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  1. ##############
  2. #####INFO#####
  3. ##############
  4.  
  5. Name: XXXXXXX Race: Gnome Guild: Moon Mage
  6. Gender: Male Age: 71 Circle: 154
  7. You were born on the 24th day of the 8th month of Skullcleaver the Dwarven Axe in the year of the Crystal Snow Hare, 363 years after the victory of Lanival the Redeemer.
  8.  
  9. Your birthday is more than 3 months away.
  10.  
  11. Strength : 70 Reflex : 75
  12. Agility : 70 Charisma : 32
  13. Discipline : 75 Wisdom : 100
  14. Intelligence : 96 Stamina : 75
  15.  
  16. Concentration : 522 Max : 522
  17.  
  18. Favors : 30
  19. TDPs : 5541
  20. PIRP Points : 50
  21. Encumbrance : None
  22. Luck : Average
  23.  
  24. Wealth:
  25. No Kronars.
  26. 121 gold, 1 silver, 11 bronze, and 15 copper Lirums (121225 copper Lirums).
  27. No Dokoras.
  28.  
  29. Debt:
  30. You owe 5 gold, 7 bronze, and 6 copper Kronars to the Principality of Zoluren. (5076 copper Kronars)
  31. You owe 3 platinum and 6 gold Dokoras to the Domain of Ilithi. (36000 copper Dokoras)
  32. You owe 3 bronze Lirums to the Collection of Qi. (30 copper Lirums)
  33.  
  34. ################
  35. #####SKILLS#####
  36. ################
  37.  
  38. Circle: 154
  39. Showing all skills regardless of rank.
  40.  
  41. SKILL: Rank/Percent towards next rank/Amount learning/Mindstate Fraction
  42. Shield Usage: 515 09% clear (0/34) Light Armor: 480 23% clear (0/34)
  43. Chain Armor: 515 20% clear (0/34) Brigandine: 478 17% clear (0/34)
  44. Plate Armor: 477 25% clear (0/34) Defending: 519 06% clear (0/34)
  45. Parry Ability: 488 12% clear (0/34) Small Edged: 369 45% clear (0/34)
  46. Large Edged: 369 48% clear (0/34) Twohanded Edged: 368 99% clear (0/34)
  47. Small Blunt: 369 41% clear (0/34) Large Blunt: 369 25% clear (0/34)
  48. Twohanded Blunt: 368 81% clear (0/34) Slings: 368 67% clear (0/34)
  49. Bow: 369 53% clear (0/34) Crossbow: 368 22% clear (0/34)
  50. Staves: 369 04% clear (0/34) Polearms: 368 75% clear (0/34)
  51. Light Thrown: 370 80% clear (0/34) Heavy Thrown: 370 46% clear (0/34)
  52. Brawling: 370 49% clear (0/34) Offhand Weapon: 420 17% clear (0/34)
  53. Melee Mastery: 509 68% clear (0/34) Missile Mastery: 517 65% clear (0/34)
  54. Lunar Magic: 1001 89% nearly locked (33/34) Attunement: 1006 66% enthralled (32/34)
  55. Arcana: 985 18% enthralled (32/34) Targeted Magic: 525 38% clear (0/34)
  56. Augmentation: 928 94% enthralled (32/34) Debilitation: 518 62% clear (0/34)
  57. Utility: 963 17% nearly locked (33/34) Warding: 890 65% enthralled (32/34)
  58. Sorcery: 781 47% enthralled (32/34) Astrology: 879 79% learning (3/34)
  59. Evasion: 563 19% clear (0/34) Athletics: 758 01% attentive (10/34)
  60. Perception: 811 76% riveted (28/34) Stealth: 643 69% pondering (7/34)
  61. Locksmithing: 150 93% clear (0/34) Thievery: 662 46% absorbing (15/34)
  62. First Aid: 559 34% very rapt (31/34) Outdoorsmanship: 762 96% ruminating (8/34)
  63. Skinning: 576 43% clear (0/34) Forging: 411 99% interested (12/34)
  64. Engineering: 408 94% concentrating (9/34) Outfitting: 409 20% riveted (28/34)
  65. Alchemy: 386 36% focused (20/34) Enchanting: 33 61% clear (0/34)
  66. Scholarship: 791 81% learning (3/34) Mechanical Lore: 255 62% clear (0/34)
  67. Appraisal: 749 33% very riveted (29/34) Performance: 699 32% deliberative (11/34)
  68. Tactics: 530 67% clear (0/34)
  69.  
  70. Total Ranks Displayed: 28713
  71. Time Development Points: 5541 Favors: 30 Deaths: 36 Departs: 5
  72. Rested EXP Stored: 2:56 hours Usable This Cycle: 2:56 hours Cycle Refreshes: 21:20 hours
  73. Requirements for Circle 183:
  74.  
  75. You have enough Primary Magic(Attunement) for Circle 158 and need 6 (1012) ranks for Circle 159
  76. You have enough Astrology for Circle 160 and need 6 (885) ranks for Circle 161
  77. You have enough 7th Magic(Targeted Magic) for Circle 161 and need 5 (530) ranks for Circle 162
  78. You have enough Primary Lore(Appraisal) for Circle 163 and need 3 (752) ranks for Circle 164
  79. You have enough 6th Magic(Sorcery) for Circle 167 and need 3 (784) ranks for Circle 168
  80. You have enough Secondary Magic(Arcana) for Circle 167 and need 15 (1000) ranks for Circle 168
  81. You have enough Primary Survival(Perception) for Circle 168 and need 6 (817) ranks for Circle 169
  82. You have enough Tertiary Lore(Tactics) for Circle 170 and need 8 (538) ranks for Circle 171
  83. You have enough Tertiary Magic(Utility) for Circle 172 and need 6 (969) ranks for Circle 173
  84. You have enough 4th Magic(Augmentation) for Circle 172 and need 11 (939) ranks for Circle 173
  85. You have enough Secondary Lore(Performance) for Circle 172 and need 1 (700) ranks for Circle 173
  86. You have enough Secondary Survival(Outdoorsmanship) for Circle 174 and need 8 (770) ranks for Circle 175
  87. You have enough Scholarship for Circle 176 and need 9 (800) ranks for Circle 177
  88. You have enough 5th Magic(Warding) for Circle 176 and need 11 (901) ranks for Circle 177
  89. You have enough 5th Survival(Skinning) for Circle 177 and need 8 (584) ranks for Circle 178
  90. You have enough Tertiary Survival(Athletics) for Circle 178 and need 2 (760) ranks for Circle 179
  91. You have enough 4th Survival(Stealth) for Circle 182 and need 1 (644) ranks for Circle 183
  92.  
  93. TDPs Gained: 45436
  94. Total Ranks: 28713
  95.  
  96. ##################
  97. #####INVENTORY####
  98. ##################
  99.  
  100. You have:
  101.  
  102. an iron mortar
  103. a pair of copper zills
  104. a crystal-inset oaken staff surmounted with a witch ball
  105. a hip tote
  106. -a tiny coal nugget
  107. a fine silk rucksack
  108. -some thin steel sewing needles
  109. -some steel serrated scissors with a tempered finish
  110. -a steel slender awl with a tempered finish
  111. -an alchemy work order logbook
  112. -a steel grooved pestle with a tempered finish
  113. -an oblong steel wire sieve with a tempered finish
  114. -some water
  115. -a book of master remedy instructions
  116. -a chamois cloth
  117. -a tin detailed yardstick with a tempered finish
  118. -an outfitting work order logbook
  119. -some straight iron pins
  120. -some rat-pelt leather
  121. -a book of master tailoring instructions
  122. -a steel serrated bone saw with a tempered finish
  123. -some elongated steel rifflers with a tempered finish
  124. -a tapered steel rasp with a tempered finish
  125. -a coil of heavy rope
  126. -a steel ball-peen hammer with a tempered finish
  127. -some articulated covellite tongs with a tempered finish
  128. -an engineering work order logbook
  129. -a deer-bone stack
  130. -a book of master carving instructions
  131. -a jar of surface polish
  132. -a leather bellows
  133. -a steel wide shovel with a tempered finish
  134. -a forging work order logbook
  135. -a flask of oil
  136. -a book of master blacksmithing instructions
  137. -a grooved covellite mixing stick
  138. -a large metal bowl
  139. -a balsa clockwork telescope
  140. -a flask of oil
  141. -a flask of oil
  142. -a flask of oil
  143. -some dried jadice
  144. -some dried plovik
  145. -a sturdy textbook embossed with depictions of skeletons
  146. -a coarse shalswar-hide cowl with fitted seams
  147. -a lumium scale balaclava
  148. -a lumium armet
  149. -a steel bola
  150. -a steel tanto
  151. -a bar mace
  152. -a steel bastard sword
  153. -a nightstick
  154. -a javelin
  155. -a black walnut gut-stringed crossbow with an engraved cambrinth-inlaid stock
  156. -a simple leather sling
  157. -a leather-gripped yew shortbow
  158. -a rugged backpack
  159. -a cambrinth-beaded anklet accented with talan pearls
  160. -a prancing cambrinth fox affixed to a silver chain
  161. -a braided cambrinth armband
  162. -a steel scimitar with a tempered blade
  163. -a small packet of deed claim forms
  164. -a steel bastard sword
  165. -some dried nemoih
  166. -some dried nilos
  167. -some grain alcohol
  168. -a flask of oil
  169. -some wool yarn
  170. -a flask of oil
  171. a twilight-blue sanowret crystal
  172. a steel ring hauberk
  173. some steel ring gloves
  174. a lumium ring balaclava
  175. a lumium round sipar
  176. a polished steel parry stick
  177. some brass knuckles
  178. a cambrinth-link choker dangling a malachite cameo
  179. a steel biomechanical tarantula
  180. a silk haversack
  181. a shimmering glass dragon tethered to a sinuous tyrium chain
  182. a small steel skinning knife with a leather-wrapped hilt
  183. a wildling spider carved from cambrinth
  184. a thigh bag
  185.  
  186. ################
  187. #####SPELLS#####
  188. ################
  189.  
  190. You recall the spells you have learned from your training.
  191.  
  192. In the chapter entitled "Analogous Patterns", you have notes on the Manifest Force [maf] and Gauge Flow [gaf] spells.
  193.  
  194. In the chapter entitled "Perception", you have notes on the Clear Vision [cv], Piercing Gaze [pg], Locate, Distant Gaze [dg], Machinist's Touch [mt], Seer's Sense [seer], Aura Sight [aus], Tenebrous Sense [ts], and Destiny Cipher [dc] spells.
  195.  
  196. In the chapter entitled "Psychic Projection", you have notes on the Calm, Mental Blast [mb], Sleep, Hypnotize, Telekinetic Throw [tkt], Telekinetic Storm [tks], Psychic Shield [psy], Rend, Shear, Thoughtcast [th], Mind Shout [ms], and Empower Moonblade [emmo] spells.
  197.  
  198. In the chapter entitled "Moonlight Manipulation", you have notes on the Shadows, Focus Moonbeam [fm], Dazzle, Burn, Moonblade, Dinazen Olkar [do], Shape Moonblade [shmo], Cage of Light [col], and Shift Moonbeam [sm] spells.
  199.  
  200. In the chapter entitled "Enlightened Geometry", you have notes on the Shadowling, Partial Displacement [pd], Teleport, Whole Displacement [wd], Moongate [mg], Braun's Conjecture [bc], and Riftal Summons [rs] spells.
  201.  
  202. In the chapter entitled "Stellar Magic", you have notes on the Starlight Sphere [sls], Invocation of the Spheres [iots], and Read the Ripples [rtr] spells.
  203.  
  204. You have temporarily memorized the Righteous Wrath [rw] and Bless spells.
  205.  
  206. You recall proficiency with the magic feats of Sorcerous Patterns, Basic Preparation Recognition, Faster Battle Preparations, Faster Matrices, Faster Rituals, Augmentation Mastery, Debilitation Mastery, Targeted Mastery, Utility Mastery, Warding Mastery, Improvised Rituals, Deep Attunement, Raw Channeling, Efficient Channeling, Efficient Harnessing, Improved Memory and Magic Theorist.
  207.  
  208. You have 10 spell slots available.
  209.  
  210.  
  211. #######################
  212. #####ASTRAL TRAVEL#####
  213. #######################
  214.  
  215. You know the names of:
  216. Asharshpar'i
  217. Dinegavren
  218. Mintais
  219. Rolagi
  220. Dor'na'torna
  221. Marendin
  222. Tamigen
  223. Taniendar
  224. Erekinzil
  225. Tabelrem
  226. Auilusi
  227. Besoge
  228. Vellano
  229. Roundtime: 2 sec.
  230.  
  231. ######################
  232. #####WARN HISTORY#####
  233. ######################
  234.  
  235. Final Report for XXXXXXX's account:
  236. Total Warnings: 0
  237. Total Cautions: 0
  238. Last Warning: Unknown Time
  239. Last Caution: Unknown Time
  240.  
  241. Note: History only tracked reliably from May 2014. See WARN HELP for additional information on extended records and character transfers.
  242.  
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