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- {$CLEO}
- 0000:
- REPEAT
- wait 250
- UNTIL 0256: player $PLAYER_CHAR defined
- CONST
- radius = 750.0
- wammo = 9999
- CopNitestick = 0x03 // WEAPON_NIGHTSTICK
- Weapon_MotorbikeCop = 0x22 // WEAPON_PISTOL
- Weapon_LosSantosCop = 0x22 // WEAPON_PISTOL
- Weapon_SanFierroCop = 0x22 // WEAPON_PISTOL
- Weapon_LasVenturasCop = 0x22 // WEAPON_PISTOL
- Weapon_CountrySheriff = 0x22 // WEAPON_PISTOL
- Weapon_SWAT = 0x1C // WEAPON_MICRO_UZI
- Weapon_FBI = 0x1D // WEAPON_MP5
- Weapon_Army = 0x1F // WEAPON_M4
- END
- WHILE TRUE
- wait 0
- 00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 2@
- IF 0AE1: 3@ = random_actor_near_point 0@ 1@ 2@ in_radius radius find_next 0 pass_deads 1
- THEN
- REPEAT
- 089F: get_actor 3@ pedtype_to 4@
- IF 4@ == 6 // PED_TYPE_COP
- THEN
- 0470: 4@ = actor 3@ current_weapon
- IF 02F2: actor 3@ model == #LAPDM1
- THEN
- IF 4@ <> Weapon_MotorbikeCop
- THEN
- 4@ = Weapon_MotorbikeCop
- 0781: get_weapon_with_ID Weapon_MotorbikeCop model_to 5@
- gosub @Giveweapon
- END
- ELSE
- IF 02F2: actor 3@ model == #LAPD1
- THEN
- IF 4@ <> Weapon_LosSantosCop
- THEN
- 4@ = Weapon_LosSantosCop
- 0781: get_weapon_with_ID Weapon_LosSantosCop model_to 5@
- gosub @Giveweapon
- END
- ELSE
- IF 02F2: actor 3@ model == #SFPD1
- THEN
- IF 4@ <> Weapon_SanFierroCop
- THEN
- 4@ = Weapon_SanFierroCop
- 0781: get_weapon_with_ID Weapon_SanFierroCop model_to 5@
- gosub @Giveweapon
- END
- ELSE
- IF 02F2: actor 3@ model == #LVPD1
- THEN
- IF 4@ <> Weapon_LasVenturasCop
- THEN
- 4@ = Weapon_LasVenturasCop
- 0781: get_weapon_with_ID Weapon_LasVenturasCop model_to 5@
- gosub @Giveweapon
- END
- ELSE
- IF 02F2: actor 3@ model == #CSHER
- THEN
- IF 4@ <> Weapon_CountrySheriff
- THEN
- 4@ = Weapon_CountrySheriff
- 0781: get_weapon_with_ID Weapon_CountrySheriff model_to 5@
- gosub @Giveweapon
- END
- ELSE
- IF 02F2: actor 3@ model == #SWAT
- THEN
- IF 4@ <> Weapon_SWAT
- THEN
- 4@ = Weapon_SWAT
- 0781: get_weapon_with_ID Weapon_SWAT model_to 5@
- gosub @Giveweapon
- END
- ELSE
- IF 02F2: actor 3@ model == #FBI
- THEN
- IF 4@ <> Weapon_FBI
- THEN
- 4@ = Weapon_FBI
- 0781: get_weapon_with_ID Weapon_FBI model_to 5@
- gosub @Giveweapon
- END
- ELSE
- IF 02F2: actor 3@ model == #ARMY
- THEN
- IF 4@ <> Weapon_Army
- THEN
- 4@ = Weapon_Army
- 0781: get_weapon_with_ID Weapon_Army model_to 5@
- gosub @Giveweapon
- END
- END
- END
- END
- END
- END
- END
- END
- END
- END
- UNTIL 8AE1: NOT 3@ = random_actor_near_point 0@ 1@ 2@ in_radius radius find_next 1 pass_deads 1
- END
- END
- :Giveweapon
- IF 0248: model 5@ available
- THEN
- 0470: 6@ = actor 3@ current_weapon
- 0555: remove_weapon 6@ from_actor 3@
- 01B2: give_actor 3@ weapon 4@ ammo wammo
- 01B9: set_actor 3@ armed_weapon_to 4@
- 0249: release_model 5@
- ELSE
- 0247: load_model 5@
- 038B: load_requested_models
- END
- return
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