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- Initialize engine version: 2017.3.0f3 (a9f86dcd79df)
- GfxDevice: creating device client; threaded=1
- 2018-06-20 11:24:08.257 GA2[4548:111445] iMac preferred device: AMD Radeon R9 M295X (high power)
- 2018-06-20 11:24:08.258 GA2[4548:111445] Metal devices available: 1
- 2018-06-20 11:24:08.258 GA2[4548:111445] 0: AMD Radeon R9 M295X (high power)
- 2018-06-20 11:24:08.258 GA2[4548:111445] Forcing user selected device: AMD Radeon R9 M295X (high power)
- Initializing Metal device caps: AMD Radeon R9 M295X
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.629 seconds
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
- Metal RecreateSurface[0x105c83200]: surface size 1920x1080
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 70000fd4f000 -> priority: 1
- Thread -> id: 70000fe55000 -> priority: 1
- Thread -> id: 70000fed8000 -> priority: 1
- Thread -> id: 70000ff5b000 -> priority: 1
- UnloadTime: 2.986227 ms
- Info/GameAnalytics: Info logging enabled
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 482)
- Info/GameAnalytics: Use manual session handling: True
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning/GameAnalytics: Could not add error event: Datastore not initialized
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initializing with custom id: 466e8b3f0e23fe8e8aab5b042fb51c90
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Use manual session handling: True
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning/GameAnalytics: Could not set custom01 dimension value to '466e8b3f0e23fe8e8aab5b042fb51c90'. Value not found in available custom01 dimension values
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Database opened: /Users/genlab/.local/share/GameAnalytics/Unity Root Domain/c6a5b0824b867cf5529ec3e7210288ac/ga.sqlite3
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Starting a new session.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Add SESSION START event
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Event queue: Sending 1 events.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Event queue: 1 events sent.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 70000fe55000 -> priority: 1
- Thread -> id: 70000fed8000 -> priority: 1
- Thread -> id: 70000ff5b000 -> priority: 1
- Thread -> id: 70001281e000 -> priority: 1
- if false
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Ending session.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Add SESSION END event.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Event queue: Sending 3 events.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Event queue: 3 events sent.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Resuming session.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Starting a new session.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Add SESSION START event
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Event queue: Sending 1 events.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Event queue: 1 events sent.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Add DESIGN event: {eventId:TimeToComplete, value:1}
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Add DESIGN event: {eventId:End of Game, value:1}
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Receiving unhandled NULL exception
- Obtained 19 stack frames.
- #0 0x007fff584749eb in sqlite3_finalize
- #1 0x0000013f7edb35 in (wrapper managed-to-native) Mono.Data.Sqlite.UnsafeNativeMethods:sqlite3_finalize (intptr) + 0x65 (0x13f7edad0 0x13f7edb4b) [0x10d3aecc0 - Unity Root Domain]
- #2 0x0000013f7ed99d in Mono.Data.Sqlite.SqliteStatementHandle:ReleaseHandle () + 0x1d (0x13f7ed980 0x13f7ed9df) [0x10d3aecc0 - Unity Root Domain]
- #3 0x0000013f7ed923 in System.Runtime.InteropServices.CriticalHandle:Dispose (bool) + 0x63 (0x13f7ed8c0 0x13f7ed940) [0x10d3aecc0 - Unity Root Domain]
- #4 0x00000138e1e322 in Mono.Data.Sqlite.SqliteCommand:set_Connection (Mono.Data.Sqlite.SqliteConnection) + 0x52 (0x138e1e2d0 0x138e1e45a) [0x10d3aecc0 - Unity Root Domain]
- #5 0x0000013f7edc6c in System.ComponentModel.Component:Dispose () + 0x1c (0x13f7edc50 0x13f7edc85) [0x10d3aecc0 - Unity Root Domain]
- #6 0x0000013f7f5aef in (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteTransaction:.ctor (Mono.Data.Sqlite.SqliteConnection,bool) + 0x5f (0x13f7f5a90 0x13f7f5b02) [0x10d3aecc0 - Unity Root Domain]
- #7 0x0000013f7ee551 in GameAnalyticsSDK.Net.Store.GAStore:ExecuteQuerySync (string,System.Collections.Generic.Dictionary`2<string, object>) + 0x21 (0x13f7ee530 0x13f7ee556) [0x10d3aecc0 - Unity Root Domain]
- #8 0x00000122afdbbd in GameAnalyticsSDK.Net.Events.GAEvents:AddDesignEvent (string,double,bool) + 0x2ed (0x122afd8d0 0x122afdbcb) [0x10d3aecc0 - Unity Root Domain]
- #9 0x000001097d898f in (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x5f (0x1097d8930 0x1097d89f2) [0x10d3aecc0 - Unity Root Domain]
- #10 0x0000010d00a1ce in mono_jit_runtime_invoke
- #11 0x0000010d136ab6 in mono_runtime_invoke
- #12 0x0000010d13b832 in mono_runtime_delegate_invoke
- #13 0x0000010d1627e0 in start_wrapper
- #14 0x0000010d192c96 in thread_start_routine
- #15 0x0000010d1b9172 in GC_start_routine
- #16 0x007fff58e6a661 in _pthread_body
- #17 0x007fff58e6a50d in _pthread_body
- #18 0x007fff58e69bf9 in thread_start
- Stacktrace:
- at (wrapper managed-to-native) Mono.Data.Sqlite.UnsafeNativeMethods.sqlite3_finalize (intptr) <0x00065>
- at (wrapper managed-to-native) Mono.Data.Sqlite.UnsafeNativeMethods.sqlite3_finalize (intptr) <0x00065>
- at Mono.Data.Sqlite.SQLiteBase.FinalizeStatement (Mono.Data.Sqlite.SqliteStatementHandle) <0x00045>
- at Mono.Data.Sqlite.SqliteStatementHandle.ReleaseHandle () <0x0001c>
- at System.Runtime.InteropServices.CriticalHandle.Dispose (bool) <0x00062>
- at System.Runtime.InteropServices.CriticalHandle.Dispose () <0x00018>
- at Mono.Data.Sqlite.SqliteStatement.Dispose () <0x0002a>
- at Mono.Data.Sqlite.SqliteCommand.ClearCommands () <0x001d1>
- at Mono.Data.Sqlite.SqliteCommand.set_Connection (Mono.Data.Sqlite.SqliteConnection) <0x00051>
- at Mono.Data.Sqlite.SqliteCommand.Dispose (bool) <0x00261>
- at System.ComponentModel.Component.Dispose () <0x0001b>
- at Mono.Data.Sqlite.SqliteTransaction..ctor (Mono.Data.Sqlite.SqliteConnection,bool) <0x0040f>
- at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteTransaction..ctor (Mono.Data.Sqlite.SqliteConnection,bool) <0x0005e>
- at Mono.Data.Sqlite.SqliteConnection.BeginDbTransaction (System.Data.IsolationLevel) <0x0009a>
- at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteConnection.BeginDbTransaction (System.Data.IsolationLevel) <0x0007d>
- at Mono.Data.Sqlite.SqliteConnection.BeginTransaction () <0x00034>
- at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteConnection.BeginTransaction () <0x0006c>
- at GameAnalyticsSDK.Net.Store.GAStore.ExecuteQuerySync (string,System.Collections.Generic.Dictionary`2<string, object>,bool) <0x00170>
- at GameAnalyticsSDK.Net.Store.GAStore.ExecuteQuerySync (string,System.Collections.Generic.Dictionary`2<string, object>) <0x00020>
- at GameAnalyticsSDK.Net.Events.GAEvents.AddEventToStore (GameAnalyticsSDK.Net.Utilities.JSONClass) <0x0051e>
- at GameAnalyticsSDK.Net.Events.GAEvents.AddDesignEvent (string,double,bool) <0x002ec>
- at GameAnalyticsSDK.Net.GameAnalytics/<>c__DisplayClass20_0.<AddDesignEvent>b__0 () <0x0004b>
- at GameAnalyticsSDK.Net.Threading.GAThreading.Run () <0x0003d>
- at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e>
- Native stacktrace:
- 0 libsystem_kernel.dylib 0x00007fff58ca2b6e __pthread_kill + 10
- 1 libsystem_c.dylib 0x00007fff58bfe1ae abort + 127
- 2 GA2 0x00000001009437f4 _Z12HandleSignaliP9__siginfoPv + 36
- 3 libmono.0.dylib 0x000000010d0c0f1c mono_chain_signal + 75
- 4 libmono.0.dylib 0x000000010d008546 mono_sigsegv_signal_handler + 210
- 5 libsystem_platform.dylib 0x00007fff58e60f5a _sigtramp + 26
- 6 ??? 0x0000000000000080 0x0 + 128
- 7 ??? 0x000000013f7edb35 0x0 + 5360245557
- 8 ??? 0x000000013f7ed99d 0x0 + 5360245149
- 9 ??? 0x000000013f7ed923 0x0 + 5360245027
- 10 ??? 0x0000000138e1e322 0x0 + 5249295138
- 11 ??? 0x000000013f7edc6c 0x0 + 5360245868
- 12 ??? 0x000000013f7f5aef 0x0 + 5360278255
- 13 ??? 0x000000013f7ee551 0x0 + 5360248145
- 14 ??? 0x0000000122afdbbd 0x0 + 4876917693
- 15 ??? 0x00000001097d898f 0x0 + 4454189455
- 16 libmono.0.dylib 0x000000010d00a1ce mono_jit_runtime_invoke + 1766
- 17 libmono.0.dylib 0x000000010d136ab6 mono_runtime_invoke + 117
- 18 libmono.0.dylib 0x000000010d13b832 mono_runtime_delegate_invoke + 105
- 19 libmono.0.dylib 0x000000010d1627e0 start_wrapper + 564
- 20 libmono.0.dylib 0x000000010d192c96 thread_start_routine + 218
- 21 libmono.0.dylib 0x000000010d1b9172 GC_start_routine + 96
- 22 libsystem_pthread.dylib 0x00007fff58e6a661 _pthread_body + 340
- 23 libsystem_pthread.dylib 0x00007fff58e6a50d _pthread_body + 0
- 24 libsystem_pthread.dylib 0x00007fff58e69bf9 thread_start + 13
- Debug info from gdb:
- =================================================================
- Got a SIGABRT while executing native code. This usually indicates
- a fatal error in the mono runtime or one of the native libraries
- used by your application.
- =================================================================
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