Waternode

QAs

May 31st, 2014
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  1. [4:06:29 AM] Titus (Alex): Emery, would you be able to do some plugin development on the side of your game design? With Iterum Underground opening, Blackveil has decided to lead development of its plugins. But with the size of it, we can't really do it all ourselves. Do you think yourself and maybe a few others could work with us?
  2. [5:36:02 AM] Emery "WaterNode" Tom : Well it depends
  3. [6:13:12 PM] Titus (Alex): We could really use you man. Imagine the scope of it. Iterum Underground really could be the next big server.
  4. [6:19:22 PM] Emery "WaterNode" Tom : The thing is
  5. [6:19:28 PM] Emery "WaterNode" Tom : I urgently need money
  6. [6:19:37 PM] Emery "WaterNode" Tom : And I need to reserve time for paying jobs
  7. [6:19:41 PM] Emery "WaterNode" Tom : I would love to help if it seems promising though
  8. [6:21:29 PM] Titus (Alex): We could pay you eventually. I mean with a server like this, we have a big future, you know?
  9. [6:23:28 PM] Emery "WaterNode" Tom : Well that's the thing
  10. [6:23:37 PM] Emery "WaterNode" Tom : I need payment like ASAP
  11. [6:23:44 PM] Emery "WaterNode" Tom : Not a pay off in a month or two
  12. [6:24:46 PM] Titus (Alex): Well game design can't really do that either, you know?
  13. [6:26:43 PM] Emery "WaterNode" Tom : Well you can't compare game design to programming
  14. [6:26:52 PM] Emery "WaterNode" Tom : They're completely different
  15. [6:27:11 PM] Titus (Alex): Emery, we can do this. Even if you put the tiniest amount of time into it, it'd be enough.
  16. [6:27:37 PM] Emery "WaterNode" Tom : How so?
  17. [6:28:26 PM | Edited 6:29:41 PM] Emery "WaterNode" Tom : Just one proven claim that I will receive money in a timely fashion and I'll join, or if I enjoy enough, I guess >.>
  18.  
  19. I know he's not smart enough to understand me, so I decided to just move elsewhere.
  20.  
  21. [6:29:15 PM] Emery "WaterNode" Tom : First off, what is the project?
  22. [6:32:29 PM] Emery "WaterNode" Tom : I didn't really under stand what it is
  23. [6:32:33 PM] Titus (Alex): The project is Iterum Underground. It's the fused work of an RPG world, creative plots world, minigames world, towny world and showcase world. Basically anything you do in the RPG world carries over to the towny world. Say you complete x quest, get sword of [whatever] you drop it in the RPG world mailbox, go to the towny world, boom, you got the sword. We have plugins like gods, vampirism, lycanthropy and a whole shit load of other stuff. The towny world also includes a new system we made. Where admins can build "random" locations like bandit camps, tombs, dungeons and have them sorta like a mini quest, like Skyrim, you know how you'd go in a cave, kill some bears or whatever, get loot and leave? Basically that for the towny world. The main quests are in the RPG world. Anyways, those dot the landscape. NPCs and loot, plus drugs and explosives, not to mention a whole list of other plugins that well... just make Iterum Underground one of the most fun servers you could ever play.
  24. [6:33:47 PM] Emery "WaterNode" Tom : Have you ever considered that might be overcrowding the server with too many features?
  25. [6:35:12 PM] Titus (Alex): It mght. Unless we code most of it together. Make things simpler and more lightweight.
  26. [6:35:24 PM] Emery "WaterNode" Tom : I mean design wise
  27. [6:35:29 PM] Emery "WaterNode" Tom : Not programming wise
  28. [6:35:44 PM] Emery "WaterNode" Tom : Too complex
  29. [6:36:06 PM] Emery "WaterNode" Tom : The targeted audience would likely leave if it was too complex
  30. [6:36:12 PM] Emery "WaterNode" Tom : It sounds very complex
  31. [6:37:24 PM] Titus (Alex): Well, it's not as complex as I made it sound. Basically, you do stuff in the RPG world that you can then use in the towny world. The towny world has mini-quests in random locations. And there's a lot of plugins that make it more fun, especially because we toggle PVP forced in towns on weekends.
  32. [6:38:09 PM] Emery "WaterNode" Tom : Lots of plugins = complex
  33. More than one type of server mixed in one = complex
  34. So many quests = complex
  35. [6:38:13 PM] Emery "WaterNode" Tom : It adds up
  36. [6:38:39 PM] Titus (Alex): That's true, but it can work. And if it does work, we have one of the greatest servers to hit minecraft.
  37. [6:39:01 PM] Emery "WaterNode" Tom : Well, what I want you to do instead of can work
  38. [6:39:07 PM] Emery "WaterNode" Tom : MAKE it work, change it
  39. [6:39:28 PM] Titus (Alex): Okay. What do you suggest?
  40. [6:42:23 PM] Emery "WaterNode" Tom : Hm. I'm thinking of something with the RPG aspect that you are speaking of
  41. [6:42:40 PM] Emery "WaterNode" Tom : But instead of the minigame server
  42. [6:42:54 PM] Emery "WaterNode" Tom : We have different dimensions that are the same time
  43. [6:43:02 PM | Edited 6:43:53 PM] Emery "WaterNode" Tom : where each type of magic is different, each has different qualities
  44. [6:43:11 PM] Emery "WaterNode" Tom : And you can do completely different thigs
  45. [6:43:12 PM] Emery "WaterNode" Tom : Things
  46. [6:43:27 PM] Emery "WaterNode" Tom : You can use quests to introduce new players slowly
  47. [6:44:15 PM] Titus (Alex): Well... I think what we should do is continue with the idea, but instead of use all of these things at once, slowly introduce new things every few weeks to a month. That way we don't have anything too complex, but something that's still always fun.
  48. [6:44:45 PM] Emery "WaterNode" Tom : It does need to be refined
  49. [6:44:52 PM] Emery "WaterNode" Tom : I'm not suggesting this
  50. [6:45:13 PM] Emery "WaterNode" Tom : For the sake of actually going somewhere
  51. [6:45:27 PM] Emery "WaterNode" Tom : I am saying we need to refine the original idea
  52. [6:45:51 PM] Emery "WaterNode" Tom : We can't start till we have a intelligent, detailed, simple plan
  53. [6:45:58 PM] Emery "WaterNode" Tom : That's our goal
  54. [6:46:00 PM] Titus (Alex): The original idea is pretty simple to me. It's a damn good plan too.
  55. [6:46:15 PM] Emery "WaterNode" Tom : I'm sorry, I don't agree.
  56. [6:46:55 PM] Emery "WaterNode" Tom : If you want, I can see what the people think
  57. [6:46:58 PM] Titus (Alex): Look Emery, we got this. We just need someone who can make it work. Blackveil and his other two devs are doing it, but we need more.
  58.  
  59. Not very peppy, buddy.
  60.  
  61. [6:47:01 PM] Emery "WaterNode" Tom : If you can't take my word for it
  62. [6:47:09 PM] Emery "WaterNode" Tom : I don't think we got it yet
  63. [6:47:15 PM] Emery "WaterNode" Tom : That's why I want it to change
  64. [6:47:46 PM] Titus (Alex): Emery I talk to over a thousand people a day on enjin. I've explained the idea to them. Not only do they like it, they've told me that it could be the next big server. And it really could.
  65. [6:47:57 PM] Titus (Alex): I say we go all out. If it doesn't work, we can change it in the future.
  66. [6:48:21 PM] Emery "WaterNode" Tom : Well, the thing is
  67. [6:48:27 PM] Emery "WaterNode" Tom : You don't contact kiddies often
  68. [6:48:35 PM] Emery "WaterNode" Tom : They don't hang out on Enjin
  69. [6:48:42 PM] Emery "WaterNode" Tom : They hang out in the bigger places
  70. [6:48:49 PM] Emery "WaterNode" Tom : That you need to go to be big
  71. [6:49:30 PM] Emery "WaterNode" Tom : I've been in the business where it is booming for a long time
  72. [6:49:34 PM] Emery "WaterNode" Tom : I can tell you
  73. [6:49:37 PM] Emery "WaterNode" Tom : If we refine it
  74.  
  75. The guy very narrow minded when it comes to design decisions, he won't tell me why he can't change it. Enjin is very biased.
  76.  
  77. [6:49:39 PM] Titus (Alex): Emery we have this. We need either a yes or no from you. We got the idea that can absolutely work, but we can't change it all, throwing away the work we've already done... we can't do that.
  78.  
  79. His pep talk never works.
  80.  
  81. [6:49:54 PM] Emery "WaterNode" Tom : It will work in the long run
  82. [6:49:59 PM] Emery "WaterNode" Tom : What do you have done?
  83. [6:50:28 PM] Titus (Alex): We have the entire towny world done. Valoria, the RPG world almost done. We have all the plugins in place and just about everything ready.
  84. [6:50:29 PM] Emery "WaterNode" Tom : Maybe you should of consulted with the person that has been in the big business and seen what he thinks instead of going on Enjin
  85.  
  86. At least he admitted it. He only needs a developer because the smart developers left awhile ago.
  87.  
  88. [6:50:35 PM] Titus (Alex): And we also have a deadline of under two weeks.
  89. [6:50:51 PM] Emery "WaterNode" Tom : What do you have done?
  90. [6:51:01 PM] Titus (Alex): [6:50 PM] Titus (Alex):
  91.  
  92. <<< We have the entire towny world done. Valoria, the RPG world almost done. We have all the plugins in place and just about everything ready.
  93. [6:51:08 PM] Emery "WaterNode" Tom : Oh
  94.  
  95. I meant plugin wise. *facepalm*
  96.  
  97. [6:51:20 PM] Emery "WaterNode" Tom : Then what do you need done if all plugins are in place?
  98. [6:52:02 PM] Titus (Alex): All the towny related plugins. We don't have the transitioning plugin or questing, none of that from the RPG world. That's what we have left to do.
  99. [6:52:16 PM] Titus (Alex): We can get the towny world up, then slowly open up more of the server.
  100. [6:52:28 PM] Emery "WaterNode" Tom : Well if you can get three devs
  101. [6:52:35 PM] Emery "WaterNode" Tom : You should be able to finish it just fine
  102. [6:53:35 PM] Titus (Alex): He says one of them is inactive. And the other isn't as skilled as him. You understand how big this could be Emery. But as a developer yourself, you know changing it all and throwing away all the work we've done isn't plausible. Especially with our current deadline.
  103.  
  104. So he basically has no devs, as the person he is talking about it never on.
  105.  
  106. [6:55:41 PM] Emery "WaterNode" Tom : If I don't join, what will happen?
  107. [6:56:42 PM] Titus (Alex): We don't have as much work force and we can't do as much. Not to mention it will go slower.
  108.  
  109. Nothing will happen, it will just stop.
  110.  
  111. [6:58:50 PM] Emery "WaterNode" Tom : What towny related plugins?
  112. [6:59:42 PM] Titus (Alex): Towny itself, the NPCs plugin, drugs, marriage, gods, guns/explosives and we have the mini-quests set up.
  113. [7:02:44 PM] Emery "WaterNode" Tom : So what needs to be done?
  114. [7:02:51 PM] Emery "WaterNode" Tom : Because I think most of those exist
  115. [7:03:22 PM] Titus (Alex): No I'm saying that's what we did. It's the RPG related stuff that isn't done.
  116. [7:03:34 PM] Titus (Alex): All towny stuff is completely finished for the most part.
  117. [7:03:52 PM] Emery "WaterNode" Tom : "Then what do you need done if all plugins are in place?"
  118. "All the towny related plugins. We don't have the transitioning plugin or questing, none of that from the RPG world. That's what we have left to do."
  119. [7:04:07 PM] Emery "WaterNode" Tom : If you need it done, it isn't finished, haha
  120.  
  121. Um, genius.
  122.  
  123. [7:04:38 PM] Titus (Alex): I meant RPG related. Not towny.
  124. [7:04:40 PM] Titus (Alex): [6:52 PM] Titus (Alex):
  125.  
  126. <<< We don't have the transitioning plugin or questing, none of that from the RPG world. That's what we have left to do.
  127.  
  128. He never said that.
  129.  
  130. [7:05:03 PM] Emery "WaterNode" Tom : Ah.
  131. [7:05:11 PM] Emery "WaterNode" Tom : So what plugins do you need done?
  132. [7:06:23 PM] Titus (Alex): The transitioning plugin, questing with the NPCs, werewolves, gods integration and a clans system for the Valoria world. Of course, Blackveil has a few other things in mind too.
  133. [7:07:20 PM] Emery "WaterNode" Tom : Simple, right?
  134. [7:07:43 PM] Titus (Alex): Pretty simple.
  135. [7:07:56 PM] Emery "WaterNode" Tom : Definitely sounds like it. :)
  136.  
  137. Being nice. I'm actually sarcastic, but it's text, so he can't tell.
  138.  
  139. [7:08:58 PM] Titus (Alex): It's simple from a player's perspective. Minigames, showcase and creative are completely self-explanatory. The rest is, you make a town in the towny world. You complete quests on the RPG world. You can explore further to get more abilities and items, but it's up to the player.
  140.  
  141. Not simple at all. What an idiot.
  142.  
  143. [7:11:49 PM] Emery "WaterNode" Tom : Hm
  144. [7:11:55 PM] Emery "WaterNode" Tom : Well I don't know...
  145.  
  146. My way of saying no without offending him.
  147.  
  148. [7:12:15 PM] Titus (Alex): Emery, it's damn good for something that's so epic.
  149.  
  150. Such pep. Much wow.
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