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Nov 12th, 2018
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  1. mt (Main tank)
  2. OwFkUld5HPO0BkODNZDkNZnDCEuD
  3.  
  4. tt (trench tank)
  5. Owlk0lf84Ym0BkODNJuDCUDUoTnD
  6.  
  7. mlk (monk lord killer)
  8. OQhjAwCs4MLhTggz0tBupaAOAA
  9. OQhjAwCs4MLhTgpbDM90AcgbK
  10.  
  11. tk (tendril killer)
  12. OQdDAYoCTLBnAmOIgTPylxkdOA
  13. in spikes do off damage
  14. (lower hp of enemies that are not balled to 90% so eoe kills them)
  15.  
  16. vor/caller (vision of regret)
  17. OQJTAQBbVytRwx0ZDY6xmEuE6AA
  18.  
  19. iau (i am unstobable)
  20. OQdTAYB/HaJ4Ew0Z6Ru0mEBimEA
  21.  
  22. ua/seder/monk
  23. OwUS8YITLB5g3V0lylxDAEME
  24.  
  25. emo
  26. OgNDwcPPT1C0l3MaRkExDHEyDA
  27.  
  28. City:
  29. --------------------------------
  30. emo bond tt first
  31. tt do first ball
  32. vor place eoe in range of first margonite on the wall
  33. tk lower first wall margonite to 90% hp for eoe
  34. rest mesmers spike first ball
  35. ------
  36. mt start second ball when first ball is out of the way
  37. mesmers kill the wall margo's (pi on su and empathy on mank)
  38. if you are low on energy ask emo to drop bonds and die
  39. ua rez mesmers with full energy (dont scroll death mesmers and dont seed)
  40. vor place eoe
  41. spike second ball
  42. mt recall out
  43. ------
  44. tt ball left ball
  45. monk walk with mt to right
  46. mt recall monk when rechared
  47. monk return to emo to seed
  48. mt ball right side
  49. vor place eoe (asap)
  50. spike right side
  51. mt recall out and put on low hp armor
  52. emo and mt make ready for jadoth pull
  53. vor place eoe
  54. spike left ball
  55. monk take quest and jump to emo over the wall with ee
  56. echo seed and maintain it while mt is in veil
  57. SPLIT! (mlk, tk vs the rest)
  58. tt and mlk skip jadoth spike and go straight to veil.
  59. rest of the mesmers spike jadoth
  60. pi jadoth and ball up to finish jadoth
  61. mt put on normal armor
  62. ------------
  63.  
  64. Veil:
  65. -------------------------
  66. tt recal mlk
  67. mlk take quest
  68. tt first pull enemies way from left hill and agro all groups
  69. mlk go to save spot
  70. tt bring enemies to save spot and recal out
  71. mlk spike te enemies, wait for them to all group so all groups spawn at the same time
  72. mlk go to the other mesmers
  73. monk go to tank spot
  74. emo bond monk
  75. tt take left hill
  76. mt take midel and right hill
  77. monk put seed on emo, shield of absorption on yourself
  78. emo infuse monk
  79. vor place eoe
  80. spike and repeat
  81. ------
  82. SPLIT! (mlk, tk, iau vs the rest)
  83. tt, mlk and iau go derv underlord
  84. tt recal mlk
  85. tt pull enemies that pop out of the way
  86. mlk iau go to save area
  87. tt recall out (optionel)
  88. tt recall mlk
  89. tt agro derv underlord and pull to the hill entrance
  90. iau agro the derv underlord when he breaks from the group and pull to save spot
  91. tt recall out
  92. spike derv underlord
  93. tt recall mlk and pull enemies away from the hill entrance
  94. mlk go to save spot
  95. iau go to the main group
  96. tt recall out
  97. -------
  98. mean while at the main group
  99. emo bond mt
  100. mt recall emo
  101. mt pull all enemies from to the end of the ranger underlord hill
  102. mt use you move like a freaking dwarf on the ranger underlord
  103. mt dont use speed boosts or water tormenters wil breaks
  104. monk seed emo while mt is pulling
  105. mt recall out
  106. mesmers spike ranger underlord
  107. mt recall someone of the main group and get quest
  108. -------
  109. Stil SPLIT! (mlk, tk vs the rest)
  110. tt pop monk trench
  111. tt put soh down
  112. tt recall out to mlk or dc to tormentors
  113. mlk spike stygians that glith in the save spot
  114. tt dark escape out
  115. tt put a new soh down
  116. tt pull monk lord when patroll is not in the way
  117. mlk spike onk lord
  118. (if time)
  119. tt recall mlk
  120. mlk stay in range of tt
  121. tt pop trench to gloom
  122. mlk go to save spot
  123. tt pull enemies to save spot
  124. mlk spike
  125. ------
  126. mean while at the main group
  127. run in trench and spike the tormentor on the right side
  128. vor dont use eoe
  129. (variation vor go up the right hill instead of in the trench and place eoe in range the trench group and the enxt group)
  130. spike the 2 groups
  131. emo bond mt
  132. mt pull the tree groups from left to right
  133. some one ping a back target for mt to jump to
  134. vor place eoe
  135. emo tank the 3 groups
  136. spike
  137. ------
  138. DOUBLE SPLIT! (emo, monk, vor, tk, iau vs mt)
  139. mt pull necro lord in the trench
  140. mt use dark escape to break from the stygians if they get agro
  141. mt start tinking about the meaning of life while you try to lower the necros hp with 1%
  142. ------
  143. vor place eoe
  144. emo tank patroll that blocks the way to the ele lord
  145. spike
  146. ------
  147. TRIPLE SPLIT! (tk, monk, emo vs vor, iau)
  148. tk pull ele lord (longbow req)
  149. monk tk and emo ball on one spot
  150. tk use pi on ele lord
  151. ------
  152. vor, iau kill the necro lord and compliment the mt on his 1% damage
  153. ------
  154. End of split :(
  155. or not SPLIT! (tt vs the rest)
  156. tt go to entrance of gloom (use soh to pass patrols)
  157. ------
  158. emo bond everyone
  159. tk recal emo
  160. tk get ready to kill the 2 tendrils at the back right side
  161. iau get ready to kill the 2 tendrils at the back left side (need gaki stone)
  162. mlk get ready to kill the right tendril
  163. vor get ready to kill the left tendril
  164. mt take quest
  165. mt move to tk
  166. iau pop gaki stone (or devourer/grentch/snowman)
  167. spike tendrils
  168. tk recall out
  169. vor, mlk, tk walk back to left side of the hill
  170. vor place eoe
  171. emo tank
  172. iau and mt bring groups to the emo
  173. lii dont forget to use iau, thats wy the role is called iau :p
  174. spike
  175. ------
  176.  
  177.  
  178. Gloom:
  179. -------------------------------
  180. tt walk straight to the cave
  181. tt agro all enemies in front of the cave go to save spot
  182. team notify tt when he can pop the cave
  183. tt use soh in save spot then recall the warden (starting the waves)
  184. tt dark escape back
  185. tt dont die (use save spots)
  186. mt use hos to jump the wall
  187. team jump to mt
  188. (optionel: agro the flesh tormentors to make tt life easier)
  189. team go to earth tormentors spawn
  190. mt recall mlk/vor (they have no jump)
  191. mt pull enemies away from entrance
  192. mlk, vor meet up with the team
  193. mt recall out
  194. emo tank the first earth tormentor group
  195. spike when they spawn
  196. mt recall emo
  197. emo, monk start SPLIT!
  198. mt jump to hearth tormentor when second eurth tormentor group spawns
  199. spike
  200. mt recall out and place new recall on emo
  201. ------
  202. PLIT! (mt, monk, emo vs te rest)
  203. vor place eoe
  204. tt ball enemies in eoe range
  205. spike
  206. tt recall out to the warden
  207. mt ping your sf activation
  208. tt take quest
  209. tk recall iau
  210. iau move to start
  211. tt recall tk
  212. tk recall out
  213. mt pull enemies away from the portal
  214. monk DO NOT seed
  215. monk pi the tendril thats inside the portal range (closest to the chest spawn)
  216. tt take quest at start
  217. tt bodyblock the quest giver
  218. --------
  219. all meet up at spawn of darkneses (except tt)
  220. tt take quest
  221. vor place eoe (make sure the darkneses wont agro it when they spawn)
  222. mt jump in
  223. spike
  224. tt accept reward
  225. tt go to the main team
  226. tt stay out of agro as backup should the team fail at spiking
  227. vor place new eoe at the back
  228. mt pull the darkneses
  229. spike only using even damage
  230. enemies spawn
  231. spike again
  232. dont move backwards! stand your ground
  233. emo jump in and help bodyblock
  234. enemies spawn again
  235. spike!
  236.  
  237.  
  238. Foundry:
  239. ---------------------
  240. (all spikes use backfire on the ki,
  241. mistrust on the riders not the dryders,
  242. mistrust on despair titans)
  243. all take quest
  244. mt/tt jump in when they ball
  245. spike
  246. spike again
  247. -----
  248. go to next room and spike
  249. mlk focus riders not dryders
  250. use pi on dryders and backfire ki
  251. go to next room
  252. mt recall emo
  253. -----
  254. tt agro the riders and dryders
  255. mt agro all the titans
  256. vor place eoe
  257. spike tt ball
  258. spike mt ball and run after spike
  259. dont wait for the new enemies to spawns
  260. mt recall out
  261. go to next room
  262. ------
  263. vor place eoe
  264. tt pull the groups to the team and bodyblock
  265. spike and reapeat
  266. ------
  267. emo bond mt
  268. mt do big ball
  269. all except mlk take quest
  270. PLIT!
  271. tt, mlk split to 3th snake
  272. tk take first snake and recall out if its save
  273. tk scream "STUCK" in discord if it is stuck
  274. monk ping every 3s an enemie to let the snakes follow you
  275. iau take second snake
  276. monk dont ping the spirits and dont stop moving or you take margo agro
  277. tt place soh at the 3th snake
  278. tt pull enemies away from 3th snake
  279. tt dark escape out
  280. tt talk to snake
  281. tt recall snake
  282. mlk ping enemy and run to main team
  283. tt recall out when disntance is large
  284. emo bond iau
  285. vor place eoe (also in range of fury group)
  286. iau bodyblock black beast
  287. spike
  288. tt ball fury
  289. spike
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