iAmHooker

cg_s

Dec 6th, 2012
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  1. struct __declspec(align(8)) cg_s
  2. {
  3. int clientNum;
  4. int localClientNum;
  5. DemoType demoType;
  6. CubemapShot cubemapShot;
  7. int cubemapSize;
  8. int renderScreen;
  9. int latestSnapshotNum;
  10. int latestSnapshotTime;
  11. snapshot_s *snap;
  12. snapshot_s *nextSnap;
  13. snapshot_s activeSnapshots[2];
  14. float frameInterpolation;
  15. int frametime;
  16. int time;
  17. int oldTime;
  18. int physicsTime;
  19. int mapRestart;
  20. int renderingThirdPerson;
  21. playerState_s predictedPlayerState;
  22. centity_s predictedPlayerEntity;
  23. playerEntity_t playerEntity;
  24. int predictedErrorTime;
  25. float predictedError[3];
  26. float landChange;
  27. int landTime;
  28. float heightToCeiling;
  29. refdef_s refdef;
  30. float refdefViewAngles[3];
  31. float lastVieworg[3];
  32. float swayViewAngles[3];
  33. float swayAngles[3];
  34. float swayOffset[3];
  35. int iEntityLastType[1024];
  36. XModel *pEntityLastXModel[1024];
  37. float zoomSensitivity;
  38. bool isLoading;
  39. char objectiveText[1024];
  40. char scriptMainMenu[256];
  41. __declspec(align(4)) int scoresRequestTime;
  42. int numScores;
  43. int teamScores[4];
  44. int teamPings[4];
  45. int teamPlayers[4];
  46. score_t scores[24];
  47. int scoreLimit;
  48. int scoreFadeTime;
  49. int scoresTop;
  50. int scoresOffBottom;
  51. int scoresBottom;
  52. int selectedGamerIndex;
  53. int bannerLines[4];
  54. unsigned __int64 selectedGamerXuid;
  55. int drawHud;
  56. int crosshairClientNum;
  57. int crosshairClientLastTime;
  58. int crosshairClientStartTime;
  59. int identifyClientNum;
  60. int cursorHintIcon;
  61. int cursorHintTime;
  62. int cursorHintFade;
  63. int cursorHintString;
  64. int lastClipFlashTime;
  65. int lastHealthPulseTime;
  66. int lastHealthLerpDelay;
  67. int lastHealthClient;
  68. float lastHealth;
  69. float healthOverlayFromAlpha;
  70. float healthOverlayToAlpha;
  71. int healthOverlayPulseTime;
  72. int healthOverlayPulseDuration;
  73. int healthOverlayPulsePhase;
  74. bool healthOverlayHurt;
  75. __declspec(align(4)) int healthOverlayLastHitTime;
  76. float healthOverlayOldHealth;
  77. int healthOverlayPulseIndex;
  78. int proneBlockedEndTime;
  79. int lastStance;
  80. int lastStanceChangeTime;
  81. int lastStanceFlashTime;
  82. int voiceTime;
  83. unsigned int weaponSelect;
  84. int weaponSelectTime;
  85. unsigned int weaponLatestPrimaryIdx;
  86. int prevViewmodelWeapon;
  87. int equippedOffHand;
  88. viewDamage_t viewDamage[8];
  89. int damageTime;
  90. float damageX;
  91. float damageY;
  92. float damageValue;
  93. float viewFade;
  94. int weapIdleTime;
  95. int nomarks;
  96. int v_dmg_time;
  97. float v_dmg_pitch;
  98. float v_dmg_roll;
  99. float fBobCycle;
  100. float xyspeed;
  101. float kickAVel[3];
  102. float kickAngles[3];
  103. float offsetAngles[3];
  104. float gunPitch;
  105. float gunYaw;
  106. float gunXOfs;
  107. float gunYOfs;
  108. float gunZOfs;
  109. float vGunOffset[3];
  110. float vGunSpeed[3];
  111. float viewModelAxis[4][3];
  112. float rumbleScale;
  113. float compassNorthYaw;
  114. float compassNorth[2];
  115. Material *compassMapMaterial;
  116. float compassMapUpperLeft[2];
  117. float compassMapWorldSize[2];
  118. int compassFadeTime;
  119. int healthFadeTime;
  120. int ammoFadeTime;
  121. int stanceFadeTime;
  122. int sprintFadeTime;
  123. int offhandFadeTime;
  124. int offhandFlashTime;
  125. shellshock_t shellshock;
  126. $F6DFD6D87F75480A1EF1906639406DF5 testShock;
  127. int holdBreathTime;
  128. int holdBreathInTime;
  129. int holdBreathDelay;
  130. float holdBreathFrac;
  131. float radarProgress;
  132. float selectedLocation[2];
  133. SprintState sprintStates;
  134. int adsViewErrorDone;
  135. int inKillCam;
  136. __declspec(align(8)) bgs_t bgs;
  137. cpose_t viewModelPose;
  138. visionSetVars_t visionSetPreLoaded[4];
  139. char visionSetPreLoadedName[4][64];
  140. visionSetVars_t visionSetFrom[2];
  141. visionSetVars_t visionSetTo[2];
  142. visionSetVars_t visionSetCurrent[2];
  143. visionSetLerpData_t visionSetLerpData[2];
  144. char visionNameNaked[64];
  145. char visionNameNight[64];
  146. int extraButtons;
  147. int lastActionSlotTime;
  148. bool playerTeleported;
  149. __declspec(align(4)) int stepViewStart;
  150. float stepViewChange;
  151. $BE9F66374A020A9809EEAF403416A176 lastFrame;
  152. hudElemSoundInfo_t hudElemSound[32];
  153. int vehicleFrame;
  154. };
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