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- #pragma once
- #include<iostream>
- #include<math.h>
- using namespace std;
- class Coordonate3D {
- double x, y, z;
- public:
- Coordonate3D(double x = 0, double y = 0, double z = 0);
- Coordonate3D(const Coordonate3D&);
- Coordonate3D& translatie( Coordonate3D);
- Coordonate3D& rotatie( double t);
- friend double PS(Coordonate3D&, Coordonate3D&);
- Coordonate3D PV(Coordonate3D&, Coordonate3D&);
- Coordonate3D operator+(const Coordonate3D&);
- Coordonate3D operator-(const Coordonate3D&);
- Coordonate3D operator=(const Coordonate3D&);
- friend ostream& operator<<(ostream&, const Coordonate3D&);
- };
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