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- #Zakaz handlowania i kopiowania kodu przez autora.
- #Na wersje 2.0.2 skriptu.
- #Wersja: beta 1.0
- #Co w następnym update:
- # - Mozliwość craftowania w crafting table
- # - Statystkyki na swiat i na gracz'a
- # - Dodania ilość wypadania np: 3 iron ingot
- variables:
- {cobblex.%player%} = 1
- command /cobblex:
- permission: cobblex.use
- trigger:
- player has 576 cobblestone:
- remove 576 cobblestone from player
- clear {cobblex.%player%}
- wait a tick
- set {cobblex.%player%} to a random integer from 1 to 3
- if {cobblex.%player%} is 1:
- send "&aDostales 1 cobblex!"
- give a 129 of sharpness 5 named "&2CobbleX" to the player
- if {cobblex.%player%} is 2:
- send "&aDostales 2 cobblex!"
- give a 129 of sharpness 5 named "&2CobbleX" to the player
- if {cobblex.%player%} is 3:
- send "&aDostales 3 cobblex!"
- give a 129 of sharpness 5 named "&2CobbleX" to the player
- give a 129 of sharpness 5 named "&2CobbleX" to the player
- give a 129 of sharpness 5 named "&2CobbleX" to the player
- else:
- send "&4Blad:&cNie posiadasz 9 stakow cobblestone!."
- on rightclick:
- player is holding a emerald ore named "&2CobbleX":
- give a random item of {cobblelose::*} to player
- send "&aDostales przedmiot!"
- wait a tick
- remove 1 129 of sharpness 5 named "&2CobbleX" from player
- command /cobblea [<text="help">] [<items>]:
- permission: cobble.admin
- trigger:
- argument 1 is not "help", "add" or "remove":
- send "&4Blad:&cNieznana komenda,lub zla nazwa item'a !"
- stop
- argument 1 is "help":
- send "&c ==---( &4CobbleX Admin )&c---==="
- send "&4/cobblea add < Item > -&cDodanie nowego item'a do losowania."
- send "&4/cobblea remove < Item > -&cUsuwanie item'a z losowania"
- send "&4Lista item'ow z losowania:&c %{cobblelose::*}%"
- send "&4Pamietaj ze aby dodac item musi byc po angielsku!."
- send "&4Skript by *RadIoActiVe"
- argument 1 is "add":
- if argument 2 is not set:
- send "&4Blad:&cMusisz wpisac nazwe przedmiotu!"
- else:
- add argument 2 to {cobblelose::*}
- send "&aDodano ' %arg 2% ' do cobblex"
- argument 1 is "remove":
- if argument 2 is not set:
- send "&4Blad:&cMusisz wpisac nazwe przedmiotu!"
- else:
- remove argument 2 from {cobblelose::*}
- send "&cUsunieto ' %arg 2% ' z cobblex"
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