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- Mono path[0] = 'E:/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
- Mono config path = 'E:/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.11f1 (9b001d489a54)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
- Vendor:
- VRAM: 6052 MB
- Driver: 26.21.14.4187
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.159 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1.571500 ms
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- Init Time: 1/23/2020 7:10:04 AM
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- TemtemVersion: v0.5.3
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 2194 -> priority: 1
- Thread -> id: 3a1c -> priority: 1
- Thread -> id: 1e18 -> priority: 1
- Thread -> id: 1c34 -> priority: 1
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Fallback handler could not load library E:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
- Fallback handler could not load library E:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
- Fallback handler could not load library E:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
- Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174385.
- Total: 394.230100 ms (FindLiveObjects: 13.814300 ms CreateObjectMapping: 21.084400 ms MarkObjects: 358.989400 ms DeleteObjects: 0.341600 ms)
- Tamer ID: 71845
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175187.
- Total: 336.932300 ms (FindLiveObjects: 9.092100 ms CreateObjectMapping: 14.869400 ms MarkObjects: 312.618600 ms DeleteObjects: 0.351900 ms)
- Unloading 9 Unused Serialized files (Serialized files now loaded: 6)
- Unloading 1686 unused Assets to reduce memory usage. Loaded Objects now: 193763.
- Total: 346.875500 ms (FindLiveObjects: 10.367200 ms CreateObjectMapping: 14.883200 ms MarkObjects: 319.601700 ms DeleteObjects: 2.023000 ms)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 8)
- Unloading 991 unused Assets to reduce memory usage. Loaded Objects now: 202191.
- Total: 348.821800 ms (FindLiveObjects: 10.003100 ms CreateObjectMapping: 17.360100 ms MarkObjects: 320.500600 ms DeleteObjects: 0.957800 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 10)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 202191.
- Total: 373.938800 ms (FindLiveObjects: 9.073500 ms CreateObjectMapping: 14.966900 ms MarkObjects: 349.502000 ms DeleteObjects: 0.396100 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 202191.
- Total: 362.134100 ms (FindLiveObjects: 12.494800 ms CreateObjectMapping: 15.078800 ms MarkObjects: 334.113900 ms DeleteObjects: 0.446100 ms)
- Unloading 11 Unused Serialized files (Serialized files now loaded: 16)
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 209479.
- Total: 362.556300 ms (FindLiveObjects: 12.823800 ms CreateObjectMapping: 20.459100 ms MarkObjects: 329.030700 ms DeleteObjects: 0.241700 ms)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 16)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 209505.
- Total: 364.924700 ms (FindLiveObjects: 11.658800 ms CreateObjectMapping: 20.666600 ms MarkObjects: 332.359000 ms DeleteObjects: 0.240000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 209505.
- Total: 358.372300 ms (FindLiveObjects: 9.850000 ms CreateObjectMapping: 20.311900 ms MarkObjects: 327.968400 ms DeleteObjects: 0.241500 ms)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 4567 unused Assets to reduce memory usage. Loaded Objects now: 225344.
- Total: 428.186400 ms (FindLiveObjects: 20.351400 ms CreateObjectMapping: 23.687300 ms MarkObjects: 376.433900 ms DeleteObjects: 7.713500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 225344.
- Total: 438.528400 ms (FindLiveObjects: 12.308800 ms CreateObjectMapping: 23.817200 ms MarkObjects: 402.046300 ms DeleteObjects: 0.355900 ms)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 29)
- Unloading 691 unused Assets to reduce memory usage. Loaded Objects now: 229488.
- Total: 412.353400 ms (FindLiveObjects: 16.208500 ms CreateObjectMapping: 20.872200 ms MarkObjects: 373.609800 ms DeleteObjects: 1.662700 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 229488.
- Total: 394.084900 ms (FindLiveObjects: 10.222500 ms CreateObjectMapping: 20.698900 ms MarkObjects: 362.924600 ms DeleteObjects: 0.238300 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 30)
- Unloading 291 unused Assets to reduce memory usage. Loaded Objects now: 231898.
- Total: 407.365400 ms (FindLiveObjects: 15.846400 ms CreateObjectMapping: 20.628800 ms MarkObjects: 369.785300 ms DeleteObjects: 1.104500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 231898.
- Total: 425.285900 ms (FindLiveObjects: 11.225400 ms CreateObjectMapping: 20.841700 ms MarkObjects: 392.811800 ms DeleteObjects: 0.406600 ms)
- NullReferenceException: Object reference not set to an instance of an object
- at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
- Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
- Temtem.VisualEffects.njnfehfhoqo:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
- Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
- Temtem.VisualEffects.njnfehfhoqo:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
- Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
- Unloading 11 Unused Serialized files (Serialized files now loaded: 33)
- Unloading 803 unused Assets to reduce memory usage. Loaded Objects now: 232636.
- Total: 432.792000 ms (FindLiveObjects: 15.206100 ms CreateObjectMapping: 22.698300 ms MarkObjects: 384.012600 ms DeleteObjects: 10.874500 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 33)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 233266.
- Total: 413.580400 ms (FindLiveObjects: 13.007500 ms CreateObjectMapping: 22.531300 ms MarkObjects: 377.550300 ms DeleteObjects: 0.491000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 33)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 233266.
- Total: 409.494900 ms (FindLiveObjects: 11.079400 ms CreateObjectMapping: 21.399900 ms MarkObjects: 376.763600 ms DeleteObjects: 0.251400 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 33)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 233266.
- Total: 408.371700 ms (FindLiveObjects: 12.059700 ms CreateObjectMapping: 20.871100 ms MarkObjects: 375.165200 ms DeleteObjects: 0.275100 ms)
- Unloading 8 Unused Serialized files (Serialized files now loaded: 34)
- Unloading 862 unused Assets to reduce memory usage. Loaded Objects now: 235977.
- Total: 435.381400 ms (FindLiveObjects: 19.343600 ms CreateObjectMapping: 22.065800 ms MarkObjects: 391.789900 ms DeleteObjects: 2.181800 ms)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 34)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 236002.
- Total: 408.974700 ms (FindLiveObjects: 12.365000 ms CreateObjectMapping: 20.705800 ms MarkObjects: 375.649700 ms DeleteObjects: 0.253900 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 34)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 236002.
- Total: 406.628400 ms (FindLiveObjects: 11.442100 ms CreateObjectMapping: 20.743400 ms MarkObjects: 374.110800 ms DeleteObjects: 0.331700 ms)
- Unloading 9 Unused Serialized files (Serialized files now loaded: 34)
- Unloading 325 unused Assets to reduce memory usage. Loaded Objects now: 238768.
- Total: 430.310400 ms (FindLiveObjects: 14.896500 ms CreateObjectMapping: 22.252000 ms MarkObjects: 391.234500 ms DeleteObjects: 1.926900 ms)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 34)
- Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 242015.
- Total: 417.024800 ms (FindLiveObjects: 17.994100 ms CreateObjectMapping: 21.619200 ms MarkObjects: 377.138900 ms DeleteObjects: 0.272100 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 34)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 242015.
- Total: 413.235300 ms (FindLiveObjects: 12.485000 ms CreateObjectMapping: 20.243200 ms MarkObjects: 380.259000 ms DeleteObjects: 0.247600 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 34)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 242015.
- Total: 411.423500 ms (FindLiveObjects: 11.954500 ms CreateObjectMapping: 20.329100 ms MarkObjects: 378.887900 ms DeleteObjects: 0.251500 ms)
- Unloading 11 Unused Serialized files (Serialized files now loaded: 34)
- Unloading 395 unused Assets to reduce memory usage. Loaded Objects now: 235523.
- Total: 432.327600 ms (FindLiveObjects: 11.134900 ms CreateObjectMapping: 22.630000 ms MarkObjects: 390.384800 ms DeleteObjects: 8.177600 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 34)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 235546.
- Total: 421.825000 ms (FindLiveObjects: 11.871600 ms CreateObjectMapping: 21.016400 ms MarkObjects: 388.688200 ms DeleteObjects: 0.248500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 34)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 235546.
- Total: 405.267600 ms (FindLiveObjects: 11.781100 ms CreateObjectMapping: 21.251700 ms MarkObjects: 371.958200 ms DeleteObjects: 0.276000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 34)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 235546.
- Total: 417.690500 ms (FindLiveObjects: 11.212500 ms CreateObjectMapping: 21.111900 ms MarkObjects: 385.035100 ms DeleteObjects: 0.330600 ms)
- Unloading 8 Unused Serialized files (Serialized files now loaded: 35)
- Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 237494.
- Total: 418.985900 ms (FindLiveObjects: 12.431900 ms CreateObjectMapping: 20.990900 ms MarkObjects: 385.119200 ms DeleteObjects: 0.443500 ms)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 35)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 237519.
- Total: 408.072700 ms (FindLiveObjects: 12.695900 ms CreateObjectMapping: 20.973600 ms MarkObjects: 374.040700 ms DeleteObjects: 0.362100 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 35)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237519.
- Total: 424.717900 ms (FindLiveObjects: 12.152100 ms CreateObjectMapping: 20.692800 ms MarkObjects: 391.466000 ms DeleteObjects: 0.406600 ms)
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