subaru112g

platform

Apr 29th, 2019
139
0
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  1. -------------------------------------------------------------------------------------------------------------------
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. script.Parent = Player.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent and t.Function then
  32. t.Function(...)
  33. end
  34. end
  35. m.TrigEvent = te
  36. UIS.TrigEvent = te
  37.  
  38. Event.OnServerEvent:Connect(function(plr,io)
  39. if plr~=Player then return end
  40. if io.isMouse then
  41. m.Target = io.Target
  42. m.Hit = io.Hit
  43. else
  44. local b = io.UserInputState == Enum.UserInputState.Begin
  45. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  46. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  47. end
  48. for _,t in pairs(CAS.Actions) do
  49. for _,k in pairs(t.Keys) do
  50. if k==io.KeyCode then
  51. t.Function(t.Name,io.UserInputState,io)
  52. end
  53. end
  54. end
  55. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  56. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  57. end
  58. end)
  59. Event.Parent = NLS([==[
  60. local Player = game:GetService("Players").LocalPlayer
  61. local Event = script:WaitForChild("UserInput_Event")
  62.  
  63. local UIS = game:GetService("UserInputService")
  64. local input = function(io,a)
  65. if a then return end
  66. --Since InputObject is a client-side instance, we create and pass table instead
  67. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  68. end
  69. UIS.InputBegan:Connect(input)
  70. UIS.InputEnded:Connect(input)
  71.  
  72. local Mouse = Player:GetMouse()
  73. local h,t
  74. --Give the server mouse data 30 times every second, but only if the values changed
  75. --If player is not moving their mouse, client won't fire events
  76. while wait(1/30) do
  77. if h~=Mouse.Hit or t~=Mouse.Target then
  78. h,t=Mouse.Hit,Mouse.Target
  79. Event:FireServer({isMouse=true,Target=t,Hit=h})
  80. end
  81. end]==],Player.Character)
  82. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  83. end
  84. -------------------------------------------------------------------------------------------------------------------
  85.  
  86. local placing = false
  87.  
  88. local build = false
  89.  
  90. local fp = Instance.new("Part",workspace)
  91. fp.Size = Vector3.new(15,1,15)
  92. fp.Anchored = true
  93. fp.CanCollide = false
  94. fp.Transparency = 0.5
  95.  
  96. function platform(pos)
  97. local platf = Instance.new("Part",workspace)
  98. platf.Size = Vector3.new(15,1,15)
  99. platf.Anchored = true
  100. platf.Position = pos
  101. end
  102.  
  103. Mouse.Button1Down:connect(function()
  104. if Mouse.Target and build then
  105. if placing == false then
  106. placing = true
  107. elseif placing == true then
  108. placing = false
  109. platform(Mouse.Hit.p)
  110. end
  111. end
  112. end)
  113.  
  114. Mouse.KeyDown:connect(function(k)
  115. k = k:lower()
  116. if k=='e' then
  117. build = not build
  118. end
  119. end)
  120.  
  121. while true do
  122. wait()
  123. if placing == true then
  124. fp.Transparency = 0.5
  125. fp.Position = Mouse.Hit.p - Vector3.new(0,0.4999999999,0)
  126. else
  127. fp.Transparency = 1
  128. end
  129.  
  130. if fp.Parent == workspace then
  131. fp.Size = Vector3.new(15,1,15)
  132. fp.Anchored = true
  133. fp.CanCollide = false
  134. else
  135. fp = Instance.new("Part",workspace)
  136. fp.Size = Vector3.new(15,1,15)
  137. fp.Anchored = true
  138. fp.CanCollide = false
  139. end
  140. end
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