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AltTabHaywire_bug2

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Feb 18th, 2020
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  1. Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1060 with Max-Q Design (ID=0x1c60)
  6. Vendor:
  7. VRAM: 6052 MB
  8. Driver: 26.21.14.3039
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 1.254400 ms
  16. Setting up 4 worker threads for Enlighten.
  17. Thread -> id: 908 -> priority: 1
  18. Thread -> id: 920 -> priority: 1
  19. Thread -> id: 98c -> priority: 1
  20. Thread -> id: 984 -> priority: 1
  21. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  22. UnloadTime: 1.549200 ms
  23.  
  24. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1879.
  25. Total: 0.489600 ms (FindLiveObjects: 0.173800 ms CreateObjectMapping: 0.047900 ms MarkObjects: 0.254400 ms DeleteObjects: 0.013000 ms)
  26.  
  27. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  28. UnloadTime: 0.397300 ms
  29.  
  30. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1858.
  31. Total: 7.525000 ms (FindLiveObjects: 0.192100 ms CreateObjectMapping: 0.088600 ms MarkObjects: 7.225800 ms DeleteObjects: 0.018000 ms)
  32.  
  33. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  34. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  35. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  36. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  37. main loaded
  38. UnityEngine.Logger:Log(LogType, Object)
  39. UnityEngine.Debug:Log(Object)
  40. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  41. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  42. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  43.  
  44. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  45.  
  46. Trying to open asset bundle at path: E:/Yiffalicious 2 Second Release Patch/YL2_Data/StreamingAssets/CC
  47. UnityEngine.Logger:Log(LogType, Object)
  48. UnityEngine.Debug:Log(Object)
  49. YL2.Assets:GetAssetBundle(AssetBundle&)
  50. YL2.Assets:Load(String)
  51. YL2.Assets:Load(String)
  52. YL2.Preferences:Initialize()
  53. YL2.YL2Object:Initialize(YL2Object)
  54. YL2.YL2Object:Create()
  55. YL2.Preferences:get_Instance()
  56. YL2.YL2App:.ctor()
  57. YL2.YL2App:get_Instance()
  58. YL2.Main:Start()
  59.  
  60. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  61.  
  62. Couldn't find asset bundle at path: E:/Yiffalicious 2 Second Release Patch/YL2_Data/StreamingAssets/CC
  63. UnityEngine.Logger:Log(LogType, Object)
  64. UnityEngine.Debug:Log(Object)
  65. YL2.Assets:GetAssetBundle(AssetBundle&)
  66. YL2.Assets:Load(String)
  67. YL2.Assets:Load(String)
  68. YL2.Preferences:Initialize()
  69. YL2.YL2Object:Initialize(YL2Object)
  70. YL2.YL2Object:Create()
  71. YL2.Preferences:get_Instance()
  72. YL2.YL2App:.ctor()
  73. YL2.YL2App:get_Instance()
  74. YL2.Main:Start()
  75.  
  76. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  77.  
  78. Main started
  79. UnityEngine.Logger:Log(LogType, Object)
  80. UnityEngine.Debug:Log(Object)
  81.  
  82. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  83.  
  84. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  85. UnityEngine.Logger:Log(LogType, Object)
  86. UnityEngine.Debug:Log(Object)
  87. YL2.InspectorCellViewProperty:Awake()
  88.  
  89. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  90.  
  91. YL2 Version Date: 2020-02-11 23:28:29
  92. UnityEngine.Logger:Log(LogType, Object)
  93. UnityEngine.Debug:Log(Object)
  94. YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
  95. YL2.AssetDB:get_Instance()
  96. YL2.AssetDB:ListAssets(String)
  97. YL2.CC.TextureShapes:.ctor(RenderTexture)
  98. YL2.CC.CharacterBuilder:Initialize()
  99. YL2.YL2Object:Initialize(YL2Object)
  100. YL2.CC.CharacterBuilder:Create()
  101. YL2.CC.StateCharacterCreator:Enter()
  102. YL2.StateManager:set_Current(State)
  103. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  104. Dreamteck.Splines.EmptySplineHandler:Invoke()
  105. Dreamteck.Splines.EmptySplineHandler:Invoke()
  106. Dreamteck.Splines.EmptySplineHandler:Invoke()
  107. Dreamteck.Splines.EmptySplineHandler:Invoke()
  108. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  109. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  110.  
  111. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  112.  
  113. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  114. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  115. UnityEngine.Logger:Log(LogType, Object)
  116. UnityEngine.Debug:LogWarning(Object)
  117. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  118. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  119. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  120. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  121. YL2.YL2Object:LoadLocal(ES2Data)
  122. YL2.YL2Object:Load(ES2Data)
  123. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  124. YL2.YL2Object:LoadLocal(ES2Data)
  125. YL2.YL2Object:Load(ES2Data)
  126. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  127. YL2.YL2Object:LoadLocal(ES2Data)
  128. YL2.YL2Object:Load(ES2Data)
  129. YL2.CC.StateCharacterCreator:Enter()
  130. YL2.StateManager:set_Current(State)
  131. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  132. Dreamteck.Splines.EmptySplineHandler:Invoke()
  133. Dreamteck.Splines.EmptySplineHandler:Invoke()
  134. Dreamteck.Splines.EmptySplineHandler:Invoke()
  135. Dreamteck.Splines.EmptySplineHandler:Invoke()
  136. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  137. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  138.  
  139. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  140.  
  141. Warning! Not using cache for MeshNormals!
  142. UnityEngine.Logger:Log(LogType, Object)
  143. UnityEngine.Debug:Log(Object)
  144. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  145. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  146. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  147. YL2.CC.CharacterBuilder:BuildMesh()
  148. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  149. YL2.YL2Object:LoadLocal(ES2Data)
  150. YL2.YL2Object:Load(ES2Data)
  151. YL2.CC.StateCharacterCreator:Enter()
  152. YL2.StateManager:set_Current(State)
  153. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  154. Dreamteck.Splines.EmptySplineHandler:Invoke()
  155. Dreamteck.Splines.EmptySplineHandler:Invoke()
  156. Dreamteck.Splines.EmptySplineHandler:Invoke()
  157. Dreamteck.Splines.EmptySplineHandler:Invoke()
  158. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  159. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  160.  
  161. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  162.  
  163. QuadMesh.Merge(): 28.7275 ms
  164. Total time: 28.731 ms
  165. UnityEngine.Logger:Log(LogType, Object)
  166. UnityEngine.Debug:Log(Object)
  167. YL2.QuadMesh:MergeAll(QuadMesh[])
  168. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  169. YL2.CC.CharacterBuilder:BuildMesh()
  170. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  171. YL2.YL2Object:LoadLocal(ES2Data)
  172. YL2.YL2Object:Load(ES2Data)
  173. YL2.CC.StateCharacterCreator:Enter()
  174. YL2.StateManager:set_Current(State)
  175. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  176. Dreamteck.Splines.EmptySplineHandler:Invoke()
  177. Dreamteck.Splines.EmptySplineHandler:Invoke()
  178. Dreamteck.Splines.EmptySplineHandler:Invoke()
  179. Dreamteck.Splines.EmptySplineHandler:Invoke()
  180. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  181. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  182.  
  183. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  184.  
  185. MapTriangleVerticesToQuadVertices: 1.7547 ms
  186. Total time: 1.7576 ms
  187. UnityEngine.Logger:Log(LogType, Object)
  188. UnityEngine.Debug:Log(Object)
  189. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  190. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  191. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  192. YL2.CC.CharacterBuilder:BuildMesh()
  193. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  194. YL2.YL2Object:LoadLocal(ES2Data)
  195. YL2.YL2Object:Load(ES2Data)
  196. YL2.CC.StateCharacterCreator:Enter()
  197. YL2.StateManager:set_Current(State)
  198. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  199. Dreamteck.Splines.EmptySplineHandler:Invoke()
  200. Dreamteck.Splines.EmptySplineHandler:Invoke()
  201. Dreamteck.Splines.EmptySplineHandler:Invoke()
  202. Dreamteck.Splines.EmptySplineHandler:Invoke()
  203. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  204. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  205.  
  206. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  207.  
  208. Took 9.4614 ms to rebuild shapes on GPU.
  209. UnityEngine.Logger:Log(LogType, Object)
  210. UnityEngine.Debug:Log(Object)
  211. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  212. YL2.CC.CharacterBuilder:RebuildShapes()
  213. YL2.CC.CharacterBuilder:BuildMesh()
  214. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  215. YL2.YL2Object:LoadLocal(ES2Data)
  216. YL2.YL2Object:Load(ES2Data)
  217. YL2.CC.StateCharacterCreator:Enter()
  218. YL2.StateManager:set_Current(State)
  219. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  220. Dreamteck.Splines.EmptySplineHandler:Invoke()
  221. Dreamteck.Splines.EmptySplineHandler:Invoke()
  222. Dreamteck.Splines.EmptySplineHandler:Invoke()
  223. Dreamteck.Splines.EmptySplineHandler:Invoke()
  224. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  225. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  226.  
  227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  228.  
  229. Took 2.0273 ms to RefreshBakerMesh().
  230. UnityEngine.Logger:Log(LogType, Object)
  231. UnityEngine.Debug:Log(Object)
  232. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  233. YL2.CC.CharacterBuilder:RebuildShapes()
  234. YL2.CC.CharacterBuilder:BuildMesh()
  235. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  236. YL2.YL2Object:LoadLocal(ES2Data)
  237. YL2.YL2Object:Load(ES2Data)
  238. YL2.CC.StateCharacterCreator:Enter()
  239. YL2.StateManager:set_Current(State)
  240. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  241. Dreamteck.Splines.EmptySplineHandler:Invoke()
  242. Dreamteck.Splines.EmptySplineHandler:Invoke()
  243. Dreamteck.Splines.EmptySplineHandler:Invoke()
  244. Dreamteck.Splines.EmptySplineHandler:Invoke()
  245. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  246. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  247.  
  248. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  249.  
  250. Reset: 0.1803 ms
  251. CalculateRefitParallel: 1.6324 ms
  252. ApplyRefit: 4.9769 ms
  253. Total time: 6.7941 ms
  254. UnityEngine.Logger:Log(LogType, Object)
  255. UnityEngine.Debug:Log(Object)
  256. YL2.CC.CharacterBuilder:RebuildShapes()
  257. YL2.CC.CharacterBuilder:BuildMesh()
  258. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  259. YL2.YL2Object:LoadLocal(ES2Data)
  260. YL2.YL2Object:Load(ES2Data)
  261. YL2.CC.StateCharacterCreator:Enter()
  262. YL2.StateManager:set_Current(State)
  263. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  264. Dreamteck.Splines.EmptySplineHandler:Invoke()
  265. Dreamteck.Splines.EmptySplineHandler:Invoke()
  266. Dreamteck.Splines.EmptySplineHandler:Invoke()
  267. Dreamteck.Splines.EmptySplineHandler:Invoke()
  268. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  269. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  270.  
  271. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  272.  
  273. Rebuilt mesh collider
  274. UnityEngine.Logger:Log(LogType, Object)
  275. UnityEngine.Debug:Log(Object)
  276. YL2.CC.CharacterBuilder:BuildMesh()
  277. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  278. YL2.YL2Object:LoadLocal(ES2Data)
  279. YL2.YL2Object:Load(ES2Data)
  280. YL2.CC.StateCharacterCreator:Enter()
  281. YL2.StateManager:set_Current(State)
  282. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  283. Dreamteck.Splines.EmptySplineHandler:Invoke()
  284. Dreamteck.Splines.EmptySplineHandler:Invoke()
  285. Dreamteck.Splines.EmptySplineHandler:Invoke()
  286. Dreamteck.Splines.EmptySplineHandler:Invoke()
  287. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  288. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  289.  
  290. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  291.  
  292. Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
  293. UnityEngine.Logger:Log(LogType, Object)
  294. UnityEngine.Debug:LogWarning(Object)
  295. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  296. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  297. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  298. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  299. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  300. YL2.YL2Object:Load(ES2Data)
  301. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  302. YL2.YL2Object:LoadLocal(ES2Data)
  303. YL2.YL2Object:Load(ES2Data)
  304. YL2.YL2Object:LoadLocal(ES2Data)
  305. YL2.YL2Object:Load(ES2Data)
  306. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  307. YL2.YL2Object:LoadLocal(ES2Data)
  308. YL2.YL2Object:Load(ES2Data)
  309. YL2.CC.StateCharacterCreator:Enter()
  310. YL2.StateManager:set_Current(State)
  311. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  312. Dreamteck.Splines.EmptySplineHandler:Invoke()
  313. Dreamteck.Splines.EmptySplineHandler:Invoke()
  314. Dreamteck.Splines.EmptySplineHandler:Invoke()
  315. Dreamteck.Splines.EmptySplineHandler:Invoke()
  316. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  317. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  318.  
  319. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  320.  
  321. No YL2Object for this scopedID
  322. UnityEngine.Logger:Log(LogType, Object)
  323. UnityEngine.Debug:Log(Object)
  324. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  325. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  326. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  327. YL2.YL2Object:Load(ES2Data)
  328. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  329. YL2.YL2Object:LoadLocal(ES2Data)
  330. YL2.YL2Object:Load(ES2Data)
  331. YL2.YL2Object:LoadLocal(ES2Data)
  332. YL2.YL2Object:Load(ES2Data)
  333. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  334. YL2.YL2Object:LoadLocal(ES2Data)
  335. YL2.YL2Object:Load(ES2Data)
  336. YL2.CC.StateCharacterCreator:Enter()
  337. YL2.StateManager:set_Current(State)
  338. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  339. Dreamteck.Splines.EmptySplineHandler:Invoke()
  340. Dreamteck.Splines.EmptySplineHandler:Invoke()
  341. Dreamteck.Splines.EmptySplineHandler:Invoke()
  342. Dreamteck.Splines.EmptySplineHandler:Invoke()
  343. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  344. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  345.  
  346. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  347.  
  348. Couldn't find TextureBuilder's child: Masks/2b8a0295-f839-4831-b67c-565ed3f23008.
  349. UnityEngine.Logger:Log(LogType, Object)
  350. UnityEngine.Debug:LogWarning(Object)
  351. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  352. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  353. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  354. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  355. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  356. YL2.YL2Object:Load(ES2Data)
  357. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  358. YL2.YL2Object:LoadLocal(ES2Data)
  359. YL2.YL2Object:Load(ES2Data)
  360. YL2.YL2Object:LoadLocal(ES2Data)
  361. YL2.YL2Object:Load(ES2Data)
  362. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  363. YL2.YL2Object:LoadLocal(ES2Data)
  364. YL2.YL2Object:Load(ES2Data)
  365. YL2.CC.StateCharacterCreator:Enter()
  366. YL2.StateManager:set_Current(State)
  367. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  368. Dreamteck.Splines.EmptySplineHandler:Invoke()
  369. Dreamteck.Splines.EmptySplineHandler:Invoke()
  370. Dreamteck.Splines.EmptySplineHandler:Invoke()
  371. Dreamteck.Splines.EmptySplineHandler:Invoke()
  372. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  373. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  374.  
  375. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  376.  
  377. No YL2Object for this scopedID
  378. UnityEngine.Logger:Log(LogType, Object)
  379. UnityEngine.Debug:Log(Object)
  380. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  381. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  382. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  383. YL2.YL2Object:Load(ES2Data)
  384. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  385. YL2.YL2Object:LoadLocal(ES2Data)
  386. YL2.YL2Object:Load(ES2Data)
  387. YL2.YL2Object:LoadLocal(ES2Data)
  388. YL2.YL2Object:Load(ES2Data)
  389. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  390. YL2.YL2Object:LoadLocal(ES2Data)
  391. YL2.YL2Object:Load(ES2Data)
  392. YL2.CC.StateCharacterCreator:Enter()
  393. YL2.StateManager:set_Current(State)
  394. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  395. Dreamteck.Splines.EmptySplineHandler:Invoke()
  396. Dreamteck.Splines.EmptySplineHandler:Invoke()
  397. Dreamteck.Splines.EmptySplineHandler:Invoke()
  398. Dreamteck.Splines.EmptySplineHandler:Invoke()
  399. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  400. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  401.  
  402. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  403.  
  404. Took 1.0981 ms to create and load 9 items (0.122011111111111 ms per item)
  405. UnityEngine.Logger:Log(LogType, Object)
  406. UnityEngine.Debug:Log(Object)
  407. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  408. YL2.YL2Object:LoadLocal(ES2Data)
  409. YL2.YL2Object:Load(ES2Data)
  410. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  411. YL2.YL2Object:LoadLocal(ES2Data)
  412. YL2.YL2Object:Load(ES2Data)
  413. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  414. YL2.YL2Object:LoadLocal(ES2Data)
  415. YL2.YL2Object:Load(ES2Data)
  416. YL2.CC.StateCharacterCreator:Enter()
  417. YL2.StateManager:set_Current(State)
  418. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  419. Dreamteck.Splines.EmptySplineHandler:Invoke()
  420. Dreamteck.Splines.EmptySplineHandler:Invoke()
  421. Dreamteck.Splines.EmptySplineHandler:Invoke()
  422. Dreamteck.Splines.EmptySplineHandler:Invoke()
  423. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  424. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  425.  
  426. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  427.  
  428. Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
  429. UnityEngine.Logger:Log(LogType, Object)
  430. UnityEngine.Debug:LogWarning(Object)
  431. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  432. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  433. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  434. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  435. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  436. YL2.YL2Object:Load(ES2Data)
  437. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  438. YL2.YL2Object:LoadLocal(ES2Data)
  439. YL2.YL2Object:Load(ES2Data)
  440. YL2.YL2Object:LoadLocal(ES2Data)
  441. YL2.YL2Object:Load(ES2Data)
  442. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  443. YL2.YL2Object:LoadLocal(ES2Data)
  444. YL2.YL2Object:Load(ES2Data)
  445. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  446. YL2.YL2Object:LoadLocal(ES2Data)
  447. YL2.YL2Object:Load(ES2Data)
  448. YL2.YL2Object:LoadLocal(ES2Data)
  449. YL2.YL2Object:Load(ES2Data)
  450. YL2.CC.StateCharacterCreator:Enter()
  451. YL2.StateManager:set_Current(State)
  452. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  453. Dreamteck.Splines.EmptySplineHandler:Invoke()
  454. Dreamteck.Splines.EmptySplineHandler:Invoke()
  455. Dreamteck.Splines.EmptySplineHandler:Invoke()
  456. Dreamteck.Splines.EmptySplineHandler:Invoke()
  457. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  458. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  459.  
  460. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  461.  
  462. No YL2Object for this scopedID
  463. UnityEngine.Logger:Log(LogType, Object)
  464. UnityEngine.Debug:Log(Object)
  465. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  466. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  467. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  468. YL2.YL2Object:Load(ES2Data)
  469. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  470. YL2.YL2Object:LoadLocal(ES2Data)
  471. YL2.YL2Object:Load(ES2Data)
  472. YL2.YL2Object:LoadLocal(ES2Data)
  473. YL2.YL2Object:Load(ES2Data)
  474. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  475. YL2.YL2Object:LoadLocal(ES2Data)
  476. YL2.YL2Object:Load(ES2Data)
  477. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  478. YL2.YL2Object:LoadLocal(ES2Data)
  479. YL2.YL2Object:Load(ES2Data)
  480. YL2.YL2Object:LoadLocal(ES2Data)
  481. YL2.YL2Object:Load(ES2Data)
  482. YL2.CC.StateCharacterCreator:Enter()
  483. YL2.StateManager:set_Current(State)
  484. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  485. Dreamteck.Splines.EmptySplineHandler:Invoke()
  486. Dreamteck.Splines.EmptySplineHandler:Invoke()
  487. Dreamteck.Splines.EmptySplineHandler:Invoke()
  488. Dreamteck.Splines.EmptySplineHandler:Invoke()
  489. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  490. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  491.  
  492. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  493.  
  494. Missing nm or ao for part Resources/cc/models/parts/ears/rabbitears/rabbitears at paths: Resources/cc/models/parts/ears/rabbitears/rabbitears_nm, Resources/cc/models/parts/ears/rabbitears/rabbitears_ao.
  495. UnityEngine.Logger:Log(LogType, Object)
  496. UnityEngine.Debug:Log(Object)
  497. YL2.CC.Part:GetBaseNormalAOTextures()
  498. System.Func`1:Invoke()
  499. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  500. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  501. YL2.YL2Object:LoadLocal(ES2Data)
  502. YL2.YL2Object:Load(ES2Data)
  503. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  504. YL2.YL2Object:LoadLocal(ES2Data)
  505. YL2.YL2Object:Load(ES2Data)
  506. YL2.YL2Object:LoadLocal(ES2Data)
  507. YL2.YL2Object:Load(ES2Data)
  508. YL2.CC.StateCharacterCreator:Enter()
  509. YL2.StateManager:set_Current(State)
  510. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  511. Dreamteck.Splines.EmptySplineHandler:Invoke()
  512. Dreamteck.Splines.EmptySplineHandler:Invoke()
  513. Dreamteck.Splines.EmptySplineHandler:Invoke()
  514. Dreamteck.Splines.EmptySplineHandler:Invoke()
  515. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  516. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  517.  
  518. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  519.  
  520. Releasing render texture that is set to be RenderTexture.active!
  521. YL2.MaterialHair:SetupMaterial(Material)
  522. YL2.YL2Material:CreateDefaultMaterial()
  523. YL2.MaterialProxy:RefreshMaterial()
  524. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  525. YL2.YL2Object:LoadLocal(ES2Data)
  526. YL2.YL2Object:Load(ES2Data)
  527. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  528. YL2.YL2Object:LoadLocal(ES2Data)
  529. YL2.YL2Object:Load(ES2Data)
  530. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  531. YL2.YL2Object:LoadLocal(ES2Data)
  532. YL2.YL2Object:Load(ES2Data)
  533. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  534. YL2.YL2Object:LoadLocal(ES2Data)
  535. YL2.YL2Object:Load(ES2Data)
  536. YL2.YL2Object:LoadLocal(ES2Data)
  537. YL2.YL2Object:Load(ES2Data)
  538. YL2.CC.StateCharacterCreator:Enter()
  539. YL2.StateManager:set_Current(State)
  540. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  541. Dreamteck.Splines.EmptySplineHandler:Invoke()
  542. Dreamteck.Splines.EmptySplineHandler:Invoke()
  543. Dreamteck.Splines.EmptySplineHandler:Invoke()
  544. Dreamteck.Splines.EmptySplineHandler:Invoke()
  545. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  546. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  547.  
  548. [ line 823]
  549. (Filename: Line: 823)
  550.  
  551. Releasing render texture that is set to be RenderTexture.active!
  552. YL2.MaterialHair:SetupMaterial(Material)
  553. YL2.YL2Object:FireEventOnChanged()
  554. YL2.PropertyBase:FireEventOnChanged()
  555. YL2.YL2Material:LoadValuesFromDict(Dictionary`2)
  556. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  557. YL2.YL2Object:LoadLocal(ES2Data)
  558. YL2.YL2Object:Load(ES2Data)
  559. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  560. YL2.YL2Object:LoadLocal(ES2Data)
  561. YL2.YL2Object:Load(ES2Data)
  562. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  563. YL2.YL2Object:LoadLocal(ES2Data)
  564. YL2.YL2Object:Load(ES2Data)
  565. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  566. YL2.YL2Object:LoadLocal(ES2Data)
  567. YL2.YL2Object:Load(ES2Data)
  568. YL2.YL2Object:LoadLocal(ES2Data)
  569. YL2.YL2Object:Load(ES2Data)
  570. YL2.CC.StateCharacterCreator:Enter()
  571. YL2.StateManager:set_Current(State)
  572. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  573. Dreamteck.Splines.EmptySplineHandler:Invoke()
  574. Dreamteck.Splines.EmptySplineHandler:Invoke()
  575. Dreamteck.Splines.EmptySplineHandler:Invoke()
  576. Dreamteck.Splines.EmptySplineHandler:Invoke()
  577. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  578. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  579.  
  580. [ line 823]
  581. (Filename: Line: 823)
  582.  
  583. Releasing render texture that is set to be RenderTexture.active!
  584. YL2.MaterialHair:SetupMaterial(Material)
  585. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  586. YL2.YL2Object:LoadLocal(ES2Data)
  587. YL2.YL2Object:Load(ES2Data)
  588. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  589. YL2.YL2Object:LoadLocal(ES2Data)
  590. YL2.YL2Object:Load(ES2Data)
  591. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  592. YL2.YL2Object:LoadLocal(ES2Data)
  593. YL2.YL2Object:Load(ES2Data)
  594. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  595. YL2.YL2Object:LoadLocal(ES2Data)
  596. YL2.YL2Object:Load(ES2Data)
  597. YL2.YL2Object:LoadLocal(ES2Data)
  598. YL2.YL2Object:Load(ES2Data)
  599. YL2.CC.StateCharacterCreator:Enter()
  600. YL2.StateManager:set_Current(State)
  601. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  602. Dreamteck.Splines.EmptySplineHandler:Invoke()
  603. Dreamteck.Splines.EmptySplineHandler:Invoke()
  604. Dreamteck.Splines.EmptySplineHandler:Invoke()
  605. Dreamteck.Splines.EmptySplineHandler:Invoke()
  606. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  607. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  608.  
  609. [ line 823]
  610. (Filename: Line: 823)
  611.  
  612. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  613. UnityEngine.Logger:Log(LogType, Object)
  614. UnityEngine.Debug:Log(Object)
  615. YL2.CC.Part:GetBaseNormalAOTextures()
  616. System.Func`1:Invoke()
  617. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  618. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  619. YL2.YL2Object:LoadLocal(ES2Data)
  620. YL2.YL2Object:Load(ES2Data)
  621. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  622. YL2.YL2Object:LoadLocal(ES2Data)
  623. YL2.YL2Object:Load(ES2Data)
  624. YL2.YL2Object:LoadLocal(ES2Data)
  625. YL2.YL2Object:Load(ES2Data)
  626. YL2.CC.StateCharacterCreator:Enter()
  627. YL2.StateManager:set_Current(State)
  628. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  629. Dreamteck.Splines.EmptySplineHandler:Invoke()
  630. Dreamteck.Splines.EmptySplineHandler:Invoke()
  631. Dreamteck.Splines.EmptySplineHandler:Invoke()
  632. Dreamteck.Splines.EmptySplineHandler:Invoke()
  633. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  634. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  635.  
  636. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  637.  
  638. Missing nm or ao for part Resources/cc/models/parts/tails/bunny/bunny at paths: Resources/cc/models/parts/tails/bunny/bunny_nm, Resources/cc/models/parts/tails/bunny/bunny_ao.
  639. UnityEngine.Logger:Log(LogType, Object)
  640. UnityEngine.Debug:Log(Object)
  641. YL2.CC.Part:GetBaseNormalAOTextures()
  642. System.Func`1:Invoke()
  643. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  644. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  645. YL2.YL2Object:LoadLocal(ES2Data)
  646. YL2.YL2Object:Load(ES2Data)
  647. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  648. YL2.YL2Object:LoadLocal(ES2Data)
  649. YL2.YL2Object:Load(ES2Data)
  650. YL2.YL2Object:LoadLocal(ES2Data)
  651. YL2.YL2Object:Load(ES2Data)
  652. YL2.CC.StateCharacterCreator:Enter()
  653. YL2.StateManager:set_Current(State)
  654. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  655. Dreamteck.Splines.EmptySplineHandler:Invoke()
  656. Dreamteck.Splines.EmptySplineHandler:Invoke()
  657. Dreamteck.Splines.EmptySplineHandler:Invoke()
  658. Dreamteck.Splines.EmptySplineHandler:Invoke()
  659. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  660. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  661.  
  662. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  663.  
  664. The referenced script on this Behaviour (Game Object 'Main Camera (1)') is missing!
  665.  
  666. (Filename: Line: 294)
  667.  
  668. Screen refreshrate is 120
  669. UnityEngine.Logger:Log(LogType, Object)
  670. UnityEngine.Debug:Log(Object)
  671. YL2.Preferences:TargetFramerate_EventOnChangedGeneric(TargetFramerate)
  672. RTEditor.ActiveGizmoTypeChangedHandler:Invoke(GizmoType)
  673. YL2.SerializedProperty`1:FireEventOnChanged()
  674. YL2.Preferences:OnPostLoadLocal()
  675. YL2.Preferences:<Initialize>b__12_0()
  676. Dreamteck.Splines.EmptySplineHandler:Invoke()
  677. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  678. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  679.  
  680. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  681.  
  682. Mesh is null!
  683. UnityEngine.Logger:Log(LogType, Object)
  684. UnityEngine.Debug:LogWarning(Object)
  685. YL2.CC.TextureBuilder.Layer:Perform()
  686. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  687. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__24:MoveNext()
  688. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  689.  
  690. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  691.  
  692. Material UIGradient(Clone) doesn't have _Stencil property
  693. UnityEngine.Logger:Log(LogType, Object, Object)
  694. UnityEngine.Debug:LogWarning(Object, Object)
  695. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  696. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  697. UnityEngine.UI.Graphic:get_materialForRendering()
  698. UnityEngine.UI.Image:UpdateMaterial()
  699. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  700. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  701. Dreamteck.Splines.EmptySplineHandler:Invoke()
  702.  
  703. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  704.  
  705. Material UIGradient(Clone) doesn't have _Stencil property
  706. UnityEngine.Logger:Log(LogType, Object, Object)
  707. UnityEngine.Debug:LogWarning(Object, Object)
  708. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  709. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  710. UnityEngine.UI.Graphic:get_materialForRendering()
  711. UnityEngine.UI.Image:UpdateMaterial()
  712. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  713. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  714. Dreamteck.Splines.EmptySplineHandler:Invoke()
  715.  
  716. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  717.  
  718. Material UIGradient(Clone) doesn't have _Stencil property
  719. UnityEngine.Logger:Log(LogType, Object, Object)
  720. UnityEngine.Debug:LogWarning(Object, Object)
  721. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  722. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  723. UnityEngine.UI.Graphic:get_materialForRendering()
  724. UnityEngine.UI.Image:UpdateMaterial()
  725. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  726. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  727. Dreamteck.Splines.EmptySplineHandler:Invoke()
  728.  
  729. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  730.  
  731. Reset: 0.1347 ms
  732. CalculateRefitParallel: 0.2093 ms
  733. ApplyRefit: 2.7788 ms
  734. Total time: 3.1261 ms
  735. UnityEngine.Logger:Log(LogType, Object)
  736. UnityEngine.Debug:Log(Object)
  737. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  738. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  739. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  740. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  741.  
  742. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  743.  
  744. Reset: 0.1216 ms
  745. CalculateRefitParallel: 0.2154 ms
  746. ApplyRefit: 2.7531 ms
  747. Total time: 3.0927 ms
  748. UnityEngine.Logger:Log(LogType, Object)
  749. UnityEngine.Debug:Log(Object)
  750. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  751. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  752. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  753. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  754.  
  755. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  756.  
  757. CalculateCorrectiveShapes: 16.0993 ms
  758. Total time: 16.1015 ms
  759. UnityEngine.Logger:Log(LogType, Object)
  760. UnityEngine.Debug:Log(Object)
  761. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  762. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
  763. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  764.  
  765. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  766.  
  767. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  768. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  769. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  770. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  771. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  772. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  773. at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0
  774. at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  775. at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  776. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  777. at Dreamteck.Splines.EmptySplineHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  778. at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  779. at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  780. at System.Action`2[T1,T2].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
  781. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  782. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  783. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  784. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  785. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  786. UnityEngine.Logger:Log(LogType, Object)
  787. UnityEngine.Debug:LogWarning(Object)
  788. YL2.LocalAssetManager:RefreshAssets()
  789. System.Action`1:Invoke(T)
  790. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  791. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  792. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  793. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  794. Dreamteck.Splines.EmptySplineHandler:Invoke()
  795. YL2.MenuOptionUICommand:OnClick()
  796. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  797. System.Action`2:Invoke(T1, T2)
  798. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  799. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  800. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  801. UnityEngine.EventSystems.StandaloneInputModule:Process()
  802. UnityEngine.EventSystems.EventSystem:Update()
  803.  
  804. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  805.  
  806. Refreshed 0 assets.
  807. UnityEngine.Logger:Log(LogType, Object)
  808. UnityEngine.Debug:Log(Object)
  809. YL2.LocalAssetManager:RefreshAssets()
  810. System.Action`1:Invoke(T)
  811. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  812. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  813. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  814. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  815. Dreamteck.Splines.EmptySplineHandler:Invoke()
  816. YL2.MenuOptionUICommand:OnClick()
  817. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  818. System.Action`2:Invoke(T1, T2)
  819. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  820. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  821. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  822. UnityEngine.EventSystems.StandaloneInputModule:Process()
  823. UnityEngine.EventSystems.EventSystem:Update()
  824.  
  825. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  826.  
  827. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  828. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  829. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  830. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  831. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  832. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  833. at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0
  834. at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  835. at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  836. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  837. at Dreamteck.Splines.EmptySplineHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  838. at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  839. at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  840. at System.Action`2[T1,T2].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
  841. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  842. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  843. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  844. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  845. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  846. UnityEngine.Logger:Log(LogType, Object)
  847. UnityEngine.Debug:LogWarning(Object)
  848. YL2.LocalAssetManager:RefreshAssets()
  849. System.Action`1:Invoke(T)
  850. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  851. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  852. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  853. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  854. Dreamteck.Splines.EmptySplineHandler:Invoke()
  855. YL2.MenuOptionUICommand:OnClick()
  856. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  857. System.Action`2:Invoke(T1, T2)
  858. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  859. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  860. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  861. UnityEngine.EventSystems.StandaloneInputModule:Process()
  862. UnityEngine.EventSystems.EventSystem:Update()
  863.  
  864. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  865.  
  866. Refreshed 0 assets.
  867. UnityEngine.Logger:Log(LogType, Object)
  868. UnityEngine.Debug:Log(Object)
  869. YL2.LocalAssetManager:RefreshAssets()
  870. System.Action`1:Invoke(T)
  871. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  872. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  873. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  874. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  875. Dreamteck.Splines.EmptySplineHandler:Invoke()
  876. YL2.MenuOptionUICommand:OnClick()
  877. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  878. System.Action`2:Invoke(T1, T2)
  879. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  880. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  881. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  882. UnityEngine.EventSystems.StandaloneInputModule:Process()
  883. UnityEngine.EventSystems.EventSystem:Update()
  884.  
  885. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  886.  
  887. Couldn't find TextureBuilder's child: Masks/1e670b9b-6cd8-4946-b317-932c522a9340.
  888. UnityEngine.Logger:Log(LogType, Object)
  889. UnityEngine.Debug:LogWarning(Object)
  890. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  891. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  892. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  893. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  894. YL2.YL2Object:Deconstruct()
  895. YL2.YL2Object:Deconstruct()
  896. YL2.YL2Object:Deconstruct()
  897. YL2.YL2Object:Deconstruct()
  898. YL2.YL2Object:Deconstruct()
  899. YL2.CC.CharacterBuilder:Deconstruct()
  900. YL2.CC.StateCharacterCreator:Leave()
  901. YL2.StateManager:PopAllStates()
  902. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  903. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  904. Dreamteck.Splines.EmptySplineHandler:Invoke()
  905. YL2.MenuOptionUICommand:OnClick()
  906. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  907. System.Action`2:Invoke(T1, T2)
  908. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  909. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  910. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  911. UnityEngine.EventSystems.StandaloneInputModule:Process()
  912. UnityEngine.EventSystems.EventSystem:Update()
  913.  
  914. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  915.  
  916. No YL2Object for this scopedID
  917. UnityEngine.Logger:Log(LogType, Object)
  918. UnityEngine.Debug:Log(Object)
  919. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  920. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  921. YL2.YL2Object:Deconstruct()
  922. YL2.YL2Object:Deconstruct()
  923. YL2.YL2Object:Deconstruct()
  924. YL2.YL2Object:Deconstruct()
  925. YL2.YL2Object:Deconstruct()
  926. YL2.CC.CharacterBuilder:Deconstruct()
  927. YL2.CC.StateCharacterCreator:Leave()
  928. YL2.StateManager:PopAllStates()
  929. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  930. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  931. Dreamteck.Splines.EmptySplineHandler:Invoke()
  932. YL2.MenuOptionUICommand:OnClick()
  933. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  934. System.Action`2:Invoke(T1, T2)
  935. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  936. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  937. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  938. UnityEngine.EventSystems.StandaloneInputModule:Process()
  939. UnityEngine.EventSystems.EventSystem:Update()
  940.  
  941. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  942.  
  943. Couldn't find TextureBuilder's child: Masks/5e8a3b18-a25f-46a2-a87b-3d5423552271.
  944. UnityEngine.Logger:Log(LogType, Object)
  945. UnityEngine.Debug:LogWarning(Object)
  946. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  947. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  948. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  949. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  950. YL2.YL2Object:Deconstruct()
  951. YL2.YL2Object:Deconstruct()
  952. YL2.YL2Object:Deconstruct()
  953. YL2.YL2Object:Deconstruct()
  954. YL2.YL2Object:Deconstruct()
  955. YL2.CC.Part:Deconstruct()
  956. YL2.YL2Object:Deconstruct()
  957. YL2.YL2Object:Deconstruct()
  958. YL2.CC.StateCharacterCreator:Leave()
  959. YL2.StateManager:PopAllStates()
  960. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  961. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  962. Dreamteck.Splines.EmptySplineHandler:Invoke()
  963. YL2.MenuOptionUICommand:OnClick()
  964. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  965. System.Action`2:Invoke(T1, T2)
  966. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  967. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  968. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  969. UnityEngine.EventSystems.StandaloneInputModule:Process()
  970. UnityEngine.EventSystems.EventSystem:Update()
  971.  
  972. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  973.  
  974. No YL2Object for this scopedID
  975. UnityEngine.Logger:Log(LogType, Object)
  976. UnityEngine.Debug:Log(Object)
  977. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  978. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  979. YL2.YL2Object:Deconstruct()
  980. YL2.YL2Object:Deconstruct()
  981. YL2.YL2Object:Deconstruct()
  982. YL2.YL2Object:Deconstruct()
  983. YL2.YL2Object:Deconstruct()
  984. YL2.CC.Part:Deconstruct()
  985. YL2.YL2Object:Deconstruct()
  986. YL2.YL2Object:Deconstruct()
  987. YL2.CC.StateCharacterCreator:Leave()
  988. YL2.StateManager:PopAllStates()
  989. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  990. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  991. Dreamteck.Splines.EmptySplineHandler:Invoke()
  992. YL2.MenuOptionUICommand:OnClick()
  993. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  994. System.Action`2:Invoke(T1, T2)
  995. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  996. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  997. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  998. UnityEngine.EventSystems.StandaloneInputModule:Process()
  999. UnityEngine.EventSystems.EventSystem:Update()
  1000.  
  1001. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1002.  
  1003. Couldn't find TextureBuilder's child: Masks/cc28fc49-98fa-49ce-b82c-77bc82506327.
  1004. UnityEngine.Logger:Log(LogType, Object)
  1005. UnityEngine.Debug:LogWarning(Object)
  1006. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1007. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1008. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1009. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1010. YL2.YL2Object:Deconstruct()
  1011. YL2.YL2Object:Deconstruct()
  1012. YL2.YL2Object:Deconstruct()
  1013. YL2.YL2Object:Deconstruct()
  1014. YL2.YL2Object:Deconstruct()
  1015. YL2.CC.StateCharacterCreator:Leave()
  1016. YL2.StateManager:PopAllStates()
  1017. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1018. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1019. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1020. YL2.MenuOptionUICommand:OnClick()
  1021. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1022. System.Action`2:Invoke(T1, T2)
  1023. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1024. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1025. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1026. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1027. UnityEngine.EventSystems.EventSystem:Update()
  1028.  
  1029. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1030.  
  1031. No YL2Object for this scopedID
  1032. UnityEngine.Logger:Log(LogType, Object)
  1033. UnityEngine.Debug:Log(Object)
  1034. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1035. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1036. YL2.YL2Object:Deconstruct()
  1037. YL2.YL2Object:Deconstruct()
  1038. YL2.YL2Object:Deconstruct()
  1039. YL2.YL2Object:Deconstruct()
  1040. YL2.YL2Object:Deconstruct()
  1041. YL2.CC.StateCharacterCreator:Leave()
  1042. YL2.StateManager:PopAllStates()
  1043. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1044. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1045. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1046. YL2.MenuOptionUICommand:OnClick()
  1047. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1048. System.Action`2:Invoke(T1, T2)
  1049. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1050. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1051. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1052. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1053. UnityEngine.EventSystems.EventSystem:Update()
  1054.  
  1055. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1056.  
  1057. Couldn't find TextureBuilder's child: Masks/e63fe72e-a81b-4fe7-8093-3112ae76c564.
  1058. UnityEngine.Logger:Log(LogType, Object)
  1059. UnityEngine.Debug:LogWarning(Object)
  1060. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1061. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1062. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1063. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1064. YL2.YL2Object:Deconstruct()
  1065. YL2.YL2Object:Deconstruct()
  1066. YL2.YL2Object:Deconstruct()
  1067. YL2.YL2Object:Deconstruct()
  1068. YL2.YL2Object:Deconstruct()
  1069. YL2.CC.StateCharacterCreator:Leave()
  1070. YL2.StateManager:PopAllStates()
  1071. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1072. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1073. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1074. YL2.MenuOptionUICommand:OnClick()
  1075. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1076. System.Action`2:Invoke(T1, T2)
  1077. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1078. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1079. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1080. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1081. UnityEngine.EventSystems.EventSystem:Update()
  1082.  
  1083. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1084.  
  1085. No YL2Object for this scopedID
  1086. UnityEngine.Logger:Log(LogType, Object)
  1087. UnityEngine.Debug:Log(Object)
  1088. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1089. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1090. YL2.YL2Object:Deconstruct()
  1091. YL2.YL2Object:Deconstruct()
  1092. YL2.YL2Object:Deconstruct()
  1093. YL2.YL2Object:Deconstruct()
  1094. YL2.YL2Object:Deconstruct()
  1095. YL2.CC.StateCharacterCreator:Leave()
  1096. YL2.StateManager:PopAllStates()
  1097. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1098. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1099. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1100. YL2.MenuOptionUICommand:OnClick()
  1101. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1102. System.Action`2:Invoke(T1, T2)
  1103. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1104. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1105. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1106. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1107. UnityEngine.EventSystems.EventSystem:Update()
  1108.  
  1109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1110.  
  1111. Couldn't find TextureBuilder's child: Masks/645b0b2d-15f0-4599-b39f-b9a54b679ab3.
  1112. UnityEngine.Logger:Log(LogType, Object)
  1113. UnityEngine.Debug:LogWarning(Object)
  1114. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1115. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1116. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1117. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1118. YL2.YL2Object:Deconstruct()
  1119. YL2.YL2Object:Deconstruct()
  1120. YL2.YL2Object:Deconstruct()
  1121. YL2.YL2Object:Deconstruct()
  1122. YL2.YL2Object:Deconstruct()
  1123. YL2.CC.StateCharacterCreator:Leave()
  1124. YL2.StateManager:PopAllStates()
  1125. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1126. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1127. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1128. YL2.MenuOptionUICommand:OnClick()
  1129. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1130. System.Action`2:Invoke(T1, T2)
  1131. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1132. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1133. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1134. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1135. UnityEngine.EventSystems.EventSystem:Update()
  1136.  
  1137. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1138.  
  1139. No YL2Object for this scopedID
  1140. UnityEngine.Logger:Log(LogType, Object)
  1141. UnityEngine.Debug:Log(Object)
  1142. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1143. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1144. YL2.YL2Object:Deconstruct()
  1145. YL2.YL2Object:Deconstruct()
  1146. YL2.YL2Object:Deconstruct()
  1147. YL2.YL2Object:Deconstruct()
  1148. YL2.YL2Object:Deconstruct()
  1149. YL2.CC.StateCharacterCreator:Leave()
  1150. YL2.StateManager:PopAllStates()
  1151. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1152. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1153. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1154. YL2.MenuOptionUICommand:OnClick()
  1155. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1156. System.Action`2:Invoke(T1, T2)
  1157. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1158. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1159. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1160. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1161. UnityEngine.EventSystems.EventSystem:Update()
  1162.  
  1163. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1164.  
  1165. Couldn't find TextureBuilder's child: Masks/8c721e09-38ea-463e-9351-ea39c59e0303.
  1166. UnityEngine.Logger:Log(LogType, Object)
  1167. UnityEngine.Debug:LogWarning(Object)
  1168. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1169. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1170. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1171. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1172. YL2.YL2Object:Deconstruct()
  1173. YL2.YL2Object:Deconstruct()
  1174. YL2.YL2Object:Deconstruct()
  1175. YL2.YL2Object:Deconstruct()
  1176. YL2.YL2Object:Deconstruct()
  1177. YL2.CC.StateCharacterCreator:Leave()
  1178. YL2.StateManager:PopAllStates()
  1179. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1180. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1181. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1182. YL2.MenuOptionUICommand:OnClick()
  1183. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1184. System.Action`2:Invoke(T1, T2)
  1185. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1186. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1187. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1188. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1189. UnityEngine.EventSystems.EventSystem:Update()
  1190.  
  1191. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1192.  
  1193. No YL2Object for this scopedID
  1194. UnityEngine.Logger:Log(LogType, Object)
  1195. UnityEngine.Debug:Log(Object)
  1196. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1197. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1198. YL2.YL2Object:Deconstruct()
  1199. YL2.YL2Object:Deconstruct()
  1200. YL2.YL2Object:Deconstruct()
  1201. YL2.YL2Object:Deconstruct()
  1202. YL2.YL2Object:Deconstruct()
  1203. YL2.CC.StateCharacterCreator:Leave()
  1204. YL2.StateManager:PopAllStates()
  1205. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1206. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1207. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1208. YL2.MenuOptionUICommand:OnClick()
  1209. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1210. System.Action`2:Invoke(T1, T2)
  1211. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1212. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1213. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1214. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1215. UnityEngine.EventSystems.EventSystem:Update()
  1216.  
  1217. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1218.  
  1219. Couldn't find TextureBuilder's child: Masks/0f491f18-d8c7-48c3-8d78-74c4c92895e2.
  1220. UnityEngine.Logger:Log(LogType, Object)
  1221. UnityEngine.Debug:LogWarning(Object)
  1222. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1223. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1224. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1225. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1226. YL2.YL2Object:Deconstruct()
  1227. YL2.YL2Object:Deconstruct()
  1228. YL2.YL2Object:Deconstruct()
  1229. YL2.YL2Object:Deconstruct()
  1230. YL2.YL2Object:Deconstruct()
  1231. YL2.CC.StateCharacterCreator:Leave()
  1232. YL2.StateManager:PopAllStates()
  1233. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1234. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1235. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1236. YL2.MenuOptionUICommand:OnClick()
  1237. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1238. System.Action`2:Invoke(T1, T2)
  1239. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1240. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1241. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1242. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1243. UnityEngine.EventSystems.EventSystem:Update()
  1244.  
  1245. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1246.  
  1247. No YL2Object for this scopedID
  1248. UnityEngine.Logger:Log(LogType, Object)
  1249. UnityEngine.Debug:Log(Object)
  1250. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1251. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1252. YL2.YL2Object:Deconstruct()
  1253. YL2.YL2Object:Deconstruct()
  1254. YL2.YL2Object:Deconstruct()
  1255. YL2.YL2Object:Deconstruct()
  1256. YL2.YL2Object:Deconstruct()
  1257. YL2.CC.StateCharacterCreator:Leave()
  1258. YL2.StateManager:PopAllStates()
  1259. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1260. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1261. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1262. YL2.MenuOptionUICommand:OnClick()
  1263. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1264. System.Action`2:Invoke(T1, T2)
  1265. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1266. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1267. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1268. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1269. UnityEngine.EventSystems.EventSystem:Update()
  1270.  
  1271. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1272.  
  1273. Couldn't find TextureBuilder's child: Masks/e74520c0-c647-4363-bf58-7d30f0fc9234.
  1274. UnityEngine.Logger:Log(LogType, Object)
  1275. UnityEngine.Debug:LogWarning(Object)
  1276. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1277. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1278. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1279. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1280. YL2.YL2Object:Deconstruct()
  1281. YL2.YL2Object:Deconstruct()
  1282. YL2.YL2Object:Deconstruct()
  1283. YL2.YL2Object:Deconstruct()
  1284. YL2.YL2Object:Deconstruct()
  1285. YL2.CC.StateCharacterCreator:Leave()
  1286. YL2.StateManager:PopAllStates()
  1287. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1288. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1289. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1290. YL2.MenuOptionUICommand:OnClick()
  1291. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1292. System.Action`2:Invoke(T1, T2)
  1293. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1294. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1295. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1296. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1297. UnityEngine.EventSystems.EventSystem:Update()
  1298.  
  1299. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1300.  
  1301. No YL2Object for this scopedID
  1302. UnityEngine.Logger:Log(LogType, Object)
  1303. UnityEngine.Debug:Log(Object)
  1304. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1305. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1306. YL2.YL2Object:Deconstruct()
  1307. YL2.YL2Object:Deconstruct()
  1308. YL2.YL2Object:Deconstruct()
  1309. YL2.YL2Object:Deconstruct()
  1310. YL2.YL2Object:Deconstruct()
  1311. YL2.CC.StateCharacterCreator:Leave()
  1312. YL2.StateManager:PopAllStates()
  1313. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1314. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1315. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1316. YL2.MenuOptionUICommand:OnClick()
  1317. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1318. System.Action`2:Invoke(T1, T2)
  1319. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1320. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1321. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1322. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1323. UnityEngine.EventSystems.EventSystem:Update()
  1324.  
  1325. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1326.  
  1327. Couldn't find TextureBuilder's child: Masks/6957e084-16ca-4880-8ef1-eeba308447d7.
  1328. UnityEngine.Logger:Log(LogType, Object)
  1329. UnityEngine.Debug:LogWarning(Object)
  1330. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1331. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1332. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1333. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1334. YL2.YL2Object:Deconstruct()
  1335. YL2.YL2Object:Deconstruct()
  1336. YL2.YL2Object:Deconstruct()
  1337. YL2.YL2Object:Deconstruct()
  1338. YL2.YL2Object:Deconstruct()
  1339. YL2.CC.StateCharacterCreator:Leave()
  1340. YL2.StateManager:PopAllStates()
  1341. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1342. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1343. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1344. YL2.MenuOptionUICommand:OnClick()
  1345. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1346. System.Action`2:Invoke(T1, T2)
  1347. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1348. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1349. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1350. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1351. UnityEngine.EventSystems.EventSystem:Update()
  1352.  
  1353. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1354.  
  1355. No YL2Object for this scopedID
  1356. UnityEngine.Logger:Log(LogType, Object)
  1357. UnityEngine.Debug:Log(Object)
  1358. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1359. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1360. YL2.YL2Object:Deconstruct()
  1361. YL2.YL2Object:Deconstruct()
  1362. YL2.YL2Object:Deconstruct()
  1363. YL2.YL2Object:Deconstruct()
  1364. YL2.YL2Object:Deconstruct()
  1365. YL2.CC.StateCharacterCreator:Leave()
  1366. YL2.StateManager:PopAllStates()
  1367. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1368. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1369. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1370. YL2.MenuOptionUICommand:OnClick()
  1371. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1372. System.Action`2:Invoke(T1, T2)
  1373. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1374. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1375. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1376. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1377. UnityEngine.EventSystems.EventSystem:Update()
  1378.  
  1379. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1380.  
  1381. Couldn't find TextureBuilder's child: Masks/0d4d411f-476d-49d3-a817-c990d87e8a72.
  1382. UnityEngine.Logger:Log(LogType, Object)
  1383. UnityEngine.Debug:LogWarning(Object)
  1384. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1385. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1386. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1387. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1388. YL2.YL2Object:Deconstruct()
  1389. YL2.YL2Object:Deconstruct()
  1390. YL2.YL2Object:Deconstruct()
  1391. YL2.YL2Object:Deconstruct()
  1392. YL2.YL2Object:Deconstruct()
  1393. YL2.CC.StateCharacterCreator:Leave()
  1394. YL2.StateManager:PopAllStates()
  1395. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1396. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1397. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1398. YL2.MenuOptionUICommand:OnClick()
  1399. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1400. System.Action`2:Invoke(T1, T2)
  1401. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1402. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1403. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1404. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1405. UnityEngine.EventSystems.EventSystem:Update()
  1406.  
  1407. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1408.  
  1409. No YL2Object for this scopedID
  1410. UnityEngine.Logger:Log(LogType, Object)
  1411. UnityEngine.Debug:Log(Object)
  1412. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1413. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1414. YL2.YL2Object:Deconstruct()
  1415. YL2.YL2Object:Deconstruct()
  1416. YL2.YL2Object:Deconstruct()
  1417. YL2.YL2Object:Deconstruct()
  1418. YL2.YL2Object:Deconstruct()
  1419. YL2.CC.StateCharacterCreator:Leave()
  1420. YL2.StateManager:PopAllStates()
  1421. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1422. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1423. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1424. YL2.MenuOptionUICommand:OnClick()
  1425. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1426. System.Action`2:Invoke(T1, T2)
  1427. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1428. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1429. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1430. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1431. UnityEngine.EventSystems.EventSystem:Update()
  1432.  
  1433. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1434.  
  1435. Couldn't find TextureBuilder's child: Masks/3ca93350-a9e2-4533-9f0b-47bf872dbef1.
  1436. UnityEngine.Logger:Log(LogType, Object)
  1437. UnityEngine.Debug:LogWarning(Object)
  1438. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1439. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1440. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1441. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1442. YL2.YL2Object:Deconstruct()
  1443. YL2.YL2Object:Deconstruct()
  1444. YL2.YL2Object:Deconstruct()
  1445. YL2.YL2Object:Deconstruct()
  1446. YL2.YL2Object:Deconstruct()
  1447. YL2.CC.StateCharacterCreator:Leave()
  1448. YL2.StateManager:PopAllStates()
  1449. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1450. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1451. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1452. YL2.MenuOptionUICommand:OnClick()
  1453. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1454. System.Action`2:Invoke(T1, T2)
  1455. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1456. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1457. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1458. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1459. UnityEngine.EventSystems.EventSystem:Update()
  1460.  
  1461. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1462.  
  1463. No YL2Object for this scopedID
  1464. UnityEngine.Logger:Log(LogType, Object)
  1465. UnityEngine.Debug:Log(Object)
  1466. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1467. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1468. YL2.YL2Object:Deconstruct()
  1469. YL2.YL2Object:Deconstruct()
  1470. YL2.YL2Object:Deconstruct()
  1471. YL2.YL2Object:Deconstruct()
  1472. YL2.YL2Object:Deconstruct()
  1473. YL2.CC.StateCharacterCreator:Leave()
  1474. YL2.StateManager:PopAllStates()
  1475. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1476. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1477. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1478. YL2.MenuOptionUICommand:OnClick()
  1479. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1480. System.Action`2:Invoke(T1, T2)
  1481. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1482. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1483. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1484. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1485. UnityEngine.EventSystems.EventSystem:Update()
  1486.  
  1487. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1488.  
  1489. Couldn't find TextureBuilder's child: Masks/e1cc95fe-e6cb-41b2-a384-6f66d325bfd8.
  1490. UnityEngine.Logger:Log(LogType, Object)
  1491. UnityEngine.Debug:LogWarning(Object)
  1492. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1493. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1494. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1495. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1496. YL2.YL2Object:Deconstruct()
  1497. YL2.YL2Object:Deconstruct()
  1498. YL2.YL2Object:Deconstruct()
  1499. YL2.YL2Object:Deconstruct()
  1500. YL2.YL2Object:Deconstruct()
  1501. YL2.CC.StateCharacterCreator:Leave()
  1502. YL2.StateManager:PopAllStates()
  1503. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1504. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1505. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1506. YL2.MenuOptionUICommand:OnClick()
  1507. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1508. System.Action`2:Invoke(T1, T2)
  1509. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1510. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1511. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1512. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1513. UnityEngine.EventSystems.EventSystem:Update()
  1514.  
  1515. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1516.  
  1517. No YL2Object for this scopedID
  1518. UnityEngine.Logger:Log(LogType, Object)
  1519. UnityEngine.Debug:Log(Object)
  1520. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1521. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1522. YL2.YL2Object:Deconstruct()
  1523. YL2.YL2Object:Deconstruct()
  1524. YL2.YL2Object:Deconstruct()
  1525. YL2.YL2Object:Deconstruct()
  1526. YL2.YL2Object:Deconstruct()
  1527. YL2.CC.StateCharacterCreator:Leave()
  1528. YL2.StateManager:PopAllStates()
  1529. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1530. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1531. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1532. YL2.MenuOptionUICommand:OnClick()
  1533. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1534. System.Action`2:Invoke(T1, T2)
  1535. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1536. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1537. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1538. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1539. UnityEngine.EventSystems.EventSystem:Update()
  1540.  
  1541. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1542.  
  1543. Couldn't find TextureBuilder's child: Masks/ebda4a70-8ae0-4004-83ea-2f10ca761131.
  1544. UnityEngine.Logger:Log(LogType, Object)
  1545. UnityEngine.Debug:LogWarning(Object)
  1546. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1547. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1548. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1549. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1550. YL2.YL2Object:Deconstruct()
  1551. YL2.YL2Object:Deconstruct()
  1552. YL2.YL2Object:Deconstruct()
  1553. YL2.YL2Object:Deconstruct()
  1554. YL2.YL2Object:Deconstruct()
  1555. YL2.CC.StateCharacterCreator:Leave()
  1556. YL2.StateManager:PopAllStates()
  1557. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1558. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1559. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1560. YL2.MenuOptionUICommand:OnClick()
  1561. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1562. System.Action`2:Invoke(T1, T2)
  1563. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1564. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1565. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1566. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1567. UnityEngine.EventSystems.EventSystem:Update()
  1568.  
  1569. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1570.  
  1571. No YL2Object for this scopedID
  1572. UnityEngine.Logger:Log(LogType, Object)
  1573. UnityEngine.Debug:Log(Object)
  1574. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1575. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1576. YL2.YL2Object:Deconstruct()
  1577. YL2.YL2Object:Deconstruct()
  1578. YL2.YL2Object:Deconstruct()
  1579. YL2.YL2Object:Deconstruct()
  1580. YL2.YL2Object:Deconstruct()
  1581. YL2.CC.StateCharacterCreator:Leave()
  1582. YL2.StateManager:PopAllStates()
  1583. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1584. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1585. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1586. YL2.MenuOptionUICommand:OnClick()
  1587. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1588. System.Action`2:Invoke(T1, T2)
  1589. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1590. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1591. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1592. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1593. UnityEngine.EventSystems.EventSystem:Update()
  1594.  
  1595. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1596.  
  1597. Couldn't find TextureBuilder's child: Masks/d11aeb3a-544d-4e41-a690-5f8d59c194ec.
  1598. UnityEngine.Logger:Log(LogType, Object)
  1599. UnityEngine.Debug:LogWarning(Object)
  1600. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1601. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1602. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1603. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1604. YL2.YL2Object:Deconstruct()
  1605. YL2.YL2Object:Deconstruct()
  1606. YL2.YL2Object:Deconstruct()
  1607. YL2.YL2Object:Deconstruct()
  1608. YL2.YL2Object:Deconstruct()
  1609. YL2.CC.StateCharacterCreator:Leave()
  1610. YL2.StateManager:PopAllStates()
  1611. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1612. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1613. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1614. YL2.MenuOptionUICommand:OnClick()
  1615. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1616. System.Action`2:Invoke(T1, T2)
  1617. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1618. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1619. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1620. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1621. UnityEngine.EventSystems.EventSystem:Update()
  1622.  
  1623. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1624.  
  1625. No YL2Object for this scopedID
  1626. UnityEngine.Logger:Log(LogType, Object)
  1627. UnityEngine.Debug:Log(Object)
  1628. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1629. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1630. YL2.YL2Object:Deconstruct()
  1631. YL2.YL2Object:Deconstruct()
  1632. YL2.YL2Object:Deconstruct()
  1633. YL2.YL2Object:Deconstruct()
  1634. YL2.YL2Object:Deconstruct()
  1635. YL2.CC.StateCharacterCreator:Leave()
  1636. YL2.StateManager:PopAllStates()
  1637. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1638. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1639. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1640. YL2.MenuOptionUICommand:OnClick()
  1641. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1642. System.Action`2:Invoke(T1, T2)
  1643. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1644. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1645. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1646. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1647. UnityEngine.EventSystems.EventSystem:Update()
  1648.  
  1649. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1650.  
  1651. Couldn't find TextureBuilder's child: Masks/44c56fcd-7e02-4aeb-8144-234b877b2a04.
  1652. UnityEngine.Logger:Log(LogType, Object)
  1653. UnityEngine.Debug:LogWarning(Object)
  1654. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1655. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1656. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1657. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1658. YL2.YL2Object:Deconstruct()
  1659. YL2.YL2Object:Deconstruct()
  1660. YL2.YL2Object:Deconstruct()
  1661. YL2.YL2Object:Deconstruct()
  1662. YL2.YL2Object:Deconstruct()
  1663. YL2.CC.StateCharacterCreator:Leave()
  1664. YL2.StateManager:PopAllStates()
  1665. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1666. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1667. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1668. YL2.MenuOptionUICommand:OnClick()
  1669. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1670. System.Action`2:Invoke(T1, T2)
  1671. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1672. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1673. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1674. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1675. UnityEngine.EventSystems.EventSystem:Update()
  1676.  
  1677. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1678.  
  1679. No YL2Object for this scopedID
  1680. UnityEngine.Logger:Log(LogType, Object)
  1681. UnityEngine.Debug:Log(Object)
  1682. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1683. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1684. YL2.YL2Object:Deconstruct()
  1685. YL2.YL2Object:Deconstruct()
  1686. YL2.YL2Object:Deconstruct()
  1687. YL2.YL2Object:Deconstruct()
  1688. YL2.YL2Object:Deconstruct()
  1689. YL2.CC.StateCharacterCreator:Leave()
  1690. YL2.StateManager:PopAllStates()
  1691. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1692. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1693. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1694. YL2.MenuOptionUICommand:OnClick()
  1695. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1696. System.Action`2:Invoke(T1, T2)
  1697. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1698. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1699. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1700. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1701. UnityEngine.EventSystems.EventSystem:Update()
  1702.  
  1703. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1704.  
  1705. Couldn't find TextureBuilder's child: Masks/71593f17-8229-451a-a227-a8a433eb68c4.
  1706. UnityEngine.Logger:Log(LogType, Object)
  1707. UnityEngine.Debug:LogWarning(Object)
  1708. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1709. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1710. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1711. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1712. YL2.YL2Object:Deconstruct()
  1713. YL2.YL2Object:Deconstruct()
  1714. YL2.YL2Object:Deconstruct()
  1715. YL2.YL2Object:Deconstruct()
  1716. YL2.YL2Object:Deconstruct()
  1717. YL2.CC.StateCharacterCreator:Leave()
  1718. YL2.StateManager:PopAllStates()
  1719. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1720. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1721. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1722. YL2.MenuOptionUICommand:OnClick()
  1723. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1724. System.Action`2:Invoke(T1, T2)
  1725. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1726. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1727. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1728. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1729. UnityEngine.EventSystems.EventSystem:Update()
  1730.  
  1731. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1732.  
  1733. No YL2Object for this scopedID
  1734. UnityEngine.Logger:Log(LogType, Object)
  1735. UnityEngine.Debug:Log(Object)
  1736. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1737. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1738. YL2.YL2Object:Deconstruct()
  1739. YL2.YL2Object:Deconstruct()
  1740. YL2.YL2Object:Deconstruct()
  1741. YL2.YL2Object:Deconstruct()
  1742. YL2.YL2Object:Deconstruct()
  1743. YL2.CC.StateCharacterCreator:Leave()
  1744. YL2.StateManager:PopAllStates()
  1745. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1746. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1747. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1748. YL2.MenuOptionUICommand:OnClick()
  1749. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1750. System.Action`2:Invoke(T1, T2)
  1751. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1752. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1753. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1754. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1755. UnityEngine.EventSystems.EventSystem:Update()
  1756.  
  1757. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1758.  
  1759. Couldn't find TextureBuilder's child: Masks/462b86a0-36dd-4711-a4ef-45a87e8d49f5.
  1760. UnityEngine.Logger:Log(LogType, Object)
  1761. UnityEngine.Debug:LogWarning(Object)
  1762. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1763. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1764. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1765. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1766. YL2.YL2Object:Deconstruct()
  1767. YL2.YL2Object:Deconstruct()
  1768. YL2.YL2Object:Deconstruct()
  1769. YL2.YL2Object:Deconstruct()
  1770. YL2.YL2Object:Deconstruct()
  1771. YL2.CC.StateCharacterCreator:Leave()
  1772. YL2.StateManager:PopAllStates()
  1773. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1774. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1775. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1776. YL2.MenuOptionUICommand:OnClick()
  1777. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1778. System.Action`2:Invoke(T1, T2)
  1779. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1780. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1781. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1782. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1783. UnityEngine.EventSystems.EventSystem:Update()
  1784.  
  1785. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1786.  
  1787. No YL2Object for this scopedID
  1788. UnityEngine.Logger:Log(LogType, Object)
  1789. UnityEngine.Debug:Log(Object)
  1790. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1791. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1792. YL2.YL2Object:Deconstruct()
  1793. YL2.YL2Object:Deconstruct()
  1794. YL2.YL2Object:Deconstruct()
  1795. YL2.YL2Object:Deconstruct()
  1796. YL2.YL2Object:Deconstruct()
  1797. YL2.CC.StateCharacterCreator:Leave()
  1798. YL2.StateManager:PopAllStates()
  1799. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1800. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1801. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1802. YL2.MenuOptionUICommand:OnClick()
  1803. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1804. System.Action`2:Invoke(T1, T2)
  1805. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1806. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1807. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1808. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1809. UnityEngine.EventSystems.EventSystem:Update()
  1810.  
  1811. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1812.  
  1813. Couldn't find TextureBuilder's child: Masks/45a88d62-6d26-4f8b-90bb-3e750d288f00.
  1814. UnityEngine.Logger:Log(LogType, Object)
  1815. UnityEngine.Debug:LogWarning(Object)
  1816. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1817. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1818. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1819. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1820. YL2.YL2Object:Deconstruct()
  1821. YL2.YL2Object:Deconstruct()
  1822. YL2.YL2Object:Deconstruct()
  1823. YL2.YL2Object:Deconstruct()
  1824. YL2.YL2Object:Deconstruct()
  1825. YL2.CC.StateCharacterCreator:Leave()
  1826. YL2.StateManager:PopAllStates()
  1827. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1828. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1829. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1830. YL2.MenuOptionUICommand:OnClick()
  1831. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1832. System.Action`2:Invoke(T1, T2)
  1833. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1834. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1835. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1836. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1837. UnityEngine.EventSystems.EventSystem:Update()
  1838.  
  1839. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1840.  
  1841. No YL2Object for this scopedID
  1842. UnityEngine.Logger:Log(LogType, Object)
  1843. UnityEngine.Debug:Log(Object)
  1844. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1845. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1846. YL2.YL2Object:Deconstruct()
  1847. YL2.YL2Object:Deconstruct()
  1848. YL2.YL2Object:Deconstruct()
  1849. YL2.YL2Object:Deconstruct()
  1850. YL2.YL2Object:Deconstruct()
  1851. YL2.CC.StateCharacterCreator:Leave()
  1852. YL2.StateManager:PopAllStates()
  1853. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1854. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1855. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1856. YL2.MenuOptionUICommand:OnClick()
  1857. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1858. System.Action`2:Invoke(T1, T2)
  1859. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1860. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1861. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1862. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1863. UnityEngine.EventSystems.EventSystem:Update()
  1864.  
  1865. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1866.  
  1867. Couldn't find TextureBuilder's child: Masks/bf1e2f44-1dc9-4550-bca8-7a73b3597ffa.
  1868. UnityEngine.Logger:Log(LogType, Object)
  1869. UnityEngine.Debug:LogWarning(Object)
  1870. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1871. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1872. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1873. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1874. YL2.YL2Object:Deconstruct()
  1875. YL2.YL2Object:Deconstruct()
  1876. YL2.YL2Object:Deconstruct()
  1877. YL2.YL2Object:Deconstruct()
  1878. YL2.YL2Object:Deconstruct()
  1879. YL2.CC.StateCharacterCreator:Leave()
  1880. YL2.StateManager:PopAllStates()
  1881. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1882. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1883. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1884. YL2.MenuOptionUICommand:OnClick()
  1885. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1886. System.Action`2:Invoke(T1, T2)
  1887. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1888. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1889. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1890. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1891. UnityEngine.EventSystems.EventSystem:Update()
  1892.  
  1893. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1894.  
  1895. No YL2Object for this scopedID
  1896. UnityEngine.Logger:Log(LogType, Object)
  1897. UnityEngine.Debug:Log(Object)
  1898. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1899. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1900. YL2.YL2Object:Deconstruct()
  1901. YL2.YL2Object:Deconstruct()
  1902. YL2.YL2Object:Deconstruct()
  1903. YL2.YL2Object:Deconstruct()
  1904. YL2.YL2Object:Deconstruct()
  1905. YL2.CC.StateCharacterCreator:Leave()
  1906. YL2.StateManager:PopAllStates()
  1907. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1908. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1909. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1910. YL2.MenuOptionUICommand:OnClick()
  1911. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1912. System.Action`2:Invoke(T1, T2)
  1913. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1914. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1915. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1916. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1917. UnityEngine.EventSystems.EventSystem:Update()
  1918.  
  1919. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1920.  
  1921. Couldn't find TextureBuilder's child: Masks/a1d2f60c-6c92-42c6-a844-734922c92feb.
  1922. UnityEngine.Logger:Log(LogType, Object)
  1923. UnityEngine.Debug:LogWarning(Object)
  1924. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1925. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1926. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1927. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1928. YL2.YL2Object:Deconstruct()
  1929. YL2.YL2Object:Deconstruct()
  1930. YL2.YL2Object:Deconstruct()
  1931. YL2.YL2Object:Deconstruct()
  1932. YL2.YL2Object:Deconstruct()
  1933. YL2.CC.StateCharacterCreator:Leave()
  1934. YL2.StateManager:PopAllStates()
  1935. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1936. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1937. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1938. YL2.MenuOptionUICommand:OnClick()
  1939. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1940. System.Action`2:Invoke(T1, T2)
  1941. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1942. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1943. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1944. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1945. UnityEngine.EventSystems.EventSystem:Update()
  1946.  
  1947. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1948.  
  1949. No YL2Object for this scopedID
  1950. UnityEngine.Logger:Log(LogType, Object)
  1951. UnityEngine.Debug:Log(Object)
  1952. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1953. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1954. YL2.YL2Object:Deconstruct()
  1955. YL2.YL2Object:Deconstruct()
  1956. YL2.YL2Object:Deconstruct()
  1957. YL2.YL2Object:Deconstruct()
  1958. YL2.YL2Object:Deconstruct()
  1959. YL2.CC.StateCharacterCreator:Leave()
  1960. YL2.StateManager:PopAllStates()
  1961. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1962. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1963. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1964. YL2.MenuOptionUICommand:OnClick()
  1965. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1966. System.Action`2:Invoke(T1, T2)
  1967. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1968. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1969. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1970. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1971. UnityEngine.EventSystems.EventSystem:Update()
  1972.  
  1973. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1974.  
  1975. Couldn't find TextureBuilder's child: Masks/d614ff8b-379f-4b5d-b2dc-1ef5714d7316.
  1976. UnityEngine.Logger:Log(LogType, Object)
  1977. UnityEngine.Debug:LogWarning(Object)
  1978. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1979. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1980. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1981. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1982. YL2.YL2Object:Deconstruct()
  1983. YL2.YL2Object:Deconstruct()
  1984. YL2.YL2Object:Deconstruct()
  1985. YL2.YL2Object:Deconstruct()
  1986. YL2.YL2Object:Deconstruct()
  1987. YL2.CC.StateCharacterCreator:Leave()
  1988. YL2.StateManager:PopAllStates()
  1989. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1990. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1991. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1992. YL2.MenuOptionUICommand:OnClick()
  1993. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1994. System.Action`2:Invoke(T1, T2)
  1995. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1996. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1997. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1998. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1999. UnityEngine.EventSystems.EventSystem:Update()
  2000.  
  2001. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2002.  
  2003. No YL2Object for this scopedID
  2004. UnityEngine.Logger:Log(LogType, Object)
  2005. UnityEngine.Debug:Log(Object)
  2006. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2007. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2008. YL2.YL2Object:Deconstruct()
  2009. YL2.YL2Object:Deconstruct()
  2010. YL2.YL2Object:Deconstruct()
  2011. YL2.YL2Object:Deconstruct()
  2012. YL2.YL2Object:Deconstruct()
  2013. YL2.CC.StateCharacterCreator:Leave()
  2014. YL2.StateManager:PopAllStates()
  2015. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2016. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2017. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2018. YL2.MenuOptionUICommand:OnClick()
  2019. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2020. System.Action`2:Invoke(T1, T2)
  2021. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2022. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2023. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2024. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2025. UnityEngine.EventSystems.EventSystem:Update()
  2026.  
  2027. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2028.  
  2029. Couldn't find TextureBuilder's child: Masks/853fce07-e857-4734-9339-fc5e8008f601.
  2030. UnityEngine.Logger:Log(LogType, Object)
  2031. UnityEngine.Debug:LogWarning(Object)
  2032. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2033. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2034. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2035. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2036. YL2.YL2Object:Deconstruct()
  2037. YL2.YL2Object:Deconstruct()
  2038. YL2.YL2Object:Deconstruct()
  2039. YL2.YL2Object:Deconstruct()
  2040. YL2.YL2Object:Deconstruct()
  2041. YL2.CC.StateCharacterCreator:Leave()
  2042. YL2.StateManager:PopAllStates()
  2043. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2044. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2045. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2046. YL2.MenuOptionUICommand:OnClick()
  2047. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2048. System.Action`2:Invoke(T1, T2)
  2049. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2050. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2051. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2052. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2053. UnityEngine.EventSystems.EventSystem:Update()
  2054.  
  2055. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2056.  
  2057. No YL2Object for this scopedID
  2058. UnityEngine.Logger:Log(LogType, Object)
  2059. UnityEngine.Debug:Log(Object)
  2060. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2061. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2062. YL2.YL2Object:Deconstruct()
  2063. YL2.YL2Object:Deconstruct()
  2064. YL2.YL2Object:Deconstruct()
  2065. YL2.YL2Object:Deconstruct()
  2066. YL2.YL2Object:Deconstruct()
  2067. YL2.CC.StateCharacterCreator:Leave()
  2068. YL2.StateManager:PopAllStates()
  2069. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2070. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2071. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2072. YL2.MenuOptionUICommand:OnClick()
  2073. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2074. System.Action`2:Invoke(T1, T2)
  2075. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2076. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2077. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2078. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2079. UnityEngine.EventSystems.EventSystem:Update()
  2080.  
  2081. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2082.  
  2083. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2084. UnityEngine.Logger:Log(LogType, Object)
  2085. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2086. UnityEngine.ComputeBuffer:Finalize()
  2087.  
  2088. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2089.  
  2090. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2091. UnityEngine.Logger:Log(LogType, Object)
  2092. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2093. UnityEngine.ComputeBuffer:Finalize()
  2094.  
  2095. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2096.  
  2097. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2098. UnityEngine.Logger:Log(LogType, Object)
  2099. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2100. UnityEngine.ComputeBuffer:Finalize()
  2101.  
  2102. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2103.  
  2104. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2105. UnityEngine.Logger:Log(LogType, Object)
  2106. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2107. UnityEngine.ComputeBuffer:Finalize()
  2108.  
  2109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2110.  
  2111. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2112. UnityEngine.Logger:Log(LogType, Object)
  2113. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2114. UnityEngine.ComputeBuffer:Finalize()
  2115.  
  2116. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2117.  
  2118. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2119. UnityEngine.Logger:Log(LogType, Object)
  2120. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2121. UnityEngine.ComputeBuffer:Finalize()
  2122.  
  2123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2124.  
  2125. Warning! Not using cache for MeshNormals!
  2126. UnityEngine.Logger:Log(LogType, Object)
  2127. UnityEngine.Debug:Log(Object)
  2128. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  2129. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  2130. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  2131. YL2.CC.CharacterBuilder:BuildMesh()
  2132. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2133. YL2.YL2Object:LoadLocal(ES2Data)
  2134. YL2.YL2Object:Load(ES2Data)
  2135. YL2.CC.StateCharacterCreator:Enter()
  2136. YL2.StateManager:set_Current(State)
  2137. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2138. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2139. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2140. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2141.  
  2142. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2143.  
  2144. Took 0.5651 ms to apply blend shapes on cpu.
  2145. UnityEngine.Logger:Log(LogType, Object)
  2146. UnityEngine.Debug:Log(Object)
  2147. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  2148. YL2.CC.CharacterBuilder:BuildMesh()
  2149. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2150. YL2.YL2Object:LoadLocal(ES2Data)
  2151. YL2.YL2Object:Load(ES2Data)
  2152. YL2.CC.StateCharacterCreator:Enter()
  2153. YL2.StateManager:set_Current(State)
  2154. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2155. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2156. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2157. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2158.  
  2159. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2160.  
  2161. MapTriangleVerticesToQuadVertices: 1.2402 ms
  2162. Total time: 1.2427 ms
  2163. UnityEngine.Logger:Log(LogType, Object)
  2164. UnityEngine.Debug:Log(Object)
  2165. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2166. YL2.CC.CharacterBuilder:BuildMesh()
  2167. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2168. YL2.YL2Object:LoadLocal(ES2Data)
  2169. YL2.YL2Object:Load(ES2Data)
  2170. YL2.CC.StateCharacterCreator:Enter()
  2171. YL2.StateManager:set_Current(State)
  2172. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2173. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2174. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2175. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2176.  
  2177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2178.  
  2179. QuadMesh.Merge(): 25.517 ms
  2180. Total time: 25.5186 ms
  2181. UnityEngine.Logger:Log(LogType, Object)
  2182. UnityEngine.Debug:Log(Object)
  2183. YL2.QuadMesh:MergeAll(QuadMesh[])
  2184. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  2185. YL2.CC.CharacterBuilder:BuildMesh()
  2186. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2187. YL2.YL2Object:LoadLocal(ES2Data)
  2188. YL2.YL2Object:Load(ES2Data)
  2189. YL2.CC.StateCharacterCreator:Enter()
  2190. YL2.StateManager:set_Current(State)
  2191. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2192. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2193. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2194. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2195.  
  2196. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2197.  
  2198. MapTriangleVerticesToQuadVertices: 7.1803 ms
  2199. Total time: 7.1824 ms
  2200. UnityEngine.Logger:Log(LogType, Object)
  2201. UnityEngine.Debug:Log(Object)
  2202. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2203. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  2204. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  2205. YL2.CC.CharacterBuilder:BuildMesh()
  2206. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2207. YL2.YL2Object:LoadLocal(ES2Data)
  2208. YL2.YL2Object:Load(ES2Data)
  2209. YL2.CC.StateCharacterCreator:Enter()
  2210. YL2.StateManager:set_Current(State)
  2211. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2212. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2213. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2214. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2215.  
  2216. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2217.  
  2218. Took 4.9258 ms to rebuild shapes on GPU.
  2219. UnityEngine.Logger:Log(LogType, Object)
  2220. UnityEngine.Debug:Log(Object)
  2221. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2222. YL2.CC.CharacterBuilder:RebuildShapes()
  2223. YL2.CC.CharacterBuilder:BuildMesh()
  2224. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2225. YL2.YL2Object:LoadLocal(ES2Data)
  2226. YL2.YL2Object:Load(ES2Data)
  2227. YL2.CC.StateCharacterCreator:Enter()
  2228. YL2.StateManager:set_Current(State)
  2229. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2230. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2231. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2232. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2233.  
  2234. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2235.  
  2236. Took 2.5923 ms to RefreshBakerMesh().
  2237. UnityEngine.Logger:Log(LogType, Object)
  2238. UnityEngine.Debug:Log(Object)
  2239. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2240. YL2.CC.CharacterBuilder:RebuildShapes()
  2241. YL2.CC.CharacterBuilder:BuildMesh()
  2242. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2243. YL2.YL2Object:LoadLocal(ES2Data)
  2244. YL2.YL2Object:Load(ES2Data)
  2245. YL2.CC.StateCharacterCreator:Enter()
  2246. YL2.StateManager:set_Current(State)
  2247. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2248. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2249. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2250. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2251.  
  2252. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2253.  
  2254. Reset: 0.2685 ms
  2255. CalculateRefitParallel: 2.7971 ms
  2256. ApplyRefit: 5.3915 ms
  2257. Total time: 8.4755 ms
  2258. UnityEngine.Logger:Log(LogType, Object)
  2259. UnityEngine.Debug:Log(Object)
  2260. YL2.CC.CharacterBuilder:RebuildShapes()
  2261. YL2.CC.CharacterBuilder:BuildMesh()
  2262. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2263. YL2.YL2Object:LoadLocal(ES2Data)
  2264. YL2.YL2Object:Load(ES2Data)
  2265. YL2.CC.StateCharacterCreator:Enter()
  2266. YL2.StateManager:set_Current(State)
  2267. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2268. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2269. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2270. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2271.  
  2272. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2273.  
  2274. MapTriangleVerticesToQuadVertices: 0.2681 ms
  2275. Total time: 0.2695 ms
  2276. UnityEngine.Logger:Log(LogType, Object)
  2277. UnityEngine.Debug:Log(Object)
  2278. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2279. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  2280. YL2.CC.ShaftOptions:CreateModel()
  2281. YL2.CC.ShaftOptions:GetModel()
  2282. YL2.CC.CharacterBuilder:RefreshShaft()
  2283. YL2.CC.CharacterBuilder:RebuildShapes()
  2284. YL2.CC.CharacterBuilder:BuildMesh()
  2285. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2286. YL2.YL2Object:LoadLocal(ES2Data)
  2287. YL2.YL2Object:Load(ES2Data)
  2288. YL2.CC.StateCharacterCreator:Enter()
  2289. YL2.StateManager:set_Current(State)
  2290. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2291. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2292. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2293. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2294.  
  2295. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2296.  
  2297. Rebuilt mesh collider
  2298. UnityEngine.Logger:Log(LogType, Object)
  2299. UnityEngine.Debug:Log(Object)
  2300. YL2.CC.CharacterBuilder:BuildMesh()
  2301. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2302. YL2.YL2Object:LoadLocal(ES2Data)
  2303. YL2.YL2Object:Load(ES2Data)
  2304. YL2.CC.StateCharacterCreator:Enter()
  2305. YL2.StateManager:set_Current(State)
  2306. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2307. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2308. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2309. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2310.  
  2311. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2312.  
  2313. Took 25.5798 ms to create and load 241 items (0.106140248962656 ms per item)
  2314. UnityEngine.Logger:Log(LogType, Object)
  2315. UnityEngine.Debug:Log(Object)
  2316. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  2317. YL2.YL2Object:LoadLocal(ES2Data)
  2318. YL2.YL2Object:Load(ES2Data)
  2319. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  2320. YL2.YL2Object:LoadLocal(ES2Data)
  2321. YL2.YL2Object:Load(ES2Data)
  2322. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2323. YL2.YL2Object:LoadLocal(ES2Data)
  2324. YL2.YL2Object:Load(ES2Data)
  2325. YL2.CC.StateCharacterCreator:Enter()
  2326. YL2.StateManager:set_Current(State)
  2327. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2328. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2329. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2330. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2331.  
  2332. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2333.  
  2334. Took 6.9529 ms to create and load 41 items (0.169582926829268 ms per item)
  2335. UnityEngine.Logger:Log(LogType, Object)
  2336. UnityEngine.Debug:Log(Object)
  2337. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  2338. YL2.YL2Object:LoadLocal(ES2Data)
  2339. YL2.YL2Object:Load(ES2Data)
  2340. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  2341. YL2.YL2Object:LoadLocal(ES2Data)
  2342. YL2.YL2Object:Load(ES2Data)
  2343. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2344. YL2.YL2Object:LoadLocal(ES2Data)
  2345. YL2.YL2Object:Load(ES2Data)
  2346. YL2.CC.StateCharacterCreator:Enter()
  2347. YL2.StateManager:set_Current(State)
  2348. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2349. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2350. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2351. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2352.  
  2353. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2354.  
  2355. Missing nm or ao for part Resources/cc/models/parts/ears/horseears/horseears at paths: Resources/cc/models/parts/ears/horseears/horseears_nm, Resources/cc/models/parts/ears/horseears/horseears_ao.
  2356. UnityEngine.Logger:Log(LogType, Object)
  2357. UnityEngine.Debug:Log(Object)
  2358. YL2.CC.Part:GetBaseNormalAOTextures()
  2359. System.Func`1:Invoke()
  2360. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2361. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2362. YL2.YL2Object:LoadLocal(ES2Data)
  2363. YL2.YL2Object:Load(ES2Data)
  2364. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2365. YL2.YL2Object:LoadLocal(ES2Data)
  2366. YL2.YL2Object:Load(ES2Data)
  2367. YL2.YL2Object:LoadLocal(ES2Data)
  2368. YL2.YL2Object:Load(ES2Data)
  2369. YL2.CC.StateCharacterCreator:Enter()
  2370. YL2.StateManager:set_Current(State)
  2371. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2372. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2373. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2374. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2375.  
  2376. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2377.  
  2378. Missing nm or ao for part Resources/cc/models/parts/tails/horse/horse at paths: Resources/cc/models/parts/tails/horse/horse_nm, Resources/cc/models/parts/tails/horse/horse_ao.
  2379. UnityEngine.Logger:Log(LogType, Object)
  2380. UnityEngine.Debug:Log(Object)
  2381. YL2.CC.Part:GetBaseNormalAOTextures()
  2382. System.Func`1:Invoke()
  2383. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2384. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2385. YL2.YL2Object:LoadLocal(ES2Data)
  2386. YL2.YL2Object:Load(ES2Data)
  2387. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2388. YL2.YL2Object:LoadLocal(ES2Data)
  2389. YL2.YL2Object:Load(ES2Data)
  2390. YL2.YL2Object:LoadLocal(ES2Data)
  2391. YL2.YL2Object:Load(ES2Data)
  2392. YL2.CC.StateCharacterCreator:Enter()
  2393. YL2.StateManager:set_Current(State)
  2394. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2395. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2396. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2397. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2398.  
  2399. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2400.  
  2401. Took 41.0284 ms to create and load 192 items (0.213689583333333 ms per item)
  2402. UnityEngine.Logger:Log(LogType, Object)
  2403. UnityEngine.Debug:Log(Object)
  2404. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  2405. YL2.YL2Object:LoadLocal(ES2Data)
  2406. YL2.YL2Object:Load(ES2Data)
  2407. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  2408. YL2.YL2Object:LoadLocal(ES2Data)
  2409. YL2.YL2Object:Load(ES2Data)
  2410. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2411. YL2.YL2Object:LoadLocal(ES2Data)
  2412. YL2.YL2Object:Load(ES2Data)
  2413. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2414. YL2.YL2Object:LoadLocal(ES2Data)
  2415. YL2.YL2Object:Load(ES2Data)
  2416. YL2.YL2Object:LoadLocal(ES2Data)
  2417. YL2.YL2Object:Load(ES2Data)
  2418. YL2.CC.StateCharacterCreator:Enter()
  2419. YL2.StateManager:set_Current(State)
  2420. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2421. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2422. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2423. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2424.  
  2425. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2426.  
  2427. Took 4.7038 ms to create and load 39 items (0.120610256410256 ms per item)
  2428. UnityEngine.Logger:Log(LogType, Object)
  2429. UnityEngine.Debug:Log(Object)
  2430. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  2431. YL2.YL2Object:LoadLocal(ES2Data)
  2432. YL2.YL2Object:Load(ES2Data)
  2433. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  2434. YL2.YL2Object:LoadLocal(ES2Data)
  2435. YL2.YL2Object:Load(ES2Data)
  2436. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2437. YL2.YL2Object:LoadLocal(ES2Data)
  2438. YL2.YL2Object:Load(ES2Data)
  2439. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2440. YL2.YL2Object:LoadLocal(ES2Data)
  2441. YL2.YL2Object:Load(ES2Data)
  2442. YL2.YL2Object:LoadLocal(ES2Data)
  2443. YL2.YL2Object:Load(ES2Data)
  2444. YL2.CC.StateCharacterCreator:Enter()
  2445. YL2.StateManager:set_Current(State)
  2446. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2447. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2448. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2449. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2450.  
  2451. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2452.  
  2453. Took 4.2925 ms to create and load 39 items (0.110064102564103 ms per item)
  2454. UnityEngine.Logger:Log(LogType, Object)
  2455. UnityEngine.Debug:Log(Object)
  2456. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  2457. YL2.YL2Object:LoadLocal(ES2Data)
  2458. YL2.YL2Object:Load(ES2Data)
  2459. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  2460. YL2.YL2Object:LoadLocal(ES2Data)
  2461. YL2.YL2Object:Load(ES2Data)
  2462. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2463. YL2.YL2Object:LoadLocal(ES2Data)
  2464. YL2.YL2Object:Load(ES2Data)
  2465. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2466. YL2.YL2Object:LoadLocal(ES2Data)
  2467. YL2.YL2Object:Load(ES2Data)
  2468. YL2.YL2Object:LoadLocal(ES2Data)
  2469. YL2.YL2Object:Load(ES2Data)
  2470. YL2.CC.StateCharacterCreator:Enter()
  2471. YL2.StateManager:set_Current(State)
  2472. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2473. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2474. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2475. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2476.  
  2477. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2478.  
  2479. Material UIGradient(Clone) doesn't have _Stencil property
  2480. UnityEngine.Logger:Log(LogType, Object, Object)
  2481. UnityEngine.Debug:LogWarning(Object, Object)
  2482. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2483. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2484. UnityEngine.UI.Graphic:get_materialForRendering()
  2485. UnityEngine.UI.Image:UpdateMaterial()
  2486. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2487. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2488. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2489.  
  2490. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2491.  
  2492. Material UIGradient(Clone) doesn't have _Stencil property
  2493. UnityEngine.Logger:Log(LogType, Object, Object)
  2494. UnityEngine.Debug:LogWarning(Object, Object)
  2495. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2496. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2497. UnityEngine.UI.Graphic:get_materialForRendering()
  2498. UnityEngine.UI.Image:UpdateMaterial()
  2499. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2500. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2501. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2502.  
  2503. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2504.  
  2505. Material UIGradient(Clone) doesn't have _Stencil property
  2506. UnityEngine.Logger:Log(LogType, Object, Object)
  2507. UnityEngine.Debug:LogWarning(Object, Object)
  2508. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2509. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2510. UnityEngine.UI.Graphic:get_materialForRendering()
  2511. UnityEngine.UI.Image:UpdateMaterial()
  2512. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2513. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2514. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2515.  
  2516. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2517.  
  2518. Reset: 0.2177 ms
  2519. CalculateRefitParallel: 0.3157 ms
  2520. ApplyRefit: 3.6603 ms
  2521. Total time: 4.1979 ms
  2522. UnityEngine.Logger:Log(LogType, Object)
  2523. UnityEngine.Debug:Log(Object)
  2524. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2525. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  2526. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  2527. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2528.  
  2529. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2530.  
  2531. Reset: 0.1791 ms
  2532. CalculateRefitParallel: 0.3046 ms
  2533. ApplyRefit: 3.3098 ms
  2534. Total time: 3.7964 ms
  2535. UnityEngine.Logger:Log(LogType, Object)
  2536. UnityEngine.Debug:Log(Object)
  2537. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2538. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  2539. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  2540. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2541.  
  2542. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2543.  
  2544. CalculateCorrectiveShapes: 23.3928 ms
  2545. Total time: 23.3951 ms
  2546. UnityEngine.Logger:Log(LogType, Object)
  2547. UnityEngine.Debug:Log(Object)
  2548. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  2549. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
  2550. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2551.  
  2552. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2553.  
  2554. FBIK chain length is 0, can't initiate solver.
  2555. UnityEngine.Logger:Log(LogType, Object, Object)
  2556. UnityEngine.Debug:LogWarning(Object, Object)
  2557. RootMotion.Warning:Log(String, Transform, Boolean)
  2558. RootMotion.FinalIK.IKSolver:Initiate(Transform)
  2559. RootMotion.FinalIK.IK:InitiateSolver()
  2560. RootMotion.SolverManager:OnDisable()
  2561. YL2.Character:CreateIK()
  2562. YL2.Character:ApplyConfiguration()
  2563. YL2.CC.StateCharacterCreatorPose:Enter()
  2564. YL2.StateManager:set_Current(State)
  2565. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2566. YL2.MenuOptionUICommand:OnClick()
  2567. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2568. System.Action`2:Invoke(T1, T2)
  2569. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2570. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2571. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2572. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2573. UnityEngine.EventSystems.EventSystem:Update()
  2574.  
  2575. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2576.  
  2577. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewUICommands. Is info button missing?
  2578. UnityEngine.Logger:Log(LogType, Object)
  2579. UnityEngine.Debug:Log(Object)
  2580. YL2.InspectorCellViewProperty:Awake()
  2581. UnityEngine.Object:Instantiate(T)
  2582. EnhancedUI.EnhancedScroller.EnhancedScroller:GetCellView(EnhancedScrollerCellView)
  2583. YL2.PropertiesController:GetCellView(EnhancedScroller, Int32, Int32)
  2584. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  2585. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  2586. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  2587. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  2588. YL2.Extensions:ReloadDataKeepOffset(EnhancedScroller)
  2589. YL2.CC.StateCharacterCreatorPose:Enter()
  2590. YL2.StateManager:set_Current(State)
  2591. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2592. YL2.MenuOptionUICommand:OnClick()
  2593. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2594. System.Action`2:Invoke(T1, T2)
  2595. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2596. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2597. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2598. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2599. UnityEngine.EventSystems.EventSystem:Update()
  2600.  
  2601. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2602.  
  2603. Refreshed 3 assets.
  2604. UnityEngine.Logger:Log(LogType, Object)
  2605. UnityEngine.Debug:Log(Object)
  2606. YL2.LocalAssetManager:RefreshAssets()
  2607. System.Action`1:Invoke(T)
  2608.  
  2609. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2610.  
  2611. Refreshed 0 assets.
  2612. UnityEngine.Logger:Log(LogType, Object)
  2613. UnityEngine.Debug:Log(Object)
  2614. YL2.LocalAssetManager:RefreshAssets()
  2615. System.Action`1:Invoke(T)
  2616.  
  2617. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2618.  
  2619. Material UIGradient(Clone) doesn't have _Stencil property
  2620. UnityEngine.Logger:Log(LogType, Object, Object)
  2621. UnityEngine.Debug:LogWarning(Object, Object)
  2622. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2623. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2624. UnityEngine.UI.Graphic:get_materialForRendering()
  2625. UnityEngine.UI.Image:UpdateMaterial()
  2626. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2627. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2628. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2629.  
  2630. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2631.  
  2632. Material UIGradient(Clone) doesn't have _Stencil property
  2633. UnityEngine.Logger:Log(LogType, Object, Object)
  2634. UnityEngine.Debug:LogWarning(Object, Object)
  2635. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2636. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2637. UnityEngine.UI.Graphic:get_materialForRendering()
  2638. UnityEngine.UI.Image:UpdateMaterial()
  2639. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2640. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2641. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2642.  
  2643. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2644.  
  2645. Material UIGradient(Clone) doesn't have _Stencil property
  2646. UnityEngine.Logger:Log(LogType, Object, Object)
  2647. UnityEngine.Debug:LogWarning(Object, Object)
  2648. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2649. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2650. UnityEngine.UI.Graphic:get_materialForRendering()
  2651. UnityEngine.UI.Image:UpdateMaterial()
  2652. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2653. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2654. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2655.  
  2656. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2657.  
  2658. Refreshed 0 assets.
  2659. UnityEngine.Logger:Log(LogType, Object)
  2660. UnityEngine.Debug:Log(Object)
  2661. YL2.LocalAssetManager:RefreshAssets()
  2662. System.Action`1:Invoke(T)
  2663.  
  2664. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2665.  
  2666. Refreshed 0 assets.
  2667. UnityEngine.Logger:Log(LogType, Object)
  2668. UnityEngine.Debug:Log(Object)
  2669. YL2.LocalAssetManager:RefreshAssets()
  2670. System.Action`1:Invoke(T)
  2671.  
  2672. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2673.  
  2674. Material UIGradient(Clone) doesn't have _Stencil property
  2675. UnityEngine.Logger:Log(LogType, Object, Object)
  2676. UnityEngine.Debug:LogWarning(Object, Object)
  2677. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2678. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2679. UnityEngine.UI.Graphic:get_materialForRendering()
  2680. UnityEngine.UI.Image:UpdateMaterial()
  2681. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2682. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2683. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2684.  
  2685. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2686.  
  2687. Material UIGradient(Clone) doesn't have _Stencil property
  2688. UnityEngine.Logger:Log(LogType, Object, Object)
  2689. UnityEngine.Debug:LogWarning(Object, Object)
  2690. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2691. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2692. UnityEngine.UI.Graphic:get_materialForRendering()
  2693. UnityEngine.UI.Image:UpdateMaterial()
  2694. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2695. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2696. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2697.  
  2698. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2699.  
  2700. Material UIGradient(Clone) doesn't have _Stencil property
  2701. UnityEngine.Logger:Log(LogType, Object, Object)
  2702. UnityEngine.Debug:LogWarning(Object, Object)
  2703. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2704. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2705. UnityEngine.UI.Graphic:get_materialForRendering()
  2706. UnityEngine.UI.Image:UpdateMaterial()
  2707. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2708. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2709. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2710.  
  2711. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2712.  
  2713. Refreshed 0 assets.
  2714. UnityEngine.Logger:Log(LogType, Object)
  2715. UnityEngine.Debug:Log(Object)
  2716. YL2.LocalAssetManager:RefreshAssets()
  2717. System.Action`1:Invoke(T)
  2718.  
  2719. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2720.  
  2721. Refreshed 0 assets.
  2722. UnityEngine.Logger:Log(LogType, Object)
  2723. UnityEngine.Debug:Log(Object)
  2724. YL2.LocalAssetManager:RefreshAssets()
  2725. System.Action`1:Invoke(T)
  2726.  
  2727. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2728.  
  2729. Refreshed 0 assets.
  2730. UnityEngine.Logger:Log(LogType, Object)
  2731. UnityEngine.Debug:Log(Object)
  2732. YL2.LocalAssetManager:RefreshAssets()
  2733. System.Action`1:Invoke(T)
  2734. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  2735. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  2736. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  2737. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2738. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2739. YL2.MenuOptionUICommand:OnClick()
  2740. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2741. System.Action`2:Invoke(T1, T2)
  2742. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2743. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2744. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2745. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2746. UnityEngine.EventSystems.EventSystem:Update()
  2747.  
  2748. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2749.  
  2750. Refreshed 0 assets.
  2751. UnityEngine.Logger:Log(LogType, Object)
  2752. UnityEngine.Debug:Log(Object)
  2753. YL2.LocalAssetManager:RefreshAssets()
  2754. System.Action`1:Invoke(T)
  2755. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  2756. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  2757. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  2758. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2759. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2760. YL2.MenuOptionUICommand:OnClick()
  2761. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2762. System.Action`2:Invoke(T1, T2)
  2763. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2764. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2765. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2766. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2767. UnityEngine.EventSystems.EventSystem:Update()
  2768.  
  2769. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2770.  
  2771. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  2772. UnityEngine.Logger:Log(LogType, Object)
  2773. UnityEngine.Debug:LogWarning(Object)
  2774. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2775. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  2776. YL2.PropertyBase:SetValue(Object)
  2777. UnityEngine.CameraCallback:Invoke(Camera)
  2778. YL2.YL2Object:Deconstruct()
  2779. YL2.YL2Object:Deconstruct()
  2780. YL2.YL2Object:Deconstruct()
  2781. YL2.YL2Object:Deconstruct()
  2782. YL2.CC.StateCharacterCreator:Leave()
  2783. YL2.StateManager:PopAllStates()
  2784. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2785. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2786. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2787. YL2.MenuOptionUICommand:OnClick()
  2788. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2789. System.Action`2:Invoke(T1, T2)
  2790. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2791. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2792. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2793. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2794. UnityEngine.EventSystems.EventSystem:Update()
  2795.  
  2796. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2797.  
  2798. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  2799. UnityEngine.Logger:Log(LogType, Object)
  2800. UnityEngine.Debug:LogWarning(Object)
  2801. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2802. YL2.SerializedPropertyTextureRef:GetTexture(String, LocalAssetManager, YL2Object)
  2803. YL2.CC.Appendages.AppendageGroupFluff:RefreshMap()
  2804. UnityEngine.CameraCallback:Invoke(Camera)
  2805. YL2.PropertyBase:FireEventOnChanged()
  2806. UnityEngine.CameraCallback:Invoke(Camera)
  2807. YL2.YL2Object:Deconstruct()
  2808. YL2.YL2Object:Deconstruct()
  2809. YL2.YL2Object:Deconstruct()
  2810. YL2.YL2Object:Deconstruct()
  2811. YL2.CC.StateCharacterCreator:Leave()
  2812. YL2.StateManager:PopAllStates()
  2813. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2814. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2815. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2816. YL2.MenuOptionUICommand:OnClick()
  2817. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2818. System.Action`2:Invoke(T1, T2)
  2819. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2820. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2821. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2822. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2823. UnityEngine.EventSystems.EventSystem:Update()
  2824.  
  2825. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2826.  
  2827. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  2828. UnityEngine.Logger:Log(LogType, Object)
  2829. UnityEngine.Debug:LogWarning(Object)
  2830. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2831. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  2832. YL2.PropertyBase:SetValue(Object)
  2833. UnityEngine.CameraCallback:Invoke(Camera)
  2834. YL2.YL2Object:Deconstruct()
  2835. YL2.YL2Object:Deconstruct()
  2836. YL2.YL2Object:Deconstruct()
  2837. YL2.YL2Object:Deconstruct()
  2838. YL2.CC.StateCharacterCreator:Leave()
  2839. YL2.StateManager:PopAllStates()
  2840. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2841. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2842. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2843. YL2.MenuOptionUICommand:OnClick()
  2844. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2845. System.Action`2:Invoke(T1, T2)
  2846. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2847. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2848. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2849. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2850. UnityEngine.EventSystems.EventSystem:Update()
  2851.  
  2852. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2853.  
  2854. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  2855. UnityEngine.Logger:Log(LogType, Object)
  2856. UnityEngine.Debug:LogWarning(Object)
  2857. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2858. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  2859. YL2.PropertyBase:SetValue(Object)
  2860. UnityEngine.CameraCallback:Invoke(Camera)
  2861. YL2.YL2Object:Deconstruct()
  2862. YL2.YL2Object:Deconstruct()
  2863. YL2.YL2Object:Deconstruct()
  2864. YL2.YL2Object:Deconstruct()
  2865. YL2.CC.StateCharacterCreator:Leave()
  2866. YL2.StateManager:PopAllStates()
  2867. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2868. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2869. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2870. YL2.MenuOptionUICommand:OnClick()
  2871. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2872. System.Action`2:Invoke(T1, T2)
  2873. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2874. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2875. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2876. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2877. UnityEngine.EventSystems.EventSystem:Update()
  2878.  
  2879. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2880.  
  2881. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  2882. UnityEngine.Logger:Log(LogType, Object)
  2883. UnityEngine.Debug:LogWarning(Object)
  2884. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2885. YL2.SerializedPropertyTextureRef:GetTexture(String, LocalAssetManager, YL2Object)
  2886. YL2.CC.Appendages.AppendageGroupFluff:RefreshMap()
  2887. UnityEngine.CameraCallback:Invoke(Camera)
  2888. YL2.PropertyBase:FireEventOnChanged()
  2889. UnityEngine.CameraCallback:Invoke(Camera)
  2890. YL2.YL2Object:Deconstruct()
  2891. YL2.YL2Object:Deconstruct()
  2892. YL2.YL2Object:Deconstruct()
  2893. YL2.YL2Object:Deconstruct()
  2894. YL2.CC.StateCharacterCreator:Leave()
  2895. YL2.StateManager:PopAllStates()
  2896. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2897. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2898. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2899. YL2.MenuOptionUICommand:OnClick()
  2900. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2901. System.Action`2:Invoke(T1, T2)
  2902. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2903. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2904. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2905. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2906. UnityEngine.EventSystems.EventSystem:Update()
  2907.  
  2908. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2909.  
  2910. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  2911. UnityEngine.Logger:Log(LogType, Object)
  2912. UnityEngine.Debug:LogWarning(Object)
  2913. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2914. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  2915. YL2.PropertyBase:SetValue(Object)
  2916. UnityEngine.CameraCallback:Invoke(Camera)
  2917. YL2.YL2Object:Deconstruct()
  2918. YL2.YL2Object:Deconstruct()
  2919. YL2.YL2Object:Deconstruct()
  2920. YL2.YL2Object:Deconstruct()
  2921. YL2.CC.StateCharacterCreator:Leave()
  2922. YL2.StateManager:PopAllStates()
  2923. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2924. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2925. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2926. YL2.MenuOptionUICommand:OnClick()
  2927. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2928. System.Action`2:Invoke(T1, T2)
  2929. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2930. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2931. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2932. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2933. UnityEngine.EventSystems.EventSystem:Update()
  2934.  
  2935. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2936.  
  2937. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  2938. UnityEngine.Logger:Log(LogType, Object)
  2939. UnityEngine.Debug:LogWarning(Object)
  2940. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2941. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  2942. YL2.PropertyBase:SetValue(Object)
  2943. UnityEngine.CameraCallback:Invoke(Camera)
  2944. YL2.YL2Object:Deconstruct()
  2945. YL2.YL2Object:Deconstruct()
  2946. YL2.YL2Object:Deconstruct()
  2947. YL2.YL2Object:Deconstruct()
  2948. YL2.CC.StateCharacterCreator:Leave()
  2949. YL2.StateManager:PopAllStates()
  2950. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2951. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2952. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2953. YL2.MenuOptionUICommand:OnClick()
  2954. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2955. System.Action`2:Invoke(T1, T2)
  2956. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2957. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2958. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2959. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2960. UnityEngine.EventSystems.EventSystem:Update()
  2961.  
  2962. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2963.  
  2964. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  2965. UnityEngine.Logger:Log(LogType, Object)
  2966. UnityEngine.Debug:LogWarning(Object)
  2967. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2968. YL2.SerializedPropertyTextureRef:GetTexture(String, LocalAssetManager, YL2Object)
  2969. YL2.CC.Appendages.AppendageGroupFluff:RefreshMap()
  2970. UnityEngine.CameraCallback:Invoke(Camera)
  2971. YL2.PropertyBase:FireEventOnChanged()
  2972. UnityEngine.CameraCallback:Invoke(Camera)
  2973. YL2.YL2Object:Deconstruct()
  2974. YL2.YL2Object:Deconstruct()
  2975. YL2.YL2Object:Deconstruct()
  2976. YL2.YL2Object:Deconstruct()
  2977. YL2.CC.StateCharacterCreator:Leave()
  2978. YL2.StateManager:PopAllStates()
  2979. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2980. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2981. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2982. YL2.MenuOptionUICommand:OnClick()
  2983. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2984. System.Action`2:Invoke(T1, T2)
  2985. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2986. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2987. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2988. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2989. UnityEngine.EventSystems.EventSystem:Update()
  2990.  
  2991. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2992.  
  2993. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  2994. UnityEngine.Logger:Log(LogType, Object)
  2995. UnityEngine.Debug:LogWarning(Object)
  2996. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2997. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  2998. YL2.PropertyBase:SetValue(Object)
  2999. UnityEngine.CameraCallback:Invoke(Camera)
  3000. YL2.YL2Object:Deconstruct()
  3001. YL2.YL2Object:Deconstruct()
  3002. YL2.YL2Object:Deconstruct()
  3003. YL2.YL2Object:Deconstruct()
  3004. YL2.CC.StateCharacterCreator:Leave()
  3005. YL2.StateManager:PopAllStates()
  3006. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3007. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3008. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3009. YL2.MenuOptionUICommand:OnClick()
  3010. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3011. System.Action`2:Invoke(T1, T2)
  3012. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3013. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3014. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3015. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3016. UnityEngine.EventSystems.EventSystem:Update()
  3017.  
  3018. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3019.  
  3020. Couldn't find LocalAssets's child: 3cd5f1ae-0a88-405f-bb95-749fdedd3c30/R.
  3021. UnityEngine.Logger:Log(LogType, Object)
  3022. UnityEngine.Debug:LogWarning(Object)
  3023. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3024. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  3025. YL2.PropertyBase:SetValue(Object)
  3026. YL2.YL2Object:Deconstruct()
  3027. YL2.YL2Object:Deconstruct()
  3028. YL2.YL2Object:Deconstruct()
  3029. YL2.YL2Object:Deconstruct()
  3030. YL2.CC.StateCharacterCreator:Leave()
  3031. YL2.StateManager:PopAllStates()
  3032. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3033. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3034. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3035. YL2.MenuOptionUICommand:OnClick()
  3036. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3037. System.Action`2:Invoke(T1, T2)
  3038. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3039. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3040. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3041. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3042. UnityEngine.EventSystems.EventSystem:Update()
  3043.  
  3044. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3045.  
  3046. Couldn't find TextureBuilder's child: Masks/c900bcb8-36c6-40c0-a0b7-4cd0a2b3536a.
  3047. UnityEngine.Logger:Log(LogType, Object)
  3048. UnityEngine.Debug:LogWarning(Object)
  3049. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3050. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3051. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3052. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3053. YL2.YL2Object:Deconstruct()
  3054. YL2.YL2Object:Deconstruct()
  3055. YL2.YL2Object:Deconstruct()
  3056. YL2.YL2Object:Deconstruct()
  3057. YL2.YL2Object:Deconstruct()
  3058. YL2.CC.Part:Deconstruct()
  3059. YL2.YL2Object:Deconstruct()
  3060. YL2.YL2Object:Deconstruct()
  3061. YL2.CC.StateCharacterCreator:Leave()
  3062. YL2.StateManager:PopAllStates()
  3063. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3064. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3065. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3066. YL2.MenuOptionUICommand:OnClick()
  3067. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3068. System.Action`2:Invoke(T1, T2)
  3069. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3070. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3071. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3072. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3073. UnityEngine.EventSystems.EventSystem:Update()
  3074.  
  3075. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3076.  
  3077. No YL2Object for this scopedID
  3078. UnityEngine.Logger:Log(LogType, Object)
  3079. UnityEngine.Debug:Log(Object)
  3080. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3081. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3082. YL2.YL2Object:Deconstruct()
  3083. YL2.YL2Object:Deconstruct()
  3084. YL2.YL2Object:Deconstruct()
  3085. YL2.YL2Object:Deconstruct()
  3086. YL2.YL2Object:Deconstruct()
  3087. YL2.CC.Part:Deconstruct()
  3088. YL2.YL2Object:Deconstruct()
  3089. YL2.YL2Object:Deconstruct()
  3090. YL2.CC.StateCharacterCreator:Leave()
  3091. YL2.StateManager:PopAllStates()
  3092. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3093. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3094. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3095. YL2.MenuOptionUICommand:OnClick()
  3096. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3097. System.Action`2:Invoke(T1, T2)
  3098. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3099. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3100. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3101. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3102. UnityEngine.EventSystems.EventSystem:Update()
  3103.  
  3104. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3105.  
  3106. Couldn't find TextureBuilder's child: Masks/7393e44f-51a4-4bb7-995d-e1d9b70ce5d6.
  3107. UnityEngine.Logger:Log(LogType, Object)
  3108. UnityEngine.Debug:LogWarning(Object)
  3109. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3110. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3111. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3112. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3113. YL2.YL2Object:Deconstruct()
  3114. YL2.YL2Object:Deconstruct()
  3115. YL2.YL2Object:Deconstruct()
  3116. YL2.YL2Object:Deconstruct()
  3117. YL2.YL2Object:Deconstruct()
  3118. YL2.CC.Part:Deconstruct()
  3119. YL2.YL2Object:Deconstruct()
  3120. YL2.YL2Object:Deconstruct()
  3121. YL2.CC.StateCharacterCreator:Leave()
  3122. YL2.StateManager:PopAllStates()
  3123. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3124. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3125. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3126. YL2.MenuOptionUICommand:OnClick()
  3127. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3128. System.Action`2:Invoke(T1, T2)
  3129. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3130. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3131. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3132. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3133. UnityEngine.EventSystems.EventSystem:Update()
  3134.  
  3135. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3136.  
  3137. No YL2Object for this scopedID
  3138. UnityEngine.Logger:Log(LogType, Object)
  3139. UnityEngine.Debug:Log(Object)
  3140. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3141. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3142. YL2.YL2Object:Deconstruct()
  3143. YL2.YL2Object:Deconstruct()
  3144. YL2.YL2Object:Deconstruct()
  3145. YL2.YL2Object:Deconstruct()
  3146. YL2.YL2Object:Deconstruct()
  3147. YL2.CC.Part:Deconstruct()
  3148. YL2.YL2Object:Deconstruct()
  3149. YL2.YL2Object:Deconstruct()
  3150. YL2.CC.StateCharacterCreator:Leave()
  3151. YL2.StateManager:PopAllStates()
  3152. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3153. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3154. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3155. YL2.MenuOptionUICommand:OnClick()
  3156. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3157. System.Action`2:Invoke(T1, T2)
  3158. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3159. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3160. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3161. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3162. UnityEngine.EventSystems.EventSystem:Update()
  3163.  
  3164. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3165.  
  3166. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  3167. UnityEngine.Logger:Log(LogType, Object)
  3168. UnityEngine.ComputeBuffer:Dispose(Boolean)
  3169. UnityEngine.ComputeBuffer:Finalize()
  3170.  
  3171. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3172.  
  3173. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  3174. UnityEngine.Logger:Log(LogType, Object)
  3175. UnityEngine.ComputeBuffer:Dispose(Boolean)
  3176. UnityEngine.ComputeBuffer:Finalize()
  3177.  
  3178. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3179.  
  3180. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  3181. UnityEngine.Logger:Log(LogType, Object)
  3182. UnityEngine.ComputeBuffer:Dispose(Boolean)
  3183. UnityEngine.ComputeBuffer:Finalize()
  3184.  
  3185. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3186.  
  3187. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  3188. UnityEngine.Logger:Log(LogType, Object)
  3189. UnityEngine.ComputeBuffer:Dispose(Boolean)
  3190. UnityEngine.ComputeBuffer:Finalize()
  3191.  
  3192. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3193.  
  3194. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  3195. UnityEngine.Logger:Log(LogType, Object)
  3196. UnityEngine.ComputeBuffer:Dispose(Boolean)
  3197. UnityEngine.ComputeBuffer:Finalize()
  3198.  
  3199. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3200.  
  3201. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  3202. UnityEngine.Logger:Log(LogType, Object)
  3203. UnityEngine.ComputeBuffer:Dispose(Boolean)
  3204. UnityEngine.ComputeBuffer:Finalize()
  3205.  
  3206. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3207.  
  3208. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  3209. UnityEngine.Logger:Log(LogType, Object)
  3210. UnityEngine.ComputeBuffer:Dispose(Boolean)
  3211. UnityEngine.ComputeBuffer:Finalize()
  3212.  
  3213. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3214.  
  3215. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  3216. UnityEngine.Logger:Log(LogType, Object)
  3217. UnityEngine.ComputeBuffer:Dispose(Boolean)
  3218. UnityEngine.ComputeBuffer:Finalize()
  3219.  
  3220. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3221.  
  3222. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  3223. UnityEngine.Logger:Log(LogType, Object)
  3224. UnityEngine.ComputeBuffer:Dispose(Boolean)
  3225. UnityEngine.ComputeBuffer:Finalize()
  3226.  
  3227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3228.  
  3229. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  3230. UnityEngine.Logger:Log(LogType, Object)
  3231. UnityEngine.ComputeBuffer:Dispose(Boolean)
  3232. UnityEngine.ComputeBuffer:Finalize()
  3233.  
  3234. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3235.  
  3236. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  3237. UnityEngine.Logger:Log(LogType, Object)
  3238. UnityEngine.ComputeBuffer:Dispose(Boolean)
  3239. UnityEngine.ComputeBuffer:Finalize()
  3240.  
  3241. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3242.  
  3243. Releasing render texture that is set to be RenderTexture.active!
  3244. YL2.CC.Appendages.AppendageGroupFluff:Deconstruct()
  3245. YL2.YL2Object:Deconstruct()
  3246. YL2.YL2Object:Deconstruct()
  3247. YL2.YL2Object:Deconstruct()
  3248. YL2.CC.Part:Deconstruct()
  3249. YL2.YL2Object:Deconstruct()
  3250. YL2.YL2Object:Deconstruct()
  3251. YL2.CC.StateCharacterCreator:Leave()
  3252. YL2.StateManager:PopAllStates()
  3253. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3254. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3255. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3256. YL2.MenuOptionUICommand:OnClick()
  3257. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3258. System.Action`2:Invoke(T1, T2)
  3259. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3260. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3261. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3262. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3263. UnityEngine.EventSystems.EventSystem:Update()
  3264.  
  3265. [ line 823]
  3266. (Filename: Line: 823)
  3267.  
  3268. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  3269. UnityEngine.Logger:Log(LogType, Object)
  3270. UnityEngine.ComputeBuffer:Dispose(Boolean)
  3271. UnityEngine.ComputeBuffer:Finalize()
  3272.  
  3273. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3274.  
  3275. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  3276. UnityEngine.Logger:Log(LogType, Object)
  3277. UnityEngine.ComputeBuffer:Dispose(Boolean)
  3278. UnityEngine.ComputeBuffer:Finalize()
  3279.  
  3280. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3281.  
  3282. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  3283. UnityEngine.Logger:Log(LogType, Object)
  3284. UnityEngine.ComputeBuffer:Dispose(Boolean)
  3285. UnityEngine.ComputeBuffer:Finalize()
  3286.  
  3287. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3288.  
  3289. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  3290. UnityEngine.Logger:Log(LogType, Object)
  3291. UnityEngine.ComputeBuffer:Dispose(Boolean)
  3292. UnityEngine.ComputeBuffer:Finalize()
  3293.  
  3294. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3295.  
  3296. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  3297. UnityEngine.Logger:Log(LogType, Object)
  3298. UnityEngine.ComputeBuffer:Dispose(Boolean)
  3299. UnityEngine.ComputeBuffer:Finalize()
  3300.  
  3301. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3302.  
  3303. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  3304. UnityEngine.Logger:Log(LogType, Object)
  3305. UnityEngine.ComputeBuffer:Dispose(Boolean)
  3306. UnityEngine.ComputeBuffer:Finalize()
  3307.  
  3308. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3309.  
  3310. Couldn't find Masks's child: 08651627-f960-4708-b921-1d60215a3fd4.
  3311. UnityEngine.Logger:Log(LogType, Object)
  3312. UnityEngine.Debug:LogWarning(Object)
  3313. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3314. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3315. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  3316. System.Func`3:Invoke(T1, T2)
  3317. System.Linq.<SelectIterator>d__5`2:MoveNext()
  3318. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  3319. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  3320. System.Linq.Enumerable:ToArray(IEnumerable`1)
  3321. YL2.Extensions:StrJoin(IEnumerable`1, String)
  3322. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  3323. YL2.YL2Object:Deconstruct()
  3324. YL2.YL2Object:Deconstruct()
  3325. YL2.YL2Object:Deconstruct()
  3326. YL2.YL2Object:Deconstruct()
  3327. YL2.YL2Object:Deconstruct()
  3328. YL2.CC.StateCharacterCreator:Leave()
  3329. YL2.StateManager:PopAllStates()
  3330. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3331. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3332. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3333. YL2.MenuOptionUICommand:OnClick()
  3334. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3335. System.Action`2:Invoke(T1, T2)
  3336. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3337. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3338. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3339. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3340. UnityEngine.EventSystems.EventSystem:Update()
  3341.  
  3342. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3343.  
  3344. Couldn't find Masks's child: 08651627-f960-4708-b921-1d60215a3fd4.
  3345. UnityEngine.Logger:Log(LogType, Object)
  3346. UnityEngine.Debug:LogWarning(Object)
  3347. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3348. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3349. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  3350. System.Func`3:Invoke(T1, T2)
  3351. System.Linq.<SelectIterator>d__5`2:MoveNext()
  3352. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  3353. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  3354. System.Linq.Enumerable:ToArray(IEnumerable`1)
  3355. YL2.Extensions:StrJoin(IEnumerable`1, String)
  3356. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  3357. YL2.YL2Object:Deconstruct()
  3358. YL2.YL2Object:Deconstruct()
  3359. YL2.YL2Object:Deconstruct()
  3360. YL2.YL2Object:Deconstruct()
  3361. YL2.YL2Object:Deconstruct()
  3362. YL2.CC.StateCharacterCreator:Leave()
  3363. YL2.StateManager:PopAllStates()
  3364. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3365. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3366. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3367. YL2.MenuOptionUICommand:OnClick()
  3368. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3369. System.Action`2:Invoke(T1, T2)
  3370. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3371. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3372. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3373. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3374. UnityEngine.EventSystems.EventSystem:Update()
  3375.  
  3376. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3377.  
  3378. Couldn't find Masks's child: 8640546c-5ccf-4760-9c50-ce24acfcb438.
  3379. UnityEngine.Logger:Log(LogType, Object)
  3380. UnityEngine.Debug:LogWarning(Object)
  3381. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3382. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3383. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  3384. System.Func`3:Invoke(T1, T2)
  3385. System.Linq.<SelectIterator>d__5`2:MoveNext()
  3386. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  3387. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  3388. System.Linq.Enumerable:ToArray(IEnumerable`1)
  3389. YL2.Extensions:StrJoin(IEnumerable`1, String)
  3390. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  3391. YL2.YL2Object:Deconstruct()
  3392. YL2.YL2Object:Deconstruct()
  3393. YL2.YL2Object:Deconstruct()
  3394. YL2.YL2Object:Deconstruct()
  3395. YL2.YL2Object:Deconstruct()
  3396. YL2.CC.StateCharacterCreator:Leave()
  3397. YL2.StateManager:PopAllStates()
  3398. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3399. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3400. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3401. YL2.MenuOptionUICommand:OnClick()
  3402. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3403. System.Action`2:Invoke(T1, T2)
  3404. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3405. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3406. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3407. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3408. UnityEngine.EventSystems.EventSystem:Update()
  3409.  
  3410. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3411.  
  3412. Couldn't find TextureBuilder's child: Masks/8a0f8b8a-c4d9-4e77-9106-ec77f2ee406a.
  3413. UnityEngine.Logger:Log(LogType, Object)
  3414. UnityEngine.Debug:LogWarning(Object)
  3415. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3416. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3417. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3418. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3419. YL2.YL2Object:Deconstruct()
  3420. YL2.YL2Object:Deconstruct()
  3421. YL2.YL2Object:Deconstruct()
  3422. YL2.YL2Object:Deconstruct()
  3423. YL2.YL2Object:Deconstruct()
  3424. YL2.CC.StateCharacterCreator:Leave()
  3425. YL2.StateManager:PopAllStates()
  3426. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3427. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3428. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3429. YL2.MenuOptionUICommand:OnClick()
  3430. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3431. System.Action`2:Invoke(T1, T2)
  3432. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3433. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3434. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3435. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3436. UnityEngine.EventSystems.EventSystem:Update()
  3437.  
  3438. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3439.  
  3440. No YL2Object for this scopedID
  3441. UnityEngine.Logger:Log(LogType, Object)
  3442. UnityEngine.Debug:Log(Object)
  3443. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3444. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3445. YL2.YL2Object:Deconstruct()
  3446. YL2.YL2Object:Deconstruct()
  3447. YL2.YL2Object:Deconstruct()
  3448. YL2.YL2Object:Deconstruct()
  3449. YL2.YL2Object:Deconstruct()
  3450. YL2.CC.StateCharacterCreator:Leave()
  3451. YL2.StateManager:PopAllStates()
  3452. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3453. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3454. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3455. YL2.MenuOptionUICommand:OnClick()
  3456. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3457. System.Action`2:Invoke(T1, T2)
  3458. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3459. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3460. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3461. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3462. UnityEngine.EventSystems.EventSystem:Update()
  3463.  
  3464. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3465.  
  3466. Couldn't find Masks's child: 08651627-f960-4708-b921-1d60215a3fd4.
  3467. UnityEngine.Logger:Log(LogType, Object)
  3468. UnityEngine.Debug:LogWarning(Object)
  3469. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3470. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3471. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  3472. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  3473. YL2.YL2Object:Deconstruct()
  3474. YL2.YL2Object:Deconstruct()
  3475. YL2.YL2Object:Deconstruct()
  3476. YL2.YL2Object:Deconstruct()
  3477. YL2.YL2Object:Deconstruct()
  3478. YL2.CC.StateCharacterCreator:Leave()
  3479. YL2.StateManager:PopAllStates()
  3480. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3481. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3482. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3483. YL2.MenuOptionUICommand:OnClick()
  3484. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3485. System.Action`2:Invoke(T1, T2)
  3486. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3487. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3488. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3489. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3490. UnityEngine.EventSystems.EventSystem:Update()
  3491.  
  3492. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3493.  
  3494. Couldn't find Masks's child: 8640546c-5ccf-4760-9c50-ce24acfcb438.
  3495. UnityEngine.Logger:Log(LogType, Object)
  3496. UnityEngine.Debug:LogWarning(Object)
  3497. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3498. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3499. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  3500. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  3501. YL2.YL2Object:Deconstruct()
  3502. YL2.YL2Object:Deconstruct()
  3503. YL2.YL2Object:Deconstruct()
  3504. YL2.YL2Object:Deconstruct()
  3505. YL2.YL2Object:Deconstruct()
  3506. YL2.CC.StateCharacterCreator:Leave()
  3507. YL2.StateManager:PopAllStates()
  3508. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3509. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3510. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3511. YL2.MenuOptionUICommand:OnClick()
  3512. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3513. System.Action`2:Invoke(T1, T2)
  3514. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3515. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3516. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3517. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3518. UnityEngine.EventSystems.EventSystem:Update()
  3519.  
  3520. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3521.  
  3522. Couldn't find Masks's child: f0933085-f2c8-48de-82c7-55757f953540.
  3523. UnityEngine.Logger:Log(LogType, Object)
  3524. UnityEngine.Debug:LogWarning(Object)
  3525. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3526. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3527. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  3528. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  3529. YL2.YL2Object:Deconstruct()
  3530. YL2.YL2Object:Deconstruct()
  3531. YL2.YL2Object:Deconstruct()
  3532. YL2.YL2Object:Deconstruct()
  3533. YL2.YL2Object:Deconstruct()
  3534. YL2.CC.StateCharacterCreator:Leave()
  3535. YL2.StateManager:PopAllStates()
  3536. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3537. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3538. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3539. YL2.MenuOptionUICommand:OnClick()
  3540. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3541. System.Action`2:Invoke(T1, T2)
  3542. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3543. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3544. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3545. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3546. UnityEngine.EventSystems.EventSystem:Update()
  3547.  
  3548. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3549.  
  3550. Couldn't find Masks's child: 1b5a95a2-cade-483b-b3ba-b543c1234a7f.
  3551. UnityEngine.Logger:Log(LogType, Object)
  3552. UnityEngine.Debug:LogWarning(Object)
  3553. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3554. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3555. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  3556. System.Func`3:Invoke(T1, T2)
  3557. System.Linq.<SelectIterator>d__5`2:MoveNext()
  3558. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  3559. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  3560. System.Linq.Enumerable:ToArray(IEnumerable`1)
  3561. YL2.Extensions:StrJoin(IEnumerable`1, String)
  3562. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  3563. YL2.YL2Object:Deconstruct()
  3564. YL2.YL2Object:Deconstruct()
  3565. YL2.YL2Object:Deconstruct()
  3566. YL2.YL2Object:Deconstruct()
  3567. YL2.YL2Object:Deconstruct()
  3568. YL2.CC.StateCharacterCreator:Leave()
  3569. YL2.StateManager:PopAllStates()
  3570. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3571. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3572. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3573. YL2.MenuOptionUICommand:OnClick()
  3574. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3575. System.Action`2:Invoke(T1, T2)
  3576. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3577. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3578. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3579. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3580. UnityEngine.EventSystems.EventSystem:Update()
  3581.  
  3582. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3583.  
  3584. Couldn't find Masks's child: 1b5a95a2-cade-483b-b3ba-b543c1234a7f.
  3585. UnityEngine.Logger:Log(LogType, Object)
  3586. UnityEngine.Debug:LogWarning(Object)
  3587. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3588. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3589. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  3590. System.Func`3:Invoke(T1, T2)
  3591. System.Linq.<SelectIterator>d__5`2:MoveNext()
  3592. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  3593. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  3594. System.Linq.Enumerable:ToArray(IEnumerable`1)
  3595. YL2.Extensions:StrJoin(IEnumerable`1, String)
  3596. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  3597. YL2.YL2Object:Deconstruct()
  3598. YL2.YL2Object:Deconstruct()
  3599. YL2.YL2Object:Deconstruct()
  3600. YL2.YL2Object:Deconstruct()
  3601. YL2.YL2Object:Deconstruct()
  3602. YL2.CC.StateCharacterCreator:Leave()
  3603. YL2.StateManager:PopAllStates()
  3604. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3605. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3606. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3607. YL2.MenuOptionUICommand:OnClick()
  3608. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3609. System.Action`2:Invoke(T1, T2)
  3610. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3611. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3612. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3613. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3614. UnityEngine.EventSystems.EventSystem:Update()
  3615.  
  3616. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3617.  
  3618. Couldn't find Masks's child: 0608b517-7019-495a-86f5-69e8e4521b74.
  3619. UnityEngine.Logger:Log(LogType, Object)
  3620. UnityEngine.Debug:LogWarning(Object)
  3621. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3622. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3623. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  3624. System.Func`3:Invoke(T1, T2)
  3625. System.Linq.<SelectIterator>d__5`2:MoveNext()
  3626. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  3627. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  3628. System.Linq.Enumerable:ToArray(IEnumerable`1)
  3629. YL2.Extensions:StrJoin(IEnumerable`1, String)
  3630. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  3631. YL2.YL2Object:Deconstruct()
  3632. YL2.YL2Object:Deconstruct()
  3633. YL2.YL2Object:Deconstruct()
  3634. YL2.YL2Object:Deconstruct()
  3635. YL2.YL2Object:Deconstruct()
  3636. YL2.CC.StateCharacterCreator:Leave()
  3637. YL2.StateManager:PopAllStates()
  3638. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3639. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3640. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3641. YL2.MenuOptionUICommand:OnClick()
  3642. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3643. System.Action`2:Invoke(T1, T2)
  3644. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3645. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3646. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3647. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3648. UnityEngine.EventSystems.EventSystem:Update()
  3649.  
  3650. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3651.  
  3652. Couldn't find TextureBuilder's child: Masks/a62f2bbe-2ba0-4544-9c80-1a28897e60fd.
  3653. UnityEngine.Logger:Log(LogType, Object)
  3654. UnityEngine.Debug:LogWarning(Object)
  3655. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3656. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3657. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3658. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3659. YL2.YL2Object:Deconstruct()
  3660. YL2.YL2Object:Deconstruct()
  3661. YL2.YL2Object:Deconstruct()
  3662. YL2.YL2Object:Deconstruct()
  3663. YL2.YL2Object:Deconstruct()
  3664. YL2.CC.StateCharacterCreator:Leave()
  3665. YL2.StateManager:PopAllStates()
  3666. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3667. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3668. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3669. YL2.MenuOptionUICommand:OnClick()
  3670. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3671. System.Action`2:Invoke(T1, T2)
  3672. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3673. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3674. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3675. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3676. UnityEngine.EventSystems.EventSystem:Update()
  3677.  
  3678. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3679.  
  3680. No YL2Object for this scopedID
  3681. UnityEngine.Logger:Log(LogType, Object)
  3682. UnityEngine.Debug:Log(Object)
  3683. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3684. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3685. YL2.YL2Object:Deconstruct()
  3686. YL2.YL2Object:Deconstruct()
  3687. YL2.YL2Object:Deconstruct()
  3688. YL2.YL2Object:Deconstruct()
  3689. YL2.YL2Object:Deconstruct()
  3690. YL2.CC.StateCharacterCreator:Leave()
  3691. YL2.StateManager:PopAllStates()
  3692. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3693. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3694. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3695. YL2.MenuOptionUICommand:OnClick()
  3696. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3697. System.Action`2:Invoke(T1, T2)
  3698. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3699. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3700. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3701. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3702. UnityEngine.EventSystems.EventSystem:Update()
  3703.  
  3704. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3705.  
  3706. Couldn't find Masks's child: 1b5a95a2-cade-483b-b3ba-b543c1234a7f.
  3707. UnityEngine.Logger:Log(LogType, Object)
  3708. UnityEngine.Debug:LogWarning(Object)
  3709. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3710. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3711. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  3712. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  3713. YL2.YL2Object:Deconstruct()
  3714. YL2.YL2Object:Deconstruct()
  3715. YL2.YL2Object:Deconstruct()
  3716. YL2.YL2Object:Deconstruct()
  3717. YL2.YL2Object:Deconstruct()
  3718. YL2.CC.StateCharacterCreator:Leave()
  3719. YL2.StateManager:PopAllStates()
  3720. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3721. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3722. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3723. YL2.MenuOptionUICommand:OnClick()
  3724. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3725. System.Action`2:Invoke(T1, T2)
  3726. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3727. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3728. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3729. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3730. UnityEngine.EventSystems.EventSystem:Update()
  3731.  
  3732. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3733.  
  3734. Couldn't find Masks's child: 0608b517-7019-495a-86f5-69e8e4521b74.
  3735. UnityEngine.Logger:Log(LogType, Object)
  3736. UnityEngine.Debug:LogWarning(Object)
  3737. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3738. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3739. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  3740. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  3741. YL2.YL2Object:Deconstruct()
  3742. YL2.YL2Object:Deconstruct()
  3743. YL2.YL2Object:Deconstruct()
  3744. YL2.YL2Object:Deconstruct()
  3745. YL2.YL2Object:Deconstruct()
  3746. YL2.CC.StateCharacterCreator:Leave()
  3747. YL2.StateManager:PopAllStates()
  3748. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3749. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3750. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3751. YL2.MenuOptionUICommand:OnClick()
  3752. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3753. System.Action`2:Invoke(T1, T2)
  3754. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3755. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3756. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3757. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3758. UnityEngine.EventSystems.EventSystem:Update()
  3759.  
  3760. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3761.  
  3762. Couldn't find Masks's child: 7178fe33-f5b4-45a7-afc9-38d4085c01cd.
  3763. UnityEngine.Logger:Log(LogType, Object)
  3764. UnityEngine.Debug:LogWarning(Object)
  3765. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3766. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3767. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  3768. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  3769. YL2.YL2Object:Deconstruct()
  3770. YL2.YL2Object:Deconstruct()
  3771. YL2.YL2Object:Deconstruct()
  3772. YL2.YL2Object:Deconstruct()
  3773. YL2.YL2Object:Deconstruct()
  3774. YL2.CC.StateCharacterCreator:Leave()
  3775. YL2.StateManager:PopAllStates()
  3776. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3777. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3778. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3779. YL2.MenuOptionUICommand:OnClick()
  3780. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3781. System.Action`2:Invoke(T1, T2)
  3782. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3783. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3784. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3785. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3786. UnityEngine.EventSystems.EventSystem:Update()
  3787.  
  3788. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3789.  
  3790. Couldn't find TextureBuilder's child: Masks/a74f18e7-4bb1-4293-9f08-1d5f79e2be49.
  3791. UnityEngine.Logger:Log(LogType, Object)
  3792. UnityEngine.Debug:LogWarning(Object)
  3793. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3794. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3795. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3796. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3797. YL2.YL2Object:Deconstruct()
  3798. YL2.YL2Object:Deconstruct()
  3799. YL2.YL2Object:Deconstruct()
  3800. YL2.YL2Object:Deconstruct()
  3801. YL2.YL2Object:Deconstruct()
  3802. YL2.CC.StateCharacterCreator:Leave()
  3803. YL2.StateManager:PopAllStates()
  3804. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3805. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3806. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3807. YL2.MenuOptionUICommand:OnClick()
  3808. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3809. System.Action`2:Invoke(T1, T2)
  3810. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3811. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3812. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3813. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3814. UnityEngine.EventSystems.EventSystem:Update()
  3815.  
  3816. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3817.  
  3818. No YL2Object for this scopedID
  3819. UnityEngine.Logger:Log(LogType, Object)
  3820. UnityEngine.Debug:Log(Object)
  3821. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3822. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3823. YL2.YL2Object:Deconstruct()
  3824. YL2.YL2Object:Deconstruct()
  3825. YL2.YL2Object:Deconstruct()
  3826. YL2.YL2Object:Deconstruct()
  3827. YL2.YL2Object:Deconstruct()
  3828. YL2.CC.StateCharacterCreator:Leave()
  3829. YL2.StateManager:PopAllStates()
  3830. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3831. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3832. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3833. YL2.MenuOptionUICommand:OnClick()
  3834. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3835. System.Action`2:Invoke(T1, T2)
  3836. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3837. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3838. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3839. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3840. UnityEngine.EventSystems.EventSystem:Update()
  3841.  
  3842. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3843.  
  3844. Couldn't find Masks's child: 0a6579f6-24f6-49a1-bd3f-38a32e2d1c34.
  3845. UnityEngine.Logger:Log(LogType, Object)
  3846. UnityEngine.Debug:LogWarning(Object)
  3847. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3848. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3849. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  3850. System.Func`3:Invoke(T1, T2)
  3851. System.Linq.<SelectIterator>d__5`2:MoveNext()
  3852. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  3853. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  3854. System.Linq.Enumerable:ToArray(IEnumerable`1)
  3855. YL2.Extensions:StrJoin(IEnumerable`1, String)
  3856. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  3857. YL2.YL2Object:Deconstruct()
  3858. YL2.YL2Object:Deconstruct()
  3859. YL2.YL2Object:Deconstruct()
  3860. YL2.YL2Object:Deconstruct()
  3861. YL2.YL2Object:Deconstruct()
  3862. YL2.CC.StateCharacterCreator:Leave()
  3863. YL2.StateManager:PopAllStates()
  3864. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3865. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3866. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3867. YL2.MenuOptionUICommand:OnClick()
  3868. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3869. System.Action`2:Invoke(T1, T2)
  3870. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3871. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3872. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3873. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3874. UnityEngine.EventSystems.EventSystem:Update()
  3875.  
  3876. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3877.  
  3878. Couldn't find TextureBuilder's child: Masks/fb3fdb69-7aa6-45d3-bfa0-4e858fb8e521.
  3879. UnityEngine.Logger:Log(LogType, Object)
  3880. UnityEngine.Debug:LogWarning(Object)
  3881. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3882. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3883. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3884. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3885. YL2.YL2Object:Deconstruct()
  3886. YL2.YL2Object:Deconstruct()
  3887. YL2.YL2Object:Deconstruct()
  3888. YL2.YL2Object:Deconstruct()
  3889. YL2.YL2Object:Deconstruct()
  3890. YL2.CC.StateCharacterCreator:Leave()
  3891. YL2.StateManager:PopAllStates()
  3892. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3893. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3894. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3895. YL2.MenuOptionUICommand:OnClick()
  3896. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3897. System.Action`2:Invoke(T1, T2)
  3898. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3899. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3900. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3901. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3902. UnityEngine.EventSystems.EventSystem:Update()
  3903.  
  3904. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3905.  
  3906. No YL2Object for this scopedID
  3907. UnityEngine.Logger:Log(LogType, Object)
  3908. UnityEngine.Debug:Log(Object)
  3909. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3910. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3911. YL2.YL2Object:Deconstruct()
  3912. YL2.YL2Object:Deconstruct()
  3913. YL2.YL2Object:Deconstruct()
  3914. YL2.YL2Object:Deconstruct()
  3915. YL2.YL2Object:Deconstruct()
  3916. YL2.CC.StateCharacterCreator:Leave()
  3917. YL2.StateManager:PopAllStates()
  3918. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3919. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3920. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3921. YL2.MenuOptionUICommand:OnClick()
  3922. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3923. System.Action`2:Invoke(T1, T2)
  3924. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3925. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3926. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3927. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3928. UnityEngine.EventSystems.EventSystem:Update()
  3929.  
  3930. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3931.  
  3932. Couldn't find Masks's child: 0a6579f6-24f6-49a1-bd3f-38a32e2d1c34.
  3933. UnityEngine.Logger:Log(LogType, Object)
  3934. UnityEngine.Debug:LogWarning(Object)
  3935. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3936. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3937. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  3938. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  3939. YL2.YL2Object:Deconstruct()
  3940. YL2.YL2Object:Deconstruct()
  3941. YL2.YL2Object:Deconstruct()
  3942. YL2.YL2Object:Deconstruct()
  3943. YL2.YL2Object:Deconstruct()
  3944. YL2.CC.StateCharacterCreator:Leave()
  3945. YL2.StateManager:PopAllStates()
  3946. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3947. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3948. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3949. YL2.MenuOptionUICommand:OnClick()
  3950. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3951. System.Action`2:Invoke(T1, T2)
  3952. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3953. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3954. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3955. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3956. UnityEngine.EventSystems.EventSystem:Update()
  3957.  
  3958. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3959.  
  3960. Couldn't find Masks's child: e935253e-2fb7-4c90-8505-4bf07872501d.
  3961. UnityEngine.Logger:Log(LogType, Object)
  3962. UnityEngine.Debug:LogWarning(Object)
  3963. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3964. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3965. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  3966. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  3967. YL2.YL2Object:Deconstruct()
  3968. YL2.YL2Object:Deconstruct()
  3969. YL2.YL2Object:Deconstruct()
  3970. YL2.YL2Object:Deconstruct()
  3971. YL2.YL2Object:Deconstruct()
  3972. YL2.CC.StateCharacterCreator:Leave()
  3973. YL2.StateManager:PopAllStates()
  3974. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3975. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3976. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3977. YL2.MenuOptionUICommand:OnClick()
  3978. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3979. System.Action`2:Invoke(T1, T2)
  3980. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3981. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3982. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3983. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3984. UnityEngine.EventSystems.EventSystem:Update()
  3985.  
  3986. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3987.  
  3988. Couldn't find Masks's child: 6fd9107c-21ec-4285-9f52-256589537722.
  3989. UnityEngine.Logger:Log(LogType, Object)
  3990. UnityEngine.Debug:LogWarning(Object)
  3991. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3992. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3993. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  3994. System.Func`3:Invoke(T1, T2)
  3995. System.Linq.<SelectIterator>d__5`2:MoveNext()
  3996. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  3997. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  3998. System.Linq.Enumerable:ToArray(IEnumerable`1)
  3999. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4000. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4001. YL2.YL2Object:Deconstruct()
  4002. YL2.YL2Object:Deconstruct()
  4003. YL2.YL2Object:Deconstruct()
  4004. YL2.YL2Object:Deconstruct()
  4005. YL2.YL2Object:Deconstruct()
  4006. YL2.CC.StateCharacterCreator:Leave()
  4007. YL2.StateManager:PopAllStates()
  4008. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4009. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4010. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4011. YL2.MenuOptionUICommand:OnClick()
  4012. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4013. System.Action`2:Invoke(T1, T2)
  4014. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4015. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4016. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4017. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4018. UnityEngine.EventSystems.EventSystem:Update()
  4019.  
  4020. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4021.  
  4022. Couldn't find TextureBuilder's child: Masks/f6f1994b-4d9c-4bcb-94e7-0bb710e231db.
  4023. UnityEngine.Logger:Log(LogType, Object)
  4024. UnityEngine.Debug:LogWarning(Object)
  4025. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4026. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4027. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  4028. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  4029. YL2.YL2Object:Deconstruct()
  4030. YL2.YL2Object:Deconstruct()
  4031. YL2.YL2Object:Deconstruct()
  4032. YL2.YL2Object:Deconstruct()
  4033. YL2.YL2Object:Deconstruct()
  4034. YL2.CC.StateCharacterCreator:Leave()
  4035. YL2.StateManager:PopAllStates()
  4036. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4037. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4038. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4039. YL2.MenuOptionUICommand:OnClick()
  4040. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4041. System.Action`2:Invoke(T1, T2)
  4042. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4043. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4044. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4045. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4046. UnityEngine.EventSystems.EventSystem:Update()
  4047.  
  4048. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4049.  
  4050. No YL2Object for this scopedID
  4051. UnityEngine.Logger:Log(LogType, Object)
  4052. UnityEngine.Debug:Log(Object)
  4053. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  4054. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  4055. YL2.YL2Object:Deconstruct()
  4056. YL2.YL2Object:Deconstruct()
  4057. YL2.YL2Object:Deconstruct()
  4058. YL2.YL2Object:Deconstruct()
  4059. YL2.YL2Object:Deconstruct()
  4060. YL2.CC.StateCharacterCreator:Leave()
  4061. YL2.StateManager:PopAllStates()
  4062. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4063. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4064. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4065. YL2.MenuOptionUICommand:OnClick()
  4066. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4067. System.Action`2:Invoke(T1, T2)
  4068. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4069. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4070. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4071. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4072. UnityEngine.EventSystems.EventSystem:Update()
  4073.  
  4074. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4075.  
  4076. Couldn't find Masks's child: 6fd9107c-21ec-4285-9f52-256589537722.
  4077. UnityEngine.Logger:Log(LogType, Object)
  4078. UnityEngine.Debug:LogWarning(Object)
  4079. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4080. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4081. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  4082. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  4083. YL2.YL2Object:Deconstruct()
  4084. YL2.YL2Object:Deconstruct()
  4085. YL2.YL2Object:Deconstruct()
  4086. YL2.YL2Object:Deconstruct()
  4087. YL2.YL2Object:Deconstruct()
  4088. YL2.CC.StateCharacterCreator:Leave()
  4089. YL2.StateManager:PopAllStates()
  4090. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4091. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4092. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4093. YL2.MenuOptionUICommand:OnClick()
  4094. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4095. System.Action`2:Invoke(T1, T2)
  4096. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4097. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4098. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4099. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4100. UnityEngine.EventSystems.EventSystem:Update()
  4101.  
  4102. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4103.  
  4104. Couldn't find Masks's child: d2e7e139-d2d9-48e4-b67a-0f080910cf9a.
  4105. UnityEngine.Logger:Log(LogType, Object)
  4106. UnityEngine.Debug:LogWarning(Object)
  4107. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4108. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4109. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  4110. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  4111. YL2.YL2Object:Deconstruct()
  4112. YL2.YL2Object:Deconstruct()
  4113. YL2.YL2Object:Deconstruct()
  4114. YL2.YL2Object:Deconstruct()
  4115. YL2.YL2Object:Deconstruct()
  4116. YL2.CC.StateCharacterCreator:Leave()
  4117. YL2.StateManager:PopAllStates()
  4118. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4119. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4120. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4121. YL2.MenuOptionUICommand:OnClick()
  4122. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4123. System.Action`2:Invoke(T1, T2)
  4124. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4125. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4126. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4127. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4128. UnityEngine.EventSystems.EventSystem:Update()
  4129.  
  4130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4131.  
  4132. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  4133. UnityEngine.Logger:Log(LogType, Object)
  4134. UnityEngine.Debug:LogWarning(Object)
  4135. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4136. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4137. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4138. System.Func`3:Invoke(T1, T2)
  4139. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4140. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4141. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4142. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4143. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4144. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4145. YL2.YL2Object:Deconstruct()
  4146. YL2.YL2Object:Deconstruct()
  4147. YL2.YL2Object:Deconstruct()
  4148. YL2.YL2Object:Deconstruct()
  4149. YL2.YL2Object:Deconstruct()
  4150. YL2.CC.StateCharacterCreator:Leave()
  4151. YL2.StateManager:PopAllStates()
  4152. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4153. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4154. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4155. YL2.MenuOptionUICommand:OnClick()
  4156. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4157. System.Action`2:Invoke(T1, T2)
  4158. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4159. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4160. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4161. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4162. UnityEngine.EventSystems.EventSystem:Update()
  4163.  
  4164. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4165.  
  4166. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  4167. UnityEngine.Logger:Log(LogType, Object)
  4168. UnityEngine.Debug:LogWarning(Object)
  4169. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4170. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4171. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4172. System.Func`3:Invoke(T1, T2)
  4173. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4174. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4175. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4176. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4177. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4178. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4179. YL2.YL2Object:Deconstruct()
  4180. YL2.YL2Object:Deconstruct()
  4181. YL2.YL2Object:Deconstruct()
  4182. YL2.YL2Object:Deconstruct()
  4183. YL2.YL2Object:Deconstruct()
  4184. YL2.CC.StateCharacterCreator:Leave()
  4185. YL2.StateManager:PopAllStates()
  4186. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4187. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4188. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4189. YL2.MenuOptionUICommand:OnClick()
  4190. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4191. System.Action`2:Invoke(T1, T2)
  4192. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4193. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4194. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4195. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4196. UnityEngine.EventSystems.EventSystem:Update()
  4197.  
  4198. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4199.  
  4200. Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac.
  4201. UnityEngine.Logger:Log(LogType, Object)
  4202. UnityEngine.Debug:LogWarning(Object)
  4203. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4204. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4205. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4206. System.Func`3:Invoke(T1, T2)
  4207. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4208. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4209. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4210. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4211. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4212. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4213. YL2.YL2Object:Deconstruct()
  4214. YL2.YL2Object:Deconstruct()
  4215. YL2.YL2Object:Deconstruct()
  4216. YL2.YL2Object:Deconstruct()
  4217. YL2.YL2Object:Deconstruct()
  4218. YL2.CC.StateCharacterCreator:Leave()
  4219. YL2.StateManager:PopAllStates()
  4220. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4221. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4222. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4223. YL2.MenuOptionUICommand:OnClick()
  4224. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4225. System.Action`2:Invoke(T1, T2)
  4226. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4227. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4228. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4229. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4230. UnityEngine.EventSystems.EventSystem:Update()
  4231.  
  4232. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4233.  
  4234. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  4235. UnityEngine.Logger:Log(LogType, Object)
  4236. UnityEngine.Debug:LogWarning(Object)
  4237. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4238. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4239. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4240. System.Func`3:Invoke(T1, T2)
  4241. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4242. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4243. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4244. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4245. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4246. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4247. YL2.YL2Object:Deconstruct()
  4248. YL2.YL2Object:Deconstruct()
  4249. YL2.YL2Object:Deconstruct()
  4250. YL2.YL2Object:Deconstruct()
  4251. YL2.YL2Object:Deconstruct()
  4252. YL2.CC.StateCharacterCreator:Leave()
  4253. YL2.StateManager:PopAllStates()
  4254. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4255. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4256. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4257. YL2.MenuOptionUICommand:OnClick()
  4258. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4259. System.Action`2:Invoke(T1, T2)
  4260. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4261. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4262. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4263. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4264. UnityEngine.EventSystems.EventSystem:Update()
  4265.  
  4266. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4267.  
  4268. Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac.
  4269. UnityEngine.Logger:Log(LogType, Object)
  4270. UnityEngine.Debug:LogWarning(Object)
  4271. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4272. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4273. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4274. System.Func`3:Invoke(T1, T2)
  4275. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4276. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4277. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4278. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4279. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4280. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4281. YL2.YL2Object:Deconstruct()
  4282. YL2.YL2Object:Deconstruct()
  4283. YL2.YL2Object:Deconstruct()
  4284. YL2.YL2Object:Deconstruct()
  4285. YL2.YL2Object:Deconstruct()
  4286. YL2.CC.StateCharacterCreator:Leave()
  4287. YL2.StateManager:PopAllStates()
  4288. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4289. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4290. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4291. YL2.MenuOptionUICommand:OnClick()
  4292. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4293. System.Action`2:Invoke(T1, T2)
  4294. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4295. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4296. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4297. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4298. UnityEngine.EventSystems.EventSystem:Update()
  4299.  
  4300. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4301.  
  4302. Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99.
  4303. UnityEngine.Logger:Log(LogType, Object)
  4304. UnityEngine.Debug:LogWarning(Object)
  4305. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4306. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4307. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4308. System.Func`3:Invoke(T1, T2)
  4309. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4310. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4311. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4312. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4313. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4314. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4315. YL2.YL2Object:Deconstruct()
  4316. YL2.YL2Object:Deconstruct()
  4317. YL2.YL2Object:Deconstruct()
  4318. YL2.YL2Object:Deconstruct()
  4319. YL2.YL2Object:Deconstruct()
  4320. YL2.CC.StateCharacterCreator:Leave()
  4321. YL2.StateManager:PopAllStates()
  4322. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4323. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4324. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4325. YL2.MenuOptionUICommand:OnClick()
  4326. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4327. System.Action`2:Invoke(T1, T2)
  4328. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4329. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4330. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4331. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4332. UnityEngine.EventSystems.EventSystem:Update()
  4333.  
  4334. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4335.  
  4336. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  4337. UnityEngine.Logger:Log(LogType, Object)
  4338. UnityEngine.Debug:LogWarning(Object)
  4339. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4340. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4341. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4342. System.Func`3:Invoke(T1, T2)
  4343. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4344. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4345. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4346. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4347. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4348. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4349. YL2.YL2Object:Deconstruct()
  4350. YL2.YL2Object:Deconstruct()
  4351. YL2.YL2Object:Deconstruct()
  4352. YL2.YL2Object:Deconstruct()
  4353. YL2.YL2Object:Deconstruct()
  4354. YL2.CC.StateCharacterCreator:Leave()
  4355. YL2.StateManager:PopAllStates()
  4356. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4357. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4358. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4359. YL2.MenuOptionUICommand:OnClick()
  4360. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4361. System.Action`2:Invoke(T1, T2)
  4362. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4363. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4364. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4365. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4366. UnityEngine.EventSystems.EventSystem:Update()
  4367.  
  4368. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4369.  
  4370. Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac.
  4371. UnityEngine.Logger:Log(LogType, Object)
  4372. UnityEngine.Debug:LogWarning(Object)
  4373. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4374. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4375. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4376. System.Func`3:Invoke(T1, T2)
  4377. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4378. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4379. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4380. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4381. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4382. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4383. YL2.YL2Object:Deconstruct()
  4384. YL2.YL2Object:Deconstruct()
  4385. YL2.YL2Object:Deconstruct()
  4386. YL2.YL2Object:Deconstruct()
  4387. YL2.YL2Object:Deconstruct()
  4388. YL2.CC.StateCharacterCreator:Leave()
  4389. YL2.StateManager:PopAllStates()
  4390. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4391. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4392. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4393. YL2.MenuOptionUICommand:OnClick()
  4394. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4395. System.Action`2:Invoke(T1, T2)
  4396. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4397. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4398. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4399. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4400. UnityEngine.EventSystems.EventSystem:Update()
  4401.  
  4402. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4403.  
  4404. Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99.
  4405. UnityEngine.Logger:Log(LogType, Object)
  4406. UnityEngine.Debug:LogWarning(Object)
  4407. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4408. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4409. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4410. System.Func`3:Invoke(T1, T2)
  4411. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4412. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4413. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4414. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4415. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4416. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4417. YL2.YL2Object:Deconstruct()
  4418. YL2.YL2Object:Deconstruct()
  4419. YL2.YL2Object:Deconstruct()
  4420. YL2.YL2Object:Deconstruct()
  4421. YL2.YL2Object:Deconstruct()
  4422. YL2.CC.StateCharacterCreator:Leave()
  4423. YL2.StateManager:PopAllStates()
  4424. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4425. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4426. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4427. YL2.MenuOptionUICommand:OnClick()
  4428. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4429. System.Action`2:Invoke(T1, T2)
  4430. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4431. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4432. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4433. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4434. UnityEngine.EventSystems.EventSystem:Update()
  4435.  
  4436. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4437.  
  4438. Couldn't find Masks's child: 39d42546-cdeb-492d-8bbf-d78cb0557435.
  4439. UnityEngine.Logger:Log(LogType, Object)
  4440. UnityEngine.Debug:LogWarning(Object)
  4441. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4442. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4443. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4444. System.Func`3:Invoke(T1, T2)
  4445. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4446. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4447. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4448. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4449. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4450. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4451. YL2.YL2Object:Deconstruct()
  4452. YL2.YL2Object:Deconstruct()
  4453. YL2.YL2Object:Deconstruct()
  4454. YL2.YL2Object:Deconstruct()
  4455. YL2.YL2Object:Deconstruct()
  4456. YL2.CC.StateCharacterCreator:Leave()
  4457. YL2.StateManager:PopAllStates()
  4458. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4459. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4460. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4461. YL2.MenuOptionUICommand:OnClick()
  4462. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4463. System.Action`2:Invoke(T1, T2)
  4464. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4465. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4466. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4467. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4468. UnityEngine.EventSystems.EventSystem:Update()
  4469.  
  4470. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4471.  
  4472. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  4473. UnityEngine.Logger:Log(LogType, Object)
  4474. UnityEngine.Debug:LogWarning(Object)
  4475. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4476. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4477. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4478. System.Func`3:Invoke(T1, T2)
  4479. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4480. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4481. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4482. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4483. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4484. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4485. YL2.YL2Object:Deconstruct()
  4486. YL2.YL2Object:Deconstruct()
  4487. YL2.YL2Object:Deconstruct()
  4488. YL2.YL2Object:Deconstruct()
  4489. YL2.YL2Object:Deconstruct()
  4490. YL2.CC.StateCharacterCreator:Leave()
  4491. YL2.StateManager:PopAllStates()
  4492. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4493. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4494. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4495. YL2.MenuOptionUICommand:OnClick()
  4496. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4497. System.Action`2:Invoke(T1, T2)
  4498. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4499. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4500. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4501. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4502. UnityEngine.EventSystems.EventSystem:Update()
  4503.  
  4504. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4505.  
  4506. Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac.
  4507. UnityEngine.Logger:Log(LogType, Object)
  4508. UnityEngine.Debug:LogWarning(Object)
  4509. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4510. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4511. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4512. System.Func`3:Invoke(T1, T2)
  4513. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4514. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4515. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4516. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4517. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4518. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4519. YL2.YL2Object:Deconstruct()
  4520. YL2.YL2Object:Deconstruct()
  4521. YL2.YL2Object:Deconstruct()
  4522. YL2.YL2Object:Deconstruct()
  4523. YL2.YL2Object:Deconstruct()
  4524. YL2.CC.StateCharacterCreator:Leave()
  4525. YL2.StateManager:PopAllStates()
  4526. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4527. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4528. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4529. YL2.MenuOptionUICommand:OnClick()
  4530. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4531. System.Action`2:Invoke(T1, T2)
  4532. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4533. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4534. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4535. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4536. UnityEngine.EventSystems.EventSystem:Update()
  4537.  
  4538. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4539.  
  4540. Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99.
  4541. UnityEngine.Logger:Log(LogType, Object)
  4542. UnityEngine.Debug:LogWarning(Object)
  4543. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4544. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4545. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4546. System.Func`3:Invoke(T1, T2)
  4547. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4548. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4549. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4550. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4551. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4552. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4553. YL2.YL2Object:Deconstruct()
  4554. YL2.YL2Object:Deconstruct()
  4555. YL2.YL2Object:Deconstruct()
  4556. YL2.YL2Object:Deconstruct()
  4557. YL2.YL2Object:Deconstruct()
  4558. YL2.CC.StateCharacterCreator:Leave()
  4559. YL2.StateManager:PopAllStates()
  4560. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4561. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4562. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4563. YL2.MenuOptionUICommand:OnClick()
  4564. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4565. System.Action`2:Invoke(T1, T2)
  4566. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4567. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4568. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4569. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4570. UnityEngine.EventSystems.EventSystem:Update()
  4571.  
  4572. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4573.  
  4574. Couldn't find Masks's child: 39d42546-cdeb-492d-8bbf-d78cb0557435.
  4575. UnityEngine.Logger:Log(LogType, Object)
  4576. UnityEngine.Debug:LogWarning(Object)
  4577. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4578. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4579. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4580. System.Func`3:Invoke(T1, T2)
  4581. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4582. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4583. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4584. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4585. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4586. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4587. YL2.YL2Object:Deconstruct()
  4588. YL2.YL2Object:Deconstruct()
  4589. YL2.YL2Object:Deconstruct()
  4590. YL2.YL2Object:Deconstruct()
  4591. YL2.YL2Object:Deconstruct()
  4592. YL2.CC.StateCharacterCreator:Leave()
  4593. YL2.StateManager:PopAllStates()
  4594. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4595. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4596. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4597. YL2.MenuOptionUICommand:OnClick()
  4598. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4599. System.Action`2:Invoke(T1, T2)
  4600. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4601. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4602. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4603. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4604. UnityEngine.EventSystems.EventSystem:Update()
  4605.  
  4606. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4607.  
  4608. Couldn't find Masks's child: 332ce66a-7650-4c75-b470-db46675d6bf2.
  4609. UnityEngine.Logger:Log(LogType, Object)
  4610. UnityEngine.Debug:LogWarning(Object)
  4611. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4612. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4613. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4614. System.Func`3:Invoke(T1, T2)
  4615. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4616. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4617. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4618. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4619. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4620. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4621. YL2.YL2Object:Deconstruct()
  4622. YL2.YL2Object:Deconstruct()
  4623. YL2.YL2Object:Deconstruct()
  4624. YL2.YL2Object:Deconstruct()
  4625. YL2.YL2Object:Deconstruct()
  4626. YL2.CC.StateCharacterCreator:Leave()
  4627. YL2.StateManager:PopAllStates()
  4628. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4629. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4630. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4631. YL2.MenuOptionUICommand:OnClick()
  4632. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4633. System.Action`2:Invoke(T1, T2)
  4634. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4635. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4636. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4637. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4638. UnityEngine.EventSystems.EventSystem:Update()
  4639.  
  4640. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4641.  
  4642. Couldn't find TextureBuilder's child: Masks/909c3425-a4a0-4c51-9b9d-9e319b669d41.
  4643. UnityEngine.Logger:Log(LogType, Object)
  4644. UnityEngine.Debug:LogWarning(Object)
  4645. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4646. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4647. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  4648. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  4649. YL2.YL2Object:Deconstruct()
  4650. YL2.YL2Object:Deconstruct()
  4651. YL2.YL2Object:Deconstruct()
  4652. YL2.YL2Object:Deconstruct()
  4653. YL2.YL2Object:Deconstruct()
  4654. YL2.CC.StateCharacterCreator:Leave()
  4655. YL2.StateManager:PopAllStates()
  4656. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4657. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4658. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4659. YL2.MenuOptionUICommand:OnClick()
  4660. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4661. System.Action`2:Invoke(T1, T2)
  4662. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4663. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4664. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4665. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4666. UnityEngine.EventSystems.EventSystem:Update()
  4667.  
  4668. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4669.  
  4670. No YL2Object for this scopedID
  4671. UnityEngine.Logger:Log(LogType, Object)
  4672. UnityEngine.Debug:Log(Object)
  4673. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  4674. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  4675. YL2.YL2Object:Deconstruct()
  4676. YL2.YL2Object:Deconstruct()
  4677. YL2.YL2Object:Deconstruct()
  4678. YL2.YL2Object:Deconstruct()
  4679. YL2.YL2Object:Deconstruct()
  4680. YL2.CC.StateCharacterCreator:Leave()
  4681. YL2.StateManager:PopAllStates()
  4682. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4683. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4684. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4685. YL2.MenuOptionUICommand:OnClick()
  4686. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4687. System.Action`2:Invoke(T1, T2)
  4688. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4689. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4690. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4691. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4692. UnityEngine.EventSystems.EventSystem:Update()
  4693.  
  4694. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4695.  
  4696. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  4697. UnityEngine.Logger:Log(LogType, Object)
  4698. UnityEngine.Debug:LogWarning(Object)
  4699. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4700. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4701. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  4702. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  4703. YL2.YL2Object:Deconstruct()
  4704. YL2.YL2Object:Deconstruct()
  4705. YL2.YL2Object:Deconstruct()
  4706. YL2.YL2Object:Deconstruct()
  4707. YL2.YL2Object:Deconstruct()
  4708. YL2.CC.StateCharacterCreator:Leave()
  4709. YL2.StateManager:PopAllStates()
  4710. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4711. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4712. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4713. YL2.MenuOptionUICommand:OnClick()
  4714. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4715. System.Action`2:Invoke(T1, T2)
  4716. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4717. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4718. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4719. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4720. UnityEngine.EventSystems.EventSystem:Update()
  4721.  
  4722. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4723.  
  4724. Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac.
  4725. UnityEngine.Logger:Log(LogType, Object)
  4726. UnityEngine.Debug:LogWarning(Object)
  4727. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4728. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4729. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  4730. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  4731. YL2.YL2Object:Deconstruct()
  4732. YL2.YL2Object:Deconstruct()
  4733. YL2.YL2Object:Deconstruct()
  4734. YL2.YL2Object:Deconstruct()
  4735. YL2.YL2Object:Deconstruct()
  4736. YL2.CC.StateCharacterCreator:Leave()
  4737. YL2.StateManager:PopAllStates()
  4738. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4739. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4740. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4741. YL2.MenuOptionUICommand:OnClick()
  4742. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4743. System.Action`2:Invoke(T1, T2)
  4744. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4745. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4746. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4747. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4748. UnityEngine.EventSystems.EventSystem:Update()
  4749.  
  4750. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4751.  
  4752. Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99.
  4753. UnityEngine.Logger:Log(LogType, Object)
  4754. UnityEngine.Debug:LogWarning(Object)
  4755. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4756. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4757. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  4758. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  4759. YL2.YL2Object:Deconstruct()
  4760. YL2.YL2Object:Deconstruct()
  4761. YL2.YL2Object:Deconstruct()
  4762. YL2.YL2Object:Deconstruct()
  4763. YL2.YL2Object:Deconstruct()
  4764. YL2.CC.StateCharacterCreator:Leave()
  4765. YL2.StateManager:PopAllStates()
  4766. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4767. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4768. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4769. YL2.MenuOptionUICommand:OnClick()
  4770. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4771. System.Action`2:Invoke(T1, T2)
  4772. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4773. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4774. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4775. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4776. UnityEngine.EventSystems.EventSystem:Update()
  4777.  
  4778. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4779.  
  4780. Couldn't find Masks's child: 39d42546-cdeb-492d-8bbf-d78cb0557435.
  4781. UnityEngine.Logger:Log(LogType, Object)
  4782. UnityEngine.Debug:LogWarning(Object)
  4783. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4784. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4785. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  4786. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  4787. YL2.YL2Object:Deconstruct()
  4788. YL2.YL2Object:Deconstruct()
  4789. YL2.YL2Object:Deconstruct()
  4790. YL2.YL2Object:Deconstruct()
  4791. YL2.YL2Object:Deconstruct()
  4792. YL2.CC.StateCharacterCreator:Leave()
  4793. YL2.StateManager:PopAllStates()
  4794. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4795. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4796. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4797. YL2.MenuOptionUICommand:OnClick()
  4798. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4799. System.Action`2:Invoke(T1, T2)
  4800. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4801. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4802. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4803. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4804. UnityEngine.EventSystems.EventSystem:Update()
  4805.  
  4806. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4807.  
  4808. Couldn't find Masks's child: 332ce66a-7650-4c75-b470-db46675d6bf2.
  4809. UnityEngine.Logger:Log(LogType, Object)
  4810. UnityEngine.Debug:LogWarning(Object)
  4811. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4812. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4813. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  4814. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  4815. YL2.YL2Object:Deconstruct()
  4816. YL2.YL2Object:Deconstruct()
  4817. YL2.YL2Object:Deconstruct()
  4818. YL2.YL2Object:Deconstruct()
  4819. YL2.YL2Object:Deconstruct()
  4820. YL2.CC.StateCharacterCreator:Leave()
  4821. YL2.StateManager:PopAllStates()
  4822. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4823. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4824. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4825. YL2.MenuOptionUICommand:OnClick()
  4826. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4827. System.Action`2:Invoke(T1, T2)
  4828. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4829. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4830. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4831. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4832. UnityEngine.EventSystems.EventSystem:Update()
  4833.  
  4834. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4835.  
  4836. Couldn't find Masks's child: 1429605d-3d34-48d8-acf9-a273b3177c01.
  4837. UnityEngine.Logger:Log(LogType, Object)
  4838. UnityEngine.Debug:LogWarning(Object)
  4839. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4840. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4841. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  4842. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  4843. YL2.YL2Object:Deconstruct()
  4844. YL2.YL2Object:Deconstruct()
  4845. YL2.YL2Object:Deconstruct()
  4846. YL2.YL2Object:Deconstruct()
  4847. YL2.YL2Object:Deconstruct()
  4848. YL2.CC.StateCharacterCreator:Leave()
  4849. YL2.StateManager:PopAllStates()
  4850. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4851. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4852. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4853. YL2.MenuOptionUICommand:OnClick()
  4854. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4855. System.Action`2:Invoke(T1, T2)
  4856. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4857. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4858. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4859. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4860. UnityEngine.EventSystems.EventSystem:Update()
  4861.  
  4862. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4863.  
  4864. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  4865. UnityEngine.Logger:Log(LogType, Object)
  4866. UnityEngine.Debug:LogWarning(Object)
  4867. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4868. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4869. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4870. System.Func`3:Invoke(T1, T2)
  4871. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4872. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4873. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4874. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4875. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4876. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4877. YL2.YL2Object:Deconstruct()
  4878. YL2.YL2Object:Deconstruct()
  4879. YL2.YL2Object:Deconstruct()
  4880. YL2.YL2Object:Deconstruct()
  4881. YL2.YL2Object:Deconstruct()
  4882. YL2.CC.StateCharacterCreator:Leave()
  4883. YL2.StateManager:PopAllStates()
  4884. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4885. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4886. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4887. YL2.MenuOptionUICommand:OnClick()
  4888. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4889. System.Action`2:Invoke(T1, T2)
  4890. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4891. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4892. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4893. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4894. UnityEngine.EventSystems.EventSystem:Update()
  4895.  
  4896. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4897.  
  4898. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  4899. UnityEngine.Logger:Log(LogType, Object)
  4900. UnityEngine.Debug:LogWarning(Object)
  4901. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4902. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4903. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4904. System.Func`3:Invoke(T1, T2)
  4905. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4906. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4907. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4908. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4909. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4910. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4911. YL2.YL2Object:Deconstruct()
  4912. YL2.YL2Object:Deconstruct()
  4913. YL2.YL2Object:Deconstruct()
  4914. YL2.YL2Object:Deconstruct()
  4915. YL2.YL2Object:Deconstruct()
  4916. YL2.CC.StateCharacterCreator:Leave()
  4917. YL2.StateManager:PopAllStates()
  4918. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4919. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4920. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4921. YL2.MenuOptionUICommand:OnClick()
  4922. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4923. System.Action`2:Invoke(T1, T2)
  4924. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4925. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4926. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4927. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4928. UnityEngine.EventSystems.EventSystem:Update()
  4929.  
  4930. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4931.  
  4932. Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75.
  4933. UnityEngine.Logger:Log(LogType, Object)
  4934. UnityEngine.Debug:LogWarning(Object)
  4935. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4936. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4937. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4938. System.Func`3:Invoke(T1, T2)
  4939. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4940. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4941. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4942. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4943. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4944. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4945. YL2.YL2Object:Deconstruct()
  4946. YL2.YL2Object:Deconstruct()
  4947. YL2.YL2Object:Deconstruct()
  4948. YL2.YL2Object:Deconstruct()
  4949. YL2.YL2Object:Deconstruct()
  4950. YL2.CC.StateCharacterCreator:Leave()
  4951. YL2.StateManager:PopAllStates()
  4952. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4953. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4954. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4955. YL2.MenuOptionUICommand:OnClick()
  4956. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4957. System.Action`2:Invoke(T1, T2)
  4958. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4959. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4960. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4961. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4962. UnityEngine.EventSystems.EventSystem:Update()
  4963.  
  4964. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4965.  
  4966. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  4967. UnityEngine.Logger:Log(LogType, Object)
  4968. UnityEngine.Debug:LogWarning(Object)
  4969. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4970. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4971. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4972. System.Func`3:Invoke(T1, T2)
  4973. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4974. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4975. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4976. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4977. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4978. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4979. YL2.YL2Object:Deconstruct()
  4980. YL2.YL2Object:Deconstruct()
  4981. YL2.YL2Object:Deconstruct()
  4982. YL2.YL2Object:Deconstruct()
  4983. YL2.YL2Object:Deconstruct()
  4984. YL2.CC.StateCharacterCreator:Leave()
  4985. YL2.StateManager:PopAllStates()
  4986. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4987. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4988. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4989. YL2.MenuOptionUICommand:OnClick()
  4990. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4991. System.Action`2:Invoke(T1, T2)
  4992. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4993. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4994. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4995. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4996. UnityEngine.EventSystems.EventSystem:Update()
  4997.  
  4998. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4999.  
  5000. Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75.
  5001. UnityEngine.Logger:Log(LogType, Object)
  5002. UnityEngine.Debug:LogWarning(Object)
  5003. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5004. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5005. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  5006. System.Func`3:Invoke(T1, T2)
  5007. System.Linq.<SelectIterator>d__5`2:MoveNext()
  5008. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  5009. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  5010. System.Linq.Enumerable:ToArray(IEnumerable`1)
  5011. YL2.Extensions:StrJoin(IEnumerable`1, String)
  5012. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  5013. YL2.YL2Object:Deconstruct()
  5014. YL2.YL2Object:Deconstruct()
  5015. YL2.YL2Object:Deconstruct()
  5016. YL2.YL2Object:Deconstruct()
  5017. YL2.YL2Object:Deconstruct()
  5018. YL2.CC.StateCharacterCreator:Leave()
  5019. YL2.StateManager:PopAllStates()
  5020. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5021. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5022. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5023. YL2.MenuOptionUICommand:OnClick()
  5024. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5025. System.Action`2:Invoke(T1, T2)
  5026. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5027. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5028. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5029. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5030. UnityEngine.EventSystems.EventSystem:Update()
  5031.  
  5032. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5033.  
  5034. Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39.
  5035. UnityEngine.Logger:Log(LogType, Object)
  5036. UnityEngine.Debug:LogWarning(Object)
  5037. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5038. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5039. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  5040. System.Func`3:Invoke(T1, T2)
  5041. System.Linq.<SelectIterator>d__5`2:MoveNext()
  5042. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  5043. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  5044. System.Linq.Enumerable:ToArray(IEnumerable`1)
  5045. YL2.Extensions:StrJoin(IEnumerable`1, String)
  5046. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  5047. YL2.YL2Object:Deconstruct()
  5048. YL2.YL2Object:Deconstruct()
  5049. YL2.YL2Object:Deconstruct()
  5050. YL2.YL2Object:Deconstruct()
  5051. YL2.YL2Object:Deconstruct()
  5052. YL2.CC.StateCharacterCreator:Leave()
  5053. YL2.StateManager:PopAllStates()
  5054. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5055. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5056. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5057. YL2.MenuOptionUICommand:OnClick()
  5058. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5059. System.Action`2:Invoke(T1, T2)
  5060. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5061. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5062. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5063. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5064. UnityEngine.EventSystems.EventSystem:Update()
  5065.  
  5066. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5067.  
  5068. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  5069. UnityEngine.Logger:Log(LogType, Object)
  5070. UnityEngine.Debug:LogWarning(Object)
  5071. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5072. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5073. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  5074. System.Func`3:Invoke(T1, T2)
  5075. System.Linq.<SelectIterator>d__5`2:MoveNext()
  5076. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  5077. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  5078. System.Linq.Enumerable:ToArray(IEnumerable`1)
  5079. YL2.Extensions:StrJoin(IEnumerable`1, String)
  5080. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  5081. YL2.YL2Object:Deconstruct()
  5082. YL2.YL2Object:Deconstruct()
  5083. YL2.YL2Object:Deconstruct()
  5084. YL2.YL2Object:Deconstruct()
  5085. YL2.YL2Object:Deconstruct()
  5086. YL2.CC.StateCharacterCreator:Leave()
  5087. YL2.StateManager:PopAllStates()
  5088. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5089. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5090. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5091. YL2.MenuOptionUICommand:OnClick()
  5092. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5093. System.Action`2:Invoke(T1, T2)
  5094. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5095. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5096. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5097. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5098. UnityEngine.EventSystems.EventSystem:Update()
  5099.  
  5100. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5101.  
  5102. Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75.
  5103. UnityEngine.Logger:Log(LogType, Object)
  5104. UnityEngine.Debug:LogWarning(Object)
  5105. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5106. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5107. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  5108. System.Func`3:Invoke(T1, T2)
  5109. System.Linq.<SelectIterator>d__5`2:MoveNext()
  5110. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  5111. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  5112. System.Linq.Enumerable:ToArray(IEnumerable`1)
  5113. YL2.Extensions:StrJoin(IEnumerable`1, String)
  5114. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  5115. YL2.YL2Object:Deconstruct()
  5116. YL2.YL2Object:Deconstruct()
  5117. YL2.YL2Object:Deconstruct()
  5118. YL2.YL2Object:Deconstruct()
  5119. YL2.YL2Object:Deconstruct()
  5120. YL2.CC.StateCharacterCreator:Leave()
  5121. YL2.StateManager:PopAllStates()
  5122. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5123. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5124. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5125. YL2.MenuOptionUICommand:OnClick()
  5126. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5127. System.Action`2:Invoke(T1, T2)
  5128. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5129. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5130. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5131. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5132. UnityEngine.EventSystems.EventSystem:Update()
  5133.  
  5134. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5135.  
  5136. Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39.
  5137. UnityEngine.Logger:Log(LogType, Object)
  5138. UnityEngine.Debug:LogWarning(Object)
  5139. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5140. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5141. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  5142. System.Func`3:Invoke(T1, T2)
  5143. System.Linq.<SelectIterator>d__5`2:MoveNext()
  5144. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  5145. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  5146. System.Linq.Enumerable:ToArray(IEnumerable`1)
  5147. YL2.Extensions:StrJoin(IEnumerable`1, String)
  5148. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  5149. YL2.YL2Object:Deconstruct()
  5150. YL2.YL2Object:Deconstruct()
  5151. YL2.YL2Object:Deconstruct()
  5152. YL2.YL2Object:Deconstruct()
  5153. YL2.YL2Object:Deconstruct()
  5154. YL2.CC.StateCharacterCreator:Leave()
  5155. YL2.StateManager:PopAllStates()
  5156. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5157. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5158. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5159. YL2.MenuOptionUICommand:OnClick()
  5160. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5161. System.Action`2:Invoke(T1, T2)
  5162. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5163. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5164. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5165. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5166. UnityEngine.EventSystems.EventSystem:Update()
  5167.  
  5168. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5169.  
  5170. Couldn't find Masks's child: 1b3f363c-478a-427e-8ebd-9e454d46db9f.
  5171. UnityEngine.Logger:Log(LogType, Object)
  5172. UnityEngine.Debug:LogWarning(Object)
  5173. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5174. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5175. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  5176. System.Func`3:Invoke(T1, T2)
  5177. System.Linq.<SelectIterator>d__5`2:MoveNext()
  5178. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  5179. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  5180. System.Linq.Enumerable:ToArray(IEnumerable`1)
  5181. YL2.Extensions:StrJoin(IEnumerable`1, String)
  5182. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  5183. YL2.YL2Object:Deconstruct()
  5184. YL2.YL2Object:Deconstruct()
  5185. YL2.YL2Object:Deconstruct()
  5186. YL2.YL2Object:Deconstruct()
  5187. YL2.YL2Object:Deconstruct()
  5188. YL2.CC.StateCharacterCreator:Leave()
  5189. YL2.StateManager:PopAllStates()
  5190. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5191. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5192. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5193. YL2.MenuOptionUICommand:OnClick()
  5194. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5195. System.Action`2:Invoke(T1, T2)
  5196. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5197. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5198. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5199. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5200. UnityEngine.EventSystems.EventSystem:Update()
  5201.  
  5202. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5203.  
  5204. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  5205. UnityEngine.Logger:Log(LogType, Object)
  5206. UnityEngine.Debug:LogWarning(Object)
  5207. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5208. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5209. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  5210. System.Func`3:Invoke(T1, T2)
  5211. System.Linq.<SelectIterator>d__5`2:MoveNext()
  5212. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  5213. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  5214. System.Linq.Enumerable:ToArray(IEnumerable`1)
  5215. YL2.Extensions:StrJoin(IEnumerable`1, String)
  5216. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  5217. YL2.YL2Object:Deconstruct()
  5218. YL2.YL2Object:Deconstruct()
  5219. YL2.YL2Object:Deconstruct()
  5220. YL2.YL2Object:Deconstruct()
  5221. YL2.YL2Object:Deconstruct()
  5222. YL2.CC.StateCharacterCreator:Leave()
  5223. YL2.StateManager:PopAllStates()
  5224. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5225. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5226. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5227. YL2.MenuOptionUICommand:OnClick()
  5228. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5229. System.Action`2:Invoke(T1, T2)
  5230. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5231. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5232. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5233. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5234. UnityEngine.EventSystems.EventSystem:Update()
  5235.  
  5236. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5237.  
  5238. Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75.
  5239. UnityEngine.Logger:Log(LogType, Object)
  5240. UnityEngine.Debug:LogWarning(Object)
  5241. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5242. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5243. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  5244. System.Func`3:Invoke(T1, T2)
  5245. System.Linq.<SelectIterator>d__5`2:MoveNext()
  5246. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  5247. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  5248. System.Linq.Enumerable:ToArray(IEnumerable`1)
  5249. YL2.Extensions:StrJoin(IEnumerable`1, String)
  5250. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  5251. YL2.YL2Object:Deconstruct()
  5252. YL2.YL2Object:Deconstruct()
  5253. YL2.YL2Object:Deconstruct()
  5254. YL2.YL2Object:Deconstruct()
  5255. YL2.YL2Object:Deconstruct()
  5256. YL2.CC.StateCharacterCreator:Leave()
  5257. YL2.StateManager:PopAllStates()
  5258. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5259. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5260. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5261. YL2.MenuOptionUICommand:OnClick()
  5262. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5263. System.Action`2:Invoke(T1, T2)
  5264. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5265. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5266. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5267. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5268. UnityEngine.EventSystems.EventSystem:Update()
  5269.  
  5270. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5271.  
  5272. Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39.
  5273. UnityEngine.Logger:Log(LogType, Object)
  5274. UnityEngine.Debug:LogWarning(Object)
  5275. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5276. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5277. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  5278. System.Func`3:Invoke(T1, T2)
  5279. System.Linq.<SelectIterator>d__5`2:MoveNext()
  5280. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  5281. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  5282. System.Linq.Enumerable:ToArray(IEnumerable`1)
  5283. YL2.Extensions:StrJoin(IEnumerable`1, String)
  5284. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  5285. YL2.YL2Object:Deconstruct()
  5286. YL2.YL2Object:Deconstruct()
  5287. YL2.YL2Object:Deconstruct()
  5288. YL2.YL2Object:Deconstruct()
  5289. YL2.YL2Object:Deconstruct()
  5290. YL2.CC.StateCharacterCreator:Leave()
  5291. YL2.StateManager:PopAllStates()
  5292. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5293. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5294. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5295. YL2.MenuOptionUICommand:OnClick()
  5296. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5297. System.Action`2:Invoke(T1, T2)
  5298. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5299. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5300. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5301. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5302. UnityEngine.EventSystems.EventSystem:Update()
  5303.  
  5304. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5305.  
  5306. Couldn't find Masks's child: 1b3f363c-478a-427e-8ebd-9e454d46db9f.
  5307. UnityEngine.Logger:Log(LogType, Object)
  5308. UnityEngine.Debug:LogWarning(Object)
  5309. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5310. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5311. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  5312. System.Func`3:Invoke(T1, T2)
  5313. System.Linq.<SelectIterator>d__5`2:MoveNext()
  5314. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  5315. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  5316. System.Linq.Enumerable:ToArray(IEnumerable`1)
  5317. YL2.Extensions:StrJoin(IEnumerable`1, String)
  5318. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  5319. YL2.YL2Object:Deconstruct()
  5320. YL2.YL2Object:Deconstruct()
  5321. YL2.YL2Object:Deconstruct()
  5322. YL2.YL2Object:Deconstruct()
  5323. YL2.YL2Object:Deconstruct()
  5324. YL2.CC.StateCharacterCreator:Leave()
  5325. YL2.StateManager:PopAllStates()
  5326. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5327. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5328. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5329. YL2.MenuOptionUICommand:OnClick()
  5330. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5331. System.Action`2:Invoke(T1, T2)
  5332. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5333. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5334. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5335. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5336. UnityEngine.EventSystems.EventSystem:Update()
  5337.  
  5338. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5339.  
  5340. Couldn't find Masks's child: af148d99-85d9-4d10-a6a5-14206b9b3967.
  5341. UnityEngine.Logger:Log(LogType, Object)
  5342. UnityEngine.Debug:LogWarning(Object)
  5343. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5344. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5345. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  5346. System.Func`3:Invoke(T1, T2)
  5347. System.Linq.<SelectIterator>d__5`2:MoveNext()
  5348. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  5349. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  5350. System.Linq.Enumerable:ToArray(IEnumerable`1)
  5351. YL2.Extensions:StrJoin(IEnumerable`1, String)
  5352. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  5353. YL2.YL2Object:Deconstruct()
  5354. YL2.YL2Object:Deconstruct()
  5355. YL2.YL2Object:Deconstruct()
  5356. YL2.YL2Object:Deconstruct()
  5357. YL2.YL2Object:Deconstruct()
  5358. YL2.CC.StateCharacterCreator:Leave()
  5359. YL2.StateManager:PopAllStates()
  5360. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5361. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5362. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5363. YL2.MenuOptionUICommand:OnClick()
  5364. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5365. System.Action`2:Invoke(T1, T2)
  5366. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5367. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5368. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5369. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5370. UnityEngine.EventSystems.EventSystem:Update()
  5371.  
  5372. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5373.  
  5374. Couldn't find TextureBuilder's child: Masks/3063a035-fb62-4558-9f5d-0ccab15b6ed1.
  5375. UnityEngine.Logger:Log(LogType, Object)
  5376. UnityEngine.Debug:LogWarning(Object)
  5377. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5378. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5379. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  5380. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  5381. YL2.YL2Object:Deconstruct()
  5382. YL2.YL2Object:Deconstruct()
  5383. YL2.YL2Object:Deconstruct()
  5384. YL2.YL2Object:Deconstruct()
  5385. YL2.YL2Object:Deconstruct()
  5386. YL2.CC.StateCharacterCreator:Leave()
  5387. YL2.StateManager:PopAllStates()
  5388. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5389. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5390. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5391. YL2.MenuOptionUICommand:OnClick()
  5392. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5393. System.Action`2:Invoke(T1, T2)
  5394. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5395. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5396. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5397. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5398. UnityEngine.EventSystems.EventSystem:Update()
  5399.  
  5400. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5401.  
  5402. No YL2Object for this scopedID
  5403. UnityEngine.Logger:Log(LogType, Object)
  5404. UnityEngine.Debug:Log(Object)
  5405. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  5406. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  5407. YL2.YL2Object:Deconstruct()
  5408. YL2.YL2Object:Deconstruct()
  5409. YL2.YL2Object:Deconstruct()
  5410. YL2.YL2Object:Deconstruct()
  5411. YL2.YL2Object:Deconstruct()
  5412. YL2.CC.StateCharacterCreator:Leave()
  5413. YL2.StateManager:PopAllStates()
  5414. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5415. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5416. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5417. YL2.MenuOptionUICommand:OnClick()
  5418. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5419. System.Action`2:Invoke(T1, T2)
  5420. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5421. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5422. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5423. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5424. UnityEngine.EventSystems.EventSystem:Update()
  5425.  
  5426. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5427.  
  5428. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  5429. UnityEngine.Logger:Log(LogType, Object)
  5430. UnityEngine.Debug:LogWarning(Object)
  5431. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5432. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5433. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  5434. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  5435. YL2.YL2Object:Deconstruct()
  5436. YL2.YL2Object:Deconstruct()
  5437. YL2.YL2Object:Deconstruct()
  5438. YL2.YL2Object:Deconstruct()
  5439. YL2.YL2Object:Deconstruct()
  5440. YL2.CC.StateCharacterCreator:Leave()
  5441. YL2.StateManager:PopAllStates()
  5442. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5443. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5444. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5445. YL2.MenuOptionUICommand:OnClick()
  5446. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5447. System.Action`2:Invoke(T1, T2)
  5448. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5449. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5450. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5451. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5452. UnityEngine.EventSystems.EventSystem:Update()
  5453.  
  5454. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5455.  
  5456. Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75.
  5457. UnityEngine.Logger:Log(LogType, Object)
  5458. UnityEngine.Debug:LogWarning(Object)
  5459. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5460. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5461. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  5462. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  5463. YL2.YL2Object:Deconstruct()
  5464. YL2.YL2Object:Deconstruct()
  5465. YL2.YL2Object:Deconstruct()
  5466. YL2.YL2Object:Deconstruct()
  5467. YL2.YL2Object:Deconstruct()
  5468. YL2.CC.StateCharacterCreator:Leave()
  5469. YL2.StateManager:PopAllStates()
  5470. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5471. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5472. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5473. YL2.MenuOptionUICommand:OnClick()
  5474. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5475. System.Action`2:Invoke(T1, T2)
  5476. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5477. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5478. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5479. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5480. UnityEngine.EventSystems.EventSystem:Update()
  5481.  
  5482. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5483.  
  5484. Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39.
  5485. UnityEngine.Logger:Log(LogType, Object)
  5486. UnityEngine.Debug:LogWarning(Object)
  5487. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5488. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5489. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  5490. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  5491. YL2.YL2Object:Deconstruct()
  5492. YL2.YL2Object:Deconstruct()
  5493. YL2.YL2Object:Deconstruct()
  5494. YL2.YL2Object:Deconstruct()
  5495. YL2.YL2Object:Deconstruct()
  5496. YL2.CC.StateCharacterCreator:Leave()
  5497. YL2.StateManager:PopAllStates()
  5498. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5499. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5500. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5501. YL2.MenuOptionUICommand:OnClick()
  5502. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5503. System.Action`2:Invoke(T1, T2)
  5504. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5505. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5506. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5507. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5508. UnityEngine.EventSystems.EventSystem:Update()
  5509.  
  5510. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5511.  
  5512. Couldn't find Masks's child: 1b3f363c-478a-427e-8ebd-9e454d46db9f.
  5513. UnityEngine.Logger:Log(LogType, Object)
  5514. UnityEngine.Debug:LogWarning(Object)
  5515. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5516. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5517. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  5518. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  5519. YL2.YL2Object:Deconstruct()
  5520. YL2.YL2Object:Deconstruct()
  5521. YL2.YL2Object:Deconstruct()
  5522. YL2.YL2Object:Deconstruct()
  5523. YL2.YL2Object:Deconstruct()
  5524. YL2.CC.StateCharacterCreator:Leave()
  5525. YL2.StateManager:PopAllStates()
  5526. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5527. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5528. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5529. YL2.MenuOptionUICommand:OnClick()
  5530. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5531. System.Action`2:Invoke(T1, T2)
  5532. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5533. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5534. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5535. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5536. UnityEngine.EventSystems.EventSystem:Update()
  5537.  
  5538. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5539.  
  5540. Couldn't find Masks's child: af148d99-85d9-4d10-a6a5-14206b9b3967.
  5541. UnityEngine.Logger:Log(LogType, Object)
  5542. UnityEngine.Debug:LogWarning(Object)
  5543. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5544. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5545. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  5546. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  5547. YL2.YL2Object:Deconstruct()
  5548. YL2.YL2Object:Deconstruct()
  5549. YL2.YL2Object:Deconstruct()
  5550. YL2.YL2Object:Deconstruct()
  5551. YL2.YL2Object:Deconstruct()
  5552. YL2.CC.StateCharacterCreator:Leave()
  5553. YL2.StateManager:PopAllStates()
  5554. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5555. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5556. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5557. YL2.MenuOptionUICommand:OnClick()
  5558. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5559. System.Action`2:Invoke(T1, T2)
  5560. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5561. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5562. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5563. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5564. UnityEngine.EventSystems.EventSystem:Update()
  5565.  
  5566. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5567.  
  5568. Couldn't find Masks's child: 80e26221-616a-4cb3-a7f0-5ab4012c491a.
  5569. UnityEngine.Logger:Log(LogType, Object)
  5570. UnityEngine.Debug:LogWarning(Object)
  5571. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5572. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5573. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  5574. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  5575. YL2.YL2Object:Deconstruct()
  5576. YL2.YL2Object:Deconstruct()
  5577. YL2.YL2Object:Deconstruct()
  5578. YL2.YL2Object:Deconstruct()
  5579. YL2.YL2Object:Deconstruct()
  5580. YL2.CC.StateCharacterCreator:Leave()
  5581. YL2.StateManager:PopAllStates()
  5582. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5583. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5584. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5585. YL2.MenuOptionUICommand:OnClick()
  5586. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5587. System.Action`2:Invoke(T1, T2)
  5588. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5589. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5590. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5591. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5592. UnityEngine.EventSystems.EventSystem:Update()
  5593.  
  5594. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5595.  
  5596. Couldn't find TextureBuilder's child: Masks/593f4ba1-2de6-4fd0-af04-df47cc791f25.
  5597. UnityEngine.Logger:Log(LogType, Object)
  5598. UnityEngine.Debug:LogWarning(Object)
  5599. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5600. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5601. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  5602. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  5603. YL2.YL2Object:Deconstruct()
  5604. YL2.YL2Object:Deconstruct()
  5605. YL2.YL2Object:Deconstruct()
  5606. YL2.YL2Object:Deconstruct()
  5607. YL2.YL2Object:Deconstruct()
  5608. YL2.CC.StateCharacterCreator:Leave()
  5609. YL2.StateManager:PopAllStates()
  5610. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5611. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5612. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5613. YL2.MenuOptionUICommand:OnClick()
  5614. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5615. System.Action`2:Invoke(T1, T2)
  5616. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5617. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5618. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5619. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5620. UnityEngine.EventSystems.EventSystem:Update()
  5621.  
  5622. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5623.  
  5624. No YL2Object for this scopedID
  5625. UnityEngine.Logger:Log(LogType, Object)
  5626. UnityEngine.Debug:Log(Object)
  5627. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  5628. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  5629. YL2.YL2Object:Deconstruct()
  5630. YL2.YL2Object:Deconstruct()
  5631. YL2.YL2Object:Deconstruct()
  5632. YL2.YL2Object:Deconstruct()
  5633. YL2.YL2Object:Deconstruct()
  5634. YL2.CC.StateCharacterCreator:Leave()
  5635. YL2.StateManager:PopAllStates()
  5636. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5637. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5638. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5639. YL2.MenuOptionUICommand:OnClick()
  5640. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5641. System.Action`2:Invoke(T1, T2)
  5642. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5643. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5644. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5645. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5646. UnityEngine.EventSystems.EventSystem:Update()
  5647.  
  5648. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5649.  
  5650. Couldn't find TextureBuilder's child: Masks/611d267e-cb2d-4606-86ff-ec181fc02b78.
  5651. UnityEngine.Logger:Log(LogType, Object)
  5652. UnityEngine.Debug:LogWarning(Object)
  5653. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5654. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5655. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  5656. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  5657. YL2.YL2Object:Deconstruct()
  5658. YL2.YL2Object:Deconstruct()
  5659. YL2.YL2Object:Deconstruct()
  5660. YL2.YL2Object:Deconstruct()
  5661. YL2.YL2Object:Deconstruct()
  5662. YL2.CC.StateCharacterCreator:Leave()
  5663. YL2.StateManager:PopAllStates()
  5664. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5665. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5666. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5667. YL2.MenuOptionUICommand:OnClick()
  5668. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5669. System.Action`2:Invoke(T1, T2)
  5670. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5671. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5672. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5673. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5674. UnityEngine.EventSystems.EventSystem:Update()
  5675.  
  5676. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5677.  
  5678. No YL2Object for this scopedID
  5679. UnityEngine.Logger:Log(LogType, Object)
  5680. UnityEngine.Debug:Log(Object)
  5681. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  5682. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  5683. YL2.YL2Object:Deconstruct()
  5684. YL2.YL2Object:Deconstruct()
  5685. YL2.YL2Object:Deconstruct()
  5686. YL2.YL2Object:Deconstruct()
  5687. YL2.YL2Object:Deconstruct()
  5688. YL2.CC.StateCharacterCreator:Leave()
  5689. YL2.StateManager:PopAllStates()
  5690. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5691. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5692. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5693. YL2.MenuOptionUICommand:OnClick()
  5694. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5695. System.Action`2:Invoke(T1, T2)
  5696. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5697. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5698. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5699. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5700. UnityEngine.EventSystems.EventSystem:Update()
  5701.  
  5702. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5703.  
  5704. Warning! Not using cache for MeshNormals!
  5705. UnityEngine.Logger:Log(LogType, Object)
  5706. UnityEngine.Debug:Log(Object)
  5707. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  5708. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  5709. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  5710. YL2.CC.CharacterBuilder:BuildMesh()
  5711. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5712. YL2.YL2Object:LoadLocal(ES2Data)
  5713. YL2.YL2Object:Load(ES2Data)
  5714. YL2.CC.StateCharacterCreator:Enter()
  5715. YL2.StateManager:set_Current(State)
  5716. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5717. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5718. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5719. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5720.  
  5721. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5722.  
  5723. Took 0.5693 ms to apply blend shapes on cpu.
  5724. UnityEngine.Logger:Log(LogType, Object)
  5725. UnityEngine.Debug:Log(Object)
  5726. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  5727. YL2.CC.CharacterBuilder:BuildMesh()
  5728. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5729. YL2.YL2Object:LoadLocal(ES2Data)
  5730. YL2.YL2Object:Load(ES2Data)
  5731. YL2.CC.StateCharacterCreator:Enter()
  5732. YL2.StateManager:set_Current(State)
  5733. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5734. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5735. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5736. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5737.  
  5738. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5739.  
  5740. MapTriangleVerticesToQuadVertices: 0.9714 ms
  5741. Total time: 0.9736 ms
  5742. UnityEngine.Logger:Log(LogType, Object)
  5743. UnityEngine.Debug:Log(Object)
  5744. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  5745. YL2.CC.CharacterBuilder:BuildMesh()
  5746. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5747. YL2.YL2Object:LoadLocal(ES2Data)
  5748. YL2.YL2Object:Load(ES2Data)
  5749. YL2.CC.StateCharacterCreator:Enter()
  5750. YL2.StateManager:set_Current(State)
  5751. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5752. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5753. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5754. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5755.  
  5756. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5757.  
  5758. MapTriangleVerticesToQuadVertices: 7.33 ms
  5759. Total time: 7.3316 ms
  5760. UnityEngine.Logger:Log(LogType, Object)
  5761. UnityEngine.Debug:Log(Object)
  5762. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  5763. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  5764. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  5765. YL2.CC.CharacterBuilder:BuildMesh()
  5766. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5767. YL2.YL2Object:LoadLocal(ES2Data)
  5768. YL2.YL2Object:Load(ES2Data)
  5769. YL2.CC.StateCharacterCreator:Enter()
  5770. YL2.StateManager:set_Current(State)
  5771. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5772. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5773. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5774. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5775.  
  5776. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5777.  
  5778. Took 4.8136 ms to rebuild shapes on GPU.
  5779. UnityEngine.Logger:Log(LogType, Object)
  5780. UnityEngine.Debug:Log(Object)
  5781. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  5782. YL2.CC.CharacterBuilder:RebuildShapes()
  5783. YL2.CC.CharacterBuilder:BuildMesh()
  5784. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5785. YL2.YL2Object:LoadLocal(ES2Data)
  5786. YL2.YL2Object:Load(ES2Data)
  5787. YL2.CC.StateCharacterCreator:Enter()
  5788. YL2.StateManager:set_Current(State)
  5789. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5790. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5791. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5792. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5793.  
  5794. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5795.  
  5796. Took 3.2305 ms to RefreshBakerMesh().
  5797. UnityEngine.Logger:Log(LogType, Object)
  5798. UnityEngine.Debug:Log(Object)
  5799. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  5800. YL2.CC.CharacterBuilder:RebuildShapes()
  5801. YL2.CC.CharacterBuilder:BuildMesh()
  5802. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5803. YL2.YL2Object:LoadLocal(ES2Data)
  5804. YL2.YL2Object:Load(ES2Data)
  5805. YL2.CC.StateCharacterCreator:Enter()
  5806. YL2.StateManager:set_Current(State)
  5807. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5808. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5809. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5810. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5811.  
  5812. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5813.  
  5814. Reset: 0.1354 ms
  5815. CalculateRefitParallel: 3.0195 ms
  5816. ApplyRefit: 6.8631 ms
  5817. Total time: 10.0225 ms
  5818. UnityEngine.Logger:Log(LogType, Object)
  5819. UnityEngine.Debug:Log(Object)
  5820. YL2.CC.CharacterBuilder:RebuildShapes()
  5821. YL2.CC.CharacterBuilder:BuildMesh()
  5822. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5823. YL2.YL2Object:LoadLocal(ES2Data)
  5824. YL2.YL2Object:Load(ES2Data)
  5825. YL2.CC.StateCharacterCreator:Enter()
  5826. YL2.StateManager:set_Current(State)
  5827. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5828. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5829. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5830. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5831.  
  5832. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5833.  
  5834. MapTriangleVerticesToQuadVertices: 0.3004 ms
  5835. Total time: 0.3019 ms
  5836. UnityEngine.Logger:Log(LogType, Object)
  5837. UnityEngine.Debug:Log(Object)
  5838. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  5839. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  5840. YL2.CC.ShaftOptions:CreateModel()
  5841. YL2.CC.ShaftOptions:GetModel()
  5842. YL2.CC.CharacterBuilder:RefreshShaft()
  5843. YL2.CC.CharacterBuilder:RebuildShapes()
  5844. YL2.CC.CharacterBuilder:BuildMesh()
  5845. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5846. YL2.YL2Object:LoadLocal(ES2Data)
  5847. YL2.YL2Object:Load(ES2Data)
  5848. YL2.CC.StateCharacterCreator:Enter()
  5849. YL2.StateManager:set_Current(State)
  5850. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5851. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5852. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5853. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5854.  
  5855. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5856.  
  5857. Rebuilt mesh collider
  5858. UnityEngine.Logger:Log(LogType, Object)
  5859. UnityEngine.Debug:Log(Object)
  5860. YL2.CC.CharacterBuilder:BuildMesh()
  5861. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5862. YL2.YL2Object:LoadLocal(ES2Data)
  5863. YL2.YL2Object:Load(ES2Data)
  5864. YL2.CC.StateCharacterCreator:Enter()
  5865. YL2.StateManager:set_Current(State)
  5866. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5867. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5868. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5869. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5870.  
  5871. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5872.  
  5873. Took 25.4989 ms to create and load 241 items (0.105804564315353 ms per item)
  5874. UnityEngine.Logger:Log(LogType, Object)
  5875. UnityEngine.Debug:Log(Object)
  5876. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  5877. YL2.YL2Object:LoadLocal(ES2Data)
  5878. YL2.YL2Object:Load(ES2Data)
  5879. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  5880. YL2.YL2Object:LoadLocal(ES2Data)
  5881. YL2.YL2Object:Load(ES2Data)
  5882. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5883. YL2.YL2Object:LoadLocal(ES2Data)
  5884. YL2.YL2Object:Load(ES2Data)
  5885. YL2.CC.StateCharacterCreator:Enter()
  5886. YL2.StateManager:set_Current(State)
  5887. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5888. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5889. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5890. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5891.  
  5892. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5893.  
  5894. Took 7.6265 ms to create and load 41 items (0.186012195121951 ms per item)
  5895. UnityEngine.Logger:Log(LogType, Object)
  5896. UnityEngine.Debug:Log(Object)
  5897. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  5898. YL2.YL2Object:LoadLocal(ES2Data)
  5899. YL2.YL2Object:Load(ES2Data)
  5900. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  5901. YL2.YL2Object:LoadLocal(ES2Data)
  5902. YL2.YL2Object:Load(ES2Data)
  5903. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5904. YL2.YL2Object:LoadLocal(ES2Data)
  5905. YL2.YL2Object:Load(ES2Data)
  5906. YL2.CC.StateCharacterCreator:Enter()
  5907. YL2.StateManager:set_Current(State)
  5908. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5909. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5910. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5911. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5912.  
  5913. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5914.  
  5915. Missing nm or ao for part Resources/cc/models/parts/ears/horseears/horseears at paths: Resources/cc/models/parts/ears/horseears/horseears_nm, Resources/cc/models/parts/ears/horseears/horseears_ao.
  5916. UnityEngine.Logger:Log(LogType, Object)
  5917. UnityEngine.Debug:Log(Object)
  5918. YL2.CC.Part:GetBaseNormalAOTextures()
  5919. System.Func`1:Invoke()
  5920. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  5921. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  5922. YL2.YL2Object:LoadLocal(ES2Data)
  5923. YL2.YL2Object:Load(ES2Data)
  5924. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  5925. YL2.YL2Object:LoadLocal(ES2Data)
  5926. YL2.YL2Object:Load(ES2Data)
  5927. YL2.YL2Object:LoadLocal(ES2Data)
  5928. YL2.YL2Object:Load(ES2Data)
  5929. YL2.CC.StateCharacterCreator:Enter()
  5930. YL2.StateManager:set_Current(State)
  5931. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5932. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5933. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5934. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5935.  
  5936. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5937.  
  5938. Missing nm or ao for part Resources/cc/models/parts/tails/horse/horse at paths: Resources/cc/models/parts/tails/horse/horse_nm, Resources/cc/models/parts/tails/horse/horse_ao.
  5939. UnityEngine.Logger:Log(LogType, Object)
  5940. UnityEngine.Debug:Log(Object)
  5941. YL2.CC.Part:GetBaseNormalAOTextures()
  5942. System.Func`1:Invoke()
  5943. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  5944. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  5945. YL2.YL2Object:LoadLocal(ES2Data)
  5946. YL2.YL2Object:Load(ES2Data)
  5947. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  5948. YL2.YL2Object:LoadLocal(ES2Data)
  5949. YL2.YL2Object:Load(ES2Data)
  5950. YL2.YL2Object:LoadLocal(ES2Data)
  5951. YL2.YL2Object:Load(ES2Data)
  5952. YL2.CC.StateCharacterCreator:Enter()
  5953. YL2.StateManager:set_Current(State)
  5954. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5955. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5956. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5957. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5958.  
  5959. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5960.  
  5961. Took 21.3279 ms to create and load 192 items (0.1110828125 ms per item)
  5962. UnityEngine.Logger:Log(LogType, Object)
  5963. UnityEngine.Debug:Log(Object)
  5964. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  5965. YL2.YL2Object:LoadLocal(ES2Data)
  5966. YL2.YL2Object:Load(ES2Data)
  5967. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  5968. YL2.YL2Object:LoadLocal(ES2Data)
  5969. YL2.YL2Object:Load(ES2Data)
  5970. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  5971. YL2.YL2Object:LoadLocal(ES2Data)
  5972. YL2.YL2Object:Load(ES2Data)
  5973. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  5974. YL2.YL2Object:LoadLocal(ES2Data)
  5975. YL2.YL2Object:Load(ES2Data)
  5976. YL2.YL2Object:LoadLocal(ES2Data)
  5977. YL2.YL2Object:Load(ES2Data)
  5978. YL2.CC.StateCharacterCreator:Enter()
  5979. YL2.StateManager:set_Current(State)
  5980. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5981. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5982. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5983. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5984.  
  5985. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5986.  
  5987. Took 4.3453 ms to create and load 39 items (0.111417948717949 ms per item)
  5988. UnityEngine.Logger:Log(LogType, Object)
  5989. UnityEngine.Debug:Log(Object)
  5990. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  5991. YL2.YL2Object:LoadLocal(ES2Data)
  5992. YL2.YL2Object:Load(ES2Data)
  5993. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  5994. YL2.YL2Object:LoadLocal(ES2Data)
  5995. YL2.YL2Object:Load(ES2Data)
  5996. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  5997. YL2.YL2Object:LoadLocal(ES2Data)
  5998. YL2.YL2Object:Load(ES2Data)
  5999. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  6000. YL2.YL2Object:LoadLocal(ES2Data)
  6001. YL2.YL2Object:Load(ES2Data)
  6002. YL2.YL2Object:LoadLocal(ES2Data)
  6003. YL2.YL2Object:Load(ES2Data)
  6004. YL2.CC.StateCharacterCreator:Enter()
  6005. YL2.StateManager:set_Current(State)
  6006. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  6007. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6008. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  6009. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6010.  
  6011. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6012.  
  6013. Took 4.3074 ms to create and load 39 items (0.110446153846154 ms per item)
  6014. UnityEngine.Logger:Log(LogType, Object)
  6015. UnityEngine.Debug:Log(Object)
  6016. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  6017. YL2.YL2Object:LoadLocal(ES2Data)
  6018. YL2.YL2Object:Load(ES2Data)
  6019. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  6020. YL2.YL2Object:LoadLocal(ES2Data)
  6021. YL2.YL2Object:Load(ES2Data)
  6022. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  6023. YL2.YL2Object:LoadLocal(ES2Data)
  6024. YL2.YL2Object:Load(ES2Data)
  6025. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  6026. YL2.YL2Object:LoadLocal(ES2Data)
  6027. YL2.YL2Object:Load(ES2Data)
  6028. YL2.YL2Object:LoadLocal(ES2Data)
  6029. YL2.YL2Object:Load(ES2Data)
  6030. YL2.CC.StateCharacterCreator:Enter()
  6031. YL2.StateManager:set_Current(State)
  6032. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  6033. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6034. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  6035. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6036.  
  6037. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6038.  
  6039. Material UIGradient(Clone) doesn't have _Stencil property
  6040. UnityEngine.Logger:Log(LogType, Object, Object)
  6041. UnityEngine.Debug:LogWarning(Object, Object)
  6042. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  6043. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  6044. UnityEngine.UI.Graphic:get_materialForRendering()
  6045. UnityEngine.UI.Image:UpdateMaterial()
  6046. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  6047. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  6048. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6049.  
  6050. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6051.  
  6052. Material UIGradient(Clone) doesn't have _Stencil property
  6053. UnityEngine.Logger:Log(LogType, Object, Object)
  6054. UnityEngine.Debug:LogWarning(Object, Object)
  6055. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  6056. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  6057. UnityEngine.UI.Graphic:get_materialForRendering()
  6058. UnityEngine.UI.Image:UpdateMaterial()
  6059. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  6060. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  6061. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6062.  
  6063. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6064.  
  6065. Material UIGradient(Clone) doesn't have _Stencil property
  6066. UnityEngine.Logger:Log(LogType, Object, Object)
  6067. UnityEngine.Debug:LogWarning(Object, Object)
  6068. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  6069. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  6070. UnityEngine.UI.Graphic:get_materialForRendering()
  6071. UnityEngine.UI.Image:UpdateMaterial()
  6072. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  6073. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  6074. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6075.  
  6076. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6077.  
  6078. Reset: 0.1911 ms
  6079. CalculateRefitParallel: 0.3088 ms
  6080. ApplyRefit: 4.0887 ms
  6081. Total time: 4.5948 ms
  6082. UnityEngine.Logger:Log(LogType, Object)
  6083. UnityEngine.Debug:Log(Object)
  6084. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  6085. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  6086. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  6087. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6088.  
  6089. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6090.  
  6091. Reset: 0.1824 ms
  6092. CalculateRefitParallel: 0.3158 ms
  6093. ApplyRefit: 4.0801 ms
  6094. Total time: 4.5818 ms
  6095. UnityEngine.Logger:Log(LogType, Object)
  6096. UnityEngine.Debug:Log(Object)
  6097. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  6098. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  6099. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  6100. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6101.  
  6102. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6103.  
  6104. CalculateCorrectiveShapes: 16.6 ms
  6105. Total time: 16.6023 ms
  6106. UnityEngine.Logger:Log(LogType, Object)
  6107. UnityEngine.Debug:Log(Object)
  6108. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  6109. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
  6110. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6111.  
  6112. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6113.  
  6114. Instance_SelectionChanged
  6115. UnityEngine.Logger:Log(LogType, Object)
  6116. UnityEngine.Debug:Log(Object)
  6117. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6118. UnityEngine.CameraCallback:Invoke(Camera)
  6119. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  6120. RTEditor.EditorObjectSelection:Update()
  6121.  
  6122. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6123.  
  6124. SetRTSelection
  6125. UnityEngine.Logger:Log(LogType, Object)
  6126. UnityEngine.Debug:Log(Object)
  6127. YL2.Selection:SetRTSelection(IEnumerable`1)
  6128. YL2.UserCommandChangeSelection:Execute()
  6129. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  6130. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6131. UnityEngine.CameraCallback:Invoke(Camera)
  6132. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  6133. RTEditor.EditorObjectSelection:Update()
  6134.  
  6135. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6136.  
  6137. Apply
  6138. UnityEngine.Logger:Log(LogType, Object)
  6139. UnityEngine.Debug:Log(Object)
  6140. YL2.ToolTransformManipulation:Apply()
  6141. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  6142. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  6143. RTEditor.Gizmo:Update()
  6144. RTEditor.TranslationGizmo:Update()
  6145.  
  6146. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6147.  
  6148. Couldn't fetch keyframe for property change. Not inside interaction?
  6149. UnityEngine.Logger:Log(LogType, Object)
  6150. UnityEngine.Debug:Log(Object)
  6151. YL2.UserCommandChangeProperty:Execute()
  6152. YL2.UserCommandBatch:Execute()
  6153. YL2.ToolTransformManipulation:Apply()
  6154. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  6155. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  6156. RTEditor.Gizmo:Update()
  6157. RTEditor.TranslationGizmo:Update()
  6158.  
  6159. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6160.  
  6161. Refreshed 3 assets.
  6162. UnityEngine.Logger:Log(LogType, Object)
  6163. UnityEngine.Debug:Log(Object)
  6164. YL2.LocalAssetManager:RefreshAssets()
  6165. System.Action`1:Invoke(T)
  6166.  
  6167. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6168.  
  6169. Refreshed 0 assets.
  6170. UnityEngine.Logger:Log(LogType, Object)
  6171. UnityEngine.Debug:Log(Object)
  6172. YL2.LocalAssetManager:RefreshAssets()
  6173. System.Action`1:Invoke(T)
  6174.  
  6175. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6176.  
  6177. Refreshed 0 assets.
  6178. UnityEngine.Logger:Log(LogType, Object)
  6179. UnityEngine.Debug:Log(Object)
  6180. YL2.LocalAssetManager:RefreshAssets()
  6181. System.Action`1:Invoke(T)
  6182.  
  6183. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6184.  
  6185. Refreshed 0 assets.
  6186. UnityEngine.Logger:Log(LogType, Object)
  6187. UnityEngine.Debug:Log(Object)
  6188. YL2.LocalAssetManager:RefreshAssets()
  6189. System.Action`1:Invoke(T)
  6190.  
  6191. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6192.  
  6193. Instance_SelectionChanged
  6194. UnityEngine.Logger:Log(LogType, Object)
  6195. UnityEngine.Debug:Log(Object)
  6196. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6197. UnityEngine.CameraCallback:Invoke(Camera)
  6198. RTEditor.EditorObjectSelection:RemoveNullAndInactiveObjectRefs()
  6199. RTEditor.EditorObjectSelection:Update()
  6200.  
  6201. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6202.  
  6203. SetRTSelection
  6204. UnityEngine.Logger:Log(LogType, Object)
  6205. UnityEngine.Debug:Log(Object)
  6206. YL2.Selection:SetRTSelection(IEnumerable`1)
  6207. YL2.UserCommandChangeSelection:Execute()
  6208. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  6209. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6210. UnityEngine.CameraCallback:Invoke(Camera)
  6211. RTEditor.EditorObjectSelection:RemoveNullAndInactiveObjectRefs()
  6212. RTEditor.EditorObjectSelection:Update()
  6213.  
  6214. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6215.  
  6216. SetRTSelection
  6217. UnityEngine.Logger:Log(LogType, Object)
  6218. UnityEngine.Debug:Log(Object)
  6219. YL2.Selection:SetRTSelection(GameObject)
  6220. YL2.CC.TextureBuilder.StateMaskRadialGradient:Enter()
  6221. YL2.StateManager:set_Current(State)
  6222. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6223. UnityEngine.CameraCallback:Invoke(Camera)
  6224. YL2.Selection:InvokeChangedEvent()
  6225. YL2.UICommandSelect:Execute()
  6226. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6227. System.Action`2:Invoke(T1, T2)
  6228. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6229. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6230. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6231. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6232. UnityEngine.EventSystems.EventSystem:Update()
  6233.  
  6234. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6235.  
  6236. SetRTSelection
  6237. UnityEngine.Logger:Log(LogType, Object)
  6238. UnityEngine.Debug:Log(Object)
  6239. YL2.Selection:SetRTSelection(IEnumerable`1)
  6240. YL2.CC.TextureBuilder.StateMaskRadialGradient:Enter()
  6241. YL2.StateManager:set_Current(State)
  6242. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6243. UnityEngine.CameraCallback:Invoke(Camera)
  6244. YL2.Selection:InvokeChangedEvent()
  6245. YL2.UICommandSelect:Execute()
  6246. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6247. System.Action`2:Invoke(T1, T2)
  6248. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6249. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6250. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6251. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6252. UnityEngine.EventSystems.EventSystem:Update()
  6253.  
  6254. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6255.  
  6256. Instance_SelectionChanged
  6257. UnityEngine.Logger:Log(LogType, Object)
  6258. UnityEngine.Debug:Log(Object)
  6259. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6260. UnityEngine.CameraCallback:Invoke(Camera)
  6261. RTEditor.EditorObjectSelection:SetSelectedObjects(List`1, Boolean)
  6262. YL2.Selection:SetRTSelection(IEnumerable`1)
  6263. YL2.CC.TextureBuilder.StateMaskRadialGradient:Enter()
  6264. YL2.StateManager:set_Current(State)
  6265. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6266. UnityEngine.CameraCallback:Invoke(Camera)
  6267. YL2.Selection:InvokeChangedEvent()
  6268. YL2.UICommandSelect:Execute()
  6269. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6270. System.Action`2:Invoke(T1, T2)
  6271. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6272. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6273. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6274. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6275. UnityEngine.EventSystems.EventSystem:Update()
  6276.  
  6277. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6278.  
  6279. Instance_SelectionChanged
  6280. UnityEngine.Logger:Log(LogType, Object)
  6281. UnityEngine.Debug:Log(Object)
  6282. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6283. UnityEngine.CameraCallback:Invoke(Camera)
  6284. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  6285. YL2.UserCommandSelect:SetRTSelection(IEnumerable`1)
  6286. YL2.UserCommandSelect:Execute()
  6287. YL2.UICommandSelect:Execute()
  6288. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6289. System.Action`2:Invoke(T1, T2)
  6290. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6291. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6292. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6293. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6294. UnityEngine.EventSystems.EventSystem:Update()
  6295.  
  6296. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6297.  
  6298. SetRTSelection
  6299. UnityEngine.Logger:Log(LogType, Object)
  6300. UnityEngine.Debug:Log(Object)
  6301. YL2.Selection:SetRTSelection(GameObject)
  6302. YL2.CC.TextureBuilder.StateMaskRadialGradient:Enter()
  6303. YL2.StateManager:set_Current(State)
  6304. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6305. UnityEngine.CameraCallback:Invoke(Camera)
  6306. YL2.Selection:InvokeChangedEvent()
  6307. YL2.UICommandSelect:Execute()
  6308. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6309. System.Action`2:Invoke(T1, T2)
  6310. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6311. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6312. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6313. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6314. UnityEngine.EventSystems.EventSystem:Update()
  6315.  
  6316. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6317.  
  6318. SetRTSelection
  6319. UnityEngine.Logger:Log(LogType, Object)
  6320. UnityEngine.Debug:Log(Object)
  6321. YL2.Selection:SetRTSelection(IEnumerable`1)
  6322. YL2.CC.TextureBuilder.StateMaskRadialGradient:Enter()
  6323. YL2.StateManager:set_Current(State)
  6324. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6325. UnityEngine.CameraCallback:Invoke(Camera)
  6326. YL2.Selection:InvokeChangedEvent()
  6327. YL2.UICommandSelect:Execute()
  6328. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6329. System.Action`2:Invoke(T1, T2)
  6330. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6331. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6332. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6333. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6334. UnityEngine.EventSystems.EventSystem:Update()
  6335.  
  6336. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6337.  
  6338. Instance_SelectionChanged
  6339. UnityEngine.Logger:Log(LogType, Object)
  6340. UnityEngine.Debug:Log(Object)
  6341. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6342. UnityEngine.CameraCallback:Invoke(Camera)
  6343. RTEditor.EditorObjectSelection:SetSelectedObjects(List`1, Boolean)
  6344. YL2.Selection:SetRTSelection(IEnumerable`1)
  6345. YL2.CC.TextureBuilder.StateMaskRadialGradient:Enter()
  6346. YL2.StateManager:set_Current(State)
  6347. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6348. UnityEngine.CameraCallback:Invoke(Camera)
  6349. YL2.Selection:InvokeChangedEvent()
  6350. YL2.UICommandSelect:Execute()
  6351. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6352. System.Action`2:Invoke(T1, T2)
  6353. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6354. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6355. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6356. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6357. UnityEngine.EventSystems.EventSystem:Update()
  6358.  
  6359. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6360.  
  6361. Instance_SelectionChanged
  6362. UnityEngine.Logger:Log(LogType, Object)
  6363. UnityEngine.Debug:Log(Object)
  6364. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6365. UnityEngine.CameraCallback:Invoke(Camera)
  6366. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  6367. YL2.UserCommandSelect:SetRTSelection(IEnumerable`1)
  6368. YL2.UserCommandSelect:Execute()
  6369. YL2.UICommandSelect:Execute()
  6370. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6371. System.Action`2:Invoke(T1, T2)
  6372. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6373. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6374. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6375. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6376. UnityEngine.EventSystems.EventSystem:Update()
  6377.  
  6378. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6379.  
  6380. SetRTSelection
  6381. UnityEngine.Logger:Log(LogType, Object)
  6382. UnityEngine.Debug:Log(Object)
  6383. YL2.Selection:SetRTSelection(GameObject)
  6384. YL2.CC.TextureBuilder.StateMaskRadialGradient:Enter()
  6385. YL2.StateManager:set_Current(State)
  6386. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6387. UnityEngine.CameraCallback:Invoke(Camera)
  6388. YL2.Selection:InvokeChangedEvent()
  6389. YL2.UICommandSelect:Execute()
  6390. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6391. System.Action`2:Invoke(T1, T2)
  6392. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6393. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6394. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6395. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6396. UnityEngine.EventSystems.EventSystem:Update()
  6397.  
  6398. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6399.  
  6400. SetRTSelection
  6401. UnityEngine.Logger:Log(LogType, Object)
  6402. UnityEngine.Debug:Log(Object)
  6403. YL2.Selection:SetRTSelection(IEnumerable`1)
  6404. YL2.CC.TextureBuilder.StateMaskRadialGradient:Enter()
  6405. YL2.StateManager:set_Current(State)
  6406. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6407. UnityEngine.CameraCallback:Invoke(Camera)
  6408. YL2.Selection:InvokeChangedEvent()
  6409. YL2.UICommandSelect:Execute()
  6410. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6411. System.Action`2:Invoke(T1, T2)
  6412. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6413. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6414. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6415. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6416. UnityEngine.EventSystems.EventSystem:Update()
  6417.  
  6418. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6419.  
  6420. Instance_SelectionChanged
  6421. UnityEngine.Logger:Log(LogType, Object)
  6422. UnityEngine.Debug:Log(Object)
  6423. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6424. UnityEngine.CameraCallback:Invoke(Camera)
  6425. RTEditor.EditorObjectSelection:SetSelectedObjects(List`1, Boolean)
  6426. YL2.Selection:SetRTSelection(IEnumerable`1)
  6427. YL2.CC.TextureBuilder.StateMaskRadialGradient:Enter()
  6428. YL2.StateManager:set_Current(State)
  6429. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6430. UnityEngine.CameraCallback:Invoke(Camera)
  6431. YL2.Selection:InvokeChangedEvent()
  6432. YL2.UICommandSelect:Execute()
  6433. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6434. System.Action`2:Invoke(T1, T2)
  6435. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6436. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6437. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6438. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6439. UnityEngine.EventSystems.EventSystem:Update()
  6440.  
  6441. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6442.  
  6443. Instance_SelectionChanged
  6444. UnityEngine.Logger:Log(LogType, Object)
  6445. UnityEngine.Debug:Log(Object)
  6446. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6447. UnityEngine.CameraCallback:Invoke(Camera)
  6448. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  6449. YL2.UserCommandSelect:SetRTSelection(IEnumerable`1)
  6450. YL2.UserCommandSelect:Execute()
  6451. YL2.UICommandSelect:Execute()
  6452. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6453. System.Action`2:Invoke(T1, T2)
  6454. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6455. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6456. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6457. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6458. UnityEngine.EventSystems.EventSystem:Update()
  6459.  
  6460. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6461.  
  6462. SetRTSelection
  6463. UnityEngine.Logger:Log(LogType, Object)
  6464. UnityEngine.Debug:Log(Object)
  6465. YL2.Selection:SetRTSelection(GameObject)
  6466. YL2.CC.TextureBuilder.StateMaskStartEndGradient:Enter()
  6467. YL2.StateManager:set_Current(State)
  6468. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6469. UnityEngine.CameraCallback:Invoke(Camera)
  6470. YL2.Selection:InvokeChangedEvent()
  6471. YL2.UICommandSelect:Execute()
  6472. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6473. System.Action`2:Invoke(T1, T2)
  6474. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6475. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6476. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6477. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6478. UnityEngine.EventSystems.EventSystem:Update()
  6479.  
  6480. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6481.  
  6482. SetRTSelection
  6483. UnityEngine.Logger:Log(LogType, Object)
  6484. UnityEngine.Debug:Log(Object)
  6485. YL2.Selection:SetRTSelection(IEnumerable`1)
  6486. YL2.CC.TextureBuilder.StateMaskStartEndGradient:Enter()
  6487. YL2.StateManager:set_Current(State)
  6488. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6489. UnityEngine.CameraCallback:Invoke(Camera)
  6490. YL2.Selection:InvokeChangedEvent()
  6491. YL2.UICommandSelect:Execute()
  6492. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6493. System.Action`2:Invoke(T1, T2)
  6494. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6495. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6496. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6497. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6498. UnityEngine.EventSystems.EventSystem:Update()
  6499.  
  6500. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6501.  
  6502. Instance_SelectionChanged
  6503. UnityEngine.Logger:Log(LogType, Object)
  6504. UnityEngine.Debug:Log(Object)
  6505. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6506. UnityEngine.CameraCallback:Invoke(Camera)
  6507. RTEditor.EditorObjectSelection:SetSelectedObjects(List`1, Boolean)
  6508. YL2.Selection:SetRTSelection(IEnumerable`1)
  6509. YL2.CC.TextureBuilder.StateMaskStartEndGradient:Enter()
  6510. YL2.StateManager:set_Current(State)
  6511. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6512. UnityEngine.CameraCallback:Invoke(Camera)
  6513. YL2.Selection:InvokeChangedEvent()
  6514. YL2.UICommandSelect:Execute()
  6515. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6516. System.Action`2:Invoke(T1, T2)
  6517. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6518. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6519. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6520. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6521. UnityEngine.EventSystems.EventSystem:Update()
  6522.  
  6523. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6524.  
  6525. Instance_SelectionChanged
  6526. UnityEngine.Logger:Log(LogType, Object)
  6527. UnityEngine.Debug:Log(Object)
  6528. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6529. UnityEngine.CameraCallback:Invoke(Camera)
  6530. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  6531. YL2.UserCommandSelect:SetRTSelection(IEnumerable`1)
  6532. YL2.UserCommandSelect:Execute()
  6533. YL2.UICommandSelect:Execute()
  6534. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6535. System.Action`2:Invoke(T1, T2)
  6536. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6537. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6538. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6539. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6540. UnityEngine.EventSystems.EventSystem:Update()
  6541.  
  6542. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6543.  
  6544. SetRTSelection
  6545. UnityEngine.Logger:Log(LogType, Object)
  6546. UnityEngine.Debug:Log(Object)
  6547. YL2.Selection:SetRTSelection(GameObject)
  6548. YL2.CC.TextureBuilder.StateMaskStartEndGradient:Enter()
  6549. YL2.StateManager:set_Current(State)
  6550. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6551. UnityEngine.CameraCallback:Invoke(Camera)
  6552. YL2.Selection:InvokeChangedEvent()
  6553. YL2.UICommandSelect:Execute()
  6554. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6555. System.Action`2:Invoke(T1, T2)
  6556. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6557. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6558. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6559. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6560. UnityEngine.EventSystems.EventSystem:Update()
  6561.  
  6562. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6563.  
  6564. SetRTSelection
  6565. UnityEngine.Logger:Log(LogType, Object)
  6566. UnityEngine.Debug:Log(Object)
  6567. YL2.Selection:SetRTSelection(IEnumerable`1)
  6568. YL2.CC.TextureBuilder.StateMaskStartEndGradient:Enter()
  6569. YL2.StateManager:set_Current(State)
  6570. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6571. UnityEngine.CameraCallback:Invoke(Camera)
  6572. YL2.Selection:InvokeChangedEvent()
  6573. YL2.UICommandSelect:Execute()
  6574. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6575. System.Action`2:Invoke(T1, T2)
  6576. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6577. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6578. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6579. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6580. UnityEngine.EventSystems.EventSystem:Update()
  6581.  
  6582. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6583.  
  6584. Instance_SelectionChanged
  6585. UnityEngine.Logger:Log(LogType, Object)
  6586. UnityEngine.Debug:Log(Object)
  6587. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6588. UnityEngine.CameraCallback:Invoke(Camera)
  6589. RTEditor.EditorObjectSelection:SetSelectedObjects(List`1, Boolean)
  6590. YL2.Selection:SetRTSelection(IEnumerable`1)
  6591. YL2.CC.TextureBuilder.StateMaskStartEndGradient:Enter()
  6592. YL2.StateManager:set_Current(State)
  6593. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6594. UnityEngine.CameraCallback:Invoke(Camera)
  6595. YL2.Selection:InvokeChangedEvent()
  6596. YL2.UICommandSelect:Execute()
  6597. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6598. System.Action`2:Invoke(T1, T2)
  6599. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6600. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6601. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6602. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6603. UnityEngine.EventSystems.EventSystem:Update()
  6604.  
  6605. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6606.  
  6607. Instance_SelectionChanged
  6608. UnityEngine.Logger:Log(LogType, Object)
  6609. UnityEngine.Debug:Log(Object)
  6610. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6611. UnityEngine.CameraCallback:Invoke(Camera)
  6612. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  6613. YL2.UserCommandSelect:SetRTSelection(IEnumerable`1)
  6614. YL2.UserCommandSelect:Execute()
  6615. YL2.UICommandSelect:Execute()
  6616. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6617. System.Action`2:Invoke(T1, T2)
  6618. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6619. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6620. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6621. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6622. UnityEngine.EventSystems.EventSystem:Update()
  6623.  
  6624. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6625.  
  6626. SetRTSelection
  6627. UnityEngine.Logger:Log(LogType, Object)
  6628. UnityEngine.Debug:Log(Object)
  6629. YL2.Selection:SetRTSelection(GameObject)
  6630. YL2.CC.TextureBuilder.StateMaskStartEndGradient:Enter()
  6631. YL2.StateManager:set_Current(State)
  6632. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6633. UnityEngine.CameraCallback:Invoke(Camera)
  6634. YL2.Selection:InvokeChangedEvent()
  6635. YL2.UICommandSelect:Execute()
  6636. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6637. System.Action`2:Invoke(T1, T2)
  6638. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6639. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6640. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6641. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6642. UnityEngine.EventSystems.EventSystem:Update()
  6643.  
  6644. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6645.  
  6646. SetRTSelection
  6647. UnityEngine.Logger:Log(LogType, Object)
  6648. UnityEngine.Debug:Log(Object)
  6649. YL2.Selection:SetRTSelection(IEnumerable`1)
  6650. YL2.CC.TextureBuilder.StateMaskStartEndGradient:Enter()
  6651. YL2.StateManager:set_Current(State)
  6652. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6653. UnityEngine.CameraCallback:Invoke(Camera)
  6654. YL2.Selection:InvokeChangedEvent()
  6655. YL2.UICommandSelect:Execute()
  6656. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6657. System.Action`2:Invoke(T1, T2)
  6658. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6659. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6660. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6661. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6662. UnityEngine.EventSystems.EventSystem:Update()
  6663.  
  6664. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6665.  
  6666. Instance_SelectionChanged
  6667. UnityEngine.Logger:Log(LogType, Object)
  6668. UnityEngine.Debug:Log(Object)
  6669. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6670. UnityEngine.CameraCallback:Invoke(Camera)
  6671. RTEditor.EditorObjectSelection:SetSelectedObjects(List`1, Boolean)
  6672. YL2.Selection:SetRTSelection(IEnumerable`1)
  6673. YL2.CC.TextureBuilder.StateMaskStartEndGradient:Enter()
  6674. YL2.StateManager:set_Current(State)
  6675. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6676. UnityEngine.CameraCallback:Invoke(Camera)
  6677. YL2.Selection:InvokeChangedEvent()
  6678. YL2.UICommandSelect:Execute()
  6679. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6680. System.Action`2:Invoke(T1, T2)
  6681. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6682. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6683. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6684. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6685. UnityEngine.EventSystems.EventSystem:Update()
  6686.  
  6687. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6688.  
  6689. Instance_SelectionChanged
  6690. UnityEngine.Logger:Log(LogType, Object)
  6691. UnityEngine.Debug:Log(Object)
  6692. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6693. UnityEngine.CameraCallback:Invoke(Camera)
  6694. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  6695. YL2.UserCommandSelect:SetRTSelection(IEnumerable`1)
  6696. YL2.UserCommandSelect:Execute()
  6697. YL2.UICommandSelect:Execute()
  6698. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6699. System.Action`2:Invoke(T1, T2)
  6700. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6701. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6702. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6703. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6704. UnityEngine.EventSystems.EventSystem:Update()
  6705.  
  6706. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6707.  
  6708. SetRTSelection
  6709. UnityEngine.Logger:Log(LogType, Object)
  6710. UnityEngine.Debug:Log(Object)
  6711. YL2.Selection:SetRTSelection(GameObject)
  6712. YL2.CC.TextureBuilder.StateMaskStartEndGradient:Enter()
  6713. YL2.StateManager:set_Current(State)
  6714. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6715. UnityEngine.CameraCallback:Invoke(Camera)
  6716. YL2.Selection:InvokeChangedEvent()
  6717. YL2.UICommandSelect:Execute()
  6718. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6719. System.Action`2:Invoke(T1, T2)
  6720. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6721. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6722. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6723. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6724. UnityEngine.EventSystems.EventSystem:Update()
  6725.  
  6726. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6727.  
  6728. SetRTSelection
  6729. UnityEngine.Logger:Log(LogType, Object)
  6730. UnityEngine.Debug:Log(Object)
  6731. YL2.Selection:SetRTSelection(IEnumerable`1)
  6732. YL2.CC.TextureBuilder.StateMaskStartEndGradient:Enter()
  6733. YL2.StateManager:set_Current(State)
  6734. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6735. UnityEngine.CameraCallback:Invoke(Camera)
  6736. YL2.Selection:InvokeChangedEvent()
  6737. YL2.UICommandSelect:Execute()
  6738. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6739. System.Action`2:Invoke(T1, T2)
  6740. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6741. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6742. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6743. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6744. UnityEngine.EventSystems.EventSystem:Update()
  6745.  
  6746. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6747.  
  6748. Instance_SelectionChanged
  6749. UnityEngine.Logger:Log(LogType, Object)
  6750. UnityEngine.Debug:Log(Object)
  6751. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6752. UnityEngine.CameraCallback:Invoke(Camera)
  6753. RTEditor.EditorObjectSelection:SetSelectedObjects(List`1, Boolean)
  6754. YL2.Selection:SetRTSelection(IEnumerable`1)
  6755. YL2.CC.TextureBuilder.StateMaskStartEndGradient:Enter()
  6756. YL2.StateManager:set_Current(State)
  6757. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6758. UnityEngine.CameraCallback:Invoke(Camera)
  6759. YL2.Selection:InvokeChangedEvent()
  6760. YL2.UICommandSelect:Execute()
  6761. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6762. System.Action`2:Invoke(T1, T2)
  6763. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6764. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6765. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6766. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6767. UnityEngine.EventSystems.EventSystem:Update()
  6768.  
  6769. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6770.  
  6771. Instance_SelectionChanged
  6772. UnityEngine.Logger:Log(LogType, Object)
  6773. UnityEngine.Debug:Log(Object)
  6774. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6775. UnityEngine.CameraCallback:Invoke(Camera)
  6776. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  6777. YL2.UserCommandSelect:SetRTSelection(IEnumerable`1)
  6778. YL2.UserCommandSelect:Execute()
  6779. YL2.UICommandSelect:Execute()
  6780. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6781. System.Action`2:Invoke(T1, T2)
  6782. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6783. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6784. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6785. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6786. UnityEngine.EventSystems.EventSystem:Update()
  6787.  
  6788. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6789.  
  6790. SetRTSelection
  6791. UnityEngine.Logger:Log(LogType, Object)
  6792. UnityEngine.Debug:Log(Object)
  6793. YL2.Selection:SetRTSelection(GameObject)
  6794. YL2.CC.TextureBuilder.StateMaskStartEndGradient:Enter()
  6795. YL2.StateManager:set_Current(State)
  6796. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6797. UnityEngine.CameraCallback:Invoke(Camera)
  6798. YL2.Selection:InvokeChangedEvent()
  6799. YL2.UICommandSelect:Execute()
  6800. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6801. System.Action`2:Invoke(T1, T2)
  6802. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6803. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6804. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6805. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6806. UnityEngine.EventSystems.EventSystem:Update()
  6807.  
  6808. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6809.  
  6810. SetRTSelection
  6811. UnityEngine.Logger:Log(LogType, Object)
  6812. UnityEngine.Debug:Log(Object)
  6813. YL2.Selection:SetRTSelection(IEnumerable`1)
  6814. YL2.CC.TextureBuilder.StateMaskStartEndGradient:Enter()
  6815. YL2.StateManager:set_Current(State)
  6816. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6817. UnityEngine.CameraCallback:Invoke(Camera)
  6818. YL2.Selection:InvokeChangedEvent()
  6819. YL2.UICommandSelect:Execute()
  6820. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6821. System.Action`2:Invoke(T1, T2)
  6822. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6823. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6824. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6825. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6826. UnityEngine.EventSystems.EventSystem:Update()
  6827.  
  6828. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6829.  
  6830. Instance_SelectionChanged
  6831. UnityEngine.Logger:Log(LogType, Object)
  6832. UnityEngine.Debug:Log(Object)
  6833. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6834. UnityEngine.CameraCallback:Invoke(Camera)
  6835. RTEditor.EditorObjectSelection:SetSelectedObjects(List`1, Boolean)
  6836. YL2.Selection:SetRTSelection(IEnumerable`1)
  6837. YL2.CC.TextureBuilder.StateMaskStartEndGradient:Enter()
  6838. YL2.StateManager:set_Current(State)
  6839. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6840. UnityEngine.CameraCallback:Invoke(Camera)
  6841. YL2.Selection:InvokeChangedEvent()
  6842. YL2.UICommandSelect:Execute()
  6843. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6844. System.Action`2:Invoke(T1, T2)
  6845. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6846. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6847. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6848. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6849. UnityEngine.EventSystems.EventSystem:Update()
  6850.  
  6851. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6852.  
  6853. Instance_SelectionChanged
  6854. UnityEngine.Logger:Log(LogType, Object)
  6855. UnityEngine.Debug:Log(Object)
  6856. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6857. UnityEngine.CameraCallback:Invoke(Camera)
  6858. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  6859. YL2.UserCommandSelect:SetRTSelection(IEnumerable`1)
  6860. YL2.UserCommandSelect:Execute()
  6861. YL2.UICommandSelect:Execute()
  6862. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6863. System.Action`2:Invoke(T1, T2)
  6864. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6865. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6866. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6867. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6868. UnityEngine.EventSystems.EventSystem:Update()
  6869.  
  6870. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6871.  
  6872. SetRTSelection
  6873. UnityEngine.Logger:Log(LogType, Object)
  6874. UnityEngine.Debug:Log(Object)
  6875. YL2.Selection:SetRTSelection(GameObject)
  6876. YL2.CC.TextureBuilder.StateMaskRadialGradient:Enter()
  6877. YL2.StateManager:set_Current(State)
  6878. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6879. UnityEngine.CameraCallback:Invoke(Camera)
  6880. YL2.Selection:InvokeChangedEvent()
  6881. YL2.UICommandSelect:Execute()
  6882. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6883. System.Action`2:Invoke(T1, T2)
  6884. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6885. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6886. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6887. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6888. UnityEngine.EventSystems.EventSystem:Update()
  6889.  
  6890. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6891.  
  6892. SetRTSelection
  6893. UnityEngine.Logger:Log(LogType, Object)
  6894. UnityEngine.Debug:Log(Object)
  6895. YL2.Selection:SetRTSelection(IEnumerable`1)
  6896. YL2.CC.TextureBuilder.StateMaskRadialGradient:Enter()
  6897. YL2.StateManager:set_Current(State)
  6898. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6899. UnityEngine.CameraCallback:Invoke(Camera)
  6900. YL2.Selection:InvokeChangedEvent()
  6901. YL2.UICommandSelect:Execute()
  6902. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6903. System.Action`2:Invoke(T1, T2)
  6904. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6905. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6906. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6907. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6908. UnityEngine.EventSystems.EventSystem:Update()
  6909.  
  6910. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6911.  
  6912. Instance_SelectionChanged
  6913. UnityEngine.Logger:Log(LogType, Object)
  6914. UnityEngine.Debug:Log(Object)
  6915. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6916. UnityEngine.CameraCallback:Invoke(Camera)
  6917. RTEditor.EditorObjectSelection:SetSelectedObjects(List`1, Boolean)
  6918. YL2.Selection:SetRTSelection(IEnumerable`1)
  6919. YL2.CC.TextureBuilder.StateMaskRadialGradient:Enter()
  6920. YL2.StateManager:set_Current(State)
  6921. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6922. UnityEngine.CameraCallback:Invoke(Camera)
  6923. YL2.Selection:InvokeChangedEvent()
  6924. YL2.UICommandSelect:Execute()
  6925. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6926. System.Action`2:Invoke(T1, T2)
  6927. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6928. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6929. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6930. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6931. UnityEngine.EventSystems.EventSystem:Update()
  6932.  
  6933. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6934.  
  6935. Instance_SelectionChanged
  6936. UnityEngine.Logger:Log(LogType, Object)
  6937. UnityEngine.Debug:Log(Object)
  6938. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6939. UnityEngine.CameraCallback:Invoke(Camera)
  6940. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  6941. YL2.UserCommandSelect:SetRTSelection(IEnumerable`1)
  6942. YL2.UserCommandSelect:Execute()
  6943. YL2.UICommandSelect:Execute()
  6944. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6945. System.Action`2:Invoke(T1, T2)
  6946. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6947. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6948. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6949. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6950. UnityEngine.EventSystems.EventSystem:Update()
  6951.  
  6952. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6953.  
  6954. SetRTSelection
  6955. UnityEngine.Logger:Log(LogType, Object)
  6956. UnityEngine.Debug:Log(Object)
  6957. YL2.Selection:SetRTSelection(GameObject)
  6958. YL2.CC.TextureBuilder.StateMaskRadialGradient:Enter()
  6959. YL2.StateManager:set_Current(State)
  6960. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6961. UnityEngine.CameraCallback:Invoke(Camera)
  6962. YL2.Selection:InvokeChangedEvent()
  6963. YL2.UICommandSelect:Execute()
  6964. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6965. System.Action`2:Invoke(T1, T2)
  6966. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6967. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6968. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6969. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6970. UnityEngine.EventSystems.EventSystem:Update()
  6971.  
  6972. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6973.  
  6974. SetRTSelection
  6975. UnityEngine.Logger:Log(LogType, Object)
  6976. UnityEngine.Debug:Log(Object)
  6977. YL2.Selection:SetRTSelection(IEnumerable`1)
  6978. YL2.CC.TextureBuilder.StateMaskRadialGradient:Enter()
  6979. YL2.StateManager:set_Current(State)
  6980. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  6981. UnityEngine.CameraCallback:Invoke(Camera)
  6982. YL2.Selection:InvokeChangedEvent()
  6983. YL2.UICommandSelect:Execute()
  6984. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6985. System.Action`2:Invoke(T1, T2)
  6986. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6987. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6988. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6989. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6990. UnityEngine.EventSystems.EventSystem:Update()
  6991.  
  6992. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6993.  
  6994. Instance_SelectionChanged
  6995. UnityEngine.Logger:Log(LogType, Object)
  6996. UnityEngine.Debug:Log(Object)
  6997. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6998. UnityEngine.CameraCallback:Invoke(Camera)
  6999. RTEditor.EditorObjectSelection:SetSelectedObjects(List`1, Boolean)
  7000. YL2.Selection:SetRTSelection(IEnumerable`1)
  7001. YL2.CC.TextureBuilder.StateMaskRadialGradient:Enter()
  7002. YL2.StateManager:set_Current(State)
  7003. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  7004. UnityEngine.CameraCallback:Invoke(Camera)
  7005. YL2.Selection:InvokeChangedEvent()
  7006. YL2.UICommandSelect:Execute()
  7007. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7008. System.Action`2:Invoke(T1, T2)
  7009. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7010. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7011. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7012. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7013. UnityEngine.EventSystems.EventSystem:Update()
  7014.  
  7015. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7016.  
  7017. Instance_SelectionChanged
  7018. UnityEngine.Logger:Log(LogType, Object)
  7019. UnityEngine.Debug:Log(Object)
  7020. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  7021. UnityEngine.CameraCallback:Invoke(Camera)
  7022. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  7023. YL2.UserCommandSelect:SetRTSelection(IEnumerable`1)
  7024. YL2.UserCommandSelect:Execute()
  7025. YL2.UICommandSelect:Execute()
  7026. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7027. System.Action`2:Invoke(T1, T2)
  7028. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7029. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7030. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7031. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7032. UnityEngine.EventSystems.EventSystem:Update()
  7033.  
  7034. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7035.  
  7036. SetRTSelection
  7037. UnityEngine.Logger:Log(LogType, Object)
  7038. UnityEngine.Debug:Log(Object)
  7039. YL2.Selection:SetRTSelection(GameObject)
  7040. YL2.CC.TextureBuilder.StateMaskStartEndGradient:Enter()
  7041. YL2.StateManager:set_Current(State)
  7042. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  7043. UnityEngine.CameraCallback:Invoke(Camera)
  7044. YL2.Selection:InvokeChangedEvent()
  7045. YL2.UICommandSelect:Execute()
  7046. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7047. System.Action`2:Invoke(T1, T2)
  7048. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7049. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7050. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7051. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7052. UnityEngine.EventSystems.EventSystem:Update()
  7053.  
  7054. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7055.  
  7056. SetRTSelection
  7057. UnityEngine.Logger:Log(LogType, Object)
  7058. UnityEngine.Debug:Log(Object)
  7059. YL2.Selection:SetRTSelection(IEnumerable`1)
  7060. YL2.CC.TextureBuilder.StateMaskStartEndGradient:Enter()
  7061. YL2.StateManager:set_Current(State)
  7062. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  7063. UnityEngine.CameraCallback:Invoke(Camera)
  7064. YL2.Selection:InvokeChangedEvent()
  7065. YL2.UICommandSelect:Execute()
  7066. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7067. System.Action`2:Invoke(T1, T2)
  7068. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7069. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7070. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7071. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7072. UnityEngine.EventSystems.EventSystem:Update()
  7073.  
  7074. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7075.  
  7076. Instance_SelectionChanged
  7077. UnityEngine.Logger:Log(LogType, Object)
  7078. UnityEngine.Debug:Log(Object)
  7079. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  7080. UnityEngine.CameraCallback:Invoke(Camera)
  7081. RTEditor.EditorObjectSelection:SetSelectedObjects(List`1, Boolean)
  7082. YL2.Selection:SetRTSelection(IEnumerable`1)
  7083. YL2.CC.TextureBuilder.StateMaskStartEndGradient:Enter()
  7084. YL2.StateManager:set_Current(State)
  7085. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  7086. UnityEngine.CameraCallback:Invoke(Camera)
  7087. YL2.Selection:InvokeChangedEvent()
  7088. YL2.UICommandSelect:Execute()
  7089. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7090. System.Action`2:Invoke(T1, T2)
  7091. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7092. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7093. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7094. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7095. UnityEngine.EventSystems.EventSystem:Update()
  7096.  
  7097. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7098.  
  7099. Instance_SelectionChanged
  7100. UnityEngine.Logger:Log(LogType, Object)
  7101. UnityEngine.Debug:Log(Object)
  7102. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  7103. UnityEngine.CameraCallback:Invoke(Camera)
  7104. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  7105. YL2.UserCommandSelect:SetRTSelection(IEnumerable`1)
  7106. YL2.UserCommandSelect:Execute()
  7107. YL2.UICommandSelect:Execute()
  7108. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7109. System.Action`2:Invoke(T1, T2)
  7110. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7111. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7112. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7113. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7114. UnityEngine.EventSystems.EventSystem:Update()
  7115.  
  7116. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7117.  
  7118. Refreshed 0 assets.
  7119. UnityEngine.Logger:Log(LogType, Object)
  7120. UnityEngine.Debug:Log(Object)
  7121. YL2.LocalAssetManager:RefreshAssets()
  7122. System.Action`1:Invoke(T)
  7123.  
  7124. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7125.  
  7126. Refreshed 0 assets.
  7127. UnityEngine.Logger:Log(LogType, Object)
  7128. UnityEngine.Debug:Log(Object)
  7129. YL2.LocalAssetManager:RefreshAssets()
  7130. System.Action`1:Invoke(T)
  7131.  
  7132. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7133.  
  7134. Material UIGradient(Clone) doesn't have _Stencil property
  7135. UnityEngine.Logger:Log(LogType, Object, Object)
  7136. UnityEngine.Debug:LogWarning(Object, Object)
  7137. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  7138. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  7139. UnityEngine.UI.Graphic:get_materialForRendering()
  7140. UnityEngine.UI.Image:UpdateMaterial()
  7141. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  7142. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  7143. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7144.  
  7145. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7146.  
  7147. Material UIGradient(Clone) doesn't have _Stencil property
  7148. UnityEngine.Logger:Log(LogType, Object, Object)
  7149. UnityEngine.Debug:LogWarning(Object, Object)
  7150. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  7151. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  7152. UnityEngine.UI.Graphic:get_materialForRendering()
  7153. UnityEngine.UI.Image:UpdateMaterial()
  7154. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  7155. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  7156. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7157.  
  7158. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7159.  
  7160. Material UIGradient(Clone) doesn't have _Stencil property
  7161. UnityEngine.Logger:Log(LogType, Object, Object)
  7162. UnityEngine.Debug:LogWarning(Object, Object)
  7163. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  7164. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  7165. UnityEngine.UI.Graphic:get_materialForRendering()
  7166. UnityEngine.UI.Image:UpdateMaterial()
  7167. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  7168. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  7169. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7170.  
  7171. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7172.  
  7173. Refreshed 0 assets.
  7174. UnityEngine.Logger:Log(LogType, Object)
  7175. UnityEngine.Debug:Log(Object)
  7176. YL2.LocalAssetManager:RefreshAssets()
  7177. System.Action`1:Invoke(T)
  7178.  
  7179. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7180.  
  7181. Refreshed 0 assets.
  7182. UnityEngine.Logger:Log(LogType, Object)
  7183. UnityEngine.Debug:Log(Object)
  7184. YL2.LocalAssetManager:RefreshAssets()
  7185. System.Action`1:Invoke(T)
  7186.  
  7187. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7188.  
  7189. Refreshed 0 assets.
  7190. UnityEngine.Logger:Log(LogType, Object)
  7191. UnityEngine.Debug:Log(Object)
  7192. YL2.LocalAssetManager:RefreshAssets()
  7193. System.Action`1:Invoke(T)
  7194.  
  7195. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7196.  
  7197. Refreshed 0 assets.
  7198. UnityEngine.Logger:Log(LogType, Object)
  7199. UnityEngine.Debug:Log(Object)
  7200. YL2.LocalAssetManager:RefreshAssets()
  7201. System.Action`1:Invoke(T)
  7202.  
  7203. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7204.  
  7205. Material UIGradient(Clone) doesn't have _Stencil property
  7206. UnityEngine.Logger:Log(LogType, Object, Object)
  7207. UnityEngine.Debug:LogWarning(Object, Object)
  7208. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  7209. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  7210. UnityEngine.UI.Graphic:get_materialForRendering()
  7211. UnityEngine.UI.Image:UpdateMaterial()
  7212. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  7213. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  7214. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7215.  
  7216. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7217.  
  7218. Material UIGradient(Clone) doesn't have _Stencil property
  7219. UnityEngine.Logger:Log(LogType, Object, Object)
  7220. UnityEngine.Debug:LogWarning(Object, Object)
  7221. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  7222. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  7223. UnityEngine.UI.Graphic:get_materialForRendering()
  7224. UnityEngine.UI.Image:UpdateMaterial()
  7225. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  7226. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  7227. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7228.  
  7229. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7230.  
  7231. Material UIGradient(Clone) doesn't have _Stencil property
  7232. UnityEngine.Logger:Log(LogType, Object, Object)
  7233. UnityEngine.Debug:LogWarning(Object, Object)
  7234. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  7235. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  7236. UnityEngine.UI.Graphic:get_materialForRendering()
  7237. UnityEngine.UI.Image:UpdateMaterial()
  7238. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  7239. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  7240. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7241.  
  7242. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7243.  
  7244. Refreshed 0 assets.
  7245. UnityEngine.Logger:Log(LogType, Object)
  7246. UnityEngine.Debug:Log(Object)
  7247. YL2.LocalAssetManager:RefreshAssets()
  7248. System.Action`1:Invoke(T)
  7249. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  7250. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  7251. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  7252. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7253. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7254. YL2.MenuOptionUICommand:OnClick()
  7255. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7256. System.Action`2:Invoke(T1, T2)
  7257. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7258. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7259. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7260. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7261. UnityEngine.EventSystems.EventSystem:Update()
  7262.  
  7263. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7264.  
  7265. Refreshed 0 assets.
  7266. UnityEngine.Logger:Log(LogType, Object)
  7267. UnityEngine.Debug:Log(Object)
  7268. YL2.LocalAssetManager:RefreshAssets()
  7269. System.Action`1:Invoke(T)
  7270. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  7271. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  7272. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  7273. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7274. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7275. YL2.MenuOptionUICommand:OnClick()
  7276. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7277. System.Action`2:Invoke(T1, T2)
  7278. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7279. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7280. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7281. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7282. UnityEngine.EventSystems.EventSystem:Update()
  7283.  
  7284. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7285.  
  7286. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  7287. UnityEngine.Logger:Log(LogType, Object)
  7288. UnityEngine.ComputeBuffer:Dispose(Boolean)
  7289. UnityEngine.ComputeBuffer:Finalize()
  7290.  
  7291. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7292.  
  7293. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  7294. UnityEngine.Logger:Log(LogType, Object)
  7295. UnityEngine.ComputeBuffer:Dispose(Boolean)
  7296. UnityEngine.ComputeBuffer:Finalize()
  7297.  
  7298. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7299.  
  7300. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  7301. UnityEngine.Logger:Log(LogType, Object)
  7302. UnityEngine.ComputeBuffer:Dispose(Boolean)
  7303. UnityEngine.ComputeBuffer:Finalize()
  7304.  
  7305. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7306.  
  7307. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  7308. UnityEngine.Logger:Log(LogType, Object)
  7309. UnityEngine.ComputeBuffer:Dispose(Boolean)
  7310. UnityEngine.ComputeBuffer:Finalize()
  7311.  
  7312. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7313.  
  7314. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  7315. UnityEngine.Logger:Log(LogType, Object)
  7316. UnityEngine.ComputeBuffer:Dispose(Boolean)
  7317. UnityEngine.ComputeBuffer:Finalize()
  7318.  
  7319. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7320.  
  7321. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  7322. UnityEngine.Logger:Log(LogType, Object)
  7323. UnityEngine.ComputeBuffer:Dispose(Boolean)
  7324. UnityEngine.ComputeBuffer:Finalize()
  7325.  
  7326. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7327.  
  7328. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  7329. UnityEngine.Logger:Log(LogType, Object)
  7330. UnityEngine.ComputeBuffer:Dispose(Boolean)
  7331. UnityEngine.ComputeBuffer:Finalize()
  7332.  
  7333. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7334.  
  7335. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  7336. UnityEngine.Logger:Log(LogType, Object)
  7337. UnityEngine.ComputeBuffer:Dispose(Boolean)
  7338. UnityEngine.ComputeBuffer:Finalize()
  7339.  
  7340. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7341.  
  7342. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  7343. UnityEngine.Logger:Log(LogType, Object)
  7344. UnityEngine.ComputeBuffer:Dispose(Boolean)
  7345. UnityEngine.ComputeBuffer:Finalize()
  7346.  
  7347. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7348.  
  7349. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  7350. UnityEngine.Logger:Log(LogType, Object)
  7351. UnityEngine.ComputeBuffer:Dispose(Boolean)
  7352. UnityEngine.ComputeBuffer:Finalize()
  7353.  
  7354. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7355.  
  7356. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  7357. UnityEngine.Logger:Log(LogType, Object)
  7358. UnityEngine.ComputeBuffer:Dispose(Boolean)
  7359. UnityEngine.ComputeBuffer:Finalize()
  7360.  
  7361. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7362.  
  7363. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  7364. UnityEngine.Logger:Log(LogType, Object)
  7365. UnityEngine.ComputeBuffer:Dispose(Boolean)
  7366. UnityEngine.ComputeBuffer:Finalize()
  7367.  
  7368. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7369.  
  7370. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  7371. UnityEngine.Logger:Log(LogType, Object)
  7372. UnityEngine.ComputeBuffer:Dispose(Boolean)
  7373. UnityEngine.ComputeBuffer:Finalize()
  7374.  
  7375. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7376.  
  7377. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  7378. UnityEngine.Logger:Log(LogType, Object)
  7379. UnityEngine.ComputeBuffer:Dispose(Boolean)
  7380. UnityEngine.ComputeBuffer:Finalize()
  7381.  
  7382. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7383.  
  7384. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  7385. UnityEngine.Logger:Log(LogType, Object)
  7386. UnityEngine.ComputeBuffer:Dispose(Boolean)
  7387. UnityEngine.ComputeBuffer:Finalize()
  7388.  
  7389. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7390.  
  7391. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  7392. UnityEngine.Logger:Log(LogType, Object)
  7393. UnityEngine.ComputeBuffer:Dispose(Boolean)
  7394. UnityEngine.ComputeBuffer:Finalize()
  7395.  
  7396. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7397.  
  7398. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  7399. UnityEngine.Logger:Log(LogType, Object)
  7400. UnityEngine.ComputeBuffer:Dispose(Boolean)
  7401. UnityEngine.ComputeBuffer:Finalize()
  7402.  
  7403. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7404.  
  7405. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  7406. UnityEngine.Logger:Log(LogType, Object)
  7407. UnityEngine.Debug:LogWarning(Object)
  7408. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7409. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  7410. YL2.PropertyBase:SetValue(Object)
  7411. UnityEngine.CameraCallback:Invoke(Camera)
  7412. YL2.YL2Object:Deconstruct()
  7413. YL2.YL2Object:Deconstruct()
  7414. YL2.YL2Object:Deconstruct()
  7415. YL2.YL2Object:Deconstruct()
  7416. YL2.CC.StateCharacterCreator:Leave()
  7417. YL2.StateManager:PopAllStates()
  7418. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7419. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7420. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7421. YL2.MenuOptionUICommand:OnClick()
  7422. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7423. System.Action`2:Invoke(T1, T2)
  7424. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7425. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7426. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7427. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7428. UnityEngine.EventSystems.EventSystem:Update()
  7429.  
  7430. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7431.  
  7432. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  7433. UnityEngine.Logger:Log(LogType, Object)
  7434. UnityEngine.Debug:LogWarning(Object)
  7435. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7436. YL2.SerializedPropertyTextureRef:GetTexture(String, LocalAssetManager, YL2Object)
  7437. YL2.CC.Appendages.AppendageGroupFluff:RefreshMap()
  7438. UnityEngine.CameraCallback:Invoke(Camera)
  7439. YL2.PropertyBase:FireEventOnChanged()
  7440. UnityEngine.CameraCallback:Invoke(Camera)
  7441. YL2.YL2Object:Deconstruct()
  7442. YL2.YL2Object:Deconstruct()
  7443. YL2.YL2Object:Deconstruct()
  7444. YL2.YL2Object:Deconstruct()
  7445. YL2.CC.StateCharacterCreator:Leave()
  7446. YL2.StateManager:PopAllStates()
  7447. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7448. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7449. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7450. YL2.MenuOptionUICommand:OnClick()
  7451. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7452. System.Action`2:Invoke(T1, T2)
  7453. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7454. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7455. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7456. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7457. UnityEngine.EventSystems.EventSystem:Update()
  7458.  
  7459. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7460.  
  7461. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  7462. UnityEngine.Logger:Log(LogType, Object)
  7463. UnityEngine.Debug:LogWarning(Object)
  7464. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7465. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  7466. YL2.PropertyBase:SetValue(Object)
  7467. UnityEngine.CameraCallback:Invoke(Camera)
  7468. YL2.YL2Object:Deconstruct()
  7469. YL2.YL2Object:Deconstruct()
  7470. YL2.YL2Object:Deconstruct()
  7471. YL2.YL2Object:Deconstruct()
  7472. YL2.CC.StateCharacterCreator:Leave()
  7473. YL2.StateManager:PopAllStates()
  7474. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7475. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7476. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7477. YL2.MenuOptionUICommand:OnClick()
  7478. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7479. System.Action`2:Invoke(T1, T2)
  7480. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7481. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7482. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7483. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7484. UnityEngine.EventSystems.EventSystem:Update()
  7485.  
  7486. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7487.  
  7488. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  7489. UnityEngine.Logger:Log(LogType, Object)
  7490. UnityEngine.Debug:LogWarning(Object)
  7491. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7492. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  7493. YL2.PropertyBase:SetValue(Object)
  7494. UnityEngine.CameraCallback:Invoke(Camera)
  7495. YL2.YL2Object:Deconstruct()
  7496. YL2.YL2Object:Deconstruct()
  7497. YL2.YL2Object:Deconstruct()
  7498. YL2.YL2Object:Deconstruct()
  7499. YL2.CC.StateCharacterCreator:Leave()
  7500. YL2.StateManager:PopAllStates()
  7501. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7502. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7503. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7504. YL2.MenuOptionUICommand:OnClick()
  7505. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7506. System.Action`2:Invoke(T1, T2)
  7507. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7508. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7509. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7510. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7511. UnityEngine.EventSystems.EventSystem:Update()
  7512.  
  7513. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7514.  
  7515. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  7516. UnityEngine.Logger:Log(LogType, Object)
  7517. UnityEngine.Debug:LogWarning(Object)
  7518. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7519. YL2.SerializedPropertyTextureRef:GetTexture(String, LocalAssetManager, YL2Object)
  7520. YL2.CC.Appendages.AppendageGroupFluff:RefreshMap()
  7521. UnityEngine.CameraCallback:Invoke(Camera)
  7522. YL2.PropertyBase:FireEventOnChanged()
  7523. UnityEngine.CameraCallback:Invoke(Camera)
  7524. YL2.YL2Object:Deconstruct()
  7525. YL2.YL2Object:Deconstruct()
  7526. YL2.YL2Object:Deconstruct()
  7527. YL2.YL2Object:Deconstruct()
  7528. YL2.CC.StateCharacterCreator:Leave()
  7529. YL2.StateManager:PopAllStates()
  7530. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7531. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7532. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7533. YL2.MenuOptionUICommand:OnClick()
  7534. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7535. System.Action`2:Invoke(T1, T2)
  7536. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7537. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7538. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7539. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7540. UnityEngine.EventSystems.EventSystem:Update()
  7541.  
  7542. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7543.  
  7544. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  7545. UnityEngine.Logger:Log(LogType, Object)
  7546. UnityEngine.Debug:LogWarning(Object)
  7547. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7548. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  7549. YL2.PropertyBase:SetValue(Object)
  7550. UnityEngine.CameraCallback:Invoke(Camera)
  7551. YL2.YL2Object:Deconstruct()
  7552. YL2.YL2Object:Deconstruct()
  7553. YL2.YL2Object:Deconstruct()
  7554. YL2.YL2Object:Deconstruct()
  7555. YL2.CC.StateCharacterCreator:Leave()
  7556. YL2.StateManager:PopAllStates()
  7557. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7558. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7559. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7560. YL2.MenuOptionUICommand:OnClick()
  7561. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7562. System.Action`2:Invoke(T1, T2)
  7563. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7564. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7565. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7566. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7567. UnityEngine.EventSystems.EventSystem:Update()
  7568.  
  7569. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7570.  
  7571. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  7572. UnityEngine.Logger:Log(LogType, Object)
  7573. UnityEngine.Debug:LogWarning(Object)
  7574. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7575. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  7576. YL2.PropertyBase:SetValue(Object)
  7577. UnityEngine.CameraCallback:Invoke(Camera)
  7578. YL2.YL2Object:Deconstruct()
  7579. YL2.YL2Object:Deconstruct()
  7580. YL2.YL2Object:Deconstruct()
  7581. YL2.YL2Object:Deconstruct()
  7582. YL2.CC.StateCharacterCreator:Leave()
  7583. YL2.StateManager:PopAllStates()
  7584. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7585. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7586. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7587. YL2.MenuOptionUICommand:OnClick()
  7588. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7589. System.Action`2:Invoke(T1, T2)
  7590. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7591. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7592. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7593. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7594. UnityEngine.EventSystems.EventSystem:Update()
  7595.  
  7596. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7597.  
  7598. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  7599. UnityEngine.Logger:Log(LogType, Object)
  7600. UnityEngine.Debug:LogWarning(Object)
  7601. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7602. YL2.SerializedPropertyTextureRef:GetTexture(String, LocalAssetManager, YL2Object)
  7603. YL2.CC.Appendages.AppendageGroupFluff:RefreshMap()
  7604. UnityEngine.CameraCallback:Invoke(Camera)
  7605. YL2.PropertyBase:FireEventOnChanged()
  7606. UnityEngine.CameraCallback:Invoke(Camera)
  7607. YL2.YL2Object:Deconstruct()
  7608. YL2.YL2Object:Deconstruct()
  7609. YL2.YL2Object:Deconstruct()
  7610. YL2.YL2Object:Deconstruct()
  7611. YL2.CC.StateCharacterCreator:Leave()
  7612. YL2.StateManager:PopAllStates()
  7613. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7614. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7615. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7616. YL2.MenuOptionUICommand:OnClick()
  7617. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7618. System.Action`2:Invoke(T1, T2)
  7619. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7620. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7621. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7622. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7623. UnityEngine.EventSystems.EventSystem:Update()
  7624.  
  7625. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7626.  
  7627. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  7628. UnityEngine.Logger:Log(LogType, Object)
  7629. UnityEngine.Debug:LogWarning(Object)
  7630. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7631. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  7632. YL2.PropertyBase:SetValue(Object)
  7633. UnityEngine.CameraCallback:Invoke(Camera)
  7634. YL2.YL2Object:Deconstruct()
  7635. YL2.YL2Object:Deconstruct()
  7636. YL2.YL2Object:Deconstruct()
  7637. YL2.YL2Object:Deconstruct()
  7638. YL2.CC.StateCharacterCreator:Leave()
  7639. YL2.StateManager:PopAllStates()
  7640. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7641. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7642. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7643. YL2.MenuOptionUICommand:OnClick()
  7644. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7645. System.Action`2:Invoke(T1, T2)
  7646. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7647. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7648. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7649. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7650. UnityEngine.EventSystems.EventSystem:Update()
  7651.  
  7652. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7653.  
  7654. Couldn't find LocalAssets's child: 3cd5f1ae-0a88-405f-bb95-749fdedd3c30/R.
  7655. UnityEngine.Logger:Log(LogType, Object)
  7656. UnityEngine.Debug:LogWarning(Object)
  7657. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7658. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  7659. YL2.PropertyBase:SetValue(Object)
  7660. YL2.YL2Object:Deconstruct()
  7661. YL2.YL2Object:Deconstruct()
  7662. YL2.YL2Object:Deconstruct()
  7663. YL2.YL2Object:Deconstruct()
  7664. YL2.CC.StateCharacterCreator:Leave()
  7665. YL2.StateManager:PopAllStates()
  7666. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7667. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7668. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7669. YL2.MenuOptionUICommand:OnClick()
  7670. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7671. System.Action`2:Invoke(T1, T2)
  7672. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7673. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7674. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7675. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7676. UnityEngine.EventSystems.EventSystem:Update()
  7677.  
  7678. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7679.  
  7680. Couldn't find TextureBuilder's child: Masks/c900bcb8-36c6-40c0-a0b7-4cd0a2b3536a.
  7681. UnityEngine.Logger:Log(LogType, Object)
  7682. UnityEngine.Debug:LogWarning(Object)
  7683. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7684. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7685. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  7686. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  7687. YL2.YL2Object:Deconstruct()
  7688. YL2.YL2Object:Deconstruct()
  7689. YL2.YL2Object:Deconstruct()
  7690. YL2.YL2Object:Deconstruct()
  7691. YL2.YL2Object:Deconstruct()
  7692. YL2.CC.Part:Deconstruct()
  7693. YL2.YL2Object:Deconstruct()
  7694. YL2.YL2Object:Deconstruct()
  7695. YL2.CC.StateCharacterCreator:Leave()
  7696. YL2.StateManager:PopAllStates()
  7697. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7698. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7699. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7700. YL2.MenuOptionUICommand:OnClick()
  7701. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7702. System.Action`2:Invoke(T1, T2)
  7703. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7704. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7705. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7706. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7707. UnityEngine.EventSystems.EventSystem:Update()
  7708.  
  7709. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7710.  
  7711. No YL2Object for this scopedID
  7712. UnityEngine.Logger:Log(LogType, Object)
  7713. UnityEngine.Debug:Log(Object)
  7714. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  7715. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  7716. YL2.YL2Object:Deconstruct()
  7717. YL2.YL2Object:Deconstruct()
  7718. YL2.YL2Object:Deconstruct()
  7719. YL2.YL2Object:Deconstruct()
  7720. YL2.YL2Object:Deconstruct()
  7721. YL2.CC.Part:Deconstruct()
  7722. YL2.YL2Object:Deconstruct()
  7723. YL2.YL2Object:Deconstruct()
  7724. YL2.CC.StateCharacterCreator:Leave()
  7725. YL2.StateManager:PopAllStates()
  7726. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7727. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7728. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7729. YL2.MenuOptionUICommand:OnClick()
  7730. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7731. System.Action`2:Invoke(T1, T2)
  7732. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7733. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7734. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7735. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7736. UnityEngine.EventSystems.EventSystem:Update()
  7737.  
  7738. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7739.  
  7740. Couldn't find TextureBuilder's child: Masks/7393e44f-51a4-4bb7-995d-e1d9b70ce5d6.
  7741. UnityEngine.Logger:Log(LogType, Object)
  7742. UnityEngine.Debug:LogWarning(Object)
  7743. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7744. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7745. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  7746. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  7747. YL2.YL2Object:Deconstruct()
  7748. YL2.YL2Object:Deconstruct()
  7749. YL2.YL2Object:Deconstruct()
  7750. YL2.YL2Object:Deconstruct()
  7751. YL2.YL2Object:Deconstruct()
  7752. YL2.CC.Part:Deconstruct()
  7753. YL2.YL2Object:Deconstruct()
  7754. YL2.YL2Object:Deconstruct()
  7755. YL2.CC.StateCharacterCreator:Leave()
  7756. YL2.StateManager:PopAllStates()
  7757. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7758. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7759. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7760. YL2.MenuOptionUICommand:OnClick()
  7761. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7762. System.Action`2:Invoke(T1, T2)
  7763. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7764. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7765. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7766. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7767. UnityEngine.EventSystems.EventSystem:Update()
  7768.  
  7769. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7770.  
  7771. No YL2Object for this scopedID
  7772. UnityEngine.Logger:Log(LogType, Object)
  7773. UnityEngine.Debug:Log(Object)
  7774. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  7775. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  7776. YL2.YL2Object:Deconstruct()
  7777. YL2.YL2Object:Deconstruct()
  7778. YL2.YL2Object:Deconstruct()
  7779. YL2.YL2Object:Deconstruct()
  7780. YL2.YL2Object:Deconstruct()
  7781. YL2.CC.Part:Deconstruct()
  7782. YL2.YL2Object:Deconstruct()
  7783. YL2.YL2Object:Deconstruct()
  7784. YL2.CC.StateCharacterCreator:Leave()
  7785. YL2.StateManager:PopAllStates()
  7786. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7787. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7788. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7789. YL2.MenuOptionUICommand:OnClick()
  7790. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7791. System.Action`2:Invoke(T1, T2)
  7792. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7793. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7794. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7795. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7796. UnityEngine.EventSystems.EventSystem:Update()
  7797.  
  7798. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7799.  
  7800. Releasing render texture that is set to be RenderTexture.active!
  7801. YL2.CC.Appendages.AppendageGroupFluff:Deconstruct()
  7802. YL2.YL2Object:Deconstruct()
  7803. YL2.YL2Object:Deconstruct()
  7804. YL2.YL2Object:Deconstruct()
  7805. YL2.CC.Part:Deconstruct()
  7806. YL2.YL2Object:Deconstruct()
  7807. YL2.YL2Object:Deconstruct()
  7808. YL2.CC.StateCharacterCreator:Leave()
  7809. YL2.StateManager:PopAllStates()
  7810. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7811. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7812. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7813. YL2.MenuOptionUICommand:OnClick()
  7814. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7815. System.Action`2:Invoke(T1, T2)
  7816. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7817. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7818. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7819. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7820. UnityEngine.EventSystems.EventSystem:Update()
  7821.  
  7822. [ line 823]
  7823. (Filename: Line: 823)
  7824.  
  7825. Couldn't find Masks's child: 08651627-f960-4708-b921-1d60215a3fd4.
  7826. UnityEngine.Logger:Log(LogType, Object)
  7827. UnityEngine.Debug:LogWarning(Object)
  7828. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7829. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7830. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  7831. System.Func`3:Invoke(T1, T2)
  7832. System.Linq.<SelectIterator>d__5`2:MoveNext()
  7833. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  7834. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  7835. System.Linq.Enumerable:ToArray(IEnumerable`1)
  7836. YL2.Extensions:StrJoin(IEnumerable`1, String)
  7837. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  7838. YL2.YL2Object:Deconstruct()
  7839. YL2.YL2Object:Deconstruct()
  7840. YL2.YL2Object:Deconstruct()
  7841. YL2.YL2Object:Deconstruct()
  7842. YL2.YL2Object:Deconstruct()
  7843. YL2.CC.StateCharacterCreator:Leave()
  7844. YL2.StateManager:PopAllStates()
  7845. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7846. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7847. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7848. YL2.MenuOptionUICommand:OnClick()
  7849. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7850. System.Action`2:Invoke(T1, T2)
  7851. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7852. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7853. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7854. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7855. UnityEngine.EventSystems.EventSystem:Update()
  7856.  
  7857. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7858.  
  7859. Couldn't find Masks's child: 08651627-f960-4708-b921-1d60215a3fd4.
  7860. UnityEngine.Logger:Log(LogType, Object)
  7861. UnityEngine.Debug:LogWarning(Object)
  7862. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7863. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7864. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  7865. System.Func`3:Invoke(T1, T2)
  7866. System.Linq.<SelectIterator>d__5`2:MoveNext()
  7867. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  7868. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  7869. System.Linq.Enumerable:ToArray(IEnumerable`1)
  7870. YL2.Extensions:StrJoin(IEnumerable`1, String)
  7871. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  7872. YL2.YL2Object:Deconstruct()
  7873. YL2.YL2Object:Deconstruct()
  7874. YL2.YL2Object:Deconstruct()
  7875. YL2.YL2Object:Deconstruct()
  7876. YL2.YL2Object:Deconstruct()
  7877. YL2.CC.StateCharacterCreator:Leave()
  7878. YL2.StateManager:PopAllStates()
  7879. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7880. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7881. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7882. YL2.MenuOptionUICommand:OnClick()
  7883. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7884. System.Action`2:Invoke(T1, T2)
  7885. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7886. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7887. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7888. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7889. UnityEngine.EventSystems.EventSystem:Update()
  7890.  
  7891. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7892.  
  7893. Couldn't find Masks's child: 8640546c-5ccf-4760-9c50-ce24acfcb438.
  7894. UnityEngine.Logger:Log(LogType, Object)
  7895. UnityEngine.Debug:LogWarning(Object)
  7896. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7897. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7898. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  7899. System.Func`3:Invoke(T1, T2)
  7900. System.Linq.<SelectIterator>d__5`2:MoveNext()
  7901. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  7902. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  7903. System.Linq.Enumerable:ToArray(IEnumerable`1)
  7904. YL2.Extensions:StrJoin(IEnumerable`1, String)
  7905. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  7906. YL2.YL2Object:Deconstruct()
  7907. YL2.YL2Object:Deconstruct()
  7908. YL2.YL2Object:Deconstruct()
  7909. YL2.YL2Object:Deconstruct()
  7910. YL2.YL2Object:Deconstruct()
  7911. YL2.CC.StateCharacterCreator:Leave()
  7912. YL2.StateManager:PopAllStates()
  7913. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7914. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7915. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7916. YL2.MenuOptionUICommand:OnClick()
  7917. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7918. System.Action`2:Invoke(T1, T2)
  7919. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7920. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7921. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7922. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7923. UnityEngine.EventSystems.EventSystem:Update()
  7924.  
  7925. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7926.  
  7927. Couldn't find TextureBuilder's child: Masks/8a0f8b8a-c4d9-4e77-9106-ec77f2ee406a.
  7928. UnityEngine.Logger:Log(LogType, Object)
  7929. UnityEngine.Debug:LogWarning(Object)
  7930. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7931. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7932. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  7933. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  7934. YL2.YL2Object:Deconstruct()
  7935. YL2.YL2Object:Deconstruct()
  7936. YL2.YL2Object:Deconstruct()
  7937. YL2.YL2Object:Deconstruct()
  7938. YL2.YL2Object:Deconstruct()
  7939. YL2.CC.StateCharacterCreator:Leave()
  7940. YL2.StateManager:PopAllStates()
  7941. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7942. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7943. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7944. YL2.MenuOptionUICommand:OnClick()
  7945. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7946. System.Action`2:Invoke(T1, T2)
  7947. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7948. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7949. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7950. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7951. UnityEngine.EventSystems.EventSystem:Update()
  7952.  
  7953. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7954.  
  7955. No YL2Object for this scopedID
  7956. UnityEngine.Logger:Log(LogType, Object)
  7957. UnityEngine.Debug:Log(Object)
  7958. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  7959. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  7960. YL2.YL2Object:Deconstruct()
  7961. YL2.YL2Object:Deconstruct()
  7962. YL2.YL2Object:Deconstruct()
  7963. YL2.YL2Object:Deconstruct()
  7964. YL2.YL2Object:Deconstruct()
  7965. YL2.CC.StateCharacterCreator:Leave()
  7966. YL2.StateManager:PopAllStates()
  7967. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7968. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7969. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7970. YL2.MenuOptionUICommand:OnClick()
  7971. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7972. System.Action`2:Invoke(T1, T2)
  7973. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7974. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7975. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7976. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7977. UnityEngine.EventSystems.EventSystem:Update()
  7978.  
  7979. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7980.  
  7981. Couldn't find Masks's child: 08651627-f960-4708-b921-1d60215a3fd4.
  7982. UnityEngine.Logger:Log(LogType, Object)
  7983. UnityEngine.Debug:LogWarning(Object)
  7984. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7985. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7986. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  7987. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  7988. YL2.YL2Object:Deconstruct()
  7989. YL2.YL2Object:Deconstruct()
  7990. YL2.YL2Object:Deconstruct()
  7991. YL2.YL2Object:Deconstruct()
  7992. YL2.YL2Object:Deconstruct()
  7993. YL2.CC.StateCharacterCreator:Leave()
  7994. YL2.StateManager:PopAllStates()
  7995. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7996. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7997. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7998. YL2.MenuOptionUICommand:OnClick()
  7999. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8000. System.Action`2:Invoke(T1, T2)
  8001. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8002. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8003. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8004. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8005. UnityEngine.EventSystems.EventSystem:Update()
  8006.  
  8007. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8008.  
  8009. Couldn't find Masks's child: 8640546c-5ccf-4760-9c50-ce24acfcb438.
  8010. UnityEngine.Logger:Log(LogType, Object)
  8011. UnityEngine.Debug:LogWarning(Object)
  8012. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8013. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8014. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  8015. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  8016. YL2.YL2Object:Deconstruct()
  8017. YL2.YL2Object:Deconstruct()
  8018. YL2.YL2Object:Deconstruct()
  8019. YL2.YL2Object:Deconstruct()
  8020. YL2.YL2Object:Deconstruct()
  8021. YL2.CC.StateCharacterCreator:Leave()
  8022. YL2.StateManager:PopAllStates()
  8023. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8024. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8025. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8026. YL2.MenuOptionUICommand:OnClick()
  8027. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8028. System.Action`2:Invoke(T1, T2)
  8029. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8030. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8031. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8032. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8033. UnityEngine.EventSystems.EventSystem:Update()
  8034.  
  8035. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8036.  
  8037. Couldn't find Masks's child: f0933085-f2c8-48de-82c7-55757f953540.
  8038. UnityEngine.Logger:Log(LogType, Object)
  8039. UnityEngine.Debug:LogWarning(Object)
  8040. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8041. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8042. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  8043. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  8044. YL2.YL2Object:Deconstruct()
  8045. YL2.YL2Object:Deconstruct()
  8046. YL2.YL2Object:Deconstruct()
  8047. YL2.YL2Object:Deconstruct()
  8048. YL2.YL2Object:Deconstruct()
  8049. YL2.CC.StateCharacterCreator:Leave()
  8050. YL2.StateManager:PopAllStates()
  8051. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8052. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8053. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8054. YL2.MenuOptionUICommand:OnClick()
  8055. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8056. System.Action`2:Invoke(T1, T2)
  8057. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8058. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8059. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8060. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8061. UnityEngine.EventSystems.EventSystem:Update()
  8062.  
  8063. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8064.  
  8065. Couldn't find Masks's child: 1b5a95a2-cade-483b-b3ba-b543c1234a7f.
  8066. UnityEngine.Logger:Log(LogType, Object)
  8067. UnityEngine.Debug:LogWarning(Object)
  8068. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8069. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8070. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8071. System.Func`3:Invoke(T1, T2)
  8072. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8073. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8074. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8075. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8076. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8077. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8078. YL2.YL2Object:Deconstruct()
  8079. YL2.YL2Object:Deconstruct()
  8080. YL2.YL2Object:Deconstruct()
  8081. YL2.YL2Object:Deconstruct()
  8082. YL2.YL2Object:Deconstruct()
  8083. YL2.CC.StateCharacterCreator:Leave()
  8084. YL2.StateManager:PopAllStates()
  8085. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8086. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8087. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8088. YL2.MenuOptionUICommand:OnClick()
  8089. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8090. System.Action`2:Invoke(T1, T2)
  8091. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8092. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8093. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8094. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8095. UnityEngine.EventSystems.EventSystem:Update()
  8096.  
  8097. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8098.  
  8099. Couldn't find Masks's child: 1b5a95a2-cade-483b-b3ba-b543c1234a7f.
  8100. UnityEngine.Logger:Log(LogType, Object)
  8101. UnityEngine.Debug:LogWarning(Object)
  8102. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8103. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8104. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8105. System.Func`3:Invoke(T1, T2)
  8106. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8107. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8108. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8109. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8110. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8111. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8112. YL2.YL2Object:Deconstruct()
  8113. YL2.YL2Object:Deconstruct()
  8114. YL2.YL2Object:Deconstruct()
  8115. YL2.YL2Object:Deconstruct()
  8116. YL2.YL2Object:Deconstruct()
  8117. YL2.CC.StateCharacterCreator:Leave()
  8118. YL2.StateManager:PopAllStates()
  8119. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8120. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8121. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8122. YL2.MenuOptionUICommand:OnClick()
  8123. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8124. System.Action`2:Invoke(T1, T2)
  8125. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8126. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8127. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8128. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8129. UnityEngine.EventSystems.EventSystem:Update()
  8130.  
  8131. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8132.  
  8133. Couldn't find Masks's child: 0608b517-7019-495a-86f5-69e8e4521b74.
  8134. UnityEngine.Logger:Log(LogType, Object)
  8135. UnityEngine.Debug:LogWarning(Object)
  8136. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8137. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8138. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8139. System.Func`3:Invoke(T1, T2)
  8140. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8141. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8142. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8143. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8144. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8145. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8146. YL2.YL2Object:Deconstruct()
  8147. YL2.YL2Object:Deconstruct()
  8148. YL2.YL2Object:Deconstruct()
  8149. YL2.YL2Object:Deconstruct()
  8150. YL2.YL2Object:Deconstruct()
  8151. YL2.CC.StateCharacterCreator:Leave()
  8152. YL2.StateManager:PopAllStates()
  8153. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8154. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8155. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8156. YL2.MenuOptionUICommand:OnClick()
  8157. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8158. System.Action`2:Invoke(T1, T2)
  8159. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8160. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8161. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8162. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8163. UnityEngine.EventSystems.EventSystem:Update()
  8164.  
  8165. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8166.  
  8167. Couldn't find TextureBuilder's child: Masks/a62f2bbe-2ba0-4544-9c80-1a28897e60fd.
  8168. UnityEngine.Logger:Log(LogType, Object)
  8169. UnityEngine.Debug:LogWarning(Object)
  8170. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8171. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8172. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  8173. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  8174. YL2.YL2Object:Deconstruct()
  8175. YL2.YL2Object:Deconstruct()
  8176. YL2.YL2Object:Deconstruct()
  8177. YL2.YL2Object:Deconstruct()
  8178. YL2.YL2Object:Deconstruct()
  8179. YL2.CC.StateCharacterCreator:Leave()
  8180. YL2.StateManager:PopAllStates()
  8181. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8182. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8183. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8184. YL2.MenuOptionUICommand:OnClick()
  8185. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8186. System.Action`2:Invoke(T1, T2)
  8187. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8188. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8189. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8190. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8191. UnityEngine.EventSystems.EventSystem:Update()
  8192.  
  8193. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8194.  
  8195. No YL2Object for this scopedID
  8196. UnityEngine.Logger:Log(LogType, Object)
  8197. UnityEngine.Debug:Log(Object)
  8198. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  8199. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  8200. YL2.YL2Object:Deconstruct()
  8201. YL2.YL2Object:Deconstruct()
  8202. YL2.YL2Object:Deconstruct()
  8203. YL2.YL2Object:Deconstruct()
  8204. YL2.YL2Object:Deconstruct()
  8205. YL2.CC.StateCharacterCreator:Leave()
  8206. YL2.StateManager:PopAllStates()
  8207. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8208. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8209. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8210. YL2.MenuOptionUICommand:OnClick()
  8211. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8212. System.Action`2:Invoke(T1, T2)
  8213. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8214. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8215. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8216. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8217. UnityEngine.EventSystems.EventSystem:Update()
  8218.  
  8219. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8220.  
  8221. Couldn't find Masks's child: 1b5a95a2-cade-483b-b3ba-b543c1234a7f.
  8222. UnityEngine.Logger:Log(LogType, Object)
  8223. UnityEngine.Debug:LogWarning(Object)
  8224. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8225. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8226. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  8227. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  8228. YL2.YL2Object:Deconstruct()
  8229. YL2.YL2Object:Deconstruct()
  8230. YL2.YL2Object:Deconstruct()
  8231. YL2.YL2Object:Deconstruct()
  8232. YL2.YL2Object:Deconstruct()
  8233. YL2.CC.StateCharacterCreator:Leave()
  8234. YL2.StateManager:PopAllStates()
  8235. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8236. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8237. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8238. YL2.MenuOptionUICommand:OnClick()
  8239. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8240. System.Action`2:Invoke(T1, T2)
  8241. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8242. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8243. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8244. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8245. UnityEngine.EventSystems.EventSystem:Update()
  8246.  
  8247. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8248.  
  8249. Couldn't find Masks's child: 0608b517-7019-495a-86f5-69e8e4521b74.
  8250. UnityEngine.Logger:Log(LogType, Object)
  8251. UnityEngine.Debug:LogWarning(Object)
  8252. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8253. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8254. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  8255. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  8256. YL2.YL2Object:Deconstruct()
  8257. YL2.YL2Object:Deconstruct()
  8258. YL2.YL2Object:Deconstruct()
  8259. YL2.YL2Object:Deconstruct()
  8260. YL2.YL2Object:Deconstruct()
  8261. YL2.CC.StateCharacterCreator:Leave()
  8262. YL2.StateManager:PopAllStates()
  8263. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8264. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8265. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8266. YL2.MenuOptionUICommand:OnClick()
  8267. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8268. System.Action`2:Invoke(T1, T2)
  8269. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8270. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8271. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8272. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8273. UnityEngine.EventSystems.EventSystem:Update()
  8274.  
  8275. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8276.  
  8277. Couldn't find Masks's child: 7178fe33-f5b4-45a7-afc9-38d4085c01cd.
  8278. UnityEngine.Logger:Log(LogType, Object)
  8279. UnityEngine.Debug:LogWarning(Object)
  8280. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8281. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8282. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  8283. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  8284. YL2.YL2Object:Deconstruct()
  8285. YL2.YL2Object:Deconstruct()
  8286. YL2.YL2Object:Deconstruct()
  8287. YL2.YL2Object:Deconstruct()
  8288. YL2.YL2Object:Deconstruct()
  8289. YL2.CC.StateCharacterCreator:Leave()
  8290. YL2.StateManager:PopAllStates()
  8291. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8292. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8293. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8294. YL2.MenuOptionUICommand:OnClick()
  8295. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8296. System.Action`2:Invoke(T1, T2)
  8297. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8298. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8299. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8300. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8301. UnityEngine.EventSystems.EventSystem:Update()
  8302.  
  8303. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8304.  
  8305. Couldn't find TextureBuilder's child: Masks/a74f18e7-4bb1-4293-9f08-1d5f79e2be49.
  8306. UnityEngine.Logger:Log(LogType, Object)
  8307. UnityEngine.Debug:LogWarning(Object)
  8308. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8309. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8310. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  8311. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  8312. YL2.YL2Object:Deconstruct()
  8313. YL2.YL2Object:Deconstruct()
  8314. YL2.YL2Object:Deconstruct()
  8315. YL2.YL2Object:Deconstruct()
  8316. YL2.YL2Object:Deconstruct()
  8317. YL2.CC.StateCharacterCreator:Leave()
  8318. YL2.StateManager:PopAllStates()
  8319. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8320. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8321. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8322. YL2.MenuOptionUICommand:OnClick()
  8323. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8324. System.Action`2:Invoke(T1, T2)
  8325. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8326. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8327. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8328. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8329. UnityEngine.EventSystems.EventSystem:Update()
  8330.  
  8331. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8332.  
  8333. No YL2Object for this scopedID
  8334. UnityEngine.Logger:Log(LogType, Object)
  8335. UnityEngine.Debug:Log(Object)
  8336. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  8337. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  8338. YL2.YL2Object:Deconstruct()
  8339. YL2.YL2Object:Deconstruct()
  8340. YL2.YL2Object:Deconstruct()
  8341. YL2.YL2Object:Deconstruct()
  8342. YL2.YL2Object:Deconstruct()
  8343. YL2.CC.StateCharacterCreator:Leave()
  8344. YL2.StateManager:PopAllStates()
  8345. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8346. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8347. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8348. YL2.MenuOptionUICommand:OnClick()
  8349. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8350. System.Action`2:Invoke(T1, T2)
  8351. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8352. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8353. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8354. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8355. UnityEngine.EventSystems.EventSystem:Update()
  8356.  
  8357. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8358.  
  8359. Couldn't find Masks's child: 0a6579f6-24f6-49a1-bd3f-38a32e2d1c34.
  8360. UnityEngine.Logger:Log(LogType, Object)
  8361. UnityEngine.Debug:LogWarning(Object)
  8362. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8363. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8364. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8365. System.Func`3:Invoke(T1, T2)
  8366. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8367. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8368. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8369. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8370. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8371. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8372. YL2.YL2Object:Deconstruct()
  8373. YL2.YL2Object:Deconstruct()
  8374. YL2.YL2Object:Deconstruct()
  8375. YL2.YL2Object:Deconstruct()
  8376. YL2.YL2Object:Deconstruct()
  8377. YL2.CC.StateCharacterCreator:Leave()
  8378. YL2.StateManager:PopAllStates()
  8379. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8380. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8381. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8382. YL2.MenuOptionUICommand:OnClick()
  8383. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8384. System.Action`2:Invoke(T1, T2)
  8385. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8386. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8387. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8388. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8389. UnityEngine.EventSystems.EventSystem:Update()
  8390.  
  8391. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8392.  
  8393. Couldn't find TextureBuilder's child: Masks/fb3fdb69-7aa6-45d3-bfa0-4e858fb8e521.
  8394. UnityEngine.Logger:Log(LogType, Object)
  8395. UnityEngine.Debug:LogWarning(Object)
  8396. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8397. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8398. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  8399. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  8400. YL2.YL2Object:Deconstruct()
  8401. YL2.YL2Object:Deconstruct()
  8402. YL2.YL2Object:Deconstruct()
  8403. YL2.YL2Object:Deconstruct()
  8404. YL2.YL2Object:Deconstruct()
  8405. YL2.CC.StateCharacterCreator:Leave()
  8406. YL2.StateManager:PopAllStates()
  8407. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8408. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8409. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8410. YL2.MenuOptionUICommand:OnClick()
  8411. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8412. System.Action`2:Invoke(T1, T2)
  8413. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8414. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8415. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8416. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8417. UnityEngine.EventSystems.EventSystem:Update()
  8418.  
  8419. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8420.  
  8421. No YL2Object for this scopedID
  8422. UnityEngine.Logger:Log(LogType, Object)
  8423. UnityEngine.Debug:Log(Object)
  8424. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  8425. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  8426. YL2.YL2Object:Deconstruct()
  8427. YL2.YL2Object:Deconstruct()
  8428. YL2.YL2Object:Deconstruct()
  8429. YL2.YL2Object:Deconstruct()
  8430. YL2.YL2Object:Deconstruct()
  8431. YL2.CC.StateCharacterCreator:Leave()
  8432. YL2.StateManager:PopAllStates()
  8433. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8434. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8435. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8436. YL2.MenuOptionUICommand:OnClick()
  8437. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8438. System.Action`2:Invoke(T1, T2)
  8439. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8440. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8441. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8442. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8443. UnityEngine.EventSystems.EventSystem:Update()
  8444.  
  8445. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8446.  
  8447. Couldn't find Masks's child: 0a6579f6-24f6-49a1-bd3f-38a32e2d1c34.
  8448. UnityEngine.Logger:Log(LogType, Object)
  8449. UnityEngine.Debug:LogWarning(Object)
  8450. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8451. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8452. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  8453. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  8454. YL2.YL2Object:Deconstruct()
  8455. YL2.YL2Object:Deconstruct()
  8456. YL2.YL2Object:Deconstruct()
  8457. YL2.YL2Object:Deconstruct()
  8458. YL2.YL2Object:Deconstruct()
  8459. YL2.CC.StateCharacterCreator:Leave()
  8460. YL2.StateManager:PopAllStates()
  8461. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8462. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8463. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8464. YL2.MenuOptionUICommand:OnClick()
  8465. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8466. System.Action`2:Invoke(T1, T2)
  8467. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8468. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8469. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8470. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8471. UnityEngine.EventSystems.EventSystem:Update()
  8472.  
  8473. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8474.  
  8475. Couldn't find Masks's child: e935253e-2fb7-4c90-8505-4bf07872501d.
  8476. UnityEngine.Logger:Log(LogType, Object)
  8477. UnityEngine.Debug:LogWarning(Object)
  8478. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8479. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8480. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  8481. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  8482. YL2.YL2Object:Deconstruct()
  8483. YL2.YL2Object:Deconstruct()
  8484. YL2.YL2Object:Deconstruct()
  8485. YL2.YL2Object:Deconstruct()
  8486. YL2.YL2Object:Deconstruct()
  8487. YL2.CC.StateCharacterCreator:Leave()
  8488. YL2.StateManager:PopAllStates()
  8489. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8490. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8491. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8492. YL2.MenuOptionUICommand:OnClick()
  8493. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8494. System.Action`2:Invoke(T1, T2)
  8495. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8496. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8497. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8498. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8499. UnityEngine.EventSystems.EventSystem:Update()
  8500.  
  8501. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8502.  
  8503. Couldn't find Masks's child: 6fd9107c-21ec-4285-9f52-256589537722.
  8504. UnityEngine.Logger:Log(LogType, Object)
  8505. UnityEngine.Debug:LogWarning(Object)
  8506. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8507. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8508. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8509. System.Func`3:Invoke(T1, T2)
  8510. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8511. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8512. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8513. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8514. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8515. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8516. YL2.YL2Object:Deconstruct()
  8517. YL2.YL2Object:Deconstruct()
  8518. YL2.YL2Object:Deconstruct()
  8519. YL2.YL2Object:Deconstruct()
  8520. YL2.YL2Object:Deconstruct()
  8521. YL2.CC.StateCharacterCreator:Leave()
  8522. YL2.StateManager:PopAllStates()
  8523. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8524. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8525. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8526. YL2.MenuOptionUICommand:OnClick()
  8527. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8528. System.Action`2:Invoke(T1, T2)
  8529. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8530. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8531. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8532. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8533. UnityEngine.EventSystems.EventSystem:Update()
  8534.  
  8535. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8536.  
  8537. Couldn't find TextureBuilder's child: Masks/f6f1994b-4d9c-4bcb-94e7-0bb710e231db.
  8538. UnityEngine.Logger:Log(LogType, Object)
  8539. UnityEngine.Debug:LogWarning(Object)
  8540. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8541. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8542. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  8543. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  8544. YL2.YL2Object:Deconstruct()
  8545. YL2.YL2Object:Deconstruct()
  8546. YL2.YL2Object:Deconstruct()
  8547. YL2.YL2Object:Deconstruct()
  8548. YL2.YL2Object:Deconstruct()
  8549. YL2.CC.StateCharacterCreator:Leave()
  8550. YL2.StateManager:PopAllStates()
  8551. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8552. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8553. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8554. YL2.MenuOptionUICommand:OnClick()
  8555. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8556. System.Action`2:Invoke(T1, T2)
  8557. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8558. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8559. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8560. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8561. UnityEngine.EventSystems.EventSystem:Update()
  8562.  
  8563. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8564.  
  8565. No YL2Object for this scopedID
  8566. UnityEngine.Logger:Log(LogType, Object)
  8567. UnityEngine.Debug:Log(Object)
  8568. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  8569. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  8570. YL2.YL2Object:Deconstruct()
  8571. YL2.YL2Object:Deconstruct()
  8572. YL2.YL2Object:Deconstruct()
  8573. YL2.YL2Object:Deconstruct()
  8574. YL2.YL2Object:Deconstruct()
  8575. YL2.CC.StateCharacterCreator:Leave()
  8576. YL2.StateManager:PopAllStates()
  8577. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8578. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8579. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8580. YL2.MenuOptionUICommand:OnClick()
  8581. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8582. System.Action`2:Invoke(T1, T2)
  8583. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8584. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8585. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8586. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8587. UnityEngine.EventSystems.EventSystem:Update()
  8588.  
  8589. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8590.  
  8591. Couldn't find Masks's child: 6fd9107c-21ec-4285-9f52-256589537722.
  8592. UnityEngine.Logger:Log(LogType, Object)
  8593. UnityEngine.Debug:LogWarning(Object)
  8594. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8595. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8596. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  8597. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  8598. YL2.YL2Object:Deconstruct()
  8599. YL2.YL2Object:Deconstruct()
  8600. YL2.YL2Object:Deconstruct()
  8601. YL2.YL2Object:Deconstruct()
  8602. YL2.YL2Object:Deconstruct()
  8603. YL2.CC.StateCharacterCreator:Leave()
  8604. YL2.StateManager:PopAllStates()
  8605. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8606. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8607. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8608. YL2.MenuOptionUICommand:OnClick()
  8609. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8610. System.Action`2:Invoke(T1, T2)
  8611. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8612. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8613. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8614. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8615. UnityEngine.EventSystems.EventSystem:Update()
  8616.  
  8617. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8618.  
  8619. Couldn't find Masks's child: d2e7e139-d2d9-48e4-b67a-0f080910cf9a.
  8620. UnityEngine.Logger:Log(LogType, Object)
  8621. UnityEngine.Debug:LogWarning(Object)
  8622. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8623. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8624. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  8625. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  8626. YL2.YL2Object:Deconstruct()
  8627. YL2.YL2Object:Deconstruct()
  8628. YL2.YL2Object:Deconstruct()
  8629. YL2.YL2Object:Deconstruct()
  8630. YL2.YL2Object:Deconstruct()
  8631. YL2.CC.StateCharacterCreator:Leave()
  8632. YL2.StateManager:PopAllStates()
  8633. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8634. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8635. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8636. YL2.MenuOptionUICommand:OnClick()
  8637. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8638. System.Action`2:Invoke(T1, T2)
  8639. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8640. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8641. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8642. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8643. UnityEngine.EventSystems.EventSystem:Update()
  8644.  
  8645. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8646.  
  8647. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  8648. UnityEngine.Logger:Log(LogType, Object)
  8649. UnityEngine.Debug:LogWarning(Object)
  8650. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8651. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8652. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8653. System.Func`3:Invoke(T1, T2)
  8654. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8655. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8656. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8657. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8658. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8659. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8660. YL2.YL2Object:Deconstruct()
  8661. YL2.YL2Object:Deconstruct()
  8662. YL2.YL2Object:Deconstruct()
  8663. YL2.YL2Object:Deconstruct()
  8664. YL2.YL2Object:Deconstruct()
  8665. YL2.CC.StateCharacterCreator:Leave()
  8666. YL2.StateManager:PopAllStates()
  8667. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8668. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8669. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8670. YL2.MenuOptionUICommand:OnClick()
  8671. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8672. System.Action`2:Invoke(T1, T2)
  8673. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8674. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8675. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8676. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8677. UnityEngine.EventSystems.EventSystem:Update()
  8678.  
  8679. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8680.  
  8681. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  8682. UnityEngine.Logger:Log(LogType, Object)
  8683. UnityEngine.Debug:LogWarning(Object)
  8684. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8685. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8686. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8687. System.Func`3:Invoke(T1, T2)
  8688. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8689. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8690. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8691. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8692. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8693. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8694. YL2.YL2Object:Deconstruct()
  8695. YL2.YL2Object:Deconstruct()
  8696. YL2.YL2Object:Deconstruct()
  8697. YL2.YL2Object:Deconstruct()
  8698. YL2.YL2Object:Deconstruct()
  8699. YL2.CC.StateCharacterCreator:Leave()
  8700. YL2.StateManager:PopAllStates()
  8701. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8702. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8703. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8704. YL2.MenuOptionUICommand:OnClick()
  8705. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8706. System.Action`2:Invoke(T1, T2)
  8707. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8708. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8709. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8710. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8711. UnityEngine.EventSystems.EventSystem:Update()
  8712.  
  8713. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8714.  
  8715. Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac.
  8716. UnityEngine.Logger:Log(LogType, Object)
  8717. UnityEngine.Debug:LogWarning(Object)
  8718. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8719. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8720. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8721. System.Func`3:Invoke(T1, T2)
  8722. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8723. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8724. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8725. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8726. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8727. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8728. YL2.YL2Object:Deconstruct()
  8729. YL2.YL2Object:Deconstruct()
  8730. YL2.YL2Object:Deconstruct()
  8731. YL2.YL2Object:Deconstruct()
  8732. YL2.YL2Object:Deconstruct()
  8733. YL2.CC.StateCharacterCreator:Leave()
  8734. YL2.StateManager:PopAllStates()
  8735. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8736. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8737. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8738. YL2.MenuOptionUICommand:OnClick()
  8739. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8740. System.Action`2:Invoke(T1, T2)
  8741. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8742. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8743. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8744. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8745. UnityEngine.EventSystems.EventSystem:Update()
  8746.  
  8747. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8748.  
  8749. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  8750. UnityEngine.Logger:Log(LogType, Object)
  8751. UnityEngine.Debug:LogWarning(Object)
  8752. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8753. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8754. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8755. System.Func`3:Invoke(T1, T2)
  8756. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8757. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8758. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8759. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8760. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8761. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8762. YL2.YL2Object:Deconstruct()
  8763. YL2.YL2Object:Deconstruct()
  8764. YL2.YL2Object:Deconstruct()
  8765. YL2.YL2Object:Deconstruct()
  8766. YL2.YL2Object:Deconstruct()
  8767. YL2.CC.StateCharacterCreator:Leave()
  8768. YL2.StateManager:PopAllStates()
  8769. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8770. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8771. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8772. YL2.MenuOptionUICommand:OnClick()
  8773. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8774. System.Action`2:Invoke(T1, T2)
  8775. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8776. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8777. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8778. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8779. UnityEngine.EventSystems.EventSystem:Update()
  8780.  
  8781. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8782.  
  8783. Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac.
  8784. UnityEngine.Logger:Log(LogType, Object)
  8785. UnityEngine.Debug:LogWarning(Object)
  8786. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8787. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8788. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8789. System.Func`3:Invoke(T1, T2)
  8790. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8791. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8792. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8793. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8794. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8795. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8796. YL2.YL2Object:Deconstruct()
  8797. YL2.YL2Object:Deconstruct()
  8798. YL2.YL2Object:Deconstruct()
  8799. YL2.YL2Object:Deconstruct()
  8800. YL2.YL2Object:Deconstruct()
  8801. YL2.CC.StateCharacterCreator:Leave()
  8802. YL2.StateManager:PopAllStates()
  8803. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8804. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8805. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8806. YL2.MenuOptionUICommand:OnClick()
  8807. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8808. System.Action`2:Invoke(T1, T2)
  8809. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8810. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8811. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8812. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8813. UnityEngine.EventSystems.EventSystem:Update()
  8814.  
  8815. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8816.  
  8817. Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99.
  8818. UnityEngine.Logger:Log(LogType, Object)
  8819. UnityEngine.Debug:LogWarning(Object)
  8820. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8821. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8822. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8823. System.Func`3:Invoke(T1, T2)
  8824. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8825. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8826. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8827. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8828. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8829. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8830. YL2.YL2Object:Deconstruct()
  8831. YL2.YL2Object:Deconstruct()
  8832. YL2.YL2Object:Deconstruct()
  8833. YL2.YL2Object:Deconstruct()
  8834. YL2.YL2Object:Deconstruct()
  8835. YL2.CC.StateCharacterCreator:Leave()
  8836. YL2.StateManager:PopAllStates()
  8837. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8838. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8839. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8840. YL2.MenuOptionUICommand:OnClick()
  8841. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8842. System.Action`2:Invoke(T1, T2)
  8843. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8844. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8845. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8846. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8847. UnityEngine.EventSystems.EventSystem:Update()
  8848.  
  8849. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8850.  
  8851. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  8852. UnityEngine.Logger:Log(LogType, Object)
  8853. UnityEngine.Debug:LogWarning(Object)
  8854. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8855. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8856. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8857. System.Func`3:Invoke(T1, T2)
  8858. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8859. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8860. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8861. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8862. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8863. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8864. YL2.YL2Object:Deconstruct()
  8865. YL2.YL2Object:Deconstruct()
  8866. YL2.YL2Object:Deconstruct()
  8867. YL2.YL2Object:Deconstruct()
  8868. YL2.YL2Object:Deconstruct()
  8869. YL2.CC.StateCharacterCreator:Leave()
  8870. YL2.StateManager:PopAllStates()
  8871. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8872. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8873. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8874. YL2.MenuOptionUICommand:OnClick()
  8875. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8876. System.Action`2:Invoke(T1, T2)
  8877. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8878. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8879. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8880. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8881. UnityEngine.EventSystems.EventSystem:Update()
  8882.  
  8883. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8884.  
  8885. Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac.
  8886. UnityEngine.Logger:Log(LogType, Object)
  8887. UnityEngine.Debug:LogWarning(Object)
  8888. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8889. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8890. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8891. System.Func`3:Invoke(T1, T2)
  8892. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8893. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8894. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8895. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8896. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8897. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8898. YL2.YL2Object:Deconstruct()
  8899. YL2.YL2Object:Deconstruct()
  8900. YL2.YL2Object:Deconstruct()
  8901. YL2.YL2Object:Deconstruct()
  8902. YL2.YL2Object:Deconstruct()
  8903. YL2.CC.StateCharacterCreator:Leave()
  8904. YL2.StateManager:PopAllStates()
  8905. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8906. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8907. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8908. YL2.MenuOptionUICommand:OnClick()
  8909. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8910. System.Action`2:Invoke(T1, T2)
  8911. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8912. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8913. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8914. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8915. UnityEngine.EventSystems.EventSystem:Update()
  8916.  
  8917. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8918.  
  8919. Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99.
  8920. UnityEngine.Logger:Log(LogType, Object)
  8921. UnityEngine.Debug:LogWarning(Object)
  8922. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8923. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8924. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8925. System.Func`3:Invoke(T1, T2)
  8926. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8927. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8928. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8929. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8930. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8931. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8932. YL2.YL2Object:Deconstruct()
  8933. YL2.YL2Object:Deconstruct()
  8934. YL2.YL2Object:Deconstruct()
  8935. YL2.YL2Object:Deconstruct()
  8936. YL2.YL2Object:Deconstruct()
  8937. YL2.CC.StateCharacterCreator:Leave()
  8938. YL2.StateManager:PopAllStates()
  8939. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8940. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8941. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8942. YL2.MenuOptionUICommand:OnClick()
  8943. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8944. System.Action`2:Invoke(T1, T2)
  8945. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8946. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8947. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8948. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8949. UnityEngine.EventSystems.EventSystem:Update()
  8950.  
  8951. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8952.  
  8953. Couldn't find Masks's child: 39d42546-cdeb-492d-8bbf-d78cb0557435.
  8954. UnityEngine.Logger:Log(LogType, Object)
  8955. UnityEngine.Debug:LogWarning(Object)
  8956. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8957. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8958. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8959. System.Func`3:Invoke(T1, T2)
  8960. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8961. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8962. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8963. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8964. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8965. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8966. YL2.YL2Object:Deconstruct()
  8967. YL2.YL2Object:Deconstruct()
  8968. YL2.YL2Object:Deconstruct()
  8969. YL2.YL2Object:Deconstruct()
  8970. YL2.YL2Object:Deconstruct()
  8971. YL2.CC.StateCharacterCreator:Leave()
  8972. YL2.StateManager:PopAllStates()
  8973. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8974. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8975. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8976. YL2.MenuOptionUICommand:OnClick()
  8977. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8978. System.Action`2:Invoke(T1, T2)
  8979. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8980. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8981. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8982. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8983. UnityEngine.EventSystems.EventSystem:Update()
  8984.  
  8985. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8986.  
  8987. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  8988. UnityEngine.Logger:Log(LogType, Object)
  8989. UnityEngine.Debug:LogWarning(Object)
  8990. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8991. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8992. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8993. System.Func`3:Invoke(T1, T2)
  8994. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8995. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8996. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8997. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8998. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8999. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  9000. YL2.YL2Object:Deconstruct()
  9001. YL2.YL2Object:Deconstruct()
  9002. YL2.YL2Object:Deconstruct()
  9003. YL2.YL2Object:Deconstruct()
  9004. YL2.YL2Object:Deconstruct()
  9005. YL2.CC.StateCharacterCreator:Leave()
  9006. YL2.StateManager:PopAllStates()
  9007. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9008. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9009. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9010. YL2.MenuOptionUICommand:OnClick()
  9011. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9012. System.Action`2:Invoke(T1, T2)
  9013. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9014. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9015. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9016. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9017. UnityEngine.EventSystems.EventSystem:Update()
  9018.  
  9019. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9020.  
  9021. Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac.
  9022. UnityEngine.Logger:Log(LogType, Object)
  9023. UnityEngine.Debug:LogWarning(Object)
  9024. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9025. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9026. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  9027. System.Func`3:Invoke(T1, T2)
  9028. System.Linq.<SelectIterator>d__5`2:MoveNext()
  9029. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  9030. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  9031. System.Linq.Enumerable:ToArray(IEnumerable`1)
  9032. YL2.Extensions:StrJoin(IEnumerable`1, String)
  9033. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  9034. YL2.YL2Object:Deconstruct()
  9035. YL2.YL2Object:Deconstruct()
  9036. YL2.YL2Object:Deconstruct()
  9037. YL2.YL2Object:Deconstruct()
  9038. YL2.YL2Object:Deconstruct()
  9039. YL2.CC.StateCharacterCreator:Leave()
  9040. YL2.StateManager:PopAllStates()
  9041. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9042. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9043. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9044. YL2.MenuOptionUICommand:OnClick()
  9045. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9046. System.Action`2:Invoke(T1, T2)
  9047. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9048. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9049. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9050. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9051. UnityEngine.EventSystems.EventSystem:Update()
  9052.  
  9053. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9054.  
  9055. Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99.
  9056. UnityEngine.Logger:Log(LogType, Object)
  9057. UnityEngine.Debug:LogWarning(Object)
  9058. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9059. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9060. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  9061. System.Func`3:Invoke(T1, T2)
  9062. System.Linq.<SelectIterator>d__5`2:MoveNext()
  9063. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  9064. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  9065. System.Linq.Enumerable:ToArray(IEnumerable`1)
  9066. YL2.Extensions:StrJoin(IEnumerable`1, String)
  9067. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  9068. YL2.YL2Object:Deconstruct()
  9069. YL2.YL2Object:Deconstruct()
  9070. YL2.YL2Object:Deconstruct()
  9071. YL2.YL2Object:Deconstruct()
  9072. YL2.YL2Object:Deconstruct()
  9073. YL2.CC.StateCharacterCreator:Leave()
  9074. YL2.StateManager:PopAllStates()
  9075. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9076. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9077. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9078. YL2.MenuOptionUICommand:OnClick()
  9079. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9080. System.Action`2:Invoke(T1, T2)
  9081. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9082. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9083. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9084. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9085. UnityEngine.EventSystems.EventSystem:Update()
  9086.  
  9087. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9088.  
  9089. Couldn't find Masks's child: 39d42546-cdeb-492d-8bbf-d78cb0557435.
  9090. UnityEngine.Logger:Log(LogType, Object)
  9091. UnityEngine.Debug:LogWarning(Object)
  9092. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9093. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9094. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  9095. System.Func`3:Invoke(T1, T2)
  9096. System.Linq.<SelectIterator>d__5`2:MoveNext()
  9097. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  9098. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  9099. System.Linq.Enumerable:ToArray(IEnumerable`1)
  9100. YL2.Extensions:StrJoin(IEnumerable`1, String)
  9101. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  9102. YL2.YL2Object:Deconstruct()
  9103. YL2.YL2Object:Deconstruct()
  9104. YL2.YL2Object:Deconstruct()
  9105. YL2.YL2Object:Deconstruct()
  9106. YL2.YL2Object:Deconstruct()
  9107. YL2.CC.StateCharacterCreator:Leave()
  9108. YL2.StateManager:PopAllStates()
  9109. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9110. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9111. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9112. YL2.MenuOptionUICommand:OnClick()
  9113. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9114. System.Action`2:Invoke(T1, T2)
  9115. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9116. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9117. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9118. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9119. UnityEngine.EventSystems.EventSystem:Update()
  9120.  
  9121. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9122.  
  9123. Couldn't find Masks's child: 332ce66a-7650-4c75-b470-db46675d6bf2.
  9124. UnityEngine.Logger:Log(LogType, Object)
  9125. UnityEngine.Debug:LogWarning(Object)
  9126. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9127. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9128. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  9129. System.Func`3:Invoke(T1, T2)
  9130. System.Linq.<SelectIterator>d__5`2:MoveNext()
  9131. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  9132. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  9133. System.Linq.Enumerable:ToArray(IEnumerable`1)
  9134. YL2.Extensions:StrJoin(IEnumerable`1, String)
  9135. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  9136. YL2.YL2Object:Deconstruct()
  9137. YL2.YL2Object:Deconstruct()
  9138. YL2.YL2Object:Deconstruct()
  9139. YL2.YL2Object:Deconstruct()
  9140. YL2.YL2Object:Deconstruct()
  9141. YL2.CC.StateCharacterCreator:Leave()
  9142. YL2.StateManager:PopAllStates()
  9143. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9144. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9145. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9146. YL2.MenuOptionUICommand:OnClick()
  9147. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9148. System.Action`2:Invoke(T1, T2)
  9149. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9150. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9151. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9152. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9153. UnityEngine.EventSystems.EventSystem:Update()
  9154.  
  9155. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9156.  
  9157. Couldn't find TextureBuilder's child: Masks/909c3425-a4a0-4c51-9b9d-9e319b669d41.
  9158. UnityEngine.Logger:Log(LogType, Object)
  9159. UnityEngine.Debug:LogWarning(Object)
  9160. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9161. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9162. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  9163. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  9164. YL2.YL2Object:Deconstruct()
  9165. YL2.YL2Object:Deconstruct()
  9166. YL2.YL2Object:Deconstruct()
  9167. YL2.YL2Object:Deconstruct()
  9168. YL2.YL2Object:Deconstruct()
  9169. YL2.CC.StateCharacterCreator:Leave()
  9170. YL2.StateManager:PopAllStates()
  9171. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9172. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9173. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9174. YL2.MenuOptionUICommand:OnClick()
  9175. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9176. System.Action`2:Invoke(T1, T2)
  9177. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9178. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9179. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9180. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9181. UnityEngine.EventSystems.EventSystem:Update()
  9182.  
  9183. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9184.  
  9185. No YL2Object for this scopedID
  9186. UnityEngine.Logger:Log(LogType, Object)
  9187. UnityEngine.Debug:Log(Object)
  9188. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  9189. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  9190. YL2.YL2Object:Deconstruct()
  9191. YL2.YL2Object:Deconstruct()
  9192. YL2.YL2Object:Deconstruct()
  9193. YL2.YL2Object:Deconstruct()
  9194. YL2.YL2Object:Deconstruct()
  9195. YL2.CC.StateCharacterCreator:Leave()
  9196. YL2.StateManager:PopAllStates()
  9197. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9198. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9199. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9200. YL2.MenuOptionUICommand:OnClick()
  9201. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9202. System.Action`2:Invoke(T1, T2)
  9203. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9204. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9205. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9206. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9207. UnityEngine.EventSystems.EventSystem:Update()
  9208.  
  9209. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9210.  
  9211. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  9212. UnityEngine.Logger:Log(LogType, Object)
  9213. UnityEngine.Debug:LogWarning(Object)
  9214. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9215. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9216. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  9217. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  9218. YL2.YL2Object:Deconstruct()
  9219. YL2.YL2Object:Deconstruct()
  9220. YL2.YL2Object:Deconstruct()
  9221. YL2.YL2Object:Deconstruct()
  9222. YL2.YL2Object:Deconstruct()
  9223. YL2.CC.StateCharacterCreator:Leave()
  9224. YL2.StateManager:PopAllStates()
  9225. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9226. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9227. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9228. YL2.MenuOptionUICommand:OnClick()
  9229. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9230. System.Action`2:Invoke(T1, T2)
  9231. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9232. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9233. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9234. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9235. UnityEngine.EventSystems.EventSystem:Update()
  9236.  
  9237. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9238.  
  9239. Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac.
  9240. UnityEngine.Logger:Log(LogType, Object)
  9241. UnityEngine.Debug:LogWarning(Object)
  9242. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9243. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9244. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  9245. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  9246. YL2.YL2Object:Deconstruct()
  9247. YL2.YL2Object:Deconstruct()
  9248. YL2.YL2Object:Deconstruct()
  9249. YL2.YL2Object:Deconstruct()
  9250. YL2.YL2Object:Deconstruct()
  9251. YL2.CC.StateCharacterCreator:Leave()
  9252. YL2.StateManager:PopAllStates()
  9253. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9254. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9255. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9256. YL2.MenuOptionUICommand:OnClick()
  9257. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9258. System.Action`2:Invoke(T1, T2)
  9259. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9260. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9261. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9262. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9263. UnityEngine.EventSystems.EventSystem:Update()
  9264.  
  9265. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9266.  
  9267. Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99.
  9268. UnityEngine.Logger:Log(LogType, Object)
  9269. UnityEngine.Debug:LogWarning(Object)
  9270. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9271. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9272. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  9273. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  9274. YL2.YL2Object:Deconstruct()
  9275. YL2.YL2Object:Deconstruct()
  9276. YL2.YL2Object:Deconstruct()
  9277. YL2.YL2Object:Deconstruct()
  9278. YL2.YL2Object:Deconstruct()
  9279. YL2.CC.StateCharacterCreator:Leave()
  9280. YL2.StateManager:PopAllStates()
  9281. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9282. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9283. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9284. YL2.MenuOptionUICommand:OnClick()
  9285. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9286. System.Action`2:Invoke(T1, T2)
  9287. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9288. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9289. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9290. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9291. UnityEngine.EventSystems.EventSystem:Update()
  9292.  
  9293. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9294.  
  9295. Couldn't find Masks's child: 39d42546-cdeb-492d-8bbf-d78cb0557435.
  9296. UnityEngine.Logger:Log(LogType, Object)
  9297. UnityEngine.Debug:LogWarning(Object)
  9298. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9299. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9300. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  9301. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  9302. YL2.YL2Object:Deconstruct()
  9303. YL2.YL2Object:Deconstruct()
  9304. YL2.YL2Object:Deconstruct()
  9305. YL2.YL2Object:Deconstruct()
  9306. YL2.YL2Object:Deconstruct()
  9307. YL2.CC.StateCharacterCreator:Leave()
  9308. YL2.StateManager:PopAllStates()
  9309. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9310. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9311. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9312. YL2.MenuOptionUICommand:OnClick()
  9313. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9314. System.Action`2:Invoke(T1, T2)
  9315. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9316. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9317. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9318. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9319. UnityEngine.EventSystems.EventSystem:Update()
  9320.  
  9321. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9322.  
  9323. Couldn't find Masks's child: 332ce66a-7650-4c75-b470-db46675d6bf2.
  9324. UnityEngine.Logger:Log(LogType, Object)
  9325. UnityEngine.Debug:LogWarning(Object)
  9326. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9327. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9328. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  9329. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  9330. YL2.YL2Object:Deconstruct()
  9331. YL2.YL2Object:Deconstruct()
  9332. YL2.YL2Object:Deconstruct()
  9333. YL2.YL2Object:Deconstruct()
  9334. YL2.YL2Object:Deconstruct()
  9335. YL2.CC.StateCharacterCreator:Leave()
  9336. YL2.StateManager:PopAllStates()
  9337. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9338. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9339. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9340. YL2.MenuOptionUICommand:OnClick()
  9341. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9342. System.Action`2:Invoke(T1, T2)
  9343. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9344. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9345. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9346. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9347. UnityEngine.EventSystems.EventSystem:Update()
  9348.  
  9349. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9350.  
  9351. Couldn't find Masks's child: 1429605d-3d34-48d8-acf9-a273b3177c01.
  9352. UnityEngine.Logger:Log(LogType, Object)
  9353. UnityEngine.Debug:LogWarning(Object)
  9354. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9355. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9356. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  9357. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  9358. YL2.YL2Object:Deconstruct()
  9359. YL2.YL2Object:Deconstruct()
  9360. YL2.YL2Object:Deconstruct()
  9361. YL2.YL2Object:Deconstruct()
  9362. YL2.YL2Object:Deconstruct()
  9363. YL2.CC.StateCharacterCreator:Leave()
  9364. YL2.StateManager:PopAllStates()
  9365. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9366. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9367. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9368. YL2.MenuOptionUICommand:OnClick()
  9369. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9370. System.Action`2:Invoke(T1, T2)
  9371. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9372. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9373. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9374. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9375. UnityEngine.EventSystems.EventSystem:Update()
  9376.  
  9377. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9378.  
  9379. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  9380. UnityEngine.Logger:Log(LogType, Object)
  9381. UnityEngine.Debug:LogWarning(Object)
  9382. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9383. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9384. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  9385. System.Func`3:Invoke(T1, T2)
  9386. System.Linq.<SelectIterator>d__5`2:MoveNext()
  9387. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  9388. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  9389. System.Linq.Enumerable:ToArray(IEnumerable`1)
  9390. YL2.Extensions:StrJoin(IEnumerable`1, String)
  9391. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  9392. YL2.YL2Object:Deconstruct()
  9393. YL2.YL2Object:Deconstruct()
  9394. YL2.YL2Object:Deconstruct()
  9395. YL2.YL2Object:Deconstruct()
  9396. YL2.YL2Object:Deconstruct()
  9397. YL2.CC.StateCharacterCreator:Leave()
  9398. YL2.StateManager:PopAllStates()
  9399. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9400. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9401. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9402. YL2.MenuOptionUICommand:OnClick()
  9403. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9404. System.Action`2:Invoke(T1, T2)
  9405. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9406. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9407. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9408. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9409. UnityEngine.EventSystems.EventSystem:Update()
  9410.  
  9411. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9412.  
  9413. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  9414. UnityEngine.Logger:Log(LogType, Object)
  9415. UnityEngine.Debug:LogWarning(Object)
  9416. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9417. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9418. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  9419. System.Func`3:Invoke(T1, T2)
  9420. System.Linq.<SelectIterator>d__5`2:MoveNext()
  9421. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  9422. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  9423. System.Linq.Enumerable:ToArray(IEnumerable`1)
  9424. YL2.Extensions:StrJoin(IEnumerable`1, String)
  9425. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  9426. YL2.YL2Object:Deconstruct()
  9427. YL2.YL2Object:Deconstruct()
  9428. YL2.YL2Object:Deconstruct()
  9429. YL2.YL2Object:Deconstruct()
  9430. YL2.YL2Object:Deconstruct()
  9431. YL2.CC.StateCharacterCreator:Leave()
  9432. YL2.StateManager:PopAllStates()
  9433. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9434. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9435. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9436. YL2.MenuOptionUICommand:OnClick()
  9437. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9438. System.Action`2:Invoke(T1, T2)
  9439. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9440. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9441. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9442. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9443. UnityEngine.EventSystems.EventSystem:Update()
  9444.  
  9445. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9446.  
  9447. Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75.
  9448. UnityEngine.Logger:Log(LogType, Object)
  9449. UnityEngine.Debug:LogWarning(Object)
  9450. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9451. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9452. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  9453. System.Func`3:Invoke(T1, T2)
  9454. System.Linq.<SelectIterator>d__5`2:MoveNext()
  9455. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  9456. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  9457. System.Linq.Enumerable:ToArray(IEnumerable`1)
  9458. YL2.Extensions:StrJoin(IEnumerable`1, String)
  9459. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  9460. YL2.YL2Object:Deconstruct()
  9461. YL2.YL2Object:Deconstruct()
  9462. YL2.YL2Object:Deconstruct()
  9463. YL2.YL2Object:Deconstruct()
  9464. YL2.YL2Object:Deconstruct()
  9465. YL2.CC.StateCharacterCreator:Leave()
  9466. YL2.StateManager:PopAllStates()
  9467. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9468. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9469. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9470. YL2.MenuOptionUICommand:OnClick()
  9471. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9472. System.Action`2:Invoke(T1, T2)
  9473. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9474. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9475. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9476. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9477. UnityEngine.EventSystems.EventSystem:Update()
  9478.  
  9479. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9480.  
  9481. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  9482. UnityEngine.Logger:Log(LogType, Object)
  9483. UnityEngine.Debug:LogWarning(Object)
  9484. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9485. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9486. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  9487. System.Func`3:Invoke(T1, T2)
  9488. System.Linq.<SelectIterator>d__5`2:MoveNext()
  9489. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  9490. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  9491. System.Linq.Enumerable:ToArray(IEnumerable`1)
  9492. YL2.Extensions:StrJoin(IEnumerable`1, String)
  9493. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  9494. YL2.YL2Object:Deconstruct()
  9495. YL2.YL2Object:Deconstruct()
  9496. YL2.YL2Object:Deconstruct()
  9497. YL2.YL2Object:Deconstruct()
  9498. YL2.YL2Object:Deconstruct()
  9499. YL2.CC.StateCharacterCreator:Leave()
  9500. YL2.StateManager:PopAllStates()
  9501. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9502. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9503. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9504. YL2.MenuOptionUICommand:OnClick()
  9505. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9506. System.Action`2:Invoke(T1, T2)
  9507. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9508. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9509. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9510. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9511. UnityEngine.EventSystems.EventSystem:Update()
  9512.  
  9513. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9514.  
  9515. Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75.
  9516. UnityEngine.Logger:Log(LogType, Object)
  9517. UnityEngine.Debug:LogWarning(Object)
  9518. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9519. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9520. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  9521. System.Func`3:Invoke(T1, T2)
  9522. System.Linq.<SelectIterator>d__5`2:MoveNext()
  9523. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  9524. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  9525. System.Linq.Enumerable:ToArray(IEnumerable`1)
  9526. YL2.Extensions:StrJoin(IEnumerable`1, String)
  9527. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  9528. YL2.YL2Object:Deconstruct()
  9529. YL2.YL2Object:Deconstruct()
  9530. YL2.YL2Object:Deconstruct()
  9531. YL2.YL2Object:Deconstruct()
  9532. YL2.YL2Object:Deconstruct()
  9533. YL2.CC.StateCharacterCreator:Leave()
  9534. YL2.StateManager:PopAllStates()
  9535. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9536. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9537. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9538. YL2.MenuOptionUICommand:OnClick()
  9539. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9540. System.Action`2:Invoke(T1, T2)
  9541. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9542. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9543. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9544. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9545. UnityEngine.EventSystems.EventSystem:Update()
  9546.  
  9547. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9548.  
  9549. Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39.
  9550. UnityEngine.Logger:Log(LogType, Object)
  9551. UnityEngine.Debug:LogWarning(Object)
  9552. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9553. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9554. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  9555. System.Func`3:Invoke(T1, T2)
  9556. System.Linq.<SelectIterator>d__5`2:MoveNext()
  9557. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  9558. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  9559. System.Linq.Enumerable:ToArray(IEnumerable`1)
  9560. YL2.Extensions:StrJoin(IEnumerable`1, String)
  9561. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  9562. YL2.YL2Object:Deconstruct()
  9563. YL2.YL2Object:Deconstruct()
  9564. YL2.YL2Object:Deconstruct()
  9565. YL2.YL2Object:Deconstruct()
  9566. YL2.YL2Object:Deconstruct()
  9567. YL2.CC.StateCharacterCreator:Leave()
  9568. YL2.StateManager:PopAllStates()
  9569. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9570. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9571. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9572. YL2.MenuOptionUICommand:OnClick()
  9573. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9574. System.Action`2:Invoke(T1, T2)
  9575. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9576. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9577. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9578. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9579. UnityEngine.EventSystems.EventSystem:Update()
  9580.  
  9581. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9582.  
  9583. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  9584. UnityEngine.Logger:Log(LogType, Object)
  9585. UnityEngine.Debug:LogWarning(Object)
  9586. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9587. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9588. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  9589. System.Func`3:Invoke(T1, T2)
  9590. System.Linq.<SelectIterator>d__5`2:MoveNext()
  9591. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  9592. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  9593. System.Linq.Enumerable:ToArray(IEnumerable`1)
  9594. YL2.Extensions:StrJoin(IEnumerable`1, String)
  9595. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  9596. YL2.YL2Object:Deconstruct()
  9597. YL2.YL2Object:Deconstruct()
  9598. YL2.YL2Object:Deconstruct()
  9599. YL2.YL2Object:Deconstruct()
  9600. YL2.YL2Object:Deconstruct()
  9601. YL2.CC.StateCharacterCreator:Leave()
  9602. YL2.StateManager:PopAllStates()
  9603. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9604. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9605. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9606. YL2.MenuOptionUICommand:OnClick()
  9607. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9608. System.Action`2:Invoke(T1, T2)
  9609. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9610. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9611. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9612. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9613. UnityEngine.EventSystems.EventSystem:Update()
  9614.  
  9615. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9616.  
  9617. Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75.
  9618. UnityEngine.Logger:Log(LogType, Object)
  9619. UnityEngine.Debug:LogWarning(Object)
  9620. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9621. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9622. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  9623. System.Func`3:Invoke(T1, T2)
  9624. System.Linq.<SelectIterator>d__5`2:MoveNext()
  9625. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  9626. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  9627. System.Linq.Enumerable:ToArray(IEnumerable`1)
  9628. YL2.Extensions:StrJoin(IEnumerable`1, String)
  9629. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  9630. YL2.YL2Object:Deconstruct()
  9631. YL2.YL2Object:Deconstruct()
  9632. YL2.YL2Object:Deconstruct()
  9633. YL2.YL2Object:Deconstruct()
  9634. YL2.YL2Object:Deconstruct()
  9635. YL2.CC.StateCharacterCreator:Leave()
  9636. YL2.StateManager:PopAllStates()
  9637. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9638. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9639. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9640. YL2.MenuOptionUICommand:OnClick()
  9641. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9642. System.Action`2:Invoke(T1, T2)
  9643. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9644. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9645. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9646. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9647. UnityEngine.EventSystems.EventSystem:Update()
  9648.  
  9649. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9650.  
  9651. Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39.
  9652. UnityEngine.Logger:Log(LogType, Object)
  9653. UnityEngine.Debug:LogWarning(Object)
  9654. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9655. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9656. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  9657. System.Func`3:Invoke(T1, T2)
  9658. System.Linq.<SelectIterator>d__5`2:MoveNext()
  9659. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  9660. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  9661. System.Linq.Enumerable:ToArray(IEnumerable`1)
  9662. YL2.Extensions:StrJoin(IEnumerable`1, String)
  9663. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  9664. YL2.YL2Object:Deconstruct()
  9665. YL2.YL2Object:Deconstruct()
  9666. YL2.YL2Object:Deconstruct()
  9667. YL2.YL2Object:Deconstruct()
  9668. YL2.YL2Object:Deconstruct()
  9669. YL2.CC.StateCharacterCreator:Leave()
  9670. YL2.StateManager:PopAllStates()
  9671. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9672. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9673. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9674. YL2.MenuOptionUICommand:OnClick()
  9675. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9676. System.Action`2:Invoke(T1, T2)
  9677. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9678. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9679. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9680. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9681. UnityEngine.EventSystems.EventSystem:Update()
  9682.  
  9683. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9684.  
  9685. Couldn't find Masks's child: 1b3f363c-478a-427e-8ebd-9e454d46db9f.
  9686. UnityEngine.Logger:Log(LogType, Object)
  9687. UnityEngine.Debug:LogWarning(Object)
  9688. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9689. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9690. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  9691. System.Func`3:Invoke(T1, T2)
  9692. System.Linq.<SelectIterator>d__5`2:MoveNext()
  9693. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  9694. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  9695. System.Linq.Enumerable:ToArray(IEnumerable`1)
  9696. YL2.Extensions:StrJoin(IEnumerable`1, String)
  9697. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  9698. YL2.YL2Object:Deconstruct()
  9699. YL2.YL2Object:Deconstruct()
  9700. YL2.YL2Object:Deconstruct()
  9701. YL2.YL2Object:Deconstruct()
  9702. YL2.YL2Object:Deconstruct()
  9703. YL2.CC.StateCharacterCreator:Leave()
  9704. YL2.StateManager:PopAllStates()
  9705. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9706. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9707. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9708. YL2.MenuOptionUICommand:OnClick()
  9709. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9710. System.Action`2:Invoke(T1, T2)
  9711. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9712. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9713. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9714. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9715. UnityEngine.EventSystems.EventSystem:Update()
  9716.  
  9717. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9718.  
  9719. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  9720. UnityEngine.Logger:Log(LogType, Object)
  9721. UnityEngine.Debug:LogWarning(Object)
  9722. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9723. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9724. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  9725. System.Func`3:Invoke(T1, T2)
  9726. System.Linq.<SelectIterator>d__5`2:MoveNext()
  9727. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  9728. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  9729. System.Linq.Enumerable:ToArray(IEnumerable`1)
  9730. YL2.Extensions:StrJoin(IEnumerable`1, String)
  9731. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  9732. YL2.YL2Object:Deconstruct()
  9733. YL2.YL2Object:Deconstruct()
  9734. YL2.YL2Object:Deconstruct()
  9735. YL2.YL2Object:Deconstruct()
  9736. YL2.YL2Object:Deconstruct()
  9737. YL2.CC.StateCharacterCreator:Leave()
  9738. YL2.StateManager:PopAllStates()
  9739. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9740. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9741. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9742. YL2.MenuOptionUICommand:OnClick()
  9743. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9744. System.Action`2:Invoke(T1, T2)
  9745. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9746. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9747. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9748. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9749. UnityEngine.EventSystems.EventSystem:Update()
  9750.  
  9751. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9752.  
  9753. Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75.
  9754. UnityEngine.Logger:Log(LogType, Object)
  9755. UnityEngine.Debug:LogWarning(Object)
  9756. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9757. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9758. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  9759. System.Func`3:Invoke(T1, T2)
  9760. System.Linq.<SelectIterator>d__5`2:MoveNext()
  9761. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  9762. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  9763. System.Linq.Enumerable:ToArray(IEnumerable`1)
  9764. YL2.Extensions:StrJoin(IEnumerable`1, String)
  9765. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  9766. YL2.YL2Object:Deconstruct()
  9767. YL2.YL2Object:Deconstruct()
  9768. YL2.YL2Object:Deconstruct()
  9769. YL2.YL2Object:Deconstruct()
  9770. YL2.YL2Object:Deconstruct()
  9771. YL2.CC.StateCharacterCreator:Leave()
  9772. YL2.StateManager:PopAllStates()
  9773. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9774. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9775. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9776. YL2.MenuOptionUICommand:OnClick()
  9777. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9778. System.Action`2:Invoke(T1, T2)
  9779. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9780. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9781. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9782. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9783. UnityEngine.EventSystems.EventSystem:Update()
  9784.  
  9785. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9786.  
  9787. Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39.
  9788. UnityEngine.Logger:Log(LogType, Object)
  9789. UnityEngine.Debug:LogWarning(Object)
  9790. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9791. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9792. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  9793. System.Func`3:Invoke(T1, T2)
  9794. System.Linq.<SelectIterator>d__5`2:MoveNext()
  9795. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  9796. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  9797. System.Linq.Enumerable:ToArray(IEnumerable`1)
  9798. YL2.Extensions:StrJoin(IEnumerable`1, String)
  9799. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  9800. YL2.YL2Object:Deconstruct()
  9801. YL2.YL2Object:Deconstruct()
  9802. YL2.YL2Object:Deconstruct()
  9803. YL2.YL2Object:Deconstruct()
  9804. YL2.YL2Object:Deconstruct()
  9805. YL2.CC.StateCharacterCreator:Leave()
  9806. YL2.StateManager:PopAllStates()
  9807. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9808. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9809. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9810. YL2.MenuOptionUICommand:OnClick()
  9811. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9812. System.Action`2:Invoke(T1, T2)
  9813. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9814. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9815. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9816. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9817. UnityEngine.EventSystems.EventSystem:Update()
  9818.  
  9819. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9820.  
  9821. Couldn't find Masks's child: 1b3f363c-478a-427e-8ebd-9e454d46db9f.
  9822. UnityEngine.Logger:Log(LogType, Object)
  9823. UnityEngine.Debug:LogWarning(Object)
  9824. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9825. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9826. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  9827. System.Func`3:Invoke(T1, T2)
  9828. System.Linq.<SelectIterator>d__5`2:MoveNext()
  9829. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  9830. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  9831. System.Linq.Enumerable:ToArray(IEnumerable`1)
  9832. YL2.Extensions:StrJoin(IEnumerable`1, String)
  9833. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  9834. YL2.YL2Object:Deconstruct()
  9835. YL2.YL2Object:Deconstruct()
  9836. YL2.YL2Object:Deconstruct()
  9837. YL2.YL2Object:Deconstruct()
  9838. YL2.YL2Object:Deconstruct()
  9839. YL2.CC.StateCharacterCreator:Leave()
  9840. YL2.StateManager:PopAllStates()
  9841. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9842. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9843. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9844. YL2.MenuOptionUICommand:OnClick()
  9845. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9846. System.Action`2:Invoke(T1, T2)
  9847. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9848. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9849. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9850. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9851. UnityEngine.EventSystems.EventSystem:Update()
  9852.  
  9853. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9854.  
  9855. Couldn't find Masks's child: af148d99-85d9-4d10-a6a5-14206b9b3967.
  9856. UnityEngine.Logger:Log(LogType, Object)
  9857. UnityEngine.Debug:LogWarning(Object)
  9858. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9859. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9860. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  9861. System.Func`3:Invoke(T1, T2)
  9862. System.Linq.<SelectIterator>d__5`2:MoveNext()
  9863. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  9864. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  9865. System.Linq.Enumerable:ToArray(IEnumerable`1)
  9866. YL2.Extensions:StrJoin(IEnumerable`1, String)
  9867. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  9868. YL2.YL2Object:Deconstruct()
  9869. YL2.YL2Object:Deconstruct()
  9870. YL2.YL2Object:Deconstruct()
  9871. YL2.YL2Object:Deconstruct()
  9872. YL2.YL2Object:Deconstruct()
  9873. YL2.CC.StateCharacterCreator:Leave()
  9874. YL2.StateManager:PopAllStates()
  9875. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9876. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9877. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9878. YL2.MenuOptionUICommand:OnClick()
  9879. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9880. System.Action`2:Invoke(T1, T2)
  9881. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9882. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9883. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9884. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9885. UnityEngine.EventSystems.EventSystem:Update()
  9886.  
  9887. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9888.  
  9889. Couldn't find TextureBuilder's child: Masks/3063a035-fb62-4558-9f5d-0ccab15b6ed1.
  9890. UnityEngine.Logger:Log(LogType, Object)
  9891. UnityEngine.Debug:LogWarning(Object)
  9892. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9893. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9894. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  9895. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  9896. YL2.YL2Object:Deconstruct()
  9897. YL2.YL2Object:Deconstruct()
  9898. YL2.YL2Object:Deconstruct()
  9899. YL2.YL2Object:Deconstruct()
  9900. YL2.YL2Object:Deconstruct()
  9901. YL2.CC.StateCharacterCreator:Leave()
  9902. YL2.StateManager:PopAllStates()
  9903. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9904. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9905. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9906. YL2.MenuOptionUICommand:OnClick()
  9907. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9908. System.Action`2:Invoke(T1, T2)
  9909. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9910. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9911. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9912. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9913. UnityEngine.EventSystems.EventSystem:Update()
  9914.  
  9915. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9916.  
  9917. No YL2Object for this scopedID
  9918. UnityEngine.Logger:Log(LogType, Object)
  9919. UnityEngine.Debug:Log(Object)
  9920. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  9921. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  9922. YL2.YL2Object:Deconstruct()
  9923. YL2.YL2Object:Deconstruct()
  9924. YL2.YL2Object:Deconstruct()
  9925. YL2.YL2Object:Deconstruct()
  9926. YL2.YL2Object:Deconstruct()
  9927. YL2.CC.StateCharacterCreator:Leave()
  9928. YL2.StateManager:PopAllStates()
  9929. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9930. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9931. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9932. YL2.MenuOptionUICommand:OnClick()
  9933. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9934. System.Action`2:Invoke(T1, T2)
  9935. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9936. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9937. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9938. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9939. UnityEngine.EventSystems.EventSystem:Update()
  9940.  
  9941. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9942.  
  9943. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  9944. UnityEngine.Logger:Log(LogType, Object)
  9945. UnityEngine.Debug:LogWarning(Object)
  9946. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9947. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9948. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  9949. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  9950. YL2.YL2Object:Deconstruct()
  9951. YL2.YL2Object:Deconstruct()
  9952. YL2.YL2Object:Deconstruct()
  9953. YL2.YL2Object:Deconstruct()
  9954. YL2.YL2Object:Deconstruct()
  9955. YL2.CC.StateCharacterCreator:Leave()
  9956. YL2.StateManager:PopAllStates()
  9957. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9958. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9959. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9960. YL2.MenuOptionUICommand:OnClick()
  9961. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9962. System.Action`2:Invoke(T1, T2)
  9963. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9964. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9965. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9966. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9967. UnityEngine.EventSystems.EventSystem:Update()
  9968.  
  9969. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9970.  
  9971. Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75.
  9972. UnityEngine.Logger:Log(LogType, Object)
  9973. UnityEngine.Debug:LogWarning(Object)
  9974. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9975. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9976. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  9977. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  9978. YL2.YL2Object:Deconstruct()
  9979. YL2.YL2Object:Deconstruct()
  9980. YL2.YL2Object:Deconstruct()
  9981. YL2.YL2Object:Deconstruct()
  9982. YL2.YL2Object:Deconstruct()
  9983. YL2.CC.StateCharacterCreator:Leave()
  9984. YL2.StateManager:PopAllStates()
  9985. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9986. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9987. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9988. YL2.MenuOptionUICommand:OnClick()
  9989. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9990. System.Action`2:Invoke(T1, T2)
  9991. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9992. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9993. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9994. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9995. UnityEngine.EventSystems.EventSystem:Update()
  9996.  
  9997. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9998.  
  9999. Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39.
  10000. UnityEngine.Logger:Log(LogType, Object)
  10001. UnityEngine.Debug:LogWarning(Object)
  10002. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  10003. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  10004. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  10005. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  10006. YL2.YL2Object:Deconstruct()
  10007. YL2.YL2Object:Deconstruct()
  10008. YL2.YL2Object:Deconstruct()
  10009. YL2.YL2Object:Deconstruct()
  10010. YL2.YL2Object:Deconstruct()
  10011. YL2.CC.StateCharacterCreator:Leave()
  10012. YL2.StateManager:PopAllStates()
  10013. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  10014. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  10015. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10016. YL2.MenuOptionUICommand:OnClick()
  10017. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  10018. System.Action`2:Invoke(T1, T2)
  10019. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  10020. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  10021. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  10022. UnityEngine.EventSystems.StandaloneInputModule:Process()
  10023. UnityEngine.EventSystems.EventSystem:Update()
  10024.  
  10025. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10026.  
  10027. Couldn't find Masks's child: 1b3f363c-478a-427e-8ebd-9e454d46db9f.
  10028. UnityEngine.Logger:Log(LogType, Object)
  10029. UnityEngine.Debug:LogWarning(Object)
  10030. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  10031. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  10032. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  10033. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  10034. YL2.YL2Object:Deconstruct()
  10035. YL2.YL2Object:Deconstruct()
  10036. YL2.YL2Object:Deconstruct()
  10037. YL2.YL2Object:Deconstruct()
  10038. YL2.YL2Object:Deconstruct()
  10039. YL2.CC.StateCharacterCreator:Leave()
  10040. YL2.StateManager:PopAllStates()
  10041. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  10042. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  10043. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10044. YL2.MenuOptionUICommand:OnClick()
  10045. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  10046. System.Action`2:Invoke(T1, T2)
  10047. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  10048. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  10049. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  10050. UnityEngine.EventSystems.StandaloneInputModule:Process()
  10051. UnityEngine.EventSystems.EventSystem:Update()
  10052.  
  10053. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10054.  
  10055. Couldn't find Masks's child: af148d99-85d9-4d10-a6a5-14206b9b3967.
  10056. UnityEngine.Logger:Log(LogType, Object)
  10057. UnityEngine.Debug:LogWarning(Object)
  10058. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  10059. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  10060. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  10061. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  10062. YL2.YL2Object:Deconstruct()
  10063. YL2.YL2Object:Deconstruct()
  10064. YL2.YL2Object:Deconstruct()
  10065. YL2.YL2Object:Deconstruct()
  10066. YL2.YL2Object:Deconstruct()
  10067. YL2.CC.StateCharacterCreator:Leave()
  10068. YL2.StateManager:PopAllStates()
  10069. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  10070. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  10071. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10072. YL2.MenuOptionUICommand:OnClick()
  10073. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  10074. System.Action`2:Invoke(T1, T2)
  10075. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  10076. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  10077. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  10078. UnityEngine.EventSystems.StandaloneInputModule:Process()
  10079. UnityEngine.EventSystems.EventSystem:Update()
  10080.  
  10081. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10082.  
  10083. Couldn't find Masks's child: 80e26221-616a-4cb3-a7f0-5ab4012c491a.
  10084. UnityEngine.Logger:Log(LogType, Object)
  10085. UnityEngine.Debug:LogWarning(Object)
  10086. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  10087. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  10088. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  10089. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  10090. YL2.YL2Object:Deconstruct()
  10091. YL2.YL2Object:Deconstruct()
  10092. YL2.YL2Object:Deconstruct()
  10093. YL2.YL2Object:Deconstruct()
  10094. YL2.YL2Object:Deconstruct()
  10095. YL2.CC.StateCharacterCreator:Leave()
  10096. YL2.StateManager:PopAllStates()
  10097. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  10098. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  10099. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10100. YL2.MenuOptionUICommand:OnClick()
  10101. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  10102. System.Action`2:Invoke(T1, T2)
  10103. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  10104. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  10105. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  10106. UnityEngine.EventSystems.StandaloneInputModule:Process()
  10107. UnityEngine.EventSystems.EventSystem:Update()
  10108.  
  10109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10110.  
  10111. Couldn't find TextureBuilder's child: Masks/593f4ba1-2de6-4fd0-af04-df47cc791f25.
  10112. UnityEngine.Logger:Log(LogType, Object)
  10113. UnityEngine.Debug:LogWarning(Object)
  10114. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  10115. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  10116. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  10117. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  10118. YL2.YL2Object:Deconstruct()
  10119. YL2.YL2Object:Deconstruct()
  10120. YL2.YL2Object:Deconstruct()
  10121. YL2.YL2Object:Deconstruct()
  10122. YL2.YL2Object:Deconstruct()
  10123. YL2.CC.StateCharacterCreator:Leave()
  10124. YL2.StateManager:PopAllStates()
  10125. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  10126. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  10127. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10128. YL2.MenuOptionUICommand:OnClick()
  10129. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  10130. System.Action`2:Invoke(T1, T2)
  10131. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  10132. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  10133. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  10134. UnityEngine.EventSystems.StandaloneInputModule:Process()
  10135. UnityEngine.EventSystems.EventSystem:Update()
  10136.  
  10137. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10138.  
  10139. No YL2Object for this scopedID
  10140. UnityEngine.Logger:Log(LogType, Object)
  10141. UnityEngine.Debug:Log(Object)
  10142. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  10143. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  10144. YL2.YL2Object:Deconstruct()
  10145. YL2.YL2Object:Deconstruct()
  10146. YL2.YL2Object:Deconstruct()
  10147. YL2.YL2Object:Deconstruct()
  10148. YL2.YL2Object:Deconstruct()
  10149. YL2.CC.StateCharacterCreator:Leave()
  10150. YL2.StateManager:PopAllStates()
  10151. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  10152. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  10153. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10154. YL2.MenuOptionUICommand:OnClick()
  10155. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  10156. System.Action`2:Invoke(T1, T2)
  10157. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  10158. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  10159. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  10160. UnityEngine.EventSystems.StandaloneInputModule:Process()
  10161. UnityEngine.EventSystems.EventSystem:Update()
  10162.  
  10163. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10164.  
  10165. Couldn't find TextureBuilder's child: Masks/611d267e-cb2d-4606-86ff-ec181fc02b78.
  10166. UnityEngine.Logger:Log(LogType, Object)
  10167. UnityEngine.Debug:LogWarning(Object)
  10168. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  10169. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  10170. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  10171. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  10172. YL2.YL2Object:Deconstruct()
  10173. YL2.YL2Object:Deconstruct()
  10174. YL2.YL2Object:Deconstruct()
  10175. YL2.YL2Object:Deconstruct()
  10176. YL2.YL2Object:Deconstruct()
  10177. YL2.CC.StateCharacterCreator:Leave()
  10178. YL2.StateManager:PopAllStates()
  10179. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  10180. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  10181. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10182. YL2.MenuOptionUICommand:OnClick()
  10183. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  10184. System.Action`2:Invoke(T1, T2)
  10185. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  10186. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  10187. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  10188. UnityEngine.EventSystems.StandaloneInputModule:Process()
  10189. UnityEngine.EventSystems.EventSystem:Update()
  10190.  
  10191. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10192.  
  10193. No YL2Object for this scopedID
  10194. UnityEngine.Logger:Log(LogType, Object)
  10195. UnityEngine.Debug:Log(Object)
  10196. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  10197. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  10198. YL2.YL2Object:Deconstruct()
  10199. YL2.YL2Object:Deconstruct()
  10200. YL2.YL2Object:Deconstruct()
  10201. YL2.YL2Object:Deconstruct()
  10202. YL2.YL2Object:Deconstruct()
  10203. YL2.CC.StateCharacterCreator:Leave()
  10204. YL2.StateManager:PopAllStates()
  10205. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  10206. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  10207. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10208. YL2.MenuOptionUICommand:OnClick()
  10209. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  10210. System.Action`2:Invoke(T1, T2)
  10211. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  10212. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  10213. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  10214. UnityEngine.EventSystems.StandaloneInputModule:Process()
  10215. UnityEngine.EventSystems.EventSystem:Update()
  10216.  
  10217. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10218.  
  10219. Warning! Not using cache for MeshNormals!
  10220. UnityEngine.Logger:Log(LogType, Object)
  10221. UnityEngine.Debug:Log(Object)
  10222. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  10223. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  10224. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  10225. YL2.CC.CharacterBuilder:BuildMesh()
  10226. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  10227. YL2.YL2Object:LoadLocal(ES2Data)
  10228. YL2.YL2Object:Load(ES2Data)
  10229. YL2.CC.StateCharacterCreator:Enter()
  10230. YL2.StateManager:set_Current(State)
  10231. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  10232. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10233. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  10234. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10235.  
  10236. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10237.  
  10238. Took 0.4282 ms to apply blend shapes on cpu.
  10239. UnityEngine.Logger:Log(LogType, Object)
  10240. UnityEngine.Debug:Log(Object)
  10241. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  10242. YL2.CC.CharacterBuilder:BuildMesh()
  10243. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  10244. YL2.YL2Object:LoadLocal(ES2Data)
  10245. YL2.YL2Object:Load(ES2Data)
  10246. YL2.CC.StateCharacterCreator:Enter()
  10247. YL2.StateManager:set_Current(State)
  10248. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  10249. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10250. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  10251. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10252.  
  10253. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10254.  
  10255. MapTriangleVerticesToQuadVertices: 0.8932 ms
  10256. Total time: 0.8949 ms
  10257. UnityEngine.Logger:Log(LogType, Object)
  10258. UnityEngine.Debug:Log(Object)
  10259. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  10260. YL2.CC.CharacterBuilder:BuildMesh()
  10261. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  10262. YL2.YL2Object:LoadLocal(ES2Data)
  10263. YL2.YL2Object:Load(ES2Data)
  10264. YL2.CC.StateCharacterCreator:Enter()
  10265. YL2.StateManager:set_Current(State)
  10266. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  10267. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10268. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  10269. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10270.  
  10271. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10272.  
  10273. MapTriangleVerticesToQuadVertices: 8.0755 ms
  10274. Total time: 8.0776 ms
  10275. UnityEngine.Logger:Log(LogType, Object)
  10276. UnityEngine.Debug:Log(Object)
  10277. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  10278. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  10279. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  10280. YL2.CC.CharacterBuilder:BuildMesh()
  10281. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  10282. YL2.YL2Object:LoadLocal(ES2Data)
  10283. YL2.YL2Object:Load(ES2Data)
  10284. YL2.CC.StateCharacterCreator:Enter()
  10285. YL2.StateManager:set_Current(State)
  10286. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  10287. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10288. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  10289. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10290.  
  10291. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10292.  
  10293. Took 5.1159 ms to rebuild shapes on GPU.
  10294. UnityEngine.Logger:Log(LogType, Object)
  10295. UnityEngine.Debug:Log(Object)
  10296. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  10297. YL2.CC.CharacterBuilder:RebuildShapes()
  10298. YL2.CC.CharacterBuilder:BuildMesh()
  10299. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  10300. YL2.YL2Object:LoadLocal(ES2Data)
  10301. YL2.YL2Object:Load(ES2Data)
  10302. YL2.CC.StateCharacterCreator:Enter()
  10303. YL2.StateManager:set_Current(State)
  10304. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  10305. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10306. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  10307. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10308.  
  10309. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10310.  
  10311. Took 3.1452 ms to RefreshBakerMesh().
  10312. UnityEngine.Logger:Log(LogType, Object)
  10313. UnityEngine.Debug:Log(Object)
  10314. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  10315. YL2.CC.CharacterBuilder:RebuildShapes()
  10316. YL2.CC.CharacterBuilder:BuildMesh()
  10317. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  10318. YL2.YL2Object:LoadLocal(ES2Data)
  10319. YL2.YL2Object:Load(ES2Data)
  10320. YL2.CC.StateCharacterCreator:Enter()
  10321. YL2.StateManager:set_Current(State)
  10322. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  10323. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10324. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  10325. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10326.  
  10327. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10328.  
  10329. Reset: 0.1632 ms
  10330. CalculateRefitParallel: 3.0181 ms
  10331. ApplyRefit: 7.7163 ms
  10332. Total time: 10.9024 ms
  10333. UnityEngine.Logger:Log(LogType, Object)
  10334. UnityEngine.Debug:Log(Object)
  10335. YL2.CC.CharacterBuilder:RebuildShapes()
  10336. YL2.CC.CharacterBuilder:BuildMesh()
  10337. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  10338. YL2.YL2Object:LoadLocal(ES2Data)
  10339. YL2.YL2Object:Load(ES2Data)
  10340. YL2.CC.StateCharacterCreator:Enter()
  10341. YL2.StateManager:set_Current(State)
  10342. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  10343. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10344. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  10345. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10346.  
  10347. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10348.  
  10349. MapTriangleVerticesToQuadVertices: 0.2837 ms
  10350. Total time: 0.2851 ms
  10351. UnityEngine.Logger:Log(LogType, Object)
  10352. UnityEngine.Debug:Log(Object)
  10353. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  10354. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  10355. YL2.CC.ShaftOptions:CreateModel()
  10356. YL2.CC.ShaftOptions:GetModel()
  10357. YL2.CC.CharacterBuilder:RefreshShaft()
  10358. YL2.CC.CharacterBuilder:RebuildShapes()
  10359. YL2.CC.CharacterBuilder:BuildMesh()
  10360. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  10361. YL2.YL2Object:LoadLocal(ES2Data)
  10362. YL2.YL2Object:Load(ES2Data)
  10363. YL2.CC.StateCharacterCreator:Enter()
  10364. YL2.StateManager:set_Current(State)
  10365. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  10366. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10367. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  10368. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10369.  
  10370. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10371.  
  10372. Rebuilt mesh collider
  10373. UnityEngine.Logger:Log(LogType, Object)
  10374. UnityEngine.Debug:Log(Object)
  10375. YL2.CC.CharacterBuilder:BuildMesh()
  10376. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  10377. YL2.YL2Object:LoadLocal(ES2Data)
  10378. YL2.YL2Object:Load(ES2Data)
  10379. YL2.CC.StateCharacterCreator:Enter()
  10380. YL2.StateManager:set_Current(State)
  10381. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  10382. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10383. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  10384. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10385.  
  10386. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10387.  
  10388. Took 29.3734 ms to create and load 241 items (0.12188132780083 ms per item)
  10389. UnityEngine.Logger:Log(LogType, Object)
  10390. UnityEngine.Debug:Log(Object)
  10391. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  10392. YL2.YL2Object:LoadLocal(ES2Data)
  10393. YL2.YL2Object:Load(ES2Data)
  10394. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  10395. YL2.YL2Object:LoadLocal(ES2Data)
  10396. YL2.YL2Object:Load(ES2Data)
  10397. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  10398. YL2.YL2Object:LoadLocal(ES2Data)
  10399. YL2.YL2Object:Load(ES2Data)
  10400. YL2.CC.StateCharacterCreator:Enter()
  10401. YL2.StateManager:set_Current(State)
  10402. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  10403. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10404. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  10405. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10406.  
  10407. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10408.  
  10409. Took 8.1085 ms to create and load 41 items (0.197768292682927 ms per item)
  10410. UnityEngine.Logger:Log(LogType, Object)
  10411. UnityEngine.Debug:Log(Object)
  10412. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  10413. YL2.YL2Object:LoadLocal(ES2Data)
  10414. YL2.YL2Object:Load(ES2Data)
  10415. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  10416. YL2.YL2Object:LoadLocal(ES2Data)
  10417. YL2.YL2Object:Load(ES2Data)
  10418. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  10419. YL2.YL2Object:LoadLocal(ES2Data)
  10420. YL2.YL2Object:Load(ES2Data)
  10421. YL2.CC.StateCharacterCreator:Enter()
  10422. YL2.StateManager:set_Current(State)
  10423. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  10424. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10425. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  10426. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10427.  
  10428. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10429.  
  10430. Missing nm or ao for part Resources/cc/models/parts/ears/horseears/horseears at paths: Resources/cc/models/parts/ears/horseears/horseears_nm, Resources/cc/models/parts/ears/horseears/horseears_ao.
  10431. UnityEngine.Logger:Log(LogType, Object)
  10432. UnityEngine.Debug:Log(Object)
  10433. YL2.CC.Part:GetBaseNormalAOTextures()
  10434. System.Func`1:Invoke()
  10435. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  10436. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  10437. YL2.YL2Object:LoadLocal(ES2Data)
  10438. YL2.YL2Object:Load(ES2Data)
  10439. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  10440. YL2.YL2Object:LoadLocal(ES2Data)
  10441. YL2.YL2Object:Load(ES2Data)
  10442. YL2.YL2Object:LoadLocal(ES2Data)
  10443. YL2.YL2Object:Load(ES2Data)
  10444. YL2.CC.StateCharacterCreator:Enter()
  10445. YL2.StateManager:set_Current(State)
  10446. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  10447. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10448. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  10449. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10450.  
  10451. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10452.  
  10453. Missing nm or ao for part Resources/cc/models/parts/tails/horse/horse at paths: Resources/cc/models/parts/tails/horse/horse_nm, Resources/cc/models/parts/tails/horse/horse_ao.
  10454. UnityEngine.Logger:Log(LogType, Object)
  10455. UnityEngine.Debug:Log(Object)
  10456. YL2.CC.Part:GetBaseNormalAOTextures()
  10457. System.Func`1:Invoke()
  10458. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  10459. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  10460. YL2.YL2Object:LoadLocal(ES2Data)
  10461. YL2.YL2Object:Load(ES2Data)
  10462. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  10463. YL2.YL2Object:LoadLocal(ES2Data)
  10464. YL2.YL2Object:Load(ES2Data)
  10465. YL2.YL2Object:LoadLocal(ES2Data)
  10466. YL2.YL2Object:Load(ES2Data)
  10467. YL2.CC.StateCharacterCreator:Enter()
  10468. YL2.StateManager:set_Current(State)
  10469. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  10470. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10471. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  10472. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10473.  
  10474. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10475.  
  10476. Took 21.8449 ms to create and load 192 items (0.113775520833333 ms per item)
  10477. UnityEngine.Logger:Log(LogType, Object)
  10478. UnityEngine.Debug:Log(Object)
  10479. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  10480. YL2.YL2Object:LoadLocal(ES2Data)
  10481. YL2.YL2Object:Load(ES2Data)
  10482. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  10483. YL2.YL2Object:LoadLocal(ES2Data)
  10484. YL2.YL2Object:Load(ES2Data)
  10485. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  10486. YL2.YL2Object:LoadLocal(ES2Data)
  10487. YL2.YL2Object:Load(ES2Data)
  10488. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  10489. YL2.YL2Object:LoadLocal(ES2Data)
  10490. YL2.YL2Object:Load(ES2Data)
  10491. YL2.YL2Object:LoadLocal(ES2Data)
  10492. YL2.YL2Object:Load(ES2Data)
  10493. YL2.CC.StateCharacterCreator:Enter()
  10494. YL2.StateManager:set_Current(State)
  10495. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  10496. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10497. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  10498. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10499.  
  10500. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10501.  
  10502. Took 36.9105 ms to create and load 39 items (0.946423076923077 ms per item)
  10503. UnityEngine.Logger:Log(LogType, Object)
  10504. UnityEngine.Debug:Log(Object)
  10505. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  10506. YL2.YL2Object:LoadLocal(ES2Data)
  10507. YL2.YL2Object:Load(ES2Data)
  10508. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  10509. YL2.YL2Object:LoadLocal(ES2Data)
  10510. YL2.YL2Object:Load(ES2Data)
  10511. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  10512. YL2.YL2Object:LoadLocal(ES2Data)
  10513. YL2.YL2Object:Load(ES2Data)
  10514. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  10515. YL2.YL2Object:LoadLocal(ES2Data)
  10516. YL2.YL2Object:Load(ES2Data)
  10517. YL2.YL2Object:LoadLocal(ES2Data)
  10518. YL2.YL2Object:Load(ES2Data)
  10519. YL2.CC.StateCharacterCreator:Enter()
  10520. YL2.StateManager:set_Current(State)
  10521. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  10522. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10523. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  10524. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10525.  
  10526. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10527.  
  10528. Took 4.6035 ms to create and load 39 items (0.118038461538462 ms per item)
  10529. UnityEngine.Logger:Log(LogType, Object)
  10530. UnityEngine.Debug:Log(Object)
  10531. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  10532. YL2.YL2Object:LoadLocal(ES2Data)
  10533. YL2.YL2Object:Load(ES2Data)
  10534. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  10535. YL2.YL2Object:LoadLocal(ES2Data)
  10536. YL2.YL2Object:Load(ES2Data)
  10537. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  10538. YL2.YL2Object:LoadLocal(ES2Data)
  10539. YL2.YL2Object:Load(ES2Data)
  10540. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  10541. YL2.YL2Object:LoadLocal(ES2Data)
  10542. YL2.YL2Object:Load(ES2Data)
  10543. YL2.YL2Object:LoadLocal(ES2Data)
  10544. YL2.YL2Object:Load(ES2Data)
  10545. YL2.CC.StateCharacterCreator:Enter()
  10546. YL2.StateManager:set_Current(State)
  10547. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  10548. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10549. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  10550. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10551.  
  10552. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10553.  
  10554. Material UIGradient(Clone) doesn't have _Stencil property
  10555. UnityEngine.Logger:Log(LogType, Object, Object)
  10556. UnityEngine.Debug:LogWarning(Object, Object)
  10557. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  10558. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  10559. UnityEngine.UI.Graphic:get_materialForRendering()
  10560. UnityEngine.UI.Image:UpdateMaterial()
  10561. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  10562. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  10563. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10564.  
  10565. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10566.  
  10567. Material UIGradient(Clone) doesn't have _Stencil property
  10568. UnityEngine.Logger:Log(LogType, Object, Object)
  10569. UnityEngine.Debug:LogWarning(Object, Object)
  10570. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  10571. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  10572. UnityEngine.UI.Graphic:get_materialForRendering()
  10573. UnityEngine.UI.Image:UpdateMaterial()
  10574. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  10575. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  10576. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10577.  
  10578. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10579.  
  10580. Material UIGradient(Clone) doesn't have _Stencil property
  10581. UnityEngine.Logger:Log(LogType, Object, Object)
  10582. UnityEngine.Debug:LogWarning(Object, Object)
  10583. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  10584. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  10585. UnityEngine.UI.Graphic:get_materialForRendering()
  10586. UnityEngine.UI.Image:UpdateMaterial()
  10587. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  10588. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  10589. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10590.  
  10591. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10592.  
  10593. Reset: 0.1971 ms
  10594. CalculateRefitParallel: 0.2956 ms
  10595. ApplyRefit: 4.0933 ms
  10596. Total time: 4.5895 ms
  10597. UnityEngine.Logger:Log(LogType, Object)
  10598. UnityEngine.Debug:Log(Object)
  10599. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  10600. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  10601. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  10602. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10603.  
  10604. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10605.  
  10606. Reset: 0.1556 ms
  10607. CalculateRefitParallel: 0.2663 ms
  10608. ApplyRefit: 3.62 ms
  10609. Total time: 4.0455 ms
  10610. UnityEngine.Logger:Log(LogType, Object)
  10611. UnityEngine.Debug:Log(Object)
  10612. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  10613. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  10614. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  10615. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10616.  
  10617. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10618.  
  10619. CalculateCorrectiveShapes: 19.0066 ms
  10620. Total time: 19.0095 ms
  10621. UnityEngine.Logger:Log(LogType, Object)
  10622. UnityEngine.Debug:Log(Object)
  10623. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  10624. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
  10625. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10626.  
  10627. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10628.  
  10629. Refreshed 3 assets.
  10630. UnityEngine.Logger:Log(LogType, Object)
  10631. UnityEngine.Debug:Log(Object)
  10632. YL2.LocalAssetManager:RefreshAssets()
  10633. System.Action`1:Invoke(T)
  10634.  
  10635. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10636.  
  10637. Refreshed 0 assets.
  10638. UnityEngine.Logger:Log(LogType, Object)
  10639. UnityEngine.Debug:Log(Object)
  10640. YL2.LocalAssetManager:RefreshAssets()
  10641. System.Action`1:Invoke(T)
  10642.  
  10643. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10644.  
  10645. Material UIGradient(Clone) doesn't have _Stencil property
  10646. UnityEngine.Logger:Log(LogType, Object, Object)
  10647. UnityEngine.Debug:LogWarning(Object, Object)
  10648. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  10649. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  10650. UnityEngine.UI.Graphic:get_materialForRendering()
  10651. UnityEngine.UI.Image:UpdateMaterial()
  10652. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  10653. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  10654. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10655.  
  10656. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10657.  
  10658. Material UIGradient(Clone) doesn't have _Stencil property
  10659. UnityEngine.Logger:Log(LogType, Object, Object)
  10660. UnityEngine.Debug:LogWarning(Object, Object)
  10661. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  10662. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  10663. UnityEngine.UI.Graphic:get_materialForRendering()
  10664. UnityEngine.UI.Image:UpdateMaterial()
  10665. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  10666. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  10667. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10668.  
  10669. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10670.  
  10671. Material UIGradient(Clone) doesn't have _Stencil property
  10672. UnityEngine.Logger:Log(LogType, Object, Object)
  10673. UnityEngine.Debug:LogWarning(Object, Object)
  10674. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  10675. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  10676. UnityEngine.UI.Graphic:get_materialForRendering()
  10677. UnityEngine.UI.Image:UpdateMaterial()
  10678. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  10679. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  10680. Dreamteck.Splines.EmptySplineHandler:Invoke()
  10681.  
  10682. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10683.  
  10684. Refreshed 0 assets.
  10685. UnityEngine.Logger:Log(LogType, Object)
  10686. UnityEngine.Debug:Log(Object)
  10687. YL2.LocalAssetManager:RefreshAssets()
  10688. System.Action`1:Invoke(T)
  10689.  
  10690. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10691.  
  10692. Refreshed 0 assets.
  10693. UnityEngine.Logger:Log(LogType, Object)
  10694. UnityEngine.Debug:Log(Object)
  10695. YL2.LocalAssetManager:RefreshAssets()
  10696. System.Action`1:Invoke(T)
  10697.  
  10698. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10699.  
  10700. Refreshed 0 assets.
  10701. UnityEngine.Logger:Log(LogType, Object)
  10702. UnityEngine.Debug:Log(Object)
  10703. YL2.LocalAssetManager:RefreshAssets()
  10704. System.Action`1:Invoke(T)
  10705.  
  10706. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10707.  
  10708. Refreshed 0 assets.
  10709. UnityEngine.Logger:Log(LogType, Object)
  10710. UnityEngine.Debug:Log(Object)
  10711. YL2.LocalAssetManager:RefreshAssets()
  10712. System.Action`1:Invoke(T)
  10713.  
  10714. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10715.  
  10716. Refreshed 0 assets.
  10717. UnityEngine.Logger:Log(LogType, Object)
  10718. UnityEngine.Debug:Log(Object)
  10719. YL2.LocalAssetManager:RefreshAssets()
  10720. System.Action`1:Invoke(T)
  10721.  
  10722. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10723.  
  10724. Refreshed 0 assets.
  10725. UnityEngine.Logger:Log(LogType, Object)
  10726. UnityEngine.Debug:Log(Object)
  10727. YL2.LocalAssetManager:RefreshAssets()
  10728. System.Action`1:Invoke(T)
  10729.  
  10730. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10731.  
  10732. SetRTSelection
  10733. UnityEngine.Logger:Log(LogType, Object)
  10734. UnityEngine.Debug:Log(Object)
  10735. YL2.Selection:SetRTSelection(GameObject)
  10736. YL2.CC.TextureBuilder.StateMaskRadialGradient:Enter()
  10737. YL2.StateManager:set_Current(State)
  10738. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  10739. UnityEngine.CameraCallback:Invoke(Camera)
  10740. YL2.Selection:InvokeChangedEvent()
  10741. YL2.UICommandSelect:Execute()
  10742. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  10743. System.Action`2:Invoke(T1, T2)
  10744. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  10745. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  10746. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  10747. UnityEngine.EventSystems.StandaloneInputModule:Process()
  10748. UnityEngine.EventSystems.EventSystem:Update()
  10749.  
  10750. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10751.  
  10752. SetRTSelection
  10753. UnityEngine.Logger:Log(LogType, Object)
  10754. UnityEngine.Debug:Log(Object)
  10755. YL2.Selection:SetRTSelection(IEnumerable`1)
  10756. YL2.CC.TextureBuilder.StateMaskRadialGradient:Enter()
  10757. YL2.StateManager:set_Current(State)
  10758. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  10759. UnityEngine.CameraCallback:Invoke(Camera)
  10760. YL2.Selection:InvokeChangedEvent()
  10761. YL2.UICommandSelect:Execute()
  10762. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  10763. System.Action`2:Invoke(T1, T2)
  10764. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  10765. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  10766. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  10767. UnityEngine.EventSystems.StandaloneInputModule:Process()
  10768. UnityEngine.EventSystems.EventSystem:Update()
  10769.  
  10770. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10771.  
  10772. Instance_SelectionChanged
  10773. UnityEngine.Logger:Log(LogType, Object)
  10774. UnityEngine.Debug:Log(Object)
  10775. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  10776. UnityEngine.CameraCallback:Invoke(Camera)
  10777. RTEditor.EditorObjectSelection:SetSelectedObjects(List`1, Boolean)
  10778. YL2.Selection:SetRTSelection(IEnumerable`1)
  10779. YL2.CC.TextureBuilder.StateMaskRadialGradient:Enter()
  10780. YL2.StateManager:set_Current(State)
  10781. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  10782. UnityEngine.CameraCallback:Invoke(Camera)
  10783. YL2.Selection:InvokeChangedEvent()
  10784. YL2.UICommandSelect:Execute()
  10785. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  10786. System.Action`2:Invoke(T1, T2)
  10787. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  10788. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  10789. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  10790. UnityEngine.EventSystems.StandaloneInputModule:Process()
  10791. UnityEngine.EventSystems.EventSystem:Update()
  10792.  
  10793. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10794.  
  10795. Instance_SelectionChanged
  10796. UnityEngine.Logger:Log(LogType, Object)
  10797. UnityEngine.Debug:Log(Object)
  10798. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  10799. UnityEngine.CameraCallback:Invoke(Camera)
  10800. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  10801. YL2.UserCommandSelect:SetRTSelection(IEnumerable`1)
  10802. YL2.UserCommandSelect:Execute()
  10803. YL2.UICommandSelect:Execute()
  10804. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  10805. System.Action`2:Invoke(T1, T2)
  10806. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  10807. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  10808. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  10809. UnityEngine.EventSystems.StandaloneInputModule:Process()
  10810. UnityEngine.EventSystems.EventSystem:Update()
  10811.  
  10812. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10813.  
  10814. Refreshed 0 assets.
  10815. UnityEngine.Logger:Log(LogType, Object)
  10816. UnityEngine.Debug:Log(Object)
  10817. YL2.LocalAssetManager:RefreshAssets()
  10818. System.Action`1:Invoke(T)
  10819.  
  10820. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10821.  
  10822. Refreshed 0 assets.
  10823. UnityEngine.Logger:Log(LogType, Object)
  10824. UnityEngine.Debug:Log(Object)
  10825. YL2.LocalAssetManager:RefreshAssets()
  10826. System.Action`1:Invoke(T)
  10827.  
  10828. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10829.  
  10830. Refreshed 0 assets.
  10831. UnityEngine.Logger:Log(LogType, Object)
  10832. UnityEngine.Debug:Log(Object)
  10833. YL2.LocalAssetManager:RefreshAssets()
  10834. System.Action`1:Invoke(T)
  10835.  
  10836. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10837.  
  10838. Refreshed 0 assets.
  10839. UnityEngine.Logger:Log(LogType, Object)
  10840. UnityEngine.Debug:Log(Object)
  10841. YL2.LocalAssetManager:RefreshAssets()
  10842. System.Action`1:Invoke(T)
  10843.  
  10844. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10845.  
  10846. Refreshed 0 assets.
  10847. UnityEngine.Logger:Log(LogType, Object)
  10848. UnityEngine.Debug:Log(Object)
  10849. YL2.LocalAssetManager:RefreshAssets()
  10850. System.Action`1:Invoke(T)
  10851.  
  10852. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10853.  
  10854. Refreshed 0 assets.
  10855. UnityEngine.Logger:Log(LogType, Object)
  10856. UnityEngine.Debug:Log(Object)
  10857. YL2.LocalAssetManager:RefreshAssets()
  10858. System.Action`1:Invoke(T)
  10859.  
  10860. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10861.  
  10862. Refreshed 0 assets.
  10863. UnityEngine.Logger:Log(LogType, Object)
  10864. UnityEngine.Debug:Log(Object)
  10865. YL2.LocalAssetManager:RefreshAssets()
  10866. System.Action`1:Invoke(T)
  10867.  
  10868. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10869.  
  10870. Refreshed 0 assets.
  10871. UnityEngine.Logger:Log(LogType, Object)
  10872. UnityEngine.Debug:Log(Object)
  10873. YL2.LocalAssetManager:RefreshAssets()
  10874. System.Action`1:Invoke(T)
  10875.  
  10876. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10877.  
  10878. Refreshed 0 assets.
  10879. UnityEngine.Logger:Log(LogType, Object)
  10880. UnityEngine.Debug:Log(Object)
  10881. YL2.LocalAssetManager:RefreshAssets()
  10882. System.Action`1:Invoke(T)
  10883.  
  10884. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10885.  
  10886. Refreshed 0 assets.
  10887. UnityEngine.Logger:Log(LogType, Object)
  10888. UnityEngine.Debug:Log(Object)
  10889. YL2.LocalAssetManager:RefreshAssets()
  10890. System.Action`1:Invoke(T)
  10891.  
  10892. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10893.  
  10894. Refreshed 0 assets.
  10895. UnityEngine.Logger:Log(LogType, Object)
  10896. UnityEngine.Debug:Log(Object)
  10897. YL2.LocalAssetManager:RefreshAssets()
  10898. System.Action`1:Invoke(T)
  10899.  
  10900. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10901.  
  10902. Refreshed 0 assets.
  10903. UnityEngine.Logger:Log(LogType, Object)
  10904. UnityEngine.Debug:Log(Object)
  10905. YL2.LocalAssetManager:RefreshAssets()
  10906. System.Action`1:Invoke(T)
  10907.  
  10908. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10909.  
  10910. Refreshed 0 assets.
  10911. UnityEngine.Logger:Log(LogType, Object)
  10912. UnityEngine.Debug:Log(Object)
  10913. YL2.LocalAssetManager:RefreshAssets()
  10914. System.Action`1:Invoke(T)
  10915.  
  10916. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10917.  
  10918. Refreshed 0 assets.
  10919. UnityEngine.Logger:Log(LogType, Object)
  10920. UnityEngine.Debug:Log(Object)
  10921. YL2.LocalAssetManager:RefreshAssets()
  10922. System.Action`1:Invoke(T)
  10923.  
  10924. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10925.  
  10926. Refreshed 0 assets.
  10927. UnityEngine.Logger:Log(LogType, Object)
  10928. UnityEngine.Debug:Log(Object)
  10929. YL2.LocalAssetManager:RefreshAssets()
  10930. System.Action`1:Invoke(T)
  10931.  
  10932. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10933.  
  10934. Refreshed 0 assets.
  10935. UnityEngine.Logger:Log(LogType, Object)
  10936. UnityEngine.Debug:Log(Object)
  10937. YL2.LocalAssetManager:RefreshAssets()
  10938. System.Action`1:Invoke(T)
  10939.  
  10940. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10941.  
  10942. Refreshed 0 assets.
  10943. UnityEngine.Logger:Log(LogType, Object)
  10944. UnityEngine.Debug:Log(Object)
  10945. YL2.LocalAssetManager:RefreshAssets()
  10946. System.Action`1:Invoke(T)
  10947.  
  10948. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10949.  
  10950. Refreshed 0 assets.
  10951. UnityEngine.Logger:Log(LogType, Object)
  10952. UnityEngine.Debug:Log(Object)
  10953. YL2.LocalAssetManager:RefreshAssets()
  10954. System.Action`1:Invoke(T)
  10955.  
  10956. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10957.  
  10958. Refreshed 0 assets.
  10959. UnityEngine.Logger:Log(LogType, Object)
  10960. UnityEngine.Debug:Log(Object)
  10961. YL2.LocalAssetManager:RefreshAssets()
  10962. System.Action`1:Invoke(T)
  10963.  
  10964. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10965.  
  10966. Refreshed 0 assets.
  10967. UnityEngine.Logger:Log(LogType, Object)
  10968. UnityEngine.Debug:Log(Object)
  10969. YL2.LocalAssetManager:RefreshAssets()
  10970. System.Action`1:Invoke(T)
  10971.  
  10972. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10973.  
  10974. Refreshed 0 assets.
  10975. UnityEngine.Logger:Log(LogType, Object)
  10976. UnityEngine.Debug:Log(Object)
  10977. YL2.LocalAssetManager:RefreshAssets()
  10978. System.Action`1:Invoke(T)
  10979.  
  10980. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10981.  
  10982. Refreshed 0 assets.
  10983. UnityEngine.Logger:Log(LogType, Object)
  10984. UnityEngine.Debug:Log(Object)
  10985. YL2.LocalAssetManager:RefreshAssets()
  10986. System.Action`1:Invoke(T)
  10987.  
  10988. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10989.  
  10990. Refreshed 0 assets.
  10991. UnityEngine.Logger:Log(LogType, Object)
  10992. UnityEngine.Debug:Log(Object)
  10993. YL2.LocalAssetManager:RefreshAssets()
  10994. System.Action`1:Invoke(T)
  10995.  
  10996. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10997.  
  10998. Refreshed 0 assets.
  10999. UnityEngine.Logger:Log(LogType, Object)
  11000. UnityEngine.Debug:Log(Object)
  11001. YL2.LocalAssetManager:RefreshAssets()
  11002. System.Action`1:Invoke(T)
  11003.  
  11004. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11005.  
  11006. Refreshed 0 assets.
  11007. UnityEngine.Logger:Log(LogType, Object)
  11008. UnityEngine.Debug:Log(Object)
  11009. YL2.LocalAssetManager:RefreshAssets()
  11010. System.Action`1:Invoke(T)
  11011.  
  11012. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11013.  
  11014. Refreshed 0 assets.
  11015. UnityEngine.Logger:Log(LogType, Object)
  11016. UnityEngine.Debug:Log(Object)
  11017. YL2.LocalAssetManager:RefreshAssets()
  11018. System.Action`1:Invoke(T)
  11019.  
  11020. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11021.  
  11022. Material UIGradient(Clone) doesn't have _Stencil property
  11023. UnityEngine.Logger:Log(LogType, Object, Object)
  11024. UnityEngine.Debug:LogWarning(Object, Object)
  11025. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  11026. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  11027. UnityEngine.UI.Graphic:get_materialForRendering()
  11028. UnityEngine.UI.Image:UpdateMaterial()
  11029. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  11030. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  11031. Dreamteck.Splines.EmptySplineHandler:Invoke()
  11032.  
  11033. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11034.  
  11035. Material UIGradient(Clone) doesn't have _Stencil property
  11036. UnityEngine.Logger:Log(LogType, Object, Object)
  11037. UnityEngine.Debug:LogWarning(Object, Object)
  11038. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  11039. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  11040. UnityEngine.UI.Graphic:get_materialForRendering()
  11041. UnityEngine.UI.Image:UpdateMaterial()
  11042. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  11043. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  11044. Dreamteck.Splines.EmptySplineHandler:Invoke()
  11045.  
  11046. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11047.  
  11048. Material UIGradient(Clone) doesn't have _Stencil property
  11049. UnityEngine.Logger:Log(LogType, Object, Object)
  11050. UnityEngine.Debug:LogWarning(Object, Object)
  11051. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  11052. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  11053. UnityEngine.UI.Graphic:get_materialForRendering()
  11054. UnityEngine.UI.Image:UpdateMaterial()
  11055. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  11056. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  11057. Dreamteck.Splines.EmptySplineHandler:Invoke()
  11058.  
  11059. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11060.  
  11061. Refreshed 0 assets.
  11062. UnityEngine.Logger:Log(LogType, Object)
  11063. UnityEngine.Debug:Log(Object)
  11064. YL2.LocalAssetManager:RefreshAssets()
  11065. System.Action`1:Invoke(T)
  11066.  
  11067. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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