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- bt full
- [Thread debugging using libthread_db enabled]
- Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
- 0x0000000001041f7e in reallymarkobject(global_State*, GCObject*) ()
- (gdb) bt full
- #0 0x0000000001041f7e in reallymarkobject(global_State*, GCObject*) ()
- No symbol table info available.
- #1 0x0000000001042aec in propagatemark(global_State*) ()
- No symbol table info available.
- #2 0x0000000001043a50 in singlestep(lua_State*) ()
- No symbol table info available.
- #3 0x000000000104493b in luaC_forcestep(lua_State*) ()
- No symbol table info available.
- #4 0x000000000103619c in lua_createtable(lua_State*, int, int) ()
- No symbol table info available.
- #5 0x00000000005369ba in LuaBinder<LuaPlayer>::registerObject () at src/Script/LuaBinder.hpp:47
- No locals.
- #6 LuaObject::initLuaStateInternal<LuaPlayer> () at src/Script/LuaObject.hpp:88
- No locals.
- #7 LuaPlayer::initLuaState () at /tmp/factorio-Z40uz3/src/Script/LuaPlayer.cpp:226
- No locals.
- #8 LuaPlayer::LuaPlayer () at /tmp/factorio-Z40uz3/src/Script/LuaPlayer.cpp:166
- No locals.
- #9 0x000000000066c07d in LuaCustomPlayerTable::luaIndex () at /tmp/factorio-Z40uz3/src/Script/LuaCustomTable/LuaCustomPlayerTable.cpp:14
- No locals.
- #10 0x0000000000ca59ce in LuaBinder<LuaCustomTable>::callWrapper () at src/Script/LuaBinder.hpp:327
- No locals.
- #11 0x0000000001032d9e in luaD_call(lua_State*, lua_TValue*, int, int) ()
- No symbol table info available.
- #12 0x000000000105019f in luaV_gettable(lua_State*, lua_TValue const*, lua_TValue*, lua_TValue*) ()
- No symbol table info available.
- #13 0x0000000001052399 in luaV_execute(lua_State*) ()
- No symbol table info available.
- #14 0x0000000001032d17 in luaD_call(lua_State*, lua_TValue*, int, int) ()
- No symbol table info available.
- #15 0x0000000001033ace in luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) ()
- No symbol table info available.
- #16 0x0000000001036e58 in lua_pcallk(lua_State*, int, int, int, int, int (*)(lua_State*)) ()
- No symbol table info available.
- #17 0x00000000009ed8a8 in LuaGameScript::signallingPCall () at /tmp/factorio-Z40uz3/src/Script/LuaGameScript.cpp:3865
- No locals.
- #18 LuaGameScript::runEventHandler () at /tmp/factorio-Z40uz3/src/Script/LuaGameScript.cpp:742
- No locals.
- #19 0x0000000000fd7070 in LuaEventDispatcher::run<GameAction> () at /tmp/factorio-Z40uz3/src/Script/LuaEventDispatcher.cpp:415
- No locals.
- #20 0x0000000000498ca0 in GameActionDispatcher::sendToListeners () at /tmp/factorio-Z40uz3/src/GameActionDispatcher.cpp:14
- No locals.
- #21 Entity::dispatchGameAction () at /tmp/factorio-Z40uz3/src/Entity/Entity.cpp:1005
- No locals.
- #22 0x0000000000a165da in EntityWithHealth::die () at /tmp/factorio-Z40uz3/src/Entity/EntityWithHealth.cpp:184
- No locals.
- #23 0x0000000000b6f528 in EntityWithHealth::damage () at /tmp/factorio-Z40uz3/src/Entity/EntityWithHealth.cpp:129
- No locals.
- #24 0x0000000000b6f601 in EntityWithOwner::damage () at /tmp/factorio-Z40uz3/src/Entity/EntityWithOwner.cpp:141
- No locals.
- #25 0x0000000000b6f9dd in Unit::damage () at /tmp/factorio-Z40uz3/src/Entity/Unit.cpp:634
- No locals.
- #26 0x00000000005768bb in DamageTriggerEffectItem::applyInternal () at /tmp/factorio-Z40uz3/src/Trigger/DamageTriggerEffectItem.cpp:22
- No locals.
- #27 0x0000000000471875 in TriggerEffectItem::apply () at /tmp/factorio-Z40uz3/src/Trigger/TriggerEffectItem.cpp:83
- No locals.
- #28 TriggerEffect::apply () at /tmp/factorio-Z40uz3/src/Trigger/TriggerEffect.cpp:31
- ---Type <return> to continue, or q <return> to quit---
- No locals.
- #29 TriggerDelivery::apply () at /tmp/factorio-Z40uz3/src/Trigger/TriggerDelivery.cpp:27
- No locals.
- #30 0x00000000004345e8 in DirectTriggerItem::apply(Surface&, Vector const&, ShootingTarget const&, ShootingTarget const&, TriggerModifier const&, std::function<bool (Entity*)>) const ()
- at /tmp/factorio-Z40uz3/src/Trigger/DirectTriggerItem.cpp:18
- No locals.
- #31 0x000000000054902c in Trigger::apply(Surface&, Vector const&, ShootingTarget const&, ShootingTarget const&, TriggerModifier const&, std::function<bool (Entity*)>) const ()
- at /tmp/factorio-Z40uz3/src/Trigger/Trigger.cpp:21
- No locals.
- #32 0x00000000005f2999 in Projectile::hit () at /tmp/factorio-Z40uz3/src/Entity/Projectile.cpp:177
- No locals.
- #33 0x00000000008c4fbf in Projectile::update () at /tmp/factorio-Z40uz3/src/Entity/Projectile.cpp:115
- No locals.
- #34 0x000000000053facd in Chunk::updateActiveEntities () at /tmp/factorio-Z40uz3/src/Surface/Chunk.cpp:581
- No locals.
- #35 0x0000000000795cce in Chunk::updateEntities () at /tmp/factorio-Z40uz3/src/Surface/Chunk.cpp:622
- No locals.
- #36 0x0000000000b850e8 in Surface::update () at /tmp/factorio-Z40uz3/src/Surface/Surface.cpp:1184
- No locals.
- #37 0x0000000000c19f7d in Map::update () at /tmp/factorio-Z40uz3/src/Map/Map.cpp:1247
- No locals.
- #38 0x0000000000c1a55d in Game::update () at /tmp/factorio-Z40uz3/src/Game.cpp:152
- No locals.
- #39 0x0000000000c1a9ec in Scenario::update () at /tmp/factorio-Z40uz3/src/Scenario/Scenario.cpp:815
- No locals.
- #40 0x0000000000c27069 in Scenario::updateStep () at /tmp/factorio-Z40uz3/src/Scenario/Scenario.cpp:720
- No locals.
- #41 MainLoop::gameUpdateStep () at /tmp/factorio-Z40uz3/src/MainLoop.cpp:985
- No locals.
- #42 0x0000000000c27b7f in MainLoop::gameUpdateLoop () at /tmp/factorio-Z40uz3/src/MainLoop.cpp:851
- No locals.
- #43 0x0000000000c2f343 in MainLoop::mainLoopStepHeadless () at /tmp/factorio-Z40uz3/src/MainLoop.cpp:465
- No locals.
- #44 0x0000000000c2fd43 in MainLoop::run(std::experimental::filesystem::Path const&, std::experimental::filesystem::Path const&, bool, bool, std::function<void ()>, std::experimental::filesystem::Path const&, MainLoop::HeavyMode) () at /tmp/factorio-Z40uz3/src/MainLoop.cpp:326
- No locals.
- #45 0x000000000041f579 in main () at /tmp/factorio-Z40uz3/src/Main.cpp:672
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