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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef __ACCOUNT_H_INCLUDED__
- #define __ACCOUNT_H_INCLUDED__
- #include "../common/cbasetypes.h"
- #include "../common/mmo.h" // ACCOUNT_REG2_NUM
- typedef struct AccountDB AccountDB;
- typedef struct AccountDBIterator AccountDBIterator;
- // standard engines
- #ifdef WITH_TXT
- AccountDB* account_db_txt(void);
- #endif
- #ifdef WITH_SQL
- AccountDB* account_db_sql(void);
- #endif
- // extra engines (will probably use the other txt functions)
- #define ACCOUNTDB_CONSTRUCTOR_(engine) account_db_##engine
- #define ACCOUNTDB_CONSTRUCTOR(engine) ACCOUNTDB_CONSTRUCTOR_(engine)
- #ifdef ACCOUNTDB_ENGINE_0
- AccountDB* ACCOUNTDB_CONSTRUCTOR(ACCOUNTDB_ENGINE_0)(void);
- #endif
- #ifdef ACCOUNTDB_ENGINE_1
- AccountDB* ACCOUNTDB_CONSTRUCTOR(ACCOUNTDB_ENGINE_1)(void);
- #endif
- #ifdef ACCOUNTDB_ENGINE_2
- AccountDB* ACCOUNTDB_CONSTRUCTOR(ACCOUNTDB_ENGINE_2)(void);
- #endif
- #ifdef ACCOUNTDB_ENGINE_3
- AccountDB* ACCOUNTDB_CONSTRUCTOR(ACCOUNTDB_ENGINE_3)(void);
- #endif
- #ifdef ACCOUNTDB_ENGINE_4
- AccountDB* ACCOUNTDB_CONSTRUCTOR(ACCOUNTDB_ENGINE_4)(void);
- #endif
- struct mmo_account
- {
- int account_id;
- char userid[NAME_LENGTH];
- char pass[32+1]; // 23+1 for plaintext, 32+1 for md5-ed passwords
- char sex; // gender (M/F/S)
- char email[40]; // e-mail (by default: a@a.com)
- int level; // GM level
- unsigned int state; // packet 0x006a value + 1 (0: compte OK)
- time_t unban_time; // (timestamp): ban time limit of the account (0 = no ban)
- time_t expiration_time; // (timestamp): validity limit of the account (0 = unlimited)
- unsigned int logincount;// number of successful auth attempts
- char lastlogin[24]; // date+time of last successful login
- char last_ip[16]; // save of last IP of connection
- char birthdate[10+1]; // assigned birth date (format: YYYY-MM-DD, default: 0000-00-00)
- int account_reg2_num;
- struct global_reg account_reg2[ACCOUNT_REG2_NUM]; // account script variables (stored on login server)
- };
- struct AccountDBIterator
- {
- /// Destroys this iterator, releasing all allocated memory (including itself).
- ///
- /// @param self Iterator
- void (*destroy)(AccountDBIterator* self);
- /// Fetches the next account in the database.
- /// Fills acc with the account data.
- /// @param self Iterator
- /// @param acc Account data
- /// @return true if successful
- bool (*next)(AccountDBIterator* self, struct mmo_account* acc);
- };
- struct AccountDB
- {
- /// Initializes this database, making it ready for use.
- /// Call this after setting the properties.
- ///
- /// @param self Database
- /// @return true if successful
- bool (*init)(AccountDB* self);
- /// Destroys this database, releasing all allocated memory (including itself).
- ///
- /// @param self Database
- void (*destroy)(AccountDB* self);
- /// Gets a property from this database.
- /// These read-only properties must be implemented:
- /// "engine.name" -> "txt", "sql", ...
- /// "engine.version" -> internal version
- /// "engine.comment" -> anything (suggestion: description or specs of the engine)
- ///
- /// @param self Database
- /// @param key Property name
- /// @param buf Buffer for the value
- /// @param buflen Buffer length
- /// @return true if successful
- bool (*get_property)(AccountDB* self, const char* key, char* buf, size_t buflen);
- /// Sets a property in this database.
- ///
- /// @param self Database
- /// @param key Property name
- /// @param value Property value
- /// @return true if successful
- bool (*set_property)(AccountDB* self, const char* key, const char* value);
- /// Creates a new account in this database.
- /// If acc->account_id is not -1, the provided value will be used.
- /// Otherwise the account_id will be auto-generated and written to acc->account_id.
- ///
- /// @param self Database
- /// @param acc Account data
- /// @return true if successful
- bool (*create)(AccountDB* self, struct mmo_account* acc);
- /// Removes an account from this database.
- ///
- /// @param self Database
- /// @param account_id Account id
- /// @return true if successful
- bool (*remove)(AccountDB* self, const int account_id);
- /// Modifies the data of an existing account.
- /// Uses acc->account_id to identify the account.
- ///
- /// @param self Database
- /// @param acc Account data
- /// @return true if successful
- bool (*save)(AccountDB* self, const struct mmo_account* acc);
- /// Finds an account with account_id and copies it to acc.
- ///
- /// @param self Database
- /// @param acc Pointer that receives the account data
- /// @param account_id Target account id
- /// @return true if successful
- bool (*load_num)(AccountDB* self, struct mmo_account* acc, const int account_id);
- /// Finds an account with userid and copies it to acc.
- ///
- /// @param self Database
- /// @param acc Pointer that receives the account data
- /// @param userid Target username
- /// @return true if successful
- bool (*load_str)(AccountDB* self, struct mmo_account* acc, const char* userid);
- /// Returns a new forward iterator.
- ///
- /// @param self Database
- /// @return Iterator
- AccountDBIterator* (*iterator)(AccountDB* self);
- };
- // (^~_~^) Gepard Shield Start
- void account_gepard_update_last_unique_id(int account_id, unsigned int unique_id);
- bool account_gepard_check_unique_id(int fd, struct socket_data* s);
- int account_gepard_check_license_version(struct socket_data* s, int fd, int group_id);
- // (^~_~^) Gepard Shield End
- #endif // __ACCOUNT_H_INCLUDED__
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