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  1. hlcsg v3.4 Final (Feb 25 2006)
  2. Zoner's Half-Life Compilation Tools -- Custom Build
  3. Based on code modifications by Sean 'Zoner' Cavanaugh
  4. Based on Valve's version, modified with permission.
  5. Submit detailed bug reports to (amckern@yahoo.com)
  6. ----- BEGIN hlcsg -----
  7. Command line: C:\VALVEH~1\tools\hlcsg.exe c:\VALVEH~1\maps\JAIL_B~1 -nowadtextures
  8. Entering c:\VALVEH~1\maps\JAIL_B~1.map
  9.  
  10. Current hlcsg Settings
  11. Name | Setting | Default
  12. ---------------------|-----------|-------------------------
  13. threads [ 2 ] [ Varies ]
  14. verbose [ off ] [ off ]
  15. log [ on ] [ on ]
  16. developer [ 0 ] [ 0 ]
  17. chart [ off ] [ off ]
  18. estimate [ off ] [ off ]
  19. max texture memory [ 4194304 ] [ 4194304 ]
  20. max lighting memory [ 6291456 ] [ 6291456 ]
  21. priority [ Normal ] [ Normal ]
  22.  
  23. noclip [ off ] [ off ]
  24. null texture stripping[ on ] [ on ]
  25. clipnode economy mode [ on ] [ on ]
  26. clip hull type [ legacy ] [ legacy ]
  27. onlyents [ off ] [ off ]
  28. wadtextures [ off ] [ on ]
  29. skyclip [ on ] [ on ]
  30. hullfile [ None ] [ None ]
  31. nullfile [ None ] [ None ]
  32. min surface area [ 0.500 ] [ 0.500 ]
  33. brush union threshold [ 0.000 ] [ 0.000 ]
  34.  
  35. Using mapfile wad configuration
  36. Wadinclude list :
  37. [zhlt.wad]
  38.  
  39. 83 brushes (totalling 497 sides) discarded from clipping hulls
  40. CreateBrush:
  41. (13.53 seconds)
  42. SetModelCenters:
  43. (0.02 seconds)
  44. CSGBrush:
  45. (12.80 seconds)
  46.  
  47. Using Wadfile: \valve hammer editor\tex\timecounter.wad
  48. - Contains 8 used textures, 4.79 percent of map (17 textures in wad)
  49. Using Wadfile: \valve hammer editor\tex\jb_mister_v1.wad
  50. - Contains 10 used textures, 5.99 percent of map (10 textures in wad)
  51. Using Wadfile: \valve hammer editor\tex\halflife.wad
  52. - Contains 100 used textures, 59.88 percent of map (3116 textures in wad)
  53. Using Wadfile: \valve hammer editor\tex\decals.wad
  54. - Contains 9 used textures, 5.39 percent of map (225 textures in wad)
  55. Using Wadfile: \valve hammer editor\tex\de_piranesi.wad
  56. - Contains 1 used texture, 0.60 percent of map (160 textures in wad)
  57. Using Wadfile: \valve hammer editor\tex\torntextures.wad
  58. - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
  59. - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
  60. - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
  61. - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
  62. - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
  63. - Contains 12 used textures, 7.19 percent of map (162 textures in wad)
  64. Using Wadfile: \valve hammer editor\tex\yeaah.wad
  65. - Contains 26 used textures, 15.57 percent of map (1315 textures in wad)
  66. Including Wadfile: \valve hammer editor\tools\zhlt.wad
  67. - Contains 1 used texture, 0.60 percent of map (8 textures in wad)
  68.  
  69. added 31 additional animating textures.
  70. Error: File read failure
  71.  
  72. ----- END hlcsg -----
  73.  
  74.  
  75.  
  76. hlbsp v3.4 Final (Feb 25 2006)
  77. Zoner's Half-Life Compilation Tools -- Custom Build
  78. Based on code modifications by Sean 'Zoner' Cavanaugh
  79. Based on Valve's version, modified with permission.
  80. Submit detailed bug reports to (amckern@yahoo.com)
  81. ----- BEGIN hlbsp -----
  82. Command line: C:\VALVEH~1\tools\hlbsp.exe c:\VALVEH~1\maps\JAIL_B~1
  83. >> There was a problem compiling the map.
  84. >> Check the file c:\VALVEH~1\maps\JAIL_B~1.log for the cause.
  85.  
  86. ----- END hlbsp -----
  87.  
  88.  
  89.  
  90. hlvis v3.4 Final (Feb 25 2006)
  91. Zoner's Half-Life Compilation Tools -- Custom Build
  92. Based on code modifications by Sean 'Zoner' Cavanaugh
  93. Based on Valve's version, modified with permission.
  94. Submit detailed bug reports to (amckern@yahoo.com)
  95. ----- BEGIN hlvis -----
  96. Command line: C:\VALVEH~1\tools\hlvis.exe c:\VALVEH~1\maps\JAIL_B~1
  97. >> There was a problem compiling the map.
  98. >> Check the file c:\VALVEH~1\maps\JAIL_B~1.log for the cause.
  99.  
  100. ----- END hlvis -----
  101.  
  102.  
  103.  
  104. hlrad v3.4 Final (Feb 25 2006)
  105. Zoner's Half-Life Compilation Tools -- Custom Build
  106. Based on code modifications by Sean 'Zoner' Cavanaugh
  107. Based on Valve's version, modified with permission.
  108. Submit detailed bug reports to (amckern@yahoo.com)
  109. ----- BEGIN hlrad -----
  110. Command line: C:\VALVEH~1\tools\hlrad.exe c:\VALVEH~1\maps\JAIL_B~1
  111. >> There was a problem compiling the map.
  112. >> Check the file c:\VALVEH~1\maps\JAIL_B~1.log for the cause.
  113.  
  114. ----- END hlrad -----
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