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- *****************************************************************
- THE ELDER SCROLLS V: SKYRIM
- CALL FOLLOWER
- Version 1.1.2
- *****************************************************************
- Index:
- 1. Installation
- 2. Description
- 3. Configuration
- 4. Change List
- 5. F.A.Q.
- 6. Uninstallation
- *****************************************************************
- 1. Manual Installation
- *****************************************************************
- 1. Unzip the contents of the mod to your Skyrim Data folder. Below is a list of the default
- Skyrim installation locations:
- C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data
- For Special Edition Edition:
- C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data
- 2. Confirm you have the following files in your Skyrim data folder:
- Call Follower.esp
- Call Follower.bsa
- Call Follower - Textures.bsa (Skyrim Special Edition only)
- 3. Run the Skyrim Launcher. Go to Data Files and make sure Call Follower.esp is loaded
- after your master files.
- For Special Edition, open %userprofile%\AppData\Local\Skyrim Special Edition\plugins.txt
- and add *Call Follower.esp after your master files.
- 4. Save.
- 5. Launch the game.
- *****************************************************************
- 2. Description
- *****************************************************************
- Call follower adds nord and imperial war horns to general stores and containers that let you call
- your follower, animal companion, or horse to your side.
- Key Features:
- Summon Companions: Blow a horn to call your companions to your side. Companions will respond even if
- you've told them to wait somewhere. If you have SKSE installed, you can use the 'H' key to blow a horn
- if you have one in your inventory. This key is remappable via MCM. If you do not have SKSE installed,
- you can still click on the horn in your inventory to blow it.
- Summon Your Horse: This mod also includes the option to call for your horse when blowing the horn. By
- default this option is disabled, but you can enable it easily via MCM. Note: your horse won't respond
- if you blow the horn from another province, planes of Oblivion, or from an interior.
- Draw the Attention of Enemies: Blowing the horn will also draw the attention of your enemies. Use it to
- lure enemies toward you or to keep enemies off softer and squishier friendly NPCs.
- Lore Friendly Integration: Horns are automatically added to the list of random items that general
- stores sell, and to random chests and containers. They aren't a commonly found item so you'll need to
- keep your eyes open as you travel.
- An MCM is included that allows you to toggle all features added by this mod.
- *****************************************************************
- 3. Configuration
- *****************************************************************
- Call Follower includes an MCM that allows you to configure the following option:
- - Call Follower:
- Blowing the war horn calls your current follower. If they are further than a cell away, they
- will be teleported to the nearest door marker. Followers that are dead will not be able to heed
- your call. By default this option is enabled.
- You can also change this setting with the following console command:
- set CF_CallFollower to # (0 to disable, 1 to enable)
- - Call Animal:
- Blowing the war horn calls your current animal follower. If they are further than a cell away,
- they will be teleported to the nearest door marker. Followers that are dead will not be able to
- heed your call. By default this option is enabled.
- You can also change this setting with the following console command:
- set CF_CallAnimal to # (0 to disable, 1 to enable)
- - Call Horse:
- Blowing the war horn calls your current horse. You cannot call a horse to new provinces, planes of
- Oblivion, or into interiors. If your horse has died, it will not be able to heed your call. By
- default this option is disabled.
- You can also change this setting with the following console command:
- set CF_CallHorse to # (0 to disable, 1 to enable)
- - Blow Horn:
- Hotkey used to blow war horn. Note: you need to have a War Horn in your inventory before you can use
- it to call your follower. By default this hotkey is set to H.
- You can also change this setting with the following console command:
- set CF_Hotkey to # (numeric key value, e.g.: H is 35)
- - Preferred Horn:
- Sets which type of war horn to prefer when using the Hotkey. By default, Nord War Horns are set as
- the preferred war horn.
- You can also change this setting with the following console command:
- set CF_PreferredHorn to # (0 = Nord War Horn, 1 = Imperial War Horn)
- *****************************************************************
- 4. Change List
- *****************************************************************
- 1.0 - Initial Release.
- 1.1 - Added Imperial War Horns.
- - Added option in MCM to set preferred War Horn to use with Hotkey.
- - Added spash screen to MCM.
- 1.1.1 - Hotkey no longer triggers when in menu mode.
- 1.1.2 - ESLified the mod for Special Edition/Anniversary Edition.
- *****************************************************************
- 5. F.A.Q
- *****************************************************************
- Q. What patch level is required?
- A. None.
- Q. Do I need Dawnguard, Hearthfire or Dragonborn or additional plugins like SKSE?
- A. SKSE and SkyUI will be required if you want to toggle which types of followers the horn
- calls via MCM or use a hotkey to blow the horn, however this mod will function perfectly fine
- without it.
- Q. Is this mod stable? / compatible with ### / affect performance?
- A. Call Follower makes zero changes to any vanilla records, so the chance of seeing some sort of
- compatibility issue is as low as possible. War Horns are added to the LItemMiscVendorMisc75
- leveled list by script upon initialization. Please note that this mod was designed for the
- default follower system and may not work correctly with follower overhauls and frameworks.
- Q. Will this call my followers if they are stuck or missing?
- A. If you're more than a cell away, your follower is moved to the nearest Door Marker the game can
- find, as long as you're both not in an interior cell. If you lose your companion inside a big
- dungeon, try blowing the horn once you get outside. Note: you only need to blow the horn once.
- If you can't blow the horn again, it's likely that your follower is already on their way to you.
- Q. I blew the horn but my follower isn't showing up.
- A. Sometimes it might take them awhile to reach you, try waiting an hour.
- Q. Why do I go into third-person or sheathe my weapon when I blow the horn?
- A. Being in first person or having your weapon out prevents the horn animation from happening.
- Q. I clicked on the War Horn in the inventory, but it says 'You cannot equip this item'...
- A. Just ignore that message or use the hotkey instead if you have SKSE installed.
- Q. Can I modify this mod or use any assets from it?
- A. You can do what ever you want with this mod, with attribution.
- *****************************************************************
- 6. Uninstallation
- *****************************************************************
- If you want to remove the mod permanently:
- 1. Closing the game.
- 2. Remove the Call Follower.esp and call Follower.bsa files from your Skyrim data folder.
- By default this should be either of the following locations:
- C:\Program Files\Steam\steamapps\common\skyrim\data
- or for 64-bit Windows:
- C:\Program Files (x86)\Steam\steamapps\common\skyrim\data
- 3. Refer to SuperSajuuk's document on manually removing any left-over CF_* script files from
- your save file:
- https://www.dropbox.com/s/lj6d98yy8ohcoh3/Uninstalling%20Skyrim%20Mods.pdf?dl=0
- Note: You should not experience any problems with stability if you do not clean these script
- files from your save.
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