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- #include <amxmodx>
- #include <amxmisc>
- #include <engine>
- #include <fun>
- #include <fakemeta>
- #include <fakemeta_util>
- #include <hamsandwich>
- #include <cstrike>
- #include <xs>
- #include <codmod>
- #define message_begin_f(%1,%2,%3,%4) engfunc(EngFunc_MessageBegin, %1, %2, %3, %4)
- #define write_coord_f(%1) engfunc(EngFunc_WriteCoord, %1)
- #define PLUGIN "[CSO] Dual Katana"
- #define VERSION "1.0"
- #define AUTHOR "Dias"
- new const nazwa[] = "Scout Legion";
- new const opis[] = "Instant Kill with knife, you got 3D Manuver Gear ( E )";
- new const bronie = (1<<CSW_M4A1) | 1<<CSW_DEAGLE | 1<<CSW_FLASHBANG;
- new const zdrowie = 30;
- new const kondycja = 110;
- new const inteligencja = 0;
- new const wytrzymalosc = 10;
- new identyfikator[33];
- new ma_klase[33];
- // Players admin level
- #define ADMINLEVEL ADMIN_SLAY
- #define V_MODEL "models/v_snap_blade.mdl"
- #define P_MODEL "models/p_snap_blade.mdl"
- #define CSW_DUALKATANA CSW_KNIFE
- #define weapon_dualkatana "weapon_knife"
- #define WEAPON_ANIMEXT "dualpistols_1"
- #define WEAPON_ANIMEXT2 "knife"
- #define DRAW_TIME 1.0
- #define SLASH_DAMAGE 30
- #define SLASH_RADIUS 100
- #define SLASH_RESET_TIME 1.0
- #define SLASH1_TIME 0.25
- #define SLASH2_TIME1 0.25
- #define SLASH2_TIME2 0.5
- #define SLASH_RESET_TIME 1.0
- #define TASK_SOUND_GAS 2293+30
- #define STAB_DAMAGE 3500
- #define STAB_RADIUS 150
- #define STAB_POINT_DIS 48
- #define STAB_TIME 0.5
- #define STAB_RESET_TIME 1.0
- #define TASK_SET_DAMAGE 1955+10
- #define TASK_RESET_DAMAGE 1955+20
- // OFFSET
- const PDATA_SAFE = 2
- const OFFSET_LINUX_WEAPONS = 4
- const OFFSET_WEAPONOWNER = 41
- const m_flNextAttack = 83
- const m_szAnimExtention = 492
- #define MAX_MODELS 1
- new const DualKatana_Sound[9][] =
- {
- "weapons/katanad_draw.wav",
- "weapons/katanad_hit1.wav",
- "weapons/katanad_hit2.wav",
- "weapons/katanad_hitwall.wav",
- "weapons/katanad_slash1.wav",
- "weapons/katanad_slash2.wav",
- "weapons/katanad_slash3.wav",
- "weapons/katanad_stab.wav",
- "weapons/katanad_stab_miss.wav"
- }
- enum
- {
- ATTACK_SLASH1 = 1,
- ATTACK_SLASH2,
- ATTACK_SLASH3,
- ATTACK_STAB
- }
- enum
- {
- DK_ANIM_IDLE = 0,
- DK_ANIM_FSLASH1,
- DK_ANIM_FSLASH2,
- DK_ANIM_DRAW,
- DK_ANIM_STAB,
- DK_ANIM_STAB_MISS,
- DK_ANIM_SLASH1,
- DK_ANIM_SLASH2,
- DK_ANIM_SLASH3
- }
- enum
- {
- HIT_NOTHING = 0,
- HIT_ENEMY,
- HIT_WALL
- }
- new const CostumeModels[MAX_MODELS][] =
- {
- "models/cosmaneuvers_pelvis.mdl"
- }
- new g_Had_DualKatana[33], g_Slashing_Mode[33], g_Attack_Mode[33], g_Checking_Mode[33], g_Hit_Ing[33]
- new g_Old_Weapon[33], g_Ham_Bot
- new g_Costume_Satu[33]
- //Cvars
- new pThrowSpeed, pSpeed, pWidth, pSound, pColor
- new pInterrupt, pHookSky, pOpenDoors, pPlayers
- new pUseButtons, pHostage, pWeapons, pInstant, pHookNoise
- // Sprite
- new sprBeam
- // Players hook entity
- new Hook[33]
- // MaxPlayers
- new gMaxPlayers
- // some booleans
- new bool:gHooked[33]
- new bool:canThrowHook[33]
- // Player Spawn
- new bool:gRestart[33] = {false, ...}
- new bool:gUpdate[33] = {false, ...}
- public plugin_init()
- {
- register_plugin(PLUGIN, VERSION, AUTHOR)
- cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
- register_event("DeathMsg", "Event_Death", "a")
- register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
- register_forward(FM_EmitSound, "fw_EmitSound")
- register_forward(FM_CmdStart, "fw_CmdStart")
- register_forward(FM_TraceLine, "fw_TraceLine")
- register_forward(FM_TraceHull, "fw_TraceHull")
- RegisterHam(Ham_TraceAttack, "player", "fw_PlayerTraceAttack")
- RegisterHam(Ham_Item_Deploy, weapon_dualkatana, "fw_Item_Deploy_Post", 1)
- register_clcmd("admin_get_dualkatana", "get_dualkatana")
- // Player spawn stuff
- register_event("TextMsg", "Restart", "a", "2=#Game_will_restart_in")
- register_clcmd("fullupdate", "Update")
- register_event("ResetHUD", "ResetHUD", "b")
- register_event("HLTV", "round_bstart", "a", "1=0", "2=0")
- register_event("TextMsg", "Restart", "a", "2=#Game_will_restart_in")
- register_clcmd("fullupdate", "Update")
- register_event("ResetHUD", "ResetHUD", "b")
- register_forward(FM_Touch, "fwTouch")
- register_event("CurWeapon", "Event_CurWeapon", "be","1=1")
- pThrowSpeed = register_cvar("sv_hookthrowspeed", "3000")
- pSpeed = register_cvar("sv_hookspeed", "1000")
- pWidth = register_cvar("sv_hookwidth", "32")
- pSound = register_cvar("sv_hooksound", "0")
- pColor = register_cvar("sv_hookcolor", "1")
- pPlayers = register_cvar("sv_hookplayers", "1")
- pInterrupt = register_cvar("sv_hookinterrupt", "0")
- pHookSky = register_cvar("sv_hooksky", "1")
- pOpenDoors = register_cvar("sv_hookopendoors", "1")
- pUseButtons = register_cvar("sv_hookusebuttons", "1")
- pHostage = register_cvar("sv_hookhostflollow", "1")
- pWeapons = register_cvar("sv_hookpickweapons", "1")
- pInstant = register_cvar("sv_hookinstant", "0")
- pHookNoise = register_cvar("sv_hooknoise", "1")
- RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
- gMaxPlayers = get_maxplayers()
- }
- public plugin_precache()
- {
- engfunc(EngFunc_PrecacheModel, V_MODEL)
- engfunc(EngFunc_PrecacheModel, P_MODEL)
- for(new i = 0; i < sizeof(DualKatana_Sound); i++)
- engfunc(EngFunc_PrecacheSound, DualKatana_Sound[i])
- for(new i = 0; i < MAX_MODELS; i++)
- {
- precache_model(CostumeModels[i])
- }
- engfunc(EngFunc_PrecacheModel, "models/rpgrocket.mdl")
- sprBeam = engfunc(EngFunc_PrecacheModel, "sprites/zbeam4.spr")
- engfunc(EngFunc_PrecacheSound, "weapons/gas.wav")
- }
- public client_PreThink(id)
- {
- if(is_user_alive(id))
- {
- if(ma_klase[id])
- {
- if(pev(id, pev_button) & IN_USE)
- {
- if(canThrowHook[id] && !gHooked[id])
- {
- throw_hook(id)
- }
- return PLUGIN_HANDLED
- }
- else
- del_hook(id)
- }
- }
- return PLUGIN_HANDLED
- }
- public cod_class_enabled(id)
- {
- if(!is_user_alive(id))
- return
- g_Had_DualKatana[id] = 1
- g_Slashing_Mode[id] = 0
- g_Attack_Mode[id] = 0
- g_Checking_Mode[id] = 0
- g_Hit_Ing[id] = 0
- ma_klase[id] = true;
- g_Had_DualKatana[id] = 1
- fm_give_item(id, weapon_dualkatana)
- create_costume(id, CostumeModels[0], 0)
- if(get_user_weapon(id) == CSW_KNIFE)
- {
- set_pev(id, pev_viewmodel2, V_MODEL)
- set_pev(id, pev_weaponmodel2, P_MODEL)
- set_weapon_anim(id, DK_ANIM_DRAW)
- set_player_nextattack(id, DRAW_TIME)
- } else {
- engclient_cmd(id, weapon_dualkatana)
- }
- ma_klase[id] = true;
- }
- public cod_class_disabled(id)
- {
- ma_klase[id] = false;
- remove_costume(id)
- remove_dualkatana(id)
- }
- /*
- public get_dualkatana(id)
- {
- if(!is_user_alive(id))
- return
- g_Had_DualKatana[id] = 1
- g_Slashing_Mode[id] = 0
- g_Attack_Mode[id] = 0
- g_Checking_Mode[id] = 0
- g_Hit_Ing[id] = 0
- g_Had_DualKatana[id] = 1
- fm_give_item(id, weapon_dualkatana)
- create_costume(id, CostumeModels[0], 0)
- if(get_user_weapon(id) == CSW_KNIFE)
- {
- set_pev(id, pev_viewmodel2, V_MODEL)
- set_pev(id, pev_weaponmodel2, P_MODEL)
- set_weapon_anim(id, DK_ANIM_DRAW)
- set_player_nextattack(id, DRAW_TIME)
- } else {
- engclient_cmd(id, weapon_dualkatana)
- }
- }*/
- public create_costume(id, model[], anim)
- {
- g_Costume_Satu[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
- set_pev(g_Costume_Satu[id], pev_movetype, MOVETYPE_FOLLOW)
- set_pev(g_Costume_Satu[id], pev_aiment, id)
- set_pev(g_Costume_Satu[id], pev_rendermode, kRenderNormal)
- engfunc(EngFunc_SetModel, g_Costume_Satu[id], model)
- set_pev(g_Costume_Satu[id], pev_body, anim)
- set_pev(g_Costume_Satu[id], pev_sequence, anim)
- set_pev(g_Costume_Satu[id], pev_animtime, get_gametime())
- set_pev(g_Costume_Satu[id], pev_framerate, 1.0)
- }
- public remove_costume(id)
- {
- fm_set_entity_visibility(g_Costume_Satu[id], 0)
- g_Costume_Satu[id] = 0
- }
- public remove_dualkatana(id)
- {
- g_Had_DualKatana[id] = 0
- g_Slashing_Mode[id] = 0
- g_Attack_Mode[id] = 0
- g_Checking_Mode[id] = 0
- g_Hit_Ing[id] = 0
- }
- public client_putinserver(id)
- {
- if(!g_Ham_Bot && is_user_bot(id))
- {
- g_Ham_Bot = 1
- set_task(0.1, "Do_RegisterHam_Bot", id)
- }
- }
- public Do_RegisterHam_Bot(id)
- {
- RegisterHamFromEntity(Ham_TraceAttack, id, "fw_PlayerTraceAttack")
- }
- public Event_Death()
- {
- static Victim; Victim = read_data(2)
- remove_dualkatana(Victim)
- }
- public Event_CurWeapon(id)
- {
- if(!is_user_alive(id))
- return
- if(!g_Had_DualKatana[id])
- return
- if(get_user_weapon(id) == CSW_DUALKATANA && g_Old_Weapon[id] != CSW_DUALKATANA)
- {
- set_weapon_anim(id, DK_ANIM_DRAW)
- set_player_nextattack(id, DRAW_TIME)
- set_pdata_string(id, m_szAnimExtention * 4, WEAPON_ANIMEXT, -1 , 20)
- emit_sound(id, CHAN_WEAPON, DualKatana_Sound[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
- }
- g_Old_Weapon[id] = get_user_weapon(id)
- }
- public fw_CmdStart(id, uc_handle, seed)
- {
- if (!is_user_alive(id))
- return
- if(get_user_weapon(id) != CSW_DUALKATANA || !g_Had_DualKatana[id])
- return
- static ent; ent = fm_get_user_weapon_entity(id, CSW_DUALKATANA)
- if(!pev_valid(ent))
- return
- if(get_pdata_float(ent, 46, OFFSET_LINUX_WEAPONS) > 0.0 || get_pdata_float(ent, 47, OFFSET_LINUX_WEAPONS) > 0.0)
- return
- static CurButton
- CurButton = get_uc(uc_handle, UC_Buttons)
- if (CurButton & IN_ATTACK)
- {
- set_uc(uc_handle, UC_Buttons, CurButton & ~IN_ATTACK)
- if(g_Slashing_Mode[id] == 0) g_Slashing_Mode[id] = 1
- g_Slashing_Mode[id]++
- if(g_Slashing_Mode[id] > ATTACK_SLASH3) g_Slashing_Mode[id] = 1
- if(g_Slashing_Mode[id] == 1)
- {
- g_Attack_Mode[id] = ATTACK_SLASH1
- set_pdata_string(id, m_szAnimExtention * 4, WEAPON_ANIMEXT2, -1 , 20)
- g_Checking_Mode[id] = 1
- ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
- g_Checking_Mode[id] = 0
- set_pev(id, pev_framerate, 0.75)
- set_weapons_timeidle(id, CSW_DUALKATANA, SLASH_RESET_TIME)
- set_player_nextattack(id, SLASH_RESET_TIME)
- set_weapon_anim(id, DK_ANIM_SLASH1)
- set_task(SLASH1_TIME, "Do_Slashing", id+TASK_SET_DAMAGE)
- } else if(g_Slashing_Mode[id] == 2) {
- g_Attack_Mode[id] = ATTACK_SLASH2
- set_pdata_string(id, m_szAnimExtention * 4, WEAPON_ANIMEXT2, -1 , 20)
- g_Checking_Mode[id] = 1
- ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
- g_Checking_Mode[id] = 0
- set_pev(id, pev_framerate, 1.0)
- set_weapons_timeidle(id, CSW_DUALKATANA, SLASH_RESET_TIME)
- set_player_nextattack(id, SLASH_RESET_TIME)
- set_weapon_anim(id, DK_ANIM_SLASH2)
- set_task(SLASH2_TIME1, "Do_Slashing", id+TASK_SET_DAMAGE)
- set_task(SLASH2_TIME2, "Do_Slashing", id+TASK_SET_DAMAGE)
- } else if(g_Slashing_Mode[id] == 3) {
- g_Attack_Mode[id] = ATTACK_SLASH3
- set_pdata_string(id, m_szAnimExtention * 4, WEAPON_ANIMEXT2, -1 , 20)
- g_Checking_Mode[id] = 1
- ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
- g_Checking_Mode[id] = 0
- set_pev(id, pev_framerate, 1.0)
- set_weapons_timeidle(id, CSW_DUALKATANA, SLASH_RESET_TIME)
- set_player_nextattack(id, SLASH_RESET_TIME)
- set_weapon_anim(id, DK_ANIM_SLASH3)
- set_task(SLASH2_TIME1, "Do_Slashing", id+TASK_SET_DAMAGE)
- set_task(SLASH2_TIME2, "Do_Slashing", id+TASK_SET_DAMAGE)
- }
- } else if (CurButton & IN_ATTACK2) {
- set_uc(uc_handle, UC_Buttons, CurButton & ~IN_ATTACK2)
- set_pdata_string(id, m_szAnimExtention * 4, WEAPON_ANIMEXT2, -1 , 20)
- g_Attack_Mode[id] = ATTACK_STAB
- g_Checking_Mode[id] = 1
- ExecuteHamB(Ham_Weapon_SecondaryAttack, ent)
- g_Checking_Mode[id] = 0
- set_weapons_timeidle(id, CSW_DUALKATANA, STAB_TIME + 0.1)
- set_player_nextattack(id, STAB_TIME + 0.1)
- set_weapon_anim(id, DK_ANIM_STAB)
- remove_task(id+TASK_SET_DAMAGE)
- set_task(STAB_TIME, "Do_StabNow", id+TASK_SET_DAMAGE)
- }
- }
- public Do_Slashing(id)
- {
- id -= TASK_SET_DAMAGE
- if (!is_user_alive(id))
- return
- if(get_user_weapon(id) != CSW_DUALKATANA)
- return
- if(!g_Had_DualKatana[id])
- return
- static Body, Target
- get_user_aiming(id, Target, Body, SLASH_RADIUS)
- static Ent; Ent = fm_get_user_weapon_entity(id, get_user_weapon(id))
- if(!pev_valid(Ent)) Ent = 0
- if(is_user_alive(Target))
- {
- emit_sound(id, CHAN_WEAPON, DualKatana_Sound[random_num(1, 2)], 1.0, ATTN_NORM, 0, PITCH_NORM)
- do_attack(id, Target, Ent, float(SLASH_DAMAGE))
- } else {
- if(g_Hit_Ing[id] == HIT_WALL) emit_sound(id, CHAN_WEAPON, DualKatana_Sound[3], 1.0, ATTN_NORM, 0, PITCH_NORM)
- else if(g_Hit_Ing[id] == HIT_NOTHING) emit_sound(id, CHAN_WEAPON, DualKatana_Sound[random_num(4, 6)], 1.0, ATTN_NORM, 0, PITCH_NORM)
- }
- set_pdata_string(id, m_szAnimExtention * 4, WEAPON_ANIMEXT, -1 , 20)
- }
- public Do_StabNow(id)
- {
- id -= TASK_SET_DAMAGE
- if (!is_user_alive(id))
- return
- if(get_user_weapon(id) != CSW_DUALKATANA)
- return
- if(!g_Had_DualKatana[id])
- return
- set_weapons_timeidle(id, CSW_DUALKATANA, STAB_RESET_TIME)
- set_player_nextattack(id, STAB_RESET_TIME)
- if(Check_StabAttack(id))
- {
- emit_sound(id, CHAN_WEAPON, DualKatana_Sound[7], 1.0, ATTN_NORM, 0, PITCH_NORM)
- } else {
- if(g_Hit_Ing[id] == HIT_WALL) emit_sound(id, CHAN_WEAPON, DualKatana_Sound[3], 1.0, ATTN_NORM, 0, PITCH_NORM)
- else if(g_Hit_Ing[id] == HIT_NOTHING) emit_sound(id, CHAN_WEAPON, DualKatana_Sound[8], 1.0, ATTN_NORM, 0, PITCH_NORM)
- }
- set_pdata_string(id, m_szAnimExtention * 4, WEAPON_ANIMEXT, -1 , 20)
- g_Attack_Mode[id] = 0
- g_Hit_Ing[id] = 0
- }
- public Check_StabAttack(id)
- {
- static Float:Max_Distance, Float:Point[4][3], Float:TB_Distance, Float:Point_Dis
- Point_Dis = float(STAB_POINT_DIS)
- Max_Distance = float(STAB_RADIUS)
- TB_Distance = Max_Distance / 4.0
- static Float:VicOrigin[3], Float:MyOrigin[3]
- pev(id, pev_origin, MyOrigin)
- for(new i = 0; i < 4; i++)
- get_position(id, TB_Distance * (i + 1), 0.0, 0.0, Point[i])
- static Have_Victim; Have_Victim = 0
- static ent
- ent = fm_get_user_weapon_entity(id, get_user_weapon(id))
- if(!pev_valid(ent))
- return 0
- for(new i = 0; i < get_maxplayers(); i++)
- {
- if(!is_user_alive(i))
- continue
- if(id == i)
- continue
- if(entity_range(id, i) > Max_Distance)
- continue
- pev(i, pev_origin, VicOrigin)
- if(is_wall_between_points(MyOrigin, VicOrigin, id))
- continue
- if(get_distance_f(VicOrigin, Point[0]) <= Point_Dis
- || get_distance_f(VicOrigin, Point[1]) <= Point_Dis
- || get_distance_f(VicOrigin, Point[2]) <= Point_Dis
- || get_distance_f(VicOrigin, Point[3]) <= Point_Dis)
- {
- if(!Have_Victim) Have_Victim = 1
- do_attack(id, i, ent, float(STAB_DAMAGE))
- }
- }
- if(Have_Victim)
- return 1
- else
- return 0
- return 0
- }
- public fw_EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
- {
- if(!is_user_connected(id))
- return FMRES_IGNORED
- if(get_user_weapon(id) != CSW_DUALKATANA || !g_Had_DualKatana[id])
- return FMRES_IGNORED
- if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
- {
- if(sample[14] == 's' && sample[15] == 'l' && sample[16] == 'a')
- {
- g_Hit_Ing[id] = HIT_NOTHING
- return FMRES_SUPERCEDE
- }
- if (sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't')
- {
- if (sample[17] == 'w') // wall
- {
- g_Hit_Ing[id] = HIT_WALL
- return FMRES_SUPERCEDE
- } else {
- g_Hit_Ing[id] = HIT_ENEMY
- return FMRES_SUPERCEDE
- }
- }
- if (sample[14] == 's' && sample[15] == 't' && sample[16] == 'a')
- return FMRES_SUPERCEDE;
- }
- return FMRES_IGNORED
- }
- public fw_TraceLine(Float:vector_start[3], Float:vector_end[3], ignored_monster, id, handle)
- {
- if (!is_user_alive(id))
- return FMRES_IGNORED
- if (get_user_weapon(id) != CSW_DUALKATANA || !g_Had_DualKatana[id])
- return FMRES_IGNORED
- static Float:vecStart[3], Float:vecEnd[3], Float:v_angle[3], Float:v_forward[3], Float:view_ofs[3], Float:fOrigin[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_view_ofs, view_ofs)
- xs_vec_add(fOrigin, view_ofs, vecStart)
- pev(id, pev_v_angle, v_angle)
- engfunc(EngFunc_MakeVectors, v_angle)
- get_global_vector(GL_v_forward, v_forward)
- if(g_Attack_Mode[id] == ATTACK_SLASH1 || g_Attack_Mode[id] == ATTACK_SLASH2 || g_Attack_Mode[id] == ATTACK_SLASH3)
- xs_vec_mul_scalar(v_forward, float(SLASH_RADIUS), v_forward)
- else if(g_Attack_Mode[id] == ATTACK_STAB) xs_vec_mul_scalar(v_forward, float(STAB_RADIUS), v_forward)
- else xs_vec_mul_scalar(v_forward, 0.0, v_forward)
- xs_vec_add(vecStart, v_forward, vecEnd)
- engfunc(EngFunc_TraceLine, vecStart, vecEnd, ignored_monster, id, handle)
- return FMRES_SUPERCEDE
- }
- public fw_TraceHull(Float:vector_start[3], Float:vector_end[3], ignored_monster, hull, id, handle)
- {
- if (!is_user_alive(id))
- return FMRES_IGNORED
- if (get_user_weapon(id) != CSW_DUALKATANA || !g_Had_DualKatana[id])
- return FMRES_IGNORED
- static Float:vecStart[3], Float:vecEnd[3], Float:v_angle[3], Float:v_forward[3], Float:view_ofs[3], Float:fOrigin[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_view_ofs, view_ofs)
- xs_vec_add(fOrigin, view_ofs, vecStart)
- pev(id, pev_v_angle, v_angle)
- engfunc(EngFunc_MakeVectors, v_angle)
- get_global_vector(GL_v_forward, v_forward)
- if(g_Attack_Mode[id] == ATTACK_SLASH1 || g_Attack_Mode[id] == ATTACK_SLASH2 || g_Attack_Mode[id] == ATTACK_SLASH3)
- xs_vec_mul_scalar(v_forward, float(SLASH_RADIUS), v_forward)
- else if(g_Attack_Mode[id] == ATTACK_STAB) xs_vec_mul_scalar(v_forward, float(STAB_RADIUS), v_forward)
- else xs_vec_mul_scalar(v_forward, 0.0, v_forward)
- xs_vec_add(vecStart, v_forward, vecEnd)
- engfunc(EngFunc_TraceHull, vecStart, vecEnd, ignored_monster, hull, id, handle)
- return FMRES_SUPERCEDE
- }
- public fw_PlayerTraceAttack(Victim, Attacker, Float:Damage, Float:Direction[3], TraceResult, DamageBits)
- {
- if(!is_user_alive(Attacker))
- return HAM_IGNORED
- if(!g_Had_DualKatana[Attacker] || !g_Checking_Mode[Attacker])
- return HAM_IGNORED
- return HAM_SUPERCEDE
- }
- public fw_Item_Deploy_Post(ent)
- {
- static id; id = fm_cs_get_weapon_ent_owner(ent)
- if (!pev_valid(id))
- return
- if(!g_Had_DualKatana[id])
- return
- set_pev(id, pev_viewmodel2, V_MODEL)
- set_pev(id, pev_weaponmodel2, P_MODEL)
- }
- do_attack(Attacker, Victim, Inflictor, Float:fDamage)
- {
- fake_player_trace_attack(Attacker, Victim, fDamage)
- fake_take_damage(Attacker, Victim, fDamage, Inflictor)
- }
- fake_player_trace_attack(iAttacker, iVictim, &Float:fDamage)
- {
- // get fDirection
- new Float:fAngles[3], Float:fDirection[3]
- pev(iAttacker, pev_angles, fAngles)
- angle_vector(fAngles, ANGLEVECTOR_FORWARD, fDirection)
- // get fStart
- new Float:fStart[3], Float:fViewOfs[3]
- pev(iAttacker, pev_origin, fStart)
- pev(iAttacker, pev_view_ofs, fViewOfs)
- xs_vec_add(fViewOfs, fStart, fStart)
- // get aimOrigin
- new iAimOrigin[3], Float:fAimOrigin[3]
- get_user_origin(iAttacker, iAimOrigin, 3)
- IVecFVec(iAimOrigin, fAimOrigin)
- // TraceLine from fStart to AimOrigin
- new ptr = create_tr2()
- engfunc(EngFunc_TraceLine, fStart, fAimOrigin, DONT_IGNORE_MONSTERS, iAttacker, ptr)
- new pHit = get_tr2(ptr, TR_pHit)
- new iHitgroup = get_tr2(ptr, TR_iHitgroup)
- new Float:fEndPos[3]
- get_tr2(ptr, TR_vecEndPos, fEndPos)
- // get target & body at aiming
- new iTarget, iBody
- get_user_aiming(iAttacker, iTarget, iBody)
- // if aiming find target is iVictim then update iHitgroup
- if (iTarget == iVictim)
- {
- iHitgroup = iBody
- }
- // if ptr find target not is iVictim
- else if (pHit != iVictim)
- {
- // get AimOrigin in iVictim
- new Float:fVicOrigin[3], Float:fVicViewOfs[3], Float:fAimInVictim[3]
- pev(iVictim, pev_origin, fVicOrigin)
- pev(iVictim, pev_view_ofs, fVicViewOfs)
- xs_vec_add(fVicViewOfs, fVicOrigin, fAimInVictim)
- fAimInVictim[2] = fStart[2]
- fAimInVictim[2] += get_distance_f(fStart, fAimInVictim) * floattan( fAngles[0] * 2.0, degrees )
- // check aim in size of iVictim
- new iAngleToVictim = get_angle_to_target(iAttacker, fVicOrigin)
- iAngleToVictim = abs(iAngleToVictim)
- new Float:fDis = 2.0 * get_distance_f(fStart, fAimInVictim) * floatsin( float(iAngleToVictim) * 0.5, degrees )
- new Float:fVicSize[3]
- pev(iVictim, pev_size , fVicSize)
- if ( fDis <= fVicSize[0] * 0.5 )
- {
- // TraceLine from fStart to aimOrigin in iVictim
- new ptr2 = create_tr2()
- engfunc(EngFunc_TraceLine, fStart, fAimInVictim, DONT_IGNORE_MONSTERS, iAttacker, ptr2)
- new pHit2 = get_tr2(ptr2, TR_pHit)
- new iHitgroup2 = get_tr2(ptr2, TR_iHitgroup)
- // if ptr2 find target is iVictim
- if ( pHit2 == iVictim && (iHitgroup2 != HIT_HEAD || fDis <= fVicSize[0] * 0.25) )
- {
- pHit = iVictim
- iHitgroup = iHitgroup2
- get_tr2(ptr2, TR_vecEndPos, fEndPos)
- }
- free_tr2(ptr2)
- }
- // if pHit still not is iVictim then set default HitGroup
- if (pHit != iVictim)
- {
- // set default iHitgroup
- iHitgroup = HIT_GENERIC
- new ptr3 = create_tr2()
- engfunc(EngFunc_TraceLine, fStart, fVicOrigin, DONT_IGNORE_MONSTERS, iAttacker, ptr3)
- get_tr2(ptr3, TR_vecEndPos, fEndPos)
- // free ptr3
- free_tr2(ptr3)
- }
- }
- // set new Hit & Hitgroup & EndPos
- set_tr2(ptr, TR_pHit, iVictim)
- set_tr2(ptr, TR_iHitgroup, iHitgroup)
- set_tr2(ptr, TR_vecEndPos, fEndPos)
- // hitgroup multi fDamage
- new Float:fMultifDamage
- switch(iHitgroup)
- {
- case HIT_HEAD: fMultifDamage = 4.0
- case HIT_STOMACH: fMultifDamage = 1.25
- case HIT_LEFTLEG: fMultifDamage = 0.75
- case HIT_RIGHTLEG: fMultifDamage = 0.75
- default: fMultifDamage = 1.0
- }
- fDamage *= fMultifDamage
- // ExecuteHam
- fake_trake_attack(iAttacker, iVictim, fDamage, fDirection, ptr)
- // free ptr
- free_tr2(ptr)
- }
- stock fake_trake_attack(iAttacker, iVictim, Float:fDamage, Float:fDirection[3], iTraceHandle, iDamageBit = (DMG_NEVERGIB | DMG_BULLET))
- {
- ExecuteHamB(Ham_TraceAttack, iVictim, iAttacker, fDamage, fDirection, iTraceHandle, iDamageBit)
- }
- stock fake_take_damage(iAttacker, iVictim, Float:fDamage, iInflictor = 0, iDamageBit = (DMG_NEVERGIB | DMG_BULLET))
- {
- iInflictor = (!iInflictor) ? iAttacker : iInflictor
- ExecuteHamB(Ham_TakeDamage, iVictim, iInflictor, iAttacker, fDamage, iDamageBit)
- }
- stock get_angle_to_target(id, const Float:fTarget[3], Float:TargetSize = 0.0)
- {
- new Float:fOrigin[3], iAimOrigin[3], Float:fAimOrigin[3], Float:fV1[3]
- pev(id, pev_origin, fOrigin)
- get_user_origin(id, iAimOrigin, 3) // end position from eyes
- IVecFVec(iAimOrigin, fAimOrigin)
- xs_vec_sub(fAimOrigin, fOrigin, fV1)
- new Float:fV2[3]
- xs_vec_sub(fTarget, fOrigin, fV2)
- new iResult = get_angle_between_vectors(fV1, fV2)
- if (TargetSize > 0.0)
- {
- new Float:fTan = TargetSize / get_distance_f(fOrigin, fTarget)
- new fAngleToTargetSize = floatround( floatatan(fTan, degrees) )
- iResult -= (iResult > 0) ? fAngleToTargetSize : -fAngleToTargetSize
- }
- return iResult
- }
- stock get_angle_between_vectors(const Float:fV1[3], const Float:fV2[3])
- {
- new Float:fA1[3], Float:fA2[3]
- engfunc(EngFunc_VecToAngles, fV1, fA1)
- engfunc(EngFunc_VecToAngles, fV2, fA2)
- new iResult = floatround(fA1[1] - fA2[1])
- iResult = iResult % 360
- iResult = (iResult > 180) ? (iResult - 360) : iResult
- return iResult
- }
- stock fm_cs_get_weapon_ent_owner(ent)
- {
- if (pev_valid(ent) != PDATA_SAFE)
- return -1
- return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
- }
- stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
- {
- if(!is_user_alive(id))
- return
- static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
- if(!pev_valid(entwpn))
- return
- set_pdata_float(entwpn, 46, TimeIdle, OFFSET_LINUX_WEAPONS)
- set_pdata_float(entwpn, 47, TimeIdle, OFFSET_LINUX_WEAPONS)
- set_pdata_float(entwpn, 48, TimeIdle + 0.5, OFFSET_LINUX_WEAPONS)
- }
- stock set_weapon_anim(id, anim)
- {
- if(!is_user_alive(id))
- return
- set_pev(id, pev_weaponanim, anim)
- message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id)
- write_byte(anim)
- write_byte(0)
- message_end()
- }
- stock get_position(ent, Float:forw, Float:right, Float:up, Float:vStart[])
- {
- static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
- pev(ent, pev_origin, vOrigin)
- pev(ent, pev_view_ofs,vUp) //for player
- xs_vec_add(vOrigin,vUp,vOrigin)
- pev(ent, pev_v_angle, vAngle) // if normal entity ,use pev_angles
- angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
- angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
- angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
- vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
- vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
- vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
- }
- stock set_player_nextattack(id, Float:nexttime)
- {
- if(!is_user_alive(id))
- return
- set_pdata_float(id, m_flNextAttack, nexttime, 5)
- }
- stock is_wall_between_points(Float:start[3], Float:end[3], ignore_ent)
- {
- static ptr
- ptr = create_tr2()
- engfunc(EngFunc_TraceLine, start, end, IGNORE_MONSTERS, ignore_ent, ptr)
- static Float:EndPos[3]
- get_tr2(ptr, TR_vecEndPos, EndPos)
- free_tr2(ptr)
- return floatround(get_distance_f(end, EndPos))
- }
- public del_hook(id)
- {
- if (!canThrowHook[id])
- remove_hook(id)
- return PLUGIN_HANDLED
- }
- public round_bstart()
- {
- for (new i = 1; i <= gMaxPlayers; i++)
- {
- if (is_user_connected(i))
- {
- if(!canThrowHook[i])
- remove_hook(i)
- }
- }
- }
- public Restart()
- {
- for (new id = 0; id < gMaxPlayers; id++)
- {
- if (is_user_connected(id))
- gRestart[id] = true
- }
- }
- public Update(id)
- {
- if (!gUpdate[id])
- gUpdate[id] = true
- return PLUGIN_CONTINUE
- }
- public ResetHUD(id)
- {
- if (gRestart[id])
- {
- gRestart[id] = false
- return
- }
- if (gUpdate[id])
- {
- gUpdate[id] = false
- return
- }
- if (gHooked[id])
- {
- remove_hook(id)
- }
- }
- public fwTouch(ptr, ptd)
- {
- if (!pev_valid(ptr))
- return FMRES_IGNORED
- new id = pev(ptr, pev_owner)
- // Get classname
- static szPtrClass[32]
- pev(ptr, pev_classname, szPtrClass, charsmax(szPtrClass))
- if (equali(szPtrClass, "Hook"))
- {
- static Float:fOrigin[3]
- pev(ptr, pev_origin, fOrigin)
- if (pev_valid(ptd))
- {
- static szPtdClass[32]
- pev(ptd, pev_classname, szPtdClass, charsmax(szPtdClass))
- if (!get_pcvar_num(pPlayers) && /*equali(szPtdClass, "player")*/ is_user_alive(ptd))
- {
- // Hit a player
- if (get_pcvar_num(pSound))
- emit_sound(ptr, CHAN_STATIC, "weapons/gas.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
- remove_hook(id)
- return FMRES_HANDLED
- }
- else if (equali(szPtdClass, "hostage_entity"))
- {
- // Makes an hostage follow
- if (get_pcvar_num(pHostage) && get_user_team(id) == 2)
- {
- //cs_set_hostage_foll(ptd, (cs_get_hostage_foll(ptd) == id) ? 0 : id)
- // With the use function we have the sounds!
- dllfunc(DLLFunc_Use, ptd, id)
- }
- if (!get_pcvar_num(pPlayers))
- {
- if(get_pcvar_num(pSound))
- emit_sound(ptr, CHAN_STATIC, "weapons/gas.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
- remove_hook(id)
- }
- return FMRES_HANDLED
- }
- else if (get_pcvar_num(pOpenDoors) && equali(szPtdClass, "func_door") || equali(szPtdClass, "func_door_rotating"))
- {
- // Open doors
- // Double doors tested in de_nuke and de_wallmart
- static szTargetName[32]
- pev(ptd, pev_targetname, szTargetName, charsmax(szTargetName))
- if (strlen(szTargetName) > 0)
- {
- static ent
- while ((ent = engfunc(EngFunc_FindEntityByString, ent, "target", szTargetName)) > 0)
- {
- static szEntClass[32]
- pev(ent, pev_classname, szEntClass, charsmax(szEntClass))
- if (equali(szEntClass, "trigger_multiple"))
- {
- dllfunc(DLLFunc_Touch, ent, id)
- goto stopdoors // No need to touch anymore
- }
- }
- }
- // No double doors.. just touch it
- dllfunc(DLLFunc_Touch, ptd, id)
- stopdoors:
- }
- else if (get_pcvar_num(pUseButtons) && equali(szPtdClass, "func_button"))
- {
- if (pev(ptd, pev_spawnflags) & SF_BUTTON_TOUCH_ONLY)
- dllfunc(DLLFunc_Touch, ptd, id) // Touch only
- else
- dllfunc(DLLFunc_Use, ptd, id) // Use Buttons
- }
- }
- // If cvar sv_hooksky is 0 and hook is in the sky remove it!
- new iContents = engfunc(EngFunc_PointContents, fOrigin)
- if (!get_pcvar_num(pHookSky) && iContents == CONTENTS_SKY)
- {
- if(get_pcvar_num(pSound))
- emit_sound(ptr, CHAN_STATIC, "weapons/gas.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
- remove_hook(id)
- return FMRES_HANDLED
- }
- // Pick up weapons..
- if (get_pcvar_num(pWeapons))
- {
- static ent
- while ((ent = engfunc(EngFunc_FindEntityInSphere, ent, fOrigin, 15.0)) > 0)
- {
- static szentClass[32]
- pev(ent, pev_classname, szentClass, charsmax(szentClass))
- if (equali(szentClass, "weaponbox") || equali(szentClass, "armoury_entity"))
- dllfunc(DLLFunc_Touch, ent, id)
- }
- }
- // Player is now hooked
- gHooked[id] = true
- // Play sound
- if (get_pcvar_num(pSound))
- emit_sound(ptr, CHAN_STATIC, "weapons/gas.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
- // Make some sparks :D
- message_begin_f(MSG_BROADCAST, SVC_TEMPENTITY, fOrigin, 0)
- write_byte(9) // TE_SPARKS
- write_coord_f(fOrigin[0]) // Origin
- write_coord_f(fOrigin[1])
- write_coord_f(fOrigin[2])
- message_end()
- // Stop the hook from moving
- set_pev(ptr, pev_velocity, Float:{0.0, 0.0, 0.0})
- set_pev(ptr, pev_movetype, MOVETYPE_NONE)
- //Task
- if (!task_exists(id + 856))
- {
- static TaskData[2]
- TaskData[0] = id
- TaskData[1] = ptr
- gotohook(TaskData)
- set_task(0.1, "gotohook", id + 856, TaskData, 2, "b")
- }
- }
- return FMRES_HANDLED
- }
- public hookthink(param[])
- {
- new id = param[0]
- new HookEnt = param[1]
- if (!is_user_alive(id) || !pev_valid(HookEnt) || !pev_valid(id))
- {
- remove_task(id + 890)
- return PLUGIN_HANDLED
- }
- static Float:entOrigin[3]
- pev(HookEnt, pev_origin, entOrigin)
- // If user is behind a box or something.. remove it
- // only works if sv_interrupt 1 or higher is
- if (get_pcvar_num(pInterrupt))
- {
- static Float:usrOrigin[3]
- pev(id, pev_origin, usrOrigin)
- static tr
- engfunc(EngFunc_TraceLine, usrOrigin, entOrigin, 1, -1, tr)
- static Float:fFraction
- get_tr2(tr, TR_flFraction, fFraction)
- if (fFraction != 1.0)
- remove_hook(id)
- }
- // If cvar sv_hooksky is 0 and hook is in the sky remove it!
- new iContents = engfunc(EngFunc_PointContents, entOrigin)
- if (!get_pcvar_num(pHookSky) && iContents == CONTENTS_SKY)
- {
- if(get_pcvar_num(pSound))
- emit_sound(HookEnt, CHAN_STATIC, "weapons/gas.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
- remove_hook(id)
- }
- return PLUGIN_HANDLED
- }
- public gotohook(param[])
- {
- new id = param[0]
- new HookEnt = param[1]
- if (!is_user_alive(id) || !pev_valid(HookEnt) || !pev_valid(id))
- {
- remove_task(id + 856)
- return PLUGIN_HANDLED
- }
- // If the round isnt started velocity is just 0
- static Float:fVelocity[3]
- fVelocity = Float:{0.0, 0.0, 1.0}
- // If the round is started and player is hooked we can set the user velocity!
- if (gHooked[id])
- {
- static Float:fHookOrigin[3], Float:fUsrOrigin[3], Float:fDist
- pev(HookEnt, pev_origin, fHookOrigin)
- pev(id, pev_origin, fUsrOrigin)
- fDist = vector_distance(fHookOrigin, fUsrOrigin)
- if (fDist >= 30.0)
- {
- new Float:fSpeed = get_pcvar_float(pSpeed)
- fSpeed *= 0.52
- fVelocity[0] = (fHookOrigin[0] - fUsrOrigin[0]) * (2.0 * fSpeed) / fDist
- fVelocity[1] = (fHookOrigin[1] - fUsrOrigin[1]) * (2.0 * fSpeed) / fDist
- fVelocity[2] = (fHookOrigin[2] - fUsrOrigin[2]) * (2.0 * fSpeed) / fDist
- }
- }
- // Set the velocity
- set_pev(id, pev_velocity, fVelocity)
- return PLUGIN_HANDLED
- }
- public throw_hook(id)
- {
- // Get origin and angle for the hook
- static Float:fOrigin[3], Float:fAngle[3],Float:fvAngle[3]
- static Float:fStart[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_angles, fAngle)
- pev(id, pev_v_angle, fvAngle)
- if (get_pcvar_num(pInstant))
- {
- get_user_hitpoint(id, fStart)
- if (engfunc(EngFunc_PointContents, fStart) != CONTENTS_SKY)
- {
- static Float:fSize[3]
- pev(id, pev_size, fSize)
- fOrigin[0] = fStart[0] + floatcos(fvAngle[1], degrees) * (-10.0 + fSize[0])
- fOrigin[1] = fStart[1] + floatsin(fvAngle[1], degrees) * (-10.0 + fSize[1])
- fOrigin[2] = fStart[2]
- }
- else
- xs_vec_copy(fStart, fOrigin)
- }
- // Make the hook!
- Hook[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
- if (Hook[id])
- {
- // Player cant throw hook now
- canThrowHook[id] = false
- static const Float:fMins[3] = {-2.840000, -14.180000, -2.840000}
- static const Float:fMaxs[3] = {2.840000, 0.020000, 2.840000}
- //Set some Data
- set_pev(Hook[id], pev_classname, "Hook")
- engfunc(EngFunc_SetModel, Hook[id], "models/rpgrocket.mdl")
- engfunc(EngFunc_SetOrigin, Hook[id], fOrigin)
- engfunc(EngFunc_SetSize, Hook[id], fMins, fMaxs)
- //set_pev(Hook[id], pev_mins, fMins)
- //set_pev(Hook[id], pev_maxs, fMaxs)
- set_pev(Hook[id], pev_angles, fAngle)
- set_pev(Hook[id], pev_solid, 2)
- set_pev(Hook[id], pev_movetype, 5)
- set_pev(Hook[id], pev_owner, id)
- //Set hook velocity
- static Float:fForward[3], Float:Velocity[3]
- new Float:fSpeed = get_pcvar_float(pThrowSpeed)
- engfunc(EngFunc_MakeVectors, fvAngle)
- global_get(glb_v_forward, fForward)
- Velocity[0] = fForward[0] * fSpeed
- Velocity[1] = fForward[1] * fSpeed
- Velocity[2] = fForward[2] * fSpeed
- set_pev(Hook[id], pev_velocity, Velocity)
- // Make the line between Hook and Player
- message_begin_f(MSG_BROADCAST, SVC_TEMPENTITY, Float:{0.0, 0.0, 0.0}, 0)
- if (get_pcvar_num(pInstant))
- {
- write_byte(1) // TE_BEAMPOINT
- write_short(id) // Startent
- write_coord_f(fStart[0]) // End pos
- write_coord_f(fStart[1])
- write_coord_f(fStart[2])
- }
- else
- {
- write_byte(8) // TE_BEAMENTS
- write_short(id) // Start Ent
- write_short(Hook[id]) // End Ent
- }
- write_short(sprBeam) // Sprite
- write_byte(1) // StartFrame
- write_byte(1) // FrameRate
- write_byte(600) // Life
- write_byte(get_pcvar_num(pWidth)) // Width
- write_byte(get_pcvar_num(pHookNoise)) // Noise
- // Colors now
- if (get_pcvar_num(pColor))
- {
- if (get_user_team(id) == 1) // Terrorist
- {
- write_byte(255) // R
- write_byte(255) // G
- write_byte(255) // B
- }
- #if defined _cstrike_included
- else if(cs_get_user_vip(id)) // vip for cstrike
- {
- write_byte(255) // R
- write_byte(255) // G
- write_byte(255) // B
- }
- #endif // _cstrike_included
- else if(get_user_team(id) == 2) // CT
- {
- write_byte(255) // R
- write_byte(255) // G
- write_byte(255) // B
- }
- else
- {
- write_byte(255) // R
- write_byte(255) // G
- write_byte(255) // B
- }
- }
- else
- {
- write_byte(255) // R
- write_byte(255) // G
- write_byte(255) // B
- }
- write_byte(192) // Brightness
- write_byte(0) // Scroll speed
- message_end()
- if (get_pcvar_num(pSound) && !get_pcvar_num(pInstant))
- emit_sound(id, CHAN_BODY, "weapons/gas.wav", VOL_NORM, ATTN_NORM, 0, PITCH_HIGH)
- static TaskData[2]
- TaskData[0] = id
- TaskData[1] = Hook[id]
- set_task(0.1, "hookthink", id + 890, TaskData, 2, "b")
- }
- else
- client_print(id, print_chat, "Can't create hook")
- }
- public remove_hook(id)
- {
- //Player can now throw hooks
- canThrowHook[id] = true
- // Remove the hook if it is valid
- if (pev_valid(Hook[id]))
- engfunc(EngFunc_RemoveEntity, Hook[id])
- Hook[id] = 0
- // Remove the line between user and hook
- if (is_user_connected(id))
- {
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY, {0,0,0}, id)
- write_byte(99) // TE_KILLBEAM
- write_short(id) // entity
- message_end()
- }
- // Player is not hooked anymore
- gHooked[id] = false
- return 1
- }
- // Stock by Chaosphere
- stock get_user_hitpoint(id, Float:hOrigin[3])
- {
- if (!is_user_alive(id))
- return 0
- static Float:fOrigin[3], Float:fvAngle[3], Float:fvOffset[3], Float:fvOrigin[3], Float:feOrigin[3]
- static Float:fTemp[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_v_angle, fvAngle)
- pev(id, pev_view_ofs, fvOffset)
- xs_vec_add(fOrigin, fvOffset, fvOrigin)
- engfunc(EngFunc_AngleVectors, fvAngle, feOrigin, fTemp, fTemp)
- xs_vec_mul_scalar(feOrigin, 8192.0, feOrigin)
- xs_vec_add(fvOrigin, feOrigin, feOrigin)
- static tr
- engfunc(EngFunc_TraceLine, fvOrigin, feOrigin, 0, id, tr)
- get_tr2(tr, TR_vecEndPos, hOrigin)
- //global_get(glb_trace_endpos, hOrigin)
- return 1
- }
- stock statusMsg(id, szMsg[], {Float,_}:...)
- {
- static iStatusText
- if (!iStatusText)
- iStatusText = get_user_msgid("StatusText")
- static szBuffer[512]
- vformat(szBuffer, charsmax(szBuffer), szMsg, 3)
- message_begin((id == 0) ? MSG_ALL : MSG_ONE, iStatusText, _, id)
- write_byte(0) // Unknown
- write_string(szBuffer) // Message
- message_end()
- return 1
- }
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