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Oct 15th, 2018
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  1. Voodoo master: Each night, you may select two players. The first is forced to use an ability on the second. You do not visit the second player, and the first will always visit the second, even if they are usually unable to visit.
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  3. Paladin: At night you may target a player to investigate them. You are given a rough alignment of the player, based on their alignment and roles. For example a Third party who doesn't cause much trouble will return as 'Lawful Neutral'.
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  5. Encore!: After a successful day activation, you may activate this role by declaring β€˜It just keeps coming!’ The same day activation will occur again. You cannot Encore your own day activation, or more than once a day.
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  7. Decker: You have a set deck of roles. Each dawn you will draw 3 roles from this deck. Unless mentioned by the role itself, using a role will discard it, and is used at night. If you do not use a role, it will be discarded when you draw new cards. If you are rolechecked, your hand is checked for the role, this role will never be seen or roleblocked. Roleblocks affecting you will simply stop you from using one of your cards. Anyone attempting to steal your role will fail, but will force you to discard your hand. If you ever run out of cards in your deck, all discarded cards are reshuffled.
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  9. Crafting GUI: You have a set of five objects: A lava Bucket, A Copper Ingot, An Emerald, A pile of Gunpowder and a Beetroot. Each night you may attempt to combine two of these items together. You yourself don’t know what happens when you combine them, the recipe book has been scattered and other players will know the recipes. Be aware, some combinations are volatile, and may have a negative effect or even kill you. Every full moon night you find a set of items for this role. The full moon may have effects you do not know about. (The Full Moon was simply a flag for the even nights.)
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  11. Charger: Every other player has a role with the Charged Modifier. At night you may use this role on someone, granting a use of their Charged Role. You may use this role on Night 0.
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  13. Charged <role>: You cannot use this role unless you are charged.
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  15. Part-Time Genie: You're off your normal wish granting job, but you can still grant yourself wishes during this game, so long as you are charged. Any wish can be declined by the GM. You are free to ask me privately before wishing if a wish would be declined. You may only make one successful wish a day.
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  17. Medium: So long as you live, during a full moon night, the dead are free to chat during nighttime. The effects of the full moon will be told to any dead players. There may or may not be other roles that have an effect during the full moon... (The Full Moon was simply a flag for the even nights.)
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  19. Barrel of Monkeys - You have a barrel of monkeys. At day, you may release the monkeys from their barrel. There are always as many monkeys in the barrel as alive players. Each monkey will randomly vote for a player, and the normal vote threshold is doubled. It is impossible to return the monkeys to their barrel. Monkeys alone will never lynch a target, and they can indeed choose to vote for you. This also leaves you with an empty (and useless) barrel.
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  21. Trickster Raven - When killed, you instead transform into a raven and avoid the death. You may only avoid one death from each player in this fashion. If lynched, whoever hammered is considered the killer. (Well it wouldn't be a reuse round without the possiblity of this infamous role!)
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