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ROMaster2

SM64: Last Impact timing methods

Oct 4th, 2016
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  1. Real time:
  2. Start:
  3. * On reset [Recommended, it's what's used throughout the series and other hacks]
  4. * Touching a door
  5. * Entered the 'room'
  6. End:
  7. * Final hit on Rashay [Bad, you still need to talk to peach to actually end the game. I can make an auto-split here so runners have an idea if they'll PB or not.]
  8. * Initiate talk with Peach [Bad, finish the conversation]
  9. * Finish talking with Peach [Alright, but in-game time hasn't finished and Peach has one more thing to say]
  10. * Finish talking with Peach again [Better, but in-game time still hasn't finished]
  11. * Final splash screen [Recommended, game time finally stops here]
  12. Game time:
  13. * Accurate to the frame
  14. * Compensates for lag
  15. * Removes time paused/save prompt
  16. * Removes time in star selection
  17. * Removes area transition 'loading' (they're very short anyway)
  18. * Removes time when a star is revealed (e.g. between getting 100 coins and being able to move again)
  19. * Does not remove time between getting a star and the prompt to save (other than the transistion)
  20. * Does not remove time during intro cutscenes
  21. * Only arbitrary where there's a game over
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