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All Cards Notes

Oct 5th, 2015
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  1. Route Changes Since Last All Cards Route:
  2. Prologue:
  3. Get 3 bush coins in Playground
  4. In Toad Town visit the shop and buy a Fire Flower and then Fright Jar
  5. Chapter 1:
  6. Skip Koopa Village Shop
  7. Bush coin in Koopa Village
  8. When in the Fortress, do staircase skip like any% and get bombette 1st
  9. Jail Fight: Fright Jar, If the koopa doesnt run, bomb him, if a bomb-omb doesnt run, untimed body slam
  10. Now do the pit
  11. 1st pit Fight, 1st strike with jump:
  12. Power Jump the 2nd Koopa; Bomb
  13. Untimed Jump
  14. 2nd pit Fight:
  15. Fright Jar, if it fails, next turn untimed jump/ bomb (you cant bomb if you had to bomb the koopa in jail fight, just keep attacking)
  16. 3rd pit fight: 1st strike with bomb, my strat for this is walking left and jumping over him when he notices you, after you landing keep walking left a bit and bombette should jump too, when she lands, use her and spam c-down to explode her, as the koopa should have noticed you again. Then do:
  17. Power Jump, Untimed Body Slam
  18. If you had to use bomb at all b/c of a fright jar fail you must hit a heart block BEFORE and AFTER the cannons, otherwise its the same as old
  19. * Make sure to collect coins from the dark koopa fights, we need the money now too but it also reduces lag
  20. Chapter 4: Do Not get the invisible Fire Flower
  21. On fuzzies, use full power quake
  22. hit heart block at red station when you arrive there
  23. In the moving platform room, get am invisible volt shroom as soon as you enter to the right of the block
  24. Lantern Ghost:
  25. Volt Shroom; Do Nothing
  26. Do Nothing; Swap to Goombario/Bow (Block exactly 1/2)
  27. Headbonk/Smack; Bounce
  28. Headbonk/Smack; Bounce
  29. (Need 5+4 Bounce)
  30. Skip the Shooting Star
  31. Chapter 2:
  32. When you arrive (or are departing from) Dry Dry Outpost Visit the shop and buy 3 t-bolts (if you only have enough money for 2 its ok too)
  33. * If you had no fright jar fails level ups will be slightly different and you wont level up on tutankoopa, but it isnt any slower
  34. Chapter 6:
  35. * If you didnt level on tutankoopa you will do the top left mole 1st
  36. Mole 1 Jump, Level BP (Even if you have old older with mole 3 1st you should always kill this mole, not air lift)
  37. Mole 3 (top right)
  38. Mole 4 (bottom-right)
  39. Mole 2 (bottom left) (Same strats as before)
  40. Skip the shooting star by the spring
  41. Chapter 7:
  42. Do Not kill dark koopas for clippy boots, get clippy off of the 1st dark koopa and lure the 2nd one away, but be care its easy to get hit if ur not fast at getting on the block
  43. You will level up on clubba 1 with 0 fright jar fails, Level HP
  44. Depending on if you got a spiny spawn you may have to change up ur clubba 2 +3 fights (im not sure if this is necessary anymore but im too lazy to check the exp, you may be able to do the no spiny spawn route always)
  45. If spiny spawn: Standard Chap 7
  46. If no spiny spawn: Use up and away on clubba 2 instead, and kill clubba 3
  47. After Chap 7: Skip the pedastal T-Rage unless you could only afford 2 t-bolts, still get the shooting star always though, btw
  48. Final Bowser: Standard, except now you will be using 3x t-bolts in place of 2 shooting stars and t-rage (you still need at least 1 4bounce)
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