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- console.clear();
- local location="(not set)";
- local flag=false;
- function check()
- local pot={
- bit.rshift(bit.band(memory.read_u16_be(0x410FA6),0x0F00),0x8),
- bit.rshift(bit.band(memory.read_u16_be(0x410FA6),0x00F0),0x4),
- bit.band(memory.read_u16_be(0x410FA6),0x000F),
- }
- -- Link not holding pot anymore.
- if(memory.read_u32_be(0x3FFDB0+0x124)==0x00000000)then
- -- 0xX2XX
- -- 0xX3XX
- -- 0xX6XX
- -- 0xX7XX
- if(pot[1]==0x2 or pot[1]==0x3 or pot[1]==0x6 or pot[1]==0x7)then
- -- 0xXX15
- -- 0xXX65
- -- 0xXX2D
- -- 0xXX4B
- -- 0xXX80
- if( ((pot[2]==0x1 or pot[2]==0x6) and pot[3]==0x5) or (pot[2]==0x2 and pot[3]==0xD) or (pot[2]==0x4 and pot[3]==0xB) or (pot[2]==0x8 and pot[3]==0x0))then
- location="Goht Trial";
- return true;
- -- 0xXX01
- elseif(pot[2]==0x0 and pot[3]==0x1)then
- location="Pirate's Fortress";
- return true;
- end
- end
- end
- return false;
- end
- -- Reset on loading savestate.
- function reset()
- if(flag)then
- flag=false;
- end
- end
- while true do
- event.onloadstate(reset);
- if(check() and flag==false)then
- gui.addmessage(location);
- gui.addmessage("");
- flag=true;
- end
- emu.frameadvance();
- end
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