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- mt (Main tank)
- OwFkUld5HPO0BkODNZDkNZnDCEuD
- tt (trench tank)
- Owlk0lf84Ym0BkODNJuDCUDUoTnD
- mlk (monk lord killer)
- OQhjAwCs4MLhTggz0tBupaAOAA
- OQhjAwCs4MLhTgpbDM90AcgbK
- tk (tendril killer)
- OQdDAYoCTLBnAmOIgTPylxkdOA
- in spikes do off damage
- (lower hp of enemies that are not balled to 90% so eoe kills them)
- vor/caller (vision of regret)
- OQJTAQBbVytRwx0ZDY6xmEuE6AA
- iau (i am unstobable)
- OQdTAYB/HaJ4Ew0Z6Ru0mEBimEA
- ua/seder/monk
- OwUS8YITLB5g3V0lylxDAEME
- emo
- OgNDwcPPT1C0l3MaRkExDHEyDA
- City:
- --------------------------------
- emo bond tt first
- tt do first ball
- vor place eoe in range of first margonite on the wall
- tk lower first wall margonite to 90% hp for eoe
- rest mesmers spike first ball
- ------
- mt start second ball when first ball is out of the way
- mesmers kill the wall margo's (pi on su and empathy on mank)
- if you are low on energy ask emo to drop bonds and die
- ua rez mesmers with full energy (dont scroll death mesmers and dont seed)
- vor place eoe
- spike second ball
- mt recall out
- ------
- tt ball left ball
- monk walk with mt to right
- mt recall monk when rechared
- monk return to emo to seed
- mt ball right side
- vor place eoe (asap)
- spike right side
- mt recall out and put on low hp armor
- emo and mt make ready for jadoth pull
- vor place eoe
- spike left ball
- monk take quest and jump to emo over the wall with ee
- echo seed and maintain it while mt is in veil
- SPLIT! (mlk, tk vs the rest)
- tt and mlk skip jadoth spike and go straight to veil.
- rest of the mesmers spike jadoth
- pi jadoth and ball up to finish jadoth
- mt put on normal armor
- ------------
- Veil:
- -------------------------
- tt recal mlk
- mlk take quest
- tt first pull enemies way from left hill and agro all groups
- mlk go to save spot
- tt bring enemies to save spot and recal out
- mlk spike te enemies, wait for them to all group so all groups spawn at the same time
- mlk go to the other mesmers
- monk go to tank spot
- emo bond monk
- tt take left hill
- mt take midel and right hill
- monk put seed on emo, shield of absorption on yourself
- emo infuse monk
- vor place eoe
- spike and repeat
- ------
- SPLIT! (mlk, tk, iau vs the rest)
- tt, mlk and iau go derv underlord
- tt recal mlk
- tt pull enemies that pop out of the way
- mlk iau go to save area
- tt recall out (optionel)
- tt recall mlk
- tt agro derv underlord and pull to the hill entrance
- iau agro the derv underlord when he breaks from the group and pull to save spot
- tt recall out
- spike derv underlord
- tt recall mlk and pull enemies away from the hill entrance
- mlk go to save spot
- iau go to the main group
- tt recall out
- -------
- mean while at the main group
- emo bond mt
- mt recall emo
- mt pull all enemies from to the end of the ranger underlord hill
- mt use you move like a freaking dwarf on the ranger underlord
- mt dont use speed boosts or water tormenters wil breaks
- monk seed emo while mt is pulling
- mt recall out
- mesmers spike ranger underlord
- mt recall someone of the main group and get quest
- -------
- Stil SPLIT! (mlk, tk vs the rest)
- tt pop monk trench
- tt put soh down
- tt recall out to mlk or dc to tormentors
- mlk spike stygians that glith in the save spot
- tt dark escape out
- tt put a new soh down
- tt pull monk lord when patroll is not in the way
- mlk spike onk lord
- (if time)
- tt recall mlk
- mlk stay in range of tt
- tt pop trench to gloom
- mlk go to save spot
- tt pull enemies to save spot
- mlk spike
- ------
- mean while at the main group
- run in trench and spike the tormentor on the right side
- vor dont use eoe
- (variation vor go up the right hill instead of in the trench and place eoe in range the trench group and the enxt group)
- spike the 2 groups
- emo bond mt
- mt pull the tree groups from left to right
- some one ping a back target for mt to jump to
- vor place eoe
- emo tank the 3 groups
- spike
- ------
- DOUBLE SPLIT! (emo, monk, vor, tk, iau vs mt)
- mt pull necro lord in the trench
- mt use dark escape to break from the stygians if they get agro
- mt start tinking about the meaning of life while you try to lower the necros hp with 1%
- ------
- vor place eoe
- emo tank patroll that blocks the way to the ele lord
- spike
- ------
- TRIPLE SPLIT! (tk, monk, emo vs vor, iau)
- tk pull ele lord (longbow req)
- monk tk and emo ball on one spot
- tk use pi on ele lord
- ------
- vor, iau kill the necro lord and compliment the mt on his 1% damage
- ------
- End of split :(
- or not SPLIT! (tt vs the rest)
- tt go to entrance of gloom (use soh to pass patrols)
- ------
- emo bond everyone
- tk recal emo
- tk get ready to kill the 2 tendrils at the back right side
- iau get ready to kill the 2 tendrils at the back left side (need gaki stone)
- mlk get ready to kill the right tendril
- vor get ready to kill the left tendril
- mt take quest
- mt move to tk
- iau pop gaki stone (or devourer/grentch/snowman)
- spike tendrils
- tk recall out
- vor, mlk, tk walk back to left side of the hill
- vor place eoe
- emo tank
- iau and mt bring groups to the emo
- lii dont forget to use iau, thats wy the role is called iau :p
- spike
- ------
- Gloom:
- -------------------------------
- tt walk straight to the cave
- tt agro all enemies in front of the cave go to save spot
- team notify tt when he can pop the cave
- tt use soh in save spot then recall the warden (starting the waves)
- tt dark escape back
- tt dont die (use save spots)
- mt use hos to jump the wall
- team jump to mt
- (optionel: agro the flesh tormentors to make tt life easier)
- team go to earth tormentors spawn
- mt recall mlk/vor (they have no jump)
- mt pull enemies away from entrance
- mlk, vor meet up with the team
- mt recall out
- emo tank the first earth tormentor group
- spike when they spawn
- mt recall emo
- emo, monk start SPLIT!
- mt jump to hearth tormentor when second eurth tormentor group spawns
- spike
- mt recall out and place new recall on emo
- ------
- PLIT! (mt, monk, emo vs te rest)
- vor place eoe
- tt ball enemies in eoe range
- spike
- tt recall out to the warden
- mt ping your sf activation
- tt take quest
- tk recall iau
- iau move to start
- tt recall tk
- tk recall out
- mt pull enemies away from the portal
- monk DO NOT seed
- monk pi the tendril thats inside the portal range (closest to the chest spawn)
- tt take quest at start
- tt bodyblock the quest giver
- --------
- all meet up at spawn of darkneses (except tt)
- tt take quest
- vor place eoe (make sure the darkneses wont agro it when they spawn)
- mt jump in
- spike
- tt accept reward
- tt go to the main team
- tt stay out of agro as backup should the team fail at spiking
- vor place new eoe at the back
- mt pull the darkneses
- spike only using even damage
- enemies spawn
- spike again
- dont move backwards! stand your ground
- emo jump in and help bodyblock
- enemies spawn again
- spike!
- Foundry:
- ---------------------
- (all spikes use backfire on the ki,
- mistrust on the riders not the dryders,
- mistrust on despair titans)
- all take quest
- mt/tt jump in when they ball
- spike
- spike again
- -----
- go to next room and spike
- mlk focus riders not dryders
- use pi on dryders and backfire ki
- go to next room
- mt recall emo
- -----
- tt agro the riders and dryders
- mt agro all the titans
- vor place eoe
- spike tt ball
- spike mt ball and run after spike
- dont wait for the new enemies to spawns
- mt recall out
- go to next room
- ------
- vor place eoe
- tt pull the groups to the team and bodyblock
- spike and reapeat
- ------
- emo bond mt
- mt do big ball
- all except mlk take quest
- PLIT!
- tt, mlk split to 3th snake
- tk take first snake and recall out if its save
- tk scream "STUCK" in discord if it is stuck
- monk ping every 3s an enemie to let the snakes follow you
- iau take second snake
- monk dont ping the spirits and dont stop moving or you take margo agro
- tt place soh at the 3th snake
- tt pull enemies away from 3th snake
- tt dark escape out
- tt talk to snake
- tt recall snake
- mlk ping enemy and run to main team
- tt recall out when disntance is large
- emo bond iau
- vor place eoe (also in range of fury group)
- iau bodyblock black beast
- spike
- tt ball fury
- spike
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