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Apr 27th, 2017
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  1. VDH 8.0 Changes
  2. ===============
  3. 1) Meta changes
  4. - Remove cooldown put on GCD, no time limit
  5. - In meta
  6. - Nerf leech or remove in metaform(keep fire leech)
  7. - Reduced damage output by 30% while in meta
  8. - Allows for "catweaving" while addressing the gap of armor for none leather tanks
  9. - Armor is increased by 70% instead of 100%
  10. - Out of meta
  11. - Blade dance, fel rush, and eye beam from Havoc
  12. 2) Demon Spike Changes
  13. - Increase CD to 30secs not affect by haste
  14. - Reduces(all) damage by 40% for 5secs
  15. - No parry/dodge buff on initial application
  16. - This moves it to the big DH AM
  17. 3) Fiery Brand Changes
  18. - Tune down to 10% DR for 8sec
  19. 4) Sigil Changes
  20. - Overall reduce cooldowns to make up for no more legendaries
  21. 5) Soul Cleave Changes
  22. - Costs flat 50 pain
  23. - This is so that players can plan pain spending better and can demon spikes and soul
  24. cleave with out having to be pain capped
  25. 6) Empower Wards Changes
  26. - 20% DR
  27. - 15sec CD
  28. 7) Throw Glaive
  29. - Puts a minor bleed on the target for 5% of weapon damage over 6 secs
  30. - Does 100% weapon damage
  31. 8) Talent Changes
  32. - Tier 1:
  33. - AS
  34. - Keep
  35. - AF
  36. - Increase DMG to 30%
  37. - RS
  38. - Replace
  39. - Fiery Brand dmg increase or increase the duration of the DR
  40. - Tier 2:
  41. - Keep all
  42. - Tier 3:
  43. - FB
  44. - Make base line
  45. - Change to felblade reduces CDs on Sigils or causes FB to proc more
  46. - Tier 4:
  47. - FtD
  48. - Remove
  49. - Soul Cleave increases DMG done per soul consumed by X% of AP
  50. - F
  51. - Keep
  52. - SR
  53. - Soul Cleave increases armor in Meta form by 10% for 5secs, stacks
  54. - Tier 5:
  55. - Keep all
  56. - Tier 6:
  57. - BT
  58. - Change
  59. - Engulf the current target in flames, does minor fire aoe damage
  60. - Tier 7:
  61. - LR
  62. - Change
  63. - Restores massive leech in meta, and increase damage by 100%, increases armor by 20%
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