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  1.  
  2. Process: UE4Editor-Mac-Debug [20306]
  3. Path: /Users/USER/*/UE4Editor-Mac-Debug.app/Contents/MacOS/UE4Editor-Mac-Debug
  4. Identifier: com.epicgames.UE4Editor
  5. Version: 4.7.0 (4.7.0)
  6. Code Type: X86-64 (Native)
  7. Parent Process: Qt Creator [8548]
  8. Responsible: Qt Creator [8548]
  9. User ID: 501
  10.  
  11. Date/Time: 2015-01-28 02:52:01.037 +0100
  12. OS Version: Mac OS X 10.10.1 (14B25)
  13. Report Version: 11
  14. Anonymous UUID: 3111A0CB-7D4C-6A4F-FC43-FD40AF334827
  15.  
  16. Sleep/Wake UUID: 7A4248D0-ABEB-4CB6-AC60-7B8DAC160A89
  17.  
  18. Time Awake Since Boot: 150000 seconds
  19. Time Since Wake: 25000 seconds
  20.  
  21. Crashed Thread: 2
  22.  
  23. Exception Type: EXC_BAD_ACCESS (SIGSEGV)
  24. Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000
  25.  
  26. VM Regions Near 0:
  27. -->
  28. __TEXT 000000010b559000-000000010b5f5000 [ 624K] r-x/rwx SM=COW /Users/USER/*/UE4Editor-Mac-Debug.app/Contents/MacOS/UE4Editor-Mac-Debug
  29.  
  30. Thread 0:: Dispatch queue: com.apple.main-thread
  31. 0 libsystem_kernel.dylib 0x00007fff8bc7547a _kernelrpc_mach_vm_map_trap + 10
  32. 1 libsystem_kernel.dylib 0x00007fff8bc7928c mach_vm_map + 85
  33. 2 libsystem_malloc.dylib 0x00007fff92b0266f allocate_pages_securely + 297
  34. 3 libsystem_malloc.dylib 0x00007fff92b017eb szone_malloc_should_clear + 2520
  35. 4 libsystem_malloc.dylib 0x00007fff92b00877 malloc_zone_malloc + 71
  36. 5 libsystem_malloc.dylib 0x00007fff92aff395 malloc + 42
  37. 6 libRIP.A.dylib 0x00000001383cad31 RIPGlyphListCreate + 43
  38. 7 libRIP.A.dylib 0x00000001383cac03 render_glyphs + 162
  39. 8 libRIP.A.dylib 0x00000001383c9f6f draw_glyph_bitmaps + 1585
  40. 9 libRIP.A.dylib 0x00000001383c98cd ripc_DrawGlyphs + 2785
  41. 10 com.apple.CoreGraphics 0x00007fff8b3101af draw_glyphs + 1034
  42. 11 com.apple.CoreText 0x00007fff90482426 DrawSbixGlyphsAtPositions(TFont const*, CGFont*, TCFRef<__CFData const*> const&, unsigned short const*, CGPoint const*, unsigned long, CGContext*, CGAffineTransform, CGAffineTransform) + 2990
  43. 12 com.apple.CoreText 0x00007fff904400fe CTFontDrawGlyphsAtPositions + 312
  44. 13 com.apple.coreui 0x00007fff8cce5c83 -[CUITextEffectStack drawGlyphs:inContext:usingFont:atPositions:count:lineHeight:inBounds:atScale:] + 1804
  45. 14 com.apple.coreui 0x00007fff8cc8185a CUIRenderer::DrawStyledGlyphsAtPositions(CGContext*, __CFDictionary const*, __CTFont const*, unsigned short const*, CGPoint const*, unsigned long, double) + 2246
  46. 15 com.apple.HIToolbox 0x00007fff8e838228 _HIThemeCUIDrawStyledGlyphsAtPositions + 88
  47. 16 com.apple.HIToolbox 0x00007fff8e7adacb TCoreTextEngine::DrawThemeTextBox(THIThemeTextInfo*, CGRect const&, unsigned int, CGContext*) + 2257
  48. 17 com.apple.HIToolbox 0x00007fff8e844de4 ___ZN10DataEngine11DrawTextBoxEPKvPK6CGRectP15HIThemeTextInfoP9CGContext_block_invoke + 262
  49. 18 com.apple.HIToolbox 0x00007fff8e7acebe DataEngine::DrawTextBox(void const*, CGRect const*, HIThemeTextInfo*, CGContext*) + 1420
  50. 19 com.apple.HIToolbox 0x00007fff8e7ac904 HIThemeDrawTextBox + 446
  51. 20 com.apple.HIToolbox 0x00007fff8e7ac697 HIMenuBarView::DrawTextTitle(MenuData*, CGRect const*, __CFString const*, unsigned short, CGContext*, bool, bool) + 401
  52. 21 com.apple.HIToolbox 0x00007fff8e87ec55 HIMenuBarView::DrawOnce(CGRect, CGRect, bool, bool, CGContext*) + 1703
  53. 22 com.apple.HIToolbox 0x00007fff8e7a928f HIMenuBarView::DrawSelf(short, __HIShape const*, CGContext*) + 559
  54. 23 com.apple.HIToolbox 0x00007fff8e87e4b2 HIMenuBarView::DrawWithoutCustomization(short, __HIShape const*, CGContext*) + 82
  55. 24 com.apple.HIToolbox 0x00007fff8e87e451 HIMenuBarView::DrawingDelegateHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 249
  56. 25 com.apple.HIToolbox 0x00007fff8e78e32c DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1260
  57. 26 com.apple.HIToolbox 0x00007fff8e78d76e SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 386
  58. 27 com.apple.HIToolbox 0x00007fff8e78d5e2 SendEventToEventTargetWithOptions + 43
  59. 28 com.apple.HIToolbox 0x00007fff8e7a8d29 HIView::SendDraw(short, OpaqueGrafPtr*, __HIShape const*, CGContext*) + 337
  60. 29 com.apple.HIToolbox 0x00007fff8e7a86b2 HIView::RecursiveDrawComposited(__HIShape const*, __HIShape const*, unsigned int, HIView*, CGContext*, unsigned char, double) + 710
  61. 30 com.apple.HIToolbox 0x00007fff8e7a892e HIView::RecursiveDrawComposited(__HIShape const*, __HIShape const*, unsigned int, HIView*, CGContext*, unsigned char, double) + 1346
  62. 31 com.apple.HIToolbox 0x00007fff8e7a75eb HIView::DrawComposited(short, OpaqueGrafPtr*, __HIShape const*, unsigned int, HIView*, CGContext*) + 965
  63. 32 com.apple.HIToolbox 0x00007fff8e7a7214 HIView::Render(unsigned int, CGContext*) + 54
  64. 33 com.apple.HIToolbox 0x00007fff8e7b2874 FlushWindowObject(WindowData*, void**, unsigned char) + 740
  65. 34 com.apple.HIToolbox 0x00007fff8e7bc120 FlushAllBuffers(__CFRunLoopObserver*, unsigned long, void*) + 228
  66. 35 com.apple.CoreFoundation 0x00007fff9005ad87 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 23
  67. 36 com.apple.CoreFoundation 0x00007fff9005ace0 __CFRunLoopDoObservers + 368
  68. 37 com.apple.CoreFoundation 0x00007fff9004c81f CFRunLoopRunSpecific + 271
  69. 38 com.apple.HIToolbox 0x00007fff8e7b443f RunCurrentEventLoopInMode + 235
  70. 39 com.apple.HIToolbox 0x00007fff8e7b41ba ReceiveNextEventCommon + 431
  71. 40 com.apple.HIToolbox 0x00007fff8e7b3ffb _BlockUntilNextEventMatchingListInModeWithFilter + 71
  72. 41 com.apple.AppKit 0x00007fff947db6d1 _DPSNextEvent + 964
  73. 42 com.apple.AppKit 0x00007fff947dae80 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 194
  74. 43 com.apple.AppKit 0x00007fff947cee23 -[NSApplication run] + 594
  75. 44 com.epicgames.UE4Editor 0x000000010b5b5ecc tchar_main(int, wchar_t**) + 4844 (LaunchMac.cpp:281)
  76. 45 com.epicgames.UE4Editor 0x000000010b5b4b2b main + 475 (LaunchMac.cpp:255)
  77. 46 libdyld.dylib 0x00007fff993735c9 start + 1
  78.  
  79. Thread 1:: Dispatch queue: com.apple.libdispatch-manager
  80. 0 libsystem_kernel.dylib 0x00007fff8bc7b22e kevent64 + 10
  81. 1 libdispatch.dylib 0x00007fff958eca6a _dispatch_mgr_thread + 52
  82.  
  83. Thread 2 Crashed:
  84. 0 UE4Editor-Engine-Mac-Debug.dylib 0x000000010fc029c8 FSceneViewport::OnMouseLeave(FPointerEvent const&) + 24
  85. 1 UE4Editor-Engine-Mac-Debug.dylib 0x000000010fc02a9f non-virtual thunk to FSceneViewport::OnMouseLeave(FPointerEvent const&) + 47
  86. 2 UE4Editor-Slate-Mac-Debug.dylib 0x0000000114a51a88 SViewport::OnMouseLeave(FPointerEvent const&) + 504 (SViewport.cpp:177)
  87. 3 UE4Editor-Slate-Mac-Debug.dylib 0x000000011477d5b6 FSlateApplication::ProcessMouseMoveEvent(FPointerEvent&, bool) + 6662 (SlateApplication.cpp:4277)
  88. 4 UE4Editor-Slate-Mac-Debug.dylib 0x00000001147cd2d1 FSlateApplication::OnMouseMove() + 961 (SlateApplication.cpp:4145)
  89. 5 UE4Editor-Slate-Mac-Debug.dylib 0x00000001147cd37c non-virtual thunk to FSlateApplication::OnMouseMove() + 28 (SlateApplication.cpp:4149)
  90. 6 UE4Editor-Core-Mac-Debug.dylib 0x000000010b85dd8e FMacApplication::ProcessNSEvent(NSEvent*) + 8110 (MacApplication.cpp:632)
  91. 7 UE4Editor-Core-Mac-Debug.dylib 0x000000010b85b7c3 FMacApplication::ProcessEvent(FMacEvent const*) + 115 (MacApplication.cpp:341)
  92. 8 UE4Editor-Core-Mac-Debug.dylib 0x000000010b86db8c ___ZN9FMacEvent17SendToGameRunLoopEPKS_19EMacEventSendMethodP7NSArray_block_invoke + 28 (MacEvent.cpp:60)
  93. 9 UE4Editor-Core-Mac-Debug.dylib 0x000000010b8a5262 FCocoaRunLoopSource::Process(__CFString const*) + 1474 (CocoaThread.cpp:123)
  94. 10 UE4Editor-Core-Mac-Debug.dylib 0x000000010b84e3db -[FCocoaRunLoopSourceInfo perform] + 379 (CocoaThread.cpp:293)
  95. 11 UE4Editor-Core-Mac-Debug.dylib 0x000000010b8eab05 FCocoaRunLoopSource::Perform(void*) + 53 (CocoaThread.cpp:229)
  96. 12 com.apple.CoreFoundation 0x00007fff9005b661 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
  97. 13 com.apple.CoreFoundation 0x00007fff9004d7ed __CFRunLoopDoSources0 + 269
  98. 14 com.apple.CoreFoundation 0x00007fff9004ce1f __CFRunLoopRun + 927
  99. 15 com.apple.CoreFoundation 0x00007fff9004c838 CFRunLoopRunSpecific + 296
  100. 16 UE4Editor-Core-Mac-Debug.dylib 0x000000010b8eaea3 FCocoaRunLoopSource::RunInMode(__CFString const*) + 35 (CocoaThread.cpp:101)
  101. 17 UE4Editor-Core-Mac-Debug.dylib 0x000000010b84e922 PerformBlockOnThread(FCocoaRunLoopSource&, void () block_pointer, NSArray*, NSString*, bool) + 226 (CocoaThread.cpp:388)
  102. 18 UE4Editor-Core-Mac-Debug.dylib 0x000000010b84e7b1 MainThreadCall(void () block_pointer, NSString*, bool) + 241 (CocoaThread.cpp:409)
  103. 19 UE4Editor-Slate-Mac-Debug.dylib 0x00000001149d4dad FSlateMacMenu::UpdateWithMultiBox(TSharedPtr<FMultiBox, (ESPMode)0>) + 269 (MacMenu.cpp:86)
  104. 20 UE4Editor-Slate-Mac-Debug.dylib 0x0000000114814ba0 FTabManager::UpdateMainMenu(bool) + 2096 (TabManager.cpp:498)
  105. 21 UE4Editor-Slate-Mac-Debug.dylib 0x00000001148318c5 FGlobalTabmanager::UpdateMainMenu(TSharedRef<SDockTab, (ESPMode)0> const&, bool) + 1733 (TabManager.cpp:1699)
  106. 22 UE4Editor-Slate-Mac-Debug.dylib 0x0000000114829858 SDockingTabWell::BringTabToFront(int) + 2600 (SDockingTabWell.cpp:474)
  107. 23 UE4Editor-Slate-Mac-Debug.dylib 0x0000000114822bc4 SDockingTabWell::BringTabToFront(TSharedPtr<SDockTab, (ESPMode)0>) + 292 (SDockingTabWell.cpp:493)
  108. 24 UE4Editor-Slate-Mac-Debug.dylib 0x0000000114b23a82 SDockTab::ActivateInParent(ETabActivationCause) + 930 (SDockTab.cpp:313)
  109. 25 UE4Editor-Slate-Mac-Debug.dylib 0x0000000114823ee3 SDockingTabStack::OnFocusChanging(FWeakWidgetPath const&, FWidgetPath const&) + 1027 (SDockingTabStack.cpp:391)
  110. 26 UE4Editor-Slate-Mac-Debug.dylib 0x00000001147bba68 FSlateApplication::SetUserFocus(unsigned int, FWidgetPath const&, EFocusCause) + 5848 (SlateApplication.cpp:2017)
  111. 27 UE4Editor-Slate-Mac-Debug.dylib 0x00000001147ba378 FSlateApplication::SetKeyboardFocus(FWidgetPath const&, EFocusCause) + 72 (SlateApplication.cpp:1947)
  112. 28 UE4Editor-SlateCore-Mac-Debug.dylib 0x000000011544edbb SWindow::OnFocusReceived(FGeometry const&, FFocusEvent const&) + 2091 (SWindow.cpp:1368)
  113. 29 UE4Editor-Slate-Mac-Debug.dylib 0x00000001147bc571 FSlateApplication::SetUserFocus(unsigned int, FWidgetPath const&, EFocusCause) + 8673 (SlateApplication.cpp:2079)
  114. 30 UE4Editor-Slate-Mac-Debug.dylib 0x00000001147ba378 FSlateApplication::SetKeyboardFocus(FWidgetPath const&, EFocusCause) + 72 (SlateApplication.cpp:1947)
  115. 31 UE4Editor-Slate-Mac-Debug.dylib 0x00000001147d28da FSlateApplication::ProcessWindowActivatedEvent(FWindowActivateEvent const&) + 3258 (SlateApplication.cpp:4844)
  116. 32 UE4Editor-Slate-Mac-Debug.dylib 0x00000001147d1b65 FSlateApplication::OnWindowActivationChanged(TSharedRef<FGenericWindow, (ESPMode)0> const&, EWindowActivation::Type) + 949 (SlateApplication.cpp:4796)
  117. 33 UE4Editor-Slate-Mac-Debug.dylib 0x00000001147d35a5 non-virtual thunk to FSlateApplication::OnWindowActivationChanged(TSharedRef<FGenericWindow, (ESPMode)0> const&, EWindowActivation::Type) + 53 (SlateApplication.cpp:4797)
  118. 34 UE4Editor-Core-Mac-Debug.dylib 0x000000010b860f2c FMacApplication::OnWindowDidBecomeKey(FCocoaWindow*) + 1308 (MacApplication.cpp:1232)
  119. 35 UE4Editor-Core-Mac-Debug.dylib 0x000000010b85b921 FMacApplication::ProcessEvent(FMacEvent const*) + 465 (MacApplication.cpp:365)
  120. 36 UE4Editor-Core-Mac-Debug.dylib 0x000000010b86db8c ___ZN9FMacEvent17SendToGameRunLoopEPKS_19EMacEventSendMethodP7NSArray_block_invoke + 28 (MacEvent.cpp:60)
  121. 37 UE4Editor-Core-Mac-Debug.dylib 0x000000010b8a5262 FCocoaRunLoopSource::Process(__CFString const*) + 1474 (CocoaThread.cpp:123)
  122. 38 UE4Editor-Core-Mac-Debug.dylib 0x000000010b84e3db -[FCocoaRunLoopSourceInfo perform] + 379 (CocoaThread.cpp:293)
  123. 39 UE4Editor-Core-Mac-Debug.dylib 0x000000010b8eab05 FCocoaRunLoopSource::Perform(void*) + 53 (CocoaThread.cpp:229)
  124. 40 com.apple.CoreFoundation 0x00007fff9005b661 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
  125. 41 com.apple.CoreFoundation 0x00007fff9004d7ed __CFRunLoopDoSources0 + 269
  126. 42 com.apple.CoreFoundation 0x00007fff9004ce1f __CFRunLoopRun + 927
  127. 43 com.apple.CoreFoundation 0x00007fff9004c838 CFRunLoopRunSpecific + 296
  128. 44 UE4Editor-Core-Mac-Debug.dylib 0x000000010b8eaea3 FCocoaRunLoopSource::RunInMode(__CFString const*) + 35 (CocoaThread.cpp:101)
  129. 45 UE4Editor-Core-Mac-Debug.dylib 0x000000010b84e922 PerformBlockOnThread(FCocoaRunLoopSource&, void () block_pointer, NSArray*, NSString*, bool) + 226 (CocoaThread.cpp:388)
  130. 46 UE4Editor-Core-Mac-Debug.dylib 0x000000010b84e7b1 MainThreadCall(void () block_pointer, NSString*, bool) + 241 (CocoaThread.cpp:409)
  131. 47 UE4Editor-Core-Mac-Debug.dylib 0x000000010b91c767 FMacWindow::Destroy() + 279 (MacWindow.cpp:326)
  132. 48 UE4Editor-SlateCore-Mac-Debug.dylib 0x000000011544d26f SWindow::DestroyWindowImmediately() + 175 (SWindow.cpp:1070)
  133. 49 UE4Editor-Slate-Mac-Debug.dylib 0x00000001147bcdc7 FSlateApplication::PrivateDestroyWindow(TSharedRef<SWindow, (ESPMode)0> const&) + 359 (SlateApplication.cpp:4983)
  134. 50 UE4Editor-Slate-Mac-Debug.dylib 0x00000001147b5303 FSlateApplication::DestroyWindowsImmediately() + 2355 (SlateApplication.cpp:2172)
  135. 51 UE4Editor-Slate-Mac-Debug.dylib 0x00000001147b466f FSlateApplication::RequestDestroyWindow(TSharedRef<SWindow, (ESPMode)0>) + 207 (SlateApplication.cpp:1700)
  136. 52 UE4Editor-Slate-Mac-Debug.dylib 0x00000001147b5444 FSlateApplication::DestroyWindowImmediately(TSharedRef<SWindow, (ESPMode)0>) + 196 (SlateApplication.cpp:1705)
  137. 53 UE4Editor-UnrealEd-Mac-Debug.dylib 0x000000011642b8dc UEditorEngine::TeardownPlaySession(FWorldContext&) + 3564 (PlayLevel.cpp:389)
  138. 54 UE4Editor-UnrealEd-Mac-Debug.dylib 0x0000000116428068 UEditorEngine::EndPlayMap() + 9720 (PlayLevel.cpp:177)
  139. 55 UE4Editor-UnrealEd-Mac-Debug.dylib 0x0000000115dc965e UEditorEngine::Tick(float, bool) + 1278 (Editor.cpp:934)
  140. 56 UE4Editor-UnrealEd-Mac-Debug.dylib 0x00000001168c6e2c UUnrealEdEngine::Tick(float, bool) + 60 (UnrealEdEngine.cpp:295)
  141. 57 com.epicgames.UE4Editor 0x000000010b58f29d FEngineLoop::Tick() + 62221 (LaunchEngineLoop.cpp:2235)
  142. 58 com.epicgames.UE4Editor 0x000000010b57ff80 EngineTick() + 16 (Launch.cpp:52)
  143. 59 com.epicgames.UE4Editor 0x000000010b59dd9e GuardedMain(wchar_t const*) + 622 (Launch.cpp:133)
  144. 60 com.epicgames.UE4Editor 0x000000010b5b2dc9 -[UE4AppDelegate runGameThread:] + 297 (LaunchMac.cpp:193)
  145. 61 UE4Editor-Core-Mac-Debug.dylib 0x000000010b84e67b -[FCocoaGameThread main] + 123 (CocoaThread.cpp:360)
  146. 62 com.apple.Foundation 0x00007fff990a5b7a __NSThread__main__ + 1345
  147. 63 libsystem_pthread.dylib 0x00007fff8a8bd2fc _pthread_body + 131
  148. 64 libsystem_pthread.dylib 0x00007fff8a8bd279 _pthread_start + 176
  149. 65 libsystem_pthread.dylib 0x00007fff8a8bb4b1 thread_start + 13
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