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PUBG設定

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Mar 29th, 2017
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  1. PUBG軽くなるかもな設定
  2. 適当にフォーラムをあさって手に入れた情報です。嘘があるかもですが、恐らく軽くなると思います。
  3. それでも敵ははっきり映る設定になってると思うので、もっと軽くしたい方はResolutionQualityなりScreenScaleなりを弄ってください。
  4.  
  5. 1、スチーム→pubgを右クリック→プロパティ→一般タブ→起動オプションを設定のところに
  6.  
  7. -USEALLAVAILABLECORES -malloc=system -sm4
  8.  
  9. を入力、CPUいっぱい稼動することになって、別のアプリケーションが不安定になるようであれば、タスクマネージャーからプロセスいってpubg選んで関係度の設定でどれかひとつCPUのチェック外せばいいそうです。
  10.  
  11. メモリが8gb以下の人は上記起動設定に -lowmemory を追加すればさらに軽くなるかも
  12.  
  13.  
  14.  
  15. 2、コンフィグ弄り
  16. フォルダパス C:\Users\ゆーざー名\AppData\Local\TslGame\Saved\Config\WindowsNoEditor を開く
  17.  
  18.  
  19. 1,Engine.iniに下記を入れて読み取り専用で保存
  20. [Core.System]
  21. Paths=../../../Engine/Content
  22. Paths=%GAMEDIR%Content
  23. Paths=../../../Engine/Plugins/OceanPlugin/Content
  24. Paths=../../../Engine/Plugins/Mutable/Content
  25. Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
  26. Paths=../../../Engine/Plugins/RoadEditor/Content
  27. Paths=../../../Engine/Plugins/2D/Paper2D/Content
  28. Paths=../../../Engine/Plugins/Wwise/Content
  29.  
  30. [/script/engine.engine]
  31. bSmoothFrameRate=true
  32. MinDesiredFrameRate=60
  33. SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=144))
  34. MaxPixelShaderAdditiveComplexityCount=128
  35. MaxES2PixelShaderAdditiveComplexityCount=45
  36. TimeBetweenPurgingPendingKillObjects=30
  37. bDisablePhysXHardwareSupport=True
  38.  
  39. [/script/engine.renderersettings]
  40. r.SeparateTranslucency=False
  41. r.CustomDepth=1
  42. r.DefaultFeature.Bloom=False
  43. r.DefaultFeature.AmbientOcclusion=False
  44. r.DefaultFeature.AmbientOcclusionStaticFraction=False
  45. r.DefaultFeature.MotionBlur=False
  46. r.DefaultFeature.LensFlare=False
  47. r.DefaultFeature.AntiAliasing=0
  48. r.ViewDistanceScale=1
  49. r.ShadowQuality=0
  50. r.Shadow.CSM.MaxCascades=1
  51. r.Shadow.MaxResolution=256
  52. r.Shadow.RadiusThreshold=0.1
  53. r.Shadow.DistanceScale=0.1
  54. r.Shadow.CSM.TransitionScale=0
  55. r.DistanceFieldAO=0
  56. r.DepthOfFieldQuality=0
  57. r.RenderTargetPoolMin=300
  58. r.LensFlareQuality=0
  59. r.SceneColorFringeQuality=0
  60. r.EyeAdaptationQuality=0
  61. r.FastBlurThreshold=0
  62. r.Upscale.Quality=1
  63. r.TonemapperQuality=0
  64. r.RefractionQuality=0
  65. r.SSR.Quality=0
  66. r.SceneColorFormat=3
  67. r.TranslucencyVolumeBlur=0
  68. r.MaterialQualityLevel=0
  69. r.SSS.Scale=0
  70. r.SSS.SampleSet=0
  71. r.EmitterSpawnRateScale=0.75
  72.  
  73.  
  74.  
  75.  
  76. 2,GameUserSetting.ini [ScalabilityGroups]の所を下記に変更
  77. [ScalabilityGroups]
  78. sg.ResolutionQuality=100.000000
  79. sg.ViewDistanceQuality=1
  80. sg.AntiAliasingQuality=0
  81. sg.ShadowQuality=0
  82. sg.PostProcessQuality=0
  83. sg.TextureQuality=0
  84. sg.EffectsQuality=0
  85. sg.FoliageQuality=0
  86.  
  87.  
  88.  
  89. 3,同じくGameUserSetting.ini に下記を追加して読み取り専用保存
  90. [/script/engine.renderersettings]
  91. r.DefaultFeature.MotionBlur=False
  92. r.ViewDistanceScale=0.1
  93. r.LightFunctionQuality=0
  94. r.ShadowQuality=0
  95. r.Shadow.CSM.MaxCascades=1
  96. r.Shadow.MaxResolution=256
  97. r.Shadow.RadiusThreshold=0.1
  98. r.Shadow.DistanceScale=0.6
  99. r.Shadow.CSM.TransitionScale=0
  100. r.DistanceFieldShadowing=0
  101. r.DistanceFieldAO=0
  102. r.DepthOfFieldQuality=0
  103. r.RenderTargetPoolMin=300
  104. r.LensFlareQuality=0
  105. r.SceneColorFringeQuality=0
  106. r.EyeAdaptationQuality=0
  107. r.BloomQuality=0
  108. r.FastBlurThreshold=0
  109. r.Upscale.Quality=1
  110. r.TonemapperQuality=0
  111. r.lightshafts 0
  112. r.LightShaftQuality=0
  113. r.TranslucencyLightingVolumeDim=24
  114. r.RefractionQuality=0
  115. r.SSR.Quality=0
  116. r.SceneColorFormat=3
  117. r.TranslucencyVolumeBlur=0
  118. r.MaterialQualityLevel=0
  119. r.SSS.Scale=0
  120. r.SSS.SampleSet=0
  121. r.EmitterSpawnRateScale=0.75
  122. r.postprocessAAQuality=0
  123. bSmoothFrameRate=False
  124. r.MotionBlurQuality=0
  125.  
  126.  
  127.  
  128.  
  129. 4,Scalability.iniに下記を追加して読み取り専用保存
  130. [ScalabilitySettings]
  131. PerfIndexValues_ResolutionQuality="50 50 50 50"
  132.  
  133. [AntiAliasingQuality@0]
  134. r.MSAA.CompositingSampleCount=1
  135.  
  136. [ViewDistanceQuality@0]
  137. r.SkeletalMeshLODBias=5
  138.  
  139. [ShadowQuality@0]
  140. r.LightFunctionQuality=0
  141. r.ShadowQuality=0
  142. r.Shadow.CSM.MaxCascades=0
  143. r.Shadow.MaxResolution=32
  144. r.Shadow.RadiusThreshold=0.24
  145. r.Shadow.DistanceScale=0.1
  146.  
  147. [PostProcessQuality@0]
  148. r.DepthOfFieldQuality=0
  149. r.RenderTargetPoolMin=200
  150. r.Upscale.Quality=0
  151.  
  152. [TextureQuality@0]
  153. r.MaxAnisotropy=0
  154.  
  155. [EffectsQuality@0]
  156. r.TranslucencyLightingVolumeDim=1
  157. r.RefractionQuality=0
  158. r.SceneColorFormat=3
  159.  
  160. [FoliageQuality@0]
  161. r.ParticleLightQuality=0
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