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Taz: Wanted - Glitch Database

Jun 2nd, 2016 (edited)
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  1. Taz: Wanted - Glitch Database
  2.  
  3. This is a compendium of glitches in the game Taz: Wanted.
  4. If you have found something that is not listed here, contact CycloneFN on Youtube/Twitch/Discord.
  5. (links in this page: https://www.speedrun.com/user/CycloneFN)
  6.  
  7.  
  8.  
  9. General ----------------------------------------------- [gnr]
  10. Yosemite Zoo ------------------------------------------ [hb1]
  11. Zooney Tunes ------------------------------------------ [lv1]
  12. Ice Burg ---------------------------------------------- [lv2]
  13. Looney Lagoon ----------------------------------------- [lv3]
  14. Elephant Pong ----------------------------------------- [bs1]
  15. Sam Francisco ----------------------------------------- [hb2]
  16. Samsonian Museum -------------------------------------- [lv4]
  17. Looningdale's ----------------------------------------- [lv5]
  18. Bank of Samerica -------------------------------------- [lv6]
  19. Gladiatoons ------------------------------------------- [bs2]
  20. Wile E. West ------------------------------------------ [hb3]
  21. Granny Canyon ----------------------------------------- [lv7]
  22. Taz: Haunted ------------------------------------------ [lv8]
  23. Cartoon Strip-Mine ------------------------------------ [lv9]
  24. Dodge City -------------------------------------------- [bs3]
  25. Tazland A-maze-ment Park ------------------------------ [lv0]
  26. Disco Volcano ----------------------------------------- [bs4]
  27. The Hindenbird ---------------------------------------- [bs5]
  28. Planet X ---------------------------------------------- [pnx]
  29. Minigames --------------------------------------------- [mng]
  30. 2-Player Mode ----------------------------------------- [2pl]
  31. Theoretical Glitches ---------------------------------- [thg]
  32.  
  33.  
  34.  
  35. ========== General [gnr] ==========
  36. Escape the Cage (EtC) - https://pastebin.com/xi1DtcA1
  37.  
  38. Hint Video Exploit (HVE) - https://pastebin.com/bWxXtJ7S
  39.  
  40. Out-of-Bounds HVE (OoB HVE) - Out-of-Bounds falls can be HVE'd. Only out-of-bounds falls though, regular fall planes can't, for some reason. A video of this glitch can be seen here: https://www.youtube.com/watch?v=gQsS3bKXuOE
  41.  
  42. Moving Object HVE (MOHVE) - Moving objects that displace Taz's position still apply their displacement when watching hint videos. Notably, this displacement ignores collision. A video of this glitch can be seen here: https://www.youtube.com/watch?v=ORCT42R4uhk
  43.  
  44. Entrance HVE - An HVE performed on the level entrance, not too exciting on its own, it just plays the hint video in fullscreen, and then returns to gameplay with Taz being invisible (until you spin and unspin) and stuck in place until you watch another hint video. However, performing this glitch multiple times in a row can lead to weird effects, including softlocks and crashes, possibly due to a memory or buffer overflow. A video of this glitch can be seen here: https://www.youtube.com/watch?v=1Bsd5qozBZw
  45.  
  46. Pause Exploit (PE) - Pause Exploit is a glitch exclusive to the Xbox version of Taz: Wanted. On Xbox, you can Pause (but not Map) on the frame when, on other versions, the pause button would be disabled. This includes the end of boss fights, the start of cutscenes, level entrances and exits, and screen wipe transitions (more info below). A video of this glitch can be seen here: https://www.youtube.com/watch?v=-mYdooiiTYM
  47.  
  48. Wipe Skip (WS) - Wipe Skip is a sub-glitch of Pause Exploit. It allows you to skip the screen wipe transitions from being caught, falling (including out-of-bounds falls), dying on the minecart/rollercoaster rides, and drowning. This actually saves a bit of in-game time. Catcher Wipe Skips (CWS) and Falling Wipe Skips (FWS) save ~1.06s, Minecart/Rollercoaster Wipe Skips and Drowning Wipe Skips (DWS) save ~1.54s. A video of this glitch can be seen here: https://www.youtube.com/watch?v=-mYdooiiTYM
  49.  
  50. Double Cutscene Cancel (DCSC) - The end of a cutscene can interrupt (and cause to end) other cutscenes. I'm not sure, but this might somehow be exclusive to Cartoon Strip-Mine. An example can be seen here: https://www.youtube.com/watch?v=mRXWYBZ1HKQ
  51.  
  52. Hit Cooldown Pause Buffer - https://www.youtube.com/watch?v=GnWbX3pYqZg
  53.  
  54. Knockback Stacking - Knockback Stacking is a sub-glitch of Hit Cooldown Pause Buffer. https://www.youtube.com/watch?v=_SKNI0CzvyQ
  55.  
  56. Falling out-of-bounds - Falling out-of-bounds in any of the 10 main levels takes you to the entrance of the level if you have not been caught by a guard, or back to the spot where the last cage you were in was if you have been caught by a guard. In the hub levels, you will go back to where you entered that map, back through the minigame phone booth (the animation plays again) if you returned to the hub from a minigame or at the (0,0,0) coordinate if you returned to the hub from Planet X.
  57.  
  58. In-Game Cheat Codes - https://www.speedrun.com/taz_wanted/guide/8y2bp
  59.  
  60. L3 – The "No Falling" Button - If you press and hold L3 on the PS2 or Xbox versions, Taz will be unable to fall or slide. A video of this technique can be seen here: https://www.youtube.com/watch?v=yR2BGILUVjc
  61.  
  62. File 3 Instant Start - Choosing File 3 makes you start the game approximately 0.5 seconds faster than choosing File 1, and approximately 0.67s faster than choosing File 2. A video of this glitch can be seen here: https://www.youtube.com/watch?v=qFDHyAklt90
  63.  
  64. Guard Dodge - You can jump through a guard's net by jumping soon after he swings it. This glitch might not be possible on versions where there isn't as much lag. A video of this glitch can be seen here: https://youtu.be/DJG8PienPvI?t=42m42s
  65.  
  66. Fast Fire - Interrupt the chilli pepper fire breathing animation by quickly jumping after you start. The next time you breathe fire, it will come out instantly. A video of this glitch can be seen here: https://youtu.be/DJG8PienPvI?t=40m36s
  67.  
  68. Instant Respin - You can interrupt an unspin by spitting an object, then interrupt the spitting animation by spinning again, to perform a respin extremely quickly. A video of this trick can be seen here: https://www.youtube.com/watch?v=yq9Sif1tH78
  69.  
  70. Strange White Cubes - In some levels (Zooney Tunes, Samsonian Museum and Looningdale's confirmed), out-of-bounds, you can find some weird solid white cubes with seemingly no purpose. A video of one of these mysterious objects can be seen here: https://www.youtube.com/watch?v=ZomCeTKbEmI
  71.  
  72. Incomplete Load - Sometimes, it's possible to enter a level before everything loads properly. It is not know if this is due to a glitch or a damaged disk. Additionally, the loading bar doesn't fully reach the end and the pause menu says you have destroyed 0/0 signs. A video of this glitch can be seen here: https://www.youtube.com/watch?v=YRBNIdoL_MU
  73.  
  74. Glitched Vehicles - https://pastebin.com/1G2iVw9P
  75.  
  76. Costume Removal Hiccup - If you hiccup while you're removing your costume, you will sometimes get permanently stuck going up. A video of this glitch can be seen here: https://www.youtube.com/watch?v=KGaO7hO6fnU
  77.  
  78. Vehicle Music - The version of the level's song that plays when you're on a vehicle is always the one that was playing when you entered it. A video of this glitch(?) can be seen here: https://www.youtube.com/watch?v=5-_-ZoryKOA
  79.  
  80. 1-2-3 Glitch (First-Person Mode in Third-Person) - By entering and staying in first-person mode before and during a cutscene, you'll be in a weird state where you can turn in place by moving the camera. No button works apart from the Eat/Spit button and the camera. A video of this glitch can be seen here: https://www.youtube.com/watch?v=XhZCpYP5rng
  81.  
  82. Spit Clip - You can spit objects through walls simply by walking into a wall and spitting. A video of this glitch can be seen here: https://www.youtube.com/watch?v=mwnj2nZmpko
  83.  
  84. Burp Can AoE - The burp can, once activated, creates an expanding spherical surface centered inside Taz. You can jump/spin after burping and then walk/spin as the item's destructive surface expands and moves with you, allowing you to destroy more things (and faster) with one Burp Can. A video of this glitch can be seen here: https://www.youtube.com/watch?v=pzOssedbYBU and here: https://www.youtube.com/watch?v=-QZ39mMrMjY
  85.  
  86. Chilli Pepper State Reset - When a Chilli Pepper runs out, Taz's state gets reset back to a "neutral" one, allowing you to do, among other things, grounded actions in mid-air, including jumping. A video of this glitch can be seen here: https://www.youtube.com/watch?v=Tz_fYv1dA5g
  87.  
  88. Costume Removal Delay - The Costume Removal Spin from defeating a catcher can be delayed indefinitely by tiptoeing, being in first-person mode, slipping on a slippery surface, entering a vehicle, or by getting caged (see below).
  89.  
  90. Costume Removal Storage - If you get caught by a guard after knocking out another guard, you will store the Costume Removal Spin and can perform it later by pressing the Spin button. This can be combined with EtC (see "Escape the Cage (EtC)" above)). A video of this glitch can be seen here: https://www.youtube.com/watch?v=Cx0umIulXW0
  91.  
  92. Zero Gravity - By destroying a sign that teleports Taz to a specific position with a stored Costume Removal Spin, after Escape the Cage (see "Escape the Cage (EtC)" above), Taz will have zero gravity. A video of this glitch can be seen here: https://www.youtube.com/watch?v=5w3LzLBnpdg
  93.  
  94. Wall Riding - Technically not a glitch (both the game's manual and one of Tazland's Log Rolling Sign's hints mention this trick), but it is so exploitable it needs to be mentioned: you can spin up walls. Sloped walls are easier to climb. Charged Spins often take you higher, but not always: sometimes you barely gain any height when climbing certain walls, such as the one next to the toilet in Samsonian Museum. It is uncertain if this is due to RNG, angle, charge time, position or distance from the wall.
  95.  
  96. Movement and Camera - You can move during certain cutscenes: all end-of-level movies, some signs with cutscenes/camera-changes (LL Music Box Sign, IB Christmas Tree Sign, BoS Gate Sign, BoS Cement Truck Sign, Ld Bullseye Sign, Ld Explosion Sign, SM Lightbulb Sign, TH Lab Sign reveal + Lab Sign, GC Cannon Sign, GC Water Tank Sign (without glitch: only inside tank; with glitch: anywhere (See "Invisible Water Tank" below)), CSM Platform Sign, TL Explosion Sign) and you can charge a Spin between Tweety phases, which is useful for Phase 3. Furthermore, you can move the camera during cutscenes in which Taz can't move. Golden Sams: You can move during Looney Lagoon's, Looningdale's and Taz: Haunted's Golden Sam "activation" cutscene.
  97.  
  98. Coordinate Limit - The coordinate limit for Taz's position (at least the Y coordinate), according to the debug stats, is +/- 4,294,967.5. You can see a video about this here: https://www.youtube.com/watch?v=UG1Xq82VXIA as well as a video of reaching those coordinates here: https://www.youtube.com/watch?v=86Z9PmnrOiA
  99.  
  100. Slippery Floor Signs - 3 Signs: one in Ice Burg, one in Bank of Samerica and one in Looningdale's are standing on a slippery surface (ice, oil and water, respectively). Although you are supposed to destroy them through other means (vehicles or Burp Cans), you can simply jump and spin into them to destroy them (or eat them, with good timing). A video of this can be seen here: https://youtu.be/A6UCDTOusLE?t=10m31s
  101.  
  102. Slip while Drowning, Drown while Slipping - The fried eggs'/banana peels' instant-slipping effect is so powerful that it interrupts Taz's drowning animation, but since you're still in water, you'll just start the drowning animation again, causing quite a noisy loop until you eventually actually drown. A video of this glitch can be seen here: https://www.youtube.com/watch?v=VtYOvyvpAao
  103.  
  104. Tilted Taz - If you stand to the left or right of a dynamite and spin into it, Taz will get slightly tilted. A video of this glitch can be seen here: https://www.youtube.com/watch?v=6O48SWvsuA0
  105.  
  106. Main Controller Switching - The controller you use to press Start at the start of a boss fight/minigame becomes the "main controller" - the one used to control Taz. It will stay like this forever until you do the glitch again, or reset the console. A video of this glitch can be seen here: https://www.youtube.com/watch?v=cFmGQIarFio
  107.  
  108. Gallery Page Crash - In the main menu, open and close (quickly and repeatedly) a page in the concept art gallery that you haven't loaded yet and the game will crash. This crash probably happens due to a buffer overflow.
  109.  
  110. No Audio Glitch - On the PC Version, playing without an audio output source makes cutscenes start immediately. A video of this glitch can be seen here: https://www.youtube.com/watch?v=6RMC0-PrubA
  111.  
  112.  
  113.  
  114. ========== Yosemite Zoo [hb1] ==========
  115. Looney Lagoon and Ice Burg Early - With some precise wall riding, you can enter Looney Lagoon and Ice Burg before ever entering Zooney Toons. A video of this can be seen here: https://www.youtube.com/watch?v=MlDTYonKdfU
  116.  
  117. Looney Lagoon Early (Drowning Clip Method) - Another way of entering Looney Lagoon early is by using trees and some lag to clip through the floor and drown, respawning past the gate that normally blocks you. A video of this can be seen here: https://www.youtube.com/watch?v=N5EL--sWIEw
  118.  
  119. Ice Burg Early (Looney Lagoon Entrance OoB Method) - Another way of entering Ice Burg early is by doing the Drowning Clip to Looney Lagoon, jumping on the level's entrance and around some invisible walls to enter the outside area of Yosemite Zoo and finally making your way to Ice Burg's entrance. A video of this can be seen here: https://www.youtube.com/watch?v=qTPhOnX9R7I
  120.  
  121. Tweety Skip - On the PS2 and Xbox versions, Tweety's dialogue at the start of the game doesn't start immediately, allowing you to spin past its activation zone before it starts. You can't fully skip it though, as it'll resume when trying to enter a level. A video of this can be seen here: https://www.youtube.com/watch?v=IeKU-pDMS50
  122.  
  123. Box behind Zooney Tunes - A strange out-of-bounds box can be found behind the Zooney Tunes door. I believe this box is where the Tazland scenes happen in the opening cutscenes. A video of this can be seen here: https://www.youtube.com/watch?v=qnaRftwifhI
  124.  
  125.  
  126.  
  127. ========== Zooney Tunes [lv1] ==========
  128. You can destroy the door to the tunnel to the Golden Sam from the outside with a simple Spit Clip.
  129.  
  130. Final Tutorial Unfreeze - You can escape the "frozen" state the game puts you in after destroying the 7th sign in Zoony Tunes (only on the Standard difficulty) by getting punched by a whack-in-the-box, slipping on a slippery surface, drowning or getting caught by a guard. Falling OoB also technically works, as it skips final tutorial entirely. A video of this glitch can be seen here: https://www.youtube.com/watch?v=0Hq-v-Jz1_k
  131.  
  132. Whack-in-the-Box Instant Rage - Very rarely, the whack-in-the-boxes on the way to the Tower Sign will constantly punch Taz as soon as you enter the level. This is likely due to a glitch when initializing Taz's coordinates when entering the level, as the (0,0,0) coordinate is in the range of those boxes. This is also likely exclusive to the PC version. A video of this glitch can be seen here: https://www.youtube.com/watch?v=P8vopZBdEmY
  133.  
  134. There is a bizarre room in this level with some very strange posters and a truck with weird collision, as can be seen here: https://www.youtube.com/watch?v=vkKfMRrfbu4
  135.  
  136.  
  137.  
  138. ========== Ice Burg [lv2] ==========
  139. Ski Lift Sign Electricity - If you destroy this sign without getting electrocuted, the wire won't hurt you after the sign's been destroyed. If you destroy this sign after being electrocuted, the wire will stay active even after it's been destroyed.
  140.  
  141. Ice Cube Jump - You can jump from the igloo chimney into the wooden post and into the Ice Cube Sign (3 times) to destroy it and skip destroying the electric switch. A video of this glitch can be seen here: https://youtu.be/A6UCDTOusLE?t=9m27s
  142.  
  143. Ice Floor Sign without Burp Can - See "Slippery Floor Signs" above.
  144.  
  145. Rocket Hatch Clip - By jumping on the edge of the hatch, you can enter it before it fully opens, saving a bit of time. A video of this glitch can be seen here: https://youtu.be/ItIKnkPRwow?t=1m32s
  146.  
  147. Remote Rocket Launch - Taz can suddenly and unexplainably simply enter the rocket hatch. It is unknown how or why this happens. A video of this glitch can be seen here: https://www.youtube.com/watch?v=Q6V5SK84LV4
  148.  
  149. Unrendered Taz - You can move around in normal gameplay while Taz is unrendered by interrupting an Entrance HVE with a cutscene that moves Taz to a specific location (and put him in an idle state). A video of this glitch can be seen here: https://www.youtube.com/watch?v=hR7Skr3YePQ (this is theoretically possible in multiple levels, but only confirmed possible in Ice Burg).
  150.  
  151.  
  152.  
  153. ========== Looney Lagoon [lv3] ==========
  154. The lighthouse's walls ares steep enough to climb with a charged spin, although it's not very easy. This allows you to reach the sign faster, since you don't have to go around the lighthouse.
  155.  
  156. Sink Clip You can clip through the bottom of the sink by spamming Pause to create lag, and jumping through it. A video of this glitch can be seen here: https://www.youtube.com/watch?v=fqgom0C80Fw
  157.  
  158.  
  159.  
  160. ========== Elephant Pong [bs1] ==========
  161. Quick Scare - Not sure if it's a glitch or a bizarre strat. Right before the elephant starts running, you can scare it even though it's in the middle of the field. This scare will cause him to go diagonally on its first run, instead of straight forward. The AI can also do it. A video of this can be seen here: https://www.youtube.com/watch?v=1upW1WuL8Q8
  162.  
  163. Scare Spam - You can mash the Scare button to scare the elephant as soon as possible (instead of timing it), allowing you to score faster.
  164.  
  165. Very minor, but jumping as soon as you score moves the camera to your height, so Taz appears off-center (and sometimes off-camera). A video of this glitch can be seen here: https://youtu.be/DJG8PienPvI?t=14m07s
  166.  
  167.  
  168.  
  169. ========== Sam Francisco [hb2] ==========
  170. There are a couple of OoB spots (Looningdale's sign, Looningdale's doors, Gladiatoons building) here, but there's nothing too interesting to see: https://www.youtube.com/watch?v=54VLsfgcoFc. There's another one that lets you enter the Bank of Samerica area: https://www.youtube.com/watch?v=U0uVpoFd99M
  171.  
  172. Reach the Top of the Museum - A wallride near the green gate lets you reach the electrical cables, and from there the top of the Museum. Might not be possible on console. https://www.youtube.com/watch?v=pA42pzYLedY
  173.  
  174.  
  175.  
  176. ========== Samsonian Museum [lv4] ==========
  177. Bathroom Mirror - The mirror in the bathroom is supposed to be destroyed by spitting an object at it, but it can also be destroyed by spinning into it (either by riding a wall with a spin or spinning off the sink) or by getting knocked by a box into it.
  178.  
  179. Elevator Jump - Jumping over the Jukebox's area-of-effect allows you to reach the other side of the elevator before the door even opens, if done optimally. Not a glitch, but it's useful for speedruns. A video of this glitch can be seen here: https://www.youtube.com/watch?v=rMn0rn1-oNY
  180.  
  181. Toilet Jump - With enough lag, you can enter the toilet "water slide" simply by jumping at it. A video of this trick (and more info on it) can be found here: https://www.youtube.com/watch?v=yX2-pYZG-bg
  182.  
  183. Toiletport - Entering the toilet while being pulled by the door causes you to teleport outside the sewer pipe, falling out-of-bounds. This is similar to spawning displacement glitches that exist in various games. Check out this video (0:27) and the linked comment: https://www.youtube.com/watch?v=yX2-pYZG-bg&lc=z235fn3zex3ndtwkxacdp435mvtr4pqqe3gcvis2cmhw03c010c
  184.  
  185. Glitched Floor Polisher - See "Glitched Vehicles" above.
  186.  
  187. Floor Polisher Clip (Coin Clip) - Walking in-between two walls at a right angle and the floor polisher allows you to clip out-of-bounds. This glitch might not be possible on versions where there isn't as much lag. Although you can clip like this in various places, it is very useful for reaching the Coin Sign without going to the upper floor. You can find a tutorial for the coin clip here: https://www.youtube.com/watch?v=1KRbmK7jO8I
  188.  
  189. Easier Coin Clip - You can just clip through the door with the floor polisher, saving you from all the hassle of clipping into the right direction and pausing in time. A video of this can be seen here: https://www.youtube.com/watch?v=nV11BPNMa6Q
  190.  
  191. Button Spit Clip - Two precise Spit Clips (see "Spit Clip" above) can be used to hit the buttons in the Coin Sign room from the outside, opening the gates without having to destroy the sign. A video of this trick can be seen here: https://www.youtube.com/watch?v=kgCM5gCZMR0
  192.  
  193. Tunnel Out-of-Bounds - In the room with the rotating black and yellow platforms, you can clip out-of-bounds by standing right in the axis of rotation of the platforms closest to the Hologram Sign (other platforms are unconfirmed) and jumping when you're almost at the ceiling. This glitch might not be possible on versions where there isn't as much lag. A video of this glitch can be seen here: https://www.youtube.com/watch?v=TaFNkuOYJpI
  194.  
  195. Enter the Truck Painting - You can enter the painting with the truck easter egg by doing a MOHVE on the painting's door.
  196.  
  197. Bust Clips - You can clip through some walls using the sculptures of busts throughout the level. Not all busts work, possibly due to distance to the wall or lag. A video of this glitch can be seen here: https://www.youtube.com/watch?v=O_1XEgkrWnc
  198.  
  199. Cannonless Golden Sam - You can enter the painting with the Golden Sam by jumping on the spotlight on the floor onto the painting then into the painting. This skips having to take the cannon on the other side of the room.
  200.  
  201.  
  202.  
  203. ========== Looningdale's [lv5] ==========
  204. TV Store Sign Electricity - If you destroy this sign without getting electrocuted, the wires won't hurt you after the sign's been destroyed. If you destroy this sign after being electrocuted, the wires will stay active even after it's been destroyed.
  205.  
  206. Triangle Sign Clips - You can clip under the floor by walking through one of triangular signs all over the level. This glitch might not be possible on versions where there isn't as much lag (in fact, it doesn't seem to be possible on some of them due to both camera angles not providing enough lag (some only work on one side for this reason)). A video of this glitch can be seen here: https://www.youtube.com/watch?v=Yd0rlnIYXDo
  207.  
  208. Wet Floor Sign without Shopping Cart - See "Slippery Floor Signs" above.
  209.  
  210. Doughnut Shop Clips - A couple of somewhat useless clips near the doughnut shop: https://www.youtube.com/watch?v=coKvHbNT5NA
  211.  
  212. Smuggle the Shopping Cart - Ride a Shopping Cart into the entrance gates of the mall: if your speed and angle is good enough, you'll go over the gates. Alternatively, grab a Hiccup Can from the Bullseye Sign room and ride a Shopping Cart before the time runs out, exiting the mall area with a hiccup. This will give you a glitched shopping cart (see glitch below), but you can turn it into a regular shopping cart outside the mall. A video of this glitch can be seen here: https://www.youtube.com/watch?v=nVZs3AI15GE
  213.  
  214. Glitched Shopping Cart - See "Glitched Vehicles" above.
  215.  
  216. Out-of-Bounds behind entance - You can use the sliding doors at the start of the level to get pushed out-of-bounds, as can be seen here: https://www.youtube.com/watch?v=Rgze9EWSnqs
  217.  
  218. Fountain Teleport - If you hiccup while rising on the fountain in the main room of the level, you will not be able to go below the base of the fountain or else you will be teleported back to it. In other words, if your Y coordinate goes under a certain value (the value for the base of the fountain), you are teleported directly and immediately to the fountain. A plethora of strange effects arise from this glitch:
  219. (1) If you get caught by the guard on the platform above the entrance, he will put you in a cage below the height of the fountain, which means you will be teleported back to it, which means you will have performed and have all the usual side-effects of the Escape the Cage glitch (see "Escape the Cage" above).
  220. (2) If you destroy the Clock Sign, you are launched away onto the ground floor during the cutscene. If you perform this glitch and destroy the sign, you are teleported mid-cutscene to the fountain. Speaking of signs, while this glitch is in effect only the Clock Sign, Top Sign and Bullseye Sign can be destroyed (simply because you can't reach any others).
  221. (3) If you get on a shopping cart (you have to steal one from the mall (see "Steal the Shopping Cart" above) and take it to high enough ground) and go below the height limit, you will be stuck on the shopping cart on the fountain going up and down. You can escape if you time an A press just as you touch the base of the fountain and you can reenter the shopping cart too (although the shopping cart will be stuck in the fountain until you exit the level).
  222. (4) Recollecting a Hiccup Can and performing the glitch again does nothing.
  223. (5) You can exit the level through the escalator by walking on the handrail and jumping to avoid crossing the height plane before reaching the loading zone. Exiting the level like this, however, does nothing different.
  224. Everything else either does nothing or works as expected.
  225. The only way to cancel this glitch is by exiting the level.
  226. A video of this glitch can be seen here: https://www.youtube.com/watch?v=mo3NSCJbSao
  227.  
  228. Battery Skip: Explosives Sign - It is possible to reach the Explosives Sign without first hitting the battery by clipping into the teleporting room with the help of two shopping carts. It might be possible to do this with just one shopping cart, but I do not know for certain. A video of this glitch can be seen here: https://www.youtube.com/watch?v=JmGx_ODDLkE
  229.  
  230. Battery Skip: Stadium Sign - It is possible to destroy the Stadium Sign without first hitting the battery by bringing a Hiccup Can all the way from the dart room to the commentator's tables in the stadium, landing the godliest hiccup in the history of Taz: Wanted and touching the trigger for the destruction of the sign. A video of this glitch can be seen here: https://www.youtube.com/watch?v=3jqttAK-3jQ
  231.  
  232. Battery Skip (Zero Gravity) - Zero Gravity can be used to destroy the Explosives Sign and the Stadium Sign without hitting the battery first. A video of this glitch can be seen here: https://www.youtube.com/watch?v=UuM7yuS07uU
  233.  
  234. Battery Skip: Explosives Sign (MOHVE Method) - A MOHVE on the sliding door near the Explosives Sign can clip you out-of bounds, and from there you can land on the edge of the level and walk out-of-bounds to the sign. A video of this glitch can be seen here: https://www.youtube.com/watch?v=_G0Q_YEYrU8
  235.  
  236. Demo - The Taz: Wanted Demo featured a smaller version of Looningdale's. A showcase of the demo (and some of it glitches) can be seen here: https://www.youtube.com/watch?v=otfy12XLquU
  237.  
  238.  
  239.  
  240. ========== Bank of Samerica [lv6] ==========
  241. Gate Sign Lever Early - The lever to lower the gate can be destroyed from the outside with a Burp Can or with a Spit Clip (see "Spit Clip" above). Not really a glitch since the lever is just a normal destroyable object, but the Spit Clip strat uses a glitch and it's useful for speedruns so it's here.
  242.  
  243. Gate Sign Spin - You can spin up the gate and hit the sign (and even hit the sign while on top of it) without lowering the gate first. Again, not really a glitch since it's just a wall ride (see "Wall Riding" above), but it's useful for speedruns. A video of this strat can be seen here: https://youtu.be/1IpSR5frrqk?t=4s
  244.  
  245. Gate Sign Clip - You can clip through the floor after destroying the Gate Sign, as the sign falls to the ground. A video of this glitch can be seen here: https://www.youtube.com/watch?v=3eqyOMF5nxY
  246.  
  247. Oil Floor Sign without Burp Can - See "Slippery Floor Signs" above.
  248.  
  249. You can enter the slide pipes (some parts of them) from above, as they have no collision from the outside. A video of this glitch can be seen here: https://youtu.be/DJG8PienPvI?t=16m43s
  250.  
  251. The cement mixer near the Cement Mixer Sign sends you bouncing all over the map and, as it turns out, you can touch any of the spots you bounce off of to start the trip from that spot, as seen here: https://www.youtube.com/watch?v=Hp4B0wt4r9I
  252.  
  253.  
  254.  
  255. ========== Gladiatoons [bs2] ==========
  256. Daffy can get stuck going down the blue pipe. You can cause this by simply bumping into Daffy as he's going down the blue pipe (it's 100% consistent), as seen here: https://youtu.be/DJG8PienPvI?t=32m46s
  257.  
  258. Stuck Together - Your ball can get stuck inside Daffy's ball for a short while. Movement is not possible while you're stuck like this, but you get unstuck after some time. This glitch sometimes happens if you bump into Daffy at high speeds.
  259.  
  260.  
  261.  
  262. ========== Wile E. West [hb3] ==========
  263. You can go out-of-bounds using a precise wall ride jump: https://www.youtube.com/watch?v=Nx61n_OXJ4U
  264.  
  265. Another out-of-bounds, this one near the entrance to Taz: Haunted: https://www.youtube.com/watch?v=M5ojQxaYzqc
  266.  
  267. Secret Blue Phone Booth: You can find a mysterious unused blue phone booth outside the main hub area. It is unknown why it's there. Video can be found here: https://www.youtube.com/watch?v=h9KQzPVccfI
  268.  
  269.  
  270.  
  271. ========== Granny Canyon [lv7] ==========
  272. Entrance Teleport - (Not a glitch.) At the beginning of Granny Canyon, you can spin over the fence and fall out-of-bounds (see "Falling out-of-bounds" above). However, falling closer to the entrance counts as a regular fall, putting you deep into the level. A video of this not-glitch can be seen here: https://youtu.be/DJG8PienPvI?t=39m44s
  273.  
  274. Invisible Water Tank - http://pastebin.com/qeYD06CF
  275.  
  276. Out-of-Bounds - From this out-of-bounds spot, you can get to the cave sign, the cannon, fall into the UFO and much more: https://www.youtube.com/watch?v=oX3Zf-SY34g
  277. Here's an easier out-of-bounds method: https://www.youtube.com/watch?v=p2Y-cR-UoCk
  278.  
  279.  
  280.  
  281. ========== Taz: Haunted [lv8] ==========
  282. Out-of-bounds into Lab - By wall riding into a convenient hole in a wall (see "Wall Riding" above), you can reach the Laboratory Sign, skipping the water area, the slow transformations and getting the sign as a ball. A video of this glitch can be seen here: https://youtu.be/DJG8PienPvI?t=36m15s
  283.  
  284. Enter Cart Area Without Cart - A precise wall ride (see "Wall Riding" above) can be used to enter the area with the Cart Sign as Taz. A video of this glitch can be seen here: https://youtu.be/DJG8PienPvI?t=37m54s
  285.  
  286. Rocket Chair - The chair in the lab actually blasts off when you hit the button, destroying the sign on its way up. It also breaks the glass and temporarily opens the grates in the ceiling. It turns out you can make it to the chair in time to be propelled out of the lab. A video of this glitch can be seen here: https://www.youtube.com/watch?v=FnGakXhTUOo
  287.  
  288. Transformation Smuggle: Mouse - You can use Escape the Cage (see "Escape the Cage" above) to store the mouse transformation, allowing you to take this transformation into unintended areas. You cannot smuggle the ball transformation with this method. A video of this glitch can be seen here: https://www.youtube.com/watch?v=x01jP3daJ5k
  289.  
  290. Transformation Smuggle: Ball - You can use Rocket Chair (see "Rocket Chair" above) to escape the lab, allowing you to take this transformation into unintended areas. You cannot smuggle the mouse transformation with this method. A video of this glitch can be seen here: https://www.youtube.com/watch?v=jP9KAInnWx4
  291.  
  292.  
  293.  
  294. ========== Cartoon Strip-Mine [lv9] ==========
  295. Drowning - Probably not a glitch, but drowning in this level works differently from any other level. When you drown, you usually respawn at the closest spawn point, as seen here: https://youtu.be/DJG8PienPvI?t=2m15s
  296. However, in Cartoon Strip-Mine, where you spawn depends on where you last stood - not where you drowned. For example, there is water in the crate-jumping section and, no matter where you drown, you will spawn near the sign if that's the last piece of land where Taz was and on the ramp on the other side otherwise. The same happens in the large area with the crystals and the platform sign.
  297.  
  298. Drill Clip - Walking in-between two specific crates pushes you through the floor, into the tunnels leading up to the Drill Sign. This glitch might not be possible on versions where there isn't as much lag. A video of this glitch can be seen here: https://youtu.be/DJG8PienPvI?t=44m35s
  299.  
  300. Drill Sign Spit Clip - A precise spit clip (see "Spit Clip" above) can be performed to hit the Drill Sign's TNT plunger from the main mine area. This can also be done with the level's costume attack. A video of this glitch can be seen here: https://www.youtube.com/watch?v=dhimgUBqCu4
  301.  
  302. Speedcart - Repeatedly jumping on the minecart conserves your speed, allowing you to go at crazy high speeds. Even though it can't be seen normally, you can (and have to) lean in mid-air to dodge the rocks (if you listen carefully, you can still hear the wheels grinding). A video of this glitch can be seen here: https://www.youtube.com/watch?v=F0fQoU617pg
  303.  
  304. Elevator OoB - Section 3.) in http://pastebin.com/4CuSNeRM
  305.  
  306. Minecart Sign Invisible Hint Video - Section 4.) in http://pastebin.com/4CuSNeRM
  307.  
  308. Bubble Gum Sign Invisible Hint Video - Watching the Bubble Gum Sign hint video for too long as you destroy the final barrier causes the sign to not destroy itself, and watching that hint video two more times causes the Invisible Hint Video glitch to happen. This does not work with any other part of the Bubble Gum Sign.
  309.  
  310. Water Maze OoB - Section 5.) in http://pastebin.com/4CuSNeRM
  311.  
  312. Piggy Bank Shield - You can actually go to the platform sign through the conveyor belt, even though there is a box guarding the path: you can get past him by using a piggy bank to shield you from the first punch then walking to the left after the punch (so that the box punches you in a straighter line) and barely not falling off the thin platform. This trick is ridiculously hard (takes me 10 minutes every time I attempt it), but it is faster (by only 5 seconds) than going the long way. A video of this trick can be seen here: https://www.youtube.com/watch?v=9uhCOFzXjog
  313.  
  314. Piggy Bank Clip - You can use the piggy bank from the left button's animation to clip into the crystal room, useful for Low%. A video of this trick can be seen here: https://www.youtube.com/watch?v=XrVKGc51Id0
  315.  
  316. Elevator Boost - The Elevator HVE seems to work differently to any other HVE: instead of your position being set to the final location, a value is added to your coordinates and something in this glitch appears to add that value more times than it should. To put it simply, you can gain insane height from the Elevator HVE. A video of this glitch can be seen here: https://www.youtube.com/watch?v=LZ6asfMaQDc
  317.  
  318.  
  319.  
  320. ========== Dodge City [bs3] ==========
  321. There is a crate right before the second dynamite crate that you can simply jump over, as seen here: https://youtu.be/DJG8PienPvI?t=51m50s
  322.  
  323. There is a crate right before the third dynamite crate that you can walk into, causing Sam to throw dynamite inside it. The explosion will be fully contained inside the crate, as seen here: https://youtu.be/A6UCDTOusLE?t=50m53s
  324.  
  325. Winning and dying at the same time causes you to win while doing the losing animation (only done once years ago, no video proof available).
  326.  
  327. Get the Hell out of Dodge - The invisible wall surrounding the arena has a spot low enough to climb over, right at the start of the fight. If you charge a spin on the spot below the first crate and release it down-left, you can sometimes get enough speed to make it over the invisible barrier. A video of this glitch can be seen here: https://youtu.be/ts2w5B7V_hM?t=5s
  328.  
  329.  
  330.  
  331. ========== Tazland A-maze-ment Park [lv0] ==========
  332. Volcano Leap - Unlike every other level, the loading zone to end the level is always there, regardless of how many signs you've destroyed. With some precise spinning, it's possible to access it, as seen here: https://youtu.be/WsVsz3JYHes?t=57s
  333.  
  334. Volcano Walk - Zero Gravity can be used to easily reach the end zone without destroying every sign. A video of this glitch can be seen here: https://www.youtube.com/watch?v=puiHveEdtXQ
  335.  
  336. The loading zone for the door that teleports you out of the Log Sign house can be activated from the wall next to it, as can be seen here: https://youtu.be/hADQGw-oK60?t=27m28s
  337.  
  338. Explosives Sign Spit Clip - A precise Spit Clip can reach the plunger for the Explosives Sign, skipping the need to go down there, possible deal with the blue box and fall down to respawn on the bridge, saving around 10 seconds (~18 seconds on versions where you can't respawn on the bridge, such as PS2). A video of this can be seen here: https://www.youtube.com/watch?v=wWZdP_kxzPA
  339.  
  340.  
  341.  
  342. ========== Disco Volcano [bs4] ==========
  343. Sinking Sam - After a hit, Sam sometimes lands under the floor and the game crashes. This is likely due to a damaged disk. A video of this can be seen here: https://www.youtube.com/watch?v=_Z0QDKs9CVY
  344.  
  345.  
  346.  
  347. ========== The Hindenbird [bs5] ==========
  348. Tweety Drop - If you enter The Hindenbird through the door in Tazland directly after entering Elephant Pong or Gladiatoons, you'll spawn at Y coordinate 4.8, instead of the usual -1.7 (the floor is at Y coordinate -2.2). A video of this glitch can be seen here: https://www.youtube.com/watch?v=IOaMACgnFLc
  349.  
  350.  
  351.  
  352. ========== Planet X [pnx] ==========
  353. Nothing yet.
  354.  
  355.  
  356.  
  357. ========== Minigames [mng] ==========
  358. Nothing yet.
  359.  
  360.  
  361.  
  362. ========== 2-Player Mode [2pl] ==========
  363. 2-P Elephant Pong - See "Elephant Pong" above.
  364.  
  365. 2-P Gladiatoons - See "Stuck Together" above.
  366.  
  367. 2-P Dodge City - Nothing yet.
  368.  
  369. Other Levels - Nothing yet.
  370.  
  371.  
  372.  
  373. ========== Theoretical Glitches [thg] ==========
  374. Lab Sign Early (Theory) - The main button for the Lab Sign can be hit early using a Burp Can or a Chilli Pepper. A video of the glitch can be seen here: https://www.youtube.com/watch?v=7E5bpxIhUz0
  375.  
  376. Bubble Gum Sign Early (Theory) - The barricades for the Bubble Gum Sign can be hit early using a Burp Can or a Chilli Pepper. A video of the glitch can be seen here: https://www.youtube.com/watch?v=yxReVhoEGcA
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