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- Otoy Octane Render v1.1 PC and MAC
- This is the full cracked version of the software. Download, extract, install, enjoy.
- Inside the archive there is "crack" folder wich contains everything you need to crack the software.
- Download link:
- https://safelinking.net/p/d6f42e3350
- Realtime 3D Rendering
- Octane Render is the world's first GPU based, un-biased, physically based renderer.
- What does that mean?
- It uses the video card in your computer to render photorealistic results fast...really fast.
- This allows the user to create stunning works in a fraction of the time of traditional CPU based renderers.
- The Octane Render standalone application doesn't require a specific modeling package to function. If your application can export to one of the supported file formats, you can use Octane Render.
- ENGINE
- Physically based / Spectral Light Transport
- Unbiased and Direct Lighting / Ambient Occlusion
- Custom Sampling Algorithm (Custom MLT-like implementation)
- Multiple GPU Support
- Geometry Instances
- Pause / Resume render
- Built-in Firefly removal tool
- "Deep Channel" kernel mode to provide renders for geometric normals, shading normals, z-depth, material ID, UV co-ordinates
- SPECTRA
- Supports multiple colour spaces
- RGB colours
- Gaussian spectra
- Blackbody spectra
- TEXTURES
- Image textures include support for loading over 40 different formats
- HDR, Canon RAW, and OpenEXR HDRI image textures
- Output of real-time GPU tone-mapped images
- Output of raw HDR images (exr)
- LIGHTS
- Spectral Sun / Sky daylight with real-time location / date control system
- Spectrum or HDRI environment lighting
- Customizable texture and blackbody spectra emissions from geometry with controls for temperature, power (watts), distribution, efficiency
- Support for IES light files
- MATERIALS
- Physically based material models
- Bump and normal mapping
- Opacity / Alpha mapping
- Transmission, absorption and scattering
- Mappable Thin Film Coatings
- Null material and mix/stacking of materials and layers
- IOR and Chromatic dispersion for specular materials
- Access to LiveDB Material Database to quickly add community submitted materials to current scene
- TONE-MAPPING
- Full GPU based real-time tone-mapping pipeline
- A selection of measured camera response curves
- Simulated camera controls for exposure, F-stop, ISO
- Controls for gamma, saturation, vignetting
- Thin lens perspective with true DOF
- Realtime 3D Anaglyphic Stereo Rendering
- Real-time control of DOF
- Lens Shift
- Interactive focal-length adjustment (specified distance or auto)
- USER INTERFACE (UI)
- Real-time interactive editing, monitoring and rendering of scene
- Flexible nodegraph based user interface
- Build complex procedural objects and materials by connecting nodes
- Sharing of material, texture and emitter macros using the LiveDB
- Executable command line parameters for automation of rendering
- Customisable toolbars, add, remove and re-arrange items
- FILE FORMATS
- Import of Wavefront OBJ format with parameters and material import
- Import supplied vertex normals or calculate them via supplied smooth groups
- PLATFORMS
- Windows 32 and 64 bit
- Linux 64 bit
- Mac OS X 10.5+
- PLUGINS
- Fully Integrated (Additional Licensed Products)
- Autodesk 3D Studio Max
- Autodesk Maya (open, licensed beta)
- Smith Micro's Poser (open, licensed beta)
- Plus free community developed exporter plugins for:
- Autodesk 3D Studio Max
- Autodesk Maya
- Autodesk Softimage XSI
- Blender
- Maxon Cinema 4D
- Sketchup
- Modo
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