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  1. {"command":"cmaster","duration":false,"favorite":false,"previousPage":"main","gmPlayerID":"-N3tSjoOj5Ki2fwwjHxk","hold":{"held":false,"turnorder":[],"conditions":[],"round":1},"initiative":{"rollInitiative":"CombatMaster","initiativeDie":20,"initiativeAttributes":"initiative_bonus","showInitiative":true,"rollEachRound":false,"apiTargetTokens":"None"},"turnorder":{"useMarker":true,"markerType":"External URL","externalMarkerURL":"https://s3.amazonaws.com/files.d20.io/images/4095816/086YSl3v0Kz3SlDAu245Vg/thumb.png?1400535580","nextMarkerType":"None","nextExternalMarkerURL":"https://s3.amazonaws.com/files.d20.io/images/66352183/90UOrT-_Odg2WvvLbKOthw/thumb.png?1541422636","tokenMarkerName":"None","tokenMarkerURL":null,"nextTokenMarkerName":"None","nextTokenMarkerURL":null,"markerSize":"1.6","animateMarker":true,"animateMarkerDegree":15,"animateMarkerWait":"1000","sortTurnOrder":true,"centerToken":true,"turnAPI":"None","turnRoll20AM":"None","turnFX":"None","turnMacro":"None","roundAPI":"None","roundRoll20AM":"None","roundFX":"None","roundMacro":"None","characterRoundMacro":"None","allRoundMacro":"None"},"timer":{"useTimer":false,"time":120,"skipTurn":true,"sendTimerToChat":true,"showTokenTimer":true,"timerFont":"Candal","timerFontSize":16,"timerFontColor":"rgb(255, 0, 0)"},"announcements":{"announceTurn":true,"whisperToGM":false,"announceRound":true,"handleLongName":false,"showNPCTurns":true},"macro":{"substitutions":[]},"status":{"userAllowed":false,"userChanges":true,"sendOnlyToGM":false,"sendConditions":true,"clearConditions":false,"showConditions":"all","useMessage":false,"access":"None","autoAddSpells":false,"sheet":"OGL"},"concentration":{"useConcentration":false,"notify":"GM","autoAdd":true,"autoRoll":true,"woundBar":"bar1","attribute":"None"},"conditions":{"blinded":{"name":"Blinded","key":"blinded","type":"Condition","description":"<p>A blinded creature cannot see and automatically fails any ability check that requires sight.</p> <p>Attack rolls against the creature have advantage, and the creature making Attack rolls have disadvantage.</p>","icon":"Blinded","iconType":"Token Marker","duration":"-1","direction":"0","override":false,"favorite":false,"message":"None","targeted":false,"targetedAPI":"casterTargets","concentration":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None"},"charmed":{"name":"Charmed","key":"charmed","type":"Spell","description":"<p>A charmed creature can't Attack the charmer or target the charmer with harmful Abilities or magical effects.</p> <p>The charmer has advantage on any ability check to interact socially with the creature.</p>","icon":"Charmed","iconType":"Token Marker","duration":"-1","direction":"0","override":false,"favorite":false,"message":"None","targeted":false,"targetedAPI":"casterTargets","concentration":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None"},"concentration":{"name":"Concentration","key":"concentration","type":"Condition","description":"<p>In order to keep their magic active. If you lose concentration, such a spell ends. If a spell must be maintained with concentralion, that fact appears in its Duration entry, and the spell specifics how long you can concentrate on it. You can end concentration at any time (no action required)..</p>","icon":"stopwatch","iconType":"Combat Master","duration":"-1","direction":0,"override":false,"favorite":true,"message":"None","targeted":false,"targetedAPI":"casterTargets","concentration":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None"},"deafened":{"name":"Deafened","key":"deafened","type":"Condition","description":"<p>A deafened creature can't hear and automatically fails any ability check that requires hearing.</p>","icon":"Deafened","iconType":"Token Marker","duration":"-1","direction":"0","override":false,"favorite":false,"message":"None","targeted":false,"targetedAPI":"casterTargets","concentration":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None"},"frightened":{"name":"Frightened","key":"frightened","type":"Condition","description":"<p>A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight.</p> <p>The creature can't willingly move closer to the source of its fear.</p>","icon":"Frightened","iconType":"Token Marker","duration":"-1","direction":"0","override":false,"favorite":true,"message":"None","targeted":false,"targetedAPI":"casterTargets","concentration":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None"},"grappled":{"name":"Grappled","key":"grappled","type":"Condition","description":"<p>A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.</p> <p>The condition ends if the Grappler is <i>incapacitated</i>.</p> <p>The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by the Thunderwave spell.</p>","icon":"Grappled","iconType":"Token Marker","duration":"-1","direction":"0","override":false,"favorite":false,"message":"None","targeted":false,"targetedAPI":"casterTargets","concentration":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None"},"incapacitated":{"name":"Incapacitated","key":"incapacitated","type":"Condition","description":"<p>An incapacitated creature can't take actions or reactions.</p>","icon":"Incapacitated","iconType":"Token Marker","duration":"-1","direction":"0","override":false,"favorite":false,"message":"None","targeted":false,"targetedAPI":"casterTargets","concentration":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None"},"inspiration":{"name":"Inspiration","key":"inspiration","type":"Spell","description":"<p>If you have inspiration, you can expend it when you make an Attack roll, saving throw, or ability check. Spending your inspiration gives you advantage on that roll.</p> <p>Additionally, if you have inspiration, you can reward another player for good roleplaying, clever thinking, or simply doing something exciting in the game. When another player character does something that really contributes to the story in a fun and interesting way, you can give up your inspiration to give that character inspiration.</p>","icon":"Inspiration","iconType":"Token Marker","duration":"-1","direction":"0","override":false,"favorite":false,"message":"None","targeted":false,"targetedAPI":"casterTargets","concentration":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None"},"invisibility":{"name":"Invisibility","key":"invisibility","type":"Spell","description":"<p>An invisible creature is impossible to see without the aid of magic or a Special sense. For the purpose of Hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.</p> <p>Attack rolls against the creature have disadvantage, and the creature's Attack rolls have advantage.</p>","icon":"Invisible","iconType":"Token Marker","duration":"-1","direction":"0","override":false,"favorite":true,"message":"None","targeted":false,"targetedAPI":"casterTargets","concentration":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None"},"paralyzed":{"name":"Paralyzed","key":"paralyzed","type":"Condition","description":"<p>A paralyzed creature is <i>incapacitated</i> and can't move or speak.</p> <p>The creature automatically fails Strength and Dexterity saving throws.</p> <p>Attack rolls against the creature have advantage.</p> <p>Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.</p>","icon":"Paralyzed","iconType":"Token Marker","duration":"-1","direction":"0","override":false,"favorite":false,"message":"None","targeted":false,"targetedAPI":"casterTargets","concentration":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None"},"petrified":{"name":"Petrified","key":"petrified","type":"Condition","description":"<p>A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.</p> <p>The creature is <i>incapacitated</i>, can't move or speak, and is unaware of its surroundings.</p> <p>Attack rolls against the creature have advantage.</p> <p>The creature automatically fails Strength and Dexterity saving throws.</p> <p>The creature has Resistance to all damage.</p> <p>The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.</p>","icon":"Petrified","iconType":"Token Marker","duration":"-1","direction":"0","override":false,"favorite":false,"message":"None","targeted":false,"targetedAPI":"casterTargets","concentration":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None"},"poisoned":{"name":"Poisoned","key":"poisoned","type":"Condition","description":"<p>A poisoned creature has disadvantage on Attack rolls and Ability Checks.</p>","icon":"Poisoned","iconType":"Token Marker","duration":"-1","direction":"0","override":false,"favorite":false,"message":"None","targeted":false,"targetedAPI":"casterTargets","concentration":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None"},"prone":{"name":"Prone","key":"prone","type":"Condition","description":"<p>A prone creature's only Movement option is to crawl, unless it stands up and thereby ends the condition.</p> <p>The creature has disadvantage on Attack rolls.</p> <p>An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.</p>","icon":"Prone","iconType":"Token Marker","duration":"-1","direction":"0","override":false,"favorite":true,"message":"None","targeted":false,"targetedAPI":"casterTargets","concentration":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None"},"restrained":{"name":"Restrained","key":"restrained","type":"Condition","description":"<p>A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.</p> <p>Attack rolls against the creature have advantage, and the creature's Attack rolls have disadvantage.</p> <p>The creature has disadvantage on Dexterity saving throws.</p>","icon":"Restrained","iconType":"Token Marker","duration":"-1","direction":"0","override":false,"favorite":true,"message":"Can SPEND ACTION to make a STR save and try to unrestrain.","targeted":false,"targetedAPI":"casterTargets","concentration":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None"},"stunned":{"name":"Stunned","key":"stunned","type":"Condition","description":"<p>A stunned creature is <i>incapacitated</i>, can't move, and can speak only falteringly.</p> <p>The creature automatically fails Strength and Dexterity saving throws.</p> <p>Attack rolls against the creature have advantage.</p>","icon":"Stunned","iconType":"Token Marker","duration":"-1","direction":"0","override":false,"favorite":false,"message":"None","targeted":false,"targetedAPI":"casterTargets","concentration":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None"},"unconscious":{"name":"Unconscious","key":"unconscious","type":"Condition","description":"<p>An unconscious creature is <i>incapacitated</i>, can't move or speak, and is unaware of its surroundings.</p> <p>The creature drops whatever it's holding and falls prone.</p> <p>The creature automatically fails Strength and Dexterity saving throws.</p> <p>Attack rolls against the creature have advantage.</p> <p>Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.</p>","icon":"Unconscious","iconType":"Token Marker","duration":"-1","direction":"0","override":false,"favorite":false,"message":"None","targeted":false,"targetedAPI":"casterTargets","concentration":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None"},"blessed":{"name":"Blessed","key":"blessed","type":"Spell","icon":"Blessed","iconType":"Token Marker","description":"None","duration":"10","direction":"-1","message":"Don't forget to add 1d4 to saving throws and attacks!","concentration":true,"targeted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":false,"favorite":true,"targetedAPI":"casterTargets"},"haste":{"name":"Haste","key":"haste","type":"Spell","icon":"Haste","iconType":"Token Marker","description":"None","duration":"10","direction":"-1","message":"None","concentration":true,"targeted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":false,"favorite":true,"targetedAPI":"casterTargets"},"shield reaction spell":{"name":"Shield Reaction Spell","key":"shield reaction spell","type":"Condition","icon":"Shield Of Faith OR Mage Armor","iconType":"Token Marker","description":"An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.","duration":1,"direction":"-1","message":"None","concentration":false,"targeted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":false,"favorite":true,"targetedAPI":"casterTargets"},"exhaustion 1":{"name":"Exhaustion 1","key":"exhaustion 1","type":"Condition","icon":"Exhaustion1","iconType":"Token Marker","description":"Disadvantage on ability checks","duration":"-1","direction":"0","message":"Disadvantage on ability checks","concentration":false,"targeted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":false,"favorite":false,"targetedAPI":"casterTargets"},"exhaustion 2":{"name":"Exhaustion 2","key":"exhaustion 2","type":"Condition","icon":"Exhaustion2","iconType":"Token Marker","description":"None","duration":"-1","direction":0,"message":"Speed halved","concentration":false,"targeted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":false,"favorite":false,"targetedAPI":"casterTargets"},"tasha’s hideous laughter":{"name":"Tasha’s Hideous Laughter","key":"tasha’s hideous laughter","type":"Spell","icon":"Tashas Hideous Laughter","iconType":"Token Marker","description":"A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.  At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.","duration":"-1","direction":0,"message":"1) Make WIS save at the end of each turn.  2) Make WIS save with advantage when taking damage","concentration":true,"tageted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":false,"favorite":true,"targeted":true,"targetedAPI":"casterTargets"},"dominate monster":{"name":"Dominate Monster","key":"dominate monster","type":"Spell","icon":"red","iconType":"Combat Master","description":"You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well. Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends. At Higher Levels. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.","duration":1,"direction":-1,"message":"None","targeted":false,"favorite":false,"concentration":true,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":false,"targetedAPI":"casterTargets"},"armor of agathys":{"name":"Armor of Agathys","key":"armor of agathys","type":"Spell","icon":"Armor Of Agathys","iconType":"Token Marker","description":"A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage.  At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the cold damage increase by 5 for each slot.","duration":"-1","direction":"0","message":"If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage.  At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the cold damage increase by 5 for each slot.","concentration":false,"targeted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":false,"favorite":false,"targetedAPI":"casterTargets"},"chill shield":{"name":"Chill Shield","key":"chill shield","type":"Spell","icon":"Armor Of Agathys","iconType":"Token Marker","description":"Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.  The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.  In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.","duration":"-1","direction":0,"message":"None","concentration":false,"targeted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":false,"favorite":false,"targetedAPI":"casterTargets"},"faerie fire":{"name":"Faerie Fire","key":"faerie fire","type":"Spell","icon":"purple","iconType":"Token Marker","description":"Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.  Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.","duration":"10","direction":"-1","message":"None","concentration":false,"targeted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":false,"favorite":false,"targetedAPI":"casterTargets"},"mirror image":{"name":"Mirror Image","key":"mirror image","type":"Spell","icon":"Mirror Image","iconType":"Token Marker","description":"Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.  If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.  A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.","duration":"3","direction":"0","message":"When attacked, roll d20. When the duplicate is targeted: 6+ if 3 images. 8+ if 2 images left, 11+ if one image is left.","concentration":false,"targeted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"targetedAPI":"casterTargets"},"mage armor":{"name":"Mage Armor","key":"mage armor","type":"Spell","icon":"Mage Armor","iconType":"Token Marker","description":"You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.","duration":"-1","direction":0,"message":"Increased AC because of the Mage Armor","concentration":false,"targeted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":false,"favorite":false,"targetedAPI":"casterTargets"},"see invisible":{"name":"See Invisible","key":"see invisible","type":"Spell","icon":"SeeInvisible","iconType":"Token Marker","description":"For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.","duration":"-1","direction":0,"message":"None","concentration":false,"targeted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":false,"favorite":true,"targetedAPI":"casterTargets"}}}
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