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- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.17f1 (8e603399ca02)
- [XR] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems
- Forcing GfxDevice: Direct3D 11
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 10.0]
- Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f02)
- Vendor:
- VRAM: 8031 MB
- Driver: 27.21.14.5148
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.705 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.400300 ms
- 2020-06-30T19:42:56 0.017 INF [Steamworks.NET] SteamAPI_Init() ok
- 2020-06-30T19:42:56 0.132 INF Localization language: english
- 2020-06-30T19:42:56 0.150 INF Texture quality is set to 1
- 2020-06-30T19:42:56 0.150 INF Precaching...
- 2020-06-30T19:42:56 0.152 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2020-06-30T19:42:56 0.227 INF [EAC] Initializing ...
- 2020-06-30T19:42:56 0.230 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
- 2020-06-30T19:42:57 1.864 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2020-06-30T19:42:57 1.869 INF Precaching file: Data/Bundles/blocktextureatlases
- 2020-06-30T19:43:01 5.317 INF Precaching file: Data/Bundles/terraintextures
- 2020-06-30T19:43:03 7.296 INF Precaching done
- 2020-06-30T19:43:03 7.297 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.275000 ms
- 2020-06-30T19:43:03 7.450 INF [GSM] Singleton Initialized...
- 2020-06-30T19:43:03 7.459 INF Awake IsFocused: True
- 2020-06-30T19:43:03 7.459 INF Awake
- 2020-06-30T19:43:03 7.475 INF Version: Alpha 19 (b154) Compatibility Version: Alpha 19, Build: Windows 64 Bit
- 2020-06-30T19:43:03 7.475 INF System information:
- 2020-06-30T19:43:03 7.475 INF OS: Windows 10 (10.0.0) 64bit
- 2020-06-30T19:43:03 7.475 INF CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (cores: 16)
- 2020-06-30T19:43:03 7.475 INF RAM: 16300 MB
- 2020-06-30T19:43:03 7.475 INF GPU: NVIDIA GeForce RTX 2070 (8031 MB)
- 2020-06-30T19:43:03 7.476 INF Graphics API: Direct3D 11.0 [level 10.0] (shader level 4.0)
- 2020-06-30T19:43:03 7.476 INF Last played version: Alpha 19
- 2020-06-30T19:43:03 7.476 INF Local UTC offset: -5 hours
- 2020-06-30T19:43:03 7.482 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7daystodie.exe -force-feature-level-10-0 -force-d3d11 -logfile C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2020-06-30__19-42-38.txt -eac_executablename 7daystodie.exe
- 2020-06-30T19:43:03 7.484 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2020-06-30T19:43:03 7.484 INF Starting PlayerInputManager...
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
- 2020-06-30T19:43:03 7.682 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
- 2020-06-30T19:43:03 7.696 INF Starting UserProfileManager...
- 2020-06-30T19:43:03 7.791 INF Occlusion: Awake
- 2020-06-30T19:43:03 7.796 INF ApplyAllOptions streaming True, budget 7227.9 MB
- 2020-06-30T19:43:03 7.796 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2020-06-30T19:43:03 7.797 INF Texture quality is set to 1
- 2020-06-30T19:43:03 7.797 INF ApplyTextureFilter 1, AF Enable
- 2020-06-30T19:43:03 7.798 INF ApplyTerrainOptions 3
- 2020-06-30T19:43:04 8.687 INF [MODS] No mods folder found
- 2020-06-30T19:43:04 8.707 INF Loading permissions file at 'C:\Users\Colt\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2020-06-30T19:43:04 8.763 INF Loading permissions file done.
- 2020-06-30T19:43:04 8.815 INF Awake done in 1355 ms
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
- Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 4204.
- Total: 22.185700 ms (FindLiveObjects: 0.277400 ms CreateObjectMapping: 0.105800 ms MarkObjects: 21.732300 ms DeleteObjects: 0.069800 ms)
- 2020-06-30T19:43:05 9.076 INF User joined: Coltifus
- 2020-06-30T19:43:05 9.246 INF Updated culture for display texts
- 2020-06-30T19:43:05 9.453 INF Reloading serveradmin.xml
- 2020-06-30T19:43:05 9.453 INF Loading permissions file at 'C:\Users\Colt\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2020-06-30T19:43:05 9.453 INF Loading permissions file done.
- 2020-06-30T19:43:07 11.063 INF UMA Overlay loading took 1483 ms
- 2020-06-30T19:43:07 11.064 INF UMA Slot loading took 1 ms
- 2020-06-30T19:43:09 13.090 INF LoadTextureArraysForQuality quality -1 to 1, reload False
- 2020-06-30T19:43:09 13.090 INF Unload MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
- 2020-06-30T19:43:09 13.090 INF Unload MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
- 2020-06-30T19:43:09 13.090 INF Unload MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
- 2020-06-30T19:43:09 13.687 ERR Invalid magic bytes in world header
- 2020-06-30T19:43:09 13.687 WRN Failed loading world header file: C:\Users\Colt\AppData\Roaming\7DaysToDie\Saves\PREGEN01\My Game/main.ttw
- 2020-06-30T19:43:09 13.689 INF Trying backup header: C:\Users\Colt\AppData\Roaming\7DaysToDie\Saves\PREGEN01\My Game/main.ttw.bak
- 2020-06-30T19:43:09 13.692 ERR Invalid magic bytes in world header
- 2020-06-30T19:43:09 13.693 ERR Failed loading backup header file!
- 2020-06-30T19:43:09 13.694 WRN Error reading header of level 'C:\Users\Colt\AppData\Roaming\7DaysToDie\Saves\PREGEN01\My Game/main.ttw'. Ignoring. Msg: Object reference not set to an instance of an object
- 2020-06-30T19:43:10 14.925 INF WorldStaticData.Init() needed 3.656s
- 2020-06-30T19:43:11 15.029 INF [Steamworks.NET] Login ok.
- 2020-06-30T19:43:11 15.303 INF AchievementManager: Received stats and achievements from Steam
- 2020-06-30T19:43:13 17.427 ERR Invalid magic bytes in world header
- 2020-06-30T19:43:13 17.427 WRN Failed loading world header file: C:\Users\Colt\AppData\Roaming\7DaysToDie\Saves\PREGEN01\My Game/main.ttw
- 2020-06-30T19:43:13 17.428 INF Trying backup header: C:\Users\Colt\AppData\Roaming\7DaysToDie\Saves\PREGEN01\My Game/main.ttw.bak
- 2020-06-30T19:43:13 17.428 ERR Invalid magic bytes in world header
- 2020-06-30T19:43:13 17.429 ERR Failed loading backup header file!
- 2020-06-30T19:43:13 17.429 WRN Error reading header of level 'C:\Users\Colt\AppData\Roaming\7DaysToDie\Saves\PREGEN01\My Game/main.ttw'. Ignoring. Msg: Object reference not set to an instance of an object
- 2020-06-30T19:43:15 19.727 INF NET: Starting server protocols
- 2020-06-30T19:43:15 19.745 INF NET: LiteNetLib server started
- 2020-06-30T19:43:15 19.749 INF [Steamworks.NET] NET: Server started
- 2020-06-30T19:43:15 19.749 INF Started thread SteamNetworkingServer
- 2020-06-30T19:43:15 19.750 INF StartGame
- 2020-06-30T19:43:15 19.812 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 24
- GamePref.AirDropMarker = True
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 0
- GamePref.BedrollExpiryTime = 45
- GamePref.BlockDamageAI = 25
- GamePref.BlockDamageAIBM = 25
- GamePref.BlockDamagePlayer = 200
- GamePref.BloodMoonEnemyCount = 8
- GamePref.BloodMoonFrequency = 7
- GamePref.BloodMoonRange = 0
- GamePref.BloodMoonWarning = 8
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 60
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 3
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 0
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvival
- GamePref.GameName = 45
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 19
- GamePref.GameWorld = PREGEN02
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimCount = 1
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 7
- GamePref.LandClaimOfflineDelay = 0
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 41
- GamePref.LastGameResetRevision = 13
- GamePref.LastLoadedPrefab =
- GamePref.LastLoadedPrefabSize =
- GamePref.LastLoadingTipRead = -1
- GamePref.LootAbundance = 150
- GamePref.LootRespawnDays = 10
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 64
- GamePref.MaxUncoveredMapChunksPerPlayer = 524288
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 1
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsDisableChunkLODs = False
- GamePref.OptionsDynamicMusicDailyTime = 0.3
- GamePref.OptionsDynamicMusicEnabled = True
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGfxAA = 1
- GamePref.OptionsGfxBloom = True
- GamePref.OptionsGfxBrightness = 0.5
- GamePref.OptionsGfxDOF = False
- GamePref.OptionsGfxDynamicMinFPS = 30
- GamePref.OptionsGfxDynamicMode = 0
- GamePref.OptionsGfxDynamicScale = 1
- GamePref.OptionsGfxFOV = 65
- GamePref.OptionsGfxGrassDistance = 1
- GamePref.OptionsGfxLODDistance = 0.5
- GamePref.OptionsGfxMotionBlur = 0
- GamePref.OptionsGfxObjQuality = 3
- GamePref.OptionsGfxOcclusion = True
- GamePref.OptionsGfxQualityPreset = 5
- GamePref.OptionsGfxReflectQuality = 1
- GamePref.OptionsGfxReflectShadows = False
- GamePref.OptionsGfxResetRevision = 1
- GamePref.OptionsGfxResolution = 0
- GamePref.OptionsGfxShadowDistance = 1
- GamePref.OptionsGfxSSAO = True
- GamePref.OptionsGfxSSReflections = 1
- GamePref.OptionsGfxStreamMipmaps = True
- GamePref.OptionsGfxSunShafts = True
- GamePref.OptionsGfxTerrainQuality = 3
- GamePref.OptionsGfxTexFilter = 1
- GamePref.OptionsGfxTexQuality = 1
- GamePref.OptionsGfxTreeDistance = 4
- GamePref.OptionsGfxUMATexQuality = 1
- GamePref.OptionsGfxViewDistance = 6
- GamePref.OptionsGfxVsync = 1
- GamePref.OptionsGfxWaterPtlLimiter = 0.5
- GamePref.OptionsGfxWaterQuality = 1
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 1
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsJournalPopup = True
- GamePref.OptionsMenuMusicVolumeLevel = 0.7
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0.2
- GamePref.OptionsOverallAudioVolumeLevel = 0.1163793
- GamePref.OptionsPlayChanceFrequency = 3
- GamePref.OptionsPlayChanceProbability = 0.983
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsPOICulling = 1
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsZoomMouseSensitivity = 0.5
- GamePref.PartySharedKillRange = 100
- GamePref.PersistentPlayerProfiles = True
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561198044631466
- GamePref.PlayerKillingMode = 2
- GamePref.PlayerName = Coltifus
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\Colt\AppData\Roaming/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerLoginConfirmationText =
- GamePref.ServerMaxAllowedViewDistance = 12
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerMaxWorldTransferSpeedKiBs = 512
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerVisibility = 1
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetFailedLoginLimit = 10
- GamePref.TelnetFailedLoginsBlocktime = 10
- GamePref.TelnetPort = 25003
- GamePref.TerminalWindowEnabled = True
- GamePref.UNUSED_OptionsBloom =
- GamePref.UNUSED_OptionsDeferredLighting =
- GamePref.UNUSED_OptionsDOF =
- GamePref.UNUSED_OptionsFieldOfViewNew =
- GamePref.UNUSED_OptionsGamma =
- GamePref.UNUSED_OptionsImageEffects =
- GamePref.UNUSED_OptionsMotionBlur =
- GamePref.UNUSED_OptionsObjectBlur =
- GamePref.UNUSED_OptionsReflectionBounces =
- GamePref.UNUSED_OptionsReflectionCullList =
- GamePref.UNUSED_OptionsReflectionFarClip =
- GamePref.UNUSED_OptionsReflectionRefreshMode =
- GamePref.UNUSED_OptionsReflectionShadowDistance =
- GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
- GamePref.UNUSED_OptionsSSAO =
- GamePref.UNUSED_OptionsStreamingMipmapsBudget =
- GamePref.UNUSED_OptionsSunShafts =
- GamePref.UserDataFolder = C:\Users\Colt\AppData\Roaming/7DaysToDie
- GamePref.WorldGenSeed =
- GamePref.WorldGenSize = 8192
- GamePref.XPMultiplier = 200
- GamePref.ZombieBMMove = 0
- GamePref.ZombieFeralMove = 1
- GamePref.ZombieMove = 0
- GamePref.ZombieMoveNight = 0
- GamePref.ZombiePlayers = True
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AllowedViewDistance = 12
- GameStat.AnimalCount = 0
- GameStat.AutoParty = False
- GameStat.BedrollExpiryTime = 45
- GameStat.BlockDamagePlayer = 100
- GameStat.BloodMoonDay = 0
- GameStat.BloodMoonEnemyCount = 8
- GameStat.BloodMoonWarning = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameDifficultyBonus = 1
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimCount = 1
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDelay = 0
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.OptionsPOICulling = 0
- GameStat.PartySharedKillRange = 100
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.XPMultiplier = 100
- GameStat.ZombieHordeMeter = False
- 2020-06-30T19:43:15 19.850 INF StartAsServer
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- 2020-06-30T19:43:16 20.322 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray)
- 2020-06-30T19:43:16 20.323 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray)
- 2020-06-30T19:43:16 20.323 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray)
- 2020-06-30T19:43:22 26.806 INF Block IDs with mapping
- 2020-06-30T19:43:22 26.806 INF BlockIDs from Mapping
- 2020-06-30T19:43:25 29.037 INF Item IDs with mapping
- 2020-06-30T19:43:25 29.037 INF ItemIDs from Mapping
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Temporal Filter' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
- 2020-06-30T19:43:34 38.622 INF ShapeControllers: 64
- 2020-06-30T19:43:34 38.867 INF createWorld: PREGEN02, 45, GameModeSurvival
- 2020-06-30T19:43:34 38.867 WRN Occlusion: !supportsComputeShaders
- 2020-06-30T19:43:34 38.868 INF Occlusion: Disabled
- 2020-06-30T19:43:34 38.911 INF Started thread ChunkRegeneration
- 2020-06-30T19:43:34 38.911 INF Started thread ChunkCalc
- 2020-06-30T19:43:35 39.023 INF World.Load: PREGEN02
- 2020-06-30T19:43:35 39.029 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
- 2020-06-30T19:43:46 50.297 INF Started thread GenerateChunks
- 2020-06-30T19:43:48 52.670 INF Calculating world hashes took 2347 ms (world size 801 MiB)
- 2020-06-30T19:43:49 52.996 INF Loading dtm raw file took 2689ms
- 2020-06-30T19:43:49 53.466 INF Biomes image size w= 8192, h = 8192
- 2020-06-30T19:43:50 54.293 INF Loading and creating biomes took 1297ms
- 2020-06-30T19:43:53 57.647 INF Loading and creating shader control textures took 3353ms
- 2020-06-30T19:43:57 61.881 INF Loading and parsing of generator took 4234ms
- 2020-06-30T19:43:57 61.894 INF Started thread SaveChunks C:\Users\Colt\AppData\Roaming/7DaysToDie/Saves/PREGEN02/45\Region
- 2020-06-30T19:43:59 63.435 INF [DECO] read 126872/
- 2020-06-30T19:43:59 63.518 INF Loading asset at #Sounds/Music?HomeDay.wav...
- 2020-06-30T19:43:59 63.518 INF Loading asset at #Sounds/Music?HomeNight.wav...
- 2020-06-30T19:43:59 63.518 INF Loading asset at #Sounds/Music?TraderBob.wav...
- 2020-06-30T19:43:59 63.518 INF Loading asset at #Sounds/Music?TraderHugh.wav...
- 2020-06-30T19:43:59 63.518 INF Loading asset at #Sounds/Music?TraderJen.wav...
- 2020-06-30T19:43:59 63.518 INF Loading asset at #Sounds/Music?TraderJoel.wav...
- 2020-06-30T19:43:59 63.518 INF Loading asset at #Sounds/Music?TraderRekt.wav...
- 2020-06-30T19:44:02 66.851 INF AstarManager Init
- 2020-06-30T19:44:05 69.650 INF Finished loading HomeDay.
- 2020-06-30T19:44:05 69.650 INF Casted asset HomeDay as AudioClip.
- 2020-06-30T19:44:05 69.651 INF Finished loading HomeNight.
- 2020-06-30T19:44:05 69.651 INF Casted asset HomeNight as AudioClip.
- 2020-06-30T19:44:05 69.651 INF Finished loading TraderBob.
- 2020-06-30T19:44:05 69.651 INF Casted asset TraderBob as AudioClip.
- 2020-06-30T19:44:05 69.651 INF Finished loading TraderHugh.
- 2020-06-30T19:44:05 69.651 INF Casted asset TraderHugh as AudioClip.
- 2020-06-30T19:44:05 69.651 INF Finished loading TraderJen.
- 2020-06-30T19:44:05 69.651 INF Casted asset TraderJen as AudioClip.
- 2020-06-30T19:44:05 69.651 INF Finished loading TraderJoel.
- 2020-06-30T19:44:05 69.651 INF Casted asset TraderJoel as AudioClip.
- 2020-06-30T19:44:05 69.651 INF Finished loading TraderRekt.
- 2020-06-30T19:44:05 69.651 INF Casted asset TraderRekt as AudioClip.
- 2020-06-30T19:44:06 70.523 INF Weather Packages Created FROM BIOMES
- 2020-06-30T19:44:06 70.524 INF createWorld() done
- 2020-06-30T19:44:06 70.525 INF Loading players.xml
- 2020-06-30T19:44:06 70.711 INF Created player with id=171
- 2020-06-30T19:44:06 70.794 INF Loaded player
- 2020-06-30T19:44:07 71.002 INF VehicleManager C:\Users\Colt\AppData\Roaming/7DaysToDie/Saves/PREGEN02/45/vehicles.dat, loaded 0
- 2020-06-30T19:44:07 71.085 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 3, default = 1
- 2020-06-30T19:44:07 71.085 INF Setting for 'BlockDamagePlayer' does not match the default (server will go to the modded category): current = 200, default = 100
- 2020-06-30T19:44:07 71.085 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 25, default = 100
- 2020-06-30T19:44:07 71.085 INF Setting for 'BlockDamageAIBM' does not match the default (server will go to the modded category): current = 25, default = 100
- 2020-06-30T19:44:07 71.085 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 10, default = 30
- 2020-06-30T19:44:07 71.085 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 150, default = 100
- 2020-06-30T19:44:07 71.085 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 24, default = 72
- 2020-06-30T19:44:07 71.085 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 200, default = 100
- Calling Animator.GotoState on Synchronize layer
- (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1370)
- 2020-06-30T19:44:07 71.666 INF Origin Reposition (0.0, 0.0, 0.0) to (1520.0, 48.0, 1696.0)
- 2020-06-30T19:44:07 71.758 INF OpenSpawnWindow
- 2020-06-30T19:44:08 72.227 INF StartGame done
- 2020-06-30T19:44:08 72.343 INF [Steamworks.NET] GameServer.Init successful
- 2020-06-30T19:44:08 72.464 INF Entity zombieFarmer 184 killed
- 2020-06-30T19:44:08 72.734 INF Entity zombieMarlene 185 killed
- 2020-06-30T19:44:08 72.735 INF Entity zombieBoe 186 killed
- 2020-06-30T19:44:08 72.848 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90136714853440513, public IP=20*.6*.19*.22*
- 2020-06-30T19:44:08 72.857 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly)
- 2020-06-30T19:44:09 73.053 INF Respawn almost done
- 2020-06-30T19:44:09 73.057 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 1523, 56, 1706): localplayer
- 2020-06-30T19:44:09 73.120 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240989015785, server SteamID=90136714853440513, server public IP=20*.6*.19*.22*, server port=26900
- 2020-06-30T19:44:09 73.124 INF [Steamworks.NET] Lobby entered: 109775240989015785
- 2020-06-30T19:44:12 76.124 INF [DECO] written 0
- 2020-06-30T19:44:37 101.906 INF Time: 1.32m FPS: 59.94 Heap: 2329.7MB Max: 2329.7MB Chunks: 240 CGO: 154 Ply: 1 Zom: 3 Ent: 9 (15) Items: 5 CO: 1 RSS: 5092.7MB
- 2020-06-30T19:45:07 131.895 INF Time: 1.82m FPS: 60.00 Heap: 2352.8MB Max: 2352.8MB Chunks: 240 CGO: 154 Ply: 1 Zom: 3 Ent: 9 (16) Items: 6 CO: 1 RSS: 5107.7MB
- 2020-06-30T19:45:37 161.913 INF Time: 2.32m FPS: 60.00 Heap: 2388.1MB Max: 2388.1MB Chunks: 240 CGO: 154 Ply: 1 Zom: 3 Ent: 8 (19) Items: 9 CO: 1 RSS: 5115.1MB
- Calling Animator.GotoState on Synchronize layer
- (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1370)
- Calling Animator.GotoState on Synchronize layer
- (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1370)
- 2020-06-30T19:46:07 191.892 INF VehicleManager saving 0 (0 / 0)
- 2020-06-30T19:46:07 191.926 INF Time: 2.82m FPS: 58.73 Heap: 2427.8MB Max: 2427.8MB Chunks: 240 CGO: 166 Ply: 1 Zom: 3 Ent: 7 (20) Items: 9 CO: 1 RSS: 5127.3MB
- 2020-06-30T19:46:11 195.894 INF 179.8095 SleeperVolume 1515, 45, 1718. Spawning at 1520, 46, 1721, group 'ZombiesCrawlers', class zombieSteveCrawler, count 2
- 2020-06-30T19:46:12 195.988 INF 179.9055 SleeperVolume 1515, 45, 1718. Spawning at 1528, 46, 1726, group 'sleeperHordeStageGS1', class zombieBoe, count 2
- 2020-06-30T19:46:12 196.088 INF 180.0051 SleeperVolume 1515, 45, 1718. Spawning at 1516, 46, 1721, group 'ZombieDogGroup', class animalZombieDog, count 2
- 2020-06-30T19:46:37 221.932 INF Time: 3.32m FPS: 59.99 Heap: 2454.2MB Max: 2454.2MB Chunks: 240 CGO: 154 Ply: 1 Zom: 6 Ent: 11 (26) Items: 11 CO: 1 RSS: 5137.2MB
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