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IClimbClouds

White Mage

Mar 25th, 2015
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  1. White Mage
  2. [EX Class] [+Sp. Def]
  3. Prerequisites: Sage, Expert Charm or Intuition
  4. 1 AP - Swift Action
  5. Trigger: You use Sage
  6. Effect: The target of Sage gains a Tick of Temporary Hit Points.
  7.  
  8. Veil of Peace
  9. [+Sp.Def]
  10. Prerequisites: White Mage
  11. Static
  12. Effect: You gain 5 Damage Reduction. If you hit a foe with an attack, this bonus is lost for 1 full round.
  13.  
  14. Holy Protection
  15. [+Sp.Def]
  16. Prerequisites: Veil of Peace
  17. Static
  18. Effect: You gain the Magic Guard Ability.
  19.  
  20. Life Burst
  21. [+Sp.Def]
  22. Prerequisites: White Mage, Sage's Benediction
  23. Daily x3 - Standard Action
  24. Effect: You may consume two Blessings you have generated, without activating their effect. If you do, you and all allies in a Burst 4 gain a Tick of Hit Points.
  25.  
  26. Life Magic
  27. [+Sp. Def]
  28. Prerequisites: Life Burst, Holy Protection
  29. Static
  30. Effect: You learn the Moves Aqua Ring and Wish.
  31.  
  32. Mercy Shield
  33. [+Sp. Def]
  34. Prerequisites: White Mage, Highly Responsive to Prayers
  35. Scene - Standard Action
  36. Target: Pokemon or Trainer
  37. Effect: For 1 full round, if a Damaging Attack would cause the target to go under 0 Hit Points while they have more than 1 Hit Point, the attack reduces them to 1 Hit Point instead.
  38.  
  39. Sanctuary
  40. [+Sp.Def]
  41. Prerequisites: 4 White Mage Features, Master Occult Education, Master Charm or Intuition
  42. Daily - Extended Action
  43. Cost: 1000Y
  44. Effect: You set up a Ritual Circle which restores all Allies within it to Full Health, removes all Status Afflictions, and removes up to three Injuries. (In Other Words: No White Mage, you are the Pokemon Center).
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