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- <block id="1164" name="commercialDoor1_v1">
- <property name="Class" value="DoorSecure" />
- <property name="Material" value="metal" />
- <property name="Shape" value="ModelEntity" />
- <property name="Texture" value="282" />
- <property name="Tag" value="Door" />
- <property name="Place" value="Door" />
- <property name="PlaceEverywhere" value="true" />
- <property name="Model" value="Entities/Doors/commercial_door_1_v1Prefab" />
- <property name="MultiBlockDim" value="1,2,1" />
- <property name="OpenSound" value="UseActions/open_door_metal" />
- <property name="CloseSound" value="UseActions/close_door_metal" />
- <property class="RepairItems"> <property name="forgedIron" value="2" /> </property>
- <property class="UpgradeBlock">
- <property name="ToBlock" value="commercialDoor1_v2" />
- <property name="Item" value="wood" />
- <property name="ItemCount" value="10" />
- <property name="UpgradeHitCount" value="4" />
- </property>
- <property name="CustomUpgradeSound" value="Crafting/place_block_wood" />
- <drop event="Harvest" name="scrapIron" count="8" prob="1" />
- <drop event="Destroy" count="0" />
- <drop event="Fall" name="scrapMetalPile" count="1" prob=".75" stick_chance="1" />
- <property name="Group" value="Building" />
- <property name="MaxDamage" value="100" />
- <property name="DowngradeBlock" value="Busted Commercial Door" />
- </block>
- <block id="1167" name="commercialDoor2_v1">
- <property name="Extends" value="commercialDoor1_v1" />
- <property name="Model" value="Entities/Doors/commercial_door_2_v1Prefab" />
- <property class="UpgradeBlock"> <property name="ToBlock" value="commercialDoor2_v2" /> </property>
- <property name="DowngradeBlock" value="Smashed Commercial Door" />
- </block>
- <block id="1173" name="commercialDoor4_v1">
- <property name="Extends" value="commercialDoor1_v1" />
- <property name="Model" value="Entities/Doors/commercial_door_4_v1Prefab" />
- <property class="UpgradeBlock"> <property name="ToBlock" value="commercialDoor4_v2" /> </property>
- <property name="DowngradeBlock" value="Wrecked Commercial Door" />
- </block>
- <block id="1176" name="houseFrontDoor1_v1">
- <property name="Class" value="DoorSecure" />
- <property name="Material" value="wood" />
- <property name="Shape" value="ModelEntity" />
- <property name="Texture" value="241" />
- <property name="Model" value="Entities/Doors/house_frontDoor1_v1Prefab" />
- <property name="MultiBlockDim" value="1,2,1" />
- <property name="Tag" value="Door" />
- <property name="Place" value="Door" />
- <property name="PlaceEverywhere" value="true" />
- <property name="OpenSound" value="UseActions/open_door_wood" />
- <property name="CloseSound" value="UseActions/close_door_wood" />
- <property class="RepairItems"> <property name="wood" value="5" /> </property>
- <property class="UpgradeBlock">
- <property name="ToBlock" value="houseFrontDoor1_v2" />
- <property name="Item" value="wood" />
- <property name="ItemCount" value="10" />
- <property name="UpgradeHitCount" value="4" />
- </property>
- <property name="CustomUpgradeSound" value="Crafting/place_block_wood" />
- <drop event="Harvest" name="wood" count="2" prob="1" />
- <drop event="Destroy" count="0" />
- <property name="MaxDamage" value="100" />
- <property name="DowngradeBlock" value="Damaged Door" />
- </block>
- <block id="1226" name="houseFrontDoor2_v1">
- <property name="Extends" value="houseFrontDoor1_v1" />
- <property name="Model" value="Entities/Doors/house_frontDoor2_v1Prefab" />
- <property class="UpgradeBlock"> <property name="ToBlock" value="houseFrontDoor2_v2" /> </property>
- <property name="DowngradeBlock" value="Broken Door" />
- </block>
- <!-- DoorBuster -->
- <block id="1950" name="Busted Commercial Door"><!-- 1164-->
- <property name="MaxDamage" value="150" />
- <property name="Class" value="Door" />
- <property name="CustomIcon" value="commercialDoor1_v1" />
- <property name="Material" value="metal" />
- <property name="Shape" value="ModelEntity" />
- <property name="Texture" value="282" />
- <property name="Tag" value="Door" />
- <property name="MultiBlockDim" value="1,2,1" />
- <property name="Place" value="Door" />
- <property name="Model" value="Entities/Doors/commercial_door_1_v1Prefab" />
- <property name="Mesh-Damage-1" value="Door/Door_DMG0" />
- <property name="Mesh-Damage-2" value="Door/Door_DMG1" />
- <property name="Mesh-Damage-3" value="Door/Door_DMG2" />
- <property name="Mesh-Damage-4" value="Door/Door_DMG3" />
- <property name="Mesh-Damage-5" value="Door/Door_DMG4" />
- <property name="OpenSound" value="UseActions/open_door_metal" />
- <property name="CloseSound" value="UseActions/close_door_metal" />
- <property class="UpgradeBlock">
- <property name="ToBlock" value="commercialDoor1_v1" />
- <property name="Item" value="scrapIron" />
- <property name="ItemCount" value="4" />
- <property name="UpgradeHitCount" value="2" />
- </property>
- <property class="RepairItems"> <property name="scrapIron" value="10" /> </property>
- <drop event="Destroy" name="scrapIron" count="4" prob="1" />
- <drop event="Fall" name="scrapMetalPile" count="1" prob="1.0" stick_chance=".75" />
- <property name="Group" value="Building" />
- </block>
- <block id="1951" name="Smashed Commercial Door"><!-- 1167-->
- <property name="Extends" value="Busted Commercial Door" />
- <property name="CustomIcon" value="commercialDoor2_v1" />
- <property name="Model" value="Entities/Doors/commercial_door_2_v1Prefab" />
- <property class="UpgradeBlock">
- <property name="ToBlock" value="commercialDoor2_v1" />
- </property>
- </block>
- <block id="1952" name="Wrecked Commercial Door"><!--1173-->
- <property name="Extends" value="Busted Commercial Door" />
- <property name="CustomIcon" value="commercialDoor4_v1" />
- <property name="Model" value="Entities/Doors/commercial_door_4_v1Prefab" />
- <property class="UpgradeBlock">
- <property name="ToBlock" value="commercialDoor4_v1" />
- </property>
- </block>
- <block id="1953" name="Damaged Door"><!--1176 -->
- <property name="MaxDamage" value="100" />
- <property name="Class" value="Door" />
- <property name="CustomIcon" value="houseFrontDoor1_v1" />
- <property name="Material" value="wood" />
- <property name="Shape" value="ModelEntity" />
- <property name="Texture" value="241" />
- <property name="Tag" value="Door" />
- <property name="MultiBlockDim" value="1,2,1" />
- <property name="Place" value="Door" />
- <property name="Model" value="Entities/Doors/house_frontDoor1_v1Prefab" />
- <property name="Mesh-Damage-1" value="Door/Door_DMG0" />
- <property name="Mesh-Damage-2" value="Door/Door_DMG1" />
- <property name="Mesh-Damage-3" value="Door/Door_DMG2" />
- <property name="Mesh-Damage-4" value="Door/Door_DMG3" />
- <property name="Mesh-Damage-5" value="Door/Door_DMG4" />
- <property name="OpenSound" value="UseActions/open_door_wood" />
- <property name="CloseSound" value="UseActions/close_door_wood" />
- <property class="UpgradeBlock">
- <property name="ToBlock" value="houseFrontDoor1_v1" />
- <property name="Item" value="wood" />
- <property name="ItemCount" value="5" />
- <property name="UpgradeHitCount" value="2" />
- </property>
- <property class="RepairItems"> <property name="wood" value="5" /> </property>
- <drop event="Harvest" name="wood" count="2" prob="1" />
- <drop event="Destroy" count="0" />
- <property name="Group" value="Building" />
- </block>
- <block id="1954" name="Broken Door"><!--1226 -->
- <property name="Extends" value="Damaged Door" />
- <property name="CustomIcon" value="houseFrontDoor2_v1" />
- <property name="Model" value="Entities/Doors/house_frontDoor2_v1Prefab" />
- <property class="UpgradeBlock">
- <property name="ToBlock" value="houseFrontDoor2_v1" />
- </property>
- </block>
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