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- White Mage
- [EX Class] [+Sp. Def]
- Prerequisites: Sage, Expert Charm or Intuition
- 1 AP - Swift Action
- Trigger: You use Sage
- Effect: The target of Sage gains a Tick of Temporary Hit Points.
- Veil of Peace
- [+Sp.Def]
- Prerequisites: White Mage
- Static
- Effect: You gain 5 Damage Reduction. If you hit a foe with an attack, this bonus is lost for 1 full round.
- Holy Protection
- [+Sp.Def]
- Prerequisites: Veil of Peace
- Static
- Effect: You gain the Magic Guard Ability.
- Life Burst
- [+Sp.Def]
- Prerequisites: White Mage, Sage's Benediction
- Daily x3 - Standard Action
- Effect: You may consume two Blessings you have generated, without activating their effect. If you do, you and all allies in a Burst 4 gain a Tick of Hit Points.
- Life Magic
- [+Sp. Def]
- Prerequisites: Life Burst, Holy Protection
- Static
- Effect: You learn the Moves Aqua Ring and Wish.
- Mercy Shield
- [+Sp. Def]
- Prerequisites: White Mage, Highly Responsive to Prayers
- Scene - Standard Action
- Target: Pokemon or Trainer
- Effect: For 1 full round, if a Damaging Attack would cause the target to go under 0 Hit Points while they have more than 1 Hit Point, the attack reduces them to 1 Hit Point instead.
- Sanctuary
- [+Sp.Def]
- Prerequisites: 4 White Mage Features, Master Occult Education, Master Charm or Intuition
- Daily - Extended Action
- Cost: 1000Y
- Effect: You set up a Ritual Circle which restores all Allies within it to Full Health, removes all Status Afflictions, and removes up to three Injuries. (In Other Words: No White Mage, you are the Pokemon Center).
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