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- for i=1, math.huge do
- wait(2)
- local MAP = game.PlaceId
- if MAP == 5732988980 then --WLORD1-3
- local GameMT = getrawmetatable(game);
- setreadonly(GameMT, false);
- local GameIndex = GameMT.__index;
- local GameNamecall = GameMT.__namecall;
- local Player = game:GetService("Players").LocalPlayer;
- local Character = Player.Character or Player.CharacterAdded:Wait();
- if (Character) then
- Character.ChildAdded:Connect(function(Child)
- if (Child:IsA("Tool")) then
- local Config = Child:FindFirstChild("Configuration");
- if (Config) then
- Config.ShotCooldown.Value = 0;
- Config.ReloadTime.Value = 0;
- Config.RecoilMin.Value = 0;
- Config.RecoilMax.Value = 0;
- Config.RecoilDecay.Value = 0;
- Config.TotalRecoilMax.Value = 0;
- Config.MaxSpread.Value = 0;
- end;
- end;
- end);
- end;
- else
- end
- end
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