MarineScout147

config.cpp

Feb 25th, 2018
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  1. /**
  2. * Chernarus Config
  3. *
  4. * Exile Mod
  5. * www.exilemod.com
  6. * © 2015 Exile Mod Team
  7. *
  8. * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  9. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  10. */
  11.  
  12.  
  13. class CfgClans
  14. {
  15. /*
  16. Defines the amount of pop tabs needed to register a new clan
  17.  
  18. Default: 20,000
  19. */
  20. registrationFee = 20000;
  21.  
  22. /*
  23. A list of all characters allowed in a clan *name*
  24.  
  25. NOTE:
  26. */
  27. clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ._-!\\/";
  28.  
  29. /*
  30.  
  31. Maximum markers per clan
  32.  
  33. */
  34. maximumIcons = 20;
  35.  
  36. /*
  37. Maximum number of characters on a Marker in a presistent system
  38.  
  39. Note: MAX 255!
  40.  
  41. */
  42. maximumIconText = 50;
  43.  
  44. /*
  45.  
  46. Maximum poly markers per clan
  47.  
  48. */
  49. maximumPolys = 10;
  50.  
  51.  
  52. /*
  53.  
  54. Maximum points in poly
  55. */
  56. maximumPolyNode = 10;
  57. };
  58. class Exile_AbstractCraftingRecipe
  59. {
  60. name = "";
  61. pictureItem = "";
  62. returnedItems[] = {};
  63. components[] = {}; // Required components
  64. tools[] = {}; // Required tools (matches, gas cooker etc.)
  65. requiredInteractionModelGroup = ""; // See CfgInteractionModels
  66. requiresOcean = 0; // isSurfaceWater test
  67. requiresFire = 0; // inflamed object nearby
  68. requiresConcreteMixer = 0; // Check if concrete mixer is nearby
  69. };
  70.  
  71. class CfgCraftingRecipes
  72. {
  73.  
  74. class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe
  75. {
  76. name = "Breaching Charge (Big Momma)";
  77. pictureItem = "Exile_Item_BreachingCharge_BigMomma";
  78. returnedItems[] =
  79. {
  80. {1, "Exile_Item_BreachingCharge_BigMomma"}
  81. };
  82. tools[] =
  83. {
  84. "Exile_Item_Foolbox"
  85. };
  86. components[] =
  87. {
  88. {3, "Exile_Item_BreachingCharge_Metal"},
  89. {1, "Exile_Item_MobilePhone"},
  90. {1, "Exile_Item_DuctTape"},
  91. {1, "Exile_Item_ZipTie"}
  92. };
  93. };
  94.  
  95. class BreachingChargeMetal: Exile_AbstractCraftingRecipe
  96. {
  97. name = "Breaching Charge (Metal)";
  98. pictureItem = "Exile_Item_BreachingCharge_Metal";
  99. returnedItems[] =
  100. {
  101. {1, "Exile_Item_BreachingCharge_Metal"}
  102. };
  103. tools[] =
  104. {
  105. "Exile_Item_Foolbox"
  106. };
  107. components[] =
  108. {
  109. {1, "Exile_Item_DuctTape"},
  110. {1, "SatchelCharge_Remote_Mag"}
  111. };
  112. };
  113.  
  114. class BreachingChargeWood: Exile_AbstractCraftingRecipe
  115. {
  116. name = "Breaching Charge (Wood)";
  117. pictureItem = "Exile_Item_BreachingCharge_Wood";
  118. returnedItems[] =
  119. {
  120. {1, "Exile_Item_BreachingCharge_Wood"}
  121. };
  122. tools[] =
  123. {
  124. "Exile_Item_Foolbox"
  125. };
  126. components[] =
  127. {
  128. {1, "Exile_Item_DuctTape"},
  129. {1, "DemoCharge_Remote_Mag"}
  130. };
  131. };
  132.  
  133. class CookBBQSandwich: Exile_AbstractCraftingRecipe
  134. {
  135. name = "Cook BBQ Sandwich";
  136. pictureItem = "Exile_Item_BBQSandwich_Cooked";
  137. requiresFire = 1;
  138. returnedItems[] =
  139. {
  140. {1, "Exile_Item_BBQSandwich_Cooked"}
  141. };
  142. tools[] =
  143. {
  144. "Exile_Item_CookingPot"
  145. };
  146. components[] =
  147. {
  148. {1, "Exile_Item_BBQSandwich"}
  149. };
  150. };
  151.  
  152. class CookCatFood: Exile_AbstractCraftingRecipe
  153. {
  154. name = "Cook Cat Food";
  155. pictureItem = "Exile_Item_CatFood_Cooked";
  156. requiresFire = 1;
  157. returnedItems[] =
  158. {
  159. {1, "Exile_Item_CatFood_Cooked"}
  160. };
  161. tools[] =
  162. {
  163. "Exile_Item_CookingPot"
  164. };
  165. components[] =
  166. {
  167. {1, "Exile_Item_CatFood"}
  168. };
  169. };
  170.  
  171. class CookChristmasTinner: Exile_AbstractCraftingRecipe
  172. {
  173. name = "Cook Christmas Tinner";
  174. pictureItem = "Exile_Item_ChristmasTinner_Cooked";
  175. requiresFire = 1;
  176. returnedItems[] =
  177. {
  178. {1, "Exile_Item_ChristmasTinner_Cooked"}
  179. };
  180. tools[] =
  181. {
  182. "Exile_Item_CookingPot"
  183. };
  184. components[] =
  185. {
  186. {1, "Exile_Item_ChristmasTinner"}
  187. };
  188. };
  189. class CookCoffee: Exile_AbstractCraftingRecipe
  190. {
  191. name = "Brew Coffee";
  192. pictureItem = "Exile_Item_PlasticBottleCoffee";
  193. requiresFire = 1;
  194. returnedItems[] =
  195. {
  196. {1, "Exile_Item_PlasticBottleCoffee"}
  197. };
  198. tools[] =
  199. {
  200. "Exile_Item_CookingPot"
  201. };
  202. components[] =
  203. {
  204. {1, "Exile_Item_PlasticBottleFreshWater"},
  205. {1, "Exile_Item_InstantCoffee"}
  206. };
  207. };
  208. class CookDogFood: Exile_AbstractCraftingRecipe
  209. {
  210. name = "Cook Dog Food";
  211. pictureItem = "Exile_Item_DogFood_Cooked";
  212. requiresFire = 1;
  213. returnedItems[] =
  214. {
  215. {1, "Exile_Item_DogFood_Cooked"}
  216. };
  217. tools[] =
  218. {
  219. "Exile_Item_CookingPot"
  220. };
  221. components[] =
  222. {
  223. {1, "Exile_Item_DogFood"}
  224. };
  225. };
  226.  
  227. class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
  228. {
  229. name = "Cook Glorious Knakworst";
  230. pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
  231. requiresFire = 1;
  232. returnedItems[] =
  233. {
  234. {1, "Exile_Item_GloriousKnakworst_Cooked"}
  235. };
  236. tools[] =
  237. {
  238. "Exile_Item_CookingPot"
  239. };
  240. components[] =
  241. {
  242. {1, "Exile_Item_GloriousKnakworst"}
  243. };
  244. };
  245.  
  246. class CookMacasCheese: Exile_AbstractCraftingRecipe
  247. {
  248. name = "Cook Macas Cheese";
  249. pictureItem = "Exile_Item_MacasCheese_Cooked";
  250. requiresFire = 1;
  251. returnedItems[] =
  252. {
  253. {1, "Exile_Item_MacasCheese_Cooked"}
  254. };
  255. tools[] =
  256. {
  257. "Exile_Item_CookingPot"
  258. };
  259. components[] =
  260. {
  261. {1, "Exile_Item_MacasCheese"}
  262. };
  263. };
  264.  
  265. class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  266. {
  267. name = "Cook Dirty Water";
  268. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  269. requiresFire = 1;
  270. returnedItems[] =
  271. {
  272. {1, "Exile_Item_PlasticBottleFreshWater"}
  273. };
  274. tools[] =
  275. {
  276. "Exile_Item_CookingPot"
  277. };
  278. components[] =
  279. {
  280. {1, "Exile_Item_PlasticBottleDirtyWater"}
  281. };
  282. };
  283. class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  284. {
  285. name = "Cook Salt Water";
  286. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  287. requiresFire = 1;
  288. returnedItems[] =
  289. {
  290. {1, "Exile_Item_PlasticBottleFreshWater"}
  291. };
  292. tools[] =
  293. {
  294. "Exile_Item_CookingPot"
  295. };
  296. components[] =
  297. {
  298. {1, "Exile_Item_PlasticBottleSaltWater"}
  299. };
  300. };
  301.  
  302. class CookSausageGravy: Exile_AbstractCraftingRecipe
  303. {
  304. name = "Cook Sausage Gravy";
  305. pictureItem = "Exile_Item_SausageGravy_Cooked";
  306. requiresFire = 1;
  307. returnedItems[] =
  308. {
  309. {1, "Exile_Item_SausageGravy_Cooked"}
  310. };
  311. tools[] =
  312. {
  313. "Exile_Item_CookingPot"
  314. };
  315. components[] =
  316. {
  317. {1, "Exile_Item_SausageGravy"}
  318. };
  319. };
  320.  
  321. class CookSurstromming: Exile_AbstractCraftingRecipe
  322. {
  323. name = "Cook Surströmming";
  324. pictureItem = "Exile_Item_Surstromming_Cooked";
  325. requiresFire = 1;
  326. returnedItems[] =
  327. {
  328. {1, "Exile_Item_Surstromming_Cooked"}
  329. };
  330. tools[] =
  331. {
  332. "Exile_Item_CookingPot"
  333. };
  334. components[] =
  335. {
  336. {1, "Exile_Item_Surstromming"}
  337. };
  338. };
  339.  
  340. class CraftBandage: Exile_AbstractCraftingRecipe
  341. {
  342. name = "Craft Bandage";
  343. pictureItem = "Exile_Item_Bandage";
  344. returnedItems[] =
  345. {
  346. {1, "Exile_Item_Bandage"}
  347. };
  348. components[] =
  349. {
  350. {4, "Exile_Item_ToiletPaper"}
  351. };
  352. };
  353.  
  354. class CraftConcreteDoorway: Exile_AbstractCraftingRecipe
  355. {
  356. name = "Craft Concrete Doorway";
  357. pictureItem = "Exile_Item_ConcreteDoorwayKit";
  358. requiresConcreteMixer = true;
  359. returnedItems[] =
  360. {
  361. {1, "Exile_Item_ConcreteDoorwayKit"},
  362. {3, "Exile_Item_WaterCanisterEmpty"},
  363. {1, "Exile_Item_FuelCanisterEmpty"}
  364. };
  365. components[] =
  366. {
  367. {3, "Exile_Item_Cement"},
  368. {3, "Exile_Item_Sand"},
  369. {3, "Exile_Item_MetalPole"},
  370. {3, "Exile_Item_WaterCanisterDirtyWater"},
  371. {1, "Exile_Item_FuelCanisterFull"}
  372. };
  373. };
  374. class CraftConcreteFloor: Exile_AbstractCraftingRecipe
  375. {
  376. name = "Craft Concrete Floor";
  377. pictureItem = "Exile_Item_ConcreteFloorKit";
  378. requiresConcreteMixer = true;
  379. returnedItems[] =
  380. {
  381. {1, "Exile_Item_ConcreteFloorKit"},
  382. {2, "Exile_Item_WaterCanisterEmpty"},
  383. {1, "Exile_Item_FuelCanisterEmpty"}
  384. };
  385. components[] =
  386. {
  387. {2, "Exile_Item_Cement"},
  388. {2, "Exile_Item_Sand"},
  389. {2, "Exile_Item_MetalPole"},
  390. {2, "Exile_Item_WaterCanisterDirtyWater"},
  391. {1, "Exile_Item_FuelCanisterFull"}
  392. };
  393. };
  394. class CraftConcreteFloorPort: Exile_AbstractCraftingRecipe
  395. {
  396. name = "Craft Concrete Floor Port";
  397. pictureItem = "Exile_Item_ConcreteFloorPortKit";
  398. requiresConcreteMixer = true;
  399. returnedItems[] =
  400. {
  401. {1, "Exile_Item_ConcreteFloorPortKit"},
  402. {3, "Exile_Item_WaterCanisterEmpty"},
  403. {1, "Exile_Item_FuelCanisterEmpty"}
  404. };
  405. components[] =
  406. {
  407. {3, "Exile_Item_Cement"},
  408. {3, "Exile_Item_Sand"},
  409. {3, "Exile_Item_MetalPole"},
  410. {3, "Exile_Item_WaterCanisterDirtyWater"},
  411. {1, "Exile_Item_FuelCanisterFull"}
  412. };
  413. };
  414. class CraftConcreteGate: Exile_AbstractCraftingRecipe
  415. {
  416. name = "Craft Concrete Gate";
  417. pictureItem = "Exile_Item_ConcreteGateKit";
  418. requiresConcreteMixer = true;
  419. returnedItems[] =
  420. {
  421. {1, "Exile_Item_ConcreteGateKit"},
  422. {4, "Exile_Item_WaterCanisterEmpty"},
  423. {1, "Exile_Item_FuelCanisterEmpty"}
  424. };
  425. components[] =
  426. {
  427. {4, "Exile_Item_Cement"},
  428. {4, "Exile_Item_Sand"},
  429. {4, "Exile_Item_MetalPole"},
  430. {4, "Exile_Item_WaterCanisterDirtyWater"},
  431. {1, "Exile_Item_FuelCanisterFull"}
  432. };
  433. };
  434. class CraftConcretStairs: Exile_AbstractCraftingRecipe
  435. {
  436. name = "Craft Concrete Stairs";
  437. pictureItem = "Exile_Item_ConcreteStairsKit";
  438. requiresConcreteMixer = true;
  439. returnedItems[] =
  440. {
  441. {1, "Exile_Item_ConcreteStairsKit"},
  442. {1, "Exile_Item_WaterCanisterEmpty"},
  443. {1, "Exile_Item_FuelCanisterEmpty"}
  444. };
  445. components[] =
  446. {
  447. {1, "Exile_Item_Cement"},
  448. {1, "Exile_Item_Sand"},
  449. {1, "Exile_Item_MetalPole"},
  450. {1, "Exile_Item_WaterCanisterDirtyWater"},
  451. {1, "Exile_Item_FuelCanisterFull"}
  452. };
  453. };
  454. class CraftConcretSupport: Exile_AbstractCraftingRecipe
  455. {
  456. name = "Craft Concrete Support";
  457. pictureItem = "Exile_Item_ConcreteSupportKit";
  458. requiresConcreteMixer = true;
  459. returnedItems[] =
  460. {
  461. {1, "Exile_Item_ConcreteSupportKit"},
  462. {1, "Exile_Item_WaterCanisterEmpty"},
  463. {1, "Exile_Item_FuelCanisterEmpty"}
  464. };
  465. components[] =
  466. {
  467. {1, "Exile_Item_Cement"},
  468. {1, "Exile_Item_Sand"},
  469. {1, "Exile_Item_MetalPole"},
  470. {1, "Exile_Item_WaterCanisterDirtyWater"},
  471. {1, "Exile_Item_FuelCanisterFull"}
  472. };
  473. };
  474. class CraftConcreteWall: Exile_AbstractCraftingRecipe
  475. {
  476. name = "Craft Concrete Wall";
  477. pictureItem = "Exile_Item_ConcreteWallKit";
  478. requiresConcreteMixer = true;
  479. returnedItems[] =
  480. {
  481. {1, "Exile_Item_ConcreteWallKit"},
  482. {2, "Exile_Item_WaterCanisterEmpty"},
  483. {1, "Exile_Item_FuelCanisterEmpty"}
  484. };
  485. components[] =
  486. {
  487. {2, "Exile_Item_Cement"},
  488. {2, "Exile_Item_Sand"},
  489. {2, "Exile_Item_MetalPole"},
  490. {2, "Exile_Item_WaterCanisterDirtyWater"},
  491. {1, "Exile_Item_FuelCanisterFull"}
  492. };
  493. };
  494. class CraftFirePlace: Exile_AbstractCraftingRecipe
  495. {
  496. name = "Craft Fire Place";
  497. pictureItem = "Exile_Item_CampFireKit";
  498. returnedItems[] =
  499. {
  500. {1, "Exile_Item_CampFireKit"}
  501. };
  502. components[] =
  503. {
  504. {2, "Exile_Item_WoodLog"}
  505. };
  506. };
  507. class CraftFloodLight: Exile_AbstractCraftingRecipe
  508. {
  509. name = "Craft Flood Light";
  510. pictureItem = "Exile_Item_FloodLightKit";
  511. requiresFire = 1;
  512. returnedItems[] =
  513. {
  514. {1, "Exile_Item_FloodLightKit"}
  515. };
  516. components[] =
  517. {
  518. {1, "Exile_Item_MetalPole"},
  519. {1, "Exile_Item_LightBulb"},
  520. {1, "Exile_Item_ExtensionCord"}
  521. };
  522. };
  523. class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
  524. {
  525. name = "Craft Fortification Upgrade";
  526. pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
  527. requiresFire = 1;
  528. requiredInteractionModelGroup = "WorkBench";
  529. returnedItems[] =
  530. {
  531. {1, "Exile_Item_FortificationUpgrade"}
  532. };
  533. components[] =
  534. {
  535. {2, "Exile_Item_MetalPole"},
  536. {4, "Exile_Item_MetalBoard"}
  537. };
  538. tools[] = {"Exile_Item_Grinder"};
  539. };
  540. class CraftHBarrier5Kit: Exile_AbstractCraftingRecipe
  541. {
  542. name = "Craft H-barrier (5 Blocks)";
  543. pictureItem = "Exile_Item_HBarrier5Kit";
  544. requiredInteractionModelGroup = "WorkBench";
  545. tools[] =
  546. {
  547. "Exile_Item_Pliers"
  548. };
  549. returnedItems[] =
  550. {
  551. {1, "Exile_Item_HBarrier5Kit"}
  552. };
  553. components[] =
  554. {
  555. {3, "Exile_Item_SandBagsKit_Long"},
  556. {2, "Exile_Item_MetalWire"}
  557. };
  558. };
  559. class CraftMetalBoard: Exile_AbstractCraftingRecipe
  560. {
  561. name = "Craft Metal Board";
  562. pictureItem = "Exile_Item_MetalBoard";
  563. requiresFire = 1;
  564. returnedItems[] =
  565. {
  566. {1, "Exile_Item_MetalBoard"}
  567. };
  568. components[] =
  569. {
  570. {2, "Exile_Item_JunkMetal"}
  571. };
  572. tools[] = {"Exile_Item_Grinder"};
  573. };
  574. class CraftMetalHedgehog: Exile_AbstractCraftingRecipe
  575. {
  576. name = "Craft Metal Hedgehog";
  577. pictureItem = "Exile_Item_MetalHedgehogKit";
  578. requiresFire = 1;
  579. returnedItems[] =
  580. {
  581. {1, "Exile_Item_MetalHedgehogKit"}
  582. };
  583. components[] =
  584. {
  585. {4, "Exile_Item_MetalPole"}
  586. };
  587. tools[] = {"Exile_Item_Grinder"};
  588. };
  589. class CraftMetalPole: Exile_AbstractCraftingRecipe
  590. {
  591. name = "Craft Metal Pole";
  592. pictureItem = "Exile_Item_MetalPole";
  593. requiresFire = 1;
  594. returnedItems[] =
  595. {
  596. {1, "Exile_Item_MetalPole"}
  597. };
  598. components[] =
  599. {
  600. {4, "Exile_Item_JunkMetal"}
  601. };
  602. tools[] = {"Exile_Item_Grinder"};
  603. };
  604. class CraftPortableGenerator: Exile_AbstractCraftingRecipe
  605. {
  606. name = "Craft Portable Generator";
  607. pictureItem = "Exile_Item_PortableGeneratorKit";
  608. requiresFire = 1;
  609. returnedItems[] =
  610. {
  611. {1, "Exile_Item_PortableGeneratorKit"}
  612. };
  613. components[] =
  614. {
  615. {4, "Exile_Item_MetalBoard"},
  616. {1, "Exile_Item_FuelCanisterFull"},
  617. {1, "Exile_Item_ExtensionCord"}
  618. };
  619. };
  620. /*class CraftRazorWireKit: Exile_AbstractCraftingRecipe
  621. {
  622. name = "Craft Razor Wire Kit Kit";
  623. pictureItem = "Exile_Item_RazorWireKit_Long";
  624. requiredInteractionModelGroup = "WorkBench";
  625. tools[] =
  626. {
  627. "Exile_Item_Grinder",
  628. "Exile_Item_Pliers",
  629. "Exile_Item_Screwdriver"
  630. };
  631. returnedItems[] =
  632. {
  633. {1, "Exile_Item_RazorWireKit_Long"}
  634. };
  635. components[] =
  636. {
  637. {2, "Exile_Item_MetalPole"},
  638. {4, "Exile_Item_MetalWire"},
  639. {1, "Exile_Item_MetalScrews"}
  640. };
  641. };*/
  642. class CraftRepairKitConcrete: Exile_AbstractCraftingRecipe
  643. {
  644. name = "Craft Concrete Repair Kit";
  645. pictureItem = "Exile_Item_Cement";
  646. requiresConcreteMixer = true;
  647. returnedItems[] =
  648. {
  649. {1, "Exile_Item_RepairKitConcrete"},
  650. {1, "Exile_Item_WaterCanisterEmpty"},
  651. {1, "Exile_Item_FuelCanisterEmpty"}
  652. };
  653. components[] =
  654. {
  655. {4, "Exile_Item_Cement"},
  656. {2, "Exile_Item_Sand"},
  657. {1, "Exile_Item_WaterCanisterDirtyWater"},
  658. {1, "Exile_Item_FuelCanisterFull"}
  659. };
  660. };
  661. class CraftRepairKitMetal: Exile_AbstractCraftingRecipe
  662. {
  663. name = "Craft Metal Repair Kit";
  664. pictureItem = "Exile_Item_RepairKitMetal";
  665. requiresFire = 0;
  666. requiredInteractionModelGroup = "WorkBench";
  667. returnedItems[] =
  668. {
  669. {1, "Exile_Item_RepairKitMetal"}
  670. };
  671. components[] =
  672. {
  673. {4, "Exile_Item_MetalBoard"}
  674. };
  675. tools[] =
  676. {
  677. "Exile_Item_Foolbox",
  678. "Exile_Item_Grinder"
  679. };
  680. };
  681. class CraftRepairKitWood: Exile_AbstractCraftingRecipe
  682. {
  683. name = "Craft Wood Repair Kit";
  684. pictureItem = "Exile_Item_RepairKitWood";
  685. requiresFire = 0;
  686. requiredInteractionModelGroup = "WorkBench";
  687. returnedItems[] =
  688. {
  689. {1, "Exile_Item_RepairKitWood"}
  690. };
  691. components[] =
  692. {
  693. {4, "Exile_Item_WoodPlank"}
  694. };
  695. tools[] =
  696. {
  697. "Exile_Item_Foolbox"
  698. };
  699. };
  700. class CraftSandBagsKitCorner: Exile_AbstractCraftingRecipe
  701. {
  702. name = "Craft Sandbags Kit (Corner)";
  703. pictureItem = "Exile_Item_SandBagsKit_Corner";
  704. requiredInteractionModelGroup = "WorkBench";
  705. returnedItems[] =
  706. {
  707. {1, "Exile_Item_SandBagsKit_Corner"}
  708. };
  709. components[] =
  710. {
  711. {3, "Exile_Item_Sand"}
  712. };
  713. };
  714. class CraftSandBagsKitLong: Exile_AbstractCraftingRecipe
  715. {
  716. name = "Craft Sand Bags Kit (Long)";
  717. pictureItem = "Exile_Item_SandBagsKit_Long";
  718. requiredInteractionModelGroup = "WorkBench";
  719. returnedItems[] =
  720. {
  721. {1, "Exile_Item_SandBagsKit_Long"}
  722. };
  723. components[] =
  724. {
  725. {6, "Exile_Item_Sand"}
  726. };
  727. };
  728. class CraftStorageCrate: Exile_AbstractCraftingRecipe
  729. {
  730. name = "Craft Storage Crate";
  731. pictureItem = "Exile_Item_StorageCrateKit";
  732. requiredInteractionModelGroup = "WorkBench";
  733. returnedItems[] =
  734. {
  735. {1, "Exile_Item_StorageCrateKit"}
  736. };
  737. components[] =
  738. {
  739. {5, "Exile_Item_WoodPlank"}
  740. };
  741. };
  742. class CraftWaterBarrel: Exile_AbstractCraftingRecipe
  743. {
  744. name = "Craft Water Barrel";
  745. pictureItem = "Exile_Item_WaterBarrelKit";
  746. requiredInteractionModelGroup = "WorkBench";
  747. requiresFire = 1;
  748. returnedItems[] =
  749. {
  750. {1, "Exile_Item_WaterBarrelKit"}
  751. };
  752. components[] =
  753. {
  754. {20, "Exile_Item_PlasticBottleEmpty"}
  755. };
  756. };
  757. class CraftWireFenceKit: Exile_AbstractCraftingRecipe
  758. {
  759. name = "Craft Wire Fence Kit";
  760. pictureItem = "Exile_Item_WireFenceKit";
  761. requiredInteractionModelGroup = "WorkBench";
  762. tools[] =
  763. {
  764. "Exile_Item_Grinder",
  765. "Exile_Item_Pliers",
  766. "Exile_Item_Screwdriver"
  767. };
  768. returnedItems[] =
  769. {
  770. {1, "Exile_Item_WireFenceKit"}
  771. };
  772. components[] =
  773. {
  774. {4, "Exile_Item_MetalPole"},
  775. {6, "Exile_Item_MetalWire"},
  776. {1, "Exile_Item_MetalScrews"}
  777. };
  778. };
  779. class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
  780. {
  781. name = "Craft Wood Doorway";
  782. pictureItem = "Exile_Item_WoodDoorwayKit";
  783. requiredInteractionModelGroup = "WorkBench";
  784. returnedItems[] =
  785. {
  786. {1, "Exile_Item_WoodDoorwayKit"}
  787. };
  788. components[] =
  789. {
  790. {6, "Exile_Item_WoodPlank"}
  791. };
  792. };
  793. class CraftWoodDrawBridge: Exile_AbstractCraftingRecipe
  794. {
  795. name = "Craft Wood Draw Bridge";
  796. pictureItem = "Exile_Item_WoodDrawBridgeKit";
  797. requiredInteractionModelGroup = "WorkBench";
  798. returnedItems[] =
  799. {
  800. {1, "Exile_Item_WoodDrawBridgeKit"}
  801. };
  802. components[] =
  803. {
  804. {8, "Exile_Item_WoodPlank"},
  805. {1, "Exile_Item_JunkMetal"},
  806. {1, "Exile_Item_MetalScrews"}
  807. };
  808. };
  809. class CraftWoodFloor: Exile_AbstractCraftingRecipe
  810. {
  811. name = "Craft Wood Floor";
  812. pictureItem = "Exile_Item_WoodFloorKit";
  813. requiredInteractionModelGroup = "WorkBench";
  814. returnedItems[] =
  815. {
  816. {1, "Exile_Item_WoodFloorKit"}
  817. };
  818. components[] =
  819. {
  820. {4, "Exile_Item_WoodPlank"}
  821. };
  822. };
  823. class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
  824. {
  825. name = "Craft Wood Floor Port";
  826. pictureItem = "Exile_Item_WoodFloorPortKit";
  827. requiredInteractionModelGroup = "WorkBench";
  828. returnedItems[] =
  829. {
  830. {1, "Exile_Item_WoodFloorPortKit"}
  831. };
  832. components[] =
  833. {
  834. {6, "Exile_Item_WoodPlank"}
  835. };
  836. };
  837. class CraftWoodFloorPortSmall: Exile_AbstractCraftingRecipe
  838. {
  839. name = "Craft Wood Floor Port (Small)";
  840. pictureItem = "Exile_Item_WoodFloorPortSmallKit";
  841. requiredInteractionModelGroup = "WorkBench";
  842. returnedItems[] =
  843. {
  844. {1, "Exile_Item_WoodFloorPortSmallKit"}
  845. };
  846. components[] =
  847. {
  848. {6, "Exile_Item_WoodPlank"}
  849. };
  850. };
  851. class CraftWoodGate: Exile_AbstractCraftingRecipe
  852. {
  853. name = "Craft Wood Gate";
  854. pictureItem = "Exile_Item_WoodGateKit";
  855. requiredInteractionModelGroup = "WorkBench";
  856. returnedItems[] =
  857. {
  858. {1, "Exile_Item_WoodGateKit"}
  859. };
  860. components[] =
  861. {
  862. {8, "Exile_Item_WoodPlank"}
  863. };
  864. };
  865. class CraftWoodLadder: Exile_AbstractCraftingRecipe
  866. {
  867. name = "Craft Wood Ladder";
  868. pictureItem = "Exile_Item_WoodLadderKit";
  869. requiredInteractionModelGroup = "WorkBench";
  870. returnedItems[] =
  871. {
  872. {1, "Exile_Item_WoodLadderKit"}
  873. };
  874. components[] =
  875. {
  876. {6, "Exile_Item_WoodPlank"}
  877. };
  878. };
  879. class CraftWoodPlank: Exile_AbstractCraftingRecipe
  880. {
  881. name = "Craft Wood Plank";
  882. pictureItem = "Exile_Item_WoodPlank";
  883. requiredInteractionModelGroup = "WorkBench";
  884. returnedItems[] =
  885. {
  886. {1, "Exile_Item_WoodPlank"}
  887. };
  888. components[] =
  889. {
  890. {2, "Exile_Item_WoodLog"}
  891. };
  892. tools[] = {"Exile_Item_Handsaw"};
  893. };
  894. class CraftWoodStairs: Exile_AbstractCraftingRecipe
  895. {
  896. name = "Craft Wood Stairs";
  897. pictureItem = "Exile_Item_WoodStairsKit";
  898. requiredInteractionModelGroup = "WorkBench";
  899. returnedItems[] =
  900. {
  901. {1, "Exile_Item_WoodStairsKit"}
  902. };
  903. components[] =
  904. {
  905. {6, "Exile_Item_WoodPlank"}
  906. };
  907. };
  908. class CraftWoodSupport: Exile_AbstractCraftingRecipe
  909. {
  910. name = "Craft Wood Support";
  911. pictureItem = "Exile_Item_WoodSupportKit";
  912. requiredInteractionModelGroup = "WorkBench";
  913. returnedItems[] =
  914. {
  915. {1, "Exile_Item_WoodSupportKit"}
  916. };
  917. components[] =
  918. {
  919. {6, "Exile_Item_WoodPlank"}
  920. };
  921. };
  922. class CraftWoodWall: Exile_AbstractCraftingRecipe
  923. {
  924. name = "Craft Wood Wall";
  925. pictureItem = "Exile_Item_WoodWallKit";
  926. requiredInteractionModelGroup = "WorkBench";
  927. returnedItems[] =
  928. {
  929. {1, "Exile_Item_WoodWallKit"}
  930. };
  931. components[] =
  932. {
  933. {4, "Exile_Item_WoodPlank"}
  934. };
  935. };
  936. class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
  937. {
  938. name = "Craft 1/2 Wood Wall";
  939. pictureItem = "Exile_Item_WoodWallHalfKit";
  940. requiredInteractionModelGroup = "WorkBench";
  941. returnedItems[] =
  942. {
  943. {1, "Exile_Item_WoodWallHalfKit"}
  944. };
  945. components[] =
  946. {
  947. {2, "Exile_Item_WoodPlank"}
  948. };
  949. };
  950. class CraftWoodWindow: Exile_AbstractCraftingRecipe
  951. {
  952. name = "Craft Wood Window";
  953. pictureItem = "Exile_Item_WoodWindowKit";
  954. requiredInteractionModelGroup = "WorkBench";
  955. returnedItems[] =
  956. {
  957. {1, "Exile_Item_WoodWindowKit"}
  958. };
  959. components[] =
  960. {
  961. {6, "Exile_Item_WoodPlank"}
  962. };
  963. };
  964. class CraftWorkBench: Exile_AbstractCraftingRecipe
  965. {
  966. name = "Craft Work Bench";
  967. pictureItem = "Exile_Item_WorkBenchKit";
  968. returnedItems[] =
  969. {
  970. {1, "Exile_Item_WorkBenchKit"}
  971. };
  972. components[] =
  973. {
  974. {4, "Exile_Item_WoodLog"}
  975. };
  976. };
  977. class CookAlsatianSteak: Exile_AbstractCraftingRecipe
  978. {
  979. name = "Cook Alsatian Steak";
  980. pictureItem = "Exile_Item_AlsatianSteak_Cooked";
  981. requiresFire = 1;
  982. returnedItems[] =
  983. {
  984. {1, "Exile_Item_AlsatianSteak_Cooked"}
  985. };
  986. tools[] =
  987. {
  988. "Exile_Item_CookingPot"
  989. };
  990. components[] =
  991. {
  992. {1, "Exile_Item_AlsatianSteak_Raw"}
  993. };
  994. };
  995.  
  996. ///////////////////////////////////////////////////////////////////////////////
  997.  
  998. class CookCatSharkFilet: Exile_AbstractCraftingRecipe
  999. {
  1000. name = "Cook Cat Shark Filet";
  1001. pictureItem = "Exile_Item_CatSharkFilet_Cooked";
  1002. requiresFire = 1;
  1003. returnedItems[] =
  1004. {
  1005. {1, "Exile_Item_CatSharkFilet_Cooked"}
  1006. };
  1007. tools[] =
  1008. {
  1009. "Exile_Item_CookingPot"
  1010. };
  1011. components[] =
  1012. {
  1013. {1, "Exile_Item_CatSharkFilet_Raw"}
  1014. };
  1015. };
  1016.  
  1017. ///////////////////////////////////////////////////////////////////////////////
  1018.  
  1019. class CookChickenFilet: Exile_AbstractCraftingRecipe
  1020. {
  1021. name = "Cook Chicken Filet";
  1022. pictureItem = "Exile_Item_ChickenFilet_Cooked";
  1023. requiresFire = 1;
  1024. returnedItems[] =
  1025. {
  1026. {1, "Exile_Item_ChickenFilet_Cooked"}
  1027. };
  1028. tools[] =
  1029. {
  1030. "Exile_Item_CookingPot"
  1031. };
  1032. components[] =
  1033. {
  1034. {1, "Exile_Item_ChickenFilet_Raw"}
  1035. };
  1036. };
  1037.  
  1038. ///////////////////////////////////////////////////////////////////////////////
  1039.  
  1040. class CookFinSteak: Exile_AbstractCraftingRecipe
  1041. {
  1042. name = "Cook Fin Steak";
  1043. pictureItem = "Exile_Item_FinSteak_Cooked";
  1044. requiresFire = 1;
  1045. returnedItems[] =
  1046. {
  1047. {1, "Exile_Item_FinSteak_Cooked"}
  1048. };
  1049. tools[] =
  1050. {
  1051. "Exile_Item_CookingPot"
  1052. };
  1053. components[] =
  1054. {
  1055. {1, "Exile_Item_FinSteak_Raw"}
  1056. };
  1057. };
  1058.  
  1059. ///////////////////////////////////////////////////////////////////////////////
  1060.  
  1061. class CookGoatSteak: Exile_AbstractCraftingRecipe
  1062. {
  1063. name = "Cook Goat Steak";
  1064. pictureItem = "Exile_Item_GoatSteak_Cooked";
  1065. requiresFire = 1;
  1066. returnedItems[] =
  1067. {
  1068. {1, "Exile_Item_GoatSteak_Cooked"}
  1069. };
  1070. tools[] =
  1071. {
  1072. "Exile_Item_CookingPot"
  1073. };
  1074. components[] =
  1075. {
  1076. {1, "Exile_Item_GoatSteak_Raw"}
  1077. };
  1078. };
  1079.  
  1080. ///////////////////////////////////////////////////////////////////////////////
  1081.  
  1082. class CookMackerelFilet: Exile_AbstractCraftingRecipe
  1083. {
  1084. name = "Cook Mackerel Filet";
  1085. pictureItem = "Exile_Item_MackerelFilet_Cooked";
  1086. requiresFire = 1;
  1087. returnedItems[] =
  1088. {
  1089. {1, "Exile_Item_MackerelFilet_Cooked"}
  1090. };
  1091. tools[] =
  1092. {
  1093. "Exile_Item_CookingPot"
  1094. };
  1095. components[] =
  1096. {
  1097. {1, "Exile_Item_MackerelFilet_Raw"}
  1098. };
  1099. };
  1100.  
  1101. ///////////////////////////////////////////////////////////////////////////////
  1102.  
  1103. class CookMulletFilet: Exile_AbstractCraftingRecipe
  1104. {
  1105. name = "Cook Mullet Filet";
  1106. pictureItem = "Exile_Item_MulletFilet_Cooked";
  1107. requiresFire = 1;
  1108. returnedItems[] =
  1109. {
  1110. {1, "Exile_Item_MulletFilet_Cooked"}
  1111. };
  1112. tools[] =
  1113. {
  1114. "Exile_Item_CookingPot"
  1115. };
  1116. components[] =
  1117. {
  1118. {1, "Exile_Item_MulletFilet_Raw"}
  1119. };
  1120. };
  1121.  
  1122. ///////////////////////////////////////////////////////////////////////////////
  1123.  
  1124. class CookOrnateFilet: Exile_AbstractCraftingRecipe
  1125. {
  1126. name = "Cook Ornate Filet";
  1127. pictureItem = "Exile_Item_OrnateFilet_Cooked";
  1128. requiresFire = 1;
  1129. returnedItems[] =
  1130. {
  1131. {1, "Exile_Item_OrnateFilet_Cooked"}
  1132. };
  1133. tools[] =
  1134. {
  1135. "Exile_Item_CookingPot"
  1136. };
  1137. components[] =
  1138. {
  1139. {1, "Exile_Item_OrnateFilet_Raw"}
  1140. };
  1141. };
  1142.  
  1143. ///////////////////////////////////////////////////////////////////////////////
  1144.  
  1145. class CookRabbitSteak: Exile_AbstractCraftingRecipe
  1146. {
  1147. name = "Cook Rabbit Steak";
  1148. pictureItem = "Exile_Item_RabbitSteak_Cooked";
  1149. requiresFire = 1;
  1150. returnedItems[] =
  1151. {
  1152. {1, "Exile_Item_RabbitSteak_Cooked"}
  1153. };
  1154. tools[] =
  1155. {
  1156. "Exile_Item_CookingPot"
  1157. };
  1158. components[] =
  1159. {
  1160. {1, "Exile_Item_RabbitSteak_Raw"}
  1161. };
  1162. };
  1163.  
  1164. ///////////////////////////////////////////////////////////////////////////////
  1165.  
  1166. class CookRoosterFilet: Exile_AbstractCraftingRecipe
  1167. {
  1168. name = "Cook Rooster Filet";
  1169. pictureItem = "Exile_Item_RoosterFilet_Cooked";
  1170. requiresFire = 1;
  1171. returnedItems[] =
  1172. {
  1173. {1, "Exile_Item_RoosterFilet_Cooked"}
  1174. };
  1175. tools[] =
  1176. {
  1177. "Exile_Item_CookingPot"
  1178. };
  1179. components[] =
  1180. {
  1181. {1, "Exile_Item_RoosterFilet_Raw"}
  1182. };
  1183. };
  1184.  
  1185. ///////////////////////////////////////////////////////////////////////////////
  1186.  
  1187. class CookSalemaFilet: Exile_AbstractCraftingRecipe
  1188. {
  1189. name = "Cook Salema Filet";
  1190. pictureItem = "Exile_Item_SalemaFilet_Cooked";
  1191. requiresFire = 1;
  1192. returnedItems[] =
  1193. {
  1194. {1, "Exile_Item_SalemaFilet_Cooked"}
  1195. };
  1196. tools[] =
  1197. {
  1198. "Exile_Item_CookingPot"
  1199. };
  1200. components[] =
  1201. {
  1202. {1, "Exile_Item_SalemaFilet_Raw"}
  1203. };
  1204. };
  1205.  
  1206. ///////////////////////////////////////////////////////////////////////////////
  1207.  
  1208. class CookSheepSteak: Exile_AbstractCraftingRecipe
  1209. {
  1210. name = "Cook Sheep Steak";
  1211. pictureItem = "Exile_Item_SheepSteak_Cooked";
  1212. requiresFire = 1;
  1213. returnedItems[] =
  1214. {
  1215. {1, "Exile_Item_SheepSteak_Cooked"}
  1216. };
  1217. tools[] =
  1218. {
  1219. "Exile_Item_CookingPot"
  1220. };
  1221. components[] =
  1222. {
  1223. {1, "Exile_Item_SheepSteak_Raw"}
  1224. };
  1225. };
  1226.  
  1227. ///////////////////////////////////////////////////////////////////////////////
  1228.  
  1229. class CookSnakeFilet: Exile_AbstractCraftingRecipe
  1230. {
  1231. name = "Cook Snake Filet";
  1232. pictureItem = "Exile_Item_SnakeFilet_Cooked";
  1233. requiresFire = 1;
  1234. returnedItems[] =
  1235. {
  1236. {1, "Exile_Item_SnakeFilet_Cooked"}
  1237. };
  1238. tools[] =
  1239. {
  1240. "Exile_Item_CookingPot"
  1241. };
  1242. components[] =
  1243. {
  1244. {1, "Exile_Item_SnakeFilet_Raw"}
  1245. };
  1246. };
  1247.  
  1248. ///////////////////////////////////////////////////////////////////////////////
  1249.  
  1250. class CookTunaFilet: Exile_AbstractCraftingRecipe
  1251. {
  1252. name = "Cook Tuna Filet";
  1253. pictureItem = "Exile_Item_TunaFilet_Cooked";
  1254. requiresFire = 1;
  1255. returnedItems[] =
  1256. {
  1257. {1, "Exile_Item_TunaFilet_Cooked"}
  1258. };
  1259. tools[] =
  1260. {
  1261. "Exile_Item_CookingPot"
  1262. };
  1263. components[] =
  1264. {
  1265. {1, "Exile_Item_TunaFilet_Raw"}
  1266. };
  1267. };
  1268.  
  1269. ///////////////////////////////////////////////////////////////////////////////
  1270.  
  1271. class CookTurtleFilet: Exile_AbstractCraftingRecipe
  1272. {
  1273. name = "Cook Turtle Filet";
  1274. pictureItem = "Exile_Item_TurtleFilet_Cooked";
  1275. requiresFire = 1;
  1276. returnedItems[] =
  1277. {
  1278. {1, "Exile_Item_TurtleFilet_Cooked"}
  1279. };
  1280. tools[] =
  1281. {
  1282. "Exile_Item_CookingPot"
  1283. };
  1284. components[] =
  1285. {
  1286. {1, "Exile_Item_TurtleFilet_Raw"}
  1287. };
  1288. };
  1289.  
  1290.  
  1291. class EmptyFuelCanister: Exile_AbstractCraftingRecipe
  1292. {
  1293. name = "Empty Fuel Canister";
  1294. pictureItem = "Exile_Item_FuelCanisterEmpty";
  1295. returnedItems[] =
  1296. {
  1297. {1, "Exile_Item_FuelCanisterEmpty"}
  1298. };
  1299. components[] =
  1300. {
  1301. {1, "Exile_Item_FuelCanisterFull"}
  1302. };
  1303. };
  1304. class EmptyPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  1305. {
  1306. name = "Empty Dirty Water";
  1307. pictureItem = "Exile_Item_PlasticBottleEmpty";
  1308. returnedItems[] =
  1309. {
  1310. {1, "Exile_Item_PlasticBottleEmpty"}
  1311. };
  1312. components[] =
  1313. {
  1314. {1, "Exile_Item_PlasticBottleDirtyWater"}
  1315. };
  1316. };
  1317. class EmptyPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  1318. {
  1319. name = "Empty Salt Water";
  1320. pictureItem = "Exile_Item_PlasticBottleEmpty";
  1321. returnedItems[] =
  1322. {
  1323. {1, "Exile_Item_PlasticBottleEmpty"}
  1324. };
  1325. components[] =
  1326. {
  1327. {1, "Exile_Item_PlasticBottleSaltWater"}
  1328. };
  1329. };
  1330. class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
  1331. {
  1332. name = "Fill Dirty Water";
  1333. pictureItem = "Exile_Item_PlasticBottleDirtyWater";
  1334. requiredInteractionModelGroup = "WaterSource";
  1335. returnedItems[] =
  1336. {
  1337. {1, "Exile_Item_PlasticBottleDirtyWater"}
  1338. };
  1339. components[] =
  1340. {
  1341. {1, "Exile_Item_PlasticBottleEmpty"}
  1342. };
  1343. };
  1344. class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
  1345. {
  1346. name = "Fill Fresh Water";
  1347. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  1348. requiredInteractionModelGroup = "CleanWaterSource";
  1349. returnedItems[] =
  1350. {
  1351. {1, "Exile_Item_PlasticBottleFreshWater"}
  1352. };
  1353. components[] =
  1354. {
  1355. {1, "Exile_Item_PlasticBottleEmpty"}
  1356. };
  1357. };
  1358. class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
  1359. {
  1360. name = "Fill Salt Water";
  1361. pictureItem = "Exile_Item_PlasticBottleSaltWater";
  1362. requiresOcean = 1;
  1363. returnedItems[] =
  1364. {
  1365. {1, "Exile_Item_PlasticBottleSaltWater"}
  1366. };
  1367. components[] =
  1368. {
  1369. {1, "Exile_Item_PlasticBottleEmpty"}
  1370. };
  1371. };
  1372. class FillEmptyWaterCanisterWithDirtyWater: Exile_AbstractCraftingRecipe
  1373. {
  1374. name = "Fill Dirty Water";
  1375. pictureItem = "Exile_Item_WaterCanisterDirtyWater";
  1376. requiredInteractionModelGroup = "WaterSource";
  1377. returnedItems[] =
  1378. {
  1379. {1, "Exile_Item_WaterCanisterDirtyWater"}
  1380. };
  1381. components[] =
  1382. {
  1383. {1, "Exile_Item_WaterCanisterEmpty"}
  1384. };
  1385. };
  1386. class FillFuelCanister: Exile_AbstractCraftingRecipe
  1387. {
  1388. name = "Fill Fuel Canister";
  1389. pictureItem = "Exile_Item_FuelCanisterFull";
  1390. requiredInteractionModelGroup = "FuelSource";
  1391. returnedItems[] =
  1392. {
  1393. {1, "Exile_Item_FuelCanisterFull"}
  1394. };
  1395. components[] =
  1396. {
  1397. {1, "Exile_Item_FuelCanisterEmpty"}
  1398. };
  1399. };
  1400. class UpgradeToConcreteDoor: Exile_AbstractCraftingRecipe
  1401. {
  1402. name = "Upgrade to Concrete Door";
  1403. pictureItem = "Exile_Item_ConcreteDoorKit";
  1404. requiredInteractionModelGroup = "WorkBench";
  1405. returnedItems[] =
  1406. {
  1407. {1, "Exile_Item_ConcreteDoorKit"}
  1408. };
  1409. components[] =
  1410. {
  1411. {1, "Exile_Item_ConcreteDoorwayKit"},
  1412. {2, "Exile_Item_MetalPole"},
  1413. {4, "Exile_Item_MetalBoard"}
  1414. };
  1415. };
  1416. class UpgradeToConcreteFloorPort: Exile_AbstractCraftingRecipe
  1417. {
  1418. name = "Upgrade to Concrete Floor Port";
  1419. pictureItem = "Exile_Item_ConcreteFloorPortKit";
  1420. requiredInteractionModelGroup = "WorkBench";
  1421. returnedItems[] =
  1422. {
  1423. {1, "Exile_Item_ConcreteFloorPortKit"}
  1424. };
  1425. components[] =
  1426. {
  1427. {1, "Exile_Item_ConcreteFloorKit"},
  1428. {2, "Exile_Item_MetalPole"},
  1429. {4, "Exile_Item_MetalBoard"}
  1430. };
  1431. };
  1432. class UpgradeToConcreteGate: Exile_AbstractCraftingRecipe
  1433. {
  1434. name = "Upgrade to Concrete Gate";
  1435. pictureItem = "Exile_Item_ConcreteGateKit";
  1436. requiredInteractionModelGroup = "WorkBench";
  1437. returnedItems[] =
  1438. {
  1439. {1, "Exile_Item_ConcreteGateKit"}
  1440. };
  1441. components[] =
  1442. {
  1443. {1, "Exile_Item_ConcreteWallKit"},
  1444. {2, "Exile_Item_MetalPole"},
  1445. {4, "Exile_Item_MetalBoard"}
  1446. };
  1447. };
  1448. class UpgradeToConcreteWindow: Exile_AbstractCraftingRecipe
  1449. {
  1450. name = "Upgrade to Concrete Window";
  1451. pictureItem = "Exile_Item_ConcreteWindowKit";
  1452. requiredInteractionModelGroup = "WorkBench";
  1453. returnedItems[] =
  1454. {
  1455. {1, "Exile_Item_ConcreteWindowKit"}
  1456. };
  1457. components[] =
  1458. {
  1459. {1, "Exile_Item_ConcreteWallKit"},
  1460. {2, "Exile_Item_MetalPole"},
  1461. {4, "Exile_Item_MetalBoard"}
  1462. };
  1463. };
  1464. class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
  1465. {
  1466. name = "Upgrade to Wood Door";
  1467. pictureItem = "Exile_Item_WoodDoorKit";
  1468. requiredInteractionModelGroup = "WorkBench";
  1469. returnedItems[] =
  1470. {
  1471. {1, "Exile_Item_WoodDoorKit"}
  1472. };
  1473. components[] =
  1474. {
  1475. {1, "Exile_Item_WoodDoorwayKit"},
  1476. {2, "Exile_Item_WoodPlank"}
  1477. };
  1478. };
  1479. class UpgradeToWoodDrawBridge: Exile_AbstractCraftingRecipe
  1480. {
  1481. name = "Upgrade to Wood Draw Bridge";
  1482. pictureItem = "Exile_Item_WoodDrawBridgeKit";
  1483. requiredInteractionModelGroup = "WorkBench";
  1484. returnedItems[] =
  1485. {
  1486. {1, "Exile_Item_WoodDrawBridgeKit"}
  1487. };
  1488. components[] =
  1489. {
  1490. {1, "Exile_Item_WoodGateKit"},
  1491. {2, "Exile_Item_WoodPlank"},
  1492. {1, "Exile_Item_JunkMetal"},
  1493. {1, "Exile_Item_MetalScrews"}
  1494. };
  1495. };
  1496. class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
  1497. {
  1498. name = "Upgrade to Wood Floor Port";
  1499. pictureItem = "Exile_Item_WoodFloorPortKit";
  1500. requiredInteractionModelGroup = "WorkBench";
  1501. returnedItems[] =
  1502. {
  1503. {1, "Exile_Item_WoodFloorPortKit"}
  1504. };
  1505. components[] =
  1506. {
  1507. {1, "Exile_Item_WoodFloorKit"},
  1508. {2, "Exile_Item_WoodPlank"}
  1509. };
  1510. };
  1511. class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
  1512. {
  1513. name = "Upgrade to Wood Gate";
  1514. pictureItem = "Exile_Item_WoodGateKit";
  1515. requiredInteractionModelGroup = "WorkBench";
  1516. returnedItems[] =
  1517. {
  1518. {1, "Exile_Item_WoodGateKit"}
  1519. };
  1520. components[] =
  1521. {
  1522. {1, "Exile_Item_WoodWallKit"},
  1523. {4, "Exile_Item_WoodPlank"}
  1524. };
  1525. };
  1526. class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
  1527. {
  1528. name = "Upgrade to Wood Wall";
  1529. pictureItem = "Exile_Item_WoodWallHalfKit";
  1530. requiredInteractionModelGroup = "WorkBench";
  1531. returnedItems[] =
  1532. {
  1533. {1, "Exile_Item_WoodWallKit"}
  1534. };
  1535. components[] =
  1536. {
  1537. {2, "Exile_Item_WoodWallHalfKit"}
  1538. };
  1539. };
  1540. class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
  1541. {
  1542. name = "Upgrade to Wood Window";
  1543. pictureItem = "Exile_Item_WoodWindowKit";
  1544. requiredInteractionModelGroup = "WorkBench";
  1545. returnedItems[] =
  1546. {
  1547. {1, "Exile_Item_WoodWindowKit"}
  1548. };
  1549. components[] =
  1550. {
  1551. {1, "Exile_Item_WoodWallKit"},
  1552. {2, "Exile_Item_WoodPlank"}
  1553. };
  1554. };
  1555. };
  1556. class CfgExileAnimals
  1557. {
  1558. /**
  1559. * Should animals spawn on your server? Y/N?
  1560. */
  1561. enabled = 1;
  1562.  
  1563. /**
  1564. * Should vanilla Arma animals (fish, rabbits, bees, etc.) be disabled?
  1565. * We think it should, since it might confuse players if they cant eat them. *munches on bees*
  1566. */
  1567. disableVanillaAnimals = 1;
  1568.  
  1569. /**
  1570. * Which animals to spawn.
  1571. * Exile automatically spawns a color variation of that animal, if variations exist.
  1572. * Each player (client) has a maximum of one animal at a time.
  1573. * Exile checks which animal type can spawn in front of the player and then
  1574. * picks a random one.
  1575. *
  1576. * For now it is like this:
  1577. *
  1578. * - Goats spawn on hill tops, but not in forests
  1579. * - Sheep spawn on meadows, but not next to forests and not on hill tops
  1580. * - Hens and roosters spawn next to buildings only
  1581. *
  1582. * => More animal types will follow in upcoming Exile versions, hopefully.
  1583. */
  1584. animalTypes[] =
  1585. {
  1586. "Exile_Animal_Rooster_Abstract",
  1587. "Exile_Animal_Hen_Abstract",
  1588. "Exile_Animal_Goat_Abstract",
  1589. "Exile_Animal_Sheep_Abstract"
  1590. };
  1591.  
  1592. /**
  1593. * Animals are always spawned in front of the player, but
  1594. * at least a certain distance away. The radius is applied on top.
  1595. *
  1596. * Example:
  1597. * Distance = 150
  1598. * Radius = 50
  1599. *
  1600. * => Minimum Distance from Player = 150
  1601. * => Maximum Distance from Player = 150 + 50 * 2
  1602. */
  1603. spawnDistance = 150;
  1604. spawnRadius = 50;
  1605.  
  1606. /**
  1607. * Specifies the minimum time in seconds between spawning animals.
  1608. * When the animal diededed, this time has to pass before it spawns
  1609. * a new one.
  1610. *
  1611. * It is a min/max setting, so the intervals will be uneven and a bit random.
  1612. * By default it will take 5 to 10 minutes to respawn a new animal.
  1613. */
  1614. minimumSpawnDelay = 5 * 60;
  1615. maximumSpawnDelay = 10 * 60;
  1616.  
  1617. /**
  1618. * Clients will despawn animals if no player is in this radius around the animal
  1619. * This check is ran every 1 minute, so it is pretty unprecise, but performance-friendly.
  1620. */
  1621. keepAliveRadius = 500;
  1622.  
  1623. /**
  1624. * Defines the minimum lifetime of an animal in seconds. During this time, right after spawning,
  1625. * it will not despawn. (+-0..1 minute delay)
  1626. */
  1627. minimumLifetime = 5 * 60;
  1628. };
  1629. class CfgExileArsenal
  1630. {
  1631. #include "TRADERS\APEX\ItemListAPEX.hpp"
  1632. #include "TRADERS\ARMA3V\ItemListARMA3V.hpp"
  1633. #include "TRADERS\ARMA3W\ItemListARMA3W.hpp"
  1634. //#include "TRADERS\BPOINT\ItemListBPOINT.hpp"
  1635. #include "TRADERS\CUNITS\ItemListCUNITS.hpp"
  1636. #include "TRADERS\CUPV\ItemListCUPV.hpp"
  1637. #include "TRADERS\CUPW\ItemListCUPW.hpp"
  1638. #include "TRADERS\CUSTOM\ItemListCUSTOM.hpp"
  1639. //#include "TRADERS\EBM\ItemListEBM.hpp"
  1640. #include "TRADERS\Exile\ItemListExile.hpp"
  1641. //#include "TRADERS\FFAA\ItemListFFAA.hpp"
  1642. //#include "TRADERS\FHQ\ItemListFHQ.hpp"
  1643. //#include "TRADERS\FMP\ItemListFMP.hpp"
  1644. //#include "TRADERS\FOX\ItemListFOX.hpp"
  1645. //#include "TRADERS\HAP\ItemListHAP.hpp"
  1646. //#include "TRADERS\HVP\ItemListHVP.hpp"
  1647. //#include "TRADERS\HWP\ItemListHWP.hpp"
  1648. //#include "TRADERS\Jonzie\ItemListJonzie.hpp"
  1649. #include "TRADERS\JETS\ItemListJETS.hpp"
  1650. //#include "TRADERS\KA\ItemListKA.hpp"
  1651. //#include "TRADERS\MASV\ItemListMASV.hpp"
  1652. //#include "TRADERS\MASW\ItemListMASW.hpp"
  1653. //#include "TRADERS\NIA\ItemListNIA.hpp"
  1654. //#include "TRADERS\PODS\ItemListPODS.hpp"
  1655. //#include "TRADERS\R3FW\ItemListR3FW.hpp"
  1656. //#include "TRADERS\RHSGREF\ItemListGREF.hpp"
  1657. //#include "TRADERS\RHSSAF\ItemListRHSSAF.hpp"
  1658. //#include "TRADERS\RHSV\ItemListRHSV.hpp"
  1659. //#include "TRADERS\RHSW\ItemListRHSW.hpp"
  1660. //#include "TRADERS\TRYK\ItemListTRYK.hpp"
  1661. //#include "TRADERS\HLC\ItemListHLC.hpp" //should use NIArms
  1662. };
  1663.  
  1664.  
  1665.  
  1666. class CfgExileCustomCode
  1667. {
  1668. /*
  1669. You can overwrite every single file of our code without touching it.
  1670. To do that, add the function name you want to overwrite plus the
  1671. path to your custom file here. If you wonder how this works, have a
  1672. look at our bootstrap/fn_preInit.sqf function.
  1673.  
  1674. Simply add the following scheme here:
  1675.  
  1676. <Function Name of Exile> = "<New File Name>";
  1677.  
  1678. Example:
  1679.  
  1680. ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
  1681. */
  1682.  
  1683. // Fix Vehicle Trader Spawns
  1684. ExileServer_system_trading_network_purchaseVehicleRequest = "Fixes\TraderFixes\ExileServer_system_trading_network_purchaseVehicleRequest.sqf";
  1685. // dynamicLockerLimit
  1686. ExileClient_gui_lockerDialog_event_onDepositButtonClick = "Custom\dynamicLockerLimit\ExileClient_gui_lockerDialog_event_onDepositButtonClick.sqf";
  1687. ExileClient_gui_lockerDialog_show = "Custom\dynamicLockerLimit\ExileClient_gui_lockerDialog_show.sqf";
  1688. ExileClient_system_locker_network_lockerResponse = "Custom\dynamicLockerLimit\ExileClient_system_locker_network_lockerResponse.sqf";
  1689. ExileServer_system_locker_network_lockerDepositRequest = "Custom\dynamicLockerLimit\ExileServer_system_locker_network_lockerDepositRequest.sqf";
  1690. //TOASTS
  1691. ExileClient_gui_toaster_addToast = "Custom\MWT\ExileClient_gui_toaster_addToast.sqf";
  1692. };
  1693. class CfgExileEnvironment
  1694. {
  1695. class Chernarus
  1696. {
  1697. class FireFlies
  1698. {
  1699. // 1 = enabled, 0 = disabled
  1700. enable = 1;
  1701.  
  1702. // At this hour fire flies begin to spawn
  1703. startHour = 18;
  1704.  
  1705. // At this hour fire flies stop spawning
  1706. endHour = 6;
  1707. };
  1708.  
  1709. class Anomalies
  1710. {
  1711. // 1 = enabled, 0 = disabled
  1712. enable = 0;
  1713.  
  1714. // At this hour anomalies begin to spawn
  1715. startHour = 19;
  1716.  
  1717. // At this hour anomalies stop spawning
  1718. endHour = 6;
  1719. };
  1720.  
  1721. class Breathing
  1722. {
  1723. // 1 = enabled, 0 = disabled
  1724. enable = 0;
  1725. };
  1726.  
  1727. class Snow
  1728. {
  1729. // 1 = enabled, 0 = disabled
  1730. enable = 0;
  1731.  
  1732. // https://community.bistudio.com/wiki/surfaceType
  1733. surfaces[] = {};
  1734. };
  1735.  
  1736. class Radiation
  1737. {
  1738. // 1 = enabled, 0 = disabled
  1739. enable = 0;
  1740.  
  1741. /*
  1742. Defines contaminated zones in a specific map.
  1743. You can define multiple zones per map. The format
  1744. of the zones is:
  1745.  
  1746. [Position ASL(!), Full Radiation Radius, Maximum Radius]
  1747.  
  1748. The radius works as follows:
  1749.  
  1750. |-------------------------------------------------------|
  1751. Maximum Radius
  1752.  
  1753. |------------------------|
  1754. Full Radiation Radius
  1755.  
  1756. Within the full radiation radius, radiation factor is
  1757. always at a maximum. Outside of this, it lowers down
  1758. to no radiation smoothly.
  1759.  
  1760. Radiation:
  1761.  
  1762. |------------------------|------------------------------|
  1763. 1 1 1 1 0.75 0.5 0.25 0
  1764. */
  1765. contaminatedZones[] = {};
  1766. };
  1767.  
  1768. class Temperature
  1769. {
  1770. // Temperature in °C for the time of day, per hour
  1771. // Add the first index to the last index, so it is 25 indizes!
  1772. daytimeTemperature[] = {10.93,11.89,13.42,15.40,17.68,20.10,22.48,24.63,26.40,27.66,28.32,28.80,28.80,28.32,27.66,26.40,24.63,22.48,20.10,17.68,15.40,13.42,11.89,10.93,10.93};
  1773.  
  1774. // Temperature change in °C when it is 100% overcast
  1775. overcast = -2;
  1776.  
  1777. // Temperature change in °C when it is 100% raining
  1778. rain = -5;
  1779.  
  1780. // Temperature change in °C when it is 100% windy
  1781. wind = -1;
  1782.  
  1783. // Temperature change per 100m altitude in °C
  1784. altitude = -0.5;
  1785.  
  1786. // Difference from the daytime temperature to the water temperature
  1787. water = -5;
  1788. };
  1789. };
  1790. };
  1791. class CfgExileHUD
  1792. {
  1793. class ShortItemNames
  1794. {
  1795. SmokeShell[] = {"WHITE", "SMOKE"};
  1796. 1Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  1797. 3Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  1798.  
  1799. SmokeShellBlue[] = {"BLUE", "SMOKE"};
  1800. 1Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  1801. 3Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  1802.  
  1803. SmokeShellGreen[] = {"GREEN", "SMOKE"};
  1804. 1Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  1805. 3Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  1806.  
  1807. SmokeShellOrange[] = {"ORANGE", "SMOKE"};
  1808. 1Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  1809. 3Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  1810.  
  1811. SmokeShellPurple[] = {"PURPLE", "SMOKE"};
  1812. 1Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  1813. 3Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  1814.  
  1815. SmokeShellRed[] = {"RED", "SMOKE"};
  1816. 1Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  1817. 3Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  1818.  
  1819. SmokeShellYellow[] = {"YELLOW", "SMOKE"};
  1820. 1Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  1821. 3Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  1822.  
  1823. UGL_FlareCIR_F[] = {"IR", "FLARE"};
  1824. 3Rnd_UGL_FlareCIR_F[] = {"IR", "FLARE"};
  1825.  
  1826. UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  1827. 3Rnd_UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  1828.  
  1829. UGL_FlareRed_F[] = {"RED", "FLARE"};
  1830. 3Rnd_UGL_FlareRed_F[] = {"RED", "FLARE"};
  1831.  
  1832. UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  1833. 3Rnd_UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  1834.  
  1835. UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  1836. 3Rnd_UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  1837.  
  1838. Chemlight_blue[] = {"BLUE", "LIGHT"};
  1839. Chemlight_green[] = {"GREEN", "LIGHT"};
  1840. Chemlight_red[] = {"RED", "LIGHT"};
  1841. Chemlight_yellow[] = {"YELLOW", "LIGHT"};
  1842.  
  1843. 1Rnd_HE_Grenade_shell[] = {"40MM"};
  1844. 3Rnd_HE_Grenade_shell[] = {"40MM"};
  1845.  
  1846. O_IR_Grenade[] = {"IR"};
  1847. I_IR_Grenade[] = {"IR"};
  1848. B_IR_Grenade[] = {"IR"};
  1849.  
  1850. HandGrenade[] = {"RGO"};
  1851. MiniGrenade[] = {"RGN"};
  1852.  
  1853. Exile_Item_ZipTie[] = {"ZIP", "TIE"};
  1854. };
  1855. };
  1856. class CfgExileLootSettings
  1857. {
  1858. /**
  1859. * Lifetime of loot in minutes. Synchronize this with
  1860. * the garbage collector settings of your server
  1861. * CfgSettings!
  1862. */
  1863. lifeTime = 8;
  1864.  
  1865. /**
  1866. * Interval in seconds when the client searches for
  1867. * new buildings to spawn loot in
  1868. */
  1869. spawnInterval = 30;
  1870.  
  1871. /**
  1872. * This is a percentage value to determine how many loot
  1873. * positions should contain loot when the system spawns loot.
  1874. *
  1875. * If a building has 20 positions defined, Exile will
  1876. * spawn loot in 10 random positions of them.
  1877. *
  1878. * This means smaller buildings spawn less loot and larger
  1879. * ones spawn more loot.
  1880. *
  1881. * You can also cap it at a maximum value. See below.
  1882. */
  1883. maximumPositionCoverage = 30;
  1884.  
  1885. /**
  1886. * Limit the number of loot positions per building. If the
  1887. * above percentage value exceeds this value, it will be capped.
  1888. *
  1889. * Example: Coverage is 50%. Building has 60 loot positions defined.
  1890. * This results in 30 loot positions and that is too much. So we
  1891. * cap this at 10
  1892. */
  1893. maximumNumberOfLootSpotsPerBuilding = 3;
  1894.  
  1895. /**
  1896. * Exile spawns a random number of items per loot spot. This
  1897. * is the upper cap for that. So 3 means it could spawn 1, 2
  1898. * or 3.
  1899. */
  1900. maximumNumberOfItemsPerLootSpot = 2;
  1901.  
  1902. /**
  1903. * Radius in meter to spawn loot AROUND each player.
  1904. * Do NOT touch this value if you dont know what you do.
  1905. * The higher the number, the higher the drop rates, the
  1906. * easier your server will lag.
  1907. *
  1908. * 50m = Minimum
  1909. * 200m = Maximum
  1910. */
  1911. spawnRadius = 60;
  1912.  
  1913. /**
  1914. * Defines the radius around trader cities where the system should
  1915. * not spawn loot. Set this to 0 if you want to have loot spawning
  1916. * in trader citites, ugh.
  1917. */
  1918. minimumDistanceToTraderZones = 500;
  1919.  
  1920. /**
  1921. * Defines the radius around territories where no loot spawns.
  1922. * This does not regard the actual size of a territory. So do not
  1923. * set this to a lower value than the maximum radius of a territory,
  1924. * which is 150m by default.
  1925. */
  1926. minimumDistanceToTerritories = 150;
  1927. };
  1928. class CfgExileMobileXM8
  1929. {
  1930. /**
  1931. * Add the 4 digit permission code here, so players can authorize
  1932. * your server to send them messages to their Mobile XM8 app.
  1933. */
  1934. code = "";
  1935. };
  1936. class CfgExileMusic
  1937. {
  1938. Ambient[] = {"ExileTrack03","ExileTrack04"};
  1939. Combat[] = {"ExileTrack06","ExileTrack07"};
  1940. Intro[] = {"ExileTrack02","ExileTrack03"};
  1941. };
  1942. class CfgExileParty
  1943. {
  1944. showESP = 1;
  1945. allow3DMarkers = 1;
  1946. };
  1947. class CfgExileRussianRoulette
  1948. {
  1949. /*
  1950. Minimum amount to join a session of
  1951. russian roulette
  1952. */
  1953. buyInAmount = 100;
  1954. };
  1955. class CfgFlags
  1956. {
  1957. class USA
  1958. {
  1959. name = "USA";
  1960. texture = "\A3\Data_F\Flags\flag_us_co.paa";
  1961. uids[] = {};
  1962. };
  1963. };
  1964.  
  1965. class ExileAbstractAction
  1966. {
  1967. title = "";
  1968. condition = "true";
  1969. action = "";
  1970. priority = 1.5;
  1971. showWindow = false;
  1972. };
  1973.  
  1974. /**
  1975. * Sort this by probability of occurence to speed things up a bit
  1976. */
  1977. class CfgInteractionMenus
  1978. {
  1979. class Car
  1980. {
  1981. targetType = 2;
  1982. target = "Car";
  1983.  
  1984. class Actions
  1985. {
  1986. class ScanLock: ExileAbstractAction
  1987. {
  1988. title = "Scan Lock";
  1989. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
  1990. action = "_this call ExileClient_object_lock_scan";
  1991. };
  1992.  
  1993. // Locks a vehicle
  1994. class Lock: ExileAbstractAction
  1995. {
  1996. title = "Lock";
  1997. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  1998. action = "true spawn ExileClient_object_lock_toggle";
  1999. };
  2000.  
  2001. // Unlocks a vehicle
  2002. class Unlock: ExileAbstractAction
  2003. {
  2004. title = "Unlock";
  2005. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  2006. action = "false spawn ExileClient_object_lock_toggle";
  2007. };
  2008.  
  2009. // Repairs a vehicle to 100%. Requires Duckttape
  2010. class Repair: ExileAbstractAction
  2011. {
  2012. title = "Repair";
  2013. condition = "true";
  2014. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  2015. };
  2016.  
  2017. // Hot-wires a vehicle
  2018. class Hotwire: ExileAbstractAction
  2019. {
  2020. title = "Hotwire";
  2021. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  2022. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  2023. };
  2024.  
  2025. // Flips a vehicle so the player doesnt have to call an admin
  2026. // Check if vector up is fucked
  2027. class Flip: ExileAbstractAction
  2028. {
  2029. title = "Flip";
  2030. condition = "call ExileClient_object_vehicle_interaction_show";
  2031. action = "_this call ExileClient_object_vehicle_flip";
  2032. };
  2033.  
  2034. // Fills fuel from a can into a car
  2035. class Refuel: ExileAbstractAction
  2036. {
  2037. title = "Refuel";
  2038. condition = "call ExileClient_object_vehicle_interaction_show";
  2039. action = "_this call ExileClient_object_vehicle_refuel";
  2040. };
  2041.  
  2042. // Drains fuel from a car into an empty jerry can
  2043. class DrainFuel: ExileAbstractAction
  2044. {
  2045. title = "Drain Fuel";
  2046. condition = "call ExileClient_object_vehicle_interaction_show";
  2047. action = "_this call ExileClient_object_vehicle_drain";
  2048. };
  2049. };
  2050. };
  2051.  
  2052. class Air
  2053. {
  2054. target = "Air";
  2055. targetType = 2;
  2056.  
  2057. class Actions
  2058. {
  2059. class ScanLock: ExileAbstractAction
  2060. {
  2061. title = "Scan Lock";
  2062. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone";
  2063. action = "_this call ExileClient_object_lock_scan";
  2064. };
  2065.  
  2066. // Locks a vehicle
  2067. class Lock: ExileAbstractAction
  2068. {
  2069. title = "Lock";
  2070. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  2071. action = "true spawn ExileClient_object_lock_toggle";
  2072. };
  2073.  
  2074. // Unlocks a vehicle
  2075. class Unlock: ExileAbstractAction
  2076. {
  2077. title = "Unlock";
  2078. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  2079. action = "false spawn ExileClient_object_lock_toggle";
  2080. };
  2081.  
  2082. // Hot-wires a vehicle
  2083. class Hotwire: ExileAbstractAction
  2084. {
  2085. title = "Hotwire";
  2086. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  2087. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  2088. };
  2089.  
  2090. // Repairs a vehicle to 100%. Requires Duckttape
  2091. class Repair: ExileAbstractAction
  2092. {
  2093. title = "Repair";
  2094. condition = "true";
  2095. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  2096. };
  2097.  
  2098. // Flips a vehicle so the player doesnt have to call an admin
  2099. // Check if vector up is fucked
  2100. class Flip: ExileAbstractAction
  2101. {
  2102. title = "Flip";
  2103. condition = "call ExileClient_object_vehicle_interaction_show";
  2104. action = "_this call ExileClient_object_vehicle_flip";
  2105. };
  2106.  
  2107. // Fills fuel from a can into a car
  2108. class Refuel: ExileAbstractAction
  2109. {
  2110. title = "Refuel";
  2111. condition = "call ExileClient_object_vehicle_interaction_show";
  2112. action = "_this call ExileClient_object_vehicle_refuel";
  2113. };
  2114.  
  2115. // Drains fuel from a car into an empty jerry can
  2116. class DrainFuel: ExileAbstractAction
  2117. {
  2118. title = "Drain Fuel";
  2119. condition = "call ExileClient_object_vehicle_interaction_show";
  2120. action = "_this call ExileClient_object_vehicle_drain";
  2121. };
  2122.  
  2123. class RotateLeft: ExileAbstractAction
  2124. {
  2125. title = "Rotate Left";
  2126. condition = "call ExileClient_object_vehicle_interaction_show";
  2127. action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate";
  2128. };
  2129.  
  2130. class RotateRight: ExileAbstractAction
  2131. {
  2132. title = "Rotate Right";
  2133. condition = "call ExileClient_object_vehicle_interaction_show";
  2134. action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate";
  2135. };
  2136. };
  2137. };
  2138.  
  2139. class Safe
  2140. {
  2141. targetType = 2;
  2142. target = "Exile_Container_Safe";
  2143.  
  2144. class Actions
  2145. {
  2146. class ScanLock: ExileAbstractAction
  2147. {
  2148. title = "Scan Lock";
  2149. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
  2150. action = "_this call ExileClient_object_lock_scan";
  2151. };
  2152.  
  2153. // Locks a vehicle
  2154. class Lock : ExileAbstractAction
  2155. {
  2156. title = "Lock";
  2157. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  2158. action = "true spawn ExileClient_object_lock_toggle";
  2159. };
  2160.  
  2161. class Unlock : ExileAbstractAction
  2162. {
  2163. title = "Unlock";
  2164. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  2165. action = "false spawn ExileClient_object_lock_toggle";
  2166. };
  2167.  
  2168. class Pack : ExileAbstractAction
  2169. {
  2170. title = "Pack";
  2171. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  2172. action = "_this spawn ExileClient_object_container_pack";
  2173. };
  2174.  
  2175. class SetPinCode : ExileAbstractAction
  2176. {
  2177. title = "Set PIN";
  2178. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  2179. action = "_this spawn ExileClient_object_lock_setPin";
  2180. };
  2181. };
  2182. };
  2183.  
  2184. class Laptop
  2185. {
  2186. targetType = 2;
  2187. target = "Exile_Construction_Laptop_Static";
  2188.  
  2189. class Actions
  2190. {
  2191. class CameraSystem: ExileAbstractAction
  2192. {
  2193. title = "CCTV Access";
  2194. condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
  2195. action = "_this call ExileClient_gui_baseCamera_show";
  2196. };
  2197. };
  2198. };
  2199.  
  2200. class SupplyBox
  2201. {
  2202. targetType = 2;
  2203. target = "Exile_Container_SupplyBox";
  2204.  
  2205. class Actions
  2206. {
  2207. class Mount: ExileAbstractAction
  2208. {
  2209. title = "Mount";
  2210. condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  2211. action = "_this call ExileClient_object_supplyBox_mount";
  2212. };
  2213.  
  2214. class Install: ExileAbstractAction
  2215. {
  2216. title = "Install";
  2217. condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  2218. action = "_this call ExileClient_object_supplyBox_install";
  2219. };
  2220.  
  2221. class Unmount: ExileAbstractAction
  2222. {
  2223. title = "Unmount";
  2224. condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  2225. action = "_this call ExileClient_object_supplyBox_unmount";
  2226. };
  2227. };
  2228. };
  2229.  
  2230. class Drawbridge
  2231. {
  2232. targetType = 2;
  2233. target = "Exile_Construction_WoodDrawBridge_Abstract";
  2234.  
  2235. class Actions
  2236. {
  2237. class Lower: ExileAbstractAction
  2238. {
  2239. title = "Lower";
  2240. condition = "ExileClientInteractionObject call ExileClient_object_construction_openBridgeShow";
  2241. action = "ExileClientInteractionObject animateSource ['DrawBridge_Source', 0];";
  2242. };
  2243.  
  2244. class Raise: ExileAbstractAction
  2245. {
  2246. title = "Raise";
  2247. condition = "((ExileClientInteractionObject animationSourcePhase 'DrawBridge_Source') < 0.5)";
  2248. action = "ExileClientInteractionObject animateSource ['DrawBridge_Source', 2]";
  2249. };
  2250. };
  2251. };
  2252.  
  2253. class Construction
  2254. {
  2255. targetType = 2;
  2256. target = "Exile_Construction_Abstract_Static";
  2257.  
  2258. class Actions
  2259. {
  2260. class ScanLock: ExileAbstractAction
  2261. {
  2262. title = "Scan Lock";
  2263. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)";
  2264. action = "_this call ExileClient_object_lock_scan";
  2265. };
  2266.  
  2267. class Unlock : ExileAbstractAction
  2268. {
  2269. title = "Unlock";
  2270. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  2271. action = "false spawn ExileClient_object_lock_toggle";
  2272. };
  2273.  
  2274. class Lock : ExileAbstractAction
  2275. {
  2276. title = "Lock";
  2277. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  2278. action = "true spawn ExileClient_object_lock_toggle";
  2279. };
  2280.  
  2281. // Picks up the construction so you can move it
  2282. class Move: ExileAbstractAction
  2283. {
  2284. title = "Move";
  2285. condition = "call ExileClient_util_world_isInOwnTerritory";
  2286. action = "_this spawn ExileClient_object_construction_move";
  2287. };
  2288.  
  2289. // Removes the construction.
  2290. class Deconstruct: ExileAbstractAction
  2291. {
  2292. title = "Remove";
  2293. condition = "call ExileClient_util_world_isInOwnTerritory";
  2294. action = "_this spawn ExileClient_object_construction_deconstruct";
  2295. };
  2296.  
  2297. class AddALock : ExileAbstractAction
  2298. {
  2299. title = "Add a Lock";
  2300. condition = "call ExileClient_object_construction_lockAddShow";
  2301. action = "_this spawn ExileClient_object_construction_lockAdd";
  2302. };
  2303.  
  2304. class Upgrade : ExileAbstractAction
  2305. {
  2306. title = "Upgrade";
  2307. condition = "call ExileClient_object_construction_upgradeShow";
  2308. action = "_this call ExileClient_object_construction_upgrade";
  2309. };
  2310.  
  2311. class MakeBoom : ExileAbstractAction
  2312. {
  2313. title = "Plant charge";
  2314. condition = "call ExileClient_system_breaching_condition";
  2315. action = "_this call ExileClient_system_breaching_action";
  2316. };
  2317.  
  2318. class Repair : ExileAbstractAction
  2319. {
  2320. title = "Repair";
  2321. condition = "(!((ExileClientInteractionObject getVariable ['ExileConstructionDamage',0]) isEqualTo 0)) && (call ExileClient_util_world_isInOwnTerritory)";
  2322. action = "_this call ExileClient_object_construction_repair";
  2323. };
  2324.  
  2325. };
  2326. };
  2327.  
  2328. /*
  2329. Tent, Storage crate etc.
  2330. */
  2331. class Container
  2332. {
  2333. targetType = 2;
  2334. target = "Exile_Container_Abstract";
  2335.  
  2336. class Actions
  2337. {
  2338. class Pack
  2339. {
  2340. title = "Pack";
  2341. condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')";
  2342. action = "_this spawn ExileClient_object_container_pack";
  2343. };
  2344. // Picks up the container so you can move it
  2345. class Move: ExileAbstractAction
  2346. {
  2347. title = "Move";
  2348. condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  2349. action = "_this spawn ExileClient_object_construction_move";
  2350. };
  2351. };
  2352. };
  2353.  
  2354. class Flag
  2355. {
  2356. targetType = 2;
  2357. target = "Exile_Construction_Flag_Static";
  2358.  
  2359. class Actions
  2360. {
  2361. /*
  2362. class Manage : ExileAbstractAction
  2363. {
  2364. title = "Manage";
  2365. condition = "true";
  2366. action = "_this call ExileClient_gui_baseManagement_event_show";
  2367. };
  2368. */
  2369. class StealFlag: ExileAbstractAction
  2370. {
  2371. title = "Steal Flag";
  2372. condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',1]) isEqualTo 0)";
  2373. action = "['StealFlag', _this select 0] call ExileClient_action_execute";
  2374. };
  2375.  
  2376. class RestoreFlag: ExileAbstractAction
  2377. {
  2378. title = "Restore Flag";
  2379. condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',0]) isEqualTo 1)";
  2380. action = "['restoreFlagRequest', [netID ExileClientInteractionObject]] call ExileClient_system_network_send";
  2381. };
  2382. };
  2383. };
  2384.  
  2385. class Boat
  2386. {
  2387. targetType = 2;
  2388. target = "Ship";
  2389.  
  2390. class Actions
  2391. {
  2392. // Locks a vehicle
  2393. class Lock: ExileAbstractAction
  2394. {
  2395. title = "Lock";
  2396. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  2397. action = "true spawn ExileClient_object_lock_toggle";
  2398. };
  2399.  
  2400. // Unlocks a vehicle
  2401. class Unlock: ExileAbstractAction
  2402. {
  2403. title = "Unlock";
  2404. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  2405. action = "false spawn ExileClient_object_lock_toggle";
  2406. };
  2407.  
  2408. // Hot-wires a vehicle
  2409. class Hotwire: ExileAbstractAction
  2410. {
  2411. title = "Hotwire";
  2412. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  2413. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  2414. };
  2415.  
  2416. // Repairs a vehicle to 100%. Requires Duckttape
  2417. class Repair: ExileAbstractAction
  2418. {
  2419. title = "Repair";
  2420. condition = "true";
  2421. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  2422. };
  2423.  
  2424. // Fills fuel from a can into a car
  2425. class Refuel: ExileAbstractAction
  2426. {
  2427. title = "Refuel";
  2428. condition = "call ExileClient_object_vehicle_interaction_show";
  2429. action = "_this call ExileClient_object_vehicle_refuel";
  2430. };
  2431.  
  2432. // Drains fuel from a car into an empty jerry can
  2433. class DrainFuel: ExileAbstractAction
  2434. {
  2435. title = "Drain Fuel";
  2436. condition = "call ExileClient_object_vehicle_interaction_show";
  2437. action = "_this call ExileClient_object_vehicle_drain";
  2438. };
  2439.  
  2440. // Pushes a boat into look direction to move into water
  2441. class Push: ExileAbstractAction
  2442. {
  2443. title = "Fus Ro Dah!";
  2444. condition = "((crew ExileClientInteractionObject) isEqualTo [])";
  2445. action = "_this call ExileClient_object_vehicle_push";
  2446. };
  2447. };
  2448. };
  2449.  
  2450. class Bikes
  2451. {
  2452. targetType = 2;
  2453. target = "Bicycle";
  2454.  
  2455. class Actions
  2456. {
  2457. class Flip: ExileAbstractAction
  2458. {
  2459. title = "Flip";
  2460. condition = "true";
  2461. action = "_this call ExileClient_object_vehicle_flip";
  2462. };
  2463. };
  2464. };
  2465.  
  2466. class Player
  2467. {
  2468. targetType = 2;
  2469. target = "Exile_Unit_Player";
  2470.  
  2471. class Actions
  2472. {
  2473. class Free: ExileAbstractAction
  2474. {
  2475. title = "Free";
  2476. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  2477. action = "_this call ExileClient_object_handcuffs_free";
  2478. };
  2479.  
  2480. class Search: ExileAbstractAction
  2481. {
  2482. title = "Search Gear";
  2483. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  2484. action = "_this call ExileClient_object_handcuffs_searchGear";
  2485. };
  2486.  
  2487. class Identify: ExileAbstractAction
  2488. {
  2489. title = "Identify Body";
  2490. condition = "!(alive ExileClientInteractionObject)";
  2491. action = "_this call ExileClient_object_player_identifyBody";
  2492. };
  2493.  
  2494. class HideCorpse: ExileAbstractAction
  2495. {
  2496. title = "Hide Body";
  2497. condition = "!(alive ExileClientInteractionObject) && ('Exile_Melee_Shovel' isEqualTo (currentWeapon player))";
  2498. action = "['HideBody', (_this select 0)] call ExileClient_action_execute";
  2499. };
  2500. };
  2501. };
  2502.  
  2503. class Animal
  2504. {
  2505. targetType = 2;
  2506. target = "Exile_Animal_Abstract";
  2507.  
  2508. class Actions
  2509. {
  2510. class Gut: ExileAbstractAction
  2511. {
  2512. title = "Gut Animal";
  2513. condition = "!(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['CanBeGutted', false])";
  2514. action = "['GutAnimal', ExileClientInteractionObject] call ExileClient_action_execute";
  2515. };
  2516. };
  2517. };
  2518. };
  2519. /**
  2520. * Classname is used for reference
  2521. * name is displayed in crafting requirements
  2522. * models is used for crafting and interaction menus
  2523. */
  2524. class CfgInteractionModels
  2525. {
  2526. class WaterSource
  2527. {
  2528. name = "Water tanks, barrels, coolers or pumps";
  2529. models[] =
  2530. {
  2531. "barrelwater_f",
  2532. "barrelwater_grey_f",
  2533. "waterbarrel_f",
  2534. "watertank_f",
  2535. "stallwater_f",
  2536. "waterpump_01_f",
  2537. "water_source_f",
  2538.  
  2539. // Namalsk
  2540. "wellpump",
  2541. "Land_jhad_stand_water",
  2542. "Land_Jbad_Misc_Well_L",
  2543. "Land_jbad_Fridge",
  2544. "Land_jbad_reservoir",
  2545. "Land_jbad_teapot",
  2546. "Land_KBud",
  2547.  
  2548. //Tanoa
  2549. "watertank_01_f",
  2550. "watertank_02_f",
  2551. "watertank_03_f",
  2552. "watertank_04_f"
  2553. };
  2554. };
  2555.  
  2556. class CleanWaterSource
  2557. {
  2558. name = "Water cooler";
  2559. models[] =
  2560. {
  2561. "watercooler"
  2562. };
  2563. };
  2564.  
  2565. class WorkBench
  2566. {
  2567. name = "Work Bench";
  2568. models[] =
  2569. {
  2570. "workstand_f.p3d"
  2571. };
  2572. };
  2573.  
  2574. class ShippingContainerSource
  2575. {
  2576. name = "Shipping Containers";
  2577. models[] =
  2578. {
  2579. // Arma 3
  2580. "CargoBox_V1_F",
  2581. "Cargo20_blue_F",
  2582. "Cargo20_brick_red_F",
  2583. "Cargo20_cyan_F",
  2584. "Cargo20_grey_F",
  2585. "Cargo20_light_blue_F",
  2586. "Cargo20_light_green_F",
  2587. "Cargo20_military_green_F",
  2588. "Cargo20_military_ruins_F",
  2589. "Cargo20_orange_F",
  2590. "Cargo20_red_F",
  2591. "Cargo20_sand_F",
  2592. "Cargo20_white_F",
  2593. "Cargo20_yellow_F",
  2594. "Cargo40_blue_F",
  2595. "Cargo40_brick_red_F",
  2596. "Cargo40_cyan_F",
  2597. "Cargo40_grey_F",
  2598. "Cargo40_light_blue_F",
  2599. "Cargo40_light_green_F",
  2600. "Cargo40_military_green_F",
  2601. "Cargo40_orange_F",
  2602. "Cargo40_red_F",
  2603. "Cargo40_sand_F",
  2604. "Cargo40_white_F",
  2605. "Cargo40_yellow_F",
  2606.  
  2607. // Namalsk
  2608. "nam_container.p3d",
  2609. "misc_cargo1d.p3d",
  2610. "misc_cargo1b.p3d",
  2611. "misc_cargo1bo.p3d",
  2612. "misc_cargo2c.p3d",
  2613. "misc_cargo1ao.p3d",
  2614.  
  2615. //Tanoa
  2616. "Land_ContainerLine_01_F",
  2617. "Land_ContainerLine_02_F",
  2618. "Land_ContainerLine_03_F",
  2619.  
  2620. // Also allow wrecks
  2621. "wreck_"
  2622. /*
  2623. "wreck_bmp2_f.p3d",
  2624. "wreck_brdm2_f.p3d",
  2625. "wreck_car2_f.p3d",
  2626. "wreck_car3_f.p3d",
  2627. "wreck_car_f.p3d",
  2628. "wreck_cardismantled_f.p3d",
  2629. "wreck_hmmwv_f.p3d",
  2630. "wreck_hunter_f.p3d",
  2631. "wreck_offroad2_f.p3d",
  2632. "wreck_offroad_f.p3d",
  2633. "wreck_skodovka_f.p3d",
  2634. "wreck_slammer_f.p3d",
  2635. "wreck_slammer_hull_f.p3d",
  2636. "wreck_slammer_turret_f.p3d",
  2637. "wreck_t72_hull_f.p3d",
  2638. "wreck_t72_turret_f.p3d",
  2639. "wreck_truck_dropside_f.p3d",
  2640. "wreck_truck_f.p3d",
  2641. "wreck_uaz_f.p3d",
  2642. "wreck_ural_f.p3d"
  2643. "wreck_van_f.p3d",
  2644. */
  2645.  
  2646.  
  2647. // TODO: Ask community for CUP/AiA model names
  2648. };
  2649. };
  2650.  
  2651. class WoodSource
  2652. {
  2653. name = "Trees";
  2654. models[] =
  2655. {
  2656. " t_",
  2657. " bo_t_",
  2658.  
  2659. // A2 trees
  2660. " str_",
  2661. " Smrk_",
  2662. " les_",
  2663. " brg_"
  2664. };
  2665. };
  2666.  
  2667. // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg
  2668. class FuelSource
  2669. {
  2670. name = "Fuel pumps, stations or barrels";
  2671. models[] =
  2672. {
  2673. "fuelstation_feed_f.p3d",
  2674. "metalbarrel_f.p3d",
  2675. "flexibletank_01_f.p3d",
  2676. "fs_feed_f.p3d",
  2677. //Tanoa
  2678. "fuelstation_01_pump_f.p3d",
  2679. "fuelstation_02_pump_f.p3d"
  2680. };
  2681. };
  2682. };
  2683. class CfgLocker
  2684. {
  2685. numbersOnly = "0123456789";
  2686. maxDeposit = 40000;
  2687.  
  2688. multiplyer = 2; // the multiplier to scale the maxDeposit value
  2689. };
  2690.  
  2691. class CfgPlayer
  2692. {
  2693. // In minutes ammount of time it takes to go from 100 - 0 if stationary
  2694. hungerDecay = 90;
  2695. thirstDecay = 60;
  2696.  
  2697. // Damage taken from 0 (health||thirst)/sec
  2698. healthDecay = 5.0;
  2699.  
  2700. // Health regen if over BOTH
  2701. thirstRegen = 90;
  2702. hungerRegen = 90;
  2703.  
  2704. // IF above meet recover HP%/MIN
  2705. recoveryPerMinute = 2;
  2706.  
  2707. // Set custom aim precision coefficient for weapon sway
  2708. // https://community.bistudio.com/wiki/Arma_3_Stamina
  2709. // Set to -1 if you want to use Arma 3 default value
  2710. // setCustomAimCoef
  2711. customAimCoefficient = 0.5;
  2712.  
  2713. // 0 or 1
  2714. enableFatigue = 0;
  2715. enableStamina = 0;
  2716.  
  2717. disableMapDrawing = 1;
  2718.  
  2719. // Use the current gradient to affect the players movement when autorunning.
  2720. // 0 == default exile auto run
  2721. useGradientAffectedAutoRun = 0;
  2722. };
  2723. class CfgSlothMachine
  2724. {
  2725. spinCost = 100;
  2726. Jackpot = 10100;
  2727.  
  2728. chances[] =
  2729. {
  2730. {85, ""}, // 85% = Nothing
  2731. {95, "Level1"}, // 10% = 1pt
  2732. {96, "Level2"}, // 1% = 10pt
  2733. {97, "Level3"}, // 1% = 25pt
  2734. {98, "Level4"}, // 1% = 50pt
  2735. {99, "Level5"}, // 1% = 100pt
  2736. {100, "Jackpot"} // 1% = Jackpot
  2737. };
  2738.  
  2739. class Prizes
  2740. {
  2741. class Level1
  2742. {
  2743. symbol = "\exile_assets\texture\item\Exile_Item_ToiletPaper.paa";
  2744. prize = 101;
  2745. };
  2746.  
  2747. class Level2
  2748. {
  2749. symbol = "\exile_assets\texture\item\Exile_Item_CockONut.paa";
  2750. prize = 110;
  2751. };
  2752.  
  2753. class Level3
  2754. {
  2755. symbol = "\exile_assets\texture\item\Exile_Item_Beer.paa";
  2756. prize = 125;
  2757. };
  2758.  
  2759. class Level4
  2760. {
  2761. symbol = "\exile_assets\texture\item\Exile_Item_Knife.paa";
  2762. prize = 150;
  2763. };
  2764.  
  2765. class Level5
  2766. {
  2767. symbol = "\exile_assets\texture\item\Exile_Item_Safe.paa";
  2768. prize = 200;
  2769. };
  2770.  
  2771. class Jackpot
  2772. {
  2773. symbol = "\exile_assets\texture\item\Exile_Item_XmasPresent.paa";
  2774. };
  2775. };
  2776. };
  2777. class CfgTerritories
  2778. {
  2779. // Base Cost / Radius
  2780. // Level 1 is allways for Pop Tabs, >= 2 for Respect
  2781. prices[] =
  2782. {
  2783. // Purchase Price Radius Number of Objects
  2784. {5000, 15, 30 }, // Level 1
  2785. {10000, 30, 60 }, // Level 2
  2786. {15000, 45, 90 }, // Level 3
  2787. {20000, 60, 120 }, // Level 4
  2788. {25000, 75, 150 }, // Level 5
  2789. {30000, 90, 180 }, // Level 6
  2790. {35000, 105, 210 }, // Level 7
  2791. {40000, 120, 240 }, // Level 8
  2792. {45000, 135, 270 }, // Level 9
  2793. {50000, 150, 300 } // Level 10
  2794. };
  2795.  
  2796. // A shortcut of the above maximum radius
  2797. maximumRadius = 150;
  2798.  
  2799. // The above * 2 plus coverving the 20m you can move while placing things
  2800. minimumDistanceToOtherTerritories = 325;
  2801.  
  2802. // Maximum number of territories a player can own
  2803. maximumNumberOfTerritoriesPerPlayer = 2;
  2804.  
  2805. /**
  2806. * Defines the minimum distance to safe zones / trader cities where players
  2807. * cannot build territories
  2808. */
  2809. minimumDistanceToTraderZones = 1000;
  2810.  
  2811. /**
  2812. * Defines the minimum distance to spawn zones where players
  2813. * cannot build territories
  2814. */
  2815. minimumDistanceToSpawnZones = 1000;
  2816.  
  2817. // Amount of pop tabs per object to pay
  2818. popTabAmountPerObject = 10;
  2819. };
  2820. class CfgTraderCategories
  2821. {
  2822. #include "TRADERS\APEX\TraderCategoriesAPEX.hpp"
  2823. #include "TRADERS\ARMA3V\TraderCategoriesARMA3V.hpp"
  2824. #include "TRADERS\ARMA3W\TraderCategoriesARMA3W.hpp"
  2825. //#include "TRADERS\BPOINT\TraderCategoriesBPOINT.hpp"
  2826. #include "TRADERS\CUNITS\TraderCategoriesCUNITS.hpp"
  2827. #include "TRADERS\CUPV\TraderCategoriesCUPV.hpp"
  2828. #include "TRADERS\CUPW\TraderCategoriesCUPW.hpp"
  2829. #include "TRADERS\CUSTOM\TraderCategoriesCUSTOM.hpp"
  2830. //#include "TRADERS\EBM\TraderCategoriesEBM.hpp"
  2831. #include "TRADERS\Exile\TraderCategoriesExile.hpp"
  2832. //#include "TRADERS\FFAA\TraderCategoriesFFAA.hpp"
  2833. //#include "TRADERS\FHQ\TraderCategoriesFHQ.hpp"
  2834. //#include "TRADERS\FMP\TraderCategoriesFMP.hpp"
  2835. //#include "TRADERS\FOX\TraderCategoriesFOX.hpp"
  2836. //#include "TRADERS\HAP\TraderCategoriesHAP.hpp"
  2837. //#include "TRADERS\HVP\TraderCategoriesHVP.hpp"
  2838. //#include "TRADERS\HWP\TraderCategoriesHWP.hpp"
  2839. //#include "TRADERS\Jonzie\TraderCategoriesJonzie.hpp"
  2840. #include "TRADERS\JETS\TraderCategoriesJETS.hpp"
  2841. //#include "TRADERS\KA\TraderCategoriesKA.hpp"
  2842. //#include "TRADERS\MASV\TraderCategoriesMASV.hpp"
  2843. //#include "TRADERS\MASW\TraderCategoriesMASW.hpp"
  2844. //#include "TRADERS\NIA\TraderCategoriesNIA.hpp"
  2845. //#include "TRADERS\PODS\TraderCategoriesPODS.hpp"
  2846. //#include "TRADERS\R3FW\TraderCategoriesR3FW.hpp"
  2847. //#include "TRADERS\RHSGREF\TraderCategoriesGREF.hpp"
  2848. //#include "TRADERS\RHSSAF\TraderCategoriesRHSSAF.hpp"
  2849. //#include "TRADERS\RHSV\TraderCategoriesRHSV.hpp"
  2850. //#include "TRADERS\RHSW\TraderCategoriesRHSW.hpp"
  2851. //#include "TRADERS\TRYK\TraderCategoriesTRYK.hpp"
  2852. //#include "TRADERS\HLC\TraderCategoriesHLC.hpp" //should use NIArms
  2853. };
  2854.  
  2855. class CfgTraders
  2856. {
  2857. #include "TRADERS\CfgTraders.hpp"
  2858. };
  2859. class CfgTrading
  2860. {
  2861. /*
  2862. * This factor defines the difference between sales/purchase price of
  2863. * items and vehicles. It is used if there is no sales price defined
  2864. * in CfgExileArsenal.
  2865. */
  2866. sellPriceFactor = 0.5;
  2867.  
  2868. rekeyPriceFactor = 0.1;
  2869.  
  2870. class requiredRespect
  2871. {
  2872. Level1 = 0;
  2873. Level2 = 5000;
  2874. Level3 = 10000;
  2875. Level4 = 15000;
  2876. Level5 = 20000;
  2877. Level6 = 25000;
  2878. Level7 = 30000;
  2879. Level8 = 35000;
  2880. Level9 = 40000;
  2881. Level10 = 45000;
  2882. Level11 = 50000;
  2883. Level12 = 55000;
  2884. Level13 = 60000;
  2885. Level14 = 65000;
  2886. Level15 = 70000;
  2887. Level16 = 75000;
  2888. Level17 = 80000;
  2889. Level18 = 85000;
  2890. Level19 = 90000;
  2891. Level20 = 95000;
  2892. Level21 = 100000;
  2893. };
  2894. };
  2895. class CfgVehicleCustoms
  2896. {
  2897. ///////////////////////////////////////////////////////////////////////////////
  2898. // QUAD BIKES
  2899. ///////////////////////////////////////////////////////////////////////////////
  2900. class Exile_Bike_QuadBike_Abstract
  2901. {
  2902. skins[] =
  2903. {
  2904.  
  2905. {"Exile_Bike_QuadBike_Blue", 100, "Blue", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLUE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLUE_CO.paa"}},
  2906. {"Exile_Bike_QuadBike_Red", 100, "Red", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_RED_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVRED_CO.paa"}},
  2907. {"Exile_Bike_QuadBike_White", 100, "White", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"}},
  2908. {"Exile_Bike_QuadBike_Nato", 150, "NATO", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_co.paa"}},
  2909. {"Exile_Bike_QuadBike_Csat", 150, "CSAT", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_OPFOR_CO.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_OPFOR_CO.paa"}},
  2910. {"Exile_Bike_QuadBike_Fia", 150, "FIA", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_INDP_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_INDP_CO.paa"}},
  2911. {"Exile_Bike_QuadBike_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_IG_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_IG_CO.paa"}},
  2912. {"Exile_Bike_QuadBike_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_INDP_Hunter_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_INDP_Hunter_CO.paa"}},
  2913. {"Exile_Bike_QuadBike_Black", 100, "Black", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"}},
  2914. {"Exile_Bike_QuadBike_Black", 100, "Hex", {"\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_ghex_CO.paa","\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_wheel_ghex_CO.paa"}}
  2915. };
  2916. };
  2917.  
  2918. ///////////////////////////////////////////////////////////////////////////////
  2919. // MOTOR BOATS
  2920. ///////////////////////////////////////////////////////////////////////////////
  2921. class Exile_Boat_MotorBoat_Abstract
  2922. {
  2923. skins[] =
  2924. {
  2925. {"Exile_Boat_MotorBoat_Police", 350, "Police", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_police_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_police_co.paa"}},
  2926. {"Exile_Boat_MotorBoat_Orange", 300, "Orange", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_rescue_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_rescue_co.paa"}},
  2927. {"Exile_Boat_MotorBoat_White", 300, "White", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_co.paa"}}
  2928. };
  2929. };
  2930.  
  2931. ///////////////////////////////////////////////////////////////////////////////
  2932. // RUBBER DUCKS
  2933. ///////////////////////////////////////////////////////////////////////////////
  2934. class Exile_Boat_RubberDuck_Abstract
  2935. {
  2936. skins[] =
  2937. {
  2938. {"Exile_Boat_RubberDuck_CSAT", 200, "CSAT", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_OPFOR_CO.paa"}},
  2939. {"Exile_Boat_RubberDuck_Digital", 200, "Digital",{"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_INDP_CO.paa"}},
  2940. {"Exile_Boat_RubberDuck_Orange", 150, "Orange", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_rescue_CO.paa"}},
  2941. {"Exile_Boat_RubberDuck_Blue", 150, "Blue", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_civilian_CO.paa"}},
  2942. {"Exile_Boat_RubberDuck_Black", 150, "Black", {"\A3\boat_F\Boat_Transport_01\data\boat_transport_01_co.paa"}}
  2943. };
  2944. };
  2945.  
  2946. ///////////////////////////////////////////////////////////////////////////////
  2947. // SDV
  2948. ///////////////////////////////////////////////////////////////////////////////
  2949. class Exile_Boat_SDV_Abstract
  2950. {
  2951. skins[] =
  2952. {
  2953. {"Exile_Boat_SDV_CSAT", 200, "CSAT", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_opfor_CO.paa"}},
  2954. {"Exile_Boat_SDV_Digital", 200, "Digital", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_INDP_CO.paa"}},
  2955. {"Exile_Boat_SDV_Grey", 100, "Grey", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_CO.paa"}}
  2956. };
  2957. };
  2958.  
  2959. ///////////////////////////////////////////////////////////////////////////////
  2960. // Hellcat
  2961. ///////////////////////////////////////////////////////////////////////////////
  2962. class Exile_Chopper_Hellcat_Abstract
  2963. {
  2964. skins[] =
  2965. {
  2966. {"Exile_Chopper_Hellcat_Green", 350, "Green", {"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_CO.paa"}},
  2967. {"Exile_Chopper_Hellcat_FIA", 500, "FIA", {"\A3\Air_F_EPB\Heli_Light_03\data\heli_light_03_base_indp_co.paa"}}
  2968. };
  2969. };
  2970.  
  2971. ///////////////////////////////////////////////////////////////////////////////
  2972. // Karts
  2973. ///////////////////////////////////////////////////////////////////////////////
  2974. class Exile_Car_Kart_Abstract
  2975. {
  2976. skins[] =
  2977. {
  2978. {"Exile_Car_Kart_BluKing", 100, "Bluking", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_blu_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  2979. {"Exile_Car_Kart_RedStone", 100, "RedStone", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  2980. {"Exile_Car_Kart_Vrana", 100, "Vrana", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_vrana_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_vrana_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  2981. {"Exile_Car_Kart_Green", 100, "Green", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_green_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  2982. {"Exile_Car_Kart_Blue", 100, "Blue", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_blue_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  2983. {"Exile_Car_Kart_Orange", 100, "Orange", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_orange_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  2984. {"Exile_Car_Kart_White", 100, "White", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_white_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  2985. {"Exile_Car_Kart_Yellow", 100, "Yellow", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_yellow_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  2986. {"Exile_Car_Kart_Black", 100, "Black", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}}
  2987. };
  2988. };
  2989.  
  2990. ///////////////////////////////////////////////////////////////////////////////
  2991. // Hummingbird (Civillian)
  2992. ///////////////////////////////////////////////////////////////////////////////
  2993. class Exile_Chopper_Hummingbird_Civillian_Abstract
  2994. {
  2995. skins[] =
  2996. {
  2997. {"Exile_Chopper_Hummingbird_Civillian_Blue", 350, "Blue", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"}},
  2998. {"Exile_Chopper_Hummingbird_Civillian_Red", 350, "Red", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"}},
  2999. {"Exile_Chopper_Hummingbird_Civillian_ION", 350, "ION", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"}},
  3000. {"Exile_Chopper_Hummingbird_Civillian_BlueLine", 350, "BlueLine", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueLine_co.paa"}},
  3001. {"Exile_Chopper_Hummingbird_Civillian_Digital", 350, "Digital", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"}},
  3002. {"Exile_Chopper_Hummingbird_Civillian_Elliptical", 350, "Elliptical", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"}},
  3003. {"Exile_Chopper_Hummingbird_Civillian_Furious", 350, "Furious", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"}},
  3004. {"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350, "GrayWatcher", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa"}},
  3005. {"Exile_Chopper_Hummingbird_Civillian_Jeans", 350, "Jeans", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"}},
  3006. {"Exile_Chopper_Hummingbird_Civillian_Light", 350, "Light", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_light_co.paa"}},
  3007. {"Exile_Chopper_Hummingbird_Civillian_Shadow", 350, "Shadow", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa"}},
  3008. {"Exile_Chopper_Hummingbird_Civillian_Sheriff", 350, "Sheriff", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"}},
  3009. {"Exile_Chopper_Hummingbird_Civillian_Speedy", 350, "Speedy", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"}},
  3010. {"Exile_Chopper_Hummingbird_Civillian_Sunset", 350, "Sunset", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"}},
  3011. {"Exile_Chopper_Hummingbird_Civillian_Vrana", 350, "Vrana", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"}},
  3012. {"Exile_Chopper_Hummingbird_Civillian_Wasp", 350, "Wasp", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa"}},
  3013. {"Exile_Chopper_Hummingbird_Civillian_Wave", 350, "Wave", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"}}
  3014. };
  3015. };
  3016.  
  3017. ///////////////////////////////////////////////////////////////////////////////
  3018. // Huron
  3019. ///////////////////////////////////////////////////////////////////////////////
  3020. class Exile_Chopper_Huron_Abstract
  3021. {
  3022. skins[] =
  3023. {
  3024. {"Exile_Chopper_Huron_Black", 450, "Black", {"\A3\Air_F_Heli\Heli_Transport_03\Data\Heli_Transport_03_ext01_black_CO.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_black_co.paa"}},
  3025. {"Exile_Chopper_Huron_Green", 450, "Green", {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa"}}
  3026. };
  3027. };
  3028.  
  3029. ///////////////////////////////////////////////////////////////////////////////
  3030. // Orca
  3031. ///////////////////////////////////////////////////////////////////////////////
  3032. class Exile_Chopper_Orca_Abstract
  3033. {
  3034. skins[] =
  3035. {
  3036. {"Exile_Chopper_Orca_CSAT", 350, "CSAT", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_CO.paa"}},
  3037. {"Exile_Chopper_Orca_Black", 350, "Black", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_CO.paa"}},
  3038. {"Exile_Chopper_Orca_BlackCustom", 350, "Black Custom", {"\A3\Air_F_Heli\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_V2_CO.paa"}}
  3039. };
  3040. };
  3041.  
  3042. ///////////////////////////////////////////////////////////////////////////////
  3043. // Taru
  3044. ///////////////////////////////////////////////////////////////////////////////
  3045. class Exile_Chopper_Taru_Abstract
  3046. {
  3047. skins[] =
  3048. {
  3049. {"Exile_Chopper_Taru_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"}},
  3050. {"Exile_Chopper_Taru_Black", 500, "BLACK", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"}}
  3051. };
  3052. };
  3053.  
  3054. ///////////////////////////////////////////////////////////////////////////////
  3055. // Taru (Transport)
  3056. ///////////////////////////////////////////////////////////////////////////////
  3057. class Exile_Chopper_Taru_Transport_Abstract
  3058. {
  3059. skins[] =
  3060. {
  3061. {"Exile_Chopper_Taru_Transport_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"}},
  3062. {"Exile_Chopper_Taru_Transport_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"}}
  3063. };
  3064. };
  3065.  
  3066. ///////////////////////////////////////////////////////////////////////////////
  3067. // Taru (Covered)
  3068. ///////////////////////////////////////////////////////////////////////////////
  3069. class Exile_Chopper_Taru_Covered_Abstract
  3070. {
  3071. skins[] =
  3072. {
  3073. {"Exile_Chopper_Taru_Covered_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_CO.paa"}},
  3074. {"Exile_Chopper_Taru_Covered_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_02_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext02_black_co.paa"}}
  3075. };
  3076. };
  3077.  
  3078. ///////////////////////////////////////////////////////////////////////////////
  3079. // Hatchback
  3080. ///////////////////////////////////////////////////////////////////////////////
  3081. class Exile_Car_Hatchback_Abstract
  3082. {
  3083. skins[] =
  3084. {
  3085. {"Exile_Car_Hatchback_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_Car_Hatchback_01_co.paa"}},
  3086. {"Exile_Car_Hatchback_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_Car_Hatchback_02_co.paa"}},
  3087. {"Exile_Car_Hatchback_Rusty3", 50, "Rusty Yellow", {"\exile_assets\model\RTV\Exile_Car_Hatchback_03_co.paa"}},
  3088. {"Exile_Car_Hatchback_Beige", 100, "Beige", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE01_CO.paa"}},
  3089. {"Exile_Car_Hatchback_Green", 100, "Green", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE02_CO.paa"}},
  3090. {"Exile_Car_Hatchback_Blue", 100, "Blue", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE03_CO.paa"}},
  3091. {"Exile_Car_Hatchback_BlueCustom", 100, "Blue Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE04_CO.paa"}},
  3092. {"Exile_Car_Hatchback_BeigeCustom", 100, "Beige Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE05_CO.paa"}},
  3093. {"Exile_Car_Hatchback_Yellow", 100, "Yellow", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE06_CO.paa"}},
  3094. {"Exile_Car_Hatchback_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE07_CO.paa"}},
  3095. {"Exile_Car_Hatchback_Black", 100, "Black", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE08_CO.paa"}},
  3096. {"Exile_Car_Hatchback_Dark", 100, "Dark", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE09_CO.paa"}}
  3097. };
  3098. };
  3099.  
  3100. ///////////////////////////////////////////////////////////////////////////////
  3101. // Hatchback (Sport)
  3102. ///////////////////////////////////////////////////////////////////////////////
  3103. class Exile_Car_Hatchback_Sport_Abstract
  3104. {
  3105. skins[] =
  3106. {
  3107. {"Exile_Car_Hatchback_Sport_Red", 100, "Red", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT01_CO.paa"}},
  3108. {"Exile_Car_Hatchback_Sport_Blue", 100, "Blue", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT02_CO.paa"}},
  3109. {"Exile_Car_Hatchback_Sport_Orange", 100, "Orange", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT03_CO.paa"}},
  3110. {"Exile_Car_Hatchback_Sport_White", 100, "White", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT04_CO.paa"}},
  3111. {"Exile_Car_Hatchback_Sport_Beige", 100, "Beige", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT05_CO.paa"}},
  3112. {"Exile_Car_Hatchback_Sport_Green", 100, "Green", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT06_CO.paa"}}
  3113. };
  3114. };
  3115.  
  3116. ///////////////////////////////////////////////////////////////////////////////
  3117. // Offroad
  3118. ///////////////////////////////////////////////////////////////////////////////
  3119. class Exile_Car_Offroad_Abstract
  3120. {
  3121. skins[] =
  3122. {
  3123. {"Exile_Car_Offroad_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_offroad_03_co.paa","\exile_assets\model\RTV\Exile_offroad_03_co.paa"}},
  3124. {"Exile_Car_Offroad_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_offroad_01_co.paa","\exile_assets\model\RTV\Exile_offroad_01_co.paa"}},
  3125. {"Exile_Car_Offroad_Rusty3", 50, "Rusty Blue", {"\exile_assets\model\RTV\Exile_offroad_02_co.paa","\exile_assets\model\RTV\Exile_offroad_02_co.paa"}},
  3126. {"Exile_Car_Offroad_Red", 500, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"}},
  3127. {"Exile_Car_Offroad_Beige", 500, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"}},
  3128. {"Exile_Car_Offroad_White", 500, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"}},
  3129. {"Exile_Car_Offroad_Blue", 500, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"}},
  3130. {"Exile_Car_Offroad_DarkRed", 500, "Dark Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"}},
  3131. {"Exile_Car_Offroad_BlueCustom", 500, "Blue Custom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"}},
  3132. {"Exile_Car_Offroad_Guerilla01", 700, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
  3133. {"Exile_Car_Offroad_Guerilla02", 700, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
  3134. {"Exile_Car_Offroad_Guerilla03", 700, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
  3135. {"Exile_Car_Offroad_Guerilla04", 700, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
  3136. {"Exile_Car_Offroad_Guerilla05", 700, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
  3137. {"Exile_Car_Offroad_Guerilla06", 700, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
  3138. {"Exile_Car_Offroad_Guerilla07", 700, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
  3139. {"Exile_Car_Offroad_Guerilla08", 700, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
  3140. {"Exile_Car_Offroad_Guerilla09", 700, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
  3141. {"Exile_Car_Offroad_Guerilla10", 700, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
  3142. {"Exile_Car_Offroad_Guerilla11", 700, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
  3143. {"Exile_Car_Offroad_Guerilla12", 700, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}},
  3144. {"Exile_Car_Offroad_DarkRed", 700, "Exile Black", {"exile_assets\texture\vehicle\Exile_Offroad_Black_co.paa"}},
  3145. {"Exile_Car_Offroad_DarkRed", 700, "Exile Light Blue", {"exile_assets\texture\vehicle\Exile_Offroad_LightBlue_co.paa"}},
  3146. {"Exile_Car_Offroad_DarkRed", 700, "Exile Orange",{"exile_assets\texture\vehicle\Exile_Offroad_Orange_co.paa"}},
  3147. {"Exile_Car_Offroad_DarkRed", 700, "Exile Pink", {"exile_assets\texture\vehicle\Exile_Offroad_Pink_co.paa"}},
  3148. {"Exile_Car_Offroad_DarkRed", 700, "Exile White", {"exile_assets\texture\vehicle\Exile_Offroad_White_co.paa"}},
  3149. {"Exile_Car_Offroad_DarkRed", 700, "Exile Yellow",{"exile_assets\texture\vehicle\Exile_Offroad_Yellow_co.paa"}}
  3150. };
  3151. };
  3152.  
  3153. ///////////////////////////////////////////////////////////////////////////////
  3154. // Land Rover
  3155. ///////////////////////////////////////////////////////////////////////////////
  3156. class Exile_Car_LandRover_Abstract
  3157. {
  3158. skins[] =
  3159. {
  3160. {"Exile_Car_LandRover_Red", 250, "Red", {"Exile_psycho_LRC\data\r_lr_base_co.paa","Exile_psycho_LRC\data\r_lr_special_co.paa"}},
  3161. {"Exile_Car_LandRover_Urban", 250, "Urban", {"Exile_psycho_LRC\data\textures\lr_base_urbancamo_co.paa","Exile_psycho_LRC\data\textures\lr_special_urbancamo_co.paa"}},
  3162. {"Exile_Car_LandRover_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"}},
  3163. {"Exile_Car_LandRover_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}},
  3164. {"Exile_Car_LandRover_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}}
  3165. };
  3166. };
  3167.  
  3168. ///////////////////////////////////////////////////////////////////////////////
  3169. // Land Rover (Ambulance)
  3170. ///////////////////////////////////////////////////////////////////////////////
  3171. class Exile_Car_LandRover_Ambulance_Abstract
  3172. {
  3173. skins[] =
  3174. {
  3175. {"Exile_Car_LandRover_Ambulance_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"}},
  3176. {"Exile_Car_LandRover_Ambulance_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}},
  3177. {"Exile_Car_LandRover_Ambulance_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}}
  3178. };
  3179. };
  3180.  
  3181. ///////////////////////////////////////////////////////////////////////////////
  3182. // Octavius
  3183. ///////////////////////////////////////////////////////////////////////////////
  3184. class Exile_Car_Octavius_Abstract
  3185. {
  3186. skins[] =
  3187. {
  3188. {"Exile_Car_Octavius_White", 250, "White", {"exile_psycho_Octavia\Data\car_body_co.paa"}},
  3189. {"Exile_Car_Octavius_Black", 250, "Black", {"exile_psycho_Octavia\Data\car_body_bl_co.paa"}}
  3190. };
  3191. };
  3192.  
  3193. ///////////////////////////////////////////////////////////////////////////////
  3194. // UH-1H Huey
  3195. ///////////////////////////////////////////////////////////////////////////////
  3196. class Exile_Chopper_Huey_Abstract
  3197. {
  3198. skins[] =
  3199. {
  3200. {"Exile_Chopper_Huey_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}},
  3201. {"Exile_Chopper_Huey_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}}
  3202. };
  3203. };
  3204.  
  3205. ///////////////////////////////////////////////////////////////////////////////
  3206. // UH-1H Huey (Armed)
  3207. ///////////////////////////////////////////////////////////////////////////////
  3208. class Exile_Chopper_Huey_Armed_Abstract
  3209. {
  3210. skins[] =
  3211. {
  3212. {"Exile_Chopper_Huey_Armed_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}},
  3213. {"Exile_Chopper_Huey_Armed_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}}
  3214. };
  3215. };
  3216.  
  3217. ///////////////////////////////////////////////////////////////////////////////
  3218. // Offroad (Armed)
  3219. ///////////////////////////////////////////////////////////////////////////////
  3220. class Exile_Car_Offroad_Armed_Abstract
  3221. {
  3222. skins[] =
  3223. {
  3224. {"Exile_Car_Offroad_Armed_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
  3225. {"Exile_Car_Offroad_Armed_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
  3226. {"Exile_Car_Offroad_Armed_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
  3227. {"Exile_Car_Offroad_Armed_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
  3228. {"Exile_Car_Offroad_Armed_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
  3229. {"Exile_Car_Offroad_Armed_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
  3230. {"Exile_Car_Offroad_Armed_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
  3231. {"Exile_Car_Offroad_Armed_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
  3232. {"Exile_Car_Offroad_Armed_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
  3233. {"Exile_Car_Offroad_Armed_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
  3234. {"Exile_Car_Offroad_Armed_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
  3235. {"Exile_Car_Offroad_Armed_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}}
  3236. };
  3237. };
  3238.  
  3239. ///////////////////////////////////////////////////////////////////////////////
  3240. // Offroad (Repair)
  3241. ///////////////////////////////////////////////////////////////////////////////
  3242. class Exile_Car_Offroad_Repair_Abstract
  3243. {
  3244. skins[] =
  3245. {
  3246. {"Exile_Car_Offroad_Repair_Civillian", 150, "Civillian", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa"}},
  3247. {"Exile_Car_Offroad_Repair_Red", 150, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"}},
  3248. {"Exile_Car_Offroad_Repair_Beige", 150, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"}},
  3249. {"Exile_Car_Offroad_Repair_White", 150, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"}},
  3250. {"Exile_Car_Offroad_Repair_Blue", 150, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"}},
  3251. {"Exile_Car_Offroad_Repair_DarkRed", 150, "DarkRed", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"}},
  3252. {"Exile_Car_Offroad_Repair_BlueCustom", 150, "BlueCustom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"}},
  3253. {"Exile_Car_Offroad_Repair_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
  3254. {"Exile_Car_Offroad_Repair_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
  3255. {"Exile_Car_Offroad_Repair_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
  3256. {"Exile_Car_Offroad_Repair_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
  3257. {"Exile_Car_Offroad_Repair_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
  3258. {"Exile_Car_Offroad_Repair_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
  3259. {"Exile_Car_Offroad_Repair_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
  3260. {"Exile_Car_Offroad_Repair_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
  3261. {"Exile_Car_Offroad_Repair_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
  3262. {"Exile_Car_Offroad_Repair_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
  3263. {"Exile_Car_Offroad_Repair_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
  3264. {"Exile_Car_Offroad_Repair_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}}
  3265. };
  3266. };
  3267.  
  3268. ///////////////////////////////////////////////////////////////////////////////
  3269. // SUV
  3270. ///////////////////////////////////////////////////////////////////////////////
  3271. class Exile_Car_SUV_Abstract
  3272. {
  3273. skins[] =
  3274. {
  3275. {"Exile_Car_SUV_Red", 100, "Red", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_CO.paa"}},
  3276. {"Exile_Car_SUV_Black", 150, "Black", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"}},
  3277. {"Exile_Car_SUV_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_03_CO.paa"}},
  3278. {"Exile_Car_SUV_Orange", 100, "Orange", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_04_CO.paa"}},
  3279. {"Exile_Car_SUV_Black", 150, "Snow Camo", {"exile_assets\texture\vehicle\Exile_SUV_Snow_co.paa"}},
  3280. {"Exile_Car_SUV_Black", 150, "Leaf Camo", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Light_co.paa"}},
  3281. {"Exile_Car_SUV_Black", 150, "Leaf Camo (Dark)", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Dark_co.paa"}}
  3282. };
  3283. };
  3284.  
  3285. ///////////////////////////////////////////////////////////////////////////////
  3286. // SUV XL
  3287. ///////////////////////////////////////////////////////////////////////////////
  3288. class Exile_Car_SUVXL_Abstract
  3289. {
  3290. skins[] =
  3291. {
  3292. {"Exile_Car_SUVXL_Black", 100, "Black", {"\Exile_psycho_SUV_a3\Data\suv_body_co.paa"}},
  3293. {"Exile_Car_SUVXL_Black", 150, "Blue White", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_bluewhite.paa"}},
  3294. {"Exile_Car_SUVXL_Black", 150, "Charcoal", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_charcoal_co.paa"}},
  3295. {"Exile_Car_SUVXL_Black", 150, "Orange", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_orange_co.paa"}},
  3296. {"Exile_Car_SUVXL_Black", 200, "Hello Kitty", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_Pink_hello_co.paa"}},
  3297. {"Exile_Car_SUVXL_Black", 150, "Red", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_red_co.paa"}},
  3298. {"Exile_Car_SUVXL_Black", 150, "Silver", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_silver_co.paa"}},
  3299. {"Exile_Car_SUVXL_Black", 100, "White", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_white_co.paa"}},
  3300. {"Exile_Car_SUVXL_Black", 150, "Yellow", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_yellow_co.paa"}}
  3301. };
  3302. };
  3303.  
  3304. ///////////////////////////////////////////////////////////////////////////////
  3305. // Van
  3306. ///////////////////////////////////////////////////////////////////////////////
  3307. class Exile_Car_Van_Abstract
  3308. {
  3309. skins[] =
  3310. {
  3311. {"Exile_Car_Van_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  3312. {"Exile_Car_Van_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  3313. {"Exile_Car_Van_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  3314. {"Exile_Car_Van_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"}},
  3315. {"Exile_Car_Van_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"}},
  3316. {"Exile_Car_Van_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"}},
  3317. {"Exile_Car_Van_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"}},
  3318. {"Exile_Car_Van_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"}},
  3319. {"Exile_Car_Van_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"}},
  3320. {"Exile_Car_Van_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"}},
  3321. {"Exile_Car_Van_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"}},
  3322. {"Exile_Car_Van_Black", 150, "Brown", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_brn_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_2_CO.paa"}},
  3323. {"Exile_Car_Van_Black", 150, "Olive", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_oli_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_3_CO.paa"}}
  3324. };
  3325. };
  3326.  
  3327. ///////////////////////////////////////////////////////////////////////////////
  3328. // Van (Box)
  3329. ///////////////////////////////////////////////////////////////////////////////
  3330. class Exile_Car_Van_Box_Abstract
  3331. {
  3332. skins[] =
  3333. {
  3334. {"Exile_Car_Van_Box_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  3335. {"Exile_Car_Van_Box_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  3336. {"Exile_Car_Van_Box_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  3337. {"Exile_Car_Van_Box_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"}},
  3338. {"Exile_Car_Van_Box_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"}},
  3339. {"Exile_Car_Van_Box_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"}},
  3340. {"Exile_Car_Van_Box_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"}},
  3341. {"Exile_Car_Van_Box_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"}},
  3342. {"Exile_Car_Van_Box_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"}},
  3343. {"Exile_Car_Van_Box_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"}},
  3344. {"Exile_Car_Van_Box_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"}}
  3345. };
  3346. };
  3347.  
  3348. ///////////////////////////////////////////////////////////////////////////////
  3349. // Van (Fuel)
  3350. ///////////////////////////////////////////////////////////////////////////////
  3351. class Exile_Car_Van_Fuel_Abstract
  3352. {
  3353. skins[] =
  3354. {
  3355. {"Exile_Car_Van_Fuel_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
  3356. {"Exile_Car_Van_Fuel_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
  3357. {"Exile_Car_Van_Fuel_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
  3358. {"Exile_Car_Van_Fuel_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_01_CO.paa"}},
  3359. {"Exile_Car_Van_Fuel_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_02_CO.paa"}},
  3360. {"Exile_Car_Van_Fuel_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_03_CO.paa"}}
  3361. };
  3362. };
  3363.  
  3364. ///////////////////////////////////////////////////////////////////////////////
  3365. // Tempest
  3366. ///////////////////////////////////////////////////////////////////////////////
  3367. class Exile_Car_Tempest_Abstract
  3368. {
  3369. skins[] =
  3370. {
  3371. {"Exile_Car_Tempest", 200, "Green Hex", {"\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext01_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext02_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_cargo_ghex_CO.paa"}}
  3372. };
  3373. };
  3374.  
  3375. ///////////////////////////////////////////////////////////////////////////////
  3376. // Ikarus
  3377. ///////////////////////////////////////////////////////////////////////////////
  3378. class Exile_Car_Ikarus_Abstract
  3379. {
  3380. skins[] =
  3381. {
  3382. {"Exile_Car_Ikarus_Blue", 200, "Blue", {"Exile_psycho_Ikarus\Data\bus_exterior_co.paa"}},
  3383. {"Exile_Car_Ikarus_Red", 200, "Red", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"}},
  3384. {"Exile_Car_Ikarus_Party", 500, "Party", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"}}
  3385. };
  3386. };
  3387.  
  3388. ///////////////////////////////////////////////////////////////////////////////
  3389. // Ural (Open)
  3390. ///////////////////////////////////////////////////////////////////////////////
  3391. class Exile_Car_Ural_Open_Abstract
  3392. {
  3393. skins[] =
  3394. {
  3395. {"Exile_Car_Ural_Open_Blue", 300, "Blue", {"Exile_psycho_Ural\data\Ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"}},
  3396. {"Exile_Car_Ural_Open_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"}},
  3397. {"Exile_Car_Ural_Open_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"}},
  3398. {"Exile_Car_Ural_Open_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"}}
  3399. };
  3400. };
  3401.  
  3402. ///////////////////////////////////////////////////////////////////////////////
  3403. // Ural (Covered)
  3404. ///////////////////////////////////////////////////////////////////////////////
  3405. class Exile_Car_Ural_Covered_Abstract
  3406. {
  3407. skins[] =
  3408. {
  3409. {"Exile_Car_Ural_Covered_Blue", 300, "Blue", {"Exile_psycho_Ural\data\ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"}},
  3410. {"Exile_Car_Ural_Covered_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"}},
  3411. {"Exile_Car_Ural_Covered_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"}},
  3412. {"Exile_Car_Ural_Covered_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"}}
  3413. };
  3414. };
  3415.  
  3416. ///////////////////////////////////////////////////////////////////////////////
  3417. // Lada
  3418. ///////////////////////////////////////////////////////////////////////////////
  3419. class Exile_Car_Lada_Abstract
  3420. {
  3421. skins[] =
  3422. {
  3423. {"Exile_Car_Lada_Green", 100, "Green", {"exile_psycho_lada\data\lada_eciv1_co.paa","exile_psycho_lada\data\Lada_glass_ECIV1_CA.paa"}},
  3424. {"Exile_Car_Lada_Taxi", 100, "Taxi", {"exile_psycho_lada\data\Lada_red_CO.paa"}},
  3425. {"Exile_Car_Lada_Red", 100, "Red", {"exile_psycho_lada\data\Lada_red_CO.paa"}},
  3426. {"Exile_Car_Lada_Hipster", 100, "Hipster", {"exile_psycho_lada\data\lada_eciv2_co.paa","exile_psycho_lada\data\Lada_glass_ECIV2_CA.paa"}}
  3427. };
  3428. };
  3429.  
  3430. ///////////////////////////////////////////////////////////////////////////////
  3431. // Volha
  3432. ///////////////////////////////////////////////////////////////////////////////
  3433. class Exile_Car_Volha_Abstract
  3434. {
  3435. skins[] =
  3436. {
  3437. {"Exile_Car_Volha_Blue", 100, "Blue", {"Exile_psycho_Gaz_volha\data\Volha_ECIV_CO.paa"}},
  3438. {"Exile_Car_Volha_White", 100, "White", {"Exile_psycho_Gaz_volha\data\Volha_Gray_ECIV_CO.paa"}},
  3439. {"Exile_Car_Volha_Black", 100, "Black", {"Exile_psycho_Gaz_volha\data\Volha_Black_ECIV_CO.paa"}}
  3440. };
  3441. };
  3442.  
  3443. ///////////////////////////////////////////////////////////////////////////////
  3444. // HUNTER
  3445. ///////////////////////////////////////////////////////////////////////////////
  3446. class Exile_Car_Hunter_Abstract
  3447. {
  3448. skins[] =
  3449. {
  3450.  
  3451. {"Exile_Car_Hunter", 1000, "Exile White Edition", {"exile_assets\texture\vehicle\Exile_Hunter_Snow_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Snow_Back_co.paa"}},
  3452. {"Exile_Car_Hunter", 1000, "Exile Hex", {"exile_assets\texture\vehicle\Exile_Hunter_Hex_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"}},
  3453. {"Exile_Car_Hunter", 1000, "Exile Black", {"exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"}}
  3454. };
  3455. };
  3456.  
  3457. ///////////////////////////////////////////////////////////////////////////////
  3458. // IFRIT
  3459. ///////////////////////////////////////////////////////////////////////////////
  3460. class Exile_Car_Ifrit_Abstract
  3461. {
  3462. skins[] =
  3463. {
  3464.  
  3465. {"Exile_Car_Ifrit", 1000, "Green Hex", {"\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_01_ghex_CO.paa","\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_02_ghex_CO.paa","\A3\Data_F_Exp\Vehicles\Turret_ghex_CO.paa"}}
  3466. };
  3467. };
  3468.  
  3469. ///////////////////////////////////////////////////////////////////////////////
  3470. // HMMWV
  3471. ///////////////////////////////////////////////////////////////////////////////
  3472. class Exile_Car_HMMWV_M2_Abstract
  3473. {
  3474. skins[] =
  3475. {
  3476.  
  3477. {"Exile_Car_HMMWV_M2_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
  3478. {"Exile_Car_HMMWV_M2_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
  3479. };
  3480. };
  3481.  
  3482. class Exile_Car_HMMWV_M134_Abstract
  3483. {
  3484. skins[] =
  3485. {
  3486.  
  3487. {"Exile_Car_HMMWV_M134_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
  3488. {"Exile_Car_HMMWV_M134_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
  3489. };
  3490. };
  3491.  
  3492. class Exile_Car_HMMWV_MEV_Abstract
  3493. {
  3494. skins[] =
  3495. {
  3496.  
  3497. {"Exile_Car_HMMWV_MEV_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_cm.paa"}},
  3498. {"Exile_Car_HMMWV_MEV_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_cm.paa"}}
  3499. };
  3500. };
  3501.  
  3502. class Exile_Car_HMMWV_UNA_Abstract
  3503. {
  3504. skins[] =
  3505. {
  3506.  
  3507. {"Exile_Car_HMMWV_UNA_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
  3508. {"Exile_Car_HMMWV_UNA_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
  3509. };
  3510. };
  3511.  
  3512. ///////////////////////////////////////////////////////////////////////////////
  3513. // BTR40
  3514. ///////////////////////////////////////////////////////////////////////////////
  3515. class Exile_Car_BTR40_MG_Abstract
  3516. {
  3517. skins[] =
  3518. {
  3519.  
  3520. {"Exile_Car_BTR40_MG_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"}},
  3521. {"Exile_Car_BTR40_MG_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"}}
  3522. };
  3523. };
  3524.  
  3525. class Exile_Car_BTR40_Abstract
  3526. {
  3527. skins[] =
  3528. {
  3529.  
  3530. {"Exile_Car_BTR40_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"}},
  3531. {"Exile_Car_BTR40_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"}}
  3532. };
  3533. };
  3534.  
  3535. ///////////////////////////////////////////////////////////////////////////////
  3536. // Golf
  3537. ///////////////////////////////////////////////////////////////////////////////
  3538. class Exile_Car_Golf_Abstract
  3539. {
  3540. skins[] =
  3541. {
  3542.  
  3543. {"Exile_Car_Golf_Red", 1000, "Red", {"exile_psycho_VWGolf\data\vwgolf_body_co.paa"}},
  3544. {"Exile_Car_Golf_Black", 1000, "Black", {"exile_psycho_VWGolf\data\texture\black_co.paa"}}
  3545. };
  3546. };
  3547.  
  3548. ///////////////////////////////////////////////////////////////////////////////
  3549. // AN-2
  3550. ///////////////////////////////////////////////////////////////////////////////
  3551. class Exile_Plane_AN2_Abstract
  3552. {
  3553. skins[] =
  3554. {
  3555. {"Exile_Plane_AN2_Green", 700, "Green", {"Exile_psycho_An2\data\an2_1_co.paa","Exile_psycho_An2\data\an2_2_co.paa","Exile_psycho_An2\data\an2_wings_co.paa"}},
  3556. {"Exile_Plane_AN2_White", 700, "Red, White & Blue", {"Exile_psycho_An2\data\an2_1_a_co.paa",
  3557. "Exile_psycho_An2\data\an2_2_a_co.paa","Exile_psycho_An2\data\an2_wings_a_co.paa"}},
  3558. {"Exile_Plane_AN2_Stripe", 700, "Green Stripe", {"Exile_psycho_An2\data\an2_1_b_co.paa","Exile_psycho_An2\data\an2_2_b_co.paa","Exile_psycho_An2\data\an2_wings_b_co.paa"}}
  3559. };
  3560. };
  3561.  
  3562. ///////////////////////////////////////////////////////////////////////////////
  3563. // RHIB
  3564. ///////////////////////////////////////////////////////////////////////////////
  3565. class B_G_Boat_Transport_02_F
  3566. {
  3567. skins[] =
  3568. {
  3569. {"Exile_Boat_RHIB", 150, "Blue", {"\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa","\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_interior_2_civilian_CO.paa"}}
  3570. };
  3571. };
  3572.  
  3573. ///////////////////////////////////////////////////////////////////////////////
  3574. // Water Scooter
  3575. ///////////////////////////////////////////////////////////////////////////////
  3576. class Exile_Boat_WaterScooter_Abstract
  3577. {
  3578. skins[] =
  3579. {
  3580. {"Exile_Boat_WaterScooter", 150, "Blue", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"}},
  3581. {"Exile_Boat_WaterScooter", 150, "Grey", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"}},
  3582. {"Exile_Boat_WaterScooter", 150, "Lime", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"}},
  3583. {"Exile_Boat_WaterScooter", 150, "Red", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"}},
  3584. {"Exile_Boat_WaterScooter", 150, "White", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"}},
  3585. {"Exile_Boat_WaterScooter", 150, "Yellow", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"}}
  3586. };
  3587. };
  3588.  
  3589. ///////////////////////////////////////////////////////////////////////////////
  3590. // Ceasar BTT
  3591. ///////////////////////////////////////////////////////////////////////////////
  3592. class C_Plane_Civil_01_F
  3593. {
  3594. skins[] =
  3595. {
  3596. {"Exile_Plane_Ceasar", 150, "Racing (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  3597. {"Exile_Plane_Ceasar", 150, "Racing", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}},
  3598. {"Exile_Plane_Ceasar", 150, "Red Line (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  3599. {"Exile_Plane_Ceasar", 150, "Tribal (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  3600. {"Exile_Plane_Ceasar", 150, "Tribal", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}},
  3601. {"Exile_Plane_Ceasar", 150, "Blue Wave (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  3602. {"Exile_Plane_Ceasar", 150, "Blue Wave", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}}
  3603. };
  3604. };
  3605.  
  3606. ///////////////////////////////////////////////////////////////////////////////
  3607. // V-44 X Blackfish (Infantry Transport)
  3608. ///////////////////////////////////////////////////////////////////////////////
  3609. class B_T_VTOL_01_infantry_F
  3610. {
  3611. skins[] =
  3612. {
  3613. {"Exile_Plane_BlackfishInfantry", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"}}
  3614. };
  3615. };
  3616.  
  3617. ///////////////////////////////////////////////////////////////////////////////
  3618. // V-44 X Blackfish (Vehicle Transport)
  3619. ///////////////////////////////////////////////////////////////////////////////
  3620. class B_T_VTOL_01_vehicle_F
  3621. {
  3622. skins[] =
  3623. {
  3624. {"Exile_Plane_BlackfishVehicle", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"}}
  3625. };
  3626. };
  3627.  
  3628. ///////////////////////////////////////////////////////////////////////////////
  3629. // Prowler (Light)
  3630. ///////////////////////////////////////////////////////////////////////////////
  3631. class B_CTRG_LSV_01_light_F
  3632. {
  3633. skins[] =
  3634. {
  3635. {"Exile_Car_ProwlerLight", 150, "Black", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_black_CO.paa"}},
  3636. {"Exile_Car_ProwlerLight", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
  3637. {"Exile_Car_ProwlerLight", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"}}
  3638. };
  3639. };
  3640.  
  3641. ///////////////////////////////////////////////////////////////////////////////
  3642. // Prowler (Unarmed)
  3643. ///////////////////////////////////////////////////////////////////////////////
  3644. class B_T_LSV_01_unarmed_black_F
  3645. {
  3646. skins[] =
  3647. {
  3648. {"Exile_Car_ProwlerUnarmed", 150, "Olive", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
  3649. {"Exile_Car_ProwlerUnarmed", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
  3650. {"Exile_Car_ProwlerUnarmed", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"}}
  3651. };
  3652. };
  3653.  
  3654. ///////////////////////////////////////////////////////////////////////////////
  3655. // Qilin (Unarmed)
  3656. ///////////////////////////////////////////////////////////////////////////////
  3657. class O_T_LSV_02_unarmed_black_F
  3658. {
  3659. skins[] =
  3660. {
  3661. {"Exile_Car_QilinUnarmed", 150, "Arid", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"}},
  3662. {"Exile_Car_QilinUnarmed", 150, "Green Hex", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"}}
  3663. };
  3664. };
  3665.  
  3666. ///////////////////////////////////////////////////////////////////////////////
  3667. // MB 4WD
  3668. ///////////////////////////////////////////////////////////////////////////////
  3669. class C_Offroad_02_unarmed_orange_F
  3670. {
  3671. skins[] =
  3672. {
  3673. {"Exile_Car_MB4WD", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"}},
  3674. {"Exile_Car_MB4WD", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"}},
  3675. {"Exile_Car_MB4WD", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"}},
  3676. {"Exile_Car_MB4WD", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"}},
  3677. {"Exile_Car_MB4WD", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"}},
  3678. {"Exile_Car_MB4WD", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"}},
  3679. {"Exile_Car_MB4WD", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"}}
  3680. };
  3681. };
  3682.  
  3683. class I_C_Offroad_02_unarmed_F
  3684. {
  3685. skins[] =
  3686. {
  3687. {"Exile_Car_MB4WDOpen", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"}},
  3688. {"Exile_Car_MB4WDOpen", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"}},
  3689. {"Exile_Car_MB4WDOpen", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"}},
  3690. {"Exile_Car_MB4WDOpen", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"}},
  3691. {"Exile_Car_MB4WDOpen", 150, "Orange", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa"}},
  3692. {"Exile_Car_MB4WDOpen", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"}},
  3693. {"Exile_Car_MB4WDOpen", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"}},
  3694. {"Exile_Car_MB4WDOpen", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"}}
  3695. };
  3696. };
  3697. };
  3698.  
  3699. class CfgVehicleTransport
  3700. {
  3701. class Exile_Container_SupplyBox
  3702. {
  3703. vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract"};
  3704.  
  3705. class Exile_Car_Van_Abstract
  3706. {
  3707. attachPosition[] = {0, -1.1, 0.2};
  3708. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  3709. detachPosition[] = {0, -4.4};
  3710. };
  3711.  
  3712. class Exile_Car_Offroad_Abstract
  3713. {
  3714. attachPosition[] = {0, -1.6, 0.4};
  3715. cargoIndizes[] = {1, 2, 3, 4};
  3716. detachPosition[] = {0, -4};
  3717. };
  3718.  
  3719. class Exile_Car_Zamak_Abstract
  3720. {
  3721. attachPosition[] = {0.03, 0.3, 0};
  3722. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  3723. detachPosition[] = {0.03, -4.8};
  3724. };
  3725.  
  3726. class Exile_Car_HEMMT_Abstract
  3727. {
  3728. attachPosition[] = {0.05, -0.1, 0.3};
  3729. cargoIndizes[] = {1, 2, 8, 9};
  3730. detachPosition[] = {0.05, -6.1};
  3731. };
  3732.  
  3733. class Exile_Car_Tempest_Abstract
  3734. {
  3735. attachPosition[] = {0.08, -0.85, 0.4};
  3736. cargoIndizes[] = {1, 6, 7, 9};
  3737. detachPosition[] = {0.08, -6};
  3738. };
  3739. };
  3740. };
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