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  1.  
  2. ** Executing...
  3. ** Command: "e:\steam\steamapps\heme3ic\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "e:\steam\steamapps\heme3ic\team fortress 2\tf" "e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 2 threads
  8. materialPath: e:\steam\steamapps\heme3ic\team fortress 2\tf\materials
  9. Loading e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/vsh_hakurei_shrine_v3c/nature/blendgroundtograss007_wvt_patch
  12. Patching WVT material: maps/vsh_hakurei_shrine_v3c/nature/blendrockgroundwallforest_wvt_patch
  13. Patching WVT material: maps/vsh_hakurei_shrine_v3c/swamp/nature/blendswampmudtodirt001_wvt_patch
  14. Patching WVT material: maps/vsh_hakurei_shrine_v3c/nature/blendgroundtograss005_wvt_patch
  15. fixing up env_cubemap materials on brush sides...
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  17.  
  18. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 5288.8 1960.3)
  19. Leaf 0 contents: CONTENTS_SOLID
  20. Leaf 1 contents:
  21. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  22. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  23. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  24. Candidate brush IDs: Brush 139832:
  25.  
  26.  
  27. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 4096.0 1638.3)
  28. Leaf 0 contents: CONTENTS_SOLID
  29. Leaf 1 contents:
  30. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  31. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  32. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  33. Candidate brush IDs: Brush 139832:
  34.  
  35.  
  36. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 4096.0 1948.3)
  37. Leaf 0 contents: CONTENTS_SOLID
  38. Leaf 1 contents:
  39. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  40. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  41. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  42. Candidate brush IDs: Brush 139832:
  43.  
  44.  
  45. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 4652.8 1765.0)
  46. Leaf 0 contents: CONTENTS_SOLID
  47. Leaf 1 contents:
  48. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  49. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  50. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  51. Candidate brush IDs: Brush 139832:
  52.  
  53.  
  54. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 3072.0 745.2)
  55. Leaf 0 contents: CONTENTS_SOLID
  56. Leaf 1 contents:
  57. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  58. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  59. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  60. Candidate brush IDs: Brush 139828:
  61.  
  62.  
  63. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3135.3 787.4)
  64. Leaf 0 contents: CONTENTS_SOLID
  65. Leaf 1 contents:
  66. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  67. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  68. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  69. Candidate brush IDs: Brush 139828:
  70.  
  71.  
  72. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 3166.9 871.8)
  73. Leaf 0 contents:
  74. Leaf 1 contents: CONTENTS_SOLID
  75. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  76. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  77. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  78. Candidate brush IDs: Brush 139828:
  79.  
  80.  
  81. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1782.2 -80.1)
  82. Leaf 0 contents: CONTENTS_SOLID
  83. Leaf 1 contents:
  84. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  85. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  86. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  87. Candidate brush IDs: Brush 139873:
  88.  
  89. *** Suppressing further FindPortalSide errors.... ***
  90. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. Processing areas...done (0)
  92. Building Faces...done (1)
  93. Chop Details...done (0)
  94. Find Visible Detail Sides...
  95. Merged 418 detail faces...done (0)
  96. Merging details...done (0)
  97. FixTjuncs...
  98. PruneNodes...
  99. WriteBSP...
  100. done (0)
  101. writing e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c.prt...Building visibility clusters...
  102. done (0)
  103. Creating default LDR cubemaps for env_cubemap using skybox materials:
  104. skybox/sky_miramar/miramar*.vmt
  105. ! Run buildcubemaps in the engine to get the correct cube maps.
  106. Creating default HDR cubemaps for env_cubemap using skybox materials:
  107. skybox/sky_miramar/miramar*.vmt
  108. ! Run buildcubemaps in the engine to get the correct cube maps.
  109. Finding displacement neighbors...
  110. Found a displacement edge abutting multiple other edges.
  111. Finding lightmap sample positions...
  112. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  113. Building Physics collision data...
  114. done (1) (420926 bytes)
  115. Placing detail props : 0...1...2...3...4...5.Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  116. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  117. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  118. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  119. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  120. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  121. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  122. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  123. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  124. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  125. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  126. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  127. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  128. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  129. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  130. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  131. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  132. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  133. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  134. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  135. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  136. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  137. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  138. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  139. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  140. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  141. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  142. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  143. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  144. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  145. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  146. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  147. Material GENSOKYO/HERBE uses unknown detail object type tf_herbe!
  148. Material GENSOKYO/HERBE uses unknown detail object type tf_herbe!
  149. Material GENSOKYO/HERBE uses unknown detail object type tf_herbe!
  150. Material GENSOKYO/HERBE uses unknown detail object type tf_herbe!
  151. Material GENSOKYO/HERBE uses unknown detail object type tf_herbe!
  152. Material GENSOKYO/HERBE uses unknown detail object type tf_herbe!
  153. Material GENSOKYO/HERBE uses unknown detail object type tf_herbe!
  154. Material GENSOKYO/HERBE uses unknown detail object type tf_herbe!
  155. Material GENSOKYO/HERBE uses unknown detail object type tf_herbe!
  156. ..6...7...8...9...10
  157. Compacting texture/material tables...
  158. Reduced 1661 texinfos to 1065
  159. Reduced 52 texdatas to 43 (1578 bytes to 1116)
  160. Writing e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c.bsp
  161. 8 seconds elapsed
  162.  
  163. ** Executing...
  164. ** Command: "e:\steam\steamapps\heme3ic\sourcesdk\bin\orangebox\bin\vvis.exe"
  165. ** Parameters: -fast -game "e:\steam\steamapps\heme3ic\team fortress 2\tf" "e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c"
  166.  
  167. Valve Software - vvis.exe (Jul 7 2010)
  168. fastvis = true
  169. 2 threads
  170. reading e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c.bsp
  171. reading e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c.prt
  172. 1305 portalclusters
  173. 4262 numportals
  174. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
  175. Optimized: 39827 visible clusters (0.00%)
  176. Total clusters visible: 1577467
  177. Average clusters visible: 1208
  178. Building PAS...
  179. Average clusters audible: 1289
  180. visdatasize:432376 compressed from 438480
  181. writing e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c.bsp
  182. 4 seconds elapsed
  183.  
  184. ** Executing...
  185. ** Command: "e:\steam\steamapps\heme3ic\sourcesdk\bin\orangebox\bin\vrad.exe"
  186. ** Parameters: -bounce 2 -noextra -game "e:\steam\steamapps\heme3ic\team fortress 2\tf" "e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c"
  187.  
  188. Valve Software - vrad.exe SSE (Jul 7 2010)
  189.  
  190. Valve Radiosity Simulator
  191. 2 threads
  192. [Reading texlights from 'lights.rad']
  193. [34 texlights parsed from 'lights.rad']
  194.  
  195. Loading e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c.bsp
  196. Patch Sample Radius Clamped!
  197. Patch Sample Radius Clamped!
  198. Patch Sample Radius Clamped!
  199. Patch Sample Radius Clamped!
  200. Patch Sample Radius Clamped!
  201. Patch Sample Radius Clamped!
  202. Patch Sample Radius Clamped!
  203. Patch Sample Radius Clamped!
  204. Patch Sample Radius Clamped!
  205. Patch Sample Radius Clamped!
  206. Patch Sample Radius Clamped!
  207. Patch Sample Radius Clamped!
  208. Patch Sample Radius Clamped!
  209. Patch Sample Radius Clamped!
  210. Patch Sample Radius Clamped!
  211. Patch Sample Radius Clamped!
  212. Patch Sample Radius Clamped!
  213. Setting up ray-trace acceleration structure... Done (6.89 seconds)
  214. 5541 faces
  215. 7 degenerate faces
  216. 5951361 square feet [856996032.00 square inches]
  217. 53 Displacements
  218. 2582121 Square Feet [371825536.00 Square Inches]
  219. 5534 patches before subdivision
  220. 49938 patches after subdivision
  221. sun extent from map=0.000000
  222. 11 direct lights
  223. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12)
  224. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (41)
  225. transfers 4310515, max 691
  226. transfer lists: 32.9 megs
  227. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  228. Bounce #1 added RGB(203139, 203294, 184899)
  229. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  230. Bounce #2 added RGB(21260, 14627, 9304)
  231. Build Patch/Sample Hash Table(s).....Done<0.0463 sec>
  232. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (20)
  233. FinalLightFace Done
  234. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  235. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (84)
  236. Writing leaf ambient...done
  237. Ready to Finish
  238.  
  239. Object names Objects/Maxobjs Memory / Maxmem Fullness
  240. ------------ --------------- --------------- --------
  241. models 52/1024 2496/49152 ( 5.1%)
  242. brushes 1059/8192 12708/98304 (12.9%)
  243. brushsides 8394/65536 67152/524288 (12.8%)
  244. planes 7784/65536 155680/1310720 (11.9%)
  245. vertexes 9784/65536 117408/786432 (14.9%)
  246. nodes 4877/65536 156064/2097152 ( 7.4%)
  247. texinfos 1065/12288 76680/884736 ( 8.7%)
  248. texdata 43/2048 1376/65536 ( 2.1%)
  249. dispinfos 53/0 9328/0 ( 0.0%)
  250. disp_verts 11101/0 222020/0 ( 0.0%)
  251. disp_tris 19360/0 38720/0 ( 0.0%)
  252. disp_lmsamples 341151/0 341151/0 ( 0.0%)
  253. faces 5541/65536 310296/3670016 ( 8.5%)
  254. hdr faces 0/65536 0/3670016 ( 0.0%)
  255. origfaces 3936/65536 220416/3670016 ( 6.0%)
  256. leaves 4930/65536 157760/2097152 ( 7.5%)
  257. leaffaces 7638/65536 15276/131072 (11.7%)
  258. leafbrushes 5967/65536 11934/131072 ( 9.1%)
  259. areas 2/256 16/2048 ( 0.8%)
  260. surfedges 42025/512000 168100/2048000 ( 8.2%)
  261. edges 24586/256000 98344/1024000 ( 9.6%)
  262. LDR worldlights 11/8192 968/720896 ( 0.1%)
  263. HDR worldlights 0/8192 0/720896 ( 0.0%)
  264. leafwaterdata 2/32768 24/393216 ( 0.0%)
  265. waterstrips 405/32768 4050/327680 ( 1.2%)
  266. waterverts 0/65536 0/786432 ( 0.0%)
  267. waterindices 7728/65536 15456/131072 (11.8%)
  268. cubemapsamples 30/1024 480/16384 ( 2.9%)
  269. overlays 17/512 5984/180224 ( 3.3%)
  270. LDR lightdata [variable] 3005296/0 ( 0.0%)
  271. HDR lightdata [variable] 0/0 ( 0.0%)
  272. visdata [variable] 432376/16777216 ( 2.6%)
  273. entdata [variable] 59693/393216 (15.2%)
  274. LDR ambient table 4930/65536 19720/262144 ( 7.5%)
  275. HDR ambient table 4930/65536 19720/262144 ( 7.5%)
  276. LDR leaf ambient 19743/65536 552804/1835008 (30.1%)
  277. HDR leaf ambient 4930/65536 138040/1835008 ( 7.5%)
  278. occluders 0/0 0/0 ( 0.0%)
  279. occluder polygons 0/0 0/0 ( 0.0%)
  280. occluder vert ind 0/0 0/0 ( 0.0%)
  281. detail props [variable] 1/12 ( 8.3%)
  282. static props [variable] 1/29352 ( 0.0%)
  283. pakfile [variable] 2541954/0 ( 0.0%)
  284. physics [variable] 420926/4194304 (10.0%)
  285. physics terrain [variable] 33669/1048576 ( 3.2%)
  286.  
  287. Level flags = 0
  288.  
  289. Total triangle count: 15058
  290. Writing e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c.bsp
  291. 2 minutes, 46 seconds elapsed
  292.  
  293. ** Executing...
  294. ** Command: Copy File
  295. ** Parameters: "e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c.bsp" "e:\steam\steamapps\heme3ic\team fortress 2\tf\maps\vsh_hakurei_shrine_v3c.bsp"
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