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Call Follower Readme

Feb 2nd, 2021 (edited)
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  1. *****************************************************************
  2.  
  3.  
  4. THE ELDER SCROLLS V: SKYRIM
  5. CALL FOLLOWER
  6. Version 1.1
  7.  
  8.  
  9. *****************************************************************
  10.  
  11. Index:
  12. 1. Installation
  13. 2. Description
  14. 3. Configuration
  15. 4. Change List
  16. 5. F.A.Q.
  17. 6. Uninstallation
  18.  
  19.  
  20. *****************************************************************
  21.  
  22. 1. Manual Installation
  23.  
  24. *****************************************************************
  25.  
  26. 1. Unzip the contents of Call Follower.zip to your Skyrim Data folder. Below is a list
  27. of the default Skyrim installation locations:
  28.  
  29. C:\Program Files\Steam\steamapps\common\skyrim\data
  30.  
  31. or for 64-bit Windows:
  32.  
  33. C:\Program Files (x86)\Steam\steamapps\common\skyrim\data
  34.  
  35. 2. Confirm you have the following files in your Skyrim Data folder:
  36.  
  37. Call Follower.esp
  38. Call Follower.bsa
  39.  
  40. 3. Run the Skyrim Launcher and make sure Call Follower.esp appears in Data Files and
  41. has a tick next to it.
  42.  
  43. 4. Start the game.
  44.  
  45.  
  46. *****************************************************************
  47.  
  48. 2. Description
  49.  
  50. *****************************************************************
  51.  
  52. Call Follower is a simple mod that adds War Horns to general stores and loot containers around the
  53. world. Blowing the horn calls your current follower to you, even if they have been told to wait
  54. somewhere else. Includes an MCM that allows you to select whether your human or animal follower
  55. responds to the call, or both.
  56.  
  57. Key Features:
  58.  
  59. Press H to Horn: If you have SKSE installed, you can use the H key to blow the horn if you have one in
  60. your inventory. This key is remappable via MCM. If you do not have SKSE installed, click on the horn in
  61. your inventory to blow it.
  62.  
  63. Press H for Horse: This mod also includes the option to call for your horse when blowing the horn. By
  64. default this option is disabled, but you can enable it easily via MCM. Note: your horse won't respond if
  65. you blow the horn in other provinces, planes of Oblivion, or in interiors.
  66.  
  67. Draw the Attention of Enemies: Blowing the horn will also draw the attention of your enemies. Use it to
  68. lure enemies toward you or to keep enemies off softer and squishier friendly NPCs.
  69.  
  70.  
  71. *****************************************************************
  72.  
  73. 3. Configuration
  74.  
  75. *****************************************************************
  76.  
  77. Call Follower includes an MCM that allows you to configure the following option:
  78.  
  79. - Call Follower:
  80. Blowing the war horn calls your current follower. If they are further than a cell away, they
  81. will be teleported to the nearest door marker. Followers that are dead will not be able to heed
  82. your call. By default this option is enabled.
  83. You can also change this setting with the following console command:
  84.  
  85. set CF_CallFollower to # (0 to disable, 1 to enable)
  86.  
  87. - Call Animal:
  88. Blowing the war horn calls your current animal follower. If they are further than a cell away,
  89. they will be teleported to the nearest door marker. Followers that are dead will not be able to
  90. heed your call. By default this option is enabled.
  91. You can also change this setting with the following console command:
  92.  
  93. set CF_CallAnimal to # (0 to disable, 1 to enable)
  94.  
  95. - Call Horse:
  96. Blowing the war horn calls your current horse. You cannot call a horse to new provinces, planes of
  97. Oblivion, or into interiors. If your horse has died, it will not be able to heed your call. By
  98. default this option is disabled.
  99. You can also change this setting with the following console command:
  100.  
  101. set CF_CallHorse to # (0 to disable, 1 to enable)
  102.  
  103. - Blow Horn:
  104. Hotkey used to blow war horn. Note: you need to have a War Horn in your inventory before you can use
  105. it to call your follower. By default this hotkey is set to H.
  106. You can also change this setting with the following console command:
  107.  
  108. set CF_Hotkey to # (numeric key value, e.g.: H is 35)
  109.  
  110. - Preferred Horn:
  111. Sets which type of war horn to prefer when using the Hotkey. By default, Nord War Horns are set as
  112. the preferred war horn.
  113. You can also change this setting with the following console command:
  114.  
  115. set CF_PreferredHorn to # (0 = Nord War Horn, 1 = Imperial War Horn)
  116.  
  117.  
  118. *****************************************************************
  119.  
  120. 4. Change List
  121.  
  122. *****************************************************************
  123.  
  124. 1.0 - Initial Release.
  125.  
  126. 1.1 - Added Imperial War Horns.
  127. - Added option in MCM to set preferred War Horn to use with Hotkey.
  128. - Added spash screen to MCM.
  129.  
  130.  
  131. *****************************************************************
  132.  
  133. 5. F.A.Q
  134.  
  135. *****************************************************************
  136.  
  137. Q. What patch level is required?
  138. A. None.
  139.  
  140. Q. Do I need Dawnguard, Hearthfire or Dragonborn or additional plugins like SKSE?
  141. A. SKSE and SkyUI will be required if you want to toggle which types of followers the horn
  142. calls via MCM or use a hotkey to blow the horn, however this mod will function perfectly fine
  143. without it.
  144.  
  145. Q. Is this mod stable? / compatible with ### / affect performance?
  146. A. Call Follower makes zero changes to any vanilla records, so the chance of seeing some sort of
  147. compatibility issue is as low as possible. War Horns are added to the LItemMiscVendorMisc75
  148. leveled list by script upon initialization. Please note that this mod was designed for the
  149. default follower system and may not work correctly with follower overhauls and frameworks.
  150.  
  151. Q. Will this call my followers if they are stuck or missing?
  152. A. If you're more than a cell away, your follower is moved to the nearest Door Marker the game can
  153. find, as long as you're both not in an interior cell. If you lose your companion inside a big
  154. dungeon, try blowing the horn once you get outside. Note: you only need to blow the horn once.
  155. If you can't blow the horn again, it's likely that your follower is already on their way to you.
  156.  
  157. Q. I blew the horn but my follower isn't showing up.
  158. A. Sometimes it might take them awhile to reach you, try waiting an hour.
  159.  
  160. Q. Why do I go into third-person or sheathe my weapon when I blow the horn?
  161. A. Being in first person or having your weapon out prevents the horn animation from happening.
  162.  
  163. Q. I clicked on the War Horn in the inventory, but it says 'You cannot equip this item'...
  164. A. Just ignore that message or use the hotkey instead if you have SKSE installed.
  165.  
  166. Q. Can I modify this mod or use any assets from it?
  167. A. You can do what ever you want with this mod, with attribution.
  168.  
  169.  
  170. *****************************************************************
  171.  
  172. 6. Uninstallation
  173.  
  174. *****************************************************************
  175.  
  176. If you want to remove the mod permanently:
  177.  
  178. 1. Closing the game.
  179.  
  180. 2. Remove the Call Follower.esp and call Follower.bsa files from your Skyrim data folder.
  181. By default this should be either of the following locations:
  182.  
  183. C:\Program Files\Steam\steamapps\common\skyrim\data
  184.  
  185. or for 64-bit Windows:
  186.  
  187. C:\Program Files (x86)\Steam\steamapps\common\skyrim\data
  188.  
  189. 3. Refer to SuperSajuuk's document on manually removing any left-over CF_* script files from
  190. your save file:
  191.  
  192. https://www.dropbox.com/s/lj6d98yy8ohcoh3/Uninstalling%20Skyrim%20Mods.pdf?dl=0
  193.  
  194. Note: You should not experience any problems with stability if you do not clean these script
  195. files from your save.
  196.  
  197.  
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