()
 - end
 - Wave:Remove()
 - Gyro:Remove()
 - Velocity:Remove()
 - wait(1)
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait()
 - end
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - Activated = false
 - end
 - if Mode == "DownThrust" then
 - Activated = true
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 24 do
 - Weld.C0 = Weld.C0 * CFrame.Angles(-0.3925, 0, 0)
 - wait()
 - end
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - Velocity = Instance.new("BodyVelocity")
 - Velocity.Parent = Me.Character.Torso
 - Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
 - Velocity.velocity = Vector3.new(0, 30, 0)
 - Gyro = Instance.new("BodyGyro")
 - Gyro.Parent = Me.Character.Torso
 - Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
 - Gyro.cframe = Me.Character.Torso.CFrame
 - Gyro.D = 50
 - wait(0.8)
 - Velocity:Remove()
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait(0.08)
 - end
 - Wave = Instance.new("Part")
 - Wave.Parent = Me.Character.Torso
 - Wave.Anchored = true
 - Wave.CanCollide = false
 - Wave.Locked = true
 - Wave.Transparency = 0.2
 - Wave.Size = Vector3.new(2, 1, 2)
 - Wave.TopSurface = "Smooth"
 - Wave.BottomSurface = "Smooth"
 - Wave.BrickColor = BrickColor.new(1004)
 - Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
 - WaveMesh = Instance.new("CylinderMesh")
 - WaveMesh.Parent = Wave
 - WaveMesh.Scale = Vector3.new(1, 0.1, 1)
 - for i = 1 , 16 do
 - Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
 - Wave.Transparency = Wave.Transparency + 0.055
 - Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
 - wait()
 - end
 - Wave:Remove()
 - Gyro:Remove()
 - wait(0.8)
 - for i = 1 , 20 do
 - Weld.C0 = Weld.C0 * CFrame.Angles(0.3925*2, 0, 0)
 - wait()
 - end
 - Activated = false
 - end
 - if Mode == "Escape" then
 - Activated = true
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - Stuff = Me.Character:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "Part" then
 - Stuff[i].Anchored = false
 - end
 - end
 - Stuff = Me.Character:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "Part" then
 - Stuff[i].Anchored = false
 - end
 - Stuff2 = Stuff[i]:GetChildren()
 - for i = 1 , #Stuff2 do
 - if Stuff2[i].className == "BodyPosition" or Stuff2[i].className == "BodyVelocity" or Stuff2[i].className == "BodyGyro" then
 - Stuff2[i]:Remove()
 - end
 - end
 - end
 - Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
 - Sound:play()
 - Velocity = Instance.new("BodyVelocity")
 - Velocity.Parent = Me.Character.Torso
 - Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
 - Velocity.velocity = Vector3.new(0, 40, 0)
 - Gyro = Instance.new("BodyGyro")
 - Gyro.Parent = Me.Character.Torso
 - Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
 - Gyro.cframe = Me.Character.Torso.CFrame
 - Gyro.D = 50
 - Wave = Instance.new("Part")
 - Wave.Parent = Me.Character.Torso
 - Wave.Anchored = true
 - Wave.CanCollide = false
 - Wave.Locked = true
 - Wave.Transparency = 0.2
 - Wave.Size = Vector3.new(2, 1, 2)
 - Wave.TopSurface = "Smooth"
 - Wave.BottomSurface = "Smooth"
 - Wave.BrickColor = BrickColor.new(1004)
 - Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
 - WaveMesh = Instance.new("CylinderMesh")
 - WaveMesh.Parent = Wave
 - WaveMesh.Scale = Vector3.new(1, 0.1, 1)
 - for i = 1 , 16 do
 - Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
 - Wave.Transparency = Wave.Transparency + 0.055
 - Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
 - Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
 - wait()
 - end
 - Wave:Remove()
 - Gyro:Remove()
 - Velocity:Remove()
 - wait(1)
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait()
 - end
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - Activated = false
 - end
 - if Mode == "Toss" then
 - Activated = true
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 4 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1005)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1005)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1005)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - Weld:Remove()
 - Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
 - Sound:play()
 - Gyro = Instance.new("BodyGyro")
 - Gyro.Parent = Handle
 - Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
 - Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
 - Gyro.D = 50
 - Velocity = Instance.new("BodyVelocity")
 - Velocity.Parent = Handle
 - Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
 - Velocity.velocity = Vector3.new(0, 1, 0) * 10
 - for i = 1 , 4 do
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - for i = 1 , 15 do
 - Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
 - wait(0.1)
 - end
 - Velocity.velocity = Vector3.new(0, 0, 0)
 - for i = 1 , 5 do
 - Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
 - wait(0.1)
 - end
 - Velocity:Remove()
 - Position = Instance.new("BodyPosition")
 - Position.Parent = Handle
 - Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
 - Position.position = Me.Character["Left Arm"].Position
 - for i = 1 , 10 do
 - Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
 - Position.position = Me.Character["Left Arm"].Position
 - wait(0.1)
 - end
 - Gyro:Remove()
 - Position:Remove()
 - Weld = Instance.new("Weld")
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.Part1 = Handle
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1005)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1005)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1005)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait()
 - end
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - Activated = false
 - end
 - if Mode == "Boomerang" then
 - Activated = true
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 4 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - Weld:Remove()
 - Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
 - Sound:play()
 - Gyro = Instance.new("BodyGyro")
 - Gyro.Parent = Handle
 - Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
 - Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
 - Gyro.D = 50
 - Velocity = Instance.new("BodyVelocity")
 - Velocity.Parent = Handle
 - Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
 - Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100
 - for i = 1 , 4 do
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - for i = 1 , 15 do
 - Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
 - wait(0.1)
 - end
 - Velocity.velocity = Vector3.new(0, 0, 0)
 - for i = 1 , 5 do
 - Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
 - wait(0.1)
 - end
 - Velocity:Remove()
 - Position = Instance.new("BodyPosition")
 - Position.Parent = Handle
 - Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
 - Position.position = Me.Character["Left Arm"].Position
 - for i = 1 , 10 do
 - Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
 - Position.position = Me.Character["Left Arm"].Position
 - wait(0.1)
 - end
 - Gyro:Remove()
 - Position:Remove()
 - Weld = Instance.new("Weld")
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.Part1 = Handle
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait()
 - end
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - Activated = false
 - end
 - if Mode == "Remover" then
 - Activated = true
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - Gyro = Instance.new("BodyGyro")
 - Gyro.Parent = Me.Character.Torso
 - Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
 - Gyro.cframe = Me.Character.Torso.CFrame
 - Gyro.D = 50
 - ShockWave = Instance.new("Part")
 - ShockWave.Parent = Me.Character.Torso
 - ShockWave.Anchored = true
 - ShockWave.CanCollide = false
 - ShockWave.Locked = true
 - ShockWave.Transparency = 0
 - ShockWave.Shape = "Ball"
 - ShockWave.BrickColor = BrickColor.new(1004)
 - ShockWave.Size = Vector3.new(1, 1, 1)
 - ShockWave.TopSurface = "Smooth"
 - ShockWave.BottomSurface = "Smooth"
 - ShockWave.CFrame = Me.Character.Torso.CFrame
 - ShockWaveMesh = Instance.new("SpecialMesh")
 - ShockWaveMesh.Parent = ShockWave
 - ShockWaveMesh.MeshType = "Sphere"
 - ShockWaveMesh.Scale = Vector3.new(1, 1, 1)
 - for ii = 1 , 50 do
 - ShockWave.Size = ShockWave.Size + Vector3.new(2, 2, 2)
 - ShockWave.Transparency = ShockWave.Transparency + 0.02
 - ShockWave.CFrame = Me.Character.Torso.CFrame
 - Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
 - Stuff = game.Workspace:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
 - if Stuff[i].className == "Part" then
 - if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= ii then
 - Stuff[i]:Remove()
 - end
 - end
 - if Stuff[i].className == "Model" then
 - Stuff2 = Stuff[i]:GetChildren()
 - for i = 1 , #Stuff2 do
 - if Stuff2[i].className == "Part" then
 - if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= ii then
 - Stuff2[i]:Remove()
 - end
 - end
 - end
 - end
 - end
 - end
 - wait()
 - end
 - ShockWave:Remove()
 - Gyro:Remove()
 - wait(0.2)
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait()
 - end
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - Activated = false
 - end
 - if Mode == "Alchemy" then
 - Activated = true
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - Point1 = Instance.new("Part")
 - Point1.Parent = Me.Character.Torso
 - Point1.Anchored = true
 - Point1.Locked = true
 - Point1.Transparency = 1
 - Point1.Size = Vector3.new(5, 10, 5)
 - Point1.TopSurface = "Smooth"
 - Point1.BottomSurface = "Smooth"
 - Point1.CFrame = Me.Character.Torso.CFrame * CFrame.new(100, -2, 0)
 - Point1Mesh = Instance.new("CylinderMesh")
 - Point1Mesh.Parent = Point1
 - Point1Mesh.Scale = Vector3.new(0.7, 1, 0.7)
 - Point2 = Instance.new("Part")
 - Point2.Parent = Me.Character.Torso
 - Point2.Anchored = true
 - Point2.Locked = true
 - Point2.Transparency = 1
 - Point2.Size = Vector3.new(5, 10, 5)
 - Point2.TopSurface = "Smooth"
 - Point2.BottomSurface = "Smooth"
 - Point2.CFrame = Me.Character.Torso.CFrame * CFrame.new(-100, -2, 0)
 - Point2Mesh = Instance.new("CylinderMesh")
 - Point2Mesh.Parent = Point2
 - Point2Mesh.Scale = Vector3.new(0.7, 1, 0.7)
 - Point3 = Instance.new("Part")
 - Point3.Parent = Me.Character.Torso
 - Point3.Anchored = true
 - Point3.Locked = true
 - Point3.Transparency = 1
 - Point3.Size = Vector3.new(5, 10, 5)
 - Point3.TopSurface = "Smooth"
 - Point3.BottomSurface = "Smooth"
 - Point3.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, 100)
 - Point3Mesh = Instance.new("CylinderMesh")
 - Point3Mesh.Parent = Point3
 - Point3Mesh.Scale = Vector3.new(0.7, 1, 0.7)
 - Point4 = Instance.new("Part")
 - Point4.Parent = Me.Character.Torso
 - Point4.Anchored = true
 - Point4.Locked = true
 - Point4.Transparency = 1
 - Point4.Size = Vector3.new(5, 10, 5)
 - Point4.TopSurface = "Smooth"
 - Point4.BottomSurface = "Smooth"
 - Point4.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, -100)
 - Point4Mesh = Instance.new("CylinderMesh")
 - Point4Mesh.Parent = Point4
 - Point4Mesh.Scale = Vector3.new(0.7, 1, 0.7)
 - for i = 1 , 10 do
 - Point1.Transparency = Point1.Transparency - 0.1
 - Point2.Transparency = Point2.Transparency - 0.1
 - Point3.Transparency = Point3.Transparency - 0.1
 - Point4.Transparency = Point4.Transparency - 0.1
 - wait(0.1)
 - end
 - Line1 = Instance.new("Part")
 - Line1.Parent = Me.Character.Torso
 - Line1.Anchored = true
 - Line1.Locked = true
 - Line1.Transparency = 0.5
 - Line1.BrickColor = BrickColor.new(1)
 - Line1.Size = Vector3.new(1, 1, 1)
 - Line1.TopSurface = "Smooth"
 - Line1.BottomSurface = "Smooth"
 - Line1.CFrame = CFrame.new((Point1.Position+Point3.Position)/2, Point3.Position)
 - Line1Mesh = Instance.new("SpecialMesh")
 - Line1Mesh.MeshType = "Brick"
 - Line1Mesh.Parent = Line1
 - Line1Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point3.Position).magnitude)
 - Line2 = Instance.new("Part")
 - Line2.Parent = Me.Character.Torso
 - Line2.Anchored = true
 - Line2.Locked = true
 - Line2.Transparency = 0.5
 - Line2.BrickColor = BrickColor.new(1)
 - Line2.Size = Vector3.new(1, 1, 1)
 - Line2.TopSurface = "Smooth"
 - Line2.BottomSurface = "Smooth"
 - Line2.CFrame = CFrame.new((Point1.Position+Point4.Position)/2, Point4.Position)
 - Line2Mesh = Instance.new("SpecialMesh")
 - Line2Mesh.MeshType = "Brick"
 - Line2Mesh.Parent = Line2
 - Line2Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point4.Position).magnitude)
 - Line3 = Instance.new("Part")
 - Line3.Parent = Me.Character.Torso
 - Line3.Anchored = true
 - Line3.Locked = true
 - Line3.Transparency = 0.5
 - Line3.BrickColor = BrickColor.new(1)
 - Line3.Size = Vector3.new(1, 1, 1)
 - Line3.TopSurface = "Smooth"
 - Line3.BottomSurface = "Smooth"
 - Line3.CFrame = CFrame.new((Point2.Position+Point3.Position)/2, Point3.Position)
 - Line3Mesh = Instance.new("SpecialMesh")
 - Line3Mesh.MeshType = "Brick"
 - Line3Mesh.Parent = Line3
 - Line3Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point3.Position).magnitude)
 - Line4 = Instance.new("Part")
 - Line4.Parent = Me.Character.Torso
 - Line4.Anchored = true
 - Line4.Locked = true
 - Line4.Transparency = 0.5
 - Line4.BrickColor = BrickColor.new(1)
 - Line4.Size = Vector3.new(1, 1, 1)
 - Line4.TopSurface = "Smooth"
 - Line4.BottomSurface = "Smooth"
 - Line4.CFrame = CFrame.new((Point2.Position+Point4.Position)/2, Point4.Position)
 - Line4Mesh = Instance.new("SpecialMesh")
 - Line4Mesh.MeshType = "Brick"
 - Line4Mesh.Parent = Line4
 - Line4Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point4.Position).magnitude)
 - for i = 1 , 20 do
 - Sound.SoundId = "http://www.roblox.com/asset/?id=10756118"
 - Sound:play()
 - Line1Mesh.Scale = Line1Mesh.Scale + Vector3.new(0, 90, 0)
 - Line2Mesh.Scale = Line2Mesh.Scale + Vector3.new(0, 90, 0)
 - Line3Mesh.Scale = Line3Mesh.Scale + Vector3.new(0, 90, 0)
 - Line4Mesh.Scale = Line4Mesh.Scale + Vector3.new(0, 90, 0)
 - Stuff = Workspace:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
 - if Stuff[i].className == "Part" then
 - if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 100 then
 - if Stuff[i].BrickColor ~= BrickColor.new(28) then
 - Stuff[i]:Remove()
 - end
 - end
 - end
 - if Stuff[i].className == "Model" then
 - Stuff2 = Stuff[i]:GetChildren()
 - for i = 1 , #Stuff2 do
 - if Stuff2[i].className == "Part" then
 - if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 100 then
 - Stuff2[i]:Remove()
 - end
 - end
 - end
 - end
 - end
 - end
 - wait(0.05)
 - end
 - wait(1)
 - for i = 1 , 20 do
 - Line1Mesh.Scale = Line1Mesh.Scale - Vector3.new(0, 90, 0)
 - Line2Mesh.Scale = Line2Mesh.Scale - Vector3.new(0, 90, 0)
 - Line3Mesh.Scale = Line3Mesh.Scale - Vector3.new(0, 90, 0)
 - Line4Mesh.Scale = Line4Mesh.Scale - Vector3.new(0, 90, 0)
 - wait(0.05)
 - end
 - Line1:Remove()
 - Line2:Remove()
 - Line3:Remove()
 - Line4:Remove()
 - for i = 1 , 10 do
 - Point1.Transparency = Point1.Transparency + 0.1
 - Point2.Transparency = Point2.Transparency + 0.1
 - Point3.Transparency = Point3.Transparency + 0.1
 - Point4.Transparency = Point4.Transparency + 0.1
 - wait(0.1)
 - end
 - Point1:Remove()
 - Point2:Remove()
 - Point3:Remove()
 - Point4:Remove()
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait()
 - end
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - Activated = false
 - end
 - if Mode == "Lightning" then
 - Activated = true
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(24)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(24)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(24)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - Bolt = Instance.new("Part")
 - Bolt.Parent = Tool
 - Bolt.Anchored = true
 - Bolt.Name = "Shadow"
 - Bolt.CanCollide = false
 - Bolt.Locked = true
 - Bolt.Transparency = 0.2
 - Bolt.formFactor = "Symmetric"
 - Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
 - Bolt.TopSurface = "Smooth"
 - Bolt.BrickColor = BrickColor.new(1009)
 - Bolt.BottomSurface = "Smooth"
 - Value = (math.random(-5, 5)/100)
 - Value2 = (math.random(-5, 5)/100)
 - Value3 = (math.random(-5, 5)/100)
 - Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3)
 - BoltMesh = Instance.new("SpecialMesh")
 - BoltMesh.MeshType = "Brick"
 - BoltMesh.Parent = Bolt
 - BoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
 - Stuff = Workspace:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
 - Torso = Stuff[i]:findFirstChild("Torso")
 - Humanoid = Stuff[i]:findFirstChild("Humanoid")
 - if Torso ~= nil and Humanoid ~= nil then
 - if (Bolt.Position-Torso.Position).magnitude <= 15 then
 - Humanoid.MaxHealth = 100
 - Humanoid:TakeDamage(Damage)
 - end
 - end
 - end
 - end
 - game.Lighting.Brightness = 10
 - Sound.SoundId = "http://www.roblox.com/asset/?id=12222030"
 - Sound:play()
 - for i = 1 , math.random(9, 13) do
 - FakeBolt = Instance.new("Part")
 - FakeBolt.Parent = Tool
 - FakeBolt.Anchored = true
 - FakeBolt.Name = "Shadow"
 - FakeBolt.CanCollide = false
 - FakeBolt.Locked = true
 - FakeBolt.Transparency = 0.2
 - FakeBolt.formFactor = "Symmetric"
 - FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
 - FakeBolt.TopSurface = "Smooth"
 - FakeBolt.BrickColor = BrickColor.new(1009)
 - FakeBolt.BottomSurface = "Smooth"
 - Value = (math.random(-5, 5)/100)
 - Value2 = (math.random(-5, 5)/100)
 - Value3 = (math.random(-5, 5)/100)
 - FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
 - FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
 - FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
 - FakeBoltMesh = Instance.new("SpecialMesh")
 - FakeBoltMesh.MeshType = "Brick"
 - FakeBoltMesh.Parent = FakeBolt
 - FakeBoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
 - Stuff = Workspace:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
 - Torso = Stuff[i]:findFirstChild("Torso")
 - Humanoid = Stuff[i]:findFirstChild("Humanoid")
 - if Torso ~= nil and Humanoid ~= nil then
 - if (FakeBolt.Position-Torso.Position).magnitude <= 15 then
 - Humanoid.MaxHealth = 100
 - Humanoid:TakeDamage(Damage)
 - end
 - end
 - end
 - end
 - Bolt:Remove()
 - Bolt = Instance.new("Part")
 - Bolt.Parent = Tool
 - Bolt.Anchored = true
 - Bolt.Name = "Shadow"
 - Bolt.CanCollide = false
 - Bolt.Locked = true
 - Bolt.Transparency = 0.2
 - Bolt.formFactor = "Symmetric"
 - Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
 - Bolt.TopSurface = "Smooth"
 - Bolt.BrickColor = BrickColor.new(1009)
 - Bolt.BottomSurface = "Smooth"
 - Value = (math.random(-5, 5)/100)
 - Value2 = (math.random(-5, 5)/100)
 - Value3 = (math.random(-5, 5)/100)
 - Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
 - Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3)
 - Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
 - BoltMesh = Instance.new("SpecialMesh")
 - BoltMesh.MeshType = "Brick"
 - BoltMesh.Parent = Bolt
 - BoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
 - Stuff = Workspace:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
 - Torso = Stuff[i]:findFirstChild("Torso")
 - Humanoid = Stuff[i]:findFirstChild("Humanoid")
 - if Torso ~= nil and Humanoid ~= nil then
 - if (Bolt.Position-Torso.Position).magnitude <= 15 then
 - Humanoid.MaxHealth = 100
 - Humanoid:TakeDamage(Damage)
 - end
 - end
 - end
 - end
 - Bolt2 = Instance.new("Part")
 - Bolt2.Parent = Tool
 - Bolt2.Anchored = true
 - Bolt2.Name = "Shadow"
 - Bolt2.CanCollide = false
 - Bolt2.Locked = true
 - Bolt2.Transparency = 0.2
 - Bolt2.formFactor = "Symmetric"
 - Bolt2.Size = Bolt.Size
 - Bolt2.TopSurface = "Smooth"
 - Bolt2.BrickColor = BrickColor.new(1009)
 - Bolt2.BottomSurface = "Smooth"
 - Bolt2.CFrame = Bolt.CFrame
 - BoltMesh = Instance.new("SpecialMesh")
 - BoltMesh.MeshType = "Brick"
 - BoltMesh.Parent = Bolt2
 - BoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
 - Stuff = Workspace:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
 - Torso = Stuff[i]:findFirstChild("Torso")
 - Humanoid = Stuff[i]:findFirstChild("Humanoid")
 - if Torso ~= nil and Humanoid ~= nil then
 - if (Bolt2.Position-Torso.Position).magnitude <= 20 then
 - Humanoid.MaxHealth = 100
 - Humanoid:TakeDamage(Damage)
 - end
 - end
 - end
 - end
 - end
 - FakeBolt = Instance.new("Part")
 - FakeBolt.Parent = Tool
 - FakeBolt.Anchored = true
 - FakeBolt.Name = "Shadow"
 - FakeBolt.CanCollide = false
 - FakeBolt.Locked = true
 - FakeBolt.Transparency = 0.2
 - FakeBolt.formFactor = "Symmetric"
 - FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
 - FakeBolt.TopSurface = "Smooth"
 - FakeBolt.BrickColor = BrickColor.new(1009)
 - FakeBolt.BottomSurface = "Smooth"
 - Value = (math.random(-5, 5)/100)
 - Value2 = (math.random(-5, 5)/100)
 - Value3 = (math.random(-5, 5)/100)
 - FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
 - FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
 - FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
 - FakeBoltMesh = Instance.new("SpecialMesh")
 - FakeBoltMesh.MeshType = "Brick"
 - FakeBoltMesh.Parent = FakeBolt
 - FakeBoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
 - Stuff = Workspace:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
 - Torso = Stuff[i]:findFirstChild("Torso")
 - Humanoid = Stuff[i]:findFirstChild("Humanoid")
 - if Torso ~= nil and Humanoid ~= nil then
 - if (FakeBolt.Position-Torso.Position).magnitude <= 10 then
 - Humanoid.MaxHealth = 100
 - Humanoid:TakeDamage(Damage)
 - FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position)
 - end
 - end
 - end
 - end
 - Bolt:Remove()
 - wait(0.1)
 - game.Lighting.Brightness = 1
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(24)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(24)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(24)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait()
 - end
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - Activated = false
 - end
 - if Mode == "Lazor" then
 - Activated = true
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1010)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1010)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1010)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - Bolt = Instance.new("Part")
 - Bolt.Parent = Tool
 - Bolt.Anchored = true
 - Bolt.Name = "Shadow"
 - Bolt.CanCollide = false
 - Bolt.Locked = true
 - Bolt.Transparency = 0.2
 - Bolt.formFactor = "Symmetric"
 - Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
 - Bolt.TopSurface = "Smooth"
 - Bolt.BrickColor = BrickColor.new(1010)
 - Bolt.BottomSurface = "Smooth"
 - Value = (math.random(-5, 5)/100)
 - Value2 = (math.random(-5, 5)/100)
 - Value3 = (math.random(-5, 5)/100)
 - Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3)
 - BoltMesh = Instance.new("SpecialMesh")
 - BoltMesh.MeshType = "Brick"
 - BoltMesh.Parent = Bolt
 - BoltMesh.Scale = Vector3.new(10, 10, 3)
 - Stuff = Workspace:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
 - Torso = Stuff[i]:findFirstChild("Torso")
 - Humanoid = Stuff[i]:findFirstChild("Humanoid")
 - if Torso ~= nil and Humanoid ~= nil then
 - if (Bolt.Position-Torso.Position).magnitude <= 15 then
 - Humanoid.MaxHealth = 100
 - Humanoid:TakeDamage(Damage)
 - end
 - end
 - end
 - end
 - game.Lighting.Brightness = 10
 - Sound.SoundId = "http://www.roblox.com/asset/?id=12222030"
 - Sound:play()
 - for i = 1 , math.random(9, 13) do
 - FakeBolt = Instance.new("Part")
 - FakeBolt.Parent = Tool
 - FakeBolt.Anchored = true
 - FakeBolt.Name = "Shadow"
 - FakeBolt.CanCollide = false
 - FakeBolt.Locked = true
 - FakeBolt.Transparency = 0.2
 - FakeBolt.formFactor = "Symmetric"
 - FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
 - FakeBolt.TopSurface = "Smooth"
 - FakeBolt.BrickColor = BrickColor.new(1010)
 - FakeBolt.BottomSurface = "Smooth"
 - Value = (math.random(-5, 5)/100)
 - Value2 = (math.random(-5, 5)/100)
 - Value3 = (math.random(-5, 5)/100)
 - FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
 - FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
 - FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
 - FakeBoltMesh = Instance.new("SpecialMesh")
 - FakeBoltMesh.MeshType = "Brick"
 - FakeBoltMesh.Parent = FakeBolt
 - FakeBoltMesh.Scale = Vector3.new(10, 10, 3)
 - Stuff = Workspace:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
 - Torso = Stuff[i]:findFirstChild("Torso")
 - Humanoid = Stuff[i]:findFirstChild("Humanoid")
 - if Torso ~= nil and Humanoid ~= nil then
 - if (FakeBolt.Position-Torso.Position).magnitude <= 15 then
 - Humanoid.MaxHealth = 100
 - Humanoid:TakeDamage(Damage)
 - end
 - end
 - end
 - end
 - Bolt:Remove()
 - Bolt = Instance.new("Part")
 - Bolt.Parent = Tool
 - Bolt.Anchored = true
 - Bolt.Name = "Shadow"
 - Bolt.CanCollide = false
 - Bolt.Locked = true
 - Bolt.Transparency = 0.2
 - Bolt.formFactor = "Symmetric"
 - Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
 - Bolt.TopSurface = "Smooth"
 - Bolt.BrickColor = BrickColor.new(1010)
 - Bolt.BottomSurface = "Smooth"
 - Value = (math.random(-5, 5)/100)
 - Value2 = (math.random(-5, 5)/100)
 - Value3 = (math.random(-5, 5)/100)
 - Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
 - Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3)
 - Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
 - BoltMesh = Instance.new("SpecialMesh")
 - BoltMesh.MeshType = "Brick"
 - BoltMesh.Parent = Bolt
 - BoltMesh.Scale = Vector3.new(10, 10, 3)
 - Stuff = Workspace:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
 - Torso = Stuff[i]:findFirstChild("Torso")
 - Humanoid = Stuff[i]:findFirstChild("Humanoid")
 - if Torso ~= nil and Humanoid ~= nil then
 - if (Bolt.Position-Torso.Position).magnitude <= 15 then
 - Humanoid.MaxHealth = 100
 - Humanoid:TakeDamage(Damage)
 - end
 - end
 - end
 - end
 - Bolt2 = Instance.new("Part")
 - Bolt2.Parent = Tool
 - Bolt2.Anchored = true
 - Bolt2.Name = "Shadow"
 - Bolt2.CanCollide = false
 - Bolt2.Locked = true
 - Bolt2.Transparency = 0.2
 - Bolt2.formFactor = "Symmetric"
 - Bolt2.Size = Bolt.Size
 - Bolt2.TopSurface = "Smooth"
 - Bolt2.BrickColor = BrickColor.new(1010)
 - Bolt2.BottomSurface = "Smooth"
 - Bolt2.CFrame = Bolt.CFrame
 - BoltMesh = Instance.new("SpecialMesh")
 - BoltMesh.MeshType = "Brick"
 - BoltMesh.Parent = Bolt2
 - BoltMesh.Scale = Vector3.new(10, 10, 3)
 - Stuff = Workspace:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
 - Torso = Stuff[i]:findFirstChild("Torso")
 - Humanoid = Stuff[i]:findFirstChild("Humanoid")
 - if Torso ~= nil and Humanoid ~= nil then
 - if (Bolt2.Position-Torso.Position).magnitude <= 20 then
 - Humanoid.MaxHealth = 100
 - Humanoid:TakeDamage(Damage)
 - end
 - end
 - end
 - end
 - end
 - FakeBolt = Instance.new("Part")
 - FakeBolt.Parent = Tool
 - FakeBolt.Anchored = true
 - FakeBolt.Name = "Shadow"
 - FakeBolt.CanCollide = false
 - FakeBolt.Locked = true
 - FakeBolt.Transparency = 0.2
 - FakeBolt.formFactor = "Symmetric"
 - FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
 - FakeBolt.TopSurface = "Smooth"
 - FakeBolt.BrickColor = BrickColor.new(1010)
 - FakeBolt.BottomSurface = "Smooth"
 - Value = (math.random(-5, 5)/100)
 - Value2 = (math.random(-5, 5)/100)
 - Value3 = (math.random(-5, 5)/100)
 - FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
 - FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
 - FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
 - FakeBoltMesh = Instance.new("SpecialMesh")
 - FakeBoltMesh.MeshType = "Brick"
 - FakeBoltMesh.Parent = FakeBolt
 - FakeBoltMesh.Scale = Vector3.new(10, 10, 3)
 - Stuff = Workspace:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
 - Torso = Stuff[i]:findFirstChild("Torso")
 - Humanoid = Stuff[i]:findFirstChild("Humanoid")
 - if Torso ~= nil and Humanoid ~= nil then
 - if (FakeBolt.Position-Torso.Position).magnitude <= 10 then
 - Humanoid.MaxHealth = 100
 - Humanoid:TakeDamage(Damage)
 - FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position)
 - end
 - end
 - end
 - end
 - Bolt:Remove()
 - wait(0.1)
 - game.Lighting.Brightness = 1
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1010)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1010)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1010)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait()
 - end
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - Activated = false
 - end
 - if Mode == "Ice" then
 - Activated = true
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(23)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(23)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(23)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - Bolt = Instance.new("Part")
 - Bolt.Parent = Tool
 - Bolt.Anchored = true
 - Bolt.Name = "Shadow"
 - Bolt.CanCollide = false
 - Bolt.Locked = true
 - Bolt.Transparency = 0.2
 - Bolt.Reflectance = 0.3
 - Bolt.formFactor = "Symmetric"
 - Bolt.Size = Vector3.new(1, 3, math.random(5, 10))
 - Bolt.TopSurface = "Smooth"
 - Bolt.BrickColor = BrickColor.new(1)
 - Bolt.BottomSurface = "Smooth"
 - Value = (math.random(-5, 5)/100)
 - Value2 = (math.random(-5, 5)/100)
 - Value3 = (math.random(-5, 5)/100)
 - Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3)
 - BoltMesh = Instance.new("SpecialMesh")
 - BoltMesh.MeshType = "Brick"
 - BoltMesh.Parent = Bolt
 - BoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
 - Stuff = Workspace:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
 - Torso = Stuff[i]:findFirstChild("Torso")
 - Humanoid = Stuff[i]:findFirstChild("Humanoid")
 - if Torso ~= nil and Humanoid ~= nil then
 - if (Bolt.Position-Torso.Position).magnitude <= 15 then
 - Humanoid.MaxHealth = 100
 - Humanoid:TakeDamage(Damage)
 - Stuff2 = Stuff[i]:GetChildren()
 - for i = 1 , #Stuff2 do
 - if Stuff2[i].className == "Part" then
 - Stuff2[i].Anchored = true
 - Stuff2[i].Transparency = 0.5
 - Stuff2[i].Reflectance = 0.5
 - Stuff2[i].Friction = 0
 - IceBrick = Instance.new("Part")
 - IceBrick.Parent = Stuff2[i]
 - IceBrick.Anchored = true
 - IceBrick.Locked = true
 - IceBrick.Transparency = 0.5
 - IceBrick.Reflectance = 0.5
 - IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
 - IceBrick.TopSurface = "Smooth"
 - IceBrick.BottomSurface = "Smooth"
 - IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
 - end
 - end
 - end
 - end
 - end
 - end
 - for i = 1 , math.random(9, 13) do
 - FakeBolt = Instance.new("Part")
 - FakeBolt.Parent = Tool
 - FakeBolt.Anchored = true
 - FakeBolt.Name = "Shadow"
 - FakeBolt.CanCollide = false
 - FakeBolt.Locked = true
 - FakeBolt.Reflectance = 0.3
 - FakeBolt.Transparency = 0.2
 - FakeBolt.formFactor = "Symmetric"
 - FakeBolt.Size = Vector3.new(1, 3, math.random(5, 10))
 - FakeBolt.TopSurface = "Smooth"
 - FakeBolt.BrickColor = BrickColor.new(1)
 - FakeBolt.BottomSurface = "Smooth"
 - Value = (math.random(-5, 5)/100)
 - Value2 = (math.random(-5, 5)/100)
 - Value3 = (math.random(-5, 5)/100)
 - FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
 - FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
 - FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
 - FakeBoltMesh = Instance.new("SpecialMesh")
 - FakeBoltMesh.MeshType = "Brick"
 - FakeBoltMesh.Parent = FakeBolt
 - FakeBoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
 - Stuff = Workspace:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
 - Torso = Stuff[i]:findFirstChild("Torso")
 - Humanoid = Stuff[i]:findFirstChild("Humanoid")
 - if Torso ~= nil and Humanoid ~= nil then
 - if (FakeBolt.Position-Torso.Position).magnitude <= 15 then
 - Humanoid.MaxHealth = 100
 - Humanoid:TakeDamage(Damage)
 - Stuff2 = Stuff[i]:GetChildren()
 - for i = 1 , #Stuff2 do
 - if Stuff2[i].className == "Part" then
 - Stuff2[i].Anchored = true
 - Stuff2[i].Transparency = 0.5
 - Stuff2[i].Reflectance = 0.5
 - Stuff2[i].Friction = 0
 - IceBrick = Instance.new("Part")
 - IceBrick.Parent = Stuff2[i]
 - IceBrick.Anchored = true
 - IceBrick.Locked = true
 - IceBrick.Transparency = 0.5
 - IceBrick.Reflectance = 0.5
 - IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
 - IceBrick.TopSurface = "Smooth"
 - IceBrick.BottomSurface = "Smooth"
 - IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
 - end
 - end
 - end
 - end
 - end
 - end
 - Bolt:Remove()
 - Bolt = Instance.new("Part")
 - Bolt.Parent = Tool
 - Bolt.Anchored = true
 - Bolt.Name = "Shadow"
 - Bolt.CanCollide = false
 - Bolt.Locked = true
 - Bolt.Reflectance = 0.3
 - Bolt.Transparency = 0.2
 - Bolt.formFactor = "Symmetric"
 - Bolt.Size = Vector3.new(1, 3, math.random(5, 10))
 - Bolt.TopSurface = "Smooth"
 - Bolt.BrickColor = BrickColor.new(1)
 - Bolt.BottomSurface = "Smooth"
 - Value = (math.random(-5, 5)/100)
 - Value2 = (math.random(-5, 5)/100)
 - Value3 = (math.random(-5, 5)/100)
 - Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
 - Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3)
 - Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
 - BoltMesh = Instance.new("SpecialMesh")
 - BoltMesh.MeshType = "Brick"
 - BoltMesh.Parent = Bolt
 - BoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
 - Stuff = Workspace:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
 - Torso = Stuff[i]:findFirstChild("Torso")
 - Humanoid = Stuff[i]:findFirstChild("Humanoid")
 - if Torso ~= nil and Humanoid ~= nil then
 - if (Bolt.Position-Torso.Position).magnitude <= 15 then
 - Humanoid.MaxHealth = 100
 - Humanoid:TakeDamage(Damage)
 - Stuff2 = Stuff[i]:GetChildren()
 - for i = 1 , #Stuff2 do
 - if Stuff2[i].className == "Part" then
 - Stuff2[i].Anchored = true
 - Stuff2[i].Transparency = 0.5
 - Stuff2[i].Reflectance = 0.5
 - Stuff2[i].Friction = 0
 - IceBrick = Instance.new("Part")
 - IceBrick.Parent = Stuff2[i]
 - IceBrick.Anchored = true
 - IceBrick.Locked = true
 - IceBrick.Transparency = 0.5
 - IceBrick.Reflectance = 0.5
 - IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
 - IceBrick.TopSurface = "Smooth"
 - IceBrick.BottomSurface = "Smooth"
 - IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
 - end
 - end
 - end
 - end
 - end
 - end
 - Bolt2 = Instance.new("Part")
 - Bolt2.Parent = Tool
 - Bolt2.Anchored = true
 - Bolt2.Name = "Shadow"
 - Bolt2.CanCollide = false
 - Bolt2.Locked = true
 - Bolt2.Reflectance = 0.3
 - Bolt2.Transparency = 0.2
 - Bolt2.formFactor = "Symmetric"
 - Bolt2.Size = Bolt.Size
 - Bolt2.TopSurface = "Smooth"
 - Bolt2.BrickColor = BrickColor.new(1)
 - Bolt2.BottomSurface = "Smooth"
 - Bolt2.CFrame = Bolt.CFrame
 - BoltMesh = Instance.new("SpecialMesh")
 - BoltMesh.MeshType = "Brick"
 - BoltMesh.Parent = Bolt2
 - BoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
 - Stuff = Workspace:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
 - Torso = Stuff[i]:findFirstChild("Torso")
 - Humanoid = Stuff[i]:findFirstChild("Humanoid")
 - if Torso ~= nil and Humanoid ~= nil then
 - if (Bolt2.Position-Torso.Position).magnitude <= 20 then
 - Humanoid.MaxHealth = 100
 - Humanoid:TakeDamage(Damage)
 - Stuff2 = Stuff[i]:GetChildren()
 - for i = 1 , #Stuff2 do
 - if Stuff2[i].className == "Part" then
 - Stuff2[i].Anchored = true
 - Stuff2[i].Transparency = 0.5
 - Stuff2[i].Reflectance = 0.5
 - Stuff2[i].Friction = 0
 - IceBrick = Instance.new("Part")
 - IceBrick.Parent = Stuff2[i]
 - IceBrick.Anchored = true
 - IceBrick.Locked = true
 - IceBrick.Transparency = 0.5
 - IceBrick.Reflectance = 0.5
 - IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
 - IceBrick.TopSurface = "Smooth"
 - IceBrick.BottomSurface = "Smooth"
 - IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
 - end
 - end
 - end
 - end
 - end
 - end
 - end
 - FakeBolt = Instance.new("Part")
 - FakeBolt.Parent = Tool
 - FakeBolt.Anchored = true
 - FakeBolt.Name = "Shadow"
 - FakeBolt.CanCollide = false
 - FakeBolt.Locked = true
 - FakeBolt.Reflectance = 0.3
 - FakeBolt.Transparency = 0.2
 - FakeBolt.formFactor = "Symmetric"
 - FakeBolt.Size = Vector3.new(1, 3, math.random(5, 10))
 - FakeBolt.TopSurface = "Smooth"
 - FakeBolt.BrickColor = BrickColor.new(1)
 - FakeBolt.BottomSurface = "Smooth"
 - Value = (math.random(-5, 5)/100)
 - Value2 = (math.random(-5, 5)/100)
 - Value3 = (math.random(-5, 5)/100)
 - FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
 - FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
 - FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
 - FakeBoltMesh = Instance.new("SpecialMesh")
 - FakeBoltMesh.MeshType = "Brick"
 - FakeBoltMesh.Parent = FakeBolt
 - FakeBoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
 - Stuff = Workspace:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
 - Torso = Stuff[i]:findFirstChild("Torso")
 - Humanoid = Stuff[i]:findFirstChild("Humanoid")
 - if Torso ~= nil and Humanoid ~= nil then
 - if (FakeBolt.Position-Torso.Position).magnitude <= 10 then
 - Humanoid.MaxHealth = 100
 - Humanoid:TakeDamage(Damage)
 - Stuff2 = Stuff[i]:GetChildren()
 - for i = 1 , #Stuff2 do
 - if Stuff2[i].className == "Part" then
 - Stuff2[i].Anchored = true
 - Stuff2[i].Transparency = 0.5
 - Stuff2[i].Reflectance = 0.5
 - Stuff2[i].Friction = 0
 - IceBrick = Instance.new("Part")
 - IceBrick.Parent = Stuff2[i]
 - IceBrick.Anchored = true
 - IceBrick.Locked = true
 - IceBrick.Transparency = 0.5
 - IceBrick.Reflectance = 0.5
 - IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
 - IceBrick.TopSurface = "Smooth"
 - IceBrick.BottomSurface = "Smooth"
 - IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
 - end
 - end
 - end
 - end
 - end
 - end
 - Bolt:Remove()
 - wait(0.1)
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(23)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(23)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(23)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait()
 - end
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - Activated = false
 - end
 - if Mode == "Fire" then
 - Activated = true
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(21)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(21)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(21)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - Flaming = true
 - while Flaming == true do
 - wait()
 - end
 - wait(0.2)
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(21)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(21)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(21)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait()
 - end
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - Activated = false
 - end
 - if Mode == "Slime" then
 - Activated = true
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1004)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1004)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1004)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - SlimeCharge = true
 - Slime = Instance.new("Part")
 - Slime.Parent = Me.Character.Torso
 - Slime.Size = Vector3.new(1, 1, 1)
 - Slime.BrickColor = BrickColor.new(1003)
 - Slime.Locked = true
 - Slime.Shape = "Ball"
 - Slime.Anchored = true
 - Slime.TopSurface = "Smooth"
 - Slime.BottomSurface = "Smooth"
 - Slime.Transparency = 0.4
 - Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
 - Nucleus = Instance.new("Part")
 - Nucleus.Parent = Slime
 - Nucleus.Size = Vector3.new(2, 2, 2)
 - Nucleus.BrickColor = BrickColor.new(1004)
 - Nucleus.Locked = true
 - Nucleus.LeftSurface = "Glue"
 - Nucleus.Anchored = true
 - Nucleus.RightSurface = "Glue"
 - Nucleus.FrontSurface = "Glue"
 - Nucleus.BackSurface = "Glue"
 - Nucleus.TopSurface = "Glue"
 - Nucleus.BottomSurface = "Glue"
 - Nucleus.Transparency = 0.1
 - Nucleus.Shape = "Ball"
 - Nucleus.CFrame = Slime.CFrame
 - SlimeWeld = Instance.new("Weld")
 - SlimeWeld.Parent = Slime
 - SlimeWeld.Part0 = Slime
 - SlimeWeld.Part1 = Nucleus
 - SlimeWeld.C0 = CFrame.new(0, 0, 0)
 - while SlimeCharge == true do
 - Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
 - Nucleus.CFrame = Slime.CFrame
 - if Slime.Size.X <= 10 then
 - SlimeWeld:Remove()
 - Slime.Size = Slime.Size + Vector3.new(1, 1, 1)
 - Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
 - Nucleus.CFrame = Slime.CFrame
 - SlimeWeld = Instance.new("Weld")
 - SlimeWeld.Parent = Slime
 - SlimeWeld.Part0 = Slime
 - SlimeWeld.Part1 = Nucleus
 - SlimeWeld.C0 = CFrame.new(0, 0, 0)
 - end
 - wait()
 - end
 - wait(0.2)
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1010)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1010)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1010)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait()
 - end
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - Activated = false
 - end
 - if Mode == "DarkPulse" then
 - Activated = true
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - DarkCharge = true
 - Dark = Instance.new("Part")
 - Dark.Parent = Me.Character.Torso
 - Dark.Size = Vector3.new(1, 2, 1)
 - Dark.BrickColor = BrickColor.new(1003)
 - Dark.Locked = true
 - Dark.Anchored = true
 - Dark.TopSurface = "Smooth"
 - Dark.BottomSurface = "Smooth"
 - Dark.Transparency = 0
 - Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
 - DarkMesh = Instance.new("SpecialMesh")
 - DarkMesh.Parent = Dark
 - DarkMesh.MeshType = "Sphere"
 - Gyro = Instance.new("BodyGyro")
 - Gyro.Parent = Dark
 - Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
 - Gyro.D = 50
 - Gyro.cframe = Dark.CFrame
 - while DarkCharge == true do
 - if Dark.Transparency < 0 then
 - Dark.Transparency = Dark.Transparency + 0
 - end
 - Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
 - if Dark.Size.X <= 20 then
 - Dark.Size = Dark.Size + Vector3.new(1, 0, 1)
 - Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
 - end
 - wait()
 - end
 - wait(0.2)
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait()
 - end
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - end
 - if Mode == "Raise" then
 - if mouse.Target ~= nil then
 - Activated = true
 - MousePosition = mouse.Hit.p
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new("Dark stone grey")
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new("Dark stone grey")
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new("Dark stone grey")
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - onCharge(28)
 - WidthSize = 10
 - for i = 1 , 20 do
 - Rock = Instance.new("Part")
 - Rock.Parent = Tool
 - Rock.Name = "Rock"
 - Rock.Anchored = true
 - Rock.BrickColor = BrickColor.new("Dark stone grey")
 - Base = Workspace:findFirstChild("Base")
 - if Base ~= nil then
 - Rock.BrickColor = Base.BrickColor
 - end
 - Rock.Material = "Concrete"
 - Rock.Size = Vector3.new(60+(WidthSize*i), 2, 60+(WidthSize*i))
 - Rock.formFactor = "Symmetric"
 - Rock.Locked = true
 - Rock.BottomSurface = "Smooth"
 - Rock.CFrame = CFrame.new(MousePosition-Vector3.new(0, 2+((WidthSize/1.9)*i), 0))
 - end
 - for i = 1 , 32 do
 - Stuff = Tool:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].Name == "Rock" then
 - Stuff2 = Workspace:GetChildren()
 - for i = 1 , #Stuff2 do
 - Torso = Stuff2[i]:findFirstChild("Torso")
 - if Torso ~= nil then
 - if (Rock.Position-Torso.Position).magnitude <= 30 then
 - Torso.Velocity = Vector3.new(0, 200, 0)
 - end
 - end
 - end
 - Stuff[i].Velocity = Vector3.new(0, 100, 0)
 - P = Stuff[i].CFrame
 - Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 4, 0)
 - Stuff[i].CFrame = P * CFrame.new(0, 1.5, 0)
 - end
 - end
 - wait()
 - end
 - wait(5)
 - for i = 1 , 40 do
 - Stuff = Tool:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].Name == "Rock" then
 - P = Stuff[i].CFrame
 - Stuff[i].Size = Stuff[i].Size + Vector3.new(0, -4, 0)
 - Stuff[i].CFrame = P * CFrame.new(0, -1.5, 0)
 - end
 - end
 - wait()
 - end
 - Stuff = Tool:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].Name == "Rock" then
 - Stuff[i]:Remove()
 - end
 - end
 - wait(0.2)
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new("Dark stone grey")
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new("Dark stone grey")
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new("Dark stone grey")
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait()
 - end
 - Activated = false
 - end
 - end
 - if Mode == "Stone" then
 - Activated = true
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new("Dark stone grey")
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new("Dark stone grey")
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new("Dark stone grey")
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - onCharge(27)
 - Stuff = game.Workspace:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].Name ~= Me.Name then
 - Torso = Stuff[i]:findFirstChild("Torso")
 - Humanoid = Stuff[i]:findFirstChild("Humanoid")
 - if Torso ~= nil and Humanoid ~= nil then
 - if (Me.Character.Torso.Position-Torso.Position).magnitude <= 200 then
 - Humanoid.Sit = true
 - Rock = Instance.new("Part")
 - Rock.Parent = Tool
 - Rock.Name = "Rock"
 - Rock.Anchored = true
 - Rock.BrickColor = BrickColor.new("Dark stone grey")
 - Rock.Material = "Concrete"
 - Rock.Size = Vector3.new(10, 2, 10)
 - Rock.formFactor = "Symmetric"
 - Rock.Locked = true
 - Rock.TopSurface = "Smooth"
 - Rock.BottomSurface = "Smooth"
 - Rock.CFrame = CFrame.new(Torso.Position-Vector3.new(0, 2, 0))
 - Torso.Velocity = Vector3.new(math.random(-20, 20), 150, math.random(-20, 20))
 - Humanoid.MaxHealth = 100
 - Humanoid:TakeDamage(Damage*3)
 - end
 - end
 - end
 - end
 - for i = 1 , 10 do
 - Stuff = Tool:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].Name == "Rock" then
 - P = Stuff[i].CFrame
 - Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 2, 0)
 - Stuff[i].CFrame = P * CFrame.new(0, 1, 0)
 - end
 - end
 - wait()
 - end
 - wait(0.1)
 - for i = 1 , 10 do
 - Stuff = Tool:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].Name == "Rock" then
 - P = Stuff[i].CFrame
 - Stuff[i].Size = Stuff[i].Size - Vector3.new(0, 2, 0)
 - Stuff[i].CFrame = P * CFrame.new(0, -1, 0)
 - end
 - end
 - wait()
 - end
 - Stuff = Tool:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].Name == "Rock" then
 - Stuff[i]:Remove()
 - end
 - end
 - wait(0.2)
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new("Dark stone grey")
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new("Dark stone grey")
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new("Dark stone grey")
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait()
 - end
 - Activated = false
 - end
 - if Mode == "Shield" then
 - Activated = true
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new("Dark stone grey")
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new("Dark stone grey")
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new("Dark stone grey")
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - Shielding = true
 - while Shielding == true do
 - Me.Character.Humanoid.WalkSpeed = 0
 - Stuff = game.Workspace:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
 - if Stuff[i].className == "Part" then
 - if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 30 then
 - Stuff[i]:Remove()
 - end
 - end
 - if Stuff[i].className == "Model" then
 - Stuff2 = Stuff[i]:GetChildren()
 - for i = 1 , #Stuff2 do
 - if Stuff2[i].className == "Part" then
 - if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 30 then
 - Stuff2[i]:Remove()
 - end
 - end
 - end
 - end
 - end
 - end
 - wait()
 - end
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new("Dark stone grey")
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new("Dark stone grey")
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new("Dark stone grey")
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait()
 - end
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - Activated = false
 - end
 - if Mode == "Snipe" then
 - if mouse.Target ~= nil then
 - Torso = mouse.Target.Parent:findFirstChild("Torso")
 - if mouse.Target.Parent.Name ~= Me.Name and Torso ~= nil then
 - Activated = true
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
 - Sound:play()
 - for i = 1 , 4 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - Weld:Remove()
 - Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
 - Sound:play()
 - Gyro = Instance.new("BodyGyro")
 - Gyro.Parent = Handle
 - Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
 - Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
 - Gyro.D = 50
 - Position = Instance.new("BodyPosition")
 - Position.Parent = Handle
 - Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
 - Position.position = Torso.Position
 - for i = 1 , 4 do
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
 - wait()
 - end
 - for i = 1 , 20 do
 - if Torso ~= nil then
 - Gyro.cframe = CFrame.new(Handle.Position, Torso.Position) * CFrame.Angles(-1.57, 0, 0)
 - Position.position = Torso.Position
 - end
 - wait(0.1)
 - end
 - Gyro:Remove()
 - Position:Remove()
 - for i = 1 , 10 do
 - Gyro.cframe = CFrame.new(Handle.Position, Me.Character.Torso.Position) * CFrame.Angles(-1.57, 0, 0)
 - Position.position = Me.Character.Torso.Position
 - wait(0.1)
 - end
 - Weld = Instance.new("Weld")
 - Weld.Parent = Me.Character["Left Arm"]
 - Weld.Part0 = Me.Character["Left Arm"]
 - Weld.Part1 = Handle
 - Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
 - for i = 1 , 8 do
 - Clone1 = Grip17:clone()
 - Clone1.Parent = Tool
 - Clone1.Name = "Shadow"
 - Clone1.Anchored = true
 - Clone1.CanCollide = false
 - Clone1.Transparency = 0.2
 - Clone1.BrickColor = BrickColor.new(1003)
 - Clone2 = Grip18:clone()
 - Clone2.Parent = Tool
 - Clone2.Name = "Shadow"
 - Clone2.Anchored = true
 - Clone2.CanCollide = false
 - Clone2.Transparency = 0.2
 - Clone2.BrickColor = BrickColor.new(1003)
 - Clone3 = Grip19:clone()
 - Clone3.Parent = Tool
 - Clone3.Name = "Shadow"
 - Clone3.Anchored = true
 - Clone3.CanCollide = false
 - Clone3.Transparency = 0.2
 - Clone3.BrickColor = BrickColor.new(1003)
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
 - wait()
 - end
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - Activated = false
 - end
 - end
 - end
 - end
 - ------------------------------------------------------------>
 - --[[
 - ? -->> onButton1Up
 - --]]
 - ------------------------------------------------------------>
 - function onButton1Up()
 - Flaming = false
 - Shielding = false
 - if DarkCharge == true then
 - Sound.SoundId = "http://www.roblox.com/asset/?id=11998770"
 - Sound:play()
 - DarkCharge = false
 - Dark.Anchored = false
 - Velocity = Instance.new("BodyVelocity")
 - Velocity.Parent = Dark
 - Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
 - Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 150
 - for i = 1 , 40 do
 - Dark.Transparency = Dark.Transparency + 0.02
 - function DarkHit(Hit)
 - if Hit.Name ~= "Base" and Hit.Parent.Name ~= "Sword" and Hit.Parent.Name ~= Me.Name and Hit.Parent.Parent.Name ~= Me.Name then
 - Hit:Remove()
 - end
 - end
 - Dark.Touched:connect(DarkHit)
 - wait(0.1)
 - end
 - Dark:Remove()
 - Activated = false
 - end
 - if SlimeCharge == true then
 - SlimeCharge = false
 - Slime.Anchored = false
 - Nucleus.Anchored = false
 - SlimeWeld = Instance.new("Weld")
 - SlimeWeld.Parent = Slime
 - SlimeWeld.Part0 = Slime
 - SlimeWeld.Part1 = Nucleus
 - SlimeWeld.C0 = CFrame.new(0, 0, 0)
 - Velocity = Instance.new("BodyVelocity")
 - Velocity.Parent = Slime
 - Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
 - Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100
 - function SlimeWeld(Hit)
 - if Hit.Parent.Name ~= Me.Name then
 - Humanoid = Hit.Parent:findFirstChild("Humanoid")
 - if Humanoid ~= nil then
 - Humanoid.MaxHealth = 0
 - Humanoid.Health = 0
 - Stuff = Humanoid.Parent:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "Part" then
 - SlimeWeldz = Instance.new("Weld")
 - SlimeWeldz.Parent = Slime
 - SlimeWeldz.Part0 = Slime
 - SlimeWeldz.Part1 = Stuff[i]
 - SlimeWeldz.C0 = CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
 - end
 - end
 - end
 - end
 - end
 - Slime.Touched:connect(SlimeWeld)
 - end
 - end
 - ------------------------------------------------------------>
 - --[[
 - ? -->> Selected
 - --]]
 - ------------------------------------------------------------>
 - function onSelected(Mouse)
 - Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
 - Sound:play()
 - Mouse.Button1Down:connect(function() onButton1Down(mouse) end)
 - Mouse.Button1Up:connect(function() onButton1Up(mouse) end)
 - mouse = Mouse
 - FakeRightShoulder = Instance.new("Weld")
 - FakeRightShoulder.Parent = Me.Character.Torso
 - FakeRightShoulder.Part0 = Me.Character.Torso
 - FakeRightShoulder.Part1 = Me.Character["Right Arm"]
 - FakeRightShoulder.C0 = OriginalRightShoulder
 - FakeRightShoulder.C1 = OriginalRightShoulder2
 - FakeLeftShoulder = Instance.new("Weld")
 - FakeLeftShoulder.Parent = Me.Character.Torso
 - FakeLeftShoulder.Part0 = Me.Character.Torso
 - FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
 - FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45)
 - FakeLeftShoulder.C1 = OriginalLeftShoulder2
 - Weld:Remove()
 - Weld = Instance.new("Weld")
 - Weld.Parent = Me.Character["Torso"]
 - Weld.Part0 = Me.Character["Torso"]
 - Weld.Part1 = Handle
 - Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
 - Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
 - equipped = true
 - Activated = false
 - Equipping = true
 - Unequipping = false
 - Flaming = false
 - Shielding = false
 - SlimeCharge = false
 - DarkCharge = false
 - for i = 1 , 16 do
 - FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2))
 - Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
 - wait()
 - end
 - wait()
 - Weld.Parent = Me.Character["Right Arm"]
 - Weld.Part0 = Me.Character["Right Arm"]
 - Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
 - for i = 1 , 8 do
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19)
 - wait()
 - end
 - wait()
 - for i = 1 , 8 do
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0)
 - wait()
 - end
 - Equipping = false
 - end
 - HopperBin.Selected:connect(onSelected)
 - ------------------------------------------------------------>
 - --[[
 - ? -->> Deselected
 - --]]
 - ------------------------------------------------------------>
 - function onDeselected(Mouse)
 - Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
 - Sound:play()
 - for i = 1 , 8 do
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0)
 - wait()
 - end
 - wait()
 - for i = 1 , 8 do
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2)
 - FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19)
 - wait()
 - end
 - FakeLeftShoulder.C0 = OriginalLeftShoulder
 - Weld = Instance.new("Weld")
 - Weld.Parent = Me.Character["Torso"]
 - Weld.Part0 = Me.Character["Torso"]
 - Weld.Part1 = Handle
 - Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
 - Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
 - for i = 1 , 16 do
 - Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
 - end
 - for i = 1 , 16 do
 - FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
 - Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11)
 - wait()
 - end
 - FakeRightShoulder:Remove()
 - FakeLeftShoulder:Remove()
 - FakeRightShoulder = Instance.new("Weld")
 - FakeRightShoulder.Parent = Me.Character.Torso
 - FakeRightShoulder.Part0 = Me.Character.Torso
 - FakeRightShoulder.Part1 = Me.Character["Right Arm"]
 - FakeRightShoulder.C0 = OriginalRightShoulder
 - FakeRightShoulder.C1 = OriginalRightShoulder2
 - FakeLeftShoulder = Instance.new("Weld")
 - FakeLeftShoulder.Parent = Me.Character.Torso
 - FakeLeftShoulder.Part0 = Me.Character.Torso
 - FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
 - FakeLeftShoulder.C0 = OriginalLeftShoulder
 - FakeLeftShoulder.C1 = OriginalLeftShoulder2
 - Equipped = false
 - Activated = false
 - Equipping = false
 - Flaming = false
 - DarkCharge = false
 - Shielding = false
 - Unequipping = true
 - SlimeCharge = false
 - Unequipping = false
 - end
 - HopperBin.Deselected:connect(onDeselected)
 - ------------------------------------------------------------>
 - --[[
 - ? -->> onTouched() Functions
 - --]]
 - ------------------------------------------------------------>
 - function onTouched(Hit)
 - if Activated then
 - if Hit.Parent.Name ~= Me.Name and Hit.Parent.Name ~= HopperBinName then
 - Humanoid = Hit.Parent:findFirstChild("Humanoid")
 - if Humanoid ~= nil and Mode ~= "Assassinate" then
 - Humanoid.MaxHealth = 100
 - Humanoid:TakeDamage(Damage)
 - for i = 1 , (Humanoid.Health/10) do
 - Blood = Instance.new("Part")
 - Blood.Parent = Workspace
 - Blood.CanCollide = false
 - Blood.Transparency = 0.1
 - Blood.TopSurface = "Smooth"
 - Blood.BottomSurface = "Smooth"
 - Blood.Size = Vector3.new(1, 1, 1)
 - Blood.Locked = true
 - Blood.BrickColor = BrickColor.new(1004)
 - Blood.CFrame = Hit.CFrame * CFrame.new(math.random(-0.5, 0.5), math.random(-0.5, 0.5), math.random(-0.5, 0.5)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
 - Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
 - BloodMesh = Instance.new("SpecialMesh")
 - BloodMesh.Parent = Blood
 - BloodMesh.MeshType = "Sphere"
 - BloodMesh.Scale = Vector3.new(0.35, 0.35, 0.35)
 - Blood:BreakJoints()
 - Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
 - end
 - end
 - end
 - end
 - end
 - Stuff = Tool:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "Part" then
 - Stuff[i].Touched:connect(onTouched)
 - end
 - end
 - ------------------------------------------------------------>
 - --[[
 - ? -->> Gui
 - --]]
 - ------------------------------------------------------------>
 - wait(1)
 - Gui = PlayerGui:findFirstChild("LoadGui")
 - if Gui ~= nil then
 - Gui:Remove()
 - end
 - PlayerGui = Me["PlayerGui"]
 - Gui = PlayerGui:findFirstChild("SwordGui")
 - if Gui ~= nil then
 - Gui:Remove()
 - end
 - Gui = Instance.new("ScreenGui")
 - Gui.Parent = PlayerGui
 - Gui.Name = "SwordGui"
 - Background = Instance.new("ImageLabel")
 - Background.Parent = Gui
 - Background.Name = "Background"
 - Background.Size = UDim2.new(0.25, 0, 0.5, 0)
 - Background.BackgroundTransparency = 0.7
 - Background.Position = UDim2.new(0.55, 0, 0, 0)
 - Background.BackgroundColor = BrickColor.new(1003)
 - Page1 = Instance.new("ImageLabel")
 - Page1.Parent = Background
 - Page1.Name = "Page1"
 - Page1.Size = UDim2.new(1, 0, 1, 0)
 - Page1.BackgroundTransparency = 1
 - Page1.Position = UDim2.new(0, 0, 0, 0)
 - Reset = Instance.new("TextButton")
 - Reset.Parent = Page1
 - Reset.Name = "Swing"
 - Reset.Size = UDim2.new(0.2, 0, 0.07, 0)
 - Reset.BackgroundTransparency = 0.1
 - Reset.Position = UDim2.new(0.02, 0, 0.02, 0)
 - Reset.BorderSizePixel = 0
 - Reset.BackgroundColor = BrickColor.new(1004)
 - Reset.Text = "[ Reset ]"
 - Reset.MouseButton1Down:connect(function()
 - p = game.Workspace:findFirstChild(Me.Name)
 - if p ~= nil then
 - p:BreakJoints()
 - end
 - end)
 - Hint = Instance.new("TextLabel")
 - Hint.Parent = Background
 - Hint.Name = "Hint"
 - Hint.Size = UDim2.new(1, 0, 0.07, 0)
 - Hint.BackgroundTransparency = 0.1
 - Hint.Position = UDim2.new(0, 0, -0.07, 0)
 - Hint.BorderSizePixel = 0
 - Hint.BackgroundColor = BrickColor.new(1004)
 - Hint.Text = "[ ]"
 - Header1 = Instance.new("TextLabel")
 - Header1.Parent = Page1
 - Header1.Name = "Header1"
 - Header1.Size = UDim2.new(0, 0, 0, 0)
 - Header1.BackgroundTransparency = 1
 - Header1.Position = UDim2.new(0.5, 0, 0.08, 0)
 - Header1.Text = "[ Sword Modes ]"
 - Swing = Instance.new("TextButton")
 - Swing.Parent = Page1
 - Swing.Name = "Swing"
 - Swing.Size = UDim2.new(0.25, 0, 0.07, 0)
 - Swing.BackgroundTransparency = 0.1
 - Swing.Position = UDim2.new(0.05, 0, 0.2, 0)
 - Swing.BorderSizePixel = 0
 - Swing.BackgroundColor = BrickColor.new(1004)
 - Swing.Text = "[ Swing ]"
 - Swing.MouseButton1Down:connect(function()
 - Mode = "Swing"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - Swing.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click to Slash ]"
 - end
 - end
 - end)
 - Spin = Instance.new("TextButton")
 - Spin.Parent = Page1
 - Spin.Name = "Spin"
 - Spin.Size = UDim2.new(0.25, 0, 0.07, 0)
 - Spin.BackgroundTransparency = 0.1
 - Spin.Position = UDim2.new(0.05, 0, 0.3, 0)
 - Spin.BorderSizePixel = 0
 - Spin.BackgroundColor = BrickColor.new(1004)
 - Spin.Text = "[ Spin ]"
 - Spin.MouseButton1Down:connect(function()
 - Mode = "Spin"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - Spin.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click to Spin Slash ]"
 - end
 - end
 - end)
 - TripleSlash = Instance.new("TextButton")
 - TripleSlash.Parent = Page1
 - TripleSlash.Name = "TripleSlash"
 - TripleSlash.Size = UDim2.new(0.25, 0, 0.07, 0)
 - TripleSlash.BackgroundTransparency = 0.1
 - TripleSlash.Position = UDim2.new(0.05, 0, 0.4, 0)
 - TripleSlash.BorderSizePixel = 0
 - TripleSlash.BackgroundColor = BrickColor.new(1004)
 - TripleSlash.Text = "[ TripleSlash ]"
 - TripleSlash.MouseButton1Down:connect(function()
 - Mode = "TripleSlash"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - TripleSlash.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click to slash 3 times quickly ]"
 - end
 - end
 - end)
 - ForwardSpin = Instance.new("TextButton")
 - ForwardSpin.Parent = Page1
 - ForwardSpin.Name = "Spin"
 - ForwardSpin.Size = UDim2.new(0.25, 0, 0.07, 0)
 - ForwardSpin.BackgroundTransparency = 0.1
 - ForwardSpin.Position = UDim2.new(0.05, 0, 0.5, 0)
 - ForwardSpin.BorderSizePixel = 0
 - ForwardSpin.BackgroundColor = BrickColor.new(1004)
 - ForwardSpin.Text = "[ ForwardSpin ]"
 - ForwardSpin.MouseButton1Down:connect(function()
 - Mode = "ForwardSpin"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - ForwardSpin.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click to Spin Slash forward ]"
 - end
 - end
 - end)
 - Boomerang = Instance.new("TextButton")
 - Boomerang.Parent = Page1
 - Boomerang.Name = "Boomerang"
 - Boomerang.Size = UDim2.new(0.25, 0, 0.07, 0)
 - Boomerang.BackgroundTransparency = 0.1
 - Boomerang.Position = UDim2.new(0.05, 0, 0.6, 0)
 - Boomerang.BorderSizePixel = 0
 - Boomerang.BackgroundColor = BrickColor.new(1004)
 - Boomerang.Text = "[ Boomerang ]"
 - Boomerang.MouseButton1Down:connect(function()
 - Mode = "Boomerang"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - Boomerang.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click to throw your sword ]"
 - end
 - end
 - end)
 - Remover = Instance.new("TextButton")
 - Remover.Parent = Page1
 - Remover.Name = "Remover"
 - Remover.Size = UDim2.new(0.25, 0, 0.07, 0)
 - Remover.BackgroundTransparency = 0.1
 - Remover.Position = UDim2.new(0.05, 0, 0.7, 0)
 - Remover.BorderSizePixel = 0
 - Remover.BackgroundColor = BrickColor.new(1004)
 - Remover.Text = "[ Remover ]"
 - Remover.MouseButton1Down:connect(function()
 - Mode = "Remover"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - Remover.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click to remove anything nearby ]"
 - end
 - end
 - end)
 - Alchemy = Instance.new("TextButton")
 - Alchemy.Parent = Page1
 - Alchemy.Name = "Alchemy"
 - Alchemy.Size = UDim2.new(0.25, 0, 0.07, 0)
 - Alchemy.BackgroundTransparency = 0.1
 - Alchemy.Position = UDim2.new(0.05, 0, 0.8, 0)
 - Alchemy.BorderSizePixel = 0
 - Alchemy.BackgroundColor = BrickColor.new(1004)
 - Alchemy.Text = "[ Alchemy ]"
 - Alchemy.MouseButton1Down:connect(function()
 - Mode = "Alchemy"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - Alchemy.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click to use alchemy ]"
 - end
 - end
 - end)
 - Lightning = Instance.new("TextButton")
 - Lightning.Parent = Page1
 - Lightning.Name = "Lightning"
 - Lightning.Size = UDim2.new(0.25, 0, 0.07, 0)
 - Lightning.BackgroundTransparency = 0.1
 - Lightning.Position = UDim2.new(0.05, 0, 0.9, 0)
 - Lightning.BorderSizePixel = 0
 - Lightning.BackgroundColor = BrickColor.new(1004)
 - Lightning.Text = "[ Lightning ]"
 - Lightning.MouseButton1Down:connect(function()
 - Mode = "Lightning"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - Lightning.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click to fire a bolt of lightning ]"
 - end
 - end
 - end)
 - Fire = Instance.new("TextButton")
 - Fire.Parent = Page1
 - Fire.Name = "Fire"
 - Fire.Size = UDim2.new(0.25, 0, 0.07, 0)
 - Fire.BackgroundTransparency = 0.1
 - Fire.Position = UDim2.new(0.375, 0, 0.2, 0)
 - Fire.BorderSizePixel = 0
 - Fire.BackgroundColor = BrickColor.new(1004)
 - Fire.Text = "[ Fire ]"
 - Fire.MouseButton1Down:connect(function()
 - Mode = "Fire"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - Fire.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click and hold to shoot fire ]"
 - end
 - end
 - end)
 - Slimeball = Instance.new("TextButton")
 - Slimeball.Parent = Page1
 - Slimeball.Name = "Slime"
 - Slimeball.Size = UDim2.new(0.25, 0, 0.07, 0)
 - Slimeball.BackgroundTransparency = 0.1
 - Slimeball.Position = UDim2.new(0.375, 0, 0.3, 0)
 - Slimeball.BorderSizePixel = 0
 - Slimeball.BackgroundColor = BrickColor.new(1004)
 - Slimeball.Text = "[ Slime ]"
 - Slimeball.MouseButton1Down:connect(function()
 - Mode = "Slime"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - Slimeball.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click and hold to fire a slime ]"
 - end
 - end
 - end)
 - Stone = Instance.new("TextButton")
 - Stone.Parent = Page1
 - Stone.Name = "Stone"
 - Stone.Size = UDim2.new(0.25, 0, 0.07, 0)
 - Stone.BackgroundTransparency = 0.1
 - Stone.Position = UDim2.new(0.375, 0, 0.4, 0)
 - Stone.BorderSizePixel = 0
 - Stone.BackgroundColor = BrickColor.new(1004)
 - Stone.Text = "[ Stone ]"
 - Stone.MouseButton1Down:connect(function()
 - Mode = "Stone"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - Stone.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click to hit anybody near you ]"
 - end
 - end
 - end)
 - Escape = Instance.new("TextButton")
 - Escape.Parent = Page1
 - Escape.Name = "Escape"
 - Escape.Size = UDim2.new(0.25, 0, 0.07, 0)
 - Escape.BackgroundTransparency = 0.1
 - Escape.Position = UDim2.new(0.375, 0, 0.5, 0)
 - Escape.BorderSizePixel = 0
 - Escape.BackgroundColor = BrickColor.new(1004)
 - Escape.Text = "[ Escape ]"
 - Escape.MouseButton1Down:connect(function()
 - Mode = "Escape"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - Escape.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click to escape when stuck ]"
 - end
 - end
 - end)
 - Shield = Instance.new("TextButton")
 - Shield.Parent = Page1
 - Shield.Name = "Shield"
 - Shield.Size = UDim2.new(0.25, 0, 0.07, 0)
 - Shield.BackgroundTransparency = 0.1
 - Shield.Position = UDim2.new(0.375, 0, 0.6, 0)
 - Shield.BorderSizePixel = 0
 - Shield.BackgroundColor = BrickColor.new(1004)
 - Shield.Text = "[ Shield ]"
 - Shield.MouseButton1Down:connect(function()
 - Mode = "Shield"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - Shield.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click and hold for an invisible shield ]"
 - end
 - end
 - end)
 - DarkPulse = Instance.new("TextButton")
 - DarkPulse.Parent = Page1
 - DarkPulse.Name = "DarkPulse"
 - DarkPulse.Size = UDim2.new(0.25, 0, 0.07, 0)
 - DarkPulse.BackgroundTransparency = 0.1
 - DarkPulse.Position = UDim2.new(0.375, 0, 0.7, 0)
 - DarkPulse.BorderSizePixel = 0
 - DarkPulse.BackgroundColor = BrickColor.new(1004)
 - DarkPulse.Text = "[ DarkPulse ]"
 - DarkPulse.MouseButton1Down:connect(function()
 - Mode = "DarkPulse"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - DarkPulse.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click and hold to fire a dark wave ]"
 - end
 - end
 - end)
 - Snipe = Instance.new("TextButton")
 - Snipe.Parent = Page1
 - Snipe.Name = "Snipe"
 - Snipe.Size = UDim2.new(0.25, 0, 0.07, 0)
 - Snipe.BackgroundTransparency = 0.1
 - Snipe.Position = UDim2.new(0.375, 0, 0.8, 0)
 - Snipe.BorderSizePixel = 0
 - Snipe.BackgroundColor = BrickColor.new(1004)
 - Snipe.Text = "[ Snipe ]"
 - Snipe.MouseButton1Down:connect(function()
 - Mode = "Snipe"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - Snipe.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click a person to zoom toward him ]"
 - end
 - end
 - end)
 - Wave = Instance.new("TextButton")
 - Wave.Parent = Page1
 - Wave.Name = "Wave"
 - Wave.Size = UDim2.new(0.25, 0, 0.07, 0)
 - Wave.BackgroundTransparency = 0.1
 - Wave.Position = UDim2.new(0.375, 0, 0.9, 0)
 - Wave.BorderSizePixel = 0
 - Wave.BackgroundColor = BrickColor.new(1004)
 - Wave.Text = "[ Wave ]"
 - Wave.MouseButton1Down:connect(function()
 - Mode = "Wave"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - Wave.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click to send out a wave to damage ]"
 - end
 - end
 - end)
 - Ice = Instance.new("TextButton")
 - Ice.Parent = Page1
 - Ice.Name = "Ice"
 - Ice.Size = UDim2.new(0.25, 0, 0.07, 0)
 - Ice.BackgroundTransparency = 0.1
 - Ice.Position = UDim2.new(0.7, 0, 0.2, 0)
 - Ice.BorderSizePixel = 0
 - Ice.BackgroundColor = BrickColor.new(1004)
 - Ice.Text = "[ Ice ]"
 - Ice.MouseButton1Down:connect(function()
 - Mode = "Ice"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - Ice.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click to send out a beam of ice ]"
 - end
 - end
 - end)
 - Tornado = Instance.new("TextButton")
 - Tornado.Parent = Page1
 - Tornado.Name = "Tornado"
 - Tornado.Size = UDim2.new(0.25, 0, 0.07, 0)
 - Tornado.BackgroundTransparency = 0.1
 - Tornado.Position = UDim2.new(0.7, 0, 0.3, 0)
 - Tornado.BorderSizePixel = 0
 - Tornado.BackgroundColor = BrickColor.new(1004)
 - Tornado.Text = "[ Tornado ]"
 - Tornado.MouseButton1Down:connect(function()
 - Mode = "Tornado"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - Tornado.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click to throw people near you ]"
 - end
 - end
 - end)
 - Explosion = Instance.new("TextButton")
 - Explosion.Parent = Page1
 - Explosion.Name = "BlackHole"
 - Explosion.Size = UDim2.new(0.25, 0, 0.07, 0)
 - Explosion.BackgroundTransparency = 0.1
 - Explosion.Position = UDim2.new(0.7, 0, 0.4, 0)
 - Explosion.BorderSizePixel = 0
 - Explosion.BackgroundColor = BrickColor.new(1004)
 - Explosion.Text = "[ Explosion ]"
 - Explosion.MouseButton1Down:connect(function()
 - Mode = "Explosion"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - Explosion.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click to summon a huge explosion ]"
 - end
 - end
 - end)
 - ExplodeVictim = Instance.new("TextButton")
 - ExplodeVictim.Parent = Page1
 - ExplodeVictim.Name = "ExplodeVictim"
 - ExplodeVictim.Size = UDim2.new(0.25, 0, 0.07, 0)
 - ExplodeVictim.BackgroundTransparency = 0.1
 - ExplodeVictim.Position = UDim2.new(0.7, 0, 0.5, 0)
 - ExplodeVictim.BorderSizePixel = 0
 - ExplodeVictim.BackgroundColor = BrickColor.new(1004)
 - ExplodeVictim.Text = "[ ExplodeVictim ]"
 - ExplodeVictim.MouseButton1Down:connect(function()
 - Mode = "ExplodeVictim"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - ExplodeVictim.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click a person to explode him ]"
 - end
 - end
 - end)
 - Raise = Instance.new("TextButton")
 - Raise.Parent = Page1
 - Raise.Name = "Raise"
 - Raise.Size = UDim2.new(0.25, 0, 0.07, 0)
 - Raise.BackgroundTransparency = 0.1
 - Raise.Position = UDim2.new(0.7, 0, 0.6, 0)
 - Raise.BorderSizePixel = 0
 - Raise.BackgroundColor = BrickColor.new(1004)
 - Raise.Text = "[ Raise ]"
 - Raise.MouseButton1Down:connect(function()
 - Mode = "Raise"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - Raise.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click the ground to make a mountain ]"
 - end
 - end
 - end)
 - Teleport = Instance.new("TextButton")
 - Teleport.Parent = Page1
 - Teleport.Name = "Teleport"
 - Teleport.Size = UDim2.new(0.25, 0, 0.07, 0)
 - Teleport.BackgroundTransparency = 0.1
 - Teleport.Position = UDim2.new(0.7, 0, 0.7, 0)
 - Teleport.BorderSizePixel = 0
 - Teleport.BackgroundColor = BrickColor.new(1004)
 - Teleport.Text = "[ Teleport ]"
 - Teleport.MouseButton1Down:connect(function()
 - Mode = "Teleport"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - Teleport.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click to teleport and slash ]"
 - end
 - end
 - end)
 - DownThrust = Instance.new("TextButton")
 - DownThrust.Parent = Page1
 - DownThrust.Name = "DownThrust"
 - DownThrust.Size = UDim2.new(0.25, 0, 0.07, 0)
 - DownThrust.BackgroundTransparency = 0.1
 - DownThrust.Position = UDim2.new(0.7, 0, 0.8, 0)
 - DownThrust.BorderSizePixel = 0
 - DownThrust.BackgroundColor = BrickColor.new(1004)
 - DownThrust.Text = "[ DownThrust ]"
 - DownThrust.MouseButton1Down:connect(function()
 - Mode = "DownThrust"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - DownThrust.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click to thurst downward ]"
 - end
 - end
 - end)
 - Slashes2 = Instance.new("TextButton")
 - Slashes2.Parent = Page1
 - Slashes2.Name = "Slashes"
 - Slashes2.Size = UDim2.new(0.25, 0, 0.07, 0)
 - Slashes2.BackgroundTransparency = 0.1
 - Slashes2.Position = UDim2.new(0.7, 0, 0.9, 0)
 - Slashes2.BorderSizePixel = 0
 - Slashes2.BackgroundColor = BrickColor.new(1004)
 - Slashes2.Text = "[ HeatSlashes ]"
 - Slashes2.MouseButton1Down:connect(function()
 - Mode = "Slashes"
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - Slashes2.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click to heat slash ]"
 - end
 - end
 - end)
 - Page2 = Instance.new("ImageLabel")
 - Page2.Parent = Background
 - Page2.Name = "Page2"
 - Page2.Visible = false
 - Page2.Size = UDim2.new(1, 0, 1, 0)
 - Page2.BackgroundTransparency = 1
 - Page2.Position = UDim2.new(0, 0, 0, 0)
 - Header2 = Instance.new("TextLabel")
 - Header2.Parent = Page2
 - Header2.Name = "Header2"
 - Header2.Size = UDim2.new(0, 0, 0, 0)
 - Header2.BackgroundTransparency = 1
 - Header2.Position = UDim2.new(0.5, 0, 0.08, 0)
 - Header2.Text = "[ Sword Modes #2 ]"
 - NextPage1 = Instance.new("TextButton")
 - NextPage1.Parent = Page1
 - NextPage1.Name = "NextPage1"
 - NextPage1.Size = UDim2.new(0.25, 0, 0.07, 0)
 - NextPage1.BackgroundTransparency = 0.1
 - NextPage1.Position = UDim2.new(0.7, 0, 0.02, 0)
 - NextPage1.BorderSizePixel = 0
 - NextPage1.BackgroundColor = BrickColor.new(1004)
 - NextPage1.Text = "[ Next ]"
 - NextPage1.MouseButton1Down:connect(function()
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - end
 - end
 - Stuff = Page2:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - end
 - end
 - Mode = ""
 - Page1.Visible = false
 - Page2.Visible = true
 - end)
 - BackPage1 = Instance.new("TextButton")
 - BackPage1.Parent = Page2
 - BackPage1.Name = "BackPage1"
 - BackPage1.Size = UDim2.new(0.25, 0, 0.07, 0)
 - BackPage1.BackgroundTransparency = 0.1
 - BackPage1.Position = UDim2.new(0.02, 0, 0.02, 0)
 - BackPage1.BorderSizePixel = 0
 - BackPage1.BackgroundColor = BrickColor.new(1004)
 - BackPage1.Text = "[ Back ]"
 - BackPage1.MouseButton1Down:connect(function()
 - Stuff = Page1:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - end
 - end
 - Stuff = Page2:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - end
 - end
 - Mode = ""
 - Page1.Visible = true
 - Page2.Visible = false
 - end)
 - Assassinate = Instance.new("TextButton")
 - Assassinate.Parent = Page2
 - Assassinate.Name = "Assassinate"
 - Assassinate.Size = UDim2.new(0.25, 0, 0.07, 0)
 - Assassinate.BackgroundTransparency = 0.1
 - Assassinate.Position = UDim2.new(0.05, 0, 0.2, 0)
 - Assassinate.BorderSizePixel = 0
 - Assassinate.BackgroundColor = BrickColor.new(1004)
 - Assassinate.Text = "[ Assassinate ]"
 - Assassinate.MouseButton1Down:connect(function()
 - Mode = "Assassinate"
 - Stuff = Page2:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - Assassinate.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click a player to kill ]"
 - end
 - end
 - end)
 - Swing2 = Instance.new("TextButton")
 - Swing2.Parent = Page2
 - Swing2.Name = "Swing"
 - Swing2.Size = UDim2.new(0.25, 0, 0.07, 0)
 - Swing2.BackgroundTransparency = 0.1
 - Swing2.Position = UDim2.new(0.05, 0, 0.3, 0)
 - Swing2.BorderSizePixel = 0
 - Swing2.BackgroundColor = BrickColor.new(1004)
 - Swing2.Text = "[ Slow Swing ]"
 - Swing2.MouseButton1Down:connect(function()
 - Mode = "Slow Swing"
 - Stuff = Page2:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - Swing2.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click to Slash ]"
 - end
 - end
 - end)
 - Lazor = Instance.new("TextButton")
 - Lazor.Parent = Page2
 - Lazor.Name = "lazor"
 - Lazor.Size = UDim2.new(0.25, 0, 0.07, 0)
 - Lazor.BackgroundTransparency = 0.1
 - Lazor.Position = UDim2.new(0.05, 0, 0.4, 0)
 - Lazor.BorderSizePixel = 0
 - Lazor.BackgroundColor = BrickColor.new(1004)
 - Lazor.Text = "[ LAZOR ]"
 - Lazor.MouseButton1Down:connect(function()
 - Mode = "Lazor"
 - Stuff = Page2:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - Lazor.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click to FIRE LAZOOOOOR!!! ]"
 - end
 - end
 - end)
 - Lazor3 = Instance.new("TextButton")
 - Lazor3.Parent = Page2
 - Lazor3.Name = "Toss"
 - Lazor3.Size = UDim2.new(0.25, 0, 0.07, 0)
 - Lazor3.BackgroundTransparency = 0.1
 - Lazor3.Position = UDim2.new(0.05, 0, 0.5, 0)
 - Lazor3.BorderSizePixel = 0
 - Lazor3.BackgroundColor = BrickColor.new(1004)
 - Lazor3.Text = "[ Toss ]"
 - Lazor3.MouseButton1Down:connect(function()
 - Mode = "Toss"
 - Stuff = Page2:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "TextButton" then
 - Stuff[i].BackgroundColor = BrickColor.new(1004)
 - Lazor3.BackgroundColor = BrickColor.new(1010)
 - Hint.Text = "[ Click to toss Sword ]"
 - end
 - end
 - end)
 - ------------------------------------------------------------>
 - --[[
 - ? -->> onDied()
 - --]]
 - ------------------------------------------------------------>
 - Me.Character.Humanoid.Died:connect(function()
 - f = Instance.new("Explosion")
 - f.Parent = Me.Character.Torso
 - f.Position = Me.Character.Torso.Position
 - f.BlastRadius = 3000
 - f.BlastPressure = 500000000
 - end)
 - Me.Character.Humanoid.Died:connect(function()
 - f = Instance.new("Explosion")
 - f.Parent = Me.Character.Head
 - f.Position = Me.Character.Head.Position
 - f.BlastRadius = 3000
 - f.BlastPressure = 500000000
 - end)
 - ------------------------------------------------------------>
 - --[[
 - ? -->> Suit
 - --]]
 - ------------------------------------------------------------>
 - Hat = Instance.new("Part")
 - Hat.Parent = Me.Character
 - Hat.CanCollide = false
 - Hat.Locked = true
 - Hat.Size = Vector3.new(2, 2, 2)
 - Hat.TopSurface = "Smooth"
 - Hat.BottomSurface = "Smooth"
 - Hat.Name = "Hat"
 - Hat.CFrame = Me.Character.Head.CFrame
 - HatMesh = Instance.new("SpecialMesh")
 - HatMesh.Parent = Hat
 - HatMesh.MeshType = "FileMesh"
 - HatMesh.MeshId = "http://www.roblox.com/asset/?id=21057410"
 - HatMesh.Scale = Vector3.new(1.05, 1.05, 1.05)
 - HatMesh.TextureId = "http://www.roblox.com/asset/?id=65645429"
 - HatWeld = Instance.new("Weld")
 - HatWeld.Parent = Me.Character.Head
 - HatWeld.Part0 = Me.Character.Head
 - HatWeld.Part1 = Hat
 - HatWeld.C0 = CFrame.new(0, 0, 0)
 - Stuff = Me.Character:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].Name == "Shirt" or Stuff[i].Name == "Pants" then
 - Stuff[i]:Remove()
 - end
 - end
 - Shirt = Instance.new("Shirt")
 - Shirt.Parent = Me.Character
 - Shirt.Name = "Shirt"
 - Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=31730228"
 - Pants = Instance.new("Pants")
 - Pants.Parent = Me.Character
 - Pants.Name = "Pants"
 - Pants.PantsTemplate = "http://www.roblox.com/asset/?id=31730228"
 - Me.Character:MoveTo(Me.Character.Torso.Position+Vector3.new(0, 2, 0))
 - ------------------------------------------------------------>
 - --[[
 - ? -->> Loop
 - --]]
 - ------------------------------------------------------------>
 - while true do
 - wait()
 - Stuff = Workspace:GetChildren()
 - for i = 1 , #Stuff do
 - Stuff2 = Stuff[i]:GetChildren()
 - for i = 1 , #Stuff2 do
 - Stuff3 = Stuff2[i]:GetChildren()
 - for i = 1 , #Stuff3 do
 - if Stuff3[i].className == "ForceField" then
 - Stuff3[i]:Remove()
 - end
 - end
 - if Stuff2[i].className == "ForceField" then
 - Stuff2[i]:Remove()
 - end
 - end
 - end
 - if Flaming == true then
 - Flame = Instance.new("Part")
 - Flame.Parent = Tool
 - Flame.Anchored = true
 - Flame.BrickColor = BrickColor.new("Really black")
 - Flame.CanCollide = false
 - Flame.Name = "Flame"
 - Color = math.random(1, 3)
 - if Color == 1 then
 - Flame.BrickColor = BrickColor.new(21)
 - else
 - if Color == 2 then
 - Flame.BrickColor = BrickColor.new(24)
 - end
 - if Color == 3 then
 - Flame.BrickColor = BrickColor.new(105)
 - end
 - end
 - Flame.Locked = true
 - Flame.Shape = "Ball"
 - Flame.Transparency = 0.2
 - Flame.Size = Vector3.new(1, 1, 1)
 - Flame.TopSurface = "Smooth"
 - Flame.BottomSurface = "Smooth"
 - Flame.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), -(math.random(8, 12)))
 - FlameMesh = Instance.new("SpecialMesh")
 - FlameMesh.MeshType = "Sphere"
 - FlameMesh.Parent = Flame
 - FlameMesh.Scale = Vector3.new(1, 1, 1)
 - end
 - Me.Character.Humanoid.WalkSpeed = 80
 - Me.Character.Humanoid.MaxHealth = math.huge
 - if Me.Character.Torso.Position.Y <= -20 or Me.Character.Torso.Position.Y >= 10000 then
 - Base = Workspace:findFirstChild("Base")
 - if Base ~= nil then
 - Me.Character:MoveTo(Base.Position)
 - else
 - Me.Character:MoveTo(Vector3.new(0, 50, 0))
 - end
 - end
 - Stuff = Tool:GetChildren()
 - for i = 1 , #Stuff do
 - if Stuff[i].className == "Part" then
 - if Stuff[i].Name == "Shadow" then
 - Stuff[i].Transparency = Stuff[i].Transparency + 0.2
 - if Stuff[i].Transparency >= 1 then
 - Stuff[i]:Remove()
 - end
 - end
 - if Stuff[i].Name == "Flame" then
 - p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
 - Size = math.random(1, 3)
 - Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(Size, Size, Size)
 - Stuff[i].Transparency = Stuff[i].Transparency + 0.0785
 - Stuff[i].CFrame = p
 - Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0, 0, -(math.random(3, 5)))
 - Stuff2 = Workspace:GetChildren()
 - for ii = 1 , #Stuff2 do
 - if Stuff2[ii].className == "Part" then
 - if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then
 - if Stuff2[ii].Name ~= "Base" then
 - Stuff2[ii].Anchored = false
 - Stuff2[ii].BrickColor = BrickColor.new("Really black")
 - Stuff2[ii]:BreakJoints()
 - end
 - end
 - end
 - if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= Me.Name then
 - Torso = Stuff2[ii]:findFirstChild("Torso")
 - Humanoid = Stuff2[ii]:findFirstChild("Humanoid")
 - if Torso ~= nil and Humanoid ~= nil then
 - if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then
 - Humanoid.MaxHealth = 100
 - Humanoid:TakeDamage(Damage)
 - Parts = Humanoid.Parent:GetChildren()
 - for i = 1 , #Parts do
 - if Parts[i].className == "Part" then
 - Parts[i].BrickColor = BrickColor.new("Really black")
 - if Humanoid.Health <= 0 then
 - Parts[i].Anchored = false
 - Parts[i]:BreakJoints()
 - end
 - end
 - end
 - end
 - end
 - end
 - end
 - if Stuff[i].Transparency >= 1 then
 - Stuff[i]:Remove()
 - end
 - end
 - end
 - end
 - ------------------------------------------------------------>
 - --[[
 - ? -->> End of Script It is THE end of the script, NOW WATCH THE DISCO BALL! DUN DUN DUUUUUUUUUUUUUUUUUUN!!!!!!!!!!!!!!
 - --]]
 - ------------------------------------------------------------>
 - end
 
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