Advertisement
Guest User

Player Log

a guest
Jan 23rd, 2020
116
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 16.95 KB | None | 0 0
  1. Mono path[0] = 'E:/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'E:/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
  8. Vendor:
  9. VRAM: 6052 MB
  10. Driver: 26.21.14.4187
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.159 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.571500 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 7:10:04 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31. Thread -> id: 2194 -> priority: 1
  32. Thread -> id: 3a1c -> priority: 1
  33. Thread -> id: 1e18 -> priority: 1
  34. Thread -> id: 1c34 -> priority: 1
  35. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  36. Fallback handler could not load library E:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37. Fallback handler could not load library E:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  38. Fallback handler could not load library E:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174385.
  41. Total: 394.230100 ms (FindLiveObjects: 13.814300 ms CreateObjectMapping: 21.084400 ms MarkObjects: 358.989400 ms DeleteObjects: 0.341600 ms)
  42.  
  43. Tamer ID: 71845
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175187.
  50. Total: 336.932300 ms (FindLiveObjects: 9.092100 ms CreateObjectMapping: 14.869400 ms MarkObjects: 312.618600 ms DeleteObjects: 0.351900 ms)
  51.  
  52. Unloading 9 Unused Serialized files (Serialized files now loaded: 6)
  53.  
  54. Unloading 1686 unused Assets to reduce memory usage. Loaded Objects now: 193763.
  55. Total: 346.875500 ms (FindLiveObjects: 10.367200 ms CreateObjectMapping: 14.883200 ms MarkObjects: 319.601700 ms DeleteObjects: 2.023000 ms)
  56.  
  57. Unloading 7 Unused Serialized files (Serialized files now loaded: 8)
  58.  
  59. Unloading 991 unused Assets to reduce memory usage. Loaded Objects now: 202191.
  60. Total: 348.821800 ms (FindLiveObjects: 10.003100 ms CreateObjectMapping: 17.360100 ms MarkObjects: 320.500600 ms DeleteObjects: 0.957800 ms)
  61.  
  62. Unloading 1 Unused Serialized files (Serialized files now loaded: 10)
  63.  
  64. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 202191.
  65. Total: 373.938800 ms (FindLiveObjects: 9.073500 ms CreateObjectMapping: 14.966900 ms MarkObjects: 349.502000 ms DeleteObjects: 0.396100 ms)
  66.  
  67. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  68.  
  69. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 202191.
  70. Total: 362.134100 ms (FindLiveObjects: 12.494800 ms CreateObjectMapping: 15.078800 ms MarkObjects: 334.113900 ms DeleteObjects: 0.446100 ms)
  71.  
  72. Unloading 11 Unused Serialized files (Serialized files now loaded: 16)
  73.  
  74. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 209479.
  75. Total: 362.556300 ms (FindLiveObjects: 12.823800 ms CreateObjectMapping: 20.459100 ms MarkObjects: 329.030700 ms DeleteObjects: 0.241700 ms)
  76.  
  77. Unloading 5 Unused Serialized files (Serialized files now loaded: 16)
  78.  
  79. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 209505.
  80. Total: 364.924700 ms (FindLiveObjects: 11.658800 ms CreateObjectMapping: 20.666600 ms MarkObjects: 332.359000 ms DeleteObjects: 0.240000 ms)
  81.  
  82. Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
  83.  
  84. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 209505.
  85. Total: 358.372300 ms (FindLiveObjects: 9.850000 ms CreateObjectMapping: 20.311900 ms MarkObjects: 327.968400 ms DeleteObjects: 0.241500 ms)
  86.  
  87. Unloading 7 Unused Serialized files (Serialized files now loaded: 25)
  88.  
  89. Unloading 4567 unused Assets to reduce memory usage. Loaded Objects now: 225344.
  90. Total: 428.186400 ms (FindLiveObjects: 20.351400 ms CreateObjectMapping: 23.687300 ms MarkObjects: 376.433900 ms DeleteObjects: 7.713500 ms)
  91.  
  92. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  93.  
  94. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 225344.
  95. Total: 438.528400 ms (FindLiveObjects: 12.308800 ms CreateObjectMapping: 23.817200 ms MarkObjects: 402.046300 ms DeleteObjects: 0.355900 ms)
  96.  
  97. Unloading 7 Unused Serialized files (Serialized files now loaded: 29)
  98.  
  99. Unloading 691 unused Assets to reduce memory usage. Loaded Objects now: 229488.
  100. Total: 412.353400 ms (FindLiveObjects: 16.208500 ms CreateObjectMapping: 20.872200 ms MarkObjects: 373.609800 ms DeleteObjects: 1.662700 ms)
  101.  
  102. Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
  103.  
  104. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 229488.
  105. Total: 394.084900 ms (FindLiveObjects: 10.222500 ms CreateObjectMapping: 20.698900 ms MarkObjects: 362.924600 ms DeleteObjects: 0.238300 ms)
  106.  
  107. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  108.  
  109. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  110.  
  111. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  112.  
  113. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  114.  
  115. Unloading 7 Unused Serialized files (Serialized files now loaded: 30)
  116.  
  117. Unloading 291 unused Assets to reduce memory usage. Loaded Objects now: 231898.
  118. Total: 407.365400 ms (FindLiveObjects: 15.846400 ms CreateObjectMapping: 20.628800 ms MarkObjects: 369.785300 ms DeleteObjects: 1.104500 ms)
  119.  
  120. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  121.  
  122. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 231898.
  123. Total: 425.285900 ms (FindLiveObjects: 11.225400 ms CreateObjectMapping: 20.841700 ms MarkObjects: 392.811800 ms DeleteObjects: 0.406600 ms)
  124.  
  125. NullReferenceException: Object reference not set to an instance of an object
  126. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  127. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  128. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  129. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  130. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  131. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  132. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  133. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  134.  
  135. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  136.  
  137. NullReferenceException: Object reference not set to an instance of an object
  138. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  139. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  140. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  141. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  142. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  143. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  144. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  145. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  146.  
  147. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  148.  
  149. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  150.  
  151. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  152.  
  153. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  154.  
  155. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  156.  
  157. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  158.  
  159. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  160.  
  161. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  162.  
  163. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  164.  
  165. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  166.  
  167. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  168.  
  169. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  170.  
  171. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  172.  
  173. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  174.  
  175. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  176.  
  177. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  178.  
  179. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  180.  
  181. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  182.  
  183. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  184.  
  185. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  186.  
  187. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  188.  
  189. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  190.  
  191. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  192.  
  193. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  194.  
  195. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  196.  
  197. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  198.  
  199. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  200.  
  201. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  202.  
  203. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  204.  
  205. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  206.  
  207. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  208.  
  209. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  210.  
  211. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  212.  
  213. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  214.  
  215. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  216.  
  217. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  218.  
  219. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  220.  
  221. Unloading 11 Unused Serialized files (Serialized files now loaded: 33)
  222.  
  223. Unloading 803 unused Assets to reduce memory usage. Loaded Objects now: 232636.
  224. Total: 432.792000 ms (FindLiveObjects: 15.206100 ms CreateObjectMapping: 22.698300 ms MarkObjects: 384.012600 ms DeleteObjects: 10.874500 ms)
  225.  
  226. Unloading 3 Unused Serialized files (Serialized files now loaded: 33)
  227.  
  228. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 233266.
  229. Total: 413.580400 ms (FindLiveObjects: 13.007500 ms CreateObjectMapping: 22.531300 ms MarkObjects: 377.550300 ms DeleteObjects: 0.491000 ms)
  230.  
  231. Unloading 0 Unused Serialized files (Serialized files now loaded: 33)
  232.  
  233. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 233266.
  234. Total: 409.494900 ms (FindLiveObjects: 11.079400 ms CreateObjectMapping: 21.399900 ms MarkObjects: 376.763600 ms DeleteObjects: 0.251400 ms)
  235.  
  236. Unloading 0 Unused Serialized files (Serialized files now loaded: 33)
  237.  
  238. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 233266.
  239. Total: 408.371700 ms (FindLiveObjects: 12.059700 ms CreateObjectMapping: 20.871100 ms MarkObjects: 375.165200 ms DeleteObjects: 0.275100 ms)
  240.  
  241. Unloading 8 Unused Serialized files (Serialized files now loaded: 34)
  242.  
  243. Unloading 862 unused Assets to reduce memory usage. Loaded Objects now: 235977.
  244. Total: 435.381400 ms (FindLiveObjects: 19.343600 ms CreateObjectMapping: 22.065800 ms MarkObjects: 391.789900 ms DeleteObjects: 2.181800 ms)
  245.  
  246. Unloading 5 Unused Serialized files (Serialized files now loaded: 34)
  247.  
  248. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 236002.
  249. Total: 408.974700 ms (FindLiveObjects: 12.365000 ms CreateObjectMapping: 20.705800 ms MarkObjects: 375.649700 ms DeleteObjects: 0.253900 ms)
  250.  
  251. Unloading 0 Unused Serialized files (Serialized files now loaded: 34)
  252.  
  253. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 236002.
  254. Total: 406.628400 ms (FindLiveObjects: 11.442100 ms CreateObjectMapping: 20.743400 ms MarkObjects: 374.110800 ms DeleteObjects: 0.331700 ms)
  255.  
  256. Unloading 9 Unused Serialized files (Serialized files now loaded: 34)
  257.  
  258. Unloading 325 unused Assets to reduce memory usage. Loaded Objects now: 238768.
  259. Total: 430.310400 ms (FindLiveObjects: 14.896500 ms CreateObjectMapping: 22.252000 ms MarkObjects: 391.234500 ms DeleteObjects: 1.926900 ms)
  260.  
  261. Unloading 7 Unused Serialized files (Serialized files now loaded: 34)
  262.  
  263. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 242015.
  264. Total: 417.024800 ms (FindLiveObjects: 17.994100 ms CreateObjectMapping: 21.619200 ms MarkObjects: 377.138900 ms DeleteObjects: 0.272100 ms)
  265.  
  266. Unloading 0 Unused Serialized files (Serialized files now loaded: 34)
  267.  
  268. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 242015.
  269. Total: 413.235300 ms (FindLiveObjects: 12.485000 ms CreateObjectMapping: 20.243200 ms MarkObjects: 380.259000 ms DeleteObjects: 0.247600 ms)
  270.  
  271. Unloading 0 Unused Serialized files (Serialized files now loaded: 34)
  272.  
  273. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 242015.
  274. Total: 411.423500 ms (FindLiveObjects: 11.954500 ms CreateObjectMapping: 20.329100 ms MarkObjects: 378.887900 ms DeleteObjects: 0.251500 ms)
  275.  
  276. Unloading 11 Unused Serialized files (Serialized files now loaded: 34)
  277.  
  278. Unloading 395 unused Assets to reduce memory usage. Loaded Objects now: 235523.
  279. Total: 432.327600 ms (FindLiveObjects: 11.134900 ms CreateObjectMapping: 22.630000 ms MarkObjects: 390.384800 ms DeleteObjects: 8.177600 ms)
  280.  
  281. Unloading 3 Unused Serialized files (Serialized files now loaded: 34)
  282.  
  283. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 235546.
  284. Total: 421.825000 ms (FindLiveObjects: 11.871600 ms CreateObjectMapping: 21.016400 ms MarkObjects: 388.688200 ms DeleteObjects: 0.248500 ms)
  285.  
  286. Unloading 0 Unused Serialized files (Serialized files now loaded: 34)
  287.  
  288. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 235546.
  289. Total: 405.267600 ms (FindLiveObjects: 11.781100 ms CreateObjectMapping: 21.251700 ms MarkObjects: 371.958200 ms DeleteObjects: 0.276000 ms)
  290.  
  291. Unloading 0 Unused Serialized files (Serialized files now loaded: 34)
  292.  
  293. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 235546.
  294. Total: 417.690500 ms (FindLiveObjects: 11.212500 ms CreateObjectMapping: 21.111900 ms MarkObjects: 385.035100 ms DeleteObjects: 0.330600 ms)
  295.  
  296. Unloading 8 Unused Serialized files (Serialized files now loaded: 35)
  297.  
  298. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 237494.
  299. Total: 418.985900 ms (FindLiveObjects: 12.431900 ms CreateObjectMapping: 20.990900 ms MarkObjects: 385.119200 ms DeleteObjects: 0.443500 ms)
  300.  
  301. Unloading 5 Unused Serialized files (Serialized files now loaded: 35)
  302.  
  303. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 237519.
  304. Total: 408.072700 ms (FindLiveObjects: 12.695900 ms CreateObjectMapping: 20.973600 ms MarkObjects: 374.040700 ms DeleteObjects: 0.362100 ms)
  305.  
  306. Unloading 0 Unused Serialized files (Serialized files now loaded: 35)
  307.  
  308. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237519.
  309. Total: 424.717900 ms (FindLiveObjects: 12.152100 ms CreateObjectMapping: 20.692800 ms MarkObjects: 391.466000 ms DeleteObjects: 0.406600 ms)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement