black_calculus

HDR Version 8.0.3a -> 8.0.4a Changelog

Jun 14th, 2020
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  1. HDR VERSION 8.0.3a -> 8.0.4a CHANGELOG
  2.  
  3. CHANGELOG LEGEND:
  4. (+) - Buff Overall
  5. (-) - Nerf Overall
  6. (=) - Sidegrade
  7. (R) - Rework
  8. (*) - Bugfix
  9. (!) - New tech/feature
  10. (/) - Quality of life change
  11.  
  12. GENERAL
  13. (/) - Hitstun parameters readjusted to achieve more similar hitstun/scaling to Melee/PM
  14. ~ Knockback to hitstun multiplier decreasd 0.44 -> 0.415
  15. ~ Hitstun frame threshold for damage level 1 animation decreased to match change in hitstun multiplier 17 -> 16
  16. ~ Hitstun frame threshold for damage level 2 animation decreased to match change in hitstun multiplier 23 -> 22
  17. ~ Tumble hitstun frame threshold decreased to match change in hitstun multiplier 35 -> 33
  18. ~ Balloon knockback hitstun thresholds reajusted (lower/upper) 42/70 -> 35/65
  19. ~ Ballon knockback deceleration rate decreased 36 -> 25
  20. ~ Knockback decay per frame increased 0.051 -> 0.065
  21. (/) - Parry frame advantage decreased +15F -> +10F
  22.  
  23. AESTHETICS
  24. - Numerous characters' base effects have been redone and recolored
  25. - The red "kill flash" lightning has been recolored to yellow
  26. - Final Zoom now has a green background
  27.  
  28. STAGES
  29. - Battlefield has been heavily retextured
  30. - Final destination now has green rings
  31. - Wily Castle camera boundaries shrunk (top/bottom/left/right) 150/-60.0000038/-178/178 -> 145/-70/-170/170; blastzones shrunk (top/bottom/left/right) 212/-120/-248/248 -> 196/-115/-233/233
  32. - Midgar camera boundaries shrunk (top/bottom/left/right) 128.773636/-91.7263641/-180/180 -> 128/-88/-175/175; blastzones shrunk (top/bottom/left/right) 192.425/-154.075/-250/250 -> 189/-147/-240/240
  33. (!) - Big Battlefield replaced with "Deadline", the four-platformed stage that appears during the fight with Galeem/Dharkon
  34.  
  35. LINK
  36. (+) - Dair early hit damage increased 18% -> 21%, ground-only hitbox angle increased 60 -> 65, BKB increased 30 -> 45, KBG increased 78 -> 80; late hit damage increased 15% -> 18%, angle increased 60 -> 65 BKB increased 30 -> 45
  37.  
  38. SAMUS
  39. (-) - Ftilt KBG decreased 117 -> 113
  40. (-) - Bair early hit KBG decreased 108 -> 106
  41.  
  42. DARK SAMUS
  43. (-) - Dark Samus can no longer activate float in the middle of an aerial
  44. (*) - Dark Samus can now buffer jump out of an aerial without activating float
  45. (*) - Dark Samus can now properly move in all directions during an aerial while floating
  46. (/) - Dark Samus can now only move upwards/downwards during float after frame 3
  47. (-) - Uair BKB increased 35 -> 40; animation rate at end of move decreased (endlag increased by 5F)
  48. (+) - Usmash now properly retains momentum
  49. (-) - Dsmash animation rate at end of move decreased (endlag increased by 5F)
  50.  
  51. KIRBY
  52. (+) - Uair FAF decreased 36 -> 35
  53. (+) - Jump 2 velocity increased 2.074 -> 2.154
  54.  
  55. FOX
  56. (*) - Bair animation touched up
  57.  
  58. PIKACHU
  59. (-) - Max grounded horizontal jump speed decreased 1.8 -> 1.7
  60. (-) - Pikachu can no longer jump cancel Quick Attack's landing lag if it did not Quick Attack directly into the ground
  61.  
  62. LUIGI
  63. (-) - Max grounded horizontal jump speed decreased 1.5 -> 1.415
  64.  
  65. NESS
  66. (+) - PK Thunder 1 gravity decreased 0.017 -> 0.014
  67.  
  68. CAPTAIN FALCON
  69. (=) - Nair 1 air-only hitboxes angles readjusted (leg/hip) 74/68 -> 367
  70. (/) - Grounded Raptor Boost upercut now has collision, jostle box size during Raptor Boost reduced and repositioned
  71.  
  72. DAISY
  73. (=) - Nair is now 3 hits, damage unchanged; ground-only hitboxes added that pop up to link better
  74.  
  75. BOWSER
  76. (+) - Max grounded horizontal jump speed increased 1.325 -> 1.34
  77. (+) - Ftilt KBG increased 83 -> 85
  78. (+) - Fsmash KBG increased (early/late) 95/100 -> 100/105; sourspots damage normalized with sweetspots
  79. (+) - Dsmash KBG increased (hit 1/hit 2) 84/90 -> 86/92
  80. (+) - Bair early hit KBG increased 85 -> 88; early hit duration increased 3F -> 4F
  81.  
  82. SHEIK
  83. (+) - Nair FAF decreased 50 -> 45
  84.  
  85. PICHU
  86. (-) - Pikachu can no longer jump cancel Quick Attack's landing lag if it did not Quick Attack directly into the ground
  87.  
  88. FALCO
  89. (+) - Falco utilt launcher angle normalized 75/80 -> 78
  90. (*) - Reflector loop temporarily removed to address graphics and momentum issues
  91.  
  92. MARTH
  93. (+) - Fsmash tipper KBG increased 73 -> 77
  94. (+) - Fair FAF decreased 36 -> 32
  95. (+) - Bair tipper KBG increased 90 -> 95; FAF decreased 40 -> 35
  96. (+) - Uair FAF decreased 46 -> 44
  97.  
  98. YOUNG LINK
  99. (=) - Short hop height decreased 14.6 -> 12.6
  100. (+) - Fsmash hit 1 startup decreased F15 -> F13; hit 2 KBG increased 118 -> 120
  101. (+) - Fair hit 2 KBG increased 135 -> 141
  102. (+) - Uair early hit KBG increased 100 -> 104; early hit duration increased 3F -> 4F
  103. (+) - Dair early hit angle increased 275 -> 281; late hit BKB increased 30 -> 40, KBG increased 91 -> 100
  104. (+) - Boomerang FAF decreased 46 -> 44
  105. (+) - Fire Arrow release FAF decreased 25 -> 23
  106. (+) - Fire Arrow lifetime increased 35F -> 40F; base travel speed increased 1.5 -> 2; base damage increased 4.5% -> 5%; unchaged arrow gravity increased 0.035 -> 0.05
  107. (+) - Grounded Spin Attack launcher angle increased 84 -> 85
  108. (+) - Aerial Spin Attack all hitboxes enlarged; hit 1 damage increased 3% -> 5%; launcher KBG increased 180 -> 200
  109.  
  110. GANONDORF
  111. (-) - Ganondorf can no longer activate float in the middle of an aerial
  112. (*) - Ganondorf can now buffer jump out of an aerial without activating float
  113. (+) - Nair hit 1 ground-only hitboxes angles readjusted (hip/leg) 55/70 -> 65/75, BKB increased 45/55; FAF decreased 45 -> 40
  114. (+) - Fair FAF decreased 45 -> 40
  115. (+) - Bair FAF decreased 21 -> 30
  116. (+) - Uair FAF decreased 34 -> 31
  117. (+) - Dair FAF decreased 45 -> 40
  118.  
  119. ROY
  120. (+) - Fsmash sweetspot BKB increased 60 -> 65, KBG decreased 78 -> 76; midspot BKB increased 60 -> 65
  121. (+) - Bair sweetspot KBG increased 91 -> 95, angle increased 361 -> 50
  122.  
  123. CHROM
  124. (*) - Jab now properly jab locks
  125. (/) - Fair can now reverse hit
  126. (/) - Bair can now reverse hit
  127.  
  128. MEWTWO
  129. (-) - Mewtwo can no longer activate float in the middle of an aerial
  130. (*) - Mewtwo can now buffer jump out of an aerial without activating float
  131. (*) - Mewtwo can now properly move in all directions during an aerial while floating
  132. (/) - Mewtwo can now only move upwards/downwards during float after frame 3
  133. (=) - Teleport now puts Mewtwo into fall if he has his double jump; teleport FAF increased F7 -> F10
  134.  
  135. MR. GAME & WATCH
  136. (+) - Bair launcher damage increased 4% -> 5%, KBG decreased 65 -> 60
  137. (*) - Fair no longer explodes if you land right after initiating the move
  138. (*) - Fair cake box model now properly shows up on all costumes
  139.  
  140. PIT
  141. (+) - Bair early hit duration increased 2F -> 3F
  142.  
  143. ZERO SUIT SAMUS
  144. (+) - Run speed increased 1.888 -> 2
  145. (+) - Max grounded horizontal jump speed increased 1.375 -> 1.45
  146. (+)(/) - Fsmash hit 2 sweetspot damage increased 11% -> 12%; hit 2 sweetspot slightly enlarged; hit 2 sweetspot now has aura effects
  147. (+)(/) - Boost Kick aerial height multiplier increased 0.9 -> 0.925; Boost Kick launcher now has aura effects
  148.  
  149. WARIO
  150. (*) - Wario's replaced scripts now properly activate
  151. (+) - Bair autocancel window pushed forward F34 -> F32; FAF decreased 50 -> 42
  152. (+) - Uair FAF decreased 47 -> 42
  153.  
  154. SNAKE
  155. (+) - Utilt now has shin intangibility on F6-8; FAF decreased 38 -> 35
  156.  
  157. IKE
  158. (+) - Max grounded horizontal jump speed increased 1.4 -> 1.435
  159. (+) - Uair startup decreased F12 -> F9
  160. (+) - Grounded Quick Draw base travel speed increased 3.1 -> 3.2
  161.  
  162. IVYSAUR
  163. (+) - Uair startup decreased F12 -> F10
  164.  
  165. CHARIZARD
  166. (+) - Fair FAF decreased 40 -> 37
  167. (+) - Fly aerial height multiplier increased 0.85 -> 0.9
  168.  
  169. LUCAS
  170. (*) - Hitbox IDs corrected so that the move no longer hits twice
  171. (+) - PK Thunder 1 gravity decreased 0.017 -> 0.014
  172.  
  173. OLIMAR
  174. (+) - Ftilt startup decreased F15 -> F10
  175. (+) - Dtilt damage increased 6.5% -> 7%; hitboxes enlarged
  176. (+) - Nair hitboxes enlarged, multihits damage increased 1.5% -> 2%; launcher damage increased 3% -> 3.5%
  177. (+) - Pikmin Pluck FAF decreased 9 -> 7; failure animation FAF decreased (ground/air) 33/47 -> 29/29
  178. (+) - Pikmin Toss FAF decreased 25 -> 21
  179.  
  180. LUCARIO
  181. (-) - Utilt FAF increased 33 -> 35
  182. (-) - Dtilt FAF increased 23 -> 27
  183. (-) - Fsmash FAF increased 55 -> 58
  184. (-) - Usmash FAF increased 64 -> 67
  185. (-) - Dsmash FAF increased 55 -> 58
  186. (-) - Fair FAF increased 28 -> 32
  187.  
  188. R.O.B.
  189. (+) - Initial dash speed increased 1.625 -> 1.645
  190. (+) - Run speed increased 1.6 -> 1.62
  191. (+) - Max grounded horizontal jump speed increased 1.15 -> 1.2
  192. (-) - Fsmash KBG decreased 112 -> 110
  193. (+) - Usmash launcher KBG increased 104 -> 105; pickup hitboxes enlarged
  194. (+) - Fair FAF decreased 36 -> 33
  195. (+) - Bair FAF decreased 53 -> 46
  196. (+) - Uair multihits air-only hitboxes added; angle readjusted (air-only/ground-only) 240/120 -> 367/85, BKB readjusted (air-only/ground-only) 75/25 -> 45/35, KBG readjusted (air-only/ground-only) 20/20 -> 80/80; launcher KBG increased 180 -> 190; all hitboxes enlarged; launcher hitbox duration increased 2F -> 4F; FAF decreased 52 -> 49
  197. (+) - Dair FAF decreased 60 -> 54
  198.  
  199. VILLAGER
  200. (+) - Dtilt startup decreased F9 -> F7; dtilt now has head intangibility 2F before, during, and 2F after the hitboxes are active
  201. (+) - Fsmash startup decreased F20 -> F16
  202. (+) - Nair early hit hitboxes enlarged; nair now has head intangibility while the hitboxes are active
  203. (+) - Fair LL decreased 11F -> 10F
  204. (R) - Bair changed to fireworks shot
  205.  
  206. MEGA MAN
  207. (+) - Run speed increased 1.542 -> 1.552
  208. (+) - Max grounded horizontal jump speed increased 1.26 -> 1.3
  209. (+) - Directional airdodge distance increased 16 -> 18; speed increased 3 -> 3.3
  210. (+) - Dsmash late hit BKB increased 20 -> 30, angle increased 60 -> 65
  211. (+) - Fair early hit sourspot damage increased 10.5% -> 11%, late hit damage increased (sweetspot/sourspot) 8%/7% -> 9%/8%; FAF decreased 38 -> 36
  212. (+) - Bair launcher KBG increased 220 -> 225
  213. (+) - Metal Blade empty toss FAF decreased (normal/turn) 43/45 -> 33/35
  214. (+) - Rush Coil FAF decreased 36 -> 24
  215. (+) - Leaf Shield throw FAF decreased 56 -> 34
  216.  
  217. ROSALINA & LUMA
  218. (+) - Nair FAF decreased 49 -> 46
  219. (+) - Fair FAF decreased 55 -> 50
  220. (+) - Bair now has a late hit; early hit KBG increased 65 -> 80; FAF decreased 55 -> 40
  221. (+) - Uair FAF decreased 50 -> 47
  222. (+) - Dair FAF decreased 50 -> 49
  223.  
  224. LITTLE MAC
  225. (+) - Fair first active frame shifted forward in animation 1F; startup unchanged
  226. (+) - Slip Counter now crumples grounded opponents; air-only hitbox BKB decreased 90 -> 80, KBG decreased 50 -> 40
  227.  
  228. GRENINJA
  229. (=) - Air friction decreased 0.012 -> 0.01125
  230. (+) - Max grounded horizontal jump speed increased 1.4 -> 1.435
  231. (/) - Dtilt graphics readjusted
  232. (+) - Greninja can now cancel the first 6F of grounded Shadow Sneak reappearance into smash attacks
  233.  
  234. PALUTENA
  235. (+) - Dair FAF decreased 59 -> 46
  236.  
  237. PAC-MAN
  238. (-) - Run speed decreased 1.606 -> 1.596
  239. (-) - Air speed decreased 1.087 -> 1.078
  240. (-) - Max grounded horizontal jump speed decreased 1.3 -> 1.285
  241. (+) - Short hop height decreased 16.48 -> 15.48
  242. (+) - Bair early hit KBG increased 110 -> 113; startup decreased F9 -> F6; LL decreased 10F -> 8F; FAF decreased 41 -> 38
  243. (+) - Uair FAF decreased 37 -> 35; startup decreased F7 -> F5
  244. (+) - Dair LL decreased 10F -> 9F
  245. (+) - Pac-Man can now have up to two Bonus Fruits onscreen
  246. (+) - Key KBG increased 68 -> 73
  247. (+) - Hydrant failure hitbox duration increased 3F -> 4F, startup decreased F10 -> F9
  248.  
  249. SHULK
  250. (+) - Utilt startup decreased F11 -> F9; shoulder hitbox added
  251. (+) - Bair activity shifted forward 1F earlier in animation, startup unchanged; chest hitboxes now positioned correctly, enlarged on first active frame; hitbox added to right knee
  252.  
  253. ROBIN
  254. (+) - Nair startup decreased F6 -> F5
  255. (+) - Fair startup decreased F7 -> F6; first active frame pushed forward 1F in animation
  256. (+) - Uair startup decreased F6 -> F5
  257. (+) - Float duration increased 45F -> 60F
  258. (-) - Robin can no longer activate float in the middle of an aerial
  259. (*) - Robin can now buffer jump out of an aerial without activating float
  260.  
  261. BOWSER JR.
  262. (+) - Dtilt FAF decreased 41 -> 38
  263. (+) - Nair early hit duration increased 2F -> 4F; FAF decreased 44 -> 36
  264. (+) - Fair startup decreased F10 -> F7; FAF decreased 44 -> 41
  265. (+) - Bair startup decreased F12 -> F9; FAF decreased 46 -> 43
  266. (+) - Dair kart hitbox enlarged
  267. (+) - Usmash pickup hitbox enlarged; launcher KBG increased 190 -> 200
  268. (+) - Dsmash startup decreased F15 -> F11; hitbox duration increased 3F -> 4F
  269.  
  270. DUCK HUNT
  271. (+) - Fair FAF decreased 45 -> 37
  272. (+) - Bair FAF decreased 42 -> 37
  273. (*) - Duck Jump now only cancels with an up special input instead of both up and neutral special inputs
  274.  
  275. RYU
  276. (+) - Jab 1 hitbox slightly enlarged
  277. (+) - Jab 2 hitbox slightly enlarged
  278. (+) - Jab 3 hitbox slightly enlarged
  279. (+) - Hadoken meter points awarded increased 2 -> 3
  280.  
  281. KEN
  282. (+) - Jab 1 hitbox slightly enlarged
  283. (+) - Jab 2 hitbox slightly enlarged
  284. (+) - Jab 3 hitbox slightly enlarged
  285. (=) - Nair early hit BKB decreased 26 -> 25, KBG decreased 100 -> 95; late hit base hitstun increased 7F -> 8F nair can no longer reverse hit
  286. (+) - Hadoken meter points awarded increased 2 -> 3
  287.  
  288. CLOUD
  289. (-) - Nair KBG increased 70 -> 80
  290. (+) - Dair FAF decreased 65 -> 59
  291. (+) - Base Cross Slash speed multiplier increased 0.75 -> 0.8
  292.  
  293. BAYONETTA
  294. (+) - Max grounded horizontal jump speed increased 1.32 -> 1.33
  295. (+) - Bair startup decreased F11 -> F8; LL decreased 10F -> 9F
  296.  
  297. INKLING
  298. (+) - Dtilt FAF decreased 35 -> 34
  299. (+) - Dthrow FAF decreased 35 -> 34
  300.  
  301. SIMON
  302. (+) - Fsmash tipper hitboxes enlarged
  303. (+) - Usmash tipper hitboxes enlarged; usmash now has pickup hitboxes at Simon's feet
  304. (+) - Dsmash tipper hitboxes enlarged
  305. (+) - Fair hitboxes enlarged
  306. (+) - Bair hitboxes enlarged
  307. (+) - Uair hitboxes enlarged
  308. (+) - Simon can now land cancel Cross as any point in the animation rather than towards the end
  309.  
  310. RICHTER
  311. (+) - Fsmash tipper hitboxes enlarged
  312. (+) - Usmash tipper hitboxes enlarged; usmash now has pickup hitboxes at Richter's feet
  313. (+) - Dsmash tipper hitboxes enlarged
  314. (+) - Fair hitboxes enlarged
  315. (+) - Bair hitboxes enlarged
  316. (+) - Uair hitboxes enlarged
  317.  
  318. ISABELLE
  319. (+) - Nair early hit hitboxes enlarged; early hit duration increased 3F -> 5F
  320. (+) - Dtilt hitbox activity increased 2F -> 3F; startup decreased F9 -> F6; dtilt now has head intangibility 2F before, during, and 2F after the hitboxes are active
  321. (+) - Fsmash hitboxes slightly enlarged and moved outwards
  322. (+) - Dsmash hitboxes slightly enlarged and moved outwards
  323. (+) - Uair early hit KBG increased 100 -> 104
  324.  
  325. PIRANHA PLANT
  326. (+) - Dash attack KBG increased 114 -> 115
  327. (+) - Dsmash BKB increased 25 -> 30, damage increased (early/late) 12%/14% -> 14%/12%, angles swapped (early/late) 30/32 -> 32/30; startup decreased F12 -> F8; hitbox duration on both hits increased 2F -> 3F
  328.  
  329. JOKER
  330. (+) - Usmash base version KBG increased 116 -> 119
  331. (-) - Dair base version KBG decreased 108 -> 104
  332.  
  333. HERO
  334. (-) - Utilt arc coverage hitboxes are now cleared on F12 instead of F13
  335. (+) - Nair FAF decreased 46 -> 42
  336. (+) - Fair FAF decreased 43 -> 41
  337. (+) - Bair FAF decreased 48 -> 46
  338. (+) - Dair FAF decreased 63 -> 55
  339.  
  340. BANJO & KAZOOIE
  341. (=) - Dtilt duration decreased
  342. (+) - Fair FAF decreased 48 -> 45
  343. (+) - Eggs Firing air speed multiplier increased 0.65 -> 0.85
  344.  
  345. TERRY
  346. (+) - Jab 1 hitbox slightly enlarged
  347. (+) - Jab 3 hip hitbox added
  348. (+) - Ftilt all hitboxes enlarged; hip hitbox pulled inwards slightly
  349. (+) - Power Wave dash cancel start frame pushed forward F34 -> F33
  350. (+) - Power Wave meter points awarded increased 2 -> 3
  351. (+) - Canceling Rising Tackle and Burn Knuckle into another special now only requires 1 meter level
  352.  
  353. BYLETH
  354. (+) - Run speed increased 1.52 -> 1.535
  355. (+) - Max grounded horizontal jump speed increased 1.28 -> 1.3
  356. (+) - Ftilt sourspot KBG increased 76 -> 81; startup decreased F7 -> F5; FAF decreased 38 -> 36
  357. (+) - Utilt sourspot angle decreased 120 -> 110; startup decreased F9 -> F7; tipper hitbox enlarged; outer midspot hitbox enlarged
  358. (+) - Nair multihit hitboxes reshaped to spherical hitbox centered around bow's axis of spin; FKB normalized 35/40/45 -> 42; ground-only hitbox added that pops upwards into multihits; multihits SDI multiplier increased 1.0 -> 1.4; launcher BKB decreased 49 -> 47, KBG decreased 150 -> 135, angle decreased 56 -> 54
  359. (+) - Fair sourspots pulled inward; sweetspot KBG increased 85 -> 87; spear hitboxes are now active 3F longer
  360. (+) - Bair sourspots pulled inward, sweetspot inner range extended; early hit sweetspot KBG increased 75 -> 77, damage increased 12% -> 12.5%, angle increased 28 -> 32
  361. (+) - Uair launcher KBG increased 139 -> 160
  362. (*) - Byleth can now properly reverse and shield/airdodge cancel Failnaught's startup
  363. (+) - Failnaught shield cancel start frame pushed forward F20 -> F10; shield cancel end frame pushed forward F49 -> F20; Frames between turns decreased 9F -> 4F
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