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May 18th, 2019
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  1. // ---------------------------------------- //
  2. //                                          //
  3. //     Los Santos Re-make - Grove street    //  
  4. //                                          //
  5. // ---------------------------------------- //
  6. // ----> Mapped using Multi Theft Auto's Map Editor <---- // ----> Converted using Convertffs.com <---- //
  7.  
  8. #include <a_samp>
  9.  
  10. #define FILTERSCRIPT
  11.  
  12. public OnFilterScriptInit()
  13. {
  14.     print("[LOADING]: Loading objects...");
  15.     print("[LOADING]: Loading objects...");
  16.     print("[LOADING]: Successfully loaded 'Grove Street re-make'!");
  17.     CreateObject(1347,2482.3000000,-1690.8000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(cj_wastebin) (1)
  18.     CreateObject(1415,2482.3999000,-1649.6998000,12.6001100,0.0000000,0.0000000,0.0000000); //object(dyn_dumpster) (1)
  19.     CreateObject(1449,2488.7000000,-1644.8000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_crate_2) (1)
  20.     CreateObject(1438,2479.8000000,-1650.1000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_box_pile_2) (1)
  21.     CreateObject(1369,2483.8000000,-1689.9000000,13.1000000,0.0000000,0.0000000,300.0000000); //object(cj_wheelchair1) (1)
  22.     CreateObject(12954,2557.5000000,-1705.1000000,1.2000000,0.0000000,0.0000000,0.0000000); //object(sw_furnipile01) (1)
  23.     CreateObject(1264,2558.0000000,-1710.8000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (1)
  24.     CreateObject(1264,2558.5000000,-1710.2000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (2)
  25.     CreateObject(1264,2557.8000000,-1709.9000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (3)
  26.     CreateObject(1264,2557.8999000,-1709.1000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (4)
  27.     CreateObject(1264,2558.3999000,-1709.4000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (5)
  28.     CreateObject(1264,2558.8999000,-1708.8000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (6)
  29.     CreateObject(1264,2558.3999000,-1708.6000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (7)
  30.     CreateObject(1773,2558.8000000,-1705.9000000,1.4000000,0.0000000,0.0000000,0.0000000); //object(cj_cooker2) (1)
  31.     CreateObject(2890,2476.0000000,-1730.2000000,12.4000000,0.0000000,0.0000000,90.0000000); //object(kmb_skip) (1)
  32.     CreateObject(2968,2484.3999000,-1650.4000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(cm_box) (1)
  33.     CreateObject(2968,2483.7000000,-1651.1000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(cm_box) (2)
  34.     CreateObject(2968,2484.3000000,-1651.1000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(cm_box) (3)
  35.     CreateObject(2971,2477.3999000,-1651.2000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(k_smashboxes) (1)
  36.     CreateObject(3119,2483.3999000,-1690.7000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(cs_ry_props) (1)
  37.     CreateObject(853,2560.6001000,-1709.3000000,1.0000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_5) (1)
  38.     CreateObject(854,2561.5000000,-1711.4000000,0.8000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (1)
  39.     CreateObject(911,2561.8999000,-1713.5000000,1.2000000,0.0000000,0.0000000,180.0000000); //object(bust_cabinet_1) (1)
  40.     CreateObject(852,2559.3999000,-1707.2000000,0.6000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_4) (1)
  41.     CreateObject(851,2559.7000000,-1719.2000000,1.0000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_2) (1)
  42.     CreateObject(849,2561.3000000,-1716.1000000,0.9000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3) (1)
  43.     CreateObject(850,2563.3000000,-1719.7000000,0.8000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_1) (1)
  44.     CreateObject(850,2563.3999000,-1703.1000000,0.8000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_1) (2)
  45.     CreateObject(850,2561.3000000,-1701.4000000,0.8000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_1) (3)
  46.     CreateObject(952,2559.3999000,-1723.2000000,2.0000000,0.0000000,0.0000000,0.0000000); //object(generator_big_d) (1)
  47.     CreateObject(960,2561.3999000,-1725.0000000,1.0000000,0.0000000,0.0000000,0.0000000); //object(cj_arm_crate) (1)
  48.     CreateObject(2866,2559.8999000,-1717.4000000,0.6000000,0.0000000,0.0000000,0.0000000); //object(gb_foodwrap04) (1)
  49.     CreateObject(2859,2558.3000000,-1718.0000000,0.6000000,0.0000000,0.0000000,0.0000000); //object(gb_kitchtakeway04) (1)
  50.     CreateObject(2857,2483.5000000,-1692.2000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(gb_kitchtakeway02) (1)
  51.     CreateObject(2840,2482.6001000,-1689.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway05) (1)
  52.     CreateObject(1215,2516.2000000,-1790.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
  53.     CreateObject(1215,2516.5000000,-1789.2000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
  54.     CreateObject(1215,2516.7000000,-1787.9000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
  55.     CreateObject(1215,2516.8000000,-1786.7000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
  56.     CreateObject(1215,2517.0000000,-1785.3000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
  57.     CreateObject(1215,2517.0000000,-1783.7000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
  58.     CreateObject(1215,2517.2000000,-1782.1000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
  59.     CreateObject(1215,2517.1001000,-1780.2000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
  60.     CreateObject(1215,2424.3999000,-1770.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
  61.     CreateObject(1215,2424.3000000,-1773.8000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
  62.     CreateObject(1215,2424.3999000,-1775.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
  63.     CreateObject(1215,2424.3999000,-1777.4000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
  64.     CreateObject(1215,2424.8000000,-1778.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
  65.     CreateObject(1215,2423.7000000,-1772.5000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (15)
  66.     CreateObject(3434,2461.1001000,-1632.3000000,26.7000000,0.0000000,0.0000000,0.0000000); //object(skllsgn01_lvs) (1)
  67.     CreateObject(3556,2430.2000000,-1675.1000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(compmedhos3_lae) (1)
  68.     CreateObject(3555,2428.8999000,-1641.3000000,15.2000000,0.0000000,0.0000000,180.0000000); //object(compmedhos2_lae) (1)
  69.     CreateObject(3172,2441.2000000,-1675.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(trailer6_01) (1)
  70.     CreateObject(3362,2506.8000000,-1798.2000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(des_ruin2_) (1)
  71.     CreateObject(1712,2480.3999000,-1691.0000000,12.5000000,0.0000000,0.0000000,90.0000000); //object(kb_couch05) (1)
  72.     CreateObject(1709,2482.6001000,-1693.3000000,12.5000000,0.0000000,0.0000000,265.0000000); //object(kb_couch08) (1)
  73.     CreateObject(1421,2485.8000000,-1694.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_boxes) (1)
  74.     CreateObject(936,2481.8000000,-1696.3000000,13.0000000,0.0000000,0.0000000,90.0000000); //object(cj_df_worktop_2) (1)
  75.     CreateObject(1645,2472.2000000,-1712.1000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(lounge_wood_up) (1)
  76.     CreateObject(1769,2499.3000000,-1648.0000000,12.6000000,0.0000000,0.0000000,330.0000000); //object(low_single_3) (1)
  77.     CreateObject(14880,2563.8000000,-1707.7000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(michelle-bed01) (1)
  78.     CreateObject(16444,2585.0000000,-1727.6000000,7.8000000,0.0000000,0.0000000,0.0000000); //object(des_blackbags) (1)
  79.     CreateObject(1280,2514.3999000,-1665.9000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (1)
  80.     CreateObject(1280,2488.6001000,-1686.5000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(parkbench1) (2)
  81.     CreateObject(1280,2498.6001000,-1687.0000000,12.9000000,0.0000000,0.0000000,270.0000000); //object(parkbench1) (3)
  82.     CreateObject(1432,2464.3999000,-1683.3000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (1)
  83.     CreateObject(1670,2464.5000000,-1683.1000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(propcollecttable) (1)
  84.     CreateObject(1825,2526.3999000,-1636.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (1)
  85.     CreateObject(2096,2489.2000000,-1646.8000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(cj_rockingchair) (1)
  86.     CreateObject(691,2536.3999000,-1646.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (1)
  87.     CreateObject(738,2456.3000000,-1673.1000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (1)
  88.     CreateObject(792,2459.6001000,-1670.1000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (1)
  89.     CreateObject(804,2461.1001000,-1669.3000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(genveg_bush10) (1)
  90.     CreateObject(811,2459.1001000,-1669.0000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(genveg_bush15) (1)
  91.     CreateObject(822,2455.6001000,-1668.6000000,14.7000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass06) (1)
  92.     CreateObject(870,2463.2000000,-1673.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (1)
  93.     CreateObject(870,2461.8000000,-1671.6000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (2)
  94.     CreateObject(870,2460.8999000,-1672.6000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (3)
  95.     CreateObject(870,2459.0000000,-1674.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (4)
  96.     CreateObject(870,2457.3999000,-1676.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (5)
  97.     CreateObject(870,2455.7000000,-1676.6000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (6)
  98.     CreateObject(870,2456.8999000,-1674.2000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (7)
  99.     CreateObject(870,2457.6001000,-1672.4000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (8)
  100.     CreateObject(870,2455.2000000,-1672.1000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (9)
  101.     CreateObject(870,2454.7000000,-1674.2000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (10)
  102.     CreateObject(870,2459.6001000,-1671.4000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (11)
  103.     CreateObject(870,2459.8000000,-1670.2000000,14.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (12)
  104.     CreateObject(870,2460.8000000,-1669.4000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (13)
  105.     CreateObject(870,2460.3000000,-1674.4000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (14)
  106.     CreateObject(870,2461.6001000,-1675.3000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (15)
  107.     CreateObject(870,2462.6001000,-1677.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (16)
  108.     CreateObject(870,2462.8000000,-1678.7000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (17)
  109.     CreateObject(870,2462.6001000,-1680.2000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (18)
  110.     CreateObject(870,2461.2000000,-1681.6000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (19)
  111.     CreateObject(870,2459.1001000,-1682.4000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (20)
  112.     CreateObject(870,2457.5000000,-1683.1000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (21)
  113.     CreateObject(870,2455.8999000,-1683.7000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (22)
  114.     CreateObject(870,2453.0000000,-1684.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (23)
  115.     CreateObject(870,2452.7000000,-1682.9000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (24)
  116.     CreateObject(870,2452.3999000,-1681.1000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (25)
  117.     CreateObject(870,2452.2000000,-1679.3000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (26)
  118.     CreateObject(870,2455.5000000,-1677.2000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (27)
  119.     CreateObject(870,2453.8999000,-1678.3000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (28)
  120.     CreateObject(870,2451.6001000,-1677.5000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (29)
  121.     CreateObject(870,2452.3000000,-1676.6000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (30)
  122.     CreateObject(870,2453.6001000,-1675.9000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (31)
  123.     CreateObject(870,2464.6001000,-1680.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (32)
  124.     CreateObject(870,2466.0000000,-1681.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (33)
  125.     CreateObject(870,2467.3000000,-1683.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (34)
  126.     CreateObject(871,2460.1001000,-1684.6000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (1)
  127.     CreateObject(871,2461.7000000,-1683.7000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (2)
  128.     CreateObject(871,2461.8999000,-1685.2000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (3)
  129.     CreateObject(871,2464.2000000,-1685.2000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (4)
  130.     CreateObject(871,2466.3000000,-1685.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (5)
  131.     CreateObject(871,2469.0000000,-1683.9000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (6)
  132.     CreateObject(871,2460.2000000,-1676.2000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (7)
  133.     CreateObject(871,2461.3999000,-1677.4000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (8)
  134.     CreateObject(871,2460.3000000,-1680.8000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (9)
  135.     CreateObject(871,2458.6001000,-1676.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (10)
  136.     CreateObject(871,2456.8999000,-1677.9000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (11)
  137.     CreateObject(3660,2489.1001000,-1676.7000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (1)
  138.     CreateObject(3660,2489.2000000,-1657.1000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (2)
  139.     CreateObject(3660,2497.7000000,-1667.0000000,15.0000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las) (3)
  140.     CreateObject(3660,2489.0000000,-1667.1000000,15.0000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las) (4)
  141.     CreateObject(3660,2480.0000000,-1666.2000000,15.0000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las) (5)
  142.     CreateObject(18014,2482.3000000,-1671.9000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(int_rest_veg03) (1)
  143.     CreateObject(18014,2486.6001000,-1672.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(int_rest_veg03) (2)
  144.     CreateObject(18014,2492.0000000,-1672.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(int_rest_veg03) (3)
  145.     CreateObject(18014,2495.3999000,-1672.3000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(int_rest_veg03) (4)
  146.     CreateObject(18014,2493.6001000,-1666.4000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(int_rest_veg03) (5)
  147.     CreateObject(18014,2491.5000000,-1661.9000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(int_rest_veg03) (6)
  148.     CreateObject(18014,2496.0000000,-1661.7000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(int_rest_veg03) (7)
  149.     CreateObject(18014,2484.7000000,-1666.3000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(int_rest_veg03) (8)
  150.     CreateObject(18014,2482.3000000,-1661.2000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(int_rest_veg03) (9)
  151.     CreateObject(18014,2487.1001000,-1661.3000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(int_rest_veg03) (10)
  152.     CreateObject(748,2449.0000000,-1715.5000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_grp1) (1)
  153.     CreateObject(1363,2451.1001000,-1725.0000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (1)
  154.     CreateObject(1370,2452.3999000,-1716.9000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (1)
  155.     CreateObject(1370,2452.8999000,-1716.1000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (2)
  156.     CreateObject(1370,2453.1001000,-1717.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (3)
  157.     CreateObject(1370,2453.6001000,-1716.6000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (4)
  158.     CreateObject(1370,2453.7000000,-1717.2000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (5)
  159.     CreateObject(1370,2453.1001000,-1718.1000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (6)
  160.     CreateObject(1370,2451.3000000,-1717.4000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (7)
  161.     CreateObject(1370,2451.6001000,-1718.4000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (8)
  162.     CreateObject(1370,2452.5000000,-1718.9000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (9)
  163.     CreateObject(1236,2523.2000000,-1636.2000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(rcyclbank01) (1)
  164.     CreateObject(2780,2547.2000000,-1712.3000000,9.0000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (1)
  165.     CreateObject(2780,2542.8999000,-1659.8000000,8.2000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (2)
  166.     CreateObject(2780,2542.5000000,-1680.2000000,8.0000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (3)
  167.     CreateObject(3524,2475.7000000,-1723.6000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (1)
  168.     CreateObject(3524,2483.6001000,-1724.0000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (2)
  169.     CreateObject(3524,2540.7000000,-1723.1000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (3)
  170.     CreateObject(3524,2544.6001000,-1723.3000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (4)
  171.     CreateObject(1631,2580.5000000,-1673.1000000,1.5000000,0.0000000,0.0000000,0.0000000); //object(waterjump2) (1)
  172.     CreateObject(2931,2479.8000000,-1715.4000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_jump1) (1)
  173.     CreateObject(3364,2480.3999000,-1809.3000000,16.1000000,0.0000000,0.0000000,0.0000000); //object(des_ruin3_) (1)
  174.     CreateObject(970,2479.2000000,-1722.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
  175.     CreateObject(970,2482.2000000,-1722.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
  176.     CreateObject(970,2483.3999000,-1687.4000000,13.1000000,0.0000000,0.0000000,320.0000000); //object(fencesmallb) (3)
  177.     CreateObject(2350,2480.3999000,-1691.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_barstool_2) (1)
  178.     CreateObject(2350,2481.0000000,-1692.4000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_barstool_2) (2)
  179.     CreateObject(833,2524.3000000,-1632.0000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_6) (1)
  180.     CreateObject(836,2536.1001000,-1634.7000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_10) (1)
  181.     CreateObject(5844,2557.3999000,-1674.1000000,1.0000000,0.0000000,0.0000000,0.0000000); //object(lawnmart_alpha) (1)
  182.     CreateObject(17971,2595.7000000,-1690.8000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(hub_grnd_alpha) (1)
  183.     CreateObject(17897,2584.8999000,-1811.1000000,1.5000000,0.0000000,0.0000000,0.0000000); //object(cparkshit_alpha) (1)
  184.     CreateObject(4637,2576.8000000,-1855.7000000,3.0000000,0.0000000,0.0000000,0.0000000); //object(cpark_muck_lan2) (1)
  185.     CreateObject(11385,2601.3999000,-1557.3000000,9.1000000,0.0000000,0.0000000,0.0000000); //object(ctscene2_sfse) (1)
  186.     CreateObject(1598,2477.6001000,-1696.9000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(beachball) (1)
  187.     CreateObject(3015,2462.2000000,-1708.8000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(cr_cratestack) (1)
  188.     CreateObject(3015,2463.5000000,-1708.9000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(cr_cratestack) (2)
  189.     CreateObject(3015,2463.8000000,-1709.2000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(cr_cratestack) (3)
  190.     CreateObject(3015,2462.6001000,-1709.9000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(cr_cratestack) (4)
  191.     CreateObject(3015,2463.3999000,-1709.4000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(cr_cratestack) (5)
  192.     CreateObject(3016,2463.0000000,-1709.3000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (1)
  193.     CreateObject(3016,2463.0000000,-1708.9000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (2)
  194.     CreateObject(3016,2462.1001000,-1709.4000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (3)
  195.     CreateObject(3016,2463.2000000,-1708.2000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (4)
  196.     CreateObject(3016,2463.8000000,-1708.2000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (5)
  197.     CreateObject(3016,2464.3000000,-1708.5000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (6)
  198.     CreateObject(3016,2463.5000000,-1710.2000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (7)
  199.     CreateObject(3014,2464.8000000,-1709.4000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cr_guncrate) (1)
  200.     CreateObject(3014,2464.8000000,-1710.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cr_guncrate) (2)
  201.     CreateObject(3014,2464.7000000,-1709.4000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(cr_guncrate) (3)
  202.     CreateObject(3014,2464.8000000,-1710.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(cr_guncrate) (4)
  203.     CreateObject(18257,2464.3000000,-1717.8000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(crates) (1)
  204.     CreateObject(2043,2479.8999000,-1692.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(ammo_box_m4) (1)
  205.     CreateObject(8885,2449.5000000,-1765.3000000,16.0000000,0.0000000,0.0000000,0.0000000); //object(vgsefrght03) (1)
  206.     CreateObject(8884,2456.3999000,-1785.6000000,16.0000000,0.0000000,0.0000000,0.0000000); //object(vgsefrght02) (1)
  207.     CreateObject(8883,2493.8000000,-1786.2000000,16.0000000,0.0000000,0.0000000,90.0000000); //object(vgsefrght01) (1)
  208.     return 1;
  209. }
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