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- D:\users\Andrew\downloads\Models\Recompiled\gibus3>"D:\Program Files (x86)\Steam\steamapps\andrew-steam@fashnek.com\sourcesdk\bin\orangebox\bin"\studiomdl -game
- "D:\Program Files (x86)\steam\steamapps\andrew-steam@fashnek.com\team fortress 2\tf" mdldecompiler.qc
- WARNING: AppFramework : Unable to load module p4lib.dll!
- qdir: "d:\users\andrew\downloads\models\recompiled\gibus3\"
- gamedir: "D:\Program Files (x86)\steam\steamapps\andrew-steam@fashnek.com\team fortress 2\tf\"
- g_path: "mdldecompiler.qc"
- Building binary model files...
- Working on "mdldecompiler.qc"
- SMD MODEL D:\users\Andrew\downloads\Models\Recompiled\gibus3/all_domination_b.dmx.smd
- SMD MODEL D:\users\Andrew\downloads\Models\Recompiled\gibus3/idle.smd
- SMD MODEL D:\users\Andrew\downloads\Models\Recompiled\gibus3/phymodel.smd
- Model has 1 convex sub-parts
- Collision model completed.
- ---------------------
- writing D:\Program Files (x86)\steam\steamapps\andrew-steam@fashnek.com\team fortress 2\tf\models/player/items/all_class/all_domination_b_scout.mdl:
- bones 2536 bytes (7)
- animations 204 bytes (1 anims) (2 frames) [0:00]
- sequences 244 bytes (1 seq)
- ik/pose 164 bytes
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- textures 76 bytes
- keyvalues 0 bytes
- bone transforms 1016 bytes
- Collision model volume 723.34 in^3
- collision 0 bytes
- total 4536
- ---------------------
- writing D:\Program Files (x86)\steam\steamapps\andrew-steam@fashnek.com\team fortress 2\tf\models/player/items/all_class/all_domination_b_scout.vvd:
- vertices 70416 bytes (1467 vertices)
- tangents 23472 bytes (1467 vertices)
- total 93952 bytes
- ---------------------
- Generating optimized mesh "D:\Program Files (x86)\steam\steamapps\andrew-steam@fashnek.com\team fortress 2\tf\models/player/items/all_class/all_domination_b_sco
- ut.sw.vtx":
- body parts: 8 bytes
- models: 20 bytes
- model LODs: 12 bytes
- meshes: 9 bytes
- strip groups: 25 bytes
- strips: 27 bytes
- verts: 13203 bytes
- indices: 10338 bytes
- bone changes: 8 bytes
- everything: 23674 bytes
- ---------------------
- Generating optimized mesh "D:\Program Files (x86)\steam\steamapps\andrew-steam@fashnek.com\team fortress 2\tf\models/player/items/all_class/all_domination_b_sco
- ut.dx80.vtx":
- body parts: 8 bytes
- models: 20 bytes
- model LODs: 12 bytes
- meshes: 9 bytes
- strip groups: 25 bytes
- strips: 27 bytes
- verts: 13203 bytes
- indices: 10338 bytes
- bone changes: 48 bytes
- everything: 23714 bytes
- ---------------------
- Generating optimized mesh "D:\Program Files (x86)\steam\steamapps\andrew-steam@fashnek.com\team fortress 2\tf\models/player/items/all_class/all_domination_b_sco
- ut.dx90.vtx":
- body parts: 8 bytes
- models: 20 bytes
- model LODs: 12 bytes
- meshes: 9 bytes
- strip groups: 25 bytes
- strips: 27 bytes
- verts: 13203 bytes
- indices: 10338 bytes
- bone changes: 48 bytes
- everything: 23714 bytes
- Completed "mdldecompiler.qc"
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