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Pokemon Red/Blue Speedrunning Guide

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Mar 29th, 2013
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  1. Pokemon Red/Blue Speedrunning Guide
  3. An overall note before the notes:
  4. I'm still learning as well so some things may be a bit off, but I wanted to get something out to people who want to start running this game. Any corrections,
  5. alterations, additions, or clarifications are welcome. I am more than happy to help someone understand and I would much rather have correct information being passed
  6. around than incorrect, I'm simply doing the best with the knowledge I have doing an admittedly small number of runs in comparison to some. Also, I may do some video
  7. segments to show the hidden item locations and to show optimal item management and walking movement, since those things will likely be easier to show with a quick
  8. video than a text explanation.
  10. The formatting is kind of butt since I added onto pre-existing notes that were in a smaller sized window in Notepad.
  12. Number of times the word "also" appears (excluding that one): 21
  14. A few things to note:
  15. * This only covers Squirtle. I don't know the exact Charmander route and there is no Bulbasaur route (although I'm interested in making one eventually; it would
  16. definitely be the slowest but would be neat anyway). Charmander requires a crazy lucky Lance fight and is overall slower anyway.
  18. * This will not cover movement and assumes you know where to go. I'll cover hidden items since those are much less obvious.
  20. * This also will not cover type weaknesses. Again, this assumes you're familiar with this game.
  22. * Bundling your item usage together is faster than spacing it out. Also, if you use the last of an item the cursor will automatically set itself to the top of the
  23. list. When shopping, if you were to buy the third item, the cursor will set to the highest item on the list. This is why Antidotes are bought before Potions in
  24. Pewter City, for example.
  26. * When using an attack, a screen shake is faster than a flash, so things like Bubble are faster than Tackle.
  28. * When learning a new move you cannot hit up to make the cursor go to the bottom slot, you must press down three times. Don't accidentally delete the wrong move.
  30. * The differences between running Red and Blue are very slight. You can choose whichever one you like better. The only relevant differences are Sandshrew in Blue
  31. (allows you to bypass Lapras in Silph) and Oddish in Red (in case you don't run into Paras in Mt. Moon).
  33. * Talking to a trainer you're about to battle is faster if they're two or less tiles away from your route; four or less on the bike. Also, approaching events from
  34. the front is faster (including entering/exiting buildings).
  36. * Perhaps worth noting, Ice is neutral to Fire in Gen 1. This is why Ice moves are used on Growlithe. The other type differences have no effect on a speedrun.
  38. * Every move in Gen 1, even with 100% accuracy, has a 1/256 (0.4%) chance to miss. Swift is the exception but is irrelevant to speedrunning.
  40. * Critical Hits are based on base Speed in Gen 1, thus things like Starmie and Alakazam will be critting your hapless ass up and dow the street. Also, moves with
  41. higher crit chance (Slash, Razor Leaf, etc.) are basically guaranteed to crit.
  43. * Freezing can only be undone by Full Restores (Fire moves and Haze will also remove it, but you'll never see that situation in a speedrun)
  45. * Stat reducing moves (Growl, Tail Whip, etc.) also increase another stat. werster has mentioned this but I haven't found any information on how it works and what
  46. stats are influenced. I'll add it once I find out.
  48. * For those interested:
  49. - Bug, Fighting, Flying, Ground, Ghost, Normal, Poison and Rock-type moves are physical (Attack and Defense applied).
  50. - Electric, Fire, Grass, Ice, Psychic and Water-type moves are special (Special stat of each Pokémon applied).
  52. * Trainers you'll come to hate (and why):
  53. - Your rival (Growl, Growl, Growl)
  54. - Every bug trainer before Mt. Moon (WEEDLE!)
  55. - Brock (talks too much and trolls in small ways)
  56. - Shorts Guy (...)
  57. - Misty (Starmie crits for days)
  58. - Your rival in Cerulean (Sand-Attack)
  59. - That bitch next to Bill with plants and a bird (Oddishes)
  60. - Lt. Surge (Thunderbolt crits, basically Raichu)
  61. - That bitch with the plants after Surge (Oddishes and Bellsprouts)
  62. - The other bitch with less plants in Rock Tunnel (Oddish and Bulbasaur)
  63. - That last Oddish whore (fucking Oddish)
  64. - The two Pokemaniacs in Rock Tunnel (Confusion/Disable/bulk)
  65. - The first two Rockets in Pokemon Tower (Golbat/Koffing & Drowzee)
  66. - Your rival in Silph (Sand-Attack, crits, Dragon Rage)
  67. - The Rocket in Silph (Drowzee)
  68. - The Juggler before Koga (Drowzee and Hypno)
  69. - Koga (poison/annoying damage ranges)
  70. - Sabrina (crits)
  71. - Agatha (Gengar and Golbat)
  72. - Lance (Gyarados and sometimes Aerodactyl)
  73. - Last fight (Gyarados)
  75. * Pokemon you'll come to hate (and why):
  76. - Bulbasaur Line (Growl + status spores + crits)
  77. - Rattata (Shorts Guy + Quick Attack)
  78. - Weedle (Poison Sting)
  79. - Ekans (Wrap + Poison Sting)
  80. - Zubat (Mount Moon + Confusion)
  81. - Geodude (Mount Moon + being ugly + not using Defense Curl)
  82. - Onix (for not using Bide enough)
  83. - Koffing (Poison + damage ranges)
  84. - Voltorb (too fast + annoying)
  85. - Starmie (crits)
  86. - Pidgey Line (Sand-Attack + Quick Attack)
  87. - Nidoran F (damage ranges + possibility to Poison you after not dying)
  88. - Mankey (not getting one shot and critting you with Karate Chop)
  89. - Oddish (annoying face and cry + annoying status moves)
  90. - Raticate (Quick Attack + damage ranges)
  91. - Raichu (crits)
  92. - Slowpoke (Disable + Confusion + bulk)
  93. - Gyarados (for being an ass)
  94. - Kadabra (crits)
  95. - Golbat (for being a faster Zubat + Haze)
  96. - Drowzee (Confusion + Disable + Poison)
  97. - Alakazam (crits)
  98. - Hypno (for being a bulkier Drowzee)
  99. - Muk (Poison + Minimize + Pokemon Mansion)
  100. - Weezing (damage ranges + not SelfDestruct'ing the right turn + Pokemon Mansion)
  101. - Mr. Mime (DoubleSlap, stupid looking, jazz hands)
  102. - Machoke (damage ranges + being incredibly ugly)
  103. - Dugtrio (troll Dig + Slash)
  104. - Gengar (Lick + Hypnosis + Night Shade)
  106. * Moves you'll come to hate (and why)
  107. - Growl (sloooow)
  108. - Tackle (misses too much and sucks, Starmie crits)
  109. - Poison Sting (poisons 99% of the time on good runs)
  110. - Bide (doesn't happen enough)
  111. - Mega Punch (miss, miss, miss)
  112. - Screech (used in conjunction with Confusion moves)
  113. - Smog (Poison)
  114. - Supersonic (self-slaps)
  115. - Sand-Attack (whiffs)
  116. - Vine Whip (for being scary)
  117. - Poisonpowder (der)
  118. - Stun Spore (poop)
  119. - Quick Attack (time waster, wears your HP down)
  120. - Confusion (it's in the name, plus crits)
  121. - Psybeam (crits)
  122. - Sonicboom (Voltorb trolling)
  123. - Thunderbolt (crits)
  124. - Sleep Powder (for ruining everything)
  125. - Disable (annoying)
  126. - Dragon Rage (OP)
  127. - Confuse Ray (Supersonic+)
  128. - Sludge (more poison)
  129. - Psychic (crits)
  130. - Razor Leaf (you lose)
  131. - Poison Gas (jesus christ)
  132. - Minimize (fuk Muk)
  133. - Toxic (...)
  134. - Selfdestruct (not happening enough or on the improper turn)
  135. - DoubleSlap (wastes too much time)
  136. - Hypnosis (awful)
  137. - Haze (awfuler)
  138. - Hyper Beam (scary crits)
  139. - Sky Attack (" ")
  141. * In summary, your biggest threats are the Saurs, Weedle, Shorts Guy, Zubat/Golbat, Oddish, Starmie, Sand-Attack, Oddish, Kadabra/Alakazam, Raichu, Drowzee/Hypno,
  142. Gyarados, and Gengar. Oh, and RNG.
  144. * Shoutouts to Rhyhorn and Rhydon for getting annihilated in every appearance, and Blaine for using Super Potions on Pokemon with full HP.
  146. * I'll be posting some race strats which will be conveniently (such as where to save, precautionary items, backup strats) as well as other game mechanic related things
  147. where they are relevant [which will be conveniently bracketed. Race strats can also be used if you're pumping out runs to get familiar with the game and save spots
  148. can be useful if you want to do your own testing. These are done from the mindset of a full game run, I've never done a Misty or Lt. Surge race, so I have no say on
  149. whether or not certain things will be useful in those.
  151. * Fuck trash cans
  153. ---------------------------------------
  155. ***The Run***
  157. - Name your character and rival a single character (i.e. "I" and "U"). This saves time throughout the run.
  159. - Note: the introduction does not add time to the ingame timer.
  160. - Note: I think sitting on the file select screen adds time.
  162. Palett Town:
  164. - [race strat] There's a Potion in the PC in your room.
  165. - [race strat] Save before picking up Squirtle so you can reset for stats.
  167. - Looking for Squirtle with:
  168. - 11 Special
  169. - 11 Attack
  170. - 10 Speed
  171. - Perfect stats are those three plus 13 Defense (unnecessary, just a note)
  172. [2 out of 3 for races. Alternatively, you can run with the first Squirtle you get and live dangerously.]
  173. - Feel free to try out Squirtle with varying stats to see how important they are.
  175. - Name your Squirtle a single character as well.
  177. - In the first fight, I like to use Tail Whip 2-3 times to help with damage and help mitigate the reduced damage from inevitable Growls.
  178. - Yolo strat: Tackle
  180. Route 1:
  182. - [race strat] Get the Potion from the boy just outside of Pallet.
  184. - Fight one random battle before Viridian Forest. Level 2's are best.
  187. Viridian City:
  189. - [race strat] Get the Potion hidden in the tree next to the old man.
  191. Route 2: ???
  193. Viridian Forest:
  195. - Pick up the Antidote.
  197. - [race strat] Get the Potion hidden in the tile in front of the Weedle trainer. Also, there's a Potion item ball South of him.
  199. - Battle against Bug Trainer: Tail Whip Weedle twice and proceed to Tackle. Hope you get mostly String Shots and don't get Poisoned. Only heal if you're close
  200. to death as you'll take minimal damage from it with such low HP. If you're Poisoned after the battle use the Antidote. Only cure Poison after the battle.
  202. Pewter City:
  204. - [race strat] Use a Potion if you're at less than 15 HP.
  206. - Battle against Brock: Bubble. Hope Geodude uses Defense Curl and Onix used Bide so you take no damage.
  207. - Yolo strat: don't heal, just Bubble.
  208. - Optimally, after Brock you'll want 19 Attack, 18 Speed, and 19 Special (at level 11).
  210. - After Brock, proceed to the Pokemart. Buy 3 Pokeballs, 3 Antidotes, 10 Potions, 1 Escape Rope, 1 Parlyz Heal. Enjoy your dollar.
  212. Route 3:
  214. - Potion up before the first Bug Trainer if necessary.
  215. - Battle against Bug Trainer:
  216. - Caterpie: For higher Special, use Bubble. For higher Attack, Tail Whip once, then Tackle.
  217. - Weedle: If Weedle Poisons you, Antidote after he is dead.
  218. - [race strat] Save before Shorts Guy.
  219. - Battle against Shorts Guy:
  220. - Rattata: Bubble and hope for a speed drop. Also hope he doesn't Tail Whip and Quick Attack. Potion when necessary.
  221. - Ekans: Tail Whip + Tackle. Hope he doesn't use Wrap and hope you don't get Poisoned.
  222. - Antidote if necessary.
  223. - Yolo strat: I whited out, I'm an idiot.
  224. - Battle against Bug Trainer:
  225. - You'll want at least 6 Bubbles, 3 for Kakuna and Metapod. You'll likely be using Bubble on everything.
  226. - Additionally, you may want 2-3 Bubbles at the end for the next fight. This isn't necessary, just helpful. If you have to Tackle anything, Tackle Caterpie.
  227. - Obviously Antidote if Weedle Poisons.
  228. - Battle against Bug Trainer:
  229. - Caterpie: Bubble.
  230. - Metapod: Water Gun.
  232. - In the grass you can either encounter a Spearow or Pidgey (and, rarely, Jigglypuff). Tackle it and chuck a ball.
  234. Mt. Moon
  236. - If you encounter Paras at any point, Tackle it down to less than half health and chuck balls.
  238. - Zubats.
  240. - Get TM01 (Mega Punch).
  242. - Zubats.
  244. - If in either battle something has very low health, use Bubble (if PP is left). Otherwise use Water Gun.
  245. - Before the Rocket fight, learn Mega Punch over Tackle. Potion if HP is less than 20 or so.
  246. - Battle against Rocket:
  247. - Rattata: Water Gun twice.
  248. - Zubat: Mega Punch + Water Gun (Mega Punch twice if you get a low damage roll)
  249. - Battle against guy with fossil fetish:
  250. - Grimer: Mega Punch twice.
  251. - Voltorb: Mega Punch + Water Gun.
  252. - Koffing: Mega Punch twice.
  253. - Yolo strat: Mega Punch.
  254. - Grab Helix Fossil.
  255. - If you're at low health or Poisoned, don't worry about healing (unless you'll die of Poison damage before being out of Mt. Moon). Also, if you're playing Blue
  256. and didn't catch a Paras, watch your health since you need to be alive to damage and catch Sandshrew.
  258. Route 4:
  260. - Hum along
  262. - In Blue, if you did not catch a Paras, catch a Sandshrew in this grass (encounter rate is 25%).
  263. - [race strat] If you caught a Spearow and run out of Poke Balls or get over 5 encounters and no Sandshrew, carry on instead; there's a backup strat in Vermilion.
  265. Cerulean City
  267. - Heal at the Pokecenter
  269. - Battle against Jr. Trainer:
  270. - Goldeen: Tail Whip + Mega Punch. Hopefully you don't get Supersonic'd.
  271. - [race strat] If your Attack was low, Tail Whip twice.
  272. - Be at near full HP for Misty. Use the Pokecenter [in a race] if you have less than 3 Potions.
  273. - [race strat] Save before Misty.
  274. - Battle against Misty:
  275. - Staryu: Mega Punch. Tail Whip if X Defend is used.
  276. - Starmie: Tail Whip twice. Mega Punch. Use an additional Tail Whip for X defend use. Watch out for crits. Critical Hit Tackle will generally do around 13 damage.
  277. Potion when necessary.
  278. - Yolo strat: Mega Punching when in crit range.
  279. - You'll want to still have 3-5 Potions at this point. If you're low on them, take the Pokecenter. If you have 5 or more, you had good luck.
  281. - Grab the hidden Rare Candy north of the Badge guy's house. Upon exiting out the back of his house, one tile up, five right.
  283. - Teach TM11 (Bubblebeam) over Tail Whip and Potion up to near full health.
  285. - Keep a mental note that you'll be using Bubble on anything with low very low HP up until you no longer have it.
  287. - [race strat] Save before rival
  288. - Battle against Rival #2:
  289. - Pidgeotto: Bubblebeam twice
  290. - Abra: Mega Punch. Note: Potion if you need to on Abra since it can't do anything. Also, if you were Sand-Attacked by Pidgeotto,
  291. consider switching to another Pokemon then switch back to Wartortle. This gets rid of the accuracy drop.
  292. - Rattata: Bubblebeam.
  293. - Bulbasaur: Mega Punch twice. I know a Vine Whip Crit will do at least 20 HP. Keep that in mind.
  294. - Yolo strat: not healing.
  296. Route 24 & 25:
  298. - [race strat] If you should wipe at any point (likely to Misty or rival) and didn't save, pick up TM45 North of the bridge.
  300. - Bubblebeam everything (Bubble Onix, dum dum).
  301. - [race strat] If your Attack was low, you may want to fight the Hiker rather than the Jr. Trainer. Explanation later.
  302. - Battle with Jr. Trainer right before Bill:
  303. - Oddish: Mega Punch. Damage range.
  304. - Pidgey: Bubblebeam.
  305. - Oddish: Mega Punch. Damage range. If you have Bite, use that.
  307. - After S.S. Ticket is acquired, use Escape Rope.
  309. Cerulean City:
  311. - Use Pokecenter.
  313. - Battle against Rocket:
  314. - Machop: Bubblebeam.
  315. - Bite over Bubble.
  316. - Drowzee: Bite twice.
  318. - Now that Bubble is gone, Bite things when they're at very low health.
  320. Route 5:
  322. - Get hidden Full Restore. ~Jingle Skip~
  324. Route 6:
  326. - For Red, catch an Oddish here if you didn't catch a Paras. Keep in mind that backup Vermilion strat (Spearow only).
  328. - Bubblebeam
  329. - Raticate can't be one shot even with perfect Special. Go for the flinch!
  331. Vermilion City:
  333. - Don't use the Pokecenter here.
  334. - Pokemart: Buy 7 Super Potions, 3 Repels.
  336. S.S. Anne:
  338. - [race strat] With low Attack, it may be beneficial to get the Rare Candy on the ship, which requires an additional battle (Bubblebeam).
  339. The room is the fourth from the staircase going to the rival fight. This will give you an additional level for Surge and a better chance
  340. at not dying to Surge.
  342. - Heal to near full HP. Teach TM28 (Dig) over Water Gun.
  343. - Battle against Rival #3
  344. - Pidgeotto: Bubblebeam
  345. - Raticate: Bubblebeam
  346. - Kadabra: Mega Punch. Dig will one shot if you're afraid of missing. Speed tie at 45 Speed.
  347. - Ivysaur: Bite + Dig. This can be a damage range and not 2 hit (even critical Dig is damage range). Mega Punch twice will also work. Keep in
  348. mind critical Vine Whips can do upwards of 30 damage.
  349. - Get HM01 (Cut)
  351. Vermilion City:
  353. - [race strat] If you didn't catch a Paras, Sandshrew, or Oddish, but you caught a Spearow, you can trade for a Farfetch'd to cover Cut and Fly.
  354. - [race strat] If you got the Rare Candy on the S.S. Anne, use it now.
  356. - Walk over to the tree by the Gym. Teach Cut to Oddish, Paras, Sandshrew, or Farfetch'd
  357. - ???
  358. - Walk into Gym.
  360. - Ass cans
  361. - Only one trash can can screw you over (the one up and right of the Sailor). If you check them all and don't find a switch, it's in that one, so walk out of the
  362. Gym and back in to reset.
  363. - [race strat] Save before Surge
  364. - Battle against Lt. Surge:
  365. - Voltorb: Dig. The only thing troublesome this can do is Sonicboom.
  366. - Pikachu: Dig.
  367. - Raichu: Dig.
  368. - Raichu gets his own notes section:
  369. Raichu Defense = 35
  370. I did some testing with the following stats: 42 Attack at level 26, 43 Attack at level 27, 45 Attack at level 28. What I found was that
  371. 42 and 43 Attack fall into a damage range. 45 Attack killed every single time (out of 20 or so) without a crit. A crit will always kill anyway.
  372. I didn't have 44 Attack so I can't say with absolute certainty, but it's safe to assume the cutoff point for one shotting Raichu is 45 Attack.
  373. Any below that and you're at risk to need two hits. Thunderbolt crits will always kill you. With full health you'll survive a non crit (exept, perhaps,
  374. with very poor Special, but you wouldn't be here with that anyway). A critical Thundershock will do about 40 damage. So if your Attack is 45 or more
  375. and you see X Speed or Thundershock and you have at least 50 HP, you win (outside of Thundershock Paralyzing you, or, even less likely, Dig misses).
  376. Therefore, if your Attack is less than 45, you have to basically hope Thunderbolt is not used or that you one shot. This is the reason to consider taking
  377. the Rare Candy. It takes two dice rolls down to one. With the added experience of the Hiker over the Jr. Trainer and the extra Gentleman fight and adding
  378. in the Rare Candy, you'll be level 28 and be much more likely to have at least 45 Attack. And you'll also have the possibility to have Blastoise in Pokemon Tower
  379. and also to be level 37 for the Silph rival fight, adding extra insurance. Again, this is ONLY if your Attack is low, otherwise it's completely not worth it.
  380. It may not be worth it anyway, I haven't timed any of it, but it's an idea. Never bother using your Parlyz Heal in this battle.
  381. - TL;DR You need 45 Attack to guarantee a one shot on Raichu.
  383. - Go to the Pokemon Fan Club, get Bike Voucher, Dig out (to Cerulean).
  385. Cerulean City:
  387. - Pokecenter after Surge is not necessary unless you've been Paralyzed. Keep in mind there are seven plants weak to Dig coming up. You'll likely be trying to Bite
  388. flinch a few of them, however.
  390. - Get the Bike, set it toward the top of the item list
  392. - Using Cut on the tree down and right of the Bike Shop is faster than going throught the Dig house.
  394. Route 9:
  396. - Note regarding Grass Pokemon: This is the first of three battles coming up with dangerous status moves likely to happen. This is four of the seven Pokemon. Oddish
  397. is basically the real threat. If you are Poisoned in this first fight, don't heal until after the battle, as it will prevent you from receiving a more dubious
  398. affliction (Sleep or Paralysis). If you are Paralyzed you can tough it out and heal at the upcoming Pokecenter if you'd prefer to save your Parlyz Heal. You'll
  399. have to fight a bug Trainer before the Center, but he's non threatening. For sleep, you have the possibility of using your Full Restore or waiting it out. Also,
  400. if you are Paralyzed, switching out to heal it will help since get Paralyzed recalculates your Speed to 25%, making you extremely slow. Furthermore, Sleep can
  401. last from 0 to 7 turns and you cannot attack upon waking in Gen 1.
  402. - Battle against Jr. Trainer: Dig. Even with high Attack the Oddishes fall into damage ranges. The first has lower Defense and is worth Digging, but the second may be
  403. worth going for a Bite flinch.
  405. - Battle against Bug Trainer: Bubblebeam. Venonat may live and be a bit annoying, but not dangerous.
  407. Rock Tunnel:
  409. - Upon entrance, use your first Repel.
  411. - Battle against Pokemaniac:
  412. - Cubone: Bubblebeam
  413. - Slowpoke: Due to his bulk, you'll have to 3 shot him (outside of a crit). Two Bites (flinch!) and a Mega Punch should suffice (Lower Attack may call for two Punches
  414. and a Bite). Confusion and Disable can be very threatening. Don't be afraid to heal if your HP starts dipping below 30.
  416. - Battle against Pokemaniac:
  417. - Slowpoke: Even bulkier. Due to damage ranges, Biting will likely be the most effective. If you Bite thrice and it looks like he could live a fourth, Mega Punch.
  418. Flinches and/or crits on this guy are very nice.
  420. - [race strat] You can save before her if you wish, but it's not necessary.
  421. - Battle against Jr. Trainer:
  422. - Note: if you're Poisoned or Paralyzed during battle, wait until after to heal. This helps block a new ailment (like Sleep). Also, this is an instance where the AI
  423. flat out cheats. If you heal a status during a turn they will pick a move to add a new status (usually). If you're put to Sleep, use the Full Restore. If you're
  424. Poisoned or Paralyzed at the end and are out of Antidotes or used your Parlyz Heal, use the Full Restore. If you have none of these things, may god have mercy on
  425. your soul.
  426. - Oddish: If you can believe it, we're dealing with more damage ranges. Going for a flinch Bite is likely your best option, then hope you don't end up status'd.
  427. Dig or Mega Punch second will *usually* finish it off. Going for a Dig crit is an alternative.
  428. - Bulbasaur: Another damage range. Luckily seems to enjoy Leech Seed, so Bite is usually a safe option. Bulbasaur only has Poisonpowder as far as status moves go.
  429. Bite -> Dig is a safe option. Having one Dig left is nice for the Oddish coming up and the last one you'll ever have to see in the run (also ending the Grass moves
  430. blues). Critical Vine Whip is actually the biggest threat this poses.
  432. - You'll likely either be pleased/content or angry/annoyed at this point.
  434. - Use your second Repel at the second corner after the Jr. Trainer. If this is confusing, use it once you start going up toward the next ladder. We'll be using Repels
  435. at certain landmarks to avoid the text of the game telling you the Repel has run out.
  437. - Battle against Hi-BUBBLEBEAM!
  438. - Use your last Repel after this battle
  440. - Bobbin' and weavin'.
  442. - Unless your health is perilously low, you won't have to use a Potion.
  444. - Battle against Jr. Trainer:
  445. - Meowth: Bubblebeam
  446. - Oddish: Hopefully Dig kills. You can try the ol' go-for-the-flinch. If put to Sleep, use the Full Restore. If Paralyzed, just kill it and heal on Pidgey. Poison is
  447. only bad if you'll die between here and the next battle, which is very close. Otherwise, you'll be visiting a Pokecenter soon and it doesn't matter if you faint.
  448. Healing at the Lavender Pokecenter is an annoying option for the weak willed.
  449. - Pidgey: Bubblebeam
  451. - Light!
  453. Lavender Town:
  455. - See ya
  457. Route 8:
  459. - Battle against bald guy:
  460. - This is the battle that dying to Poison before is bad. Oh yeah, Bubblebeam.
  462. Secret Passage:
  464. - There's a hidden Nugget in here. Count 4 Mississippi's once you start moving left. You should find it. If you don't land on it, just move one space at a time and
  465. tap A until you get it. Also, two spaces down, seven spaces right, there's an Elixer. If you find the Nugget, the Elixer is simple to find. Take note of this Elixer,
  466. I'll be discussing it later.
  468. Route 7:
  470. - Dodge the grass.
  472. Celadon City:
  474. - Heal at the Pokecenter even if you're at full health/PP to set it as a Dig waypoint for the rest of the run.
  476. - Mega shopping:
  477. - Go to the fourth floor. Sell your extra Potions (not Super Potions), extra Poke Ball(s), the Parlyz Heal, both Nuggets, TM24, and TM34. Buy a Pokedoll.
  478. - [sell TM45 if you wiped in Cerulean]
  479. - Go to the roof. Buy two Fresh Waters. Get TM13 from dehydrated girl.
  480. - Go to the fifth floor. Buy 9 X Accuracies, 5 X Speeds, 2 X Attacks, and 9 X Specials.
  481. - Go to the second floor. Buy TM05, then 10 Super Repels. Any extra money should go to extra Super Potions.
  482. - Leave.
  484. - It's hard to figure out exact amounts if you wipe during a race. The best I can recommend is to get the things you need that are coming up. Here's what you'll need
  485. in the next segment:
  486. - Ice Beam and Mega Kick. The Pokedoll. One X Special. One X Accuracy. One Super Repel.
  487. - Those are for Pokemon Tower. After that you should be able to come back and afford the rest. I can't be certain, though.
  488. - Also keep in mind that you can buy Hyper Potions in Fuchsia and on Cinnabar (Cinnabar's shop is much more accessible) should you need them.
  489. - Should you wipe in a fight that necessitates X Items (Silph Rival, Sabrina), you'll have to come back to Celadon and get more.
  491. - Go to that house and have her teach you how to be cool.
  492. - Teach HM02 (Fly) to your bird.
  493. - Teach TM05 (Mega Kick) over Bite.
  494. - Teach TM13 (Ice Beam) over Mega Punch.
  495. - Use a Super Repel. Fly to Lavender.
  496. - For those curious, walking is faster than biking into the Fly house and into Pokemon Tower.
  498. Lavender Town (Pokemon Tower):
  500. - Battle against Rival #3
  501. - Pidgeotto: Use one X Accuracy (8) and one X Special (8). Ice Beam. Only Potion if you're taken to at or below 40 HP.
  502. - Gyarados: Mega Kick twice.
  503. - Growlithe: Mega Kick.
  504. - Kadabra: Mega Kick.
  505. - Ivysaur: Ice Beam.
  506. - You stinker!
  508. - Dig every Gastly.
  510. - On the fourth floor, grab the Elixer item ball.
  511. - on the fifth floor, grab the hidden Elixer one space right, two spaces down from the staircase.
  512. - Free heal.
  513. - Free candy.
  515. - Use the Pokedoll on the spooky specter.
  517. - Battle against Rocket #1:
  518. - Zubat: Ice Beam.
  519. - Zubat: Ice Beam.
  520. - Golbat: He's annoying. Two Confusion-inducing moves and won't go down to a non crit Ice Beam. Finish him off with Bubblebeam.
  521. - Battle against Rocket #2:
  522. - Koffing: Dig. May not die due to damage range. Finish with Bubblebeam.
  523. - Drowzee: Annoying. Can Confuse and/or Sleep you. Dig then Bubblebeam.
  524. - Battle against Rocket #3:
  525. - Bubblebeam everything. Raticate may take two.
  527. - Poke Flute
  528. - In an ideal situation, you'll have 17 items at this point (a minimum of 15). This assumes you have Antidotes left and never used your Full Restore. This is
  529. important to note due to upcoming sexy text skips.
  530. - Fly to Celadon.
  532. Celadon City:
  534. - Use a Super Repel, ride over to Snorlax.
  535. - Wake his fat ass up.
  536. - Run.
  538. Route 16:
  540. - There's a Rare Candy hidden in the grass, grab it. It's two spaces above the Biker, third column from the right.
  541. - Stay all the way right all the way down.
  543. Fuchsia City (Safari Zone):
  545. - Use a Super Repel.
  546. - Use three Rare Candies to get Blastoise.
  547. - When you get to the lone item ball in area three, use another Super Repel.
  548. - Get Golden Teeth and HM03 (Surf).
  549. - Dig out.
  550. - Ride over and give the guard a drink.
  552. Saffron City (Silph Co.):
  554. - Go to the fifth floor (walking is faster than the elevator). You can either count or look for the Rocket on the right side of the screen.
  555. - Grab the hidden Elixer in the pot of the right plant.
  556. - Battle against Rocket:
  557. - Arbok: Dig.
  558. - Grab the Card Key
  559. - For those who don't know, unlock the door above the Rocket with the Card Key and teleport. Walk right down the hall way and unlock the door up and left. Teleport.
  560. - [race strat] If you're getting low on Super Potions and/or don't have leftover Antidotes or your Full Restore, there's a Max Potion if you unlock the door to the
  561. left of the teleporter. Probably unnecessary, but worth noting.
  563. - Be near full HP.
  564. - Teach Surf over Bubblebeam.
  565. - Battle against Rival #4: Crits in this battle are detrimental.
  566. - Pidgeot: Use three X Specials (5). If you are Sand-Attacked use an X Accuracy (7). Ice Beam.
  567. - Gyarados: Watch out for Dragon Rage. Ice Beam.
  568. - Growlithe: Ice Beam or Surf.
  569. - Alakazam: Watch out for Psybeam crits, Disable, and getting confused. Surf.
  570. - Venusaur: Ice Beam. If Ice Beam got Disabled by Alakazam, use Surf.
  571. - Yolo strat: don't heal. For the rest of the game.
  572. - Get Lapras, unless you have Sandshrew.
  573. - Note: this part of the game is where PP can start to vary quite a bit.
  575. - Battle against Rocket:
  576. - Cubone: Ice Beam (or Surf).
  577. - Drowzee: Mega Kick. If Mega Kicks misses, Surf.
  578. - Marowak: Ice Beam (or Surf).
  579. - Battle against Giovanni:
  580. - Nidorino: Use one X Special (4). Surf.
  581. - Kangaskhan: Surf.
  582. - Rhyhorn: Ice Beam if ya got 'em. Surf otherwise.
  583. - Nidoqueen: Surf.
  584. - Dig out. Fly to Fuchsia.
  586. Fuchsia City (Gym):
  588. - Battle against Juggler: Use one X Accuracy (6) and Mega Kick everything.
  590. - Be at around 80 HP or more.
  591. - Use one Elixer.
  593. - Battle against Juggler:
  594. - Drowzee: Mega Dick.
  595. - Hypno: Surf and Dig.
  597. - Battle against Koga:
  598. - Koffing: With 91 Special, I was mostly one shotting with Surf. He is capable of living though and can Poison or Smokescreen you. Dig is safer but slower. It may
  599. be worth Digging since Surf PP at this point will be very tight. If you did have to use an X Accuracy in the Silph Rival fight, this would be an okay battle to
  600. use it in if you're afraid of Smokescreen and Minimize.
  601. - Muk: Surf twice. Minimize can be annoying.
  602. - Koffing: Same as the first. It's your call. Safety versus speed.
  603. - Weezing: With Dig, you can hope for him to use Selfdestruct. This is the best case. Dig + Surf or Dig + Dig will usually be enough.
  604. - If you leave Poisoned in this fight and have leftover Antidotes, cure it. Toss any spare Antidotes you have left. If you have none, ignore it for now. Additionally,
  605. leaving with 10 or more Surfs will make things a lot easier.
  606. - Note that you may not want to toss your Antidotes depending whether you have the Full Restore or not.
  608. - Ride to the Warden's house, get HM04 (Strength).
  609. - Fly to Palett.
  611. Palett Town:
  613. - Heal at your house only if you're Poisoned, low on healing items, or are worried about Surf PP.
  614. - Use a Super Repel.
  616. Route 21:
  618. - Stay left until the Island.
  620. Cinnabar Island (Mansion):
  622. - Proceed as normal until the last room, then use another Super Repel. Muk and Weezing can still give you an encounter on this floor if you're unlucky.
  623. - Grab TM14 (Blizzard).
  624. - Grab Secret Key.
  625. - Dig out.
  626. - Fly back to Cinnabar.
  628. Cinnabar Island (Gym):
  630. - To make things a little easier, for each quiz console, press A to initiate the text, then mash this button for each console:
  631. - 1st: A
  632. - 2nd: B
  633. - 3rd: B
  634. - 4th: B
  635. - 5th: A
  636. - 6th: B
  637. - A helpful tip is the first is A, then the whole second column of the Gym is all B, then A, then B again.
  638. - Heal if necessary; Arcanine can be somewhat troublesome.
  639. - Battle against Bl-SURF!
  640. - Don't forget you can finish with Ice Beams, as they are neutral.
  641. - Ideally, this is where you will start to see the text skips as your pack will be full. If you're learning the game still, this will be something you'll begin
  642. to manage better later on. If you are receiving these last couple of Gym Leader TM's it doesn't matter much.
  643. - Dig out.
  644. - Fly to Saffron.
  646. Saffron City (Gym):
  648. - After the initial teleport tile, the solution is Upper Left, Lower Left, Down.
  649. - Heal if necessary.
  650. - Battle against Sabrina:
  651. - Kadabra: Use one X Accuracy (5) and Mega Kick.
  652. - Mr. Mime: Use one X Attack (1) and Mega Kick.
  653. - Venomoth: Mega Kick.
  654. - Alakazam: Mega Kick. Crits are bad.
  655. - Use the warp tile then Dig for a sped up exit.
  657. Celadon City (Gym):
  659. - Just use Ice Beam. You win.
  660. - Fly to Viridian.
  662. Viridian City (Gym):
  664. - Teach Strength to Lapra/Sandshrew.
  665. - Teach Blizzard over Mega Kick. Take care to not accidentally teach Blizzard to Lapras.
  666. - Around this time is when that Elixer I mentioned earlier comes into play. Not having Surfs can be problematic at this point and the Elixer is faster than taking
  667. a trip to a Pokecenter. If you have 5-6 Surfs and 3-4 Ice Beams, you can save the Elixer for the end of the game.
  668. - Battle against Tamer:
  669. - It's a fucking Rhyhorn.
  670. - Battle against The Karate King:
  671. - Surf. If the Machokes are dicks, just finish them with Ice Beam. Use Ice Beams if you're low on Surfs. Three Surfs are needed for Giovanni (and two Ice Beams).
  672. - Battle against Giovanni:
  673. - Rhyhorn: Ice Beam.
  674. - Dugtrio: Ice Beam.
  675. - Nidoqueen: Surf.
  676. - Nidoking: Surf.
  677. - Rhydon: Surf.
  678. - Make sure you get the TM from Giovanni.
  679. - Leave.
  680. - Use a Super Repel.
  681. - Heal if necessary. [race strat] If no healing items remain, take the Center.
  682. - Teach TM27 (Fissure) over Dig.
  684. Route 22:
  686. - [race strat] You can save before this fight but your chances of losing are slim unless you have no healing items. Even then they're not that low.
  687. - Battle against Rival #5:
  688. - If you still have your Full Restore, don't be afraid to use it in this battle if your HP starts dipping from a big hit.
  689. - Pidgeot: Use one X Special (3), one X Speed (4), and one X Accuracy (4). Ice Beam or Blizzard.
  690. - Gyarados: Blizzard twice.
  691. - Growlithe: Blizzard.
  692. - Alakazam: Fissure.
  693. - Venusaur: Fissure.
  694. - Healing after the fight is unnecessary as there are no battles to be fought in Victory Road.
  696. Route 23:
  698. - Proceed as normal until you get out of the water. Use a Super Repel and continue.
  700. Victory Road:
  702. - Impossible rock puzzles.
  703. - At the second rock, use a Super Repel, then Strength.
  704. - At the third rock, use the last Super Repel, then Strength.
  706. Elite Four:
  708. - Deposit everyone but Blastoise [in a race, skip this].
  709. - Heal at the Pokecenter. Alternatively, if you have three Elixers at this point you can bypass the Center and use a Full Restore + Elixer before Lorelei.
  710. - Buy some Max Potions and full Restores [in a race, you can buy one or two Revives]
  712. - Battle against Lorelei:
  713. - Dewgong: Use one X Speed (3) and one X Accuracy (3), then Fissure everything.
  714. - Use one Elixer.
  716. - Battle against Bruno:
  717. - Onix: Use one X Accuracy (2). Ice Beam.
  718. - Hitmonchan: Surf.
  719. - Hitmonlee: Surf.
  720. - Onix: Blizzard.
  721. - Machamp: Fissure.
  723. - [race strat] Save before Agatha.
  724. - Battle against Agatha:
  725. - Gengar: Use one X Special (2), one X Speed (2), and one X Accuracy (1). Fissure. Can Sleep and Confuse you, has a high set damage move, and has a high crit chance
  726. with its last move (though you have to be asleep). Very dangerous, particularly coupled with Golbat.
  727. - Golbat: Blizzard. Worth mentioning is the fact that Golbat has Haze, which will undo all stat gains/losses, screwing your X Item use. If you have one or two X
  728. item boosts and Agatha switches to Golbat, it's worth it to just Blizzard him, especially considering he can also Confuse you. Order of X Items is therefore
  729. important in this fight. If you go in being Confused you're in a risky situation - Haze has a 25% chance to be used and you have a 50% chance to hit yourself.
  730. - Haunter, Arbok, and Gengar: Fissure.
  731. - Once in a race, I was faster than Gengar, got put to sleep, used a Full Restore, and was no longer faster. In another file I tested, I could not get this
  732. proven, as no matter what happened, I was still faster. I have no solid evidence for an explanation. It's possible my Blastoise was slow, but it's inconsistent
  733. that I was faster than Gengar. Even in the unlikely event that I was Speed tying it, Gengar is much faster than Arbok, which I was slower than. I'll try to put
  734. up the video of it eventually so it can be dissected by someone with greater knowledge of game mechanics than myself. Of the several resources I used detailing
  735. Sleep mechanics, none of them mentioned Speed loss, so I don't even have a guess.
  736. - Heal.
  738. - [race strat] Save before Lance. Not as deadly as Agatha, but Gyarados (and sometimes Aerodactyl) can screw you over.
  739. - Battle against Lance:
  740. - Gyarados: Use one X Special (1). It's your choice whether to X Speed (1) now or on one of the Dragonairs. Critical Hyper Beams are bad news. Blizzard. Note that Lance
  741. has a chance to use Hyper Potions if his Pokemon are below 25% HP. If Blizzard will knock Gyarados' HP down very low but not KO, Ice Beam is better to use. This
  742. also applies to the Gyarados after this battle where Full Restores are used which would undo a freeze.
  743. - Dragonair: Possible x Speed. Ice Beam.
  744. - Dragonair: Ice Beam.
  745. - Aerodactyl: This is why X Speed is necessary. His crit rate is high and he has Supersonic. Ice Beam does not guarantee a one shot. Use Surf.
  746. - Dragonite: Ice Beam.
  747. - Heal and use last Elixer.
  748. - [race strat] Save before final fight.
  750. - Battle against Rival #6;
  751. - Pidgeot: Use one X Special, one x Speed, and one X Accuracy. In a race once, I got crit by Sky Attack and died in one hit with full HP. I'm not sure if Defense
  752. mattered or anything, just be aware. Ice Beam.
  753. - Rhydon: Blizzard.
  754. - Gyarados: Blizzard.
  755. - Arcanine: Fissure.
  756. - Alakazam: Fissure.
  757. - Venusaur: Fissure.
  759. Boop.
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