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- Sheet: https://docs.google.com/spreadsheets/d/1wwxGn2XY14qtANYcWDdREvZQzHU5c7_EGNXUQTjgW_o/edit?usp=sharing
- Note that this sheet uses a lot of complex formulas and relies on some Google Sheets specific features, so exporting it to an Excel sheet may cause you to lose functionality.
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- Basic Rules
- -----------
- The hunt will run for exactly two weeks, from <dates - note should align with weekly vault card challenges reset>. There is no limit on how long you can play during this time, though note an average completion is expected take around 60h, or just 4.5h per day - you really don't need to no-life it.
- You must stream your entire playthrough, so it's possible to verify that you followed all rules.
- Players will be ranked by progression first and character time second - if two players have the same progression, the one with less character time is ranked higher. If one player has 20h more character time, but managed to get one extra item, they're still ranked higher. This ensures you're not punished for having other commitments or needing to sleep.
- You may not dashboard/read-only farm, as doing so also resets your character time, hiding any time you spent on failed attempts.
- Arms Race frequently pauses your character timer. As it takes a significant portion of the run, you must take the following steps to unpause it, and fairly track your progress:
- - Whenever you die mid run, you must save-quit
- - Whenever you fast travel into the map, you must immediately start a run and die (and sq), without killing anyone
- PC players can (and are recommended to) track their character time while in game using LiveSplit. Top times may have their Arms Race sections re-timed.
- You must play on the latest version of the game, with the latest hotfixes. You may not use any mods, even if they're only visual. And you may not save/profile edit your characters during the event. We all want to be playing through the same vanilla game.
- Any character you use must be created at level 1 during the event. You may create multiple characters, both progression and playtime are combined between them all.
- You must play on Normal difficulty.
- There are a number of things that provide unfair advantages to those who've played before, or worse, to those who've save edited them to insane levels:
- - Guardian Rank - You must disable it
- - Borderlands Science - You may not spend any tokens or use any boosters started before creating your character (though you may enter the machine to finish the quest)
- - Vault Cards - You may not redeem any items, or even just open the chests you get for completing levels (as these can give eridium)
- - Golden and Diamond Keys - You may not spend either
- As it is impossible to disable them, you may complete vault card daily/weekly challenges, and collect their xp and eridium rewards.
- You may only use items you collect on your new characters during the event - you may not use any items from the Lost Loot machine (as it's difficult to prove), any items mailed to you by friends or ECHOcast events, or any items in your bank from older characters. Items mailed by Manufacturer Challenges or NPCs are fair game, and as long as you keep careful track of what you put in it, you may still use your bank. If you create multiple characters, you may transfer items between them.
- You may not buy any items from Maurice's Black Market. This gives guaranteed easy sources for a few items, but changes frequently enough to dramatically impact practice runs or people following along casually ignoring the time limits.
- You may not pick up any of the rare spawn missions. Which ones are accessible depend on who your friends have recently killed, allowing outside influence into your run.
- The Moxxtail, Pinata, and Badass viewer ECHOcast events must be disabled, as they'll all affect your game, and may provide an unfair advantage to those on Twitch over other platforms. You may leave the rare chest event and extraction event on.
- You may farm enemies with overleved gear. It's easy enough to get a build that instantly kills most on level enemies, and most enemies you need to farm scale to your level anyway, so it's not worth adding complexity to restrict this.
- You may play in coop, as long as all players follow all the other rules. There must be no more than 3 levels between the highest and lowest level players in your party, to prevent powerleveling. This restriction still applies in Cooperation mode, an endgame build will naturally clear areas easier than a new player.
- You may duplicate items, but only to give one each to other players, you may not keep duplicates yourself, and you may not give other players more than one duplicate. If you accidentally duplicate more, just throw them on the floor. This restriction prevents mass duping items to sell for an early Crit/Hail.
- Drops
- -----
- To have proof of a drop, you must look at the item card and clip it. You may also grab the item and show if off in your inventory. If an item drops out of bounds, and you can't see the card or grab it, it will have to be refarmed. Too many items in this game look alike to be able to trust just seeing an an item on screen, the only way to verify is by looking at the card. You may use photo mode to grab items which are out of reach. Items found in vendors must be purchased to count. Items found in Arms Race do not need to be extracted to count, as long as they follow the previous rules.
- When playing in coop, if using instanced loot, drops only count for the player that found them. If playing with the same loot, drops count for all players, though only one needs to see the item and make a clip. This echos the actual item accessibility.
- Each item has an associated point count, roughly corresponding to how much effort it takes to get. When you get an item to drop from one of it's listed dedicated sources, you may redeem that item, and add it's points to your overall progression. Getting an item to world drop off one of it's dedicated sources (if you can tell the difference) counts the same as getting it through the dedicated drop. Some items have "World Drop" listed as one of their dedicated sources, as you might expect these can be redeemed regardless of where you collect them from.
- You are only allowed to redeem one world drop, as if it was dropped from it's dedicated source. Finishing the final campaign quests unlocks a certain amount of extra world drops. This cannot be done retroactively, you must have finished the quest before finding the drop, and once an item's been redeemed you can't change your mind it and redeem it from a dedicated drop instead. You may complete these quests multiple times by (re)starting TVHM or creating new characters, they're worth more on subsequent completions than on the first.
- Quest | First | Subsequent
- -----------------------+-------+------------
- Divine Retribution | 2 | 20
- All Bets Off | 1 | 7
- The Call of Gythian | 1 | 7
- Riding to Ruin | 1 | 5
- Locus of Rage | 1 | 5
- Mysteriouslier: Horror | |
- at Scryer's Crypt | 1 | 3
- Items from the Eridian Fabricator, mail, slot machines, vendors (including Earl's), the dedicated loot rooms, event rewards, and mission rewards all simply count as world drops, you will need to finish some campaigns to be able to redeem them.
- You may not do any tricks that completely skip the work done to access a particular loot source. This is defined exhaustively as (i.e. anything not listed is ok):
- - You may not photo mode to collect the items in the Bounty of Blood Bank multiple times, or to collect them before the final story mission when it normally opens - you must (re)start tvhm to get another chance.
- - You may not refresh Vaulthalla by leaving and coming back, you must kill Psychoreaver once per farm.
- - You may not SQ before reviving Eista during "We Slass! (Part 3)" to farm his drops, you must fight him once per farm.
- The main exception to this is in Arms Race: you *are* allowed to photo mode exit clip to collect loot from chests without finishing their arenas. Arms Race is a badly designed gamemode with horrible drop rates, which you'll spend way too long in anyway, anything to speed it up is welcome.
- Glitches
- --------
- Banned glitches/exploits:
- - Complex Root AoE Boosting
- - Phalanx Doctrine Stacking
- - Emote Cancelling the Pestilence, Multitap, and Gargoyle reloads
- - Infinite Re-Volter or Toboggan duration glitches
- - Projected shield or Beskar "invulnerability" glitches
- - MNTIS Action skill active stacking
- All of these are quite obvious glitches, which are obviously each (part of) the single best build if they're allowed. The Re-Volter is especially egregious, as it's a completely free 100% damage boost on top of any other build in the game, for just 5s of work. Some of these are also completely inaccessible to console players.
- - Car Warping
- This still actually works - gearbox is incompetent what a surprise. It is an extremely obvious glitch, which is (now) rather difficult, but in some cases (Wotan) saves an incredible amount of time - someone who pulls it off could easily save hours over others.
- - Skill Point Duping
- This again is an extremely obvious glitch, which is incredibly difficult to pull off, that makes a single best but boring build. It's also inaccessible to people without friends on the same platform, we still want solo players to be able to compete.
- - Using Dakka Bear to charge crystals in guardian takedown, or to skip Scourge's teleport phases
- This is a bit less egregious than the others, but it still saves a significant amount of time off of something that's a relatively obvious glitch, and it's only possible on one character. Note that in coop the crystals take longer to charge, two people charging simultaneously is different to Dakka Bear + 1 Player.
- Anything else not listed above is allowed. This includes (non-exhaustive):
- - Swap reloading
- This is very similar to drop reloading from BL2, it is actually possible on controller (by only equipping two weapons), and most importantly, it is *extremely* difficult to get out of muscle memory once you start doing it.
- - Rocket and Grenade Jumping
- This is very easy to do accidentally, even from an enemy, it would be very hard to draw a line.
- - All Out of Bounds
- It's very hard to draw a line again, the previous "clipping through a wall" attempt had some serious holes, and it actually saves less than 5m over the whole event, it's of little consequence.
- - All forms of action skill cancelling
- This is very easy to do accidentally, and is no longer possible to abuse by binding to scroll.
- - Emote cancelling outside of the banned situations
- These are easy things to get into muscle memory and difficult to remove, and are all of little consequence.
- - Respawning enemies by hitting certain triggers or dying/fast traveling (e.g. Rampager, Slaughter Bosses, Scraptraps, Tom/Xam, Seer, Cartels Minibosses)
- These are all obviously minor glitches, but you still need to fight the enemies again to get another drop. They also avoid extra loading screens, which greatly appreciated, especially by console players.
- - Stacking melee elements to dupe eridium
- This is a minor glitch again, but it requires a bit of effort to setup, and needs you to actively search for eridium piles. It also ends up being the fastest way to gain eridium in a lot of cases, helping speed up the boring farming before getting to Hemovorous.
- - Stacking Elemental resistances and an Adaptive shield for elemental immunity
- This takes quite a bit of specific gear to setup, and doesn't rely on any explicit glitch, you're just stacking bonuses. It also a lot more restricted than the invulnerability glitches.
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