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- ** Executing...
- ** Command: "e:\steam\steamapps\heme3ic\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "e:\steam\steamapps\heme3ic\team fortress 2\tf" "e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c"
- Valve Software - vbsp.exe (Jul 7 2010)
- 2 threads
- materialPath: e:\steam\steamapps\heme3ic\team fortress 2\tf\materials
- Loading e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/vsh_hakurei_shrine_v3c/nature/blendgroundtograss007_wvt_patch
- Patching WVT material: maps/vsh_hakurei_shrine_v3c/nature/blendrockgroundwallforest_wvt_patch
- Patching WVT material: maps/vsh_hakurei_shrine_v3c/swamp/nature/blendswampmudtodirt001_wvt_patch
- Patching WVT material: maps/vsh_hakurei_shrine_v3c/nature/blendgroundtograss005_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 5288.8 1960.3)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 139832:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 4096.0 1638.3)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 139832:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 4096.0 1948.3)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 139832:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 4652.8 1765.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 139832:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 3072.0 745.2)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 139828:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3135.3 787.4)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 139828:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 3166.9 871.8)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 139828:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1782.2 -80.1)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 139873:
- *** Suppressing further FindPortalSide errors.... ***
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 418 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_miramar/miramar*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_miramar/miramar*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (420926 bytes)
- Placing detail props : 0...1...2...3...4...5.Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material GENSOKYO/HERBE uses unknown detail object type tf_herbe!
- Material GENSOKYO/HERBE uses unknown detail object type tf_herbe!
- Material GENSOKYO/HERBE uses unknown detail object type tf_herbe!
- Material GENSOKYO/HERBE uses unknown detail object type tf_herbe!
- Material GENSOKYO/HERBE uses unknown detail object type tf_herbe!
- Material GENSOKYO/HERBE uses unknown detail object type tf_herbe!
- Material GENSOKYO/HERBE uses unknown detail object type tf_herbe!
- Material GENSOKYO/HERBE uses unknown detail object type tf_herbe!
- Material GENSOKYO/HERBE uses unknown detail object type tf_herbe!
- ..6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1661 texinfos to 1065
- Reduced 52 texdatas to 43 (1578 bytes to 1116)
- Writing e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c.bsp
- 8 seconds elapsed
- ** Executing...
- ** Command: "e:\steam\steamapps\heme3ic\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -fast -game "e:\steam\steamapps\heme3ic\team fortress 2\tf" "e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c"
- Valve Software - vvis.exe (Jul 7 2010)
- fastvis = true
- 2 threads
- reading e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c.bsp
- reading e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c.prt
- 1305 portalclusters
- 4262 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Optimized: 39827 visible clusters (0.00%)
- Total clusters visible: 1577467
- Average clusters visible: 1208
- Building PAS...
- Average clusters audible: 1289
- visdatasize:432376 compressed from 438480
- writing e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c.bsp
- 4 seconds elapsed
- ** Executing...
- ** Command: "e:\steam\steamapps\heme3ic\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -bounce 2 -noextra -game "e:\steam\steamapps\heme3ic\team fortress 2\tf" "e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (6.89 seconds)
- 5541 faces
- 7 degenerate faces
- 5951361 square feet [856996032.00 square inches]
- 53 Displacements
- 2582121 Square Feet [371825536.00 Square Inches]
- 5534 patches before subdivision
- 49938 patches after subdivision
- sun extent from map=0.000000
- 11 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (41)
- transfers 4310515, max 691
- transfer lists: 32.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(203139, 203294, 184899)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(21260, 14627, 9304)
- Build Patch/Sample Hash Table(s).....Done<0.0463 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (20)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (84)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 52/1024 2496/49152 ( 5.1%)
- brushes 1059/8192 12708/98304 (12.9%)
- brushsides 8394/65536 67152/524288 (12.8%)
- planes 7784/65536 155680/1310720 (11.9%)
- vertexes 9784/65536 117408/786432 (14.9%)
- nodes 4877/65536 156064/2097152 ( 7.4%)
- texinfos 1065/12288 76680/884736 ( 8.7%)
- texdata 43/2048 1376/65536 ( 2.1%)
- dispinfos 53/0 9328/0 ( 0.0%)
- disp_verts 11101/0 222020/0 ( 0.0%)
- disp_tris 19360/0 38720/0 ( 0.0%)
- disp_lmsamples 341151/0 341151/0 ( 0.0%)
- faces 5541/65536 310296/3670016 ( 8.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 3936/65536 220416/3670016 ( 6.0%)
- leaves 4930/65536 157760/2097152 ( 7.5%)
- leaffaces 7638/65536 15276/131072 (11.7%)
- leafbrushes 5967/65536 11934/131072 ( 9.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 42025/512000 168100/2048000 ( 8.2%)
- edges 24586/256000 98344/1024000 ( 9.6%)
- LDR worldlights 11/8192 968/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 405/32768 4050/327680 ( 1.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 7728/65536 15456/131072 (11.8%)
- cubemapsamples 30/1024 480/16384 ( 2.9%)
- overlays 17/512 5984/180224 ( 3.3%)
- LDR lightdata [variable] 3005296/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 432376/16777216 ( 2.6%)
- entdata [variable] 59693/393216 (15.2%)
- LDR ambient table 4930/65536 19720/262144 ( 7.5%)
- HDR ambient table 4930/65536 19720/262144 ( 7.5%)
- LDR leaf ambient 19743/65536 552804/1835008 (30.1%)
- HDR leaf ambient 4930/65536 138040/1835008 ( 7.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/29352 ( 0.0%)
- pakfile [variable] 2541954/0 ( 0.0%)
- physics [variable] 420926/4194304 (10.0%)
- physics terrain [variable] 33669/1048576 ( 3.2%)
- Level flags = 0
- Total triangle count: 15058
- Writing e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c.bsp
- 2 minutes, 46 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "e:\steam\steamapps\heme3ic\sourcesdk_content\tf\mapsrc\vsh_hakurei_shrine_v3c.bsp" "e:\steam\steamapps\heme3ic\team fortress 2\tf\maps\vsh_hakurei_shrine_v3c.bsp"
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