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- local char = game.Players.LocalPlayer.Character;
- mouse = game.Players.LocalPlayer:getMouse()
- mouse.Button1Down:connect(function()
- if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) then
- local selected = game.Players:GetPlayerFromCharacter(mouse.Target.Parent)
- if game.Players.LocalPlayer.Character:findFirstChildOfClass("Tool") then
- local tool = game.Players.LocalPlayer.Character:findFirstChildOfClass("Tool")
- if char:findFirstChild("cr") then
- if selected ~= nil then
- char.cr:FireServer(selected.Character.Torso.CFrame)
- if char.fv.Value==true then
- wait(0.08)
- char.fv.Value = false
- end
- if char.cd.Value==true then
- wait(0.08)
- char.cd.Value = false
- end
- if char.rv.Value==true then
- wait(0.2)
- char.rv.Value = false
- end
- end
- end
- end
- end
- end)
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