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TexGen_SSE_realtime_log.txt

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Oct 7th, 2025
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  1. [00:12] [D0] [ListVars] <Debug: Warning: True>
  2. [00:12] [D0] [ListVars] <Debug: WorldMapDLL: False>
  3. [00:12] [D0] [ListVars] <Debug: CreateMod: False>
  4. [00:12] [D0] [ListVars] <Debug: TreeNormalMaps: False>
  5. [00:12] [D0] [ListVars] <Debug: RealTimeLog: True>
  6. [00:12] [D0] [ListVars] <Debug: Skymills: False>
  7. [00:12] [D0] [ListVars] <Debug: WorldMapSupport: False>
  8. [00:12] [D0] [ListVars] <Debug: Error: True>
  9. [00:12] [D0] [ListVars] <Debug: GrassTrim: True>
  10. [00:12] [D0] [ListVars] <Debug: UseMipmaps: True>
  11. [00:12] [D0] [ListVars] <Debug: Enderal: False>
  12. [00:12] [D0] [ListVars] <Debug: CreateTreeLODAtlasOnly: False>
  13. [00:12] [D0] [ListVars] <Debug: BleedToTransparent: True>
  14. [00:12] [D0] [ListVars] <Debug: SummaryOnly: False>
  15. [00:12] [D0] [ListVars] <Debug: LocationSwaps: False>
  16. [00:12] [D0] [ListVars] <Debug: GLListDebug: False>
  17. [00:12] [D0] [ListVars] <Debug: RenderTexturesSingleThread: False>
  18. [00:12] [D0] [ListVars] <Debug: Swaps: True>
  19. [00:12] [D0] [ListVars] <Debug: SSRenderAlpha: False>
  20. [00:12] [D0] [ListVars] <Debug: RenderSingle: False>
  21. [00:12] [D0] [ListVars] <Debug: OldBuildAtlas: False>
  22. [00:12] [D0] [ListVars] <Debug: DynDOLODScripts: False>
  23. [00:12] [D0] [ListVars] <Debug: LockImage: False>
  24. [00:12] [D0] [ListVars] <Debug: PapyrusUtilDLL: False>
  25. [00:12] [D0] [ListVars] <Debug: GLAlphaCoverage: False>
  26. [00:12] [D0] [ListVars] <Debug: GrassMipMaps: False>
  27. [00:12] [D0] [ListVars] <Debug: LockRecords: False>
  28. [00:12] [D0] [ListVars] <Debug: PBRIgnoreSpec: True>
  29. [00:12] [D0] [ListVars] <Debug: BillboardRim: False>
  30. [00:12] [D0] [ListVars] <Debug: CreateArchive: False>
  31. [00:12] [D0] [ListVars] <Debug: SendBugReport: False>
  32. [00:12] [D0] [ListVars] <Debug: BillboardGlow: False>
  33. [00:12] [D0] [ListVars] <Debug: Info: True>
  34. [00:12] [D0] [ListVars] <Debug: ExecuteLODGen: True>
  35. [00:12] [D0] [ListVars] <Debug: DVLaSS: False>
  36. [00:12] [D0] [ListVars] <Debug: ObjectMipMaps: True>
  37. [00:12] [D0] [ListVars] <Debug: DynDOLODDLL: False>
  38. [00:12] [D0] [ListVars] <Debug: HDTreeTrim: True>
  39. [00:12] [D0] [ListVars] <Debug: RenderTrim: True>
  40. [00:12] [D0] [ListVars] <Debug: DynDOLODNGDLL: True>
  41. [00:12] [D0] [ListVars] <Debug: LoadGLCompressed: False>
  42. [00:12] [D0] [ListVars] <Debug: BackportedESLSupport: False>
  43. [00:12] [D0] [ListVars] <Debug: Wizard: False>
  44. [00:12] [D0] [ListVars] <Debug: DeleteFiles: False>
  45. [00:12] [D0] [ListVars] <Debug: 565: False>
  46. [00:12] [D0] [ListVars] <Debug: Notice: False>
  47. [00:12] [D0] [ListVars] <Debug: DynDOLODNGScripts: True>
  48. [00:12] [D0] [ListVars] <Debug: LargeReferencesSupport: False>
  49. [00:12] [D0] [ListVars] <Debug: Summary: True>
  50. [00:12] [D0] [ListVars] <Debug: LargeReferences: False>
  51. [00:12] [D0] [ListVars] <Debug: SSBlendAlpha: False>
  52. [00:12] [D0] [ListVars] <Debug: CreateExportFile: True>
  53. [00:12] [D0] [ListVars] <Debug: NormalMapSteepness: False>
  54. [00:12] [D0] [ListVars] <Debug: CPUMipMaps: False>
  55. [00:12] [D0] [ListVars] <Debug: ComplexGrassUseMipmaps: False>
  56. [00:12] [D0] [ListVars] <Debug: Debug: False>
  57. [00:12] [D0] [ListVars] <Debug: GLDebug: True>
  58. [00:12] [D0] [ListVars] <Debug: PapyrusUtilScripts: False>
  59. [00:12] [D0] [ListVars] <Debug: LockTexconv: False>
  60. [00:12] [D0] [ListVars] <Debug: RegionSwaps: False>
  61. [00:12] [D0] [ListVars] <Debug: TreeMipMaps: False>
  62. [00:12] [D0] [ListVars] <Debug: Indent: True>
  63. [00:12] [D0] [ListVars] <Debug: Exception: True>
  64. [00:12] [D0] [ListVars] <Debug: KeepRenderer: True>
  65. [00:12] [D0] [ListVars] <Debug: BillboardSoft: False>
  66. [00:12] [D0] [ListVars] <Debug: SSE: True>
  67. [00:12] [D0] [ListVars] <Debug: RenderBillboardsSingleThread: False>
  68. [00:12] [D0] [ListVars] <Debug: LastError:>
  69. [00:12] [D0] [ListVars] <Debug: AppName: SSE>
  70. [00:12] [D0] [ListVars] <Debug: ArchiveType: .zip>
  71. [00:12] [D0] [ListVars] <Debug: PresetFilename: Default>
  72. [00:12] [D0] [ListVars] <Debug: GameName: Skyrim>
  73. [00:12] [D0] [ListVars] <Debug: TreeModelHeightMultiplier: 1.7>
  74. [00:12] [D0] [ListVars] <Debug: AlphaCoverage: 0.85>
  75. [00:12] [D0] [ListVars] <Debug: BillboardMinHeightMulitplier: 4>
  76. [00:12] [D0] [ListVars] <Debug: RenderModelHeightMultiplier: 1.85>
  77. [00:12] [D0] [ListVars] <Debug: AlphaFactor: 0.25>
  78. [00:12] [D0] [ListVars] <Debug: PluginVersion: 1.71>
  79. [00:12] [D0] [ListVars] <Debug: BillboardDiscardRatio: 0.01>
  80. [00:12] [D0] [ListVars] <Debug: SRGBGamma: 1.3>
  81. [00:12] [D0] [ListVars] <Debug: GrassModelHeightMultiplier: 1>
  82. [00:12] [D0] [ListVars] <Debug: BillboardMinWidthMulitplier: 4>
  83. [00:12] [D0] [ListVars] <Debug: FormID: -1>
  84. [00:12] [D0] [ListVars] <Debug: ArchiveLevel: 3>
  85. [00:12] [D0] [ListVars] <Debug: RenderThreads: 2>
  86. [00:12] [D0] [ListVars] <Debug: MinTreeModelHeight: 256>
  87. [00:12] [D0] [ListVars] <Debug: StitchObjectsSizeDefault: 256>
  88. [00:12] [D0] [ListVars] <Debug: ForceComplexGrass: 1>
  89. [00:12] [D0] [ListVars] <Debug: BillboardsUnitsPerPixelDefault: 130>
  90. [00:12] [D0] [ListVars] <Debug: MaxTextureSize: 16384>
  91. [00:12] [D0] [ListVars] <Debug: ObjectMaxSuperSamples: 0>
  92. [00:12] [D0] [ListVars] <Debug: ArchiveThreads: 14>
  93. [00:12] [D0] [ListVars] <Debug: ACAlphaThreshold: 255>
  94. [00:12] [D0] [ListVars] <Debug: SSAlphaThreshold: 128>
  95. [00:12] [D0] [ListVars] <Debug: ISize H: 945>
  96. [00:12] [D0] [ListVars] <Debug: TreeMaxSuperSamples: 0>
  97. [00:12] [D0] [ListVars] <Debug: GrassMaxSuperSamples: 0>
  98. [00:12] [D0] [ListVars] <Debug: MaxRenderResolution: 8192>
  99. [00:12] [D0] [ListVars] <Debug: TreeMSAlphaThreshold: 128>
  100. [00:12] [D0] [ListVars] <Debug: MinGrassModelVolume: 64>
  101. [00:12] [D0] [ListVars] <Debug: GrassMSAlphaThreshold: 112>
  102. [00:12] [D0] [ListVars] <Debug: StitchThreads: 4>
  103. [00:12] [D0] [ListVars] <Debug: RenderContexts: 4>
  104. [00:12] [D0] [ListVars] <Debug: MaxMultiSamples: 16>
  105. [00:12] [D0] [ListVars] <Debug: MinTreeModelVolume: 512>
  106. [00:12] [D0] [ListVars] <Debug: RenderMaxSuperSamples: 0>
  107. [00:12] [D0] [ListVars] <Debug: MaxTextureIndex: 10>
  108. [00:12] [D0] [ListVars] <Debug: TexconvAdapterIndex: 0>
  109. [00:12] [D0] [ListVars] <Debug: TextureCache: 80>
  110. [00:12] [D0] [ListVars] <Debug: RenderObjectsSizeDefault: 256>
  111. [00:12] [D0] [ListVars] <Debug: SplitTextureMaxSize: 1024>
  112. [00:12] [D0] [ListVars] <Debug: MinGrassModelHeight: 32>
  113. [00:12] [D0] [ListVars] <Debug: BillboardsMaxSizeDefault: 1024>
  114. [00:12] [D0] [ListVars] <Debug: ObjectMSAlphaThreshold: 128>
  115. [00:12] [D0] [TwbRender.Create] <Debug: 0 4>
  116. [00:12] [D0] [TwbRender.Create] <Debug: CTs 4>
  117. [00:12] [D0] [TwbRender.GetHDC] <Debug: Context #0 Handle 600AE>
  118. [00:12] [D0] [TwbRender.GetHDC] <Debug: Context #0 DC 1A010220>
  119. [00:12] [D0] [TwbRender.Create] <Debug: FPF: 17>
  120. [00:12] [D0] [TwbRender.MakeCurrent] <Debug: TwbRender.Create Context #0 DC: 1A010220 (0) RC: 11000 (0) -> 11000>
  121. [00:12] [D0] [TwbRender.Create] <Debug: OpenGL version: 2.1 Metal - 89.4 (0.0)>
  122. [00:12] [D0] [TwbRender.MakeCurrent] <Debug: TwbRender.Create Context #0 DC: 1A010220 (1A010220) RC: 11000 (11000) -> 0>
  123. [00:12] [D0] [GLCheck] <Error: OpenGL: invalid operation from TwbRender.Create>
  124. ... repeated lots of times...
  125. [02:13] [D0] [GLCheck] <Error: OpenGL: invalid operation from TwbRender.Create>
  126.  
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