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BFA World Quests - Teams - 11SEP19

Nov 11th, 2018
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  1. Accidental Dread:4AFM:2214HD:ZL:122414D:P:::::4::N:Strategy added by Lazey\nKorval Darkbeard:4AFM:221AHD:ZL:122414D:P:240::3::::\n\nAquatic level pets need more HP.\n\nTurn 1: Moonfire\nTurn 2+: Arcane Blast until Feathers is dead.\nSplat comes in\nTurn 1: Life Exchange\nTurn 2: Moonfire\nTurn 3+: Arcane Blast until Splat is dead. (Jump to level pet swap if your Nether Faerie Dragon is dead too.)\nBrite comes in\nTurn 1: Arcane Blast until your Nether Faerie Dragon dies. (Pass turns if you would kill Brite!)\nSwap to your Level Pet\nSwap to your Nexus Whelpling\nTurn 1: Arcane Storm\nTurn 2+: Mana Surge\n
  2. Add More to the Collection:4AP2:12171TN:ZL:022414D:P:106::3::::
  3. Automated Chaos:490R:22251DB:ZR7:ZR0:N:Inferno Herding when available\nCauterize when available\nOtherwise, Flamethrower\nIf Corgi dies, clean up with your backup elemental. :)
  4. Captured Evil:49NM:22271C8:ZL:1123N7:P:::::14::
  5. Chomp:4N8V:021616M:2005198:ZR0:N:Strategy added by DragonAfterDark\nI specifically went out and caught a B/B Unborn Val'kyr, made it rare and lvl 25, and unless Chomp crits with Devour X the UBV has enough health to take both hits to use Haunt. \n\n643 + 643 = 1,286\nB/B UBV HP = 1562\n\nTurn 1: Curse of Doom\nTurn 2: Haunt\nBring in your Lil' Bling\nTurn 1: Pass\nTurn 2+: Inflation\n
  6. CK-9 Micro-Oppression Unit:4N9E:11031TB:01181FS:001B8L:N:Strategy added by SpruceOP\nIf your pets are stunned, you will have to restart. Otherwise, great single breed pet lineup! \n\nTurn 1: Blistering Cold\nTurn 2: Chop\nBring in your Clockwork Gnome\nTurn 1: Build Turret\nBring in your Ikky\nTurn 1: Black Claw\nTurn 2: Flock\n
  7. Crab People:4871:21171C8:ZL:21181FS:P:::::6::N:Elemental level pets need more HP.\n\nTurn 1: Hawk Eye\nTurn 2+: Prio 1: Dodge when Whirlpool is on your pet and has 1 round left.\nPrio 2: Alpha Strike until Shelly dies.\nSheldon comes in\nTurn 1+: Prio 1: Dodge when Whirlpool is on your pet and has 1 round left.\nPrio 2: Dodge when Dive is active on Sheldon.\nPrio 3: Hawk Eye (only once in Sheldons first 2 rounds)\nPrio 4: Alpha Strike to kill Sheldon\nShelby comes in\nTurn 1+: Alpha Strike without killing Shelby! Pass turns when enemy has 600HP or less to kill your Teroclaw Hatchling\nBring in your Level Pet\nSwap to your Ikky\nTurn 1: Black Claw\nTurn 2: Flock
  8. Crawg in the Bog:4A8K:21256L:ZR0:ZR0:
  9. Creakclank:4N9D:11231TB:21181FS:ZR0:N:Strategy added by Kylana#1731\nTurn 1: Blistering Cold\nTurn 2: Chop\nTurn 3: BONESTORM\nBoneshard Dies, Bring in Ikky\nTurn 4: Black Claw\nTurn 5: Flock\n
  10. Critters are Friends, Not Food:4AOG:112CAJ:ZL:122414D:P:::::1::
  11. Desert Survivors:4AN6:211A9V:ZL:ZL:N:Strategy added by Telboy\nThis is a edit from the one made by Shadeol, I have taken mudside in to it. level pets need to have min 300hp to take 1 hit from last enemy\n\nTurn 1: Stoneskin and use when 1 or less turns\nTurn 2: Pounce\nTurn 3: Pounce\nTurn 4: Devour use this when enemy is under 670hp\nTurn 5: repeat the above for the next enemy then for the last enemy\nTurn 6: Swap to your Level Pet\nTurn 7: Swap to your Level Pet\nTurn 8: Swap to your Feline Familiar\nTurn 9: Stoneskin if and when off CD\nTurn 10: Pounce\n
  12. Frenzied Knifefang:4N98:01181TP:20151TM:ZR3:N:Strategy added by DragonAfterDark\n8.2 PTR Strat\n\nKnifefang's Blood in the Water has a 25% Hit Chance for over 2k damage. I imagine most fights will need a restart if that hits in Round 1\n\nTurn 1+2: Falcosaur Swarm!\nTurn 3: Predatory Strike\nBring in your Snowfeather Hatchling\nTurn 1: Predatory Strike\nTurn 2: Savage Talon\n
  13. Giant Opaline Conch:4N99:222616M:10151TM:01181TP:N:Strategy added by DragonAfterDark\nTurn 1: Shadow Shock\nTurn 2: Shadow Shock\nTurn 3: Pass\nTurn 4: Unholy Ascension\nTurn 5: Curse of Doom\nBring in your Snowfeather Hatchling\nTurn 1: Falcosaur Swarm!\nYour Bloodgazer Hatchling is swapped in\nTurn 1+2: Falcosaur Swarm!\nTurn 3: Predatory Strike\nTurn 4: Pass\nBring in your Snowfeather Hatchling\nTurn 1: Predatory Strike\n
  14. Gnomefeaster:4N9A:021616M:222528:ZR0:N:Strategy added by DragonAfterDark\n8.2 PTR Strat\n\nTurn 1: Curse of Doom\nTurn 2: Haunt\nBring in your Hare\nTurn 1: Dodge\nTurn 2-4: Stampede\nTurn 5+: Flurry\n
  15. Goldenbot XD:4N9C:002819N:212620U:ZR0:N:Strategy added by SpruceOP\nALL CREDIT goes to Wowhead user Rainonbt for this strategy. Single breed lineup.\n\nTurn 1: Forboding Curse\nBring in your Tinytron\nTurn 1: Fire Shield\nTurn 2: Lightning Shield\nTurn 3: Flamethrower\n
  16. Keeyo’s Champions of Vol’dun:4AHN:1126140:1127AI:11141BB:N:Strategy added by Phacoid\nIf you don't like tension then I suggest an H/* breed of Iron Starlette, but I did it with a P/S.\n\nTurn 1: Howl\nTurn 2: Surge of Power - Buzzbeak dies\nTurn 3-4: Recovering - you can't do anything\nTurn 5: Bring in Iron Starlette\nTurn 6: Wind-Up\nTurn 7: Supercharge\nTurn 8: Wind-Up - Tikka dies\nTurn 9: Powerball\nTurn 10: Wind-Up\nTurn 11: Wind-Up - attack goes through, Iron Starlette dies\nTurn 12: Bring in Level Pet\nTurn 13: Bring in Chrominius\nTurn 14: Howl\nTurn 15: Bite\nTurn 16: Bite - Milo dies and you win the fight\n
  17. Kelpstone:4N96:11231TB:11181FS:ZR0:N:Strategy added by Lazey\nHits like a truck, massive heal, and roots pets with Mudslide, so once again... DoTs!\n\nLooks like you can use every combination of Black Claw and a swarm ability that applies Shattered Defenses (Hunting Party, Flock, Swarm). It's even possible to use these swarm abilities with Exposed Wounds instead of Black Claw. (Script is prepared for a combination of these 5 abilities)\n\nCreated and tested on 8.2 PTR\n\nTurn 1: Blistering Cold\nTurn 2: Chop\n(Turn 3): BONESTORM (Boneshard dies)\nBring in your Ikky\nTurn 1: Black Claw\nTurn 2+: Flock\n
  18. Marshdwellers:4A6P:11181FS:11239N:122414D:P:::::2::N:Strategy added by Lazey\nLozu:4A6P:11181FS:ZL:122A14D:P:168:1:3::::\n\nAquatic level pets need more HP.\n\nTurn 1: Black Claw\nTurn 2-3: Flock kills Lilly, Molaze comes in.\nTurn 4: Level Pet is forced into battle.\nSwap to your Nexus Whelpling\nTurn 1: Arcane Storm\nTurn 2-4: Mana Surge kills Molaze, Ticker comes in.\nTurn 5: Arcane Storm, Nexus Whelpling will die.\nTurn 6+: Tail Sweep until Nexus Whelpling dies.\nBring in your Ikky\nTurn 1: Black Claw\nTurn 2: Flock
  19. Mindshackle:4N95:2209G7:ZR2:ZR0:N:Strategy added by DragonAfterDark\nTurn 1: Scorched Earth\nTurn 2: Flame Breath\nTurn 3: Pass\nTurn 4: Pass\nTurn 5: Pass\nTurn 6: Flame Breath\nRepeat Turns 1-6 until Mindshackle dies\n\nIf needed:: Bring in a Dragonkin pet to clean up\n
  20. Night Horrors:495D:12241BR:ZL:112C3K:N:Strategy added by eFse7en\n1st pet - the more power, the better. If you don&#039;t have Mechanical Axebeak, you could experiment with Stormwing\n\n3rd pet - if you don&#039;t have Tranquil Mechanical Yeti, you can take any pet with good mechanical abilities to kill the last pet.\n\nIf you don&#039;t care about leveling your pet, Mechanical Axebeak might be able to solo the fight if you use Lift-Off and Haywire against last enemy pet.\n\nPet 1: Priorities for Mechanical Axebeak against first 2 enemy pets:\n- If enemy can Burrow, use Alpha Strike\n- If enemy is underground, use Lift-Off\n- Haywire\n- Alpha Strike\nPriorities for Mechanical Axebeak against last enemy pet (Jennings) below. If you don't care about leveling the pet, just finish the enemy with any abilities (Haywire, Lift-Off, Alpha Strike)\n- Alpha Strike if enemy hp > 645\n- Alpha Strike if you are slower and enemy hp > 387\n - pass\nPet 2: Bring in your Level Pet\nPet 3: Bring in your Tranquil Mechanical Yeti\n- Call Lightning if last enemy hp > 1098\n- Ion Cannon if last enemy hp <= 1098\n- Metal Fist\n
  21. Not So Bad Down Here:49OL:112C3K:2125FN:21281DA:N:Strategy added by Eekwibble\nVery often don&#039;t need 3rd pet. The S/S Silky Moth is unbelievable...\n\nPrio 1: Swap to your next pet when your current pet dies\nPrio 2: Ability 2\nPrio 3: Ability 3\nPrio 4: Ability 1\nIt really is that simple\n
  22. Pack Leader:4AF7:12141BR:122CAJ:1125QC:P:::::7::N:Strategy added by Lazey\nGrady Prett:4AF7:121A1BR:122CAJ:ZL:P:630:1:4::::\n\nCritter and Humanoid level pets need more HP.\nStrategy recreated from Lapz Gaming Youtube Video (https://youtu.be/AIANwOol0z0).\n\n\n\nTurn 1: Decoy\nTurn 2-3: Haywire\nTurn 4+: Alpha Strike to kill Delta. Scars comes in.\nTurn 1+: Prio 1: Alpha Strike as long as you are faster.\nPrio 2: Haywire. Mechanical Axebeak will die.\nBring in your Darkmoon Zeppelin\nTurn 1+: Missile to kill Scars.\nLittle Blue comes in\nTurn 1+: Prio 1: Explode when Little Blue has 618HP or less.\nPrio 2: Decoy (when no Bone Barrage is on your team)\nPrio 3: Missile\n
  23. Pearlhusk Crawler:4N92:21181TP:0126140:00171TN:N:Strategy added by Rasp\nTurn 1: Falcosaur Swarm!\nTurn 2: Predatory Strike\nTurn 3: Savage Talon\nTurn 4: Pass\nBring in your Chrominius\nTurn 1: Howl\nTurn 2: Surge of Power\nBring in your Direbeak Hatchling\nTurn 1: Predatory Strike\n
  24. Prince Wiggletail:4N8U:221616M:20171A7:ZR6:N:Strategy added by DragonAfterDark\nThe magic pet is on the backline, taking reduced damage from Tidal Wave X to make sure someone is alive at the end of the fight. \n\n6/25: The B/B breed does not have enough HP for this strat, and I&#039;ve put a breed restriction on. \n\nTurn 1: Shadow Shock\nTurn 2: Curse of Doom\nTurn 3: Haunt\nBring in your Macabre Marionette\nTurn 1-3: Dead Man's Party\nTurn 4+: Bone Bite\n
  25. Ravenous Scalespawn:4N94:12171TN:11141TO:ZR3:N:Strategy added by DragonAfterDark\n8.2 PTR Strat\n\nTurn 1: Predatory Strike\nTurn 2: Ironskin\nTurn 3+: Falcosaur Swarm! until dead\nBring in your Sharptalon Hatchling\nTurn 1: Predatory Strike\nTurn 2: Wild Winds\nTurn 3+: Falcosaur Swarm!\n\nIf needed:\nBring in your Flying pet\nAny standard Flying attack will finish the fight\n
  26. Rogue Azerite:49GD:2115HD:ZL:211691:P:::::4::
  27. Sea Creatures Are Weird :49MA:11141BB:1225QC:1215QC:N:Strategy added by Lazey\nEllie Vern:49MA:11181BB:ZL:1215QC:\n\nIt&#039;s very rare, but when a early Sweep forces a pet swap on your side, I recommend to restart.\nLevel Pet will get all XP cause both carry pets die.\n\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up\nTurn 4: Wind-Up, Dead Deckhand Leonard dies.\nCorrupted Slime comes in\nTurn 1: Powerball\nTurn 2: Supercharge\nTurn 3+: Prio 1: Unleash Wind-Up attack if Failsafe was triggered. Don't apply new Wind-Up\nPrio 2: Powerball\nIron Starlette dies, bring in your Mechanical Pandaren Dragonling\nTurn 1: Use Thunderbolt if you're sure the split damage will kill Corrupted Slime, otherwise Breath.\nReanimated Kraken Tentacle comes in\nTurn 1: Prio 1: Explode if Kraken Tentacle has 560HP or less.\nPrio 2: Thunderbolt\nPrio 3: Breath\n
  28. Shadowspike Lurker:4N91:01181FS:00241KT:ZR0:N:Strategy added by DragonAfterDark\n8.2 PTR Strat\n\nI believe the Whilrpool X strategy is malfunctioning, and I&#039;ve submitted a bug report. Currently, if your fight lasts long enough for it to hit, it stacks each Whirlpool damage on your active pet. So instead of hitting each pet with 750 damage, it hits your active pet with 750 damage 2-3 times. \n\nTurn 1: Black Claw\nTurn 2+: Flock until Foulfeather is dead\nBring in your Long-Eared Owl\nTurn 1: Predatory Strike\n
  29. Silence:4N90:01181FS:022414D:ZR0:N:Strategy added by Lazey\nThis Manta Ray has two Beast attacks and an empowered Flyby X which will increase the damage your pet takes by 25% for 5 rounds (classic Flyby does for 3 rounds).\n\nI am using a Black Claw + Swarm ability pet in the first slot to buff attacks of my Dragonkin. The script includes Flock and Swarm because when these 8.2 pet battles go live, the Aquatic pet Chitterspine Skitterling will be available as a wild catch in Nazjatar and it has Black Claw and Swarm. Please do not use Hunting Party pets.\n\nThe Skitterling will take more damage from Flyby X so there&#039;s a chance it will die 1 round earlier than Flying pets and you can benefit of 2 rounds Shattered Defenses and Black Claw.\n\nCreated and tested on 8.2 PTR\n\nTurn 1: Black Claw\nTurn 2+: Flock / Swarm until your pet dies. (When it does without applying Shattered Defenses, please Forfeit, Revive pets & Restart.)\n\nBring in your Nexus Whelpling\nTurn 1: Arcane Storm\nTurn 2-3: Mana Surge\nWhen your Dragon dies without killing Silence, bring in your third pet\nAny standard attack will finish the fight\n
  30. Small Beginnings:4ASQ:21271C8:ZL:122414D:P:::::4::
  31. Snakes on a Terrace:4AJP:ZL:12171FK:1229151:P:::::1::
  32. Sputtertube:4N9B:2227JJ:20281H2:ZR0:N:Strategy added by Lazey\nOne of the easier fights on Mechagon Island, even with two teamwide Poison DoT effects and Toxic Spray to increase DoT damage. But to be honest, using it before both debuffs are applied feels wasted.\n\nCreated and tested on 8.2 PTR\n\nTurn 1: Creeping Fungus\nTurn 2: Corpse Explosion\nTurn 3: Stampede (Squirrel dies)\nBring in your Sunfire Kaliri\nPrio 1:: Predatory Strike when Failsafe was triggered\nPrio 2:: Fire Quills\n
  33. Strange Looking Dogs:4A57:11141BB:121499:212955:P:::::1::
  34. This Little Piggy Has Sharp Tusks:48MJ:221616M:11181FS:ZR0:N:Turn 1\nCurse of Doom\nTurn 2\nHaunt\nBring in your Ikky\nTurn 1\nBlack Claw\nTurn 2\nFlock
  35. Unbreakable:49SV:111B8L:1115198:11181FS:
  36. Unit 17:4N9H:212515R:221414S:ZR0:N:Strategy added by DragonAfterDark\nFor both Zandalari:\nTurn 1: Black Claw\nTurn 2+3: Hunting Party\nTurn 4: Leap\n
  37. Unit 35:4N9F:121616M:2227JJ:ZR0:N:Strategy added by DragonAfterDark\nTurn 1: Curse of Doom\nTurn 2: Haunt\nBring in your Infected Squirrel\nTurn 1: Creeping Fungus\nTurn 2-4: Stampede\nTurn 5: Corpse Explosion\nIf you couldn't Corpse Explosion :\nBring in your Unborn Val'kyr\nTurn 1+: Shadow Slash until Unit 35 dies\n
  38. Unit 6:4N9G:021616M:2227JJ:ZR0:N:Strategy added by DragonAfterDark\nTurn 1: Curse of Doom\nTurn 2: Haunt\nBring in your Infected Squirrel\nTurn 1: Creeping Fungus\nTurn 2-4: Stampede\nTurn 5: Corpse Explosion\n
  39. Voltgorger:4N97:2005198:ZR0:ZR0:N:Strategy added by DragonsAfterDark\nBe cautious, lest you give your enemies the tools to destroy you. *laughs*\n\nTurn 1+: Inflation\n
  40. What Do You Mean, Mind Controlling Plants?:4AKH:121616M:11181FS:12171TN:N:Strategy added by Gershuun#1131\nTurn 1: Curse of Doom\nTurn 2: Haunt\nBring in your Ikky\nTurn 1: Black Claw\nTurn 2: Flock\nTurn 3: Flock\nTurn 4: Flock\nTurn 5: Pass\nTurn 6: Savage Talon\nTurn 7: Black Claw (Ikky dies)\nBring in your Direbeak Hatchling\nTurn 1: Falcosaur Swarm!\n
  41. What’s the Buzz?:49IG:ZL:ZL:012414F:P:::::4::
  42. You’ve Never Seen Jammer Upset:4AQ7:22141BR:112620U:1127AI:N:Strategy added by DragonAfterDark\nSingle pet fights, never give much in the way of XP. If you don&#039;t care about a level pet just make sure your last pet has higher health than the Tonk so that the Tonk gets swapped in, or have a similar mechanical pet.  \n\nScript is set to do Ion Cannon when Jammer gets under 900 health, just in case his shield is up.\n\nFrom DoomedCow: if anyone is trying to get all the XP they can be cautious that 2 of 3 times I did this fight Mechanical Axebeak killed Jammer before anything else happened.\n\nWhen Mechanical Axebeak is up:\nPriority 1: Decoy\nPriority 2: Haywire\nPriority 3: Peck\nJammer swaps in your Level Pet\nBring in your Darkmoon Tonk\nPriority 1: Ion Cannon if it will kill Jammer (Less than 920 health if his Shield is up, Less than 1098 if it's not)\nPriority 2: Shock and Awe\nPriority 3: Missile\n
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