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- public Player[] getMembers();
- public void declareWar(BasicTown town);
- public BasicTown[] getEnemies();
- public void stopWar(BasicTown town);
- public BasicTown[] getAlies();
- public Player getLeader();
- public List<Player> getCommander();
- public void setLeader(Player leader);
- public void addCommander(Player commander);
- public void removeCommander(Player commander);
- public String getName();
- public void setName();
- public void addMember(Player player);
- public void removeMember(Player player);
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