Advertisement
Guest User

Gosh darn triage

a guest
Jun 20th, 2018
78
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.39 KB | None | 0 0
  1. Initialize engine version: 2017.3.0f3 (a9f86dcd79df)
  2. GfxDevice: creating device client; threaded=1
  3. 2018-06-20 11:24:08.257 GA2[4548:111445] iMac preferred device: AMD Radeon R9 M295X (high power)
  4. 2018-06-20 11:24:08.258 GA2[4548:111445] Metal devices available: 1
  5. 2018-06-20 11:24:08.258 GA2[4548:111445] 0: AMD Radeon R9 M295X (high power)
  6. 2018-06-20 11:24:08.258 GA2[4548:111445] Forcing user selected device: AMD Radeon R9 M295X (high power)
  7. Initializing Metal device caps: AMD Radeon R9 M295X
  8. Begin MonoManager ReloadAssembly
  9. - Completed reload, in 1.629 seconds
  10. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader
  11. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
  12. WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
  13. WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
  14. WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
  15. WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
  16. Metal RecreateSurface[0x105c83200]: surface size 1920x1080
  17. Setting up 4 worker threads for Enlighten.
  18. Thread -> id: 70000fd4f000 -> priority: 1
  19. Thread -> id: 70000fe55000 -> priority: 1
  20. Thread -> id: 70000fed8000 -> priority: 1
  21. Thread -> id: 70000ff5b000 -> priority: 1
  22. UnloadTime: 2.986227 ms
  23. Info/GameAnalytics: Info logging enabled
  24.  
  25. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  26.  
  27. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  28.  
  29. (Filename: Line: 482)
  30.  
  31. Info/GameAnalytics: Use manual session handling: True
  32.  
  33. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  34.  
  35. Warning/GameAnalytics: Could not add error event: Datastore not initialized
  36.  
  37. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  38.  
  39. Initializing with custom id: 466e8b3f0e23fe8e8aab5b042fb51c90
  40.  
  41. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  42.  
  43. Info/GameAnalytics: Use manual session handling: True
  44.  
  45. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  46.  
  47. Warning/GameAnalytics: Could not set custom01 dimension value to '466e8b3f0e23fe8e8aab5b042fb51c90'. Value not found in available custom01 dimension values
  48.  
  49. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  50.  
  51. Info/GameAnalytics: Database opened: /Users/genlab/.local/share/GameAnalytics/Unity Root Domain/c6a5b0824b867cf5529ec3e7210288ac/ga.sqlite3
  52.  
  53. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  54.  
  55. Info/GameAnalytics: Starting a new session.
  56.  
  57. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  58.  
  59. Info/GameAnalytics: Add SESSION START event
  60.  
  61. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  62.  
  63. Info/GameAnalytics: Event queue: Sending 1 events.
  64.  
  65. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  66.  
  67. Info/GameAnalytics: Event queue: 1 events sent.
  68.  
  69. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  70.  
  71. Setting up 4 worker threads for Enlighten.
  72. Thread -> id: 70000fe55000 -> priority: 1
  73. Thread -> id: 70000fed8000 -> priority: 1
  74. Thread -> id: 70000ff5b000 -> priority: 1
  75. Thread -> id: 70001281e000 -> priority: 1
  76. if false
  77.  
  78. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  79.  
  80. Info/GameAnalytics: Ending session.
  81.  
  82. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  83.  
  84. Info/GameAnalytics: Add SESSION END event.
  85.  
  86. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  87.  
  88. Info/GameAnalytics: Event queue: Sending 3 events.
  89.  
  90. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  91.  
  92. Info/GameAnalytics: Event queue: 3 events sent.
  93.  
  94. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  95.  
  96. Info/GameAnalytics: Resuming session.
  97.  
  98. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  99.  
  100. Info/GameAnalytics: Starting a new session.
  101.  
  102. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  103.  
  104. Info/GameAnalytics: Add SESSION START event
  105.  
  106. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  107.  
  108. Info/GameAnalytics: Event queue: Sending 1 events.
  109.  
  110. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  111.  
  112. Info/GameAnalytics: Event queue: 1 events sent.
  113.  
  114. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  115.  
  116. Info/GameAnalytics: Add DESIGN event: {eventId:TimeToComplete, value:1}
  117.  
  118. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  119.  
  120. Info/GameAnalytics: Add DESIGN event: {eventId:End of Game, value:1}
  121.  
  122. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  123.  
  124. Receiving unhandled NULL exception
  125. Obtained 19 stack frames.
  126. #0 0x007fff584749eb in sqlite3_finalize
  127. #1 0x0000013f7edb35 in (wrapper managed-to-native) Mono.Data.Sqlite.UnsafeNativeMethods:sqlite3_finalize (intptr) + 0x65 (0x13f7edad0 0x13f7edb4b) [0x10d3aecc0 - Unity Root Domain]
  128. #2 0x0000013f7ed99d in Mono.Data.Sqlite.SqliteStatementHandle:ReleaseHandle () + 0x1d (0x13f7ed980 0x13f7ed9df) [0x10d3aecc0 - Unity Root Domain]
  129. #3 0x0000013f7ed923 in System.Runtime.InteropServices.CriticalHandle:Dispose (bool) + 0x63 (0x13f7ed8c0 0x13f7ed940) [0x10d3aecc0 - Unity Root Domain]
  130. #4 0x00000138e1e322 in Mono.Data.Sqlite.SqliteCommand:set_Connection (Mono.Data.Sqlite.SqliteConnection) + 0x52 (0x138e1e2d0 0x138e1e45a) [0x10d3aecc0 - Unity Root Domain]
  131. #5 0x0000013f7edc6c in System.ComponentModel.Component:Dispose () + 0x1c (0x13f7edc50 0x13f7edc85) [0x10d3aecc0 - Unity Root Domain]
  132. #6 0x0000013f7f5aef in (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteTransaction:.ctor (Mono.Data.Sqlite.SqliteConnection,bool) + 0x5f (0x13f7f5a90 0x13f7f5b02) [0x10d3aecc0 - Unity Root Domain]
  133. #7 0x0000013f7ee551 in GameAnalyticsSDK.Net.Store.GAStore:ExecuteQuerySync (string,System.Collections.Generic.Dictionary`2<string, object>) + 0x21 (0x13f7ee530 0x13f7ee556) [0x10d3aecc0 - Unity Root Domain]
  134. #8 0x00000122afdbbd in GameAnalyticsSDK.Net.Events.GAEvents:AddDesignEvent (string,double,bool) + 0x2ed (0x122afd8d0 0x122afdbcb) [0x10d3aecc0 - Unity Root Domain]
  135. #9 0x000001097d898f in (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x5f (0x1097d8930 0x1097d89f2) [0x10d3aecc0 - Unity Root Domain]
  136. #10 0x0000010d00a1ce in mono_jit_runtime_invoke
  137. #11 0x0000010d136ab6 in mono_runtime_invoke
  138. #12 0x0000010d13b832 in mono_runtime_delegate_invoke
  139. #13 0x0000010d1627e0 in start_wrapper
  140. #14 0x0000010d192c96 in thread_start_routine
  141. #15 0x0000010d1b9172 in GC_start_routine
  142. #16 0x007fff58e6a661 in _pthread_body
  143. #17 0x007fff58e6a50d in _pthread_body
  144. #18 0x007fff58e69bf9 in thread_start
  145. Stacktrace:
  146.  
  147. at (wrapper managed-to-native) Mono.Data.Sqlite.UnsafeNativeMethods.sqlite3_finalize (intptr) <0x00065>
  148. at (wrapper managed-to-native) Mono.Data.Sqlite.UnsafeNativeMethods.sqlite3_finalize (intptr) <0x00065>
  149. at Mono.Data.Sqlite.SQLiteBase.FinalizeStatement (Mono.Data.Sqlite.SqliteStatementHandle) <0x00045>
  150. at Mono.Data.Sqlite.SqliteStatementHandle.ReleaseHandle () <0x0001c>
  151. at System.Runtime.InteropServices.CriticalHandle.Dispose (bool) <0x00062>
  152. at System.Runtime.InteropServices.CriticalHandle.Dispose () <0x00018>
  153. at Mono.Data.Sqlite.SqliteStatement.Dispose () <0x0002a>
  154. at Mono.Data.Sqlite.SqliteCommand.ClearCommands () <0x001d1>
  155. at Mono.Data.Sqlite.SqliteCommand.set_Connection (Mono.Data.Sqlite.SqliteConnection) <0x00051>
  156. at Mono.Data.Sqlite.SqliteCommand.Dispose (bool) <0x00261>
  157. at System.ComponentModel.Component.Dispose () <0x0001b>
  158. at Mono.Data.Sqlite.SqliteTransaction..ctor (Mono.Data.Sqlite.SqliteConnection,bool) <0x0040f>
  159. at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteTransaction..ctor (Mono.Data.Sqlite.SqliteConnection,bool) <0x0005e>
  160. at Mono.Data.Sqlite.SqliteConnection.BeginDbTransaction (System.Data.IsolationLevel) <0x0009a>
  161. at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteConnection.BeginDbTransaction (System.Data.IsolationLevel) <0x0007d>
  162. at Mono.Data.Sqlite.SqliteConnection.BeginTransaction () <0x00034>
  163. at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteConnection.BeginTransaction () <0x0006c>
  164. at GameAnalyticsSDK.Net.Store.GAStore.ExecuteQuerySync (string,System.Collections.Generic.Dictionary`2<string, object>,bool) <0x00170>
  165. at GameAnalyticsSDK.Net.Store.GAStore.ExecuteQuerySync (string,System.Collections.Generic.Dictionary`2<string, object>) <0x00020>
  166. at GameAnalyticsSDK.Net.Events.GAEvents.AddEventToStore (GameAnalyticsSDK.Net.Utilities.JSONClass) <0x0051e>
  167. at GameAnalyticsSDK.Net.Events.GAEvents.AddDesignEvent (string,double,bool) <0x002ec>
  168. at GameAnalyticsSDK.Net.GameAnalytics/<>c__DisplayClass20_0.<AddDesignEvent>b__0 () <0x0004b>
  169. at GameAnalyticsSDK.Net.Threading.GAThreading.Run () <0x0003d>
  170. at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e>
  171.  
  172. Native stacktrace:
  173.  
  174. 0 libsystem_kernel.dylib 0x00007fff58ca2b6e __pthread_kill + 10
  175. 1 libsystem_c.dylib 0x00007fff58bfe1ae abort + 127
  176. 2 GA2 0x00000001009437f4 _Z12HandleSignaliP9__siginfoPv + 36
  177. 3 libmono.0.dylib 0x000000010d0c0f1c mono_chain_signal + 75
  178. 4 libmono.0.dylib 0x000000010d008546 mono_sigsegv_signal_handler + 210
  179. 5 libsystem_platform.dylib 0x00007fff58e60f5a _sigtramp + 26
  180. 6 ??? 0x0000000000000080 0x0 + 128
  181. 7 ??? 0x000000013f7edb35 0x0 + 5360245557
  182. 8 ??? 0x000000013f7ed99d 0x0 + 5360245149
  183. 9 ??? 0x000000013f7ed923 0x0 + 5360245027
  184. 10 ??? 0x0000000138e1e322 0x0 + 5249295138
  185. 11 ??? 0x000000013f7edc6c 0x0 + 5360245868
  186. 12 ??? 0x000000013f7f5aef 0x0 + 5360278255
  187. 13 ??? 0x000000013f7ee551 0x0 + 5360248145
  188. 14 ??? 0x0000000122afdbbd 0x0 + 4876917693
  189. 15 ??? 0x00000001097d898f 0x0 + 4454189455
  190. 16 libmono.0.dylib 0x000000010d00a1ce mono_jit_runtime_invoke + 1766
  191. 17 libmono.0.dylib 0x000000010d136ab6 mono_runtime_invoke + 117
  192. 18 libmono.0.dylib 0x000000010d13b832 mono_runtime_delegate_invoke + 105
  193. 19 libmono.0.dylib 0x000000010d1627e0 start_wrapper + 564
  194. 20 libmono.0.dylib 0x000000010d192c96 thread_start_routine + 218
  195. 21 libmono.0.dylib 0x000000010d1b9172 GC_start_routine + 96
  196. 22 libsystem_pthread.dylib 0x00007fff58e6a661 _pthread_body + 340
  197. 23 libsystem_pthread.dylib 0x00007fff58e6a50d _pthread_body + 0
  198. 24 libsystem_pthread.dylib 0x00007fff58e69bf9 thread_start + 13
  199.  
  200. Debug info from gdb:
  201.  
  202.  
  203. =================================================================
  204. Got a SIGABRT while executing native code. This usually indicates
  205. a fatal error in the mono runtime or one of the native libraries
  206. used by your application.
  207. =================================================================
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement