Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 17/12/2018 18:56:34
- 18:56:34[Skript]: the UUID of {_player} is already a text, so you should not put it in one (e.g. the UUID of {_player} instead of "%the UUID of {_player}%") (.2MySQLAPI.sk, line 13: set {_uuid} to "%uuid of {_player}%"')
- [Skript]: the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (.2MySQLAPI.sk, line 22: set {_uuid} to "%uuid of {_p}%"')
- INFO 17/12/2018 18:56:34
- 18:56:34[SkinsRestorer]: ----------------------------------------------
- [SkinsRestorer]: +===============+
- [SkinsRestorer]: | SkinsRestorer |
- [SkinsRestorer]: |---------------|
- [SkinsRestorer]: | Bungee Mode |
- [SkinsRestorer]: +===============+
- [SkinsRestorer]: ----------------------------------------------
- [SkinsRestorer]: Current version: 13.5.1-SNAPSHOT
- [SkinsRestorer]: This is the latest version!
- [SkinsRestorer]: ----------------------------------------------
- WARN 17/12/2018 18:56:34
- 18:56:34[Skript]: the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (.2MySQLAPI.sk, line 45: set {_uuid} to "%uuid of {_p}%"')
- [Skript]: the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (.2MySQLAPI.sk, line 76: set {_uuid} to "%uuid of {_p}%"')
- [Skript]: the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (.2MySQLAPI.sk, line 56: set {_uuid} to "%uuid of {_p}%"')
- [Skript]: the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (.2MySQLAPI.sk, line 65: set {_uuid} to "%uuid of {_p}%"')
- [Skript]: the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (.2MySQLAPI.sk, line 85: set {_uuid} to "%uuid of {_p}%"')
- [Skript]: replaceMessage({_Player}, {MySQLAPI::%{_Engine}%::default}) is already a text, so you should not put it in one (e.g. replaceMessage({_Player}, {MySQLAPI::%{_Engine}%::default}) instead of "%replaceMessage({_Player}, {MySQLAPI::%{_Engine}%::default})%") (.2MySQLAPI.sk, line 146: set {_var} to degerOku({_Player}, "%{_Engine}%", "%{_Column}%", "%replaceMessage({_Player}, {MySQLAPI::%{_Engine}%::default})%", false, "*")')
- [Skript]: replaceMessage({_Player}, {MySQLAPI::%{_Engine}%::default}) is already a text, so you should not put it in one (e.g. replaceMessage({_Player}, {MySQLAPI::%{_Engine}%::default}) instead of "%replaceMessage({_Player}, {MySQLAPI::%{_Engine}%::default})%") (.2MySQLAPI.sk, line 151: set {_var} to degerOku({_Player}, "%{_Engine}%", "%{_Column}%", "%replaceMessage({_Player}, {MySQLAPI::%{_Engine}%::default})%", false, "*")')
- [Skript]: replaceMessage({_Player}, {MySQLAPI::%{_Engine}%::default}) is already a text, so you should not put it in one (e.g. replaceMessage({_Player}, {MySQLAPI::%{_Engine}%::default}) instead of "%replaceMessage({_Player}, {MySQLAPI::%{_Engine}%::default})%") (.2MySQLAPI.sk, line 159: degerAyarla({_Player}, "%{_Engine}%", "%{_Column}%", "%{_text}%", "%replaceMessage({_Player}, {MySQLAPI::%{_Engine}%::default})%")')
- [Skript]: replaceMessage({_Player}, {MySQLAPI::%{_Engine}%::default}) is already a text, so you should not put it in one (e.g. replaceMessage({_Player}, {MySQLAPI::%{_Engine}%::default}) instead of "%replaceMessage({_Player}, {MySQLAPI::%{_Engine}%::default})%") (.2MySQLAPI.sk, line 161: set {_var} to degerOku({_Player}, "%{_Engine}%", "%{_Column}%", "%replaceMessage({_Player}, {MySQLAPI::%{_Engine}%::default})%", false, "*")')
- [Skript]: replaceMessage({_Player}, {MySQLAPI::%{_Engine}%::default}) is already a text, so you should not put it in one (e.g. replaceMessage({_Player}, {MySQLAPI::%{_Engine}%::default}) instead of "%replaceMessage({_Player}, {MySQLAPI::%{_Engine}%::default})%") (.2MySQLAPI.sk, line 165: degerAyarla({_Player}, "%{_Engine}%", "%{_Column}%", "%{_text}%", "%replaceMessage({_Player}, {MySQLAPI::%{_Engine}%::default})%")')
- INFO 17/12/2018 18:56:35
- 18:56:35HikariPool-1 - Starting...
- WARN 17/12/2018 18:56:35
- 18:56:35[Skript]: replaceMessage({_p}, {MySQLAPI::parties::default}) is already a text, so you should not put it in one (e.g. replaceMessage({_p}, {MySQLAPI::parties::default}) instead of "%replaceMessage({_p}, {MySQLAPI::parties::default})%") (minigames_1sqlsystem.sk, line 14: set {_result} to degerOku({_p}, "parties", "%{_variableName}%", "%replaceMessage({_p}, {MySQLAPI::parties::default})%", true, "NOVALUE")')
- [Skript]: replaceMessage({_player}, {MySQLAPI::parties::default}) is already a text, so you should not put it in one (e.g. replaceMessage({_player}, {MySQLAPI::parties::default}) instead of "%replaceMessage({_player}, {MySQLAPI::parties::default})%") (minigames_1sqlsystem.sk, line 30: set {_result} to degerOku({_player}, "parties", "%{_variableName}%", "%replaceMessage({_player}, {MySQLAPI::parties::default})%", true, "NOVALUE")')
- [Skript]: replaceMessage({_p}, {MySQLAPI::parties::default}) is already a text, so you should not put it in one (e.g. replaceMessage({_p}, {MySQLAPI::parties::default}) instead of "%replaceMessage({_p}, {MySQLAPI::parties::default})%") (minigames_1sqlsystem.sk, line 43: degerAyarla({_p}, "parties", "LastTeamMates", "%{_text}%", "%replaceMessage({_p}, {MySQLAPI::parties::default})%")')
- [Skript]: the UUID of {_player} is already a text, so you should not put it in one (e.g. the UUID of {_player} instead of "%the UUID of {_player}%") (minigames_2api.sk, line 91: set {_UUID} to "%uuid of {_player}%"')
- [Skript]: the UUID of {_party} is already a text, so you should not put it in one (e.g. the UUID of {_party} instead of "%the UUID of {_party}%") (minigames_2api.sk, line 103: set {_UUID} to "%uuid of {_party}%"')
- INFO 17/12/2018 18:56:35
- 18:56:35[Skript]: A new version of Skript is available: 2.3-beta4 (you're currently running 2.2-dev36)
- WARN 17/12/2018 18:56:35
- 18:56:35[Skript]: the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (minigames_2api.sk, line 122: set {_uuid} to "%uuid of {_p}%"')
- [Skript]: the UUID of {_partyplayer} is already a text, so you should not put it in one (e.g. the UUID of {_partyplayer} instead of "%the UUID of {_partyplayer}%") (minigames_2api.sk, line 135: set {_upp} to "%uuid of {_partyplayer}%"')
- [Skript]: the UUID of {_party} is already a text, so you should not put it in one (e.g. the UUID of {_party} instead of "%the UUID of {_party}%") (minigames_2api.sk, line 144: set {_UUID} to "%uuid of {_party}%"')
- [Skript]: the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (minigames_2api.sk, line 208: set {_UUID} to "%uuid of {_Player}%"')
- INFO 17/12/2018 18:56:35
- 18:56:35HikariPool-1 - Driver does not support get/set network timeout for connections. (com.mysql.jdbc.JDBC4Connection.getNetworkTimeout()I)
- HikariPool-1 - Start completed.
- WARN 17/12/2018 18:56:35
- 18:56:35[Skript]: the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (minigames_2api.sk, line 397: set {_UUID} to "%uuid of {_Player}%"')
- [Skript]: the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (minigames_2api.sk, line 407: set {_UUID} to "%uuid of {_Player}%"')
- [Skript]: the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (minigames_2api.sk, line 450: set {_UUID} to "%uuid of {_Player}%"')
- 18:56:36[Skript]: the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (minigames_2api.sk, line 656: set {_UUID} to "%uuid of {_Player}%"')
- [Skript]: replaceMessage({_Player}, {MySQLAPI::leveling::default}) is already a text, so you should not put it in one (e.g. replaceMessage({_Player}, {MySQLAPI::leveling::default}) instead of "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%") (minigames_2api.sk, line 1705: degerAyarla({_Player}, "leveling", "main_exp", "%{_rec}%", "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%")')
- [Skript]: null is already a text, so you should not put it in one (e.g. null instead of "%null%") (minigames_2api.sk, line 1740: add text component coloured "%nl%" to {_components::*}')
- [Skript]: null is already a text, so you should not put it in one (e.g. null instead of "%null%") (minigames_2api.sk, line 1743: add text component coloured "%nl%" to {_components::*}')
- [Skript]: null is already a text, so you should not put it in one (e.g. null instead of "%null%") (minigames_2api.sk, line 1756: add text component coloured "%nl%" to {_components::*}')
- [Skript]: null is already a text, so you should not put it in one (e.g. null instead of "%null%") (minigames_2api.sk, line 1768: add text component coloured "%nl%" to {_components::*}')
- [Skript]: loop-index is already a text, so you should not put it in one (e.g. loop-index instead of "%loop-index%") (minigames_2api.sk, line 1807: replace all "{NUMBER}" with "%loop-index%" in {_msg}')
- [Skript]: the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (minigames_2api.sk, line 1810: set {_UUID} to "%uuid of {_Player}%"')
- [Skript]: the UUID of {_PlayerName} is already a text, so you should not put it in one (e.g. the UUID of {_PlayerName} instead of "%the UUID of {_PlayerName}%") (minigames_2api.sk, line 1838: set {_UUID} to "%uuid of {_PlayerName}%"')
- [Skript]: the UUID of {_PlayerName} is already a text, so you should not put it in one (e.g. the UUID of {_PlayerName} instead of "%the UUID of {_PlayerName}%") (minigames_2api.sk, line 1887: set {_UUID} to "%uuid of {_PlayerName}%"')
- [Skript]: the UUID of {_lv} is already a text, so you should not put it in one (e.g. the UUID of {_lv} instead of "%the UUID of {_lv}%") (minigames_2api.sk, line 1917: set {_uuidlv} to "%uuid of {_lv}%"')
- [Skript]: the UUID of {_lvPlayer} is already a text, so you should not put it in one (e.g. the UUID of {_lvPlayer} instead of "%the UUID of {_lvPlayer}%") (minigames_2api.sk, line 1988: set {_lvUUID} to "%uuid of {_lvPlayer}%"')
- ERROR 17/12/2018 18:56:37
- 18:56:37[Skript]: Can't understand this condition/effect: create a hologram display "%{SW::Messages::Temp_Holo_Lines_1}%" at {_Location.Diamond::%loop-number%} with id "%{_Arena}%_Diamond-%loop-number%" (minigames_bedwars.sk, line 33: create a hologram display "%{SW::Messages::Temp_Holo_Lines_1}%" at {_Location.Diamond::%loop-number%} with id "%{_Arena}%_Diamond-%loop-number%"')
- [Skript]: Invalid use of quotes ("). If you want to use quotes in "quoted text", double them: "". (minigames_bedwars.sk, line 35: add line 2 at hologram with id "%{_Arena}%_Diamond-%loop-number%" to "%{SW::Messages::Temp_Holo_Lines_2}%')
- [Skript]: Invalid use of quotes ("). If you want to use quotes in "quoted text", double them: "". (minigames_bedwars.sk, line 36: add line 3 at hologram with id "%{_Arena}%_Diamond-%loop-number%" to "%{SW::Messages::Temp_Holo_Lines_3}%')
- [Skript]: Invalid use of quotes ("). If you want to use quotes in "quoted text", double them: "". (minigames_bedwars.sk, line 37: add line 4 at hologram with id "%{_Arena}%_Diamond-%loop-number%" to "%{SW::Messages::Temp_Holo_Lines_4}%')
- [Skript]: Invalid use of quotes ("). If you want to use quotes in "quoted text", double them: "". (minigames_bedwars.sk, line 38: add line 5 at hologram with id "%{_Arena}%_Diamond-%loop-number%" to "%{SW::Messages::Temp_Holo_Lines_5}%')
- [Skript]: Can't understand this condition/effect: create a hologram display "%{SW::Messages::Temp_Holo_Lines_1}%" at {_Location.Emerald::%loop-number%} with id "%{_Arena}%_Emerald-%loop-number%" (minigames_bedwars.sk, line 46: create a hologram display "%{SW::Messages::Temp_Holo_Lines_1}%" at {_Location.Emerald::%loop-number%} with id "%{_Arena}%_Emerald-%loop-number%"')
- [Skript]: Invalid use of quotes ("). If you want to use quotes in "quoted text", double them: "". (minigames_bedwars.sk, line 47: add line 2 at hologram with id "%{_Arena}%_Emerald-%loop-number%" to "%{SW::Messages::Temp_Holo_Lines_2}%')
- [Skript]: Invalid use of quotes ("). If you want to use quotes in "quoted text", double them: "". (minigames_bedwars.sk, line 48: add line 3 at hologram with id "%{_Arena}%_Emerald-%loop-number%" to "%{SW::Messages::Temp_Holo_Lines_3}%')
- [Skript]: Invalid use of quotes ("). If you want to use quotes in "quoted text", double them: "". (minigames_bedwars.sk, line 49: add line 4 at hologram with id "%{_Arena}%_Emerald-%loop-number%" to "%{SW::Messages::Temp_Holo_Lines_4}%')
- [Skript]: Invalid use of quotes ("). If you want to use quotes in "quoted text", double them: "". (minigames_bedwars.sk, line 50: add line 5 at hologram with id "%{_Arena}%_Emerald-%loop-number%" to "%{SW::Messages::Temp_Holo_Lines_5}%')
- [Skript]: There's no loop that matches 'loop-entity is set' (minigames_bedwars.sk, line 183: citizen id of loop-entity is set')
- [Skript]: loop-entity is neither an item stack nor an entity type (minigames_bedwars.sk, line 184: destroy citizen citizen id of loop-entity')
- [Skript]: Can't understand this condition/effect: create citizen named "%{SW::Messages::Item_Shop_NPC}%" at {_Location::%loop-number%} (minigames_bedwars.sk, line 185: create citizen named "%{SW::Messages::Item_Shop_NPC}%" at {_Location::%loop-number%}')
- [Skript]: Can't understand this condition/effect: change citizen last created citizen skin to "MHF_Villager" (minigames_bedwars.sk, line 186: change citizen last created citizen skin to "MHF_Villager"')
- [Skript]: Can't understand this condition/effect: set npc last created citizen the look close trait (minigames_bedwars.sk, line 187: set npc last created citizen the look close trait')
- [Skript]: Can't understand this condition/effect: set citizen last created citizen nametag visible (minigames_bedwars.sk, line 188: set citizen last created citizen nametag visible')
- [Skript]: Can't understand this expression: last created citizen (minigames_bedwars.sk, line 189: writeFileSKY("Datas.Shop-NPC.%loop-number%", "%last created citizen%", "arenas/%{_Arena}%")')
- [Skript]: There's no loop that matches 'loop-entity is set' (minigames_bedwars.sk, line 198: citizen id of loop-entity is set')
- [Skript]: loop-entity is neither an item stack nor an entity type (minigames_bedwars.sk, line 199: destroy citizen citizen id of loop-entity')
- [Skript]: Can't understand this condition/effect: create citizen named "%{SW::Messages::Upgrade}%" at {_Location::%loop-number%} (minigames_bedwars.sk, line 200: create citizen named "%{SW::Messages::Upgrade}%" at {_Location::%loop-number%}')
- [Skript]: Can't understand this condition/effect: change citizen last created citizen skin to "dkznike" (minigames_bedwars.sk, line 201: change citizen last created citizen skin to "dkznike"')
- [Skript]: Can't understand this condition/effect: set npc last created citizen the look close trait (minigames_bedwars.sk, line 202: set npc last created citizen the look close trait')
- [Skript]: Can't understand this condition/effect: set citizen last created citizen nametag visible (minigames_bedwars.sk, line 203: set citizen last created citizen nametag visible')
- [Skript]: Can't understand this expression: last created citizen (minigames_bedwars.sk, line 204: writeFileSKY("Datas.Upgrade-NPC.%loop-number%", "%last created citizen%", "arenas/%{_Arena}%")')
- WARN 17/12/2018 18:56:37
- 18:56:37[Skript]: the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (minigames_bedwars.sk, line 224: set {_UUID} to "%uuid of {_Player}%"')
- [Skript]: the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (minigames_bedwars.sk, line 281: set {_UUID} to "%uuid of {_Player}%"')
- [Skript]: loop-index is already a text, so you should not put it in one (e.g. loop-index instead of "%loop-index%") (minigames_bedwars.sk, line 429: set {_UUID} to "%loop-index%"')
- [Skript]: the UUID of {_RandomPlayer::%loop-number%} is already a text, so you should not put it in one (e.g. the UUID of {_RandomPlayer::%loop-number%} instead of "%the UUID of {_RandomPlayer::%loop-number%}%") (minigames_bedwars.sk, line 519: set {_RandomUUID::%loop-number%} to "%uuid of {_RandomPlayer::%loop-number%}%"')
- [Skript]: loop-index is already a text, so you should not put it in one (e.g. loop-index instead of "%loop-index%") (minigames_bedwars.sk, line 548: set {_UUID} to "%loop-index%"')
- [Skript]: the UUID of the attacked entity is already a text, so you should not put it in one (e.g. the UUID of the attacked entity instead of "%the UUID of the attacked entity%") (minigames_bedwars.sk, line 608: veriCikarSKY("Datas.Players-List", "%uuid of victim%", "arenas/%{_Arena}%")')
- [Skript]: the UUID of the attacked entity is already a text, so you should not put it in one (e.g. the UUID of the attacked entity instead of "%the UUID of the attacked entity%") (minigames_bedwars.sk, line 650: remove "%uuid of victim%" from {_RecentPlayers::*}')
- [Skript]: the UUID of {_Player::%loop-value%} is already a text, so you should not put it in one (e.g. the UUID of {_Player::%loop-value%} instead of "%the UUID of {_Player::%loop-value%}%") (minigames_bedwars.sk, line 768: set {_uuid::%loop-value%} to "%uuid of {_Player::%loop-value%}%"')
- [Skript]: the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (minigames_bedwars.sk, line 909: set {_UUID} to "%uuid of {_Player}%"')
- [Skript]: replaceMessage({_Player}, {MySQLAPI::leveling::default}) is already a text, so you should not put it in one (e.g. replaceMessage({_Player}, {MySQLAPI::leveling::default}) instead of "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%") (minigames_bedwars.sk, line 942: set {_level} to degerOku({_Player}, "leveling", "%{minigamesapi::shortnamegame}%_level", "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%", true, "1") parsed as number')
- [Skript]: the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (minigames_bedwars.sk, line 1016: set {_UUID} to "%uuid of {_Player}%"')
- [Skript]: the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (minigames_bedwars.sk, line 1069: set {_UUID} to "%uuid of {_Player}%"')
- [Skript]: replaceMessage({_Player}, {MySQLAPI::leveling::default}) is already a text, so you should not put it in one (e.g. replaceMessage({_Player}, {MySQLAPI::leveling::default}) instead of "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%") (minigames_bedwars.sk, line 1078: set {_level} to degerOku({_Player}, "leveling", "%{minigamesapi::shortnamegame}%_level", "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%", true, "1") parsed as number')
- [Skript]: the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (minigames_bedwars.sk, line 1094: set {_UUID} to "%uuid of {_Player}%"')
- [Skript]: the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (minigames_bedwars.sk, line 1143: set {_UUID} to "%uuid of {_Player}%"')
- 18:56:38[Skript]: the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (minigames_bedwars.sk, line 1215: set {_UUID} to "%uuid of {_Player}%"')
- INFO 17/12/2018 18:56:38
- 18:56:38[Skript]: Loaded 6 scripts with a total of 41 triggers and 1 command in 3.47 seconds
- [Skript]: Finished loading.
- [Skungee]: Reciever established on port 3004
- (FAWE) Plugin 'WorldGuard' found. Using it now.
- [Skript]: Reloading minigames_2api.sk...
- WARN 17/12/2018 18:56:38
- 18:56:38the UUID of {_player} is already a text, so you should not put it in one (e.g. the UUID of {_player} instead of "%the UUID of {_player}%") (minigames_2api.sk, line 91: set {_UUID} to "%uuid of {_player}%"')
- the UUID of {_party} is already a text, so you should not put it in one (e.g. the UUID of {_party} instead of "%the UUID of {_party}%") (minigames_2api.sk, line 103: set {_UUID} to "%uuid of {_party}%"')
- the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (minigames_2api.sk, line 122: set {_uuid} to "%uuid of {_p}%"')
- the UUID of {_partyplayer} is already a text, so you should not put it in one (e.g. the UUID of {_partyplayer} instead of "%the UUID of {_partyplayer}%") (minigames_2api.sk, line 135: set {_upp} to "%uuid of {_partyplayer}%"')
- the UUID of {_party} is already a text, so you should not put it in one (e.g. the UUID of {_party} instead of "%the UUID of {_party}%") (minigames_2api.sk, line 144: set {_UUID} to "%uuid of {_party}%"')
- the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (minigames_2api.sk, line 208: set {_UUID} to "%uuid of {_Player}%"')
- the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (minigames_2api.sk, line 397: set {_UUID} to "%uuid of {_Player}%"')
- the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (minigames_2api.sk, line 407: set {_UUID} to "%uuid of {_Player}%"')
- the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (minigames_2api.sk, line 450: set {_UUID} to "%uuid of {_Player}%"')
- the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (minigames_2api.sk, line 656: set {_UUID} to "%uuid of {_Player}%"')
- 18:56:39the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (minigames_2api.sk, line 759: set {_uuid} to "%uuid of {_Player}%"')
- the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (minigames_2api.sk, line 1035: replace all "{ARENA}" with "%arg 3%" in {_msg}')
- uncoloured {SW::Messages::%{_lang}%::Item_Wand} is already a text, so you should not put it in one (e.g. uncoloured {SW::Messages::%{_lang}%::Item_Wand} instead of "%uncoloured {SW::Messages::%{_lang}%::Item_Wand}%") (minigames_2api.sk, line 1049: replace all "{WAND}" with "%uncolored {SW::Messages::%{_lang}%::Item_Wand}%" in {_msg}')
- the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (minigames_2api.sk, line 1073: schematicAPISKY("%arg 3%", "0")')
- the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (minigames_2api.sk, line 1077: writeFileSKY("Datas.Name", "%arg 3%", "maps/%arg 3%")')
- the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (minigames_2api.sk, line 1089: replace all "{MAP}" with "%arg 3%" in {_msg}')
- the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (minigames_2api.sk, line 1105: debugArena("%arg 3%", "remove")')
- the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (minigames_2api.sk, line 1107: replace all "{ARENA}" with "%arg 3%" in {_msg}')
- the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (minigames_2api.sk, line 1110: {SW::Bungee_Arena} is "%arg 3%":')
- the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (minigames_2api.sk, line 1125: {_map} is "%arg 3%"')
- the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (minigames_2api.sk, line 1130: replace all "{MAP}" with "%arg 3%" in {_msg}')
- the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (minigames_2api.sk, line 1150: replace all "{MAP}" with "%arg 2%" in {_msg}')
- the 4th argument is already a text, so you should not put it in one (e.g. the 4th argument instead of "%the 4th argument%") (minigames_2api.sk, line 1172: set {_number} to "%arg 4%" parsed as integer')
- the 4th argument is already a text, so you should not put it in one (e.g. the 4th argument instead of "%the 4th argument%") (minigames_2api.sk, line 1184: set {_number} to "%arg 4%"')
- the 4th argument is already a text, so you should not put it in one (e.g. the 4th argument instead of "%the 4th argument%") (minigames_2api.sk, line 1185: set {_number2} to "%arg 4%" parsed as integer')
- the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (minigames_2api.sk, line 1203: replace all "{MAP}" with "%arg 2%" in {_msg}')
- the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (minigames_2api.sk, line 1254: replace all "{MAP}" with "%arg 2%" in {_msg}')
- the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (minigames_2api.sk, line 1267: set {_causes::*} to checkArena("%arg 2%") split at ";"')
- the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (minigames_2api.sk, line 1275: debugArena("%arg 2%", "enable")')
- the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (minigames_2api.sk, line 1277: replace all "{ARENA}" with "%arg 2%" in {_msg}')
- the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (minigames_2api.sk, line 1293: debugArena("%arg 2%", "disable")')
- the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (minigames_2api.sk, line 1295: replace all "{ARENA}" with "%arg 2%" in {_msg}')
- the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (minigames_2api.sk, line 1312: debugArena("%arg 2%", "debug")')
- the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (minigames_2api.sk, line 1314: replace all "{ARENA}" with "%arg 2%" in {_msg}')
- uncoloured {SW::Messages::%{_lang}%::Item_Wand} is already a text, so you should not put it in one (e.g. uncoloured {SW::Messages::%{_lang}%::Item_Wand} instead of "%uncoloured {SW::Messages::%{_lang}%::Item_Wand}%") (minigames_2api.sk, line 1335: replace all "{WAND}" with "%uncolored {SW::Messages::%{_lang}%::Item_Wand}%" in {_msg}')
- the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (minigames_2api.sk, line 1361: schematicAPISKY("%arg 2%", "0")')
- the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (minigames_2api.sk, line 1363: replace all "{MAP}" with "%arg 2%" in {_msg}')
- uncoloured {SW::Messages::%{_lang}%::Item_Wand} is already a text, so you should not put it in one (e.g. uncoloured {SW::Messages::%{_lang}%::Item_Wand} instead of "%uncoloured {SW::Messages::%{_lang}%::Item_Wand}%") (minigames_2api.sk, line 1383: replace all "{WAND}" with "%uncolored {SW::Messages::%{_lang}%::Item_Wand}%" in {_msg}')
- the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (minigames_2api.sk, line 1415: set {SW::Map::TownBlock_%location of loop-block%} to "%arg 3%"')
- the 4th argument is already a text, so you should not put it in one (e.g. the 4th argument instead of "%the 4th argument%") (minigames_2api.sk, line 1466: set {_Number} to "%arg 4%" parsed as number')
- the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (minigames_2api.sk, line 1485: replace all "{ARENA}" with "%arg 2%" in {_msg}')
- the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (minigames_2api.sk, line 1506: if checkFileSKY("Datas.Current-Map", "arenas/%arg 2%") is not "%arg 3%":')
- the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (minigames_2api.sk, line 1515: "%arg 3%" is {_map}')
- the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (minigames_2api.sk, line 1521: replace all "{ARENA}" with "%arg 2%" in {_msg}')
- the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (minigames_2api.sk, line 1522: replace all "{MAP}" with "%arg 3%" in {_msg}')
- the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (minigames_2api.sk, line 1524: debugArena("%arg 2%", "disable")')
- the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (minigames_2api.sk, line 1526: writeFileSKY("Datas.Current-Map", "%arg 3%", "arenas/%arg 2%")')
- the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (minigames_2api.sk, line 1533: replace all "{ARENA}" with "%arg 2%" in {_msg}')
- the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (minigames_2api.sk, line 1537: debugArena("%arg 2%", "disable")')
- the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (minigames_2api.sk, line 1553: startGame("%arg 2%", "command")')
- the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (minigames_2api.sk, line 1613: set {_UUID} to "%uuid of {_Player}%"')
- replaceMessage({_Player}, {MySQLAPI::default::default}) is already a text, so you should not put it in one (e.g. replaceMessage({_Player}, {MySQLAPI::default::default}) instead of "%replaceMessage({_Player}, {MySQLAPI::default::default})%") (minigames_2api.sk, line 1662: set {_rutbe} to degerOku({_Player}, "default", "rank", "%replaceMessage({_Player}, {MySQLAPI::default::default})%", false, "default") to all lower case')
- replaceMessage({_Player}, {MySQLAPI::leveling::default}) is already a text, so you should not put it in one (e.g. replaceMessage({_Player}, {MySQLAPI::leveling::default}) instead of "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%") (minigames_2api.sk, line 1670: set {_level} to degerOku({_Player}, "leveling", "%{minigamesapi::shortnamegame}%_level", "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%", true, "1") parsed as number')
- replaceMessage({_Player}, {MySQLAPI::leveling::default}) is already a text, so you should not put it in one (e.g. replaceMessage({_Player}, {MySQLAPI::leveling::default}) instead of "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%") (minigames_2api.sk, line 1671: set {_exp} to degerOku({_Player}, "leveling", "%{minigamesapi::shortnamegame}%_exp", "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%", true, "0") parsed as number')
- replaceMessage({_Player}, {MySQLAPI::leveling::default}) is already a text, so you should not put it in one (e.g. replaceMessage({_Player}, {MySQLAPI::leveling::default}) instead of "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%") (minigames_2api.sk, line 1672: degerEkle({_Player}, "leveling", "%{minigamesapi::shortnamegame}%_exp", {_totalEXP}, "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%")')
- replaceMessage({_Player}, {MySQLAPI::leveling::default}) is already a text, so you should not put it in one (e.g. replaceMessage({_Player}, {MySQLAPI::leveling::default}) instead of "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%") (minigames_2api.sk, line 1673: set {_mainlevel} to degerOku({_Player}, "leveling", "main_level", "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%", true, "1") parsed as number')
- replaceMessage({_Player}, {MySQLAPI::leveling::default}) is already a text, so you should not put it in one (e.g. replaceMessage({_Player}, {MySQLAPI::leveling::default}) instead of "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%") (minigames_2api.sk, line 1674: set {_mainexp} to degerOku({_Player}, "leveling", "main_exp", "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%", true, "0") parsed as number')
- replaceMessage({_Player}, {MySQLAPI::leveling::default}) is already a text, so you should not put it in one (e.g. replaceMessage({_Player}, {MySQLAPI::leveling::default}) instead of "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%") (minigames_2api.sk, line 1675: degerEkle({_Player}, "leveling", "main_exp", {_addMainEXP}, "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%")')
- replaceMessage({_Player}, {MySQLAPI::leveling::default}) is already a text, so you should not put it in one (e.g. replaceMessage({_Player}, {MySQLAPI::leveling::default}) instead of "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%") (minigames_2api.sk, line 1693: degerEkle({_Player}, "leveling", "%{minigamesapi::shortnamegame}%_level", 1, "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%")')
- replaceMessage({_Player}, {MySQLAPI::leveling::default}) is already a text, so you should not put it in one (e.g. replaceMessage({_Player}, {MySQLAPI::leveling::default}) instead of "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%") (minigames_2api.sk, line 1694: degerAyarla({_Player}, "leveling", "%{minigamesapi::shortnamegame}%_exp", "%{_rec}%", "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%")')
- replaceMessage({_Player}, {MySQLAPI::leveling::default}) is already a text, so you should not put it in one (e.g. replaceMessage({_Player}, {MySQLAPI::leveling::default}) instead of "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%") (minigames_2api.sk, line 1704: degerEkle({_Player}, "leveling", "main_level", 1, "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%")')
- replaceMessage({_Player}, {MySQLAPI::leveling::default}) is already a text, so you should not put it in one (e.g. replaceMessage({_Player}, {MySQLAPI::leveling::default}) instead of "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%") (minigames_2api.sk, line 1705: degerAyarla({_Player}, "leveling", "main_exp", "%{_rec}%", "%replaceMessage({_Player}, {MySQLAPI::leveling::default})%")')
- null is already a text, so you should not put it in one (e.g. null instead of "%null%") (minigames_2api.sk, line 1740: add text component coloured "%nl%" to {_components::*}')
- null is already a text, so you should not put it in one (e.g. null instead of "%null%") (minigames_2api.sk, line 1743: add text component coloured "%nl%" to {_components::*}')
- null is already a text, so you should not put it in one (e.g. null instead of "%null%") (minigames_2api.sk, line 1756: add text component coloured "%nl%" to {_components::*}')
- null is already a text, so you should not put it in one (e.g. null instead of "%null%") (minigames_2api.sk, line 1768: add text component coloured "%nl%" to {_components::*}')
- loop-index is already a text, so you should not put it in one (e.g. loop-index instead of "%loop-index%") (minigames_2api.sk, line 1807: replace all "{NUMBER}" with "%loop-index%" in {_msg}')
- the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (minigames_2api.sk, line 1810: set {_UUID} to "%uuid of {_Player}%"')
- the UUID of {_PlayerName} is already a text, so you should not put it in one (e.g. the UUID of {_PlayerName} instead of "%the UUID of {_PlayerName}%") (minigames_2api.sk, line 1838: set {_UUID} to "%uuid of {_PlayerName}%"')
- the UUID of {_PlayerName} is already a text, so you should not put it in one (e.g. the UUID of {_PlayerName} instead of "%the UUID of {_PlayerName}%") (minigames_2api.sk, line 1887: set {_UUID} to "%uuid of {_PlayerName}%"')
- the UUID of {_lv} is already a text, so you should not put it in one (e.g. the UUID of {_lv} instead of "%the UUID of {_lv}%") (minigames_2api.sk, line 1917: set {_uuidlv} to "%uuid of {_lv}%"')
- the UUID of {_lvPlayer} is already a text, so you should not put it in one (e.g. the UUID of {_lvPlayer} instead of "%the UUID of {_lvPlayer}%") (minigames_2api.sk, line 1988: set {_lvUUID} to "%uuid of {_lvPlayer}%"')
Advertisement
Add Comment
Please, Sign In to add comment