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- struct __declspec(align(8)) cg_s
- {
- int clientNum;
- int localClientNum;
- DemoType demoType;
- CubemapShot cubemapShot;
- int cubemapSize;
- int renderScreen;
- int latestSnapshotNum;
- int latestSnapshotTime;
- snapshot_s *snap;
- snapshot_s *nextSnap;
- snapshot_s activeSnapshots[2];
- float frameInterpolation;
- int frametime;
- int time;
- int oldTime;
- int physicsTime;
- int mapRestart;
- int renderingThirdPerson;
- playerState_s predictedPlayerState;
- centity_s predictedPlayerEntity;
- playerEntity_t playerEntity;
- int predictedErrorTime;
- float predictedError[3];
- float landChange;
- int landTime;
- float heightToCeiling;
- refdef_s refdef;
- float refdefViewAngles[3];
- float lastVieworg[3];
- float swayViewAngles[3];
- float swayAngles[3];
- float swayOffset[3];
- int iEntityLastType[1024];
- XModel *pEntityLastXModel[1024];
- float zoomSensitivity;
- bool isLoading;
- char objectiveText[1024];
- char scriptMainMenu[256];
- __declspec(align(4)) int scoresRequestTime;
- int numScores;
- int teamScores[4];
- int teamPings[4];
- int teamPlayers[4];
- score_t scores[24];
- int scoreLimit;
- int scoreFadeTime;
- int scoresTop;
- int scoresOffBottom;
- int scoresBottom;
- int selectedGamerIndex;
- int bannerLines[4];
- unsigned __int64 selectedGamerXuid;
- int drawHud;
- int crosshairClientNum;
- int crosshairClientLastTime;
- int crosshairClientStartTime;
- int identifyClientNum;
- int cursorHintIcon;
- int cursorHintTime;
- int cursorHintFade;
- int cursorHintString;
- int lastClipFlashTime;
- int lastHealthPulseTime;
- int lastHealthLerpDelay;
- int lastHealthClient;
- float lastHealth;
- float healthOverlayFromAlpha;
- float healthOverlayToAlpha;
- int healthOverlayPulseTime;
- int healthOverlayPulseDuration;
- int healthOverlayPulsePhase;
- bool healthOverlayHurt;
- __declspec(align(4)) int healthOverlayLastHitTime;
- float healthOverlayOldHealth;
- int healthOverlayPulseIndex;
- int proneBlockedEndTime;
- int lastStance;
- int lastStanceChangeTime;
- int lastStanceFlashTime;
- int voiceTime;
- unsigned int weaponSelect;
- int weaponSelectTime;
- unsigned int weaponLatestPrimaryIdx;
- int prevViewmodelWeapon;
- int equippedOffHand;
- viewDamage_t viewDamage[8];
- int damageTime;
- float damageX;
- float damageY;
- float damageValue;
- float viewFade;
- int weapIdleTime;
- int nomarks;
- int v_dmg_time;
- float v_dmg_pitch;
- float v_dmg_roll;
- float fBobCycle;
- float xyspeed;
- float kickAVel[3];
- float kickAngles[3];
- float offsetAngles[3];
- float gunPitch;
- float gunYaw;
- float gunXOfs;
- float gunYOfs;
- float gunZOfs;
- float vGunOffset[3];
- float vGunSpeed[3];
- float viewModelAxis[4][3];
- float rumbleScale;
- float compassNorthYaw;
- float compassNorth[2];
- Material *compassMapMaterial;
- float compassMapUpperLeft[2];
- float compassMapWorldSize[2];
- int compassFadeTime;
- int healthFadeTime;
- int ammoFadeTime;
- int stanceFadeTime;
- int sprintFadeTime;
- int offhandFadeTime;
- int offhandFlashTime;
- shellshock_t shellshock;
- $F6DFD6D87F75480A1EF1906639406DF5 testShock;
- int holdBreathTime;
- int holdBreathInTime;
- int holdBreathDelay;
- float holdBreathFrac;
- float radarProgress;
- float selectedLocation[2];
- SprintState sprintStates;
- int adsViewErrorDone;
- int inKillCam;
- __declspec(align(8)) bgs_t bgs;
- cpose_t viewModelPose;
- visionSetVars_t visionSetPreLoaded[4];
- char visionSetPreLoadedName[4][64];
- visionSetVars_t visionSetFrom[2];
- visionSetVars_t visionSetTo[2];
- visionSetVars_t visionSetCurrent[2];
- visionSetLerpData_t visionSetLerpData[2];
- char visionNameNaked[64];
- char visionNameNight[64];
- int extraButtons;
- int lastActionSlotTime;
- bool playerTeleported;
- __declspec(align(4)) int stepViewStart;
- float stepViewChange;
- $BE9F66374A020A9809EEAF403416A176 lastFrame;
- hudElemSoundInfo_t hudElemSound[32];
- int vehicleFrame;
- };
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