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castfromhp

Medium WIP

Oct 14th, 2011
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  1. The Medium has a rich understanding of both life and death and can attune themselves to the mystical energies of the circle of life. Their understanding allows them to communicate with the spirits of the dead.
  2.  
  3. Prerequisites: Mystic, Empathic Pulse
  4. Stat Boost: +1 WIS
  5.  
  6. Cross From: Exclusive to Mystic
  7. Cross To: Ghost Ace (12 CON), Fire Breather (14 CON, 1 Fire Type Pokemon, assumes new version)
  8.  
  9. I See Dead People, S, L
  10. Static
  11. Effect: You are always able to see the ghosts of departed people, ghosts of pokemon and other spirits within a 20 yard radius. They take on vague glowing forms related to their appearance in their lives. When using Channeling, you may Channel these ghosts and spirits. You may also speak with them without Channeling.
  12.  
  13. Sensitive Link, S, L
  14. Static
  15. Effect: The Medium intuitively senses the presence of Ghost Type pokemon. You ignore distance limits when Channeling Ghost Type Pokemon.
  16. Ghosts or Ghost-Type Pokemon may attempt to possess a trainer who has the feature Sensitive Link. When this occurs, you may roll 1d20 and add your WIS modifier. If the result is 15 or more you may successfully resist possession. If possessed, you may repeat this roll every 5 minutes to try to break out of possession. If you roll 20 or higher, you may instead choose to possess the pokemon that was attempting to posssess you. They gain the same resistance roll, adding their Intelligence capability to the roll instead of a WIS modifier.
  17. Legendary Pokemon may also attempt to possess a trainer who has the feature Sensitive Link. When this occurs, you may roll 1d20 and add your WIS modifier. If the result is 25 or more you may successfully resist possession. If possessed, you may repeat this roll every 10 minutes to try to break out of possession. If you roll 30 or higher, you may instead choose to possess the pokemon that was attempting to posssess you. They gain the same resistance roll but need only roll a 15 or higher, adding their Intelligence capability to the roll instead of a WIS modifier.
  18.  
  19. Medium Features
  20.  
  21. Danse Macabre, TA, I
  22. Prerequisites: Medium, Summon Spirit, 5 Ghost Type Pokemon
  23. Weekly, as long as you have 3 or more active Ghost Type Pokemon
  24. Target: A location with significant human population
  25. Effect: Each active Ghost Type Pokemon you own temporarily gains the memories and knowledge of a random person who lived a significant portion of their life in the area and died in the area as well. This information is freely accessible by Channeling your Pokemon. At least one Pokemon will receive the memories of a person of low station in life, at least one will receive memories of someone with an average station in life, and at least one will receive the memories of someone with a high station in life. These memories persist until the end of the day.
  26.  
  27. Death is a One Way Road, TA, I
  28. Prerequisites: Medium
  29. Daily - Every 15 levels gained, you may perform this Feature another time per day.
  30. Target: Self
  31. Effect: Use the Move Heal Block. When used in this manner, Heal Block counts as an interrupt and is a 5 meter burst that also targets the user.
  32.  
  33. False Death, TA, I
  34. Prerequisites: Medium, Touch of Death
  35. Daily - Every 10 levels gained, you may perform this Feature another time per week.
  36. Target: Willing Trainer or Pokemon
  37. Effect: The target appears to be dead as far as any medical science can discern. They still take damage as normal and must roll a death saving throw if they reach negative 100% health, as normal. This effect lasts for X hours, where X is your WIS modifier halved. You may choose to end this effect early.
  38.  
  39. Final Goodbye, TA, I
  40. Prerequisites: Medium
  41. Weekly
  42. Target: A Pokemon that just died within the last day.
  43. Effect: The Pokemon’s spirit is able to return to its body for 5 minutes. It does not have HP and cannot be targeted by attacks nor use them. It cannot move more than 10 meters away from the spot where Final Goodbye was used. After the 5 minutes it also moves on or becomes a ghost. Final Goodbye can only be used once per Pokemon.
  44.  
  45. Healing Wish, TA, I
  46. Prerequisites: Medium
  47. Daily
  48. Target: Pokemon
  49. Effect: Target Pokemon may use the Move Healing Wish once during the rest of the encounter.
  50.  
  51. Memento Mori, TA, I
  52. Prerequisites: Medium, Touch of Death
  53. Daily - Every 10 levels, you may perform this Feature another time per day.
  54. Target: A trainer
  55. Effect: You must be able to touch your target with your arm afflicted by Touch of Death to use this Feature. The target is faced with a vision of the most likely way they would die given their current circumstances. You may choose for this vision to take a horrifying form. If you do, roll 1d20 and add your WIS modifier. On their next action, they must roll 1d20, adding their CON, INT or WIS modifier. If they fail to meet or exceed your roll, they are frozen in fear for that round or 10 seconds. For the next 1d4 rounds, they suffer a -X penalty to all rolls, where X is your WIS modifier halved. You may only use Memento Mori on a particular target once per day.
  56.  
  57. Shadow Step, FA, I
  58. Prerequisites: Medium, 20 WIS, 4 Ghost Type Pokemon
  59. Daily, as long as you have 2 or more active Ghost Type Pokemon
  60. Target: Self
  61. Effect: Until the end of the day, you may step into the shadow of an active Ghost Type Pokemon you own and immediately be transported to the shadow of another active Ghost Type Pokemon you own. You may only step in such a way X times, where X is your WIS modifier halved.
  62.  
  63. Spiritual Attunement, TA, I
  64. Prerequisites: Medium, 20 WIS, 4 Medium Features, a Pokemon with the Invisibility Capability
  65. Daily, as long as you are Channeling a Pokemon with Invisibility
  66. Target: One of your Channeled Pokemon
  67. Effect: Target Pokemon you are Channeling gains the Invisibility capability for 1d6+2 rounds or 1d6+2 times 10 seconds.
  68.  
  69. Spiritual Attunement +, TA, I
  70. Prerequisites: Medium, 22 WIS, Spiritual Attunement, a Pokemon with the Phasing Capability
  71. Daily, as long as you are Channeling a Pokemon with Phasing
  72. Target: One of your Channeled Pokemon
  73. Effect: Target Pokemon you are Channeling gains the Phasing capability for 1d6+2 rounds or 1d6+2 times 10 seconds.
  74.  
  75. Summon Spirit, TA, I
  76. Prerequisite: Medium
  77. Daily - Every 10 levels gained, you may perform this Feature another time per day.
  78. Target: Self
  79. Effect: This feature may only be used in a place that resonates with death, such as a graveyard, morgue or a place where death has occurred. A random Ghost type Pokemon (or ghost, at your GM's discretion) chosen by the GM appears within 10 yards of yourself. Any attempt to attack or capture it results in it fleeing without fail. You may automatically succeed in Channeling this pokemon. If Channeled, this Pokemon is able to offer advice and insight into mystical matters. The specific advice offered is determined by the GM. The GM may determine that entities called forth by Summon Spirit have memories or knowledge of those who have died in the area.
  80.  
  81. Touch of Death, S, L
  82. Prerequisites: Summon Spirit
  83. Static
  84. Effect: You also take a permanent -2 Charisma penalty for taking this feat. You may not take this feat if you have taken Touch of Life; they are mutually exclusive. You wandered too close to death on the fragile border between life and death, and have been gifted with his touch. Your left arm becomes ethereal, ghostly and shadowy, and you permanently resonate as a place of death for the purposes of Summon Spirit.
  85.  
  86. Ward Tag, TA, I
  87. Prerequisites: Medium
  88. At-Will
  89. Effect: You create a Ward Tag. Spirits, ghosts, and Ghost and Dark Type pokemon will be unable and unwilling to go within X meters of the ward, where X is your wisdom modifier multiplied by 3. It costs 500 to use the Ward Tag feature.
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