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- Inventory inv = Bukkit.createInventory(null, 36, Data.playermenuinv);
- p.playSound(p.getLocation(), Sound.LEVEL_UP, 1.0F, 1.0F);
- int i = 0;
- for (final String c : List) {
- ItemStack skull = new ItemStack(Material.SKULL_ITEM);
- skull.setDurability((short) 3);
- SkullMeta smeta = (SkullMeta) skull.getItemMeta();
- smeta.setOwner(c.getName());
- smeta.setDisplayName(c.getName());
- skull.setItemMeta(smeta);
- inv.setItem(i, skull);
- i++;
- p.openInventory(inv);
- }
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