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- p=0;
- for( x = 0; x < gridMax; x++ ){
- for( y = 0; y < gridMax; y++ ){
- if(x+1 < gridMax && grid[x,y].RoomHere != grid[x+1,y].RoomHere) p++;
- if(y+1 < gridMax && grid[x,y].RoomHere != grid[x,y+1].RoomHere) p++;
- }
- }
- //p holds the perimeter
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