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- PUBG軽くなるかもな設定
- 適当にフォーラムをあさって手に入れた情報です。嘘があるかもですが、恐らく軽くなると思います。
- それでも敵ははっきり映る設定になってると思うので、もっと軽くしたい方はResolutionQualityなりScreenScaleなりを弄ってください。
- 1、スチーム→pubgを右クリック→プロパティ→一般タブ→起動オプションを設定のところに
- -USEALLAVAILABLECORES -malloc=system -sm4
- を入力、CPUいっぱい稼動することになって、別のアプリケーションが不安定になるようであれば、タスクマネージャーからプロセスいってpubg選んで関係度の設定でどれかひとつCPUのチェック外せばいいそうです。
- メモリが8gb以下の人は上記起動設定に -lowmemory を追加すればさらに軽くなるかも
- 2、コンフィグ弄り
- フォルダパス C:\Users\ゆーざー名\AppData\Local\TslGame\Saved\Config\WindowsNoEditor を開く
- 1,Engine.iniに下記を入れて読み取り専用で保存
- [Core.System]
- Paths=../../../Engine/Content
- Paths=%GAMEDIR%Content
- Paths=../../../Engine/Plugins/OceanPlugin/Content
- Paths=../../../Engine/Plugins/Mutable/Content
- Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
- Paths=../../../Engine/Plugins/RoadEditor/Content
- Paths=../../../Engine/Plugins/2D/Paper2D/Content
- Paths=../../../Engine/Plugins/Wwise/Content
- [/script/engine.engine]
- bSmoothFrameRate=true
- MinDesiredFrameRate=60
- SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=144))
- MaxPixelShaderAdditiveComplexityCount=128
- MaxES2PixelShaderAdditiveComplexityCount=45
- TimeBetweenPurgingPendingKillObjects=30
- bDisablePhysXHardwareSupport=True
- [/script/engine.renderersettings]
- r.SeparateTranslucency=False
- r.CustomDepth=1
- r.DefaultFeature.Bloom=False
- r.DefaultFeature.AmbientOcclusion=False
- r.DefaultFeature.AmbientOcclusionStaticFraction=False
- r.DefaultFeature.MotionBlur=False
- r.DefaultFeature.LensFlare=False
- r.DefaultFeature.AntiAliasing=0
- r.ViewDistanceScale=1
- r.ShadowQuality=0
- r.Shadow.CSM.MaxCascades=1
- r.Shadow.MaxResolution=256
- r.Shadow.RadiusThreshold=0.1
- r.Shadow.DistanceScale=0.1
- r.Shadow.CSM.TransitionScale=0
- r.DistanceFieldAO=0
- r.DepthOfFieldQuality=0
- r.RenderTargetPoolMin=300
- r.LensFlareQuality=0
- r.SceneColorFringeQuality=0
- r.EyeAdaptationQuality=0
- r.FastBlurThreshold=0
- r.Upscale.Quality=1
- r.TonemapperQuality=0
- r.RefractionQuality=0
- r.SSR.Quality=0
- r.SceneColorFormat=3
- r.TranslucencyVolumeBlur=0
- r.MaterialQualityLevel=0
- r.SSS.Scale=0
- r.SSS.SampleSet=0
- r.EmitterSpawnRateScale=0.75
- 2,GameUserSetting.ini [ScalabilityGroups]の所を下記に変更
- [ScalabilityGroups]
- sg.ResolutionQuality=100.000000
- sg.ViewDistanceQuality=1
- sg.AntiAliasingQuality=0
- sg.ShadowQuality=0
- sg.PostProcessQuality=0
- sg.TextureQuality=0
- sg.EffectsQuality=0
- sg.FoliageQuality=0
- 3,同じくGameUserSetting.ini に下記を追加して読み取り専用保存
- [/script/engine.renderersettings]
- r.DefaultFeature.MotionBlur=False
- r.ViewDistanceScale=0.1
- r.LightFunctionQuality=0
- r.ShadowQuality=0
- r.Shadow.CSM.MaxCascades=1
- r.Shadow.MaxResolution=256
- r.Shadow.RadiusThreshold=0.1
- r.Shadow.DistanceScale=0.6
- r.Shadow.CSM.TransitionScale=0
- r.DistanceFieldShadowing=0
- r.DistanceFieldAO=0
- r.DepthOfFieldQuality=0
- r.RenderTargetPoolMin=300
- r.LensFlareQuality=0
- r.SceneColorFringeQuality=0
- r.EyeAdaptationQuality=0
- r.BloomQuality=0
- r.FastBlurThreshold=0
- r.Upscale.Quality=1
- r.TonemapperQuality=0
- r.lightshafts 0
- r.LightShaftQuality=0
- r.TranslucencyLightingVolumeDim=24
- r.RefractionQuality=0
- r.SSR.Quality=0
- r.SceneColorFormat=3
- r.TranslucencyVolumeBlur=0
- r.MaterialQualityLevel=0
- r.SSS.Scale=0
- r.SSS.SampleSet=0
- r.EmitterSpawnRateScale=0.75
- r.postprocessAAQuality=0
- bSmoothFrameRate=False
- r.MotionBlurQuality=0
- 4,Scalability.iniに下記を追加して読み取り専用保存
- [ScalabilitySettings]
- PerfIndexValues_ResolutionQuality="50 50 50 50"
- [AntiAliasingQuality@0]
- r.MSAA.CompositingSampleCount=1
- [ViewDistanceQuality@0]
- r.SkeletalMeshLODBias=5
- [ShadowQuality@0]
- r.LightFunctionQuality=0
- r.ShadowQuality=0
- r.Shadow.CSM.MaxCascades=0
- r.Shadow.MaxResolution=32
- r.Shadow.RadiusThreshold=0.24
- r.Shadow.DistanceScale=0.1
- [PostProcessQuality@0]
- r.DepthOfFieldQuality=0
- r.RenderTargetPoolMin=200
- r.Upscale.Quality=0
- [TextureQuality@0]
- r.MaxAnisotropy=0
- [EffectsQuality@0]
- r.TranslucencyLightingVolumeDim=1
- r.RefractionQuality=0
- r.SceneColorFormat=3
- [FoliageQuality@0]
- r.ParticleLightQuality=0
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