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  1. D:\users\Andrew\downloads\Models\Recompiled\gibus3>"D:\Program Files (x86)\Steam\steamapps\andrew-steam@fashnek.com\sourcesdk\bin\orangebox\bin"\studiomdl -game
  2. "D:\Program Files (x86)\steam\steamapps\andrew-steam@fashnek.com\team fortress 2\tf" mdldecompiler.qc
  3. WARNING: AppFramework : Unable to load module p4lib.dll!
  4. qdir: "d:\users\andrew\downloads\models\recompiled\gibus3\"
  5. gamedir: "D:\Program Files (x86)\steam\steamapps\andrew-steam@fashnek.com\team fortress 2\tf\"
  6. g_path: "mdldecompiler.qc"
  7. Building binary model files...
  8. Working on "mdldecompiler.qc"
  9. SMD MODEL D:\users\Andrew\downloads\Models\Recompiled\gibus3/all_domination_b.dmx.smd
  10. SMD MODEL D:\users\Andrew\downloads\Models\Recompiled\gibus3/idle.smd
  11. SMD MODEL D:\users\Andrew\downloads\Models\Recompiled\gibus3/phymodel.smd
  12. Model has 1 convex sub-parts
  13. Collision model completed.
  14. ---------------------
  15. writing D:\Program Files (x86)\steam\steamapps\andrew-steam@fashnek.com\team fortress 2\tf\models/player/items/all_class/all_domination_b_scout.mdl:
  16. bones 2536 bytes (7)
  17. animations 204 bytes (1 anims) (2 frames) [0:00]
  18. sequences 244 bytes (1 seq)
  19. ik/pose 164 bytes
  20. eyeballs 0 bytes (0 eyeballs)
  21. flexes 0 bytes (0 flexes)
  22. textures 76 bytes
  23. keyvalues 0 bytes
  24. bone transforms 1016 bytes
  25. Collision model volume 723.34 in^3
  26. collision 0 bytes
  27. total 4536
  28. ---------------------
  29. writing D:\Program Files (x86)\steam\steamapps\andrew-steam@fashnek.com\team fortress 2\tf\models/player/items/all_class/all_domination_b_scout.vvd:
  30. vertices 70416 bytes (1467 vertices)
  31. tangents 23472 bytes (1467 vertices)
  32. total 93952 bytes
  33. ---------------------
  34. Generating optimized mesh "D:\Program Files (x86)\steam\steamapps\andrew-steam@fashnek.com\team fortress 2\tf\models/player/items/all_class/all_domination_b_sco
  35. ut.sw.vtx":
  36. body parts: 8 bytes
  37. models: 20 bytes
  38. model LODs: 12 bytes
  39. meshes: 9 bytes
  40. strip groups: 25 bytes
  41. strips: 27 bytes
  42. verts: 13203 bytes
  43. indices: 10338 bytes
  44. bone changes: 8 bytes
  45. everything: 23674 bytes
  46. ---------------------
  47. Generating optimized mesh "D:\Program Files (x86)\steam\steamapps\andrew-steam@fashnek.com\team fortress 2\tf\models/player/items/all_class/all_domination_b_sco
  48. ut.dx80.vtx":
  49. body parts: 8 bytes
  50. models: 20 bytes
  51. model LODs: 12 bytes
  52. meshes: 9 bytes
  53. strip groups: 25 bytes
  54. strips: 27 bytes
  55. verts: 13203 bytes
  56. indices: 10338 bytes
  57. bone changes: 48 bytes
  58. everything: 23714 bytes
  59. ---------------------
  60. Generating optimized mesh "D:\Program Files (x86)\steam\steamapps\andrew-steam@fashnek.com\team fortress 2\tf\models/player/items/all_class/all_domination_b_sco
  61. ut.dx90.vtx":
  62. body parts: 8 bytes
  63. models: 20 bytes
  64. model LODs: 12 bytes
  65. meshes: 9 bytes
  66. strip groups: 25 bytes
  67. strips: 27 bytes
  68. verts: 13203 bytes
  69. indices: 10338 bytes
  70. bone changes: 48 bytes
  71. everything: 23714 bytes
  72.  
  73. Completed "mdldecompiler.qc"
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